Changelog ========= Code changes listed are live unless prefixed with 'PENDING REBOOT'. Items in the changelog will be categorised as one of four types of change; Bug Fix: Correcting a code mistake or unexpected consequence. Balance: Changing the effect of a system to make it fairer. Feature: Adding something new to make Elysium more interesting. Codefix: Code optimisation without visible change. Last Code Reboot: 20/04/2024, Changelog Generated: 24/04/2024 15:48:42 24/04/2024 Feature: [PENDING REBOOT] Worked towards making some Voodoo abilities work on NPCs Feature: [PENDING REBOOT] Amended the automatic NPC action to identify, pick up and wield weapons that have been disarmed from that NPC to also allow them to re-wield weapons they've been forced to unwield but are still holding Codefix: [PENDING REBOOT] Amended a number of general functions to be safe/return appropriate values if they were called with an NPC as the focus rather than a player, in preparation for future work Feature: [PENDING REBOOT] Enabled a city of peace barrier Feature: [PENDING REBOOT] Added a new item to an existing festival market Bug Fix: [PENDING REBOOT] Fixed a typo in the description of the strawberries item Feature: [PENDING REBOOT] Worked on a planned Tutorial Quests feature Feature: [PENDING REBOOT] Added colour highlighting to some command instructions for using specialist stalls for those with colour turned on Bug Fix: [PENDING REBOOT] Tweaked the grammar of a message drink stall bartenders play sometimes Feature: [PENDING REBOOT] Added a couple of new responses for the OOC imp if no-one answers a question correctly 23/04/2024 Feature: [PENDING REBOOT] Worked on updating the chopping function for the groves overhaul project Feature: [PENDING REBOOT] Worked on an event for a new feature area Balance: [PENDING REBOOT] Worked towards making some Voodoo abilities work on NPCs Balance: [PENDING REBOOT] Updated the relax ability to affect shieldparry as it affects normal parry abilities Feature: [PENDING REBOOT] Worked on a planned Tutorial Quests feature Feature: [PENDING REBOOT] Continued to work on converting functions relating to liquids to work correctly when a future planned change to enable mixed liquids in containers is turned on 22/04/2024 Feature: [PENDING REBOOT] Worked on items for a future planned Botany/flower growing common skill Feature: [PENDING REBOOT] Added nine additional city research topics Feature: [PENDING REBOOT] Enabled two city of peace barriers Feature: [PENDING REBOOT] Worked on updating the chopping function for the groves overhaul project Feature: [PENDING REBOOT] Partially coded a demonic research topic Feature: [PENDING REBOOT] Worked on an event for a new feature area 21/04/2024 Feature: [PENDING REBOOT] Worked on items for a future planned Botany/flower growing common skill Bug Fix: [PENDING REBOOT] Prevented use of ripskin on NPCs that should not be attackable Balance: [PENDING REBOOT] Updated some Voodoo abilities so that they can be used on NPCs, and amended kani doll abilities to allow you to target the doll instead of a player name, therefore allowing kani dolls made from NPC skin scraps to be used Feature: [PENDING REBOOT] Worked on a planned Tutorial Quests feature Feature: [PENDING REBOOT] Added a new item to an existing festival market Feature: [PENDING REBOOT] Continued to work on converting functions relating to liquids to work correctly when a future planned change to enable mixed liquids in containers is turned on Feature: [PENDING REBOOT] Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl Feature: [PENDING REBOOT] Fixed a typo in the demonic whetstone items description Balance: [PENDING REBOOT] Removed the temporary override allowing members of guilds with Shield Combat to have zero guild skills Feature: [PENDING REBOOT] Added hired tutors for Bloodmagica and Shield Combat, and amended some other guild skills to have these skills as an option when determining the available hired tutors Feature: [PENDING REBOOT] Added an additional objective for the objectives system 20/04/2024 Feature: [PENDING REBOOT] Added an additional question for the OOC imp questions Feature: Fixed an incorrect message relating to a demonic research topic Feature: Added a short side quest to an existing questline 19/04/2024 Feature: Enabled a city of peace barrier Feature: Amended the new character creation process to include a step which asks if players want to disable ansi colouring, defaulting to leaving it on; Amended the new player introduction messages to remove the message about turning on ansi and adding command colour highlighting to the messages if players accepted ansi colouring during the creation process 18/04/2024 Feature: Enabled a city of peace barrier Feature: Worked on updating the chopping function for the groves overhaul project Feature: Worked on an event for a new feature area 17/04/2024 Feature: Partially coded a demonic research topic Feature: Amended tradesmen so that if no water is being sold, players under the age of 21 will see and be able to buy a single unit of water for 20 coins (Which neither deducts water from the city stock nor adds the coins to the city treasury) rather than the tradesman showing as not selling water, unless that player has already bought the extra unit of water recently Feature: Worked on items for a future planned Botany/flower growing common skill Feature: Enabled a city of peace barrier Balance: Worked towards making some Voodoo abilities work on NPCs Feature: Worked on a planned Tutorial Quests feature Feature: Continued to work on converting functions relating to liquids to work correctly when a future planned change to enable mixed liquids in containers is turned on 16/04/2024 Feature: Worked on adding a step to the new user process to allow players to select if they want ANSI on or off Feature: Worked on updating the chopping function for the groves overhaul project Feature: Set material types for several items for a future overhaul of the material system Bug Fix: Fixed an issue where footmen looking to drop off or take away a horse from the mundane stables job would immediately check in again rather than waiting for the next cycle - In most cases the immediate check meant they would repeat the same message twice in the same second Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see 15/04/2024 Balance: Amended NPC special attacks to consider a staggered NPC 'restrained' which will prevent them doing special attacks until they recover balance Feature: Made some bug fix remediations to the shield combat abilities Bug Fix: Fixed a number of balance affecting abilities that were incorrectly setting the affected player's balance to the amount it should have been increased, nullifying any pre-existing balance delay 14/04/2024 Feature: Worked on an event for a new feature area Feature: Updated the dreamsight prophecy list 13/04/2024 Balance: Increased the rate that a story related effect wears off when it reaches higher levels that players are only expected to reach deliberately, to allow anyone who gets there accidentally to recover more quickly Feature: Worked towards making some Voodoo abilities work on NPCs Feature: Worked on a planned Tutorial Quests feature 12/04/2024 Bug Fix: Fixed some minor issues with how custom shield descriptions were displayed Feature: Continued to work on converting functions relating to liquids to work correctly when a future planned change to enable mixed liquids in containers is turned on Bug Fix: Fixed an issue where items created before ID generation 2 did not have a generation set and therefore defaulted to ID generation 2 when loaded using a newer/faster loading algorhythm - Items loaded without an ID generation set are now default to ID generation 1 instead - Added a one off conversion that will occur on the next reboot to revert any ID generation 2 objects whose IDs were either too low or too high to have been issued in generation 2 back to generation 1 - This will leave some items wrongly labelled as generation 2 but will convert the vast majority of generation 1 items back to that generation Bug Fix: Fixed a typo in an adventurer's guild quest Bug Fix: Fixed a bug where scabsplints would locate worn splints but would always assume they were on the left leg for the purposes of working out which limbs were not yet splinted 11/04/2024 Bug Fix: Fixed a bug preventing the use of the original syntax for the 'carve' ability Feature: Coded six demonic research topics Bug Fix: Fixed a bug allowing held mastery amulets to affect your mastery chances even if they are not worn Feature: Enabled three city of peace barriers 10/04/2024 Feature: Worked on items for a future planned Botany/flower growing common skill Feature: Added various items that are always available at specialist stalls for very young players regardless of how well the stall is stocked, complementing a similar service that was added for food and drink stalls previously 09/04/2024 Feature: Updated the new player process to allow new players to enter the name of the race they want to choose as an alternative to the menu number, also amended the messages after choosing your race to be less generic to allow for 'an elf' etc Feature: Updated the new player process to allow players to type 'skip' during the race recommendation quiz to go straight to the race selection stage instead, including instructions to let people know this is possible Feature: Worked on updating the chopping function for the groves overhaul project Feature: Increased the variety of demonic researcher morale requests Bug Fix: Removed an excess message from the lair ritual of a demonic research ritual 08/04/2024 Balance: Added an additional damage message when examining armour items so that the range in which armour items show as in excellent condition is significantly smaller Feature: Made some bug fix remediations to the shield combat abilities Feature: Worked on an event for a new feature area Balance: Amended guild tutors to tell you they won't teach you if you're an outsider before checking if it's one of their guild skills, to stop tutors giving away the skills list of guilds that haven't made this public Balance: Made some changes to the ripskin ability in Voodoo in preparation for modifying other Voodoo abilities to work with appropriate NPC targets in the future - The main short term changes are that non-fleshy NPCs and NPCs of type magical creature cannot be ripskinned anymore, with some other behind the scene changes that won't take effect until other abilities are updated 07/04/2024 Feature: Worked on a planned Tutorial Quests feature Bug Fix: Tidied up a message instructing you how to buy from a merchant, and added a new message with syntax instructions after you list goods sold by a merchant Bug Fix: Fixed a bug where the visitor ability would not correctly locate liquid containers being sold by merchants if using it to look for them - Also changed the ability to exclude non-drinkable liquid containers from detection Feature: Continued to work on converting functions relating to liquids to work correctly when a future planned change to enable mixed liquids in containers is turned on Bug Fix: Fixed a bug where the quality of tea would be calculated using the potion quality rather than tea quality of one container when mixing two tea containers into one 06/04/2024 Balance: Amended jet black demons and similar to advise their master if they are already doing what they've been asked to, and to play a message when they stop emitting darkness Bug Fix: Added a missing briefing to a demonic research topic Bug Fix: Added 'sheathe' as an automatic alias for the existing 'sheath' command and amended the syntax to use the 'sheathe' spelling Bug Fix: Tweaked a couple of routes out of Olbaron which were designed for a western launch rather than a southern launch Bug Fix: Changed the message when summoning a jet black demon or similar to use the demon's name attribute instead of assuming it is a 'jet black demon' Feature: Added some questions for the OOC imp questions 05/04/2024 Bug Fix: Made some bug fix remediations to the shield combat abilities Bug Fix: Fixed the third party messages for armlock and leglock which were incorrectly switching the target and the user around 04/04/2024 Feature: Partially coded a demonic research topic Feature: Worked on items for a future planned Botany/flower growing common skill Bug Fix: Amended the pressure ability to not show the caster's mount as being pushed out 03/04/2024 Feature: Worked on updating the chopping function for the groves overhaul project Feature: Worked on an event for a new feature area Codefix: Added an administrative warning to fire whenever the number of cloned objects reaches an unusual level 02/04/2024 Feature: Continued to work on converting functions relating to liquids to work correctly when a future planned change to enable mixed liquids in containers is turned on Feature: Worked on a planned Tutorial Quests feature Bug Fix: Fixed an issue with ship command units not binding properly to new ships following a recent unreleased fix 01/04/2024 Feature: Worked on adding options for specialist stalls to allow new players to always buy less premium food items even if the stalls have not been stocked properly Feature: Worked on amending the new user process to add an option to skip the race suggestion questions and go straight to picking a race Feature: Amended the research topic command to prevent you from setting a topic in a slot if that topic is already being researched by the city Feature: Made it so that you can smelt down bronze combat brooches as scrap to get a bronze ingot Feature: Added alternative syntaxes 'carve ' and 'skin ' to the existing carve and skin abilities in General Bug Fix: Fixed a bug with the new in-world item saving systems which meant that crash/reboot resistant temporary items were incorrectly switched to permanent items following a reboot 31/03/2024 Feature: Enabled two city of peace barriers Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 30/03/2024 Feature: Completed a new guild contract related to the Shield Combat skill group 29/03/2024 Feature: Worked on an event for a new feature area Feature: Worked on a function related to tree growth for the groves overhaul project Bug Fix: Fixed a bug with a check relating to kospel demon rituals at the demonic ritual site Bug Fix: Fixed a message relating to a demonic research ritual which was not displaying 28/03/2024 Bug Fix: Fixed a bug which gave merchantmen and frigates zero accelleration if they had been outfitted by a city Bug Fix: Changed ship creation to always create a new ship command unit rather than attempt to re-use command units from ships that have recently crashed, which could cause ships to be incorrectly attached to sea monster units Feature: Worked on items for a future planned Botany/flower growing common skill 27/03/2024 Feature: Partially coded a demonic research topic Feature: Added mastery to the enchain ability in channeling Feature: Continued to work on converting commands and functions relating to liquids to work correctly when a future planned change to enable mixed liquids in containers is turned on Feature: Worked on adding options for specialist stalls to allow new players to always buy less premium food items even if the stalls have not been stocked properly Feature: Worked on amending the new user process to add an option to skip the race suggestion questions and go straight to picking a race Bug Fix: Fixed a bug where the new user process accepts email addresses without an @ symbol Feature: Amended the new user process so that if a player presses return without entering an email it will act as if they had entered none instead of setting a blank email address 26/03/2024 Feature: Worked on a new guild contract related to the Shield Combat skill group Feature: Set material types for several items for a future overhaul of the material system 25/03/2024 Feature: Worked on a function related to tree growth for the groves overhaul project 24/03/2024 Feature: Added some additional objectives for the objectives system Feature: Added another option to the list of bounty hunter targets 23/03/2024 Feature: Added some questions for the OOC imp questions Bug Fix: Fixed a bug where yellow disc devices were not passing the previous room through properly to the function that determines if troops and demonic researchers follow a player on the discs Bug Fix: Fixed a bug with the effects of the crystal of repulsion item Bug Fix: Fixed a broken exit in the City of Peace Bug Fix: Fixed an issue with the 5% per hour limiter not applying correctly for the demon hunter and craftsman trader goals Bug Fix: Fixed the description of a city research topic which was incorrect 22/03/2024 Feature: Worked on items for a future planned Botany/flower growing common skill Balance: Amended hammerspin to not hit your mount when you are mounted 21/03/2024 Feature: Enabled a city of peace barrier Feature: Worked on a planned Tutorial Quests feature Balance: Added mastery for the forcewall ability 20/03/2024 Codefix: Added the infrastructure for a new variables extension for use by player and NPC objects to unify combat variables which are currently split across two different structure elements when used for both players and NPCs 19/03/2024 Codefix: Added a variable extension for tree groves to be used in a planned overhaul of the groves system 18/03/2024 Feature: Amended the logon process to add an additional stage which you can trigger by entering your name as 'new' to get a dedicated section to start a new character instead of having to guess which names are taken and which are not Feature: Increased the variety of a system related to the demonic research system 17/03/2024 Feature: Worked on items for a future planned Botany/flower growing common skill Feature: Amended glass vase item templates to be non-drinkable liquid containers 15/03/2024 Balance: Updated the effects of envenomed weapons so that they can affect NPCs when appropriate, and updated using envenomed weapons so that the envenoming is applied against NPC targets as well as other players Balance: Added mastery for the forcefield ability 14/03/2024 Feature: Worked on a new guild contract related to the Shield Combat skill group Feature: Worked on an event for a new feature area Feature: Added a generic tree grove template and modified various code checks to recognise it as an existing grove, as first steps towards overhauling and improving the groves system 13/03/2024 Feature: Added a 'stale water' service that is always available at bar stalls for very young players regardless of how well the stall is stocked, complementing a similar service that was added for food stalls previously 12/03/2024 Feature: Continued to work on converting commands and functions relating to liquids to work correctly when a future planned change to enable mixed liquids in containers is turned on Feature: Worked on a function related to the planned Botany common skill, and updated glass vase items to properly display an item related to that system as it does other flowers 11/03/2024 Balance: Added mastery for the energysheath ability Bug Fix: Fixed a bug preventing witchblade from being able to disable energysheath 10/03/2024 Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 09/03/2024 Feature: Worked on a planned Tutorial Quests feature Feature: Added some questions for the OOC imp questions 08/03/2024 Balance: Worked on adding effects for applying herbs to NPCs, updated the forceapply to allow targetting of NPCs, including changing the syntax to 'forceapply with ' Bug Fix: Tweaked the newlines in the character generation messages to make some of the sections flow or appear better Codefix: Amended checks for if an item is a watering can, or if an item is a liquid container than can't be drank from, to be in a function rather than specified individually against each check, making it easier to add new watering cans or other non-drinkable containers which can hold water in future 07/03/2024 Feature: Worked on an event for a new feature area Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see 06/03/2024 Feature: Continued to work on converting commands and functions relating to liquids to work correctly when a future planned change to enable mixed liquids in containers is turned on Bug Fix: Amended a number of rooms in Hades which had permanent return portals to Elysium, replacing them with portals are created when a lair portal is opened and time out, to prevent an issue where researchers reach a lair through other means but then can use the return portal which shouldn't exist in that situation Bug Fix: Fixed a typo in an action message in an area accessed via demonic research Feature: Worked on a planned Tutorial Quests feature 05/03/2024 Feature: Coded some infrastructure for the planned Shield Combat skill group Feature: Set material types for several items for a future overhaul of the material system Bug Fix: Fixed a typo in the description of frilly coxcomb items 04/03/2024 Balance: Worked on adding effects for applying herbs to NPCs to allow a future change to the forceapply ability Bug Fix: Fixed a bug which was preventing one of the two main effects of Drullen from properly affecting players inflicted with that effect Bug Fix: Corrected the fact that endurance trainers require you to have 10 lessons available even if the learning only costs 1, 2, 4 or 8 lessons, also replaced the existing function to calculate if you have enough lessons with a local copy which fixes a bug where the check can return as positive even if you have less lessons than the check is looking for 03/03/2024 Bug Fix: Fixed a typo preventing demonic pool of blue slime NPCs counting as slime demons for studying purposes Bug Fix: Added an alternative function to add commodities which adds to a user inventory rather than the room, and amended fruit picking to use that instead of the normal function and then pick up the result - Preventing both accidentally/invisibily picking up existing items in the room which the fruit is batched into, and forcing the merging of the fruit being picked with fruit already in your inventory rather than creating a new pile Feature: Worked on an event for a new feature area 02/03/2024 Feature: Worked on items for a future planned Botany/flower growing common skill Feature: Added thirteen additional city research topics Bug Fix: Fixed a typo in a city research topic name 01/03/2024 Bug Fix: Fixed an incorrect message when drinking visions tea Bug Fix: Fixed a one way exit in Gralnakia Bug Fix: Fixed a bug preventing the effects of ilvus petals when added to candles Feature: Started converting the drink command to allow it to work correctly when a future planned change to enable mixed liquids in containers is turned on Feature: Coded six demonic research topics 29/02/2024 Feature: Completed an ability for the planned Shield Combat skill group Feature: Worked on a planned Tutorial Quests feature 28/02/2024 Codefix: Amended Ilbakalian demons and Kirridorian demons to be despawned when the relevant event ends, to reduce the cycle lag caused by these NPCs when the related event is not active Balance: Worked on adding effects for applying herbs to NPCs to allow a future change to the forceapply ability 27/02/2024 Feature: Worked on an event for a new feature area Feature: Partially added an additional city research topic 26/02/2024 Feature: Partially coded an ability for the planned Shield Combat skill group Bug Fix: Fixed issues with the pour command which prevented the use of milk or health tonic items, and allowed two non-matching liquids to be poured together (Causing the second liquid to vanish) 25/02/2024 Codefix: Switched all code that uses liquid variable flags to use the new liquid structure extension instead Bug Fix: Fixed a bug meaning gaulux research papers could be made without the correct ingredients Feature: Added some additional objectives for the objectives system Feature: Increased the variety of a system related to the demonic research system Bug Fix: Added a message to the 'report embargoes' research command to advise if no cities have active embargoes, rather than just returning a blank response 24/02/2024 Feature: Worked on items for a future planned Botany/flower growing common skill Bug Fix: Added proper capitalisation to the messages when NPCs buying things from merchants Bug Fix: Added some missing trade instructions to a festival market Bug Fix: Added ingredients details to the gaulux research papers item to allow it to be made at industries Bug Fix: Fixed a bug where the wrong lesson checking function was used when learning from non-guild skill teachers, leading to negative lessons in some cases Feature: Added an additional question for the OOC imp questions 23/02/2024 Balance: Worked on adding effects for applying herbs to NPCs to allow a future change to the forceapply ability Codefix: Amended the save structure for NPCs to include saving the light value of NPCs, and to remove some duplication where a handful of variables were saved twice for each NPC 22/02/2024 Feature: Added birthday presents for 175th birthdays Bug Fix: Fixed a bug with a present related to 170th birthdays Bug Fix: Amended the smash ability to target items if no user or NPCs match the original targetting function, fixing an issue where you cannot target lock boxes with the ability - Other items generate the same error as previously 21/02/2024 Feature: Partially coded an ability for the planned Shield Combat skill group Feature: Worked on an event for a new feature area 20/02/2024 Feature: Worked on functions for a future planned Botany/flower growing common skill Feature: Added nine additional city research topics 19/02/2024 Bug Fix: Updated the Streetsmarts visitor ability to correctly detect specialist stalls which can provide food - Previously it would only detect chef or fishmonger stalls Balance: Worked on adding effects for applying herbs to NPCs to allow a future change to the forceapply ability 18/02/2024 Feature: Worked on an item for a future birthday hamper reward Bug Fix: Explicitly set a variable when picking up a Cerebus Snikkal related quest to make sure it flowed correctly, also added an extra feedback message if you use a command twice where previously it would just have given a failed command error for the second attempt Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 17/02/2024 Feature: Worked on an event for a new feature area 16/02/2024 Codefix: Worked on save optimisation testing Feature: Worked on a planned Tutorial Quests feature Bug Fix: Fixed a City of Peace barrier linked to the wrong room 15/02/2024 Codefix: Added a short delay to the temporal mage so that he won't move quite so frantically and will pause before moving again Codefix: Amended three types of demon in the most accessible part of Hades to use a different method of determining whether it's worth looking for someone to attack to make them less laggy Balance: Converted some elements of the forceapply ability to allow for future targeting of NPCs 14/02/2024 Feature: Added birthday presents for 174th birthdays Feature: Worked on an event for a new feature area Bug Fix: Amended the charity and religious work systems so that those that require you to be on the streets of a city also check that you are inside a suitable city (i.e. inside the gates) rather than just in a matching terrain, which would cause you to stop the next time time progress was checked on that work 13/02/2024 Codefix: Added some load/save time testing functions for future optimisation of autosaves Feature: Set material types for several items for a future overhaul of the material system 12/02/2024 Bug Fix: Corrected the access orb item in Haven which was not being set with a variable that linked it to the door it works with, newly discovered access orbs will in future be linked to the door correctly Bug Fix: Fixed a typo with mountfly in a particular location in Haven Bug Fix: Fixed an incorrect message relating to fell forbode Bug Fix: Fixed two more broken city of peace barriers Bug Fix: Fixed a City of Peace barrier which was both linked to the wrong room and not opening an exit correctly once unlocked Bug Fix: Fixed a typo in the offline time calculations which meant your offline time was being recorded as a tenth of what it should have been 11/02/2024 Feature: Worked on a planned Tutorial Quests feature 10/02/2024 Feature: Added an additional question for the OOC imp questions 09/02/2024 Feature: Added birthday presents for 172nd and 173rd birthdays Bug Fix: Amended the way NPC statuses are cleared on death so that player children also get these statuses cleared when they run away to an inaccessible area Bug Fix: Added some missing trade instructions to one of the festival markets 08/02/2024 Feature: Worked on functions for a future planned Botany/flower growing common skill Bug Fix: Added some missing trade instructions to one of the festival markets 07/02/2024 Feature: Coded an ability for the planned Shield Combat skill group Feature: Worked on an event for a new feature area 06/02/2024 Feature: Worked on a planned Tutorial Quests feature Feature: Worked on functions for a future planned Botany/flower growing common skill 05/02/2024 Feature: Enabled a city of peace barrier Feature: Added a syntax to the order command to instruct a loyal NPC to drink from a held container Bug Fix: Amended logging out while in a mine shaft to force you through the 'end shift' process instead of just removing you to the outside of the mine Bug Fix: Properly reset tutorial variables when you abandon a tutorial rather than just setting your tutorial being followed to nothing Bug Fix: Fixed an issue where mining ores would be checked against your tutorial status even if you weren't on the forging tutorial Bug Fix: Fixed an issue where the tutorial quest for forging wanted you to mine 7 ore instead of 6 04/02/2024 Codefix: Amended the loading of objects so that current and old liquid container saves will copy the values from the existing liquid variables into the new liquid structures so that they'll be up to date when code is switched to use them in the future Codefix: Increased the number of objects an administrative command designed to identify commonly used object templates will output details about Codefix: Completed an administrative command to convert old style object doors into variable doors Feature: Worked on a planned Tutorial Quests feature Feature: Increased the variety of a system related to the demonic research system 03/02/2024 Feature: Worked on an event for a new feature area Feature: Coded an ability for the planned Shield Combat skill group and started work on another one Feature: Worked on some objects for the City of Peace Bug Fix: Fixed a one way exit in Gralnakia which was preventing access to some rooms that have recently been opened up by research Feature: Worked on functions for a future planned Botany/flower growing common skill 01/02/2024 Balance: Updated the forcefeed ability to allow targetting of NPCs, including a syntax change from 'forcefeed ' to 'forcefeed with ' Bug Fix: Fixed an issue with a quest in Haven which meant the quest giver gave a fail response regardless of whether you'd completed the quest or not 31/01/2024 Codefix: Completed the loading/saving of a new liquid related object structure extension Bug Fix: Added a weight calculation to batchable objects when they are loaded from the objects file during a reboot, to fix a situation where the weight and descriptors of the object was incorrect for the first interaction with that object Bug Fix: Fixed a demonic research adjunct system which was not starting correctly 30/01/2024 Codefix: Worked on an administrative command to convert old style object doors into variable doors Feature: Worked on a planned Tutorial Quests feature Feature: Worked on functions for a future planned Botany/flower growing common skill 29/01/2024 Codefix: Added a check so that players who log into a ship room without a valid ship command or crow's nest unit will be subjected to the drowning process as if they had logged onto a ship that had sunk while they were offline, amended the ship creation process so that new ships are created in the potential ship room that had not been used for the longest time, rather than starting at the first possible ship room every time (Therefore reducing the chance of a new ship 're-using' an old ship and therefore logged out players logging in to a different ship rather than drowning), and added a timer which causes a ship command and its associated crow's nest to be removed an hour after a ship crashes, therefore preventing it from causing object lag - Players who were aboard the ship logging in more than an hour after may be sent to a random desert isle rather than the closest to the crash location, but are otherwise unaffected by the removal of the ship command 28/01/2024 Bug Fix: Fixed a bug with the online allowance regenerating at less than half the intended rate while a player was offline Feature: Coded an ability for the planned Shield Combat skill group Feature: Worked on some objects for the City of Peace Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl Feature: Added some additional objectives for the objectives system 27/01/2024 Feature: Added some questions for the OOC imp questions Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see Bug Fix: Fixed a typo in the messages for sensenumb Feature: Slightly amended the messages related to a couple of mentalism abilities Bug Fix: Fixed three demons who have responses to the ancients ritual at the demonic research site but were not outputting those responses Bug Fix: Fixed a demonic research portal which said it had closed but then remained open to a default location 26/01/2024 Bug Fix: Fixed an incorrect message which stated you'd been given coins when you actually had been given an item after completing a mini quest in Haven Bug Fix: Fixed a missing item that should be findable by searching a certain location in Haven Bug Fix: Added commands to open two doors in Haven that could not be opened from the inside, trapping players who were inside when the doors closed Bug Fix: Fixed a bug with completing a mini quest in Haven 25/01/2024 Feature: Worked on functions for a future planned Botany/flower growing common skill Bug Fix: Corrected a missing space from a message for dpunch 24/01/2024 Codefix: Amended player files and object inventory files to include the build ID as well as the player version to allow for future changes to save files without requiring a new player version number Feature: Worked on adding NPC relevant effects for consuming liquids to allow for future change, started converting the forcefeed command to allow for targeting of NPCs Bug Fix: Fixed some bugs with the new method of hamper destruction and repair Bug Fix: Fixed an issue where a message relating to junk yards was incorrectly playing when containers were destroyed through certain methods 23/01/2024 Feature: Worked on an event for a new feature area Feature: Worked on a planned Tutorial Quests feature Feature: Set material types for several items for a future overhaul of the material system 22/01/2024 Feature: Coded an ability for the planned Shield Combat skill group and started work on another one Feature: Worked on some objects for the City of Peace 21/01/2024 Bug Fix: Fixed a bug with a trap in Haven that was causing it to damage players every second instead of every 20 seconds Bug Fix: Fixed two NPCs in Haven with broken special attacks - One which was not playing its message to the target, and one which was not causing any damage Feature: Worked on functions for a future planned Botany/flower growing common skill Bug Fix: Fixed a micro crash relating to stiff paper boxes which was preventing an error message being displayed when you were not holding the box when you tried to interact with it, also reworded a related message to make more sense/be clearer Bug Fix: Fixed a bug where witchblade could target energysheath, but wouldn't actually affect it - Now if witchblade targets energysheath it will remove the effect as it was meant to 20/01/2024 Codefix: Worked on the loading/saving of a new liquid related object structure extension Balance: Worked on adding NPC relevant effects for consuming liquids to allow for future change 19/01/2024 Feature: Added an additional deterioration effect to birthday hampers that will cause them to auto destroy even in buildings, but with a command that can be used to reset this timer if it is used at least once every 28 days Feature: Worked on an event for a new feature area Bug Fix: Fixed a typo in a farsight related message Bug Fix: Fixed an exit in Haven that was not opening correctly when you completed the mini quest to open it Bug Fix: Fixed a broken exit in the new rooms in Aronsol 18/01/2024 Feature: Worked on a planned Tutorial Quests feature Codefix: Worked on a planned function to dynamically create new ship objects rather than keeping a static list of dormant ones Feature: Coded an ability for the planned Shield Combat skill group Feature: Worked on a room for the City of Peace 17/01/2024 Feature: Worked on functions for a future planned Botany/flower growing common skill Codefix: Worked on the loading/saving of a new liquid related object structure extension 16/01/2024 Balance: Worked on adding NPC relevant effects for consuming liquids to allow for future change Feature: Worked on an event for a new feature area 15/01/2024 Bug Fix: Fixed a bug where the scrumper ability would only give you better quality results when scrumping if you were using generic fruit from an industry rather than freshly harvested fruit Feature: Made some bug fixes to the planned Tutorial Quests feature and opened access to the first tutorial quest to allow existing players to try it Feature: Modified the 'make makeshift furnace' command syntax to accept stones in the players inventory rather than requiring them to be specifically on the floor Bug Fix: Corrected an issue with commodity detection and removal with basic forging and forging repair Feature: Increased the variety of a system related to the demonic research system Codefix: Worked on a function for a planned change to make ship command units dynamically create and destroy themselves rather than remaining static, as part of a project to reduce lag caused by ship command units, particularly for sunken ships 14/01/2024 Feature: Worked on functions for a future planned Botany/flower growing common skill Feature: Partially coded an ability for the planned Shield Combat skill group Bug Fix: Added a missing command to the dimensional pocket sack item 13/01/2024 Feature: Added an additional question for the OOC imp questions Bug Fix: Fixed a broken exit in the new area in the Tower of Aronsol 12/01/2024 Codefix: Updated a new extension of the object definition for use in future changes to the liquid system and started work on saving/loading this extension whenever an object is saved or loaded Balance: Worked on adding NPC relevant effects for consuming liquids to allow for future change Bug Fix: Removed an unnecessary line break from the warpotion wearing off message 11/01/2024 Feature: Worked on an event for a new feature area Feature: Worked on functions for a future planned Botany/flower growing common skill 10/01/2024 Feature: Partially coded an ability for the planned Shield Combat skill group Bug Fix: Fixed an interaction between an NPC and a room in a player construction area which was not working correctly Feature: Enabled a city of peace barrier 08/01/2024 Feature: Coded two demonic research topics Codefix: Added a new structure to the object definition for use in future changes to the liquid system 07/01/2024 Feature: Coded seven demonic research topics Codefix: Added an administrative command for identifying master objects with a large number of clones 06/01/2024 Feature: Partially coded a demonic research topic Bug Fix: Fixed a typo in a room description in Hades Bug Fix: Fixed a demonic research message that referenced the wrong demon's name Balance: Worked on adding NPC relevant effects for consuming liquids to allow for future change Feature: Modified an existing area to integrate some new rooms 05/01/2024 Feature: Coded three demonic research topics Feature: Partially coded an ability for the planned Shield Combat skill group Feature: Completed work on a new Court Advisor quest Feature: Updated metals dealer NPCs instructions to colour highlight their command instructions, if the player has ANSI turned on Bug Fix: Improved the line spacing for a message relating to metals dealers Bug Fix: Corrected a demonic research topic which was not being triggered correctly 04/01/2024 Feature: Coded a demonic research topic Codefix: Added a cooldown to slave demons attempting to identify their master object so that if the master is dead or in a different room they wait ten seconds between attempts to relocate them, rather than doing so every second Balance: Amended a number of goals to have a lower progress target and make them easier to complete Balance: Added a progress limit to the Craftsman Trader and Demon Hunter goals so that you can only complete a maximum of 5% of the goal's overall progress requirements in a single hour of playtime 03/01/2024 Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Feature: Fixed a bug which may have caused problems when trying to make more advanced research related items Feature: Worked on a command for a new feature area 02/01/2024 Feature: Created some rooms for a planned expansion of an existing area Feature: Set material types for several items for a future overhaul of the material system 01/01/2024 Balance: Worked on adding NPC relevant effects for consuming liquids to allow for future change Feature: Worked on a planned Court Advisor quest Bug Fix: Fixed a typo in a court advisor quest completion message Bug Fix: Adjusted the word wrap on the message when forging an item with basic forging Balance: Updated basic forging and forging repairs to use commodities in your inventory or the ground rather than only accepting commodities on the ground 31/12/2023 Feature: Added a Shadow Place research topic Feature: Added the hoop game to an additional festival market Codefix: Modified ships to skip a large number of checks that will always return as not relevant if the ship is not at sea, with the intention of reducing the object cycle lag caused by ship command units Feature: Added some additional objectives for the objectives system 30/12/2023 Feature: Added ten additional city research topics Bug Fix: Fixed a bug with a command in a Demonic Research related room Bug Fix: Fixed a bug with the designation of far light as being a masterable ability Feature: Added some questions for the OOC imp questions 29/12/2023 Feature: Added two additional city research topics Feature: Coded two demonic research topics Bug Fix: Fixed a bug with ghastliche mastery which meant it was checking/updating the mastery level of a different ability, which is not masterable 28/12/2023 Feature: Coded a demonic research topic Balance: Amended repulsion amulets made with ensorcelling to inflict terror on NPCs in the same way they do on players Feature: Worked on functions for a future planned Botany/flower growing common skill Feature: Worked on some NPCs for a new feature area Feature: Created some rooms for a planned expansion of an existing area Balance: Added mastery to an ability in Stoicism 27/12/2023 Balance: Worked on adding NPC relevant effects for consuming liquids to allow for future change Feature: Increased the variety of a system related to the demonic research system 26/12/2023 Bug Fix: Made some bug fixes to the planned Tutorial Quests feature Bug Fix: Updated tradesmen so that the tradeset instructions given in the description also get given when greeting the tradesman when appropriate Feature: Added an additional quest to one of the wanderer NPCs Bug Fix: Corrected a wanderer quest that told you to 'report' when it was complete, but the completion state was actually triggering when you greeted the NPC instead 25/12/2023 Feature: Partially coded an ability for the planned Shield Combat skill group Bug Fix: Corrected an NPC in Haven who could cast a magical spell even if under effects that prevent use of magic 24/12/2023 Feature: Worked on functions for a future planned Botany/flower growing common skill Feature: Worked on some NPCs for a new feature area Bug Fix: Fixed a shadow place topic which was attached to the wrong room (Preventing it from being researched) and fixed an incorrect exit that led to it 23/12/2023 Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Balance: Worked on adding NPC relevant effects for consuming liquids to allow for future change Bug Fix: Fixed a typo in a Stoicism ability instruction Feature: Added mastery to two abilities in Stoicism 22/12/2023 Feature: Created some rooms for a planned expansion of an existing area Feature: Added two Gralnakia Expansion Topics 21/12/2023 Feature: Enabled a city of peace barrier Bug Fix: Amended a type of topic in the Place of Shadows so that some exits default to being open when they haven't been initialised, preventing players getting trapped by a one way exit Bug Fix: Made some bug fixes to the planned Tutorial Quests feature Bug Fix: Fixed a bug with the forget command which was not correctly detecting if a skill was a common skill or not, and therefore would allow people to forget common skills, which was not meant to be possible Bug Fix: Overhauled a number of messages relating to study sessions and learning from other players, to colour highlight commands, make instructions less ambiguous, and introducing new messages where previously there was no messages to one or both parties, which made it harder to understand what was going on 20/12/2023 Feature: Worked on some NPCs for a new feature area Feature: Coded an item for a future planned Botany/flower growing common skill 19/12/2023 Feature: Partially coded an ability for the planned Shield Combat skill group Balance: Added mastery to an ability in Stoicism Balance: Amended city guardians to be able to use the attack they use on etheralised players on ethereal NPCs too 18/12/2023 Feature: Added a Shadow Place research topic Feature: Enabled a city of peace barrier Feature: Added nine additional city research topics Bug Fix: Corrected a number of research topics which said 'for goblin' instead of 'for goblins' Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see Bug Fix: Fixed a duplicate message to others in the room when fellblades are forged Bug Fix: Fixed an issue with two functions related to lesson changes 17/12/2023 Feature: Added a Shadow Place research topic Feature: Added a new item to an existing festival market Feature: Partially added a Gralnakia Expansion Topic Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 16/12/2023 Feature: Added two additional city research topics Feature: Added a new item to an existing festival market Balance: Worked on adding NPC relevant effects for consuming liquids to allow for future change Feature: Worked on some NPCs for a new feature area Feature: Added an additional question for the OOC imp questions 15/12/2023 Feature: Added a Shadow Place research topic Feature: Added birthday presents for 171st birthdays Feature: Added a new item to an existing festival market Feature: Added two additional city research topics 14/12/2023 Feature: Partially added an additional city research topic Feature: Coded two demonic research topics Feature: Worked on prizes for this year's Christmas event Balance: Changed the notification to guild heads about pending initiation applications to not notify if the application has already been approved 13/12/2023 Feature: Added a Shadow Place research topic Feature: Enabled two city of peace barriers Feature: Added an additional affluence item 12/12/2023 Feature: Created some rooms for a planned expansion of an existing area Feature: Partially coded an ability for the planned Shield Combat skill group Feature: Added two additional city research topics Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Balance: Worked on adding NPC relevant effects for consuming liquids to allow for future change Bug Fix: Fixed some broken exits in a currently unreleased area Bug Fix: Prevented players from starting to butcher carcasses while off balance, and amended meditation to interrupt working sessions such as butchering or scrumping fruit Codefix: Modified how a newer type of research topic works to make adding related research in the future easier Feature: Set material types for several items for a future overhaul of the material system Bug Fix: Fixed a typo in a quest related item's description 11/12/2023 Feature: Enabled a city of peace barrier Feature: Coded a demonic research topic Feature: Added five Gralnakia Expansion Topics Bug Fix: Fixed a couple of rooms in Gralnakia which were referencing other rooms instead of themselves in certain commands and actions 10/12/2023 Feature: Added two shadow place research topics Feature: Worked on prizes for this year's Christmas event Feature: Worked on some NPCs for a new feature area Feature: Created some rooms for a planned expansion of an existing area 09/12/2023 Feature: Added seven additional city research topics Feature: Added a shadow place research topic 08/12/2023 Bug Fix: Fixed a bug affecting the herb treatment type applied when two different types of herb treatment are applied to the same area Feature: Added two additional city research topics Feature: Partially coded an ability for the planned Shield Combat skill group 07/12/2023 Feature: Added two shadow place research topics Feature: Enabled a city of peace barrier Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Bug Fix: Fixed an incorrect exit in the Place of Shadows 06/12/2023 Feature: Completed work on adding stall ledgers which work in a very similar way to shop ledgers Balance: Worked on adding NPC relevant effects for consuming liquids to allow for future change Codefix: Changed a number of references to player lesson totals to use functions instead to allow for future amendments and new features 05/12/2023 Feature: Added an additional city research topic Feature: Worked on some NPCs for a new feature area Feature: Created some rooms for a planned expansion of an existing area 04/12/2023 Feature: Partially coded an ability for the planned Shield Combat skill group Feature: Amended pouring liquids so that you can pour milky tea into non-milky tea (and vice versa), with the resulting mix being marked as milky tea, rather than being given an error suggesting the containers contained different liquids Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Feature: Coded a demonic research topic Feature: Worked on functions for a future stall ledgers feature Bug Fix: Made some bug fixes to the planned Tutorial Quests feature Bug Fix: Fixed a bug preventing selection of the 'plain' style when custom forging 03/12/2023 Balance: Worked on adding NPC relevant effects for consuming liquids to allow for future change Feature: Enabled a city of peace barrier Feature: Added two shadow place research topics Feature: Worked on a future option to automatically split commodity piles when trying to pick up a pile that is too heavy for you Feature: Added some additional objectives for the objectives system 02/12/2023 Feature: Added new items to three existing festival markets Feature: Added an additional question for the OOC imp questions Bug Fix: Fixed a bug with a particular rare item Bug Fix: Amended numerous random loot items to be in their correct class, as they were set to the wrong class meaning they may appear in random loot selections earlier than they were intended to 01/12/2023 Feature: Added two shadow place research topics Feature: Enabled a city of peace barrier Feature: Worked on prizes for this year's Christmas event Feature: Coded a demonic research topic 30/11/2023 Feature: Added some rooms for a new feature area Bug Fix: Fixed a farming research topic for pigs which was not applying to sazan swine Bug Fix: Fixed a farming research topic which was considered a combat topic for certain calculations Feature: Added eleven additional city research topics Feature: Added a shadow place research topic Feature: Created some rooms for a planned expansion of an existing area 29/11/2023 Feature: Coded an ability for the planned Shield Combat skill group Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future 28/11/2023 Feature: Worked on functions for a future stall ledgers feature Bug Fix: Fixed a bug whereby caravans would fail to supply stalls (other than chef or bar stalls) if they are not set to take profits Bug Fix: Fixed a bug which could cause crashes if a caravan attempts to supply a bar stall without taking profits Bug Fix: Fixed a bug where non-chef stalls would calculate the payment price for a caravan which takes payment, and would refuse transactions they could not afford, but then would not pay for the transactions they could afford Bug Fix: Fixed a bug where chef stalls paid caravans for supplying food from lockboxes when appropriate but this money was then not added to the caravans coffers Bug Fix: Fixed a bug with chain lift type features in the Place of Shadows not working properly Bug Fix: Fixed a mislabelled room in the Place of Shadows 27/11/2023 Feature: Added an additional city research topic Feature: Worked on prizes for this year's Christmas event Feature: Partially coded a demonic research topic 26/11/2023 Bug Fix: Fixed a typo in the description of baby giant worms Bug Fix: Fixed an issue which prevented the active effects of Visions tea from happening even if the tea was the actived version Feature: Amended all remaining items to use the new combined function for component requirements when making them at an industry Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 25/11/2023 Feature: Added two shadow place research topics Feature: Added seven additional city research topics Bug Fix: Fixed a message related to attuning fellblades which was calling the wrong function and therefore outputting garbage text Bug Fix: Amended crystal ball items to automatically take control of the location they are based in if this is ever lost 24/11/2023 Feature: Added a shadow place research topic Feature: Created some rooms for a planned expansion of an existing area Feature: Coded an ability for the planned Shield Combat skill group 23/11/2023 Feature: Added a shadow place research topic Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Feature: Worked on functions for a future stall ledgers feature 22/11/2023 Feature: Partially added a shadow place research topic Feature: Worked on a future option to automatically split commodity piles when trying to pick up a pile that is too heavy for you Bug Fix: Made some bug fixes to the planned Tutorial Quests feature Feature: Increased the variety of a system related to the demonic research system 21/11/2023 Feature: Worked on prizes for this year's Christmas event Feature: Partially coded a demonic research topic Feature: Set material types for several items for a future overhaul of the material system 19/11/2023 Feature: Coded an ability for the planned Shield Combat skill group Feature: Added a shadow place research topic Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Bug Fix: Fixed a bug instructing on ingredient requirements when making an item which requires four components plus a liquid ingredient which meant the amount of liquid ingredient required was incorrectly listed Bug Fix: Fixed a bug which could cause an incorrect amount of water to be retrieved when retrieving from an almost empty city warehouse Codefix: Modified functions that work with shop ledgers to also work with stalls to allow for stall ledger transactions to be recorded in the future 18/11/2023 Feature: Added a shadow place research topic Bug Fix: Fixed an issue where the repair ability in forging did not calculate the correct 'fully repaired' armour value of custom forged armour pieces Bug Fix: Fixed a typo in a necromancy summoned creature Feature: Added an additional question for the OOC imp questions 17/11/2023 Feature: Added some rooms for a planned future area Feature: Worked on prizes for this year's Christmas event 16/11/2023 Bug Fix: Fixed a bug which meant that Aurochs NPCs didn't stay in the area they were meant to 15/11/2023 Feature: Partially coded an ability for the planned Shield Combat skill group Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Balance: Amended servant bell items so that they can be worn on belts 14/11/2023 Feature: Added some rooms for a planned future area Feature: Added a shadow place research topic Feature: Coded two abilities for the planned Shield Combat skill group Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Bug Fix: Fixed a Place of Shadows exit that was linked to the wrong research topic 13/11/2023 Feature: Worked on prizes for this year's Christmas event Feature: Added an additional city research topic Feature: Added some rooms for a planned future area Feature: Added ' ingots' as an alternative name for the ' ingot' items, to make messages like 'The ingots have been left on the floor' less jarring when 'get ingots' then fails Bug Fix: Made some bug fixes to the planned Tutorial Quests feature 12/11/2023 Feature: Added ten additional city research topics Bug Fix: Fixed a bug with an archers related military city research topic Feature: Added a shadow place research topic Balance: Worked on adding NPC relevant effects for consuming liquids to allow for future change Bug Fix: Fixed the terrain types of two rooms in the City of Peace Bug Fix: Removed some left over debugging messages from Custom Forging commissioners Bug Fix: Fixed ten city research topics which had themselves as a pre-requisite, meaning it was impossible to unlock them Feature: Amended some items to use the new combined function for component requirements when making them at an industry 11/11/2023 Feature: Added a shadow place research topic Feature: Added four additional city research topics Feature: Partially coded an ability for the planned Shield Combat skill group Feature: Worked on prizes for this year's Christmas event Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future 10/11/2023 Feature: Coded two abilities for the planned Shield Combat skill group Feature: Worked on an NPC for a future city research topic Codefix: Amended some magical weapon effects to use defines instead of numbered codes, to make working with these effects easier in future 09/11/2023 Bug Fix: Made some bug fixes to the planned Tutorial Quests feature Bug Fix: Fixed some one way exits in a new area 08/11/2023 Balance: Worked on adding NPC relevant effects for consuming liquids to allow for future change Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see 07/11/2023 Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Feature: Worked on prizes for this year's Christmas event 06/11/2023 Feature: Coded an ability for the planned Shield Combat skill group Feature: Worked on an NPC for a future city research topic Codefix: Amended some magical weapon effects to use defines instead of numbered codes, to make working with these effects easier in future Feature: Increased the variety of a system related to the demonic research system 05/11/2023 Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl Feature: Added some additional objectives for the objectives system 04/11/2023 Feature: Added an additional question for the OOC imp questions Balance: Amended the study command to add some variant demons as appropriate targets for some cases where it's reasonable to think the variant demon should work Balance: Adjusted the sea route from Tylorus to Vagla to prevent it crossing the normal approach into Ruk'tan Bug Fix: Fixed a typo in the checklist entry for the Academy nurse quest completion, and updated it to correctly show the quest as complete when it is 03/11/2023 Feature: Added room chats to the types of market stalls that had not already had them added Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Bug Fix: Adjusted the line breaks on one of the new goblin player guide messages 02/11/2023 Codefix: Amended some magical weapon effects to use defines instead of numbered codes, to make working with these effects easier in future 01/11/2023 Feature: Added some rooms for an area linking a new feature area to the existing wilderness Feature: Partially coded an ability for the planned Shield Combat skill group Bug Fix: Fixed a bug where custom forged armour would only display its damage level if it had been given a name that matched a non custom item Bug Fix: Fixed a room command expecting the wrong syntax in a room related to demonic research Bug Fix: Fixed an issue with new lines when logging goal results for the goal balancing data gathering 31/10/2023 Feature: Added some room chats for chef, barman and barber stalls, similar to those played by merchant NPCs 30/10/2023 Feature: Added seven additional city research topics Feature: Added two shadow place research topics 29/10/2023 Feature: Added a shadow place research topic Feature: Worked on prizes for this year's Christmas event Feature: Enabled a city of peace barrier Feature: Amended some items to use the new combined function for component requirements when making them at an industry 28/10/2023 Feature: Added a shadow place research topic Bug Fix: Fixed a bug where mine foremen will take the whole of a batched pile of ore instead of taking the amount that would leave you with half your mined ore Balance: Worked on adding NPC relevant effects for consuming liquids to allow for future change Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Bug Fix: Fixed an issue where sauce jug sauces could be made with less milk than it was meant to require 27/10/2023 Feature: Added some rooms for an area linking a new feature area to the existing wilderness Feature: Worked on a previously coded ability for Shield Combat which needed more work Balance: Amended the creatures summoned by a prize in the Exorcist's Daughter event to create corpses 26/10/2023 Feature: Worked on prizes for this year's Christmas event Feature: Coded NPC templates for custom forging commissioners Feature: Increased the number of rooms that commissioner NPCs can relocate to Bug Fix: Made some bug fixes to the planned Tutorial Quests feature Feature: Amended a command in a message when joining a guild via a guild tutor to be colour highlighted if you have colours on Balance: Enabled the use of the inebriation curse on NPCs Balance: Worked on adding NPC relevant effects for consuming liquids to allow for future change Bug Fix: Fixed a bug with the ship's captain's waypoints when sailing from Tylorus to Lailona, where the captain thought he had reached his first waypoint immediately despite the waypoint being some distance to the south of Tylorus Bug Fix: Amended the attempt to transfer items from the corpse to the player when using the reanimate ability to ignore weight, and added a process to move the items to the floor if they still fail to transfer, rather than them being destroyed Bug Fix: Added a function to check if an item is a pickaxe and changed a number of commands to use that instead of explicitly looking for a specific pickaxe item 25/10/2023 Feature: Completed work on a new Court Advisor quest Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future 24/10/2023 Feature: Worked on prizes for this year's Christmas event Feature: Added some rooms for an area linking a new feature area to the existing wilderness Feature: Worked on a previously coded ability for Shield Combat which needed more work Bug Fix: Fixed a typo in a message for one of Paol's attacks 23/10/2023 Balance: Worked on adding NPC relevant effects for consuming liquids to allow for future change 22/10/2023 Feature: Worked on a planned Court Advisor quest Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future 21/10/2023 Feature: Worked on a previously coded ability for Shield Combat which needed more work Feature: Added an additional question for the OOC imp questions 20/10/2023 Bug Fix: Fixed an issue where two Exorcist's Daughter event targets within close range of each other could cause the message to be displayed for one target when you're in the target room of the other Bug Fix: Prevented rooms inside capital city regions from being selected when new Exorcist's Daughter event targets are set Bug Fix: Fixed an issue where the religious missionary goal tasks for preaching to citizens would only progress if the citizen you were preaching to was already part of the religion you were preaching Bug Fix: Fixed a demonic research topic which was displaying the briefing for a different topic Balance: Added a command to stop the demonic summoning storm at the demonic ritual site so that summoners can abort rituals in situations where a summoning has already occurred but the storm is still active and causing unwanted effects Bug Fix: Corrected two demonic research related room commands which were incorrectly giving error messages after the expected output Bug Fix: Fixed two lair portals relating to demonic research which were not correctly opening Bug Fix: Amended messages which refer to 'irritent tea' to state 'irritant tea' instead and amended relevant commands to accept either irritent or irritant rather than requiring the irritent spelling 19/10/2023 Feature: Worked on a function for future planned custom forging commissioners Feature: Added some rooms for an area linking a new feature area to the existing wilderness Feature: Worked on prizes for this year's Christmas event Bug Fix: Corrected a typo in a javelin item's description 18/10/2023 Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Feature: Worked on a planned Tutorial Quests feature Balance: Worked on adding NPC relevant effects for consuming herbs to allow for future change 17/10/2023 Feature: Worked on a planned Court Advisor quest Bug Fix: Fixed an issue preventing a timer being reset for various events, which could cause those events to end early or immediately depending on which event ran prior to them 16/10/2023 Feature: Worked on a previously coded ability for Shield Combat which needed more work Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Feature: Worked on prizes for this year's Christmas event Feature: Added some rooms for an area linking a new feature area to the existing wilderness Feature: Added a Shadow Place research topic 15/10/2023 Feature: Added three Shadow Place research topics Bug Fix: Corrected two incorrect shadow research topic descriptions Feature: Worked on a planned Tutorial Quests feature Feature: Amended some items to use the new combined function for component requirements when making them at an industry Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 14/10/2023 Balance: Worked on adding NPC relevant effects for consuming herbs to allow for future change Feature: Worked on a command for future planned custom forging commissioners 13/10/2023 Feature: Worked on a previously coded ability for Shield Combat which needed more work Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Bug Fix: Updated some messages relating to research alchemists to make it clear that they require a unit of water, as the previous message could have been confusing if less water was presented Codefix: Created a function which could backup the containers folder and an administrative command to speed test it before putting it into an automated backup schedule 12/10/2023 Feature: Added some rooms for an area linking a new feature area to the existing wilderness Feature: Worked on prizes for this year's Christmas event 11/10/2023 Feature: Worked on a previously coded ability for Shield Combat which needed more work Feature: Worked on a planned Tutorial Quests feature Balance: Worked on adding NPC relevant effects for consuming herbs to allow for future change Feature: Worked on a command for future planned custom forging commissioners Codefix: Amended a variable checking function that was incorrectly identifying some high variable values assigned to a new NPC as extreme Feature: Added an additional Red Clover task 10/10/2023 Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Feature: Set material types for several items for a future overhaul of the material system 09/10/2023 Feature: Made a minor alteration to the formatting of the 'change list' command 08/10/2023 Feature: Worked on prizes for this year's Christmas event Feature: Worked on a planned Tutorial Quests feature Feature: Added some additional objectives for the objectives system 07/10/2023 Bug Fix: Fixed two incorrect messages related to a story quest variant Feature: Added an additional question for the OOC imp questions 06/10/2023 Feature: Worked on a command for future planned custom forging commissioners Feature: Added a Gralnakia Expansion Topic 05/10/2023 Feature: Added some rooms for an area linking a new feature area to the existing wilderness Bug Fix: Fixed a typo in a message related to an NPC in Nectan Point 04/10/2023 Feature: Amended two core attack check functions to pass through a rough power level and weapon ID for attacks so that these can be used within those functions Bug Fix: Fixed a bug where sword spin would increase the damage within a small range that was below the maximum damage for your weapon to the maximum damage Bug Fix: Added an armour percentage recalculation when drawing or sheathing weapons, as this can affect the armour protection of shields Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Bug Fix: Fixed the incorrect terrain types of four rooms near Nectan Point 03/10/2023 Feature: Worked on a planned Tutorial Quests feature Bug Fix: Fixed two one way exits in a currently unreleased area 02/10/2023 Balance: Worked on adding NPC relevant effects for consuming herbs to allow for future change Bug Fix: Corrected an interaction between two abilities on NPCs which could result in the wrong NPC flag being amended Feature: Worked on a function for future planned custom forging commissioners Feature: Worked on prizes for this year's Christmas event Balance: Removed a number of clothing items from the loot table for moderate loot, as this meant 'rare' clothing items earned in events were just as likely to be found when searching as normal industry made clothing 01/10/2023 Feature: Amended some items to use the new combined function for component requirements when making them at an industry 30/09/2023 Balance: Updated messages related to citizenry assist delivery quests to make the syntax hints clearer Bug Fix: Fixed an issue with the hoop game at some festivals Feature: Partially added a Gralnakia Expansion Topic Bug Fix: Fixed a bug preventing the creation of artificer mana helms after unlocking a certain research topic Feature: Worked on some NPCs for a planned feature area 29/09/2023 Bug Fix: Amended the functions used for the combined industry make system so that multiple containers can be used as the source of the liquid ingredients instead of requiring the whole amount to be in a single container Bug Fix: Fixed a bug with the combined industry make function which meant the liquid requirements were not multiplied by the number of items being made Feature: Worked on a previously coded ability for Shield Combat for which required changes have been identified Feature: Added mastery to an ability in Herding Bug Fix: Changed the message when marking out animal pens to specify five units of planks instead of five 'lots' of planks Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see 28/09/2023 Feature: Worked on a function for future planned custom forging commissioners Feature: Worked on a planned Tutorial Quests feature Balance: Worked on adding NPC relevant effects for consuming herbs to allow for future changes, and enabled one herb effect to apply to NPCs thrown against poisoned doors with the relevant poison with the toss ability 27/09/2023 Feature: Worked on prizes for this year's Christmas event Bug Fix: Fixed boxes of chocolate chip cupcakes, which would incorrectly yield small frosted cupcakes Feature: Partially added a Gralnakia Expansion Topic Bug Fix: Fixed a movement related to the Plane of Death which was displaying the exit and entrance messages the wrong way around 26/09/2023 Feature: Worked on a function for future planned custom forging commissioners Feature: Worked on some NPCs for a planned feature area Feature: Worked on a planned Tutorial Quests feature 25/09/2023 Feature: Worked on a previously coded ability for Shield Combat for which required changes have been identified Bug Fix: Set the age fields for a player grandchild which had been created but not cloned yet Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Bug Fix: Fixed a typo in a message related to a location in Haven Feature: Added mastery to two abilities in Farsight 24/09/2023 Balance: Amended the herb effect function so that damage caused by herbs which are force fed is attributed to the player who carried out the forcefeed Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 23/09/2023 Feature: Worked on a prize array for this year's Christmas event Feature: Added some questions for the OOC imp questions 22/09/2023 Feature: Partially added a Gralnakia Expansion Topic Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Bug Fix: Fixed some typos in the Place of Shadows Bug Fix: Fixed a feature in the City of Peace which was not resetting correctly Bug Fix: Fixed an issue with two calculations relating to hired tutors which were not rounding down lesson costs correctly 21/09/2023 Bug Fix: Fixed an issue where dreamsight will process multiple vision type modifiers in a command line even though it can only handle one vision type Bug Fix: Fixed the fact that dreamspeed from dreamsight would have twice the intended effectiveness due to mastery application, even when the mastery is at level 0 19/09/2023 Feature: Renamed the in development 'Shields' skill to 'Shield combat' and coded an ability for this skill group 18/09/2023 Bug Fix: Corrected the terrain type of a room near to Olbaron Feature: Worked on some NPCs for a planned feature area 17/09/2023 Feature: Amended some items to use the new combined function for component requirements when making them at an industry Bug Fix: Fixed a bug with the trading tutor guild contract Bug Fix: Fixed a bug where belt extender items, bandages or splints would cause display issues with the outfit review command Bug Fix: Fixed an issue where a mini-quest in the Place of Shadows was not removing an item which it should have Bug Fix: Changed the default spawn point for an NPC in the Place of Shadows who was appearing in the wrong location 16/09/2023 Feature: Worked on an NPC for future planned custom forging commissioners Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Bug Fix: Fixed a bug preventing a court advisor quest from proceeding 15/09/2023 Feature: Worked on a planned Tutorial Quests feature Feature: Worked on adding NPC relevant effects for consuming herbs to allow for future changes Feature: Added the skill skeleton for a planned future physical shield based skill 14/09/2023 Bug Fix: Made blood servants view their creators as their master when they are created Bug Fix: Removed an extra space from the message when a crew member returns to their duties on a ship Balance: Increased the satiation gained from drinking blood with the bloodthirst ability Bug Fix: Fixed an issue preventing the use of alock or llock on NPCs Bug Fix: Fixed an issue where NPCs grabbed by a player would automatically be freed with no message when they trigger the struggle action, rather than actually trying to struggle and either succeeding or not Bug Fix: Removed a check that might mark an NPC as not grabbed when that NPC was actually the one who was grabbing a player Bug Fix: Fixed an issue where damage caused by alock or llock against an NPC was not marked as being caused by the player using the ability Feature: Added a Gralnakia Expansion Topic Feature: Worked on a prize array for this year's Christmas event Balance: Disabled a temporary configuration that allowed those in guilds teaching Bloodmagica to ignore the requirement to have at least one guild skill 13/09/2023 Feature: Increased the variety of a system related to the demonic research system 12/09/2023 Feature: Created some NPCs for a planned feature area 11/09/2023 Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future 10/09/2023 Feature: Added a Gralnakia Expansion Topic Bug Fix: Fixed a room in Gralnakia whose short description did not update to match changes in the long description Feature: Coded an NPC and configuration for a new player child Bug Fix: Fixed a couple of messages related to player children that misgendered some children and some typos in other messages Feature: Added an additional objective for the objectives system 09/09/2023 Feature: Added some questions for the OOC imp questions Bug Fix: Fixed an issue where the Brawling hired tutor was marked as teaching bludgeons, meaning you could not hire a Brawling tutor Bug Fix: Fixed an NPC related to the Place of Shadows whose prize for a mini-quest was not being set correctly Bug Fix: Fixed a bug preventing a feature in the Place of Shadows working correctly Bug Fix: Fixed an issue where hired tutor learning cost details would be overwritten with normal learning cost details Bug Fix: Fixed a couple of calculations when learning abilities from hired tutors which was not rounding the cost down correctly Bug Fix: Fixed an issue with the blacken ability identifying custom forged weapons Bug Fix: Made some fixes to pouring/filling liquids to ensure that empty containers have their tea detail fields cleared correctly before merging liquids and preventing flavoured tea added to an empty container from becoming mixed flavour tea 08/09/2023 Feature: Wrote some room descriptions for a planned new feature area 07/09/2023 Feature: Worked on a planned Tutorial Quests feature Balance: Worked on adding NPC relevant effects for consuming herbs to allow for future changes Feature: Worked on a prize array for this year's Christmas event 06/09/2023 Feature: Partially added a shadow place research topic 05/09/2023 Bug Fix: Fixed four items that were meant to heal blindness or deafness but were linked to the wrong player variables Bug Fix: Fixed a bug preventing creation of chicken offal items with butchery Feature: Added a Gralnakia Expansion Topic Bug Fix: Corrected an incorrect link in a wilderness area 04/09/2023 Bug Fix: Corrected some sea charts which were showing the wrong co-ordinates for the city ports on their routes Feature: Worked on a prize array for this year's Christmas event 03/09/2023 Feature: Added a system that allows envenom improvement research to be applied to the combined industry make function and converted one item to this function Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 02/09/2023 Bug Fix: Fixed an issue with items requiring sugar made at bakeries which were not being processed correctly by the new industry make function or bakery stalls Bug Fix: Fixed a feature room in the Place of Shadows Bug Fix: Fixed a typo in a newer feature area Bug Fix: Fixed the OOC imp so that he no longer ignores valid chats that are not being logged for log duplication purposes Bug Fix: Fixed an issue where only some types of custom forged armour showed the damage level of the armour Feature: Increased the variety of a system related to the demonic research system 01/09/2023 Feature: Worked on a function for future planned custom forging commissioners Feature: Worked on a planned Tutorial Quests feature Bug Fix: Amended a message with the 'cast' command which implied it was giving you syntax instructions but was actually just advising on what types of things you could make with the command and was giving incorrect syntax examples Balance: Worked on adding NPC relevant effects for consuming herbs to allow for future changes 31/08/2023 Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Bug Fix: Fixed an issue determining what items are required when filtering dirty water 30/08/2023 Feature: Updated various functions to allow for this year's Christmas event Feature: Modified the guild contract previously coded for Bloodmagica, added a list of sister skills for Bloodmagica for the guild contract rewards tutors, amended the function which checks if you have at least one guild skill to ignore results of zero for those in a guild which teaches Bloodmagica (This is a temporary change to prevent people who had one guild skill which was replaced by Bloodmagica being ejected from their guild with little to no warning and will be reverted in the future) 29/08/2023 Bug Fix: Fixed a bug preventing some error messages playing in a room related to Shadow Research Feature: Set material types for several items for a future overhaul of the material system 28/08/2023 Feature: Worked on a function for future planned custom forging commissioners Feature: Worked on a planned Tutorial Quests feature 27/08/2023 Balance: Increased the cooldown time for a puzzle in a new area Bug Fix: Fixed a number of underground rooms which were meant to be dark even during the day, but were lighting up when the sun rose Bug Fix: Fixed various broken exits in a new area Bug Fix: Fixed a room description with excessive line breaks Bug Fix: Fixed a bug where the number of commodities removed and placed in the world was inconsistent to each other when retrieving from an ore refinery, also reverted the syntax back to what it was previously Balance: Worked on adding NPC relevant effects for consuming herbs to allow for future changes Feature: Added an additional affluence item 26/08/2023 Feature: Added some questions for the OOC imp questions Bug Fix: Fixed two messages during the academy tutorials which would play twice if you had ansi turned on Bug Fix: Corrected two festival markets with items for sale where the sale price was listed incorrectly 25/08/2023 Feature: Changed some existing rooms to connect to a new area Feature: Worked on a guild contract for Bloodmagica 24/08/2023 Feature: Worked on a function for future planned custom forging commissioners 23/08/2023 Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Bug Fix: Fixed a shadow place research topic which was linked to the incorrect room, preventing the correct room from being researched Bug Fix: Fixed a typo in a Necromancy related message Feature: Increased the variety of a system related to the demonic research system 22/08/2023 Balance: Worked on adding NPC relevant effects for consuming herbs to allow for future changes Feature: Coded two demonic research topics Bug Fix: Added missing ship's captain waypoints for the journey from Vagla to Aurora's Isle 21/08/2023 Bug Fix: Did some bug fixes and final tweaks to a planned future world event Bug Fix: Fixed a barony related message which was giving the wrong instructions when an invalid barony name was selected Bug Fix: Amended some messages referencing 'shirehorses' to 'shire horses' in messages related to animal pens Bug Fix: Fixed an issue where the ore refinery syntax expected quantity in word 3, amending this to look for the quantity in the last word of the command, also amended it to properly process as quantity 1 if no quantity is provided, and amended the syntax message to include the quantity 20/08/2023 Feature: Worked on a new wilderness area to link a new feature area to the existing world Feature: Updated various features and commands such as attuning and the skills command to work with Bloodmagica Feature: Amended some items to use the new combined function for component requirements when making them at an industry Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see Bug Fix: Fixed an issue where the person trying to sacrifice throw someone who blocks it would get two messages instead of one about the block 19/08/2023 Feature: Worked on a planned Tutorial Quests feature Balance: Worked on adding NPC relevant effects for consuming herbs to allow for future changes which would allow you to force NPCs to consume herbs Bug Fix: Fixed an issue with checking and taking the components for an item make by research artificers Bug Fix: Adjusted the line breaks on the message about using directions to find a guild tutor in the guildlist command output Bug Fix: Added a check when a guildhead changes due to elections, abdications or patron appointment so that the assistant is set to no-one is the new guildhead was the assistant 18/08/2023 Balance: Amended some liquid functions so that they will allow two different liquids to be mixed if they are both water - The resulting mixed liquid will be the dirtiest form of water from the two inputs, and holy water status is lost unless both liquids were holy water from the same deity Bug Fix: Added a line to the description of custom forged armours to show their repair status/damage condition Bug Fix: Amended the flexible naming system to not reset the repair level of custom forged armour on reloads due to reboots or logouts, only setting the repair level on the original creation of the armour and allowing it to be loaded from the save file on future recreations Bug Fix: Fixed an issue where a petitioners name was not set correctly for the message when they storm out for being ignored Feature: Updated the dreamsight prophecy list 17/08/2023 Bug Fix: Did some bug fixing and rebalancing on a planned future event 16/08/2023 Bug Fix: Fixed an issue with a distance calculating function which was running very slowly Balance: Added a command to campfires to allow them to be re-fueled with extra wood after they have been built Feature: Worked on a planned Tutorial Quests feature Bug Fix: Prevented the OOC imp from responding to chats which have been hidden from other players due to extreme profanity 14/08/2023 Feature: Partially coded a demonic research topic Feature: Worked on a new wilderness area to link a new feature area to the existing world Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Feature: Amended the mechanism that automatically turns on tutor inguilding for a guild when the leadership is rated as 'terrible' to also automatically turn on skills sharing for the guildlist command Feature: Amended the default behaviour for displaying guild skills so that if a guildhead has not explicitly set their guild to display skills or not, it will display the skills for non-hidden guilds but not for hidden guilds Feature: Amended the order of details in the guildskills output so that the guild skills are listed after the tutor inguilding information rather than separating that information from the player inguilding information Feature: Increased the variety of a system related to the demonic research system 13/08/2023 Feature: Coded an ability for the planned new skill group Bloodmagica Bug Fix: Made some fixes to a future world event Feature: Partially coded a demonic research topic Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl Feature: Added an additional objective for the objectives system Balance: Amended the objective to make ten silversmithing items to only be selected for players who already have silversmithing 12/08/2023 Feature: Added an additional city research topic Feature: Added a new item to an existing festival market Feature: Added two Shadow Place research topics Feature: Added an additional question for the OOC imp questions 11/08/2023 Bug Fix: Fixed a typo in the syntax message for the envenom ability Feature: Worked on a new wilderness area to link a new feature area to the existing world Feature: Worked on a planned Tutorial Quests feature 10/08/2023 Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Feature: Coded an ability for the planned new skill group Bloodmagica 09/08/2023 Bug Fix: Made some fixes to a future world event Balance: Amended the autolose ability to also stop NPCs from following you, unless the NPCs are loyal to you Bug Fix: Fixed a typo in an Astaria related message 08/08/2023 Feature: Partially coded a demonic research topic Feature: Worked on a new wilderness area to link a new feature area to the existing world Feature: Set material types for several items for a future overhaul of the material system 07/08/2023 Feature: Worked on a planned Tutorial Quests feature Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future 06/08/2023 Feature: Added three Gralnakia Expansion Topics Feature: Amended some items to use the new combined function for component requirements when making them at an industry Feature: Coded two abilities for the planned new skill group Bloodmagica Feature: Increased the variety of a system related to the demonic research system 05/08/2023 Feature: Partially added a Gralnakia Expansion Topic Feature: Added two Shadow Place research topics Bug Fix: Made the range finding function automatically clear the search flags, fixing code which wasn't manually clearing the search flags, which would have resulted in failed searches that should have passed - Using the tracking skill on the fugitive tracking noteboard quest was at least one example where this was causing incorrect failures Bug Fix: Fixed a bug with a range finding function which was previously ignoring potential routes if they shared rooms with routes that had already been checked, which was causing some range checks (particularly shorter ones) to fail when they should have passed Bug Fix: Fixed an issue where player summoned liches will only attack when restrained, rather than the other way around 04/08/2023 Balance: Enabled using the tie and vinetie abilities on NPC targets without it automatically failing, with a chance of the NPC dodging based on its dodge ability Bug Fix: Fixed an issue with the tie ability which caused the rope to be destroyed if a particular effect was applied to the person tying up, rather than if it was applied to the person being tied up, which makes more sense Feature: Worked on a new wilderness area to link a new feature area to the existing world 03/08/2023 Feature: Worked on a planned Tutorial Quests feature Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Feature: Added an option to the 'guild' command which will allow guildheads to set their guild skills visible in 'guildlist' or not (e.g. when turned on and someone types 'guildlist ' it will list the three skills taught by that guild in the output) Bug Fix: Fixed a bug where guildheads denying the right for outsiders to use directions to find their guild tutors would actually set the permissions to allow Codefix: Simplified the code for the final line of the output of 'guildlist' and reworded the instruction to better reflect the reality 02/08/2023 Feature: Added 'worn' and 'unworn' parameters to the parser, similar to the 'my' parameter Feature: Coded two abilities for the planned new skill group Bloodmagica 01/08/2023 Bug Fix: Fixed a typo in a player construction 31/07/2023 Feature: Added a new item to an existing festival market Feature: Added a Shadow Place research topic Feature: Partially coded a demonic research topic 30/07/2023 Feature: Added eleven additional city research topics Feature: Worked on a new wilderness area to link a new feature area to the existing world Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Bug Fix: Fixed an issue with the error messages when you are missing a liquid ingredient for a product made under the combined industry function which would use the wrong variables to determine the amount of liquid required Feature: Increased the variety of a system related to the demonic research system 29/07/2023 Feature: Added a Shadow Place research topic Feature: Added a new item to an existing festival market Bug Fix: Added in a missing newline for the refinery command syntax message Codefix: Made a slight change to tracker demon's code to remove some bad coding practices Feature: Added some questions for the OOC imp questions 28/07/2023 Feature: Amended several NPCs to not carry out special attacks or move locations when restrained Feature: Coded two abilities for the planned new skill group Bloodmagica 27/07/2023 Feature: Worked on a planned Tutorial Quests feature Bug Fix: Fixed an item available at a couple of festival markets which couldn't be purchased with the given command Feature: Added some items for a planned new event 26/07/2023 Feature: Partially coded a demonic research topic Feature: Worked on a new wilderness area to link a new feature area to the existing world Bug Fix: Fixed messages when making items which have multiplicative batches in the combined industry make function so that the correct number made is displayed to onlookers rather than the number of batches 25/07/2023 Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Bug Fix: Fixed an issue filtering chemicals at a chemical workshop, where more ingredients than are required could be taken if you were holding multiple contains with the liquid ingredients Feature: Amended several NPCs to not carry out special attacks or move locations when restrained Feature: Amended the death sequence messages to refer to Alaric instead of Astarot, and reworded some of Gralnak's messages to reference chaos instead of pain 24/07/2023 Feature: Worked on a planned Tutorial Quests feature Feature: Coded an ability for the planned new skill group Bloodmagica Bug Fix: Fixed a bug where limbs may already have a splint attached but the apply command while applying a new splint does not correctly identify them Bug Fix: Fixed an issue making snake sausages with butchery Balance: Reduced how long one variant of the demonic serum injections lasts 23/07/2023 Feature: Amended some items to use the new combined function for component requirements when making them at an industry Bug Fix: Fixed an issue with the hints command for the court advisor quest to find the wandering minstrel, which was not properly storing the destination of the minstrel and therefore giving the player incorrect instructions Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 22/07/2023 Feature: Added four additional city research topics Feature: Added two Shadow Place research topics Bug Fix: Fixed a typo in a room in Vagla Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Feature: Added some items for a planned new event Feature: Worked on a new wilderness area to link a new feature area to the existing world 21/07/2023 Feature: Coded a demonic research topic Feature: Amended several NPCs to not carry out special attacks or move locations when restrained Bug Fix: Fixed a couple of liche variants who could cast spells even when affected by something which should prevent NPCs from casting Feature: Worked on a new wilderness area to link a new feature area to the existing world Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Balance: Adjusted the size of the rare goods trading sack 20/07/2023 Feature: Worked on a planned Tutorial Quests feature Feature: Partially coded an ability for the planned new skill group Bloodmagica 19/07/2023 Feature: Added a new item to an existing festival market Feature: Added three additional city research topics Feature: Added a Shadow Place research topic Feature: Added some items for a planned new event Feature: Improved a currently unreleased system related to Demonic Research 18/07/2023 Feature: Added an additional city research topic Bug Fix: Fixed a typo in a message related to outfitting ships Feature: Updated some code for a planned future city research topic Bug Fix: Fixed a message which could play as the result of discussing mana which displayed the winner and loser of the discussion the wrong way around Feature: Added automatic aliases so that typing 'unbatch' is interpreted as 'split', and typing 'colour' or 'color' is interpreted as 'ansi' Feature: Set material types for several items for a future overhaul of the material system 17/07/2023 Feature: Coded a demonic research topic Feature: Added five additional city research topics Feature: Amended several NPCs to not carry out special attacks or move locations when restrained Bug Fix: Added an event to force the gender of a specific player's NPC child to the correct value 16/07/2023 Feature: Added two Shadow Place research topics Feature: Coded a demonic research topic Feature: Added two additional city research topics Feature: Added an additional objective for the objectives system 15/07/2023 Feature: Added five Gralnakia Expansion Topics Feature: Coded an ability for the planned new skill group Bloodmagica Bug Fix: Fixed a rounding issue preventing the sharp turner ability from taking effect Bug Fix: Fixed an issue with the Ship's Captain's route from Vagla to Dragonmane Feature: Added an additional question for the OOC imp questions Bug Fix: Fixed an answer variant for an OOC imp question which was incorrect Feature: Improved a currently unreleased system related to Demonic Research Bug Fix: Fixed a typo in a demonic research topic name 14/07/2023 Feature: Partially coded a demonic research topic Bug Fix: Fixed a typo in a demonic research related NPCs description Feature: Worked on an object and an NPC for a planned new event Bug Fix: Fixed a spacing issue when listing options 13/07/2023 Feature: Partially coded a demonic research topic Feature: Worked on a planned Tutorial Quests feature 12/07/2023 Feature: Partially coded a demonic research topic Feature: Enabled a new system to work alongside the demonic research system 11/07/2023 Feature: Amended several NPCs to not carry out special attacks or move locations when restrained Bug Fix: Fixed a typo in the description of an object related to the Place of Shadows Feature: Coded a demonic research topic Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see Bug Fix: Fixed a bug with a mini quest which caused all NPCs to move to a location 10/07/2023 Feature: Added a Shadow Place research topic Bug Fix: Added a max mana/stamina change check when learning or advancing higher skills Balance: Adjusted some messages for an Astarot related quest to give more specific/detailed instructions Balance: Increased the threshold for butchery before you can make any food from palatable meat and the threshold for allowing you to make food from unpalatable meat Bug Fix: Changed various activity which use the 'work pause' system so that they reset the room you are working in to your current room when you resume working Balance: Adjusted the waypoints for NPC captains sailing between Tylorus and Lailona Balance: Removed the limit on how often you can do the three newest goals 09/07/2023 Feature: Coded a demonic research topic Feature: Worked on an object and an NPC for a planned new event Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Feature: Amended some items to use the new combined function for component requirements when making them at an industry 08/07/2023 Feature: Coded two demonic research topics Bug Fix: Fixed a special type of liche that was not being counted towards the maximum number of liches a Necromancer can maintain Bug Fix: Amended the line breaks in a message related to soulfeed to make it less likely to look bad with longer target names Bug Fix: Amended hordeluck to affect publicland rooms the same as buildingland rooms Feature: Updated some code for a planned future city research topic Feature: Worked on a planned Tutorial Quests feature 07/07/2023 Bug Fix: Fixed a bug with a new Court Advisor quest 06/07/2023 Balance: Amended several NPCs to not carry out special attacks or move locations when restrained Bug Fix: Fixed a couple of bugs preventing making products from meat types with two words (Such as 'giant rat') with Butchery Bug Fix: Fixed a bug with the butchery command syntax where it was checking the wrong part of the input string for some abilities, effectively preventing you from specifying those abilities Bug Fix: Amended the reset so that NPCs being reset drop permanent items they are carrying instead of them being destroyed Bug Fix: Added a function which removes permanent items from NPCs who will not be saved and puts them into the room the NPC was in during the shutdown process 05/07/2023 Bug Fix: Fixed some military related city research topics which were not considered military topics for calculation purposes Feature: Added twelve additional city research topics Feature: Worked on a new wilderness area to link a new feature area to the existing world Bug Fix: Fixed a bug where the head administrator could not view the details of the most recently added player child Feature: Added mastery to an ability in Augnecromancy 04/07/2023 Bug Fix: Prevented weapon effects like runes from firing when an NPC wielding a weapon misses their target and causes no damage in an attack Bug Fix: Fixed bugs with darken and blacken not working correctly on custom forged items Bug Fix: Added an alternate message when refinforcing door spikes with herbs to highlight that you're removing the old herb if the door had already been reinforced with herbs 03/07/2023 Feature: Coded a demonic research topic Feature: Worked on a planned Tutorial Quests feature 02/07/2023 Balance: Amended several NPCs to not carry out special attacks or move locations when restrained Bug Fix: Fixed a typo in a mini quest in Vagla Feature: Worked on a future new system to work alongside the demonic research system Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Feature: Added a festival and market for an existing holiday Bug Fix: Fixed a bug with a new festival market which was displaying the incorrect item for sale Feature: Partially coded a demonic research topic Feature: Added an additional city research topic Feature: Coded an ability for the planned new skill group Bloodmagica Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 01/07/2023 Feature: Added mastery to four abilities in Augnecromancy Feature: Added a new item to an existing festival market Feature: Coded two demonic research topics Feature: Added an additional question for the OOC imp questions Bug Fix: Fixed a broken message when trying to take items from an NPC you don't control 30/06/2023 Feature: Worked on a new wilderness area to link a new feature area to the existing world 29/06/2023 Feature: Worked on a command and an NPC for a planned new event Feature: Added two Shadow Place research topics Feature: Changed a message relating to the guild joining mini quest to replace the instruction for using directions guild to point to using the guild name instead of the guild number Feature: Worked on a planned Tutorial Quests feature Balance: Amended several NPCs to not carry out special attacks or move locations when restrained Bug Fix: Fixed an issue where misfortunate events causing you to drop wielded weapons were failing to play the messages explaining it was a misfortune event, also reworded them slightly to make it clearer that it was bad luck 28/06/2023 Feature: Worked on a future new system to work alongside the demonic research system Feature: Added a new area and boss for the Plane of Death Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Feature: Added a Shadow Place research topic Feature: Coded a demonic research topic Feature: Added a festival and market for an existing holiday Bug Fix: Fixed a couple of bugs with the Day of the Rising Sun festival in Karinthia Bug Fix: Fixed an incorrect command related to Shadow Place research Bug Fix: Changed the ordering of randomised crewmen names as a different order made most sense for most combinations Balance: Amended NPC combat attack messages so that any failed attacks on sleeping players refer to missed attacks rather than dodged attacks, also reduced the chance of avoiding an NPC attack if you are asleep 27/06/2023 Feature: Finished off the process for the Butchery skill and coded tutors for it Feature: Coded an ability for the planned new skill group Bloodmagica Bug Fix: Fixed a research topic with an incorrect description Feature: Added seven additional city research topics Feature: Added an NPC and worked on a command for a planned new event Feature: Added mastery to three abilities in Augnecromancy Feature: Set material types for several items for a future overhaul of the material system 26/06/2023 Feature: Worked on a new wilderness area to link a new feature area to the existing world Balance: Amended several NPCs to not carry out special attacks or move locations when restrained Bug Fix: Amended a quest related object to not be marked as stealproof Bug Fix: Fixed the syntax list for leatherworkers which listed access twice 25/06/2023 Feature: Updated the combined function for ingredients for industry made items to allow for liquid ingredients and converted one item to use the function - liquid ingredients will no longer need to be in a potion bottle once the relevant items are converted to this function 24/06/2023 Feature: Added two additional city research topics Feature: Added three Shadow Place research topics Feature: Worked on a planned Tutorial Quests feature Feature: Added birthday presents for 169th and 170th birthdays 23/06/2023 Feature: Coded a demonic research topic Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Bug Fix: Fixed a bug with the spiritmerge ability which was causing it to fail to identify targeted ghosts as being ghosts Feature: Added mastery to two abilities in Augnecromancy Bug Fix: Fixed an issue with augnecromancy abilities which meant they defaulted to requiring 100 mana, even though one of them was only meant to use up 50 mana 22/06/2023 Feature: Added five additional city research topics Feature: Added some food items for the Butchery skill group Bug Fix: Fixed a location with a 'bash rocks' command which was checking/taking balance before checking if you were wielding an appropriate weapon Bug Fix: Fixed a bug with the mastery effect of shadowstalk which was incorrectly calculating and resulting in a negative mana cost rather than reducing the mana cost 21/06/2023 Feature: Coded an ability for the planned new skill group Bloodmagica Feature: Worked on a new wilderness area to link a new feature area to the existing world Feature: Updated some functions for a planned new event Bug Fix: Fixed a few messages which still referenced the 'directions guild ' syntax rather than the 'directions guild ' syntax Feature: Added an additional message when trying to target an NPC with a damnation curse which hasn't been updated to work on NPCs Bug Fix: Changed the function which adds items to an object inventory so that it does not automatically recalculate the player's burden if the weight of the item being added is ignored - In practice if the weight is being ignored, this means the function has been called as part of a player file load, during which the player's burden will be recalculated at the end anyway - Recalculating it for each item meant that maximum strength, mana and health was also being recalculated after each item, which meant if a player had an item which was increasing their maximum mana or health, their current mana or health could be reset to a lower value before the item in question had been loaded Bug Fix: Fixed a bug with the bonus applied to the hit chance when firing cannons at a sea monster rather than a ship, which was only being applied to the port cannons, not the starboard ones 20/06/2023 Feature: Coded a demonic research topic Feature: Added birthday presents for 167th and 168th birthdays Bug Fix: Updated NPC attack messages so that NPCs wielding a dagger will use bladed/pointed weapon messages instead of unarmed messages 19/06/2023 Feature: Partially coded a demonic research topic Bug Fix: Fixed a typo in a demonic research related NPC's description Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Bug Fix: Re-worded a message related to storing water in warehouse industries to make it clearer that a failure is due to the remaining space being insufficient (or zero), rather than implying the warehouse is full Feature: Worked on a future new system to work alongside the demonic research system 18/06/2023 Bug Fix: Fixed an incorrect city research description label Feature: Added eight additional city research topics Feature: Coded two demonic research topics Feature: Added some additional objectives for the objectives system Feature: Added some food items for the Butchery skill group 17/06/2023 Feature: Added some questions for the OOC imp questions Bug Fix: Fixed a bug preventing island coconuts from being smashed Balance: Made the message when you try to fill a liquid container at a warehouse clearer to explain in more detail why it failed Bug Fix: Fixed a rare issue where an empty liquid container may not be considered empty because the liquid had been removed but the method which removed it didn't mark it explicitly as empty Bug Fix: Amended the message when city warehouse workers fill water containers to remove the implication they put it on the floor, when it may end up in the player's inventory Bug Fix: Fixed a command in the place of shadows that was broken for particular people Bug Fix: Restored the message about your container being empty when you drink the last liquid from it 16/06/2023 Bug Fix: Fixed a bug preventing pouring milk commodities into containers Bug Fix: Fixed a bug stopping the fill command working for non-liquid containers Bug Fix: Fixed an issue with learn skills from other players which could select the wrong skill slot on the student Bug Fix: Fixed a player save archiving system that was stopping working after a certain number of backups were taken 15/06/2023 Balance: Amended several NPCs to not carry out special attacks or move locations when restrained Feature: Added a new family member to the elven genealogy research system Feature: Worked on a planned Tutorial Quests feature Bug Fix: Tweaked the line breaks in the room description for bridges to try and make the lines more event Feature: Coded an item for the planned new skill group Bloodmagica Feature: Worked on a new wilderness area to link a new feature area to the existing world 14/06/2023 Feature: Coded a demonic research topic Balance: Amended the code to retrieve water from a city warehouse to allow it to be retrieved into partially full water containers with at least one full unit of space, rather than requiring an empty container 13/06/2023 Feature: Added six additional city research topics Feature: Amended path finding to prioritise roads and non-wild terrains, meaning paths are likely to follow a suitable road if one leads to the destination rather than taking short off road shortcuts - Also increased the maximum allowable path so that terrain based paths of similar length to before are still feasible Bug Fix: Fixed a typo in the Spellmaster Academy side quest Feature: Amending the pathing code (Including the directions command) so that paths built will never include water rooms and will instead find a route around the water locations 12/06/2023 Feature: Added two additional city research topics Feature: Updated some functions for a planned new event Feature: Added some food items for the Butchery skill group Feature: Worked on a future new system to work alongside the demonic research system 11/06/2023 Feature: Coded a demonic research topic Bug Fix: Fixed a bug where a grappled ship would always be registered as being on your starboard side, even if you grappled it on your port side; This meant to ungrapple as the grappler you had to ungrapple starboard, and the grappled ship would not register that it had been ungrappled because it wasn't on your starboard side when you cut the grapples Bug Fix: Corrected some envenom paste production where less liquid ingredients could be used than should do depending on how the liquid was spread amongst containers Codefix: Amended an item to use the new combined function for component requirements when making them at an industry Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 10/06/2023 Feature: Added three additional city research topics Feature: Coded a demonic research topic Bug Fix: Fixed some typos in demonic research messages Balance: Amended several NPCs to not carry out special attacks or move locations when restrained Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Feature: Worked on a new wilderness area to link a new feature area to the existing world 09/06/2023 Bug Fix: Fixed two messages related to the Traders, Pirates and Monster Hunters event to reference the newer help file instead of the older one Feature: Added three additional city research topics Feature: Changed the instruction for how to mine when you start a mineshift to colour highlight the command Feature: Worked on a planned Tutorial Quests feature Feature: Coded three abilities for the planned new skill group Bloodmagica 08/06/2023 Feature: Enabled two city of peace barriers Feature: Added some food items for the Butchery skill group 07/06/2023 Feature: Added two additional city research topics Bug Fix: Fixed three herding related research topics whose effects were not applying correctly Feature: Wrote some functions for a planned new event Feature: Worked on a future new system to work alongside the demonic research system 06/06/2023 Balance: Amended several NPCs to not carry out special attacks or move locations when restrained Feature: Worked on a new wilderness area to link a new feature area to the existing world Feature: Set material types for several items for a future overhaul of the material system 05/06/2023 Feature: Added an additional city research topic Bug Fix: Fixed an issue where the studyoffline command required you to have twice as many credits as you actually needed for the number of lessons you specified you wanted to earn Bug Fix: Amended the code to release people from grabs if the grabber is not in the same location to also release you from a grab if the grabber is inactive, i.e. marked for destruction - The effect of this is that NPCs who are killed while grabbing you should stop grabbing you within a second of their death 04/06/2023 Feature: Added some food items for the Butchery skill group Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Feature: Created a skill skeleton for a planned new skill group Bloodmagica 03/06/2023 Feature: Added an additional city research topic Feature: Coded two demonic research topics Feature: Worked on a planned Tutorial Quests feature Feature: Worked on a future new system to work alongside the demonic research system Feature: Added some questions for the OOC imp questions 02/06/2023 Feature: Worked on a new wilderness area to link a new feature area to the existing world Feature: Enabled a city of peace barrier Codefix: Allocated some new variables for a possible future event Feature: Amended humanoid NPCs who normally attach with fist attacks to instead use default/generic attack messages if both of their arms are broken (These attacks were previously downgraded to lower damage attacks in this situation, but could still imply the NPC was using the broken arms) Feature: Added some food items for the Butchery skill group Balance: Amended several NPCs to not carry out special attacks or move locations when restrained Bug Fix: Corrected the prefix for the fleshy orange berries item Bug Fix: Fixed a typo in a demonic research related NPC message 01/06/2023 Codefix: Amended the 'someone' message output function so that NPCs prefixes are included by default, and non-humanoid NPCs are referred to as 'something' instead of 'someone' if the person viewing cannot see 31/05/2023 Feature: Updated 'guildlist ' and 'directions guild ' to match input to actual guildnames, so instead of needing to type 'guildlist 8' you can now type 'guildlist artisans' etc Feature: Coded two demonic research topics Feature: Partially coded a demonic research topic Codefix: Wrote a function that matches input strings to guild names/partial guild names for use in future quality of life improvements to guild interactions that currently require the guild number to be known/input 30/05/2023 Feature: Partially coded a demonic research topic Bug Fix: Fixed a typo in a demonic research summoning message Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Bug Fix: Fixed a typo related to pouring milk into other containers Feature: Worked on a planned Tutorial Quests feature 29/05/2023 Feature: Partially coded a demonic research topic Feature: Worked on a new wilderness area to link a new feature area to the existing world Feature: Enabled two city of peace barriers 28/05/2023 Feature: Coded a demonic research topic Balance: Amended several NPCs to not carry out special attacks or move locations when restrained Codefix: Amended several items to use the new combined function for component requirements when making them at an industry 27/05/2023 Feature: Coded a demonic research topic Balance: Converted armcrush to be able to break the arms of humanoid NPCs Bug Fix: Fixed a typo in a demonic research related message Bug Fix: Fixed a demonic research result which referenced the wrong demon 26/05/2023 Feature: Added some food items for the Butchery skill group Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Feature: Worked on a planned Tutorial Quests feature 25/05/2023 Balance: Amended several NPCs to not carry out special attacks or move locations when restrained 24/05/2023 Feature: Created some prizes for an event Feature: Enabled two city of peace barriers 23/05/2023 Feature: Worked on a continuation of a story questline Bug Fix: Fixed an issue where city management calculations could crash if there were no virtual citizens in a city 22/05/2023 Feature: Coded a demonic research topic Bug Fix: Fixed a typo in the description of an Necromancy variant NPC Feature: Worked on a new wilderness area to link a new feature area to the existing world 21/05/2023 Feature: Worked on a planned Tutorial Quests feature Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl Bug Fix: Fixed a demonic research topic which was showing two topics briefings in error Feature: Added an additional objective for the objectives system 20/05/2023 Balance: Amended several NPCs to not carry out special attacks or move locations when restrained Bug Fix: Fixed an NPC in Haven who could use a room based attack even if they weren't in the relevant room Feature: Added some questions for the OOC imp questions Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future 19/05/2023 Feature: Added some food items for the Butchery skill group Feature: Worked on a continuation of a story questline Feature: Enabled two city of peace barriers Bug Fix: Fixed an incorrect exit in the City of Peace 18/05/2023 Bug Fix: Fixed the pathing function so that it correctly reports fails even if there is no active user associated, meaning that escorting troops (and other auto moving NPCs) will successfully detect if a path is not possible and stop attempting to path as intended 17/05/2023 Bug Fix: Did some bug fixes for a currently unreleased area Feature: Worked on a planned Tutorial Quests feature 16/05/2023 Feature: Amended various messages that refer to non-expanded skill names like 'Firstaid' to use the expanded version of those names instead Bug Fix: Normalised the capitalisation for higher skills in some messages from the higher skill tutor Feature: Updated the higher skill tutor to allow you to use expanded version of the skill names (e.g. death magic instead of deathmagic) and updated the associated messages to use the expanded versions Feature: Set material types for several items for a future overhaul of the material system 15/05/2023 Feature: Worked on a continuation of a story questline Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future 14/05/2023 Codefix: Amended several items to use the new combined function for component requirements when making them at an industry Balance: Increased the frequency that ship captains check for actions required when they are paniced to reduce the possibility of them hitting the coast when paniced and travelling at excessive speed, also reduced the amount of time ship's captains will wait after turning to avoid an obstacle before attempting to resume the correct course - If they are not paniced they will only check for actions the same frequency as normal Bug Fix: Fixed an issue causing custom forged armours to vanish on their first save/load Balance: Added an expiry to the heavy weaponry fend ability, so you have to re-apply it every so often if you want to keep someone fended for a long period and it isn't naturally broken by something else like you taking an action or the target being attacked by another player 13/05/2023 Feature: Worked on a command for a planned Tutorial Quests feature Feature: Enabled a city of peace barrier Feature: Worked on an item for a future City of Peace expansion 12/05/2023 Feature: Added some food items for the Butchery skill group Bug Fix: Made various bug fixes to a currently unreleased area Feature: Changed messages that output skill names to show expanded names (e.g. first aid instead of firstaid) for certain skill groups 11/05/2023 Balance: Amended several NPCs to not carry out special attacks or move locations when restrained Bug Fix: Fixed a Haven NPC whose special attack messages used the wrong name Bug Fix: Fixed a typo in a combat message for a Haven related NPC Feature: Worked on a continuation of a story questline 10/05/2023 Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Feature: Worked on an item and feature for a future City of Peace expansion 09/05/2023 Bug Fix: Amended the get command so that if the player tries to get coins but has extra words on the end of the command, it gives an error asking if they meant to get coins from the ground, rather than just assuming that is what they wanted to do Feature: Added some food items for the Butchery skill group Feature: Partially coded a demonic research topic 08/05/2023 Bug Fix: Amended the ship's captain's route from Tylorus to Lailona to stay slightly more northward during one leg to avoid clashing with New Beginnings Island Bug Fix: Fixed a bug preventing the charges of targeted ensorcelling items going down Feature: Amended the 'skills', 'teach', 'learn' and 'forget' commands to allow split skill names (e.g. 'skills first aid' will work the same 'skills firstaid') 07/05/2023 Feature: Worked on some NPCs for a planned new area 06/05/2023 Feature: Worked on a command for a planned Tutorial Quests feature Feature: Added command highlighting to the 'join guild' instruction when another player offers to inguild you, if you have ANSI turned on Bug Fix: Amended a message which would call rank 4 guild members 'guildmaster' if they tried to inguild someone already in the guild Balance: Amended several NPCs to not carry out special attacks or move locations when restrained Feature: Added some questions for the OOC imp questions 05/05/2023 Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Feature: Worked on a feature for a future City of Peace barrier Balance: Allowed beds in the descriptions of four rooms to be usable when typing sleep in those rooms Bug Fix: Fixed a typo in a guild house room description Balance: Made sleeping characters lost their fending status 04/05/2023 Feature: Worked on a continuation of a story questline Feature: Added some food items for the Butchery skill group 03/05/2023 Codefix: Added a function for converting input strings for use in situations where I'd want to allow players to refer to things like skill names which are technically single word, with multi-word inputs 02/05/2023 Feature: Worked on some NPCs and a room feature for a planned new area Feature: Worked on a command for a planned Tutorial Quests feature Bug Fix: Corrected a number of mismatched exits in Gralnakia 01/05/2023 Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Feature: Completed a new court advisor quest 30/04/2023 Bug Fix: Fixed an issue with a the novice explorer goal objective to greet a guild tutor Bug Fix: Fixed a bug with the novice explorer goal where it would only list two of your possible actions instead of three Bug Fix: Fixed a typo for leatherworks in the industry construct list Bug Fix: Fixed an issue with the collapsed mine rubble clearance job Bug Fix: Fixed a typo in the name of custom forged breastplates Bug Fix: Fixed an issue with the basic introduction prompt when a player has not interacted with the introduction for ten minutes Codefix: Amended several items to use the new combined function for component requirements when making them at an industry Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 29/04/2023 Bug Fix: Fixed an issue where using the belt command without specifying a belt would cause an error if you aren't holding a belt rather than giving you a relevant message Feature: Added some food items for the Butchery skill group Feature: Added a more explicit error message when you are trying to cast forging pieces using a campfire that is insufficiently hot 28/04/2023 Balance: Amended several NPCs to not carry out special attacks or move locations when restrained Bug Fix: Fixed a typo in a message related to the sandbeast Feature: Worked on a command and room feature for a planned new area 27/04/2023 Feature: Worked on an NPC for a planned Court Advisor quest Feature: Worked on a continuation of a story questline Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Codefix: Updated an administrative command that can enable triggers on demonic research topics to also allow it to disable triggers Bug Fix: Reduced the frequency of some too frequent room messages in part of Ruk'tan 26/04/2023 Feature: Worked on a command for a planned Tutorial Quests feature 25/04/2023 Feature: Completed work on an optional academy side quest related to the Firstaid skill group Feature: Added some food items for the Butchery skill group Feature: Set material types for several items for a future overhaul of the material system 24/04/2023 Balance: Amended one NPC to not cast spells as part of its event cycle if there is something preventing magical actions Balance: Amended several NPCs to not carry out special attacks or move locations when restrained Feature: Worked on an item for a planned new area 23/04/2023 Feature: Worked on an NPC for a planned Court Advisor quest Feature: Worked on a continuation of a story questline Balance: Added a message to players who are lit by lumus or similar when the effect wears off Feature: Added an additional objective for the objectives system 22/04/2023 Feature: Added some questions for the OOC imp questions Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see 21/04/2023 Bug Fix: Fixed a number of issues with the new liquid functions which were preventing mixing of alchemy potions Bug Fix: Fixed an issue preventing merchants selling food from being considered in the governance status reports Bug Fix: Fixed an issue with capitalisation of the prefix of oak groves Bug Fix: Fixed an issue preventing unlocking of advanced demonic research topics Feature: Added some food items for the Butchery skill group Bug Fix: Fixed an incorrect room description in the Place of Shadows 20/04/2023 Feature: Worked on an item for a planned new area Feature: Worked on an optional academy side quest related to the Firstaid skill group Feature: Worked on a command for a planned Tutorial Quests feature 19/04/2023 Balance: Amended several NPCs to not carry out special attacks or move locations when restrained Bug Fix: Fixed a typo/incorrect word in four Necromancy related NPCs 18/04/2023 Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future 17/04/2023 Feature: Worked on an NPC for a planned Court Advisor quest Feature: Added some food items for the Butchery skill group 16/04/2023 Feature: Worked on an optional academy side quest related to the Firstaid skill group Feature: Worked on a command for a planned Tutorial Quests feature Feature: Added colour highlighting to the command instructions of Ship's Captain NPCs for players who have turned on ANSI Codefix: Amended several items to use the new combined function for component requirements when making them at an industry 15/04/2023 Feature: Worked on a feature for a planned new area Balance: Amended several NPCs to not carry out special attacks or move locations when restrained 14/04/2023 Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Feature: Added a system where NPC citizens who are not already rich will pick up coins from street or dock rooms if the coins have been on the floor for several minutes 13/04/2023 Bug Fix: Fixed an issue with matching input strings to barony names which failed to match three word barony names when the middle word is not capitalised 12/04/2023 Feature: Worked on an NPC for a planned Court Advisor quest Feature: Started work on an optional academy side quest related to the Firstaid skill group Bug Fix: Capitalised the first letter of the message when an NPC tutor tells you the command to learn the basic abilities in a skill group you don't currently know 11/04/2023 Feature: Added some food items for the Butchery skill group Feature: Worked on a planned Tutorial Quests feature Feature: Added colour command highlighting to the directions command for players who have ANSI turned on Codefix: Updated a number of NPCs who are set as capable of galloping so that the setting is applied on NPC creation rather than every second, reverting a temporary fix to ensure older NPCs were marked as gallopers when the system was originally added 10/04/2023 Feature: Worked on a feature for a planned new area Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future 09/04/2023 Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 08/04/2023 Feature: Added some questions for the OOC imp questions 07/04/2023 Feature: Worked on an NPC for a planned Court Advisor quest Feature: Added a greet message to all NPC guild tutors, where if that tutor is capable of inguilding you and you are capable of being inguilded, they will offer instructions for joining the guild. Feature: Added some food items for the Butchery skill group Feature: Amended a handful of NPCs to not carry out special attacks or move locations when restrained 06/04/2023 Feature: Worked on a feature for a planned new area Bug Fix: Fixed a bug with the command to harvest resources from apiaries Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Bug Fix: Fixed a bug where when distributing soup, the NPC who took the last bit of soup from the cauldron did not have a hunger reduction, and no other relevant effects were triggered for that soup distribution event Feature: Automated the update of the 'help commands' file to the website during the Elysium new week process, to allow an always up to date copy of the command list to be published on the website 04/04/2023 Feature: Added an extra room to the academy in each city and an NPC that teaches the First Aid skill group who will be found in these rooms Feature: Worked on an NPC for a planned Court Advisor quest Bug Fix: Fixed a bug where three word barony names would always fail to match to input strings even when they should have Feature: Set material types for several items for a future overhaul of the material system 03/04/2023 Balance: Added a function to check if an NPC is restrained and applied this to one NPCs events to prevent the NPC moving while restrained Feature: Worked on a planned Tutorial Quests feature 02/04/2023 Balance: Amended the effects of behind behind on research on education and health to require you to be more behind to get the worse effects than previously, also amended the reductions to learning topics other cities have already unlocked to make it easier for cities which have fell behind to close the gap Feature: Added mastery to one ability in the Healing skill group Feature: Updated the new combined function for component requirements when making them at an industry to allow for products with four input items/commodities, and updated an item to use this function 01/04/2023 Feature: Worked on a continuation of a story questline 31/03/2023 Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future 30/03/2023 Feature: Worked on a feature for a planned new area Feature: Worked on an NPC for a planned Court Advisor quest Feature: Worked on a command for a planned Tutorial Quests feature Bug Fix: Fixed an issue with the syntax check for the new options on the batch command 29/03/2023 Feature: Worked on commands for the planned First Aid common skill Balance: Amended enchained NPCs so that they still attempt to struggle as part of their combat cycle, even if they are not currently in combat, rather than waiting for combat before they try to break the chains Bug Fix: Amended the dodge message for players to say 'dodged' instead of 'jumped' when a tied player avoids an NPC attack, in line with the messages when an enchained player avoids an NPC attack Feature: Added mastery to one ability in the Herding skill group 28/03/2023 Feature: Added some food items for the Butchery skill group 27/03/2023 Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Feature: Worked on a feature for a planned new area 26/03/2023 Feature: Worked on a command for a planned Tutorial Quests feature Feature: Worked on commands for the planned First Aid common skill Feature: Added some additional objectives for the objectives system 25/03/2023 Feature: Added mastery to one ability in the Dreamsight skill group Bug Fix: Fixed an issue preventing earthmelt from being used in northeast Polaris Bug Fix: Made the directions command assume the academy regions are in the relevant sphere of interest regardless of census status, rather than assuming they are not in a cities sphere if they are uncensused Bug Fix: Fixed a Place of Shadows key gate that was checking for the wrong type of key Bug Fix: Fixed an issue with the apiary industry access list management command Feature: Added an additional question for the OOC imp questions 24/03/2023 Balance: Amended the order that NPCs carry out combat actions so that they use things like magic rings after struggling against magical chains instead of before 23/03/2023 Feature: Added some food items for the Butchery skill group Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future 22/03/2023 Feature: Worked on a continuation of a story questline Feature: Worked on some rooms and an NPC for a planned new area 21/03/2023 Bug Fix: Fixed some broken exits in unreleased areas Bug Fix: Changed NPCs with auto generating inventories to only start regenerating when they are resurrected, rather than waiting for resurrection, which was causing mass generation of temporary items Bug Fix: Marked NPCs that wield weapons automatically as not having a weapon wielded in the same situations as when automatically generated inventories are reset Bug Fix: Set NPCs with auto generating inventories to 'not generated' temporarily when they are saved so that when the save file is re-loaded they will regenerate their inventory Bug Fix: Marked NPCs who have auto generated inventories as requiring a new inventory after a reset removes a temporary item from them 20/03/2023 Bug Fix: Fixed NPCs who have items put into their inventory via the secrete ability to be correctly identified as having an inventory for the purposes of loading/saving etc Balance: Updated the unbuckle ability to allow it to be used on NPCs with worn items Feature: Added a new syntax for 'build door' which allows you to create a new door with a matching lock for a specified key, rather than a new key being created each time Feature: Added some food items for the Butchery skill group 19/03/2023 Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Bug Fix: Amended engraving runes to stop if you lose vision after starting the engraving Bug Fix: Fixed a typo in a demonic research briefing Bug Fix: Fixed an incorrect exit in the Place of Shadows Codefix: Amended an item to use the new combined function for component requirements when making it at an industry Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl Bug Fix: Fixed a broken room command related to demonic research 18/03/2023 Feature: Worked on some rooms for a planned new area Feature: Completed work on an additional room in the Centaur excavation site 17/03/2023 Feature: Added a batch syntax to batch all matching commodities present Bug Fix: Fixed a number of issues with ship's captains & Lailona - the captains would only accept journeys from rather than to the island, would not know where to return to if running from monsters having left Lailona, and their descriptions would say they were not sailing anywhere if Lailona was the set destination - also simplified the code which allows you to use both 'Lailona' and 'Jungle Island' as destinations as this could have caused other undiscovered bugs 15/03/2023 Feature: Worked on commands for the planned First Aid common skill Feature: Worked on a command for a planned Tutorial Quests feature Bug Fix: Fixed an error with the 'join guild' syntax where non-primary tutors would check if the Forest Guardians were allowing tutor inguilding rather than checking their own guild Feature: Added a 'glide' command similar to gallop for flying mounts 14/03/2023 Feature: Worked on a continuation of a story questline Feature: Added some food items for the Butchery skill group Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future 13/03/2023 Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see Feature: Worked on some rooms for a planned new area Feature: Added the basis for a new room in the Centaur excavation site Codefix: Converted the remaining NPCs from the older way of auto-generating inventories to the new method 12/03/2023 Feature: Added an additional city research topic Bug Fix: Fixed a research topic whose effects were slightly more powerful than intended Feature: Coded a demonic research topic Feature: Worked on commands for the planned First Aid common skill 11/03/2023 Feature: Added a new festival good for an existing market Feature: Added some questions for the OOC imp questions Bug Fix: Fixed four player children who were not linked correctly to their objects for the apprenticeship command 10/03/2023 Feature: Worked on a command for a planned Tutorial Quests feature Feature: Added some food items for the Butchery skill group Codefix: Added the function to view demonic research details to an administrative tool Feature: Worked on a continuation of a story questline Bug Fix: Added an error message for incorrect directions in removedoor rather than causing a sementation fault 09/03/2023 Feature: Added a Gralnakia Expansion Topic Feature: Worked on some rooms for a planned new area Bug Fix: Changed the way demonic hiss translator messages are output to make them more sensible for the person holding the translator and added messages for missing translations Bug Fix: Fixed a demonic research lair ritual which was going to the holy isle instead of the correct lair Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Bug Fix: Fixed an issue checking the owner of newly built industries of a researchable type 08/03/2023 Codefix: Converted some NPCs from the older way of auto-generating inventories to the new method Feature: Worked on commands for the planned First Aid common skill Bug Fix: Fixed an issue with the ship's captain route from Lailona to Tylorus 07/03/2023 Feature: Coded four demonic research topics Feature: Worked on a command for a planned Tutorial Quests feature Bug Fix: Fixed a typo in a message relating to hired guild tutors Bug Fix: Fixed an issue preventing libraries from printing sea charts with the route between Karinthia and Lailona 06/03/2023 Feature: Coded a demonic research topic Feature: Worked on a continuation of a story questline Bug Fix: Fixed a number of one way exits on Lailona 05/03/2023 Feature: Coded four demonic research topics Feature: Added a Gralnakia Expansion Topic Feature: Added Lailona as an option for a target port in the Race the Seas event Feature: Updated the ship's captain to accept 'sail to Lailona' alongside 'sail to Jungle Island', updated the text on the sea charts with the new name and added the island to the list the library reports it can transcribe Codefix: Amended several items to use the new combined function for component requirements when making them at an industry Bug Fix: Corrected a typo in a demonic research ritual 04/03/2023 Feature: Coded a demonic research topic Balance: Added a reminder for listing the salesman's inventory to the relevant academy status message Balance: Changed the new player introduction area timeout from a flat 1 hour to a variable time 15 minutes after the player last completed an introduction step - Added a message that plays three minutes after completing an introduction step if the player hasn't done the next step yet with instructions for proceeding to the main game Bug Fix: Fixed a message related to demonic research that was meant to play to everyone present but was not playing to the person who caused it Bug Fix: Removed the full stop from the end of large grey rock descriptor texts 02/03/2023 Codefix: Added an alternate way of generating inventories for NPCs with auto-generating inventories and updated one NPC to use the new system Feature: Worked on commands for the planned First Aid common skill 28/02/2023 Feature: Added an additional affluence item Feature: Enabled three city of peace barriers Feature: Added some food items for the Butchery skill group Feature: Worked on a command for a planned Tutorial Quests feature Feature: Worked on a continuation of a story questline 27/02/2023 Feature: Added the option to copy sea charts at libraries in the same way you can copy books Bug Fix: Changed the message when copying a book to make more grammatical sense Feature: Added a Gralnakia Expansion Topic Balance: Updated the steal ability to allow it to be used on NPCs with items in their inventories 26/02/2023 Feature: Coded a demonic research topic Feature: Worked on commands for the planned First Aid common skill Feature: Added birthday presents for 166th birthdays Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl Feature: Added some additional objectives for the objectives system 25/02/2023 Feature: Coded a demonic research topic Bug Fix: Fixed a demonic summoning which was allowing you to proceed with a mantra which shouldn't have been unlocked yet and wasn't showing the correct results Feature: Added some questions for the OOC imp questions Bug Fix: Fixed an issue preventing a demonic research related item from working Bug Fix: Prevented the crystal staves in the demonic ritual site being lit up by the storm if there is already a vortex of energy active 24/02/2023 Feature: Partially coded a demonic research topic Feature: Added five additional city research topics Feature: Worked on an item for a planned new area Feature: Fixed a typo in an item description in the Astarotan Monastery Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future 23/02/2023 Bug Fix: Fixed a bug where a demon summonable at the demonic research site would play two messages if you hadn't unlocked the trigger for the second message yet Feature: Added a new item to two existing festival markets Feature: Worked on a continuation of a story questline Bug Fix: Changed four rooms in Orien from a region associated with the mountains to a region associated with the plains 22/02/2023 Feature: Added a Gralnakia Expansion Topic Bug Fix: Amended the Gralnakia topics recently marked as relays when they are not physically relays to not increase the number of marks required on the Gralnakia Map House relay table, but still be discounted by the effects of the Map House Bug Fix: Fixed a potential crash with the Thievery 'observe' command if it was used on an item type object Bug Fix: Corrected balance check for the Thievery abilities 'summarise', 'observe' and 'cashcheck' which were occurring after the effects rather than before 21/02/2023 Feature: Added three additional city research topics Feature: Added three additional city research topics Feature: Worked on commands for the planned First Aid common skill 20/02/2023 Feature: Partially added a shadow place research topic Feature: Coded a demonic research topic Feature: Worked on some rooms for a planned new area 19/02/2023 Feature: Enabled two city of peace barriers Feature: Added some variables and worked on a command for a planned Tutorial Quests feature Feature: Worked on a continuation of a story questline Codefix: Amended several items to use the new combined function for component requirements when making them at an industry 18/02/2023 Feature: Coded a demonic research topic Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Balance: Updated the message advising how to get ingots when you fail a forging due to lack of ingots to include the option of mining and smelting your own ores Feature: Added some food items for the Butchery skill group Bug Fix: Fixed a missing trigger for a demonic research topic 17/02/2023 Feature: Added birthday presents for 165th birthdays Feature: Worked on some rooms for a planned new area Bug Fix: Fixed a bug where the target of an NPC's aggressive action using an ensorcelling ring would not see the message about it Feature: Added the ability for NPCs to use ensorcelling shielding amulets if they are carrying one and in combat 16/02/2023 Feature: Added three new affluence items Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future 15/02/2023 Feature: Added an additional city research topic Feature: Added the ability to smelt down ores the same way as you can smelt forged weapons, though less efficiently than an ore refinery smelts ore Balance: Added a message highlighting that ingots created by smelting scrap are created on the floor, not in the smelters inventory Feature: Worked on a continuation of a story questline 14/02/2023 Feature: Added two Gralnakia Expansion Topics Feature: Enabled a city of peace barrier Bug Fix: Fixed a room description in the City of Peace which had the incorrect information about what sort of object you needed to use in that room Feature: Added two additional city research topics Feature: Added some food items for the Butchery skill group Feature: Worked on commands for the planned First Aid common skill Balance: Reclassified a number of Gralnakia research topics to count as 'Relay' topics so they will be affected by any modifiers which reduce the cost of other relay topics 13/02/2023 Feature: Added three Shadow Place research topics Bug Fix: Fixed a typo in a place of shadows room Feature: Enabled a city of peace barrier Feature: Coded a demonic research topic Feature: Added birthday presents for 164th birthdays Bug Fix: Added a missing item to 163rd birthday presents Feature: Wrote some rooms for a planned new area 12/02/2023 Feature: Added a new item to an existing festival market Feature: Added two Gralnakia Expansion Topics Bug Fix: Fixed a room in Gralnakia that responded to commands and event cycles as if it were a different room Feature: Coded a demonic research topic Bug Fix: Added briefings for two demonic research topics which were missing them Feature: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future 11/02/2023 Feature: Added a new item to two existing festival markets Bug Fix: Corrected a festival market good which was listed but could not actually be traded for Bug Fix: Prevented messages about race quest items being destroyed by resets when they are actually not destroyed Bug Fix: Fixed a demon variant that could be summoned in certain circumstances which was failing to clone Bug Fix: Fixed container saving so that items with flexible names are saved correctly under their master name rather than their temporary name, fixing an issue causing flexible named items from vanishing from containers Feature: Added some questions for the OOC imp questions 10/02/2023 Feature: Added two Shadow Place research topics Bug Fix: Fixed an issue where city research devolution topics would apply if not researched, and not apply if researched, rather than the other way around Feature: Added seven additional city research topics Feature: Completed final test fixes for the planned instance mining feature and enabled players applying for mining shifts Bug Fix: Amended the error when typing 'mine' on its own to provide pickaxe instructions if there is no mine industry found 09/02/2023 Feature: Added the ability for NPCs to use fbanishment rings instead of making a combat action if they are carrying one Bug Fix: Amended the message when an item is pushed into a room to be capitalised even if the item name is normally lower case Balance: Added an additional message to the description of certain Place of Shadow items to make it clearer when an action needs to be taken Bug Fix: Fixed a duplicate message in a Place of Shadows interaction Feature: Added an additional city research topic Feature: Added a shadow place research topic Feature: Added some food items for the Butchery skill group Bug Fix: Fixed the taming check when using a command to mark you as no longer taming even if the animal you had been taming no longer exists, so you should only get the message once 08/02/2023 Feature: Partially added a shadow place research topic Feature: Coded a demonic research topic 07/02/2023 Feature: Partially added a shadow place research topic Feature: Added a new market good to an existing festival market Feature: Partially coded a demonic research topic 06/02/2023 Feature: Added two Gralnakia Expansion Topics Feature: Added ten additional city research topics Feature: Coded two demonic research topics Bug Fix: Fixed a typo in a city research topic description 05/02/2023 Feature: Added an additional city research topic Feature: Added two Gralnakia Expansion Topics Feature: Worked on a continuation of a story questline Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Codefix: Amended an item to use the new combined function for component requirements when making it at an industry 04/02/2023 Feature: Added four additional city research topics Feature: Coded a demonic research topic Feature: Worked on commands for the planned First Aid common skill Feature: Worked on a planned instanced mining feature Bug Fix: Added a missing newline to the mine command syntax Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see Bug Fix: Fixed an achievement discuss message which was repeating, once with obscurable names and once with non-obscurable names Bug Fix: Re-worded a message related to a god command that assumed the deity using the command was male 03/02/2023 Feature: Added five Shadow Place research topics Bug Fix: Fixed a room in the Place of Shadows whose description referenced the wrong research topic name Bug Fix: Added an exception to the guild status command guildhead entry when the guild rank starts with the word 'The' to avoid a repeated of the same word Feature: Set material types for several items for a future overhaul of the material system 02/02/2023 Feature: Added an additional city research topic Feature: Added some food items for the Butchery skill group Feature: Wrote some rooms for a planned new area Feature: Partially coded a demonic research topic 01/02/2023 Bug Fix: Fixed a typo in a message when constructing mushroom farms Feature: Partially added an additional city research topic Feature: Coded a demonic research topic Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future 31/01/2023 Feature: Added a Shadow Place research topic Feature: Added three Gralnakia Expansion Topics Feature: Worked on a command for a planned instanced mining feature 30/01/2023 Feature: Coded a demonic research topic Bug Fix: Corrected two OOC imp questions which had capitalisation in the answer, which resulted in correct answers being rejected Feature: Added a new market good to an existing festival market Feature: Added some food items for the Butchery skill group 29/01/2023 Bug Fix: Fixed a couple of bugs with a Gralnakia research topic Feature: Added some additional objectives for the objectives system Bug Fix: Fixed an action related to demonic research which was not triggering the correct response Bug Fix: Capitalised the first letter of messages when an NPC eats at a market stall Bug Fix: Added an exception to status listings of guild rank when the guild rank starts with the word 'The' to avoid a repeated of the same word Bug Fix: Fixed a bug preventing some Necromancy steeds from being mounted 28/01/2023 Feature: Added eight additional city research topics Feature: Worked on commands for the planned First Aid common skill Feature: Coded a demonic research topic Codefix: Worked on a project to convert liquid references to functions to make changes to the liquid system easier in the future Feature: Added an additional question for the OOC imp questions 27/01/2023 Feature: Added two Gralnakia Expansion Topics Bug Fix: Fixed some rooms in Gralnakia with the wrong short names Feature: Partially coded a demonic research topic Feature: Worked on a function and command for a planned instanced mining feature 26/01/2023 Feature: Added a Gralnakia Expansion Topic Feature: Coded two demonic research topics 25/01/2023 Feature: Added a Gralnakia Expansion Topic Feature: Coded a demonic research topic 24/01/2023 Feature: Added some food items for the Butchery skill group Feature: Added the ability for NPCs to use fireball or sanctity rings instead of making a combat action if they are carrying one 23/01/2023 Feature: Partially coded a demonic research topic Bug Fix: Fixed a message at the demonic research site which described a particular demon as 'descriptionless' when it was summoned Feature: Worked on a continuation of a story questline Bug Fix: Re-worded the guild status message about guildhead elections so it makes grammatical sense for all possible guildhead titles Balance: Amended NPC attacks so the chance of the target dodging is reduced if the target is enchained or tied up Bug Fix: Changed some dodging messages related to NPC combat so that players or NPCs are said to dodge instead of jump if they are enchained Balance: Made some tweaks to the petitioner system so that making the correct choice is more likely to increase morale and making the wrong choice or ignoring petitioners is less likely to decrease morale Bug Fix: Fixed some NPC citizen chatter about cities economies which was incorrectly determined by crime rate instead of economic status 22/01/2023 Bug Fix: Fixed an issue with the show command where items marked as scrap will display the related message to the player showing the item instead of the person the item is shown to Bug Fix: Amended browsing items in merchants to show runes, rust and scrap markings, which were previously being excluded Feature: Worked on a function for a planned instanced mining feature Codefix: Amended several items to use the new combined function for component requirements when making them at an industry 21/01/2023 Feature: Added some food items for the Butchery skill group Feature: Worked on commands for the planned First Aid common skill Bug Fix: Changed a number of messages related to the order command to add capitalisation if the message starts with an NPC name which is not capitalised Balance: Prevented studying or academic researching in colleges if you cannot see 20/01/2023 Feature: Wrote some rooms for a planned new area Feature: Partially coded a demonic research topic Feature: Added the ability for NPCs to use ensorcelling sanctity rings instead of making a combat action if they are carrying one and are fighting an undead NPC opponent Bug Fix: Prevented sanctity rings from causing damage to NPCs they have already destroyed 18/01/2023 Feature: Worked on some functions for a planned instanced mining feature Feature: Worked on a continuation of a story questline Feature: Added some food items for the Butchery skill group Feature: Amended the splint and bandage items for the planned First Aid common skill to also work for general healing and limb healing when worn by an NPC Feature: Wrote some rooms for a planned new area 17/01/2023 Feature: Partially coded a demonic research topic Bug Fix: Fixed a typo in a college examination message Feature: Worked on some functions for a planned instanced mining feature Balance: Updated Ensorcelling sanity rings so that they can be used by NPCs who are afflicted with something they should heal, and added an action for NPCs to use one if they are holding a sanity ring while afflicted by something it would heal Feature: Added descriptions for custom forged vambraces items and enabled creating these items Feature: Worked on a continuation of a story questline Feature: Added some food items for the Butchery skill group Feature: Completed work on butchers stalls and enabled setting them up 16/01/2023 Feature: Wrote some rooms for a planned new area Feature: Partially coded a demonic research topic Feature: Worked on a command for a planned instanced mining feature Bug Fix: Fixed an issue where you could use any item with the 'mine' command rather than being restricted to pickaxes Feature: Worked on the planned First Aid common skill Bug Fix: Amended a quest related NPC to move back to the quest location instead of a new version being cloned when the NPC has been moved somehow 15/01/2023 Balance: Amended the functions related to magi wands so that they can enhance appropriate actions by NPCs if the NPC is wielding them, in the same way those actions would be enhanced if carried out by a player Balance: Added the ability for NPCs to use ensorcelling healing rings instead of making a combat action if they are carrying one and have less than half their stamina remaining Bug Fix: Fixed several OOC imp questions with incorrect line breaks Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 14/01/2023 Feature: Finished descriptions for custom forged platemail items and enabled creating these items Feature: Worked on a continuation of a story questline Bug Fix: Fixed a room which was incorrectly defaulting to dark during the daytime Bug Fix: Fixed a number of OOC imp questions which could theoretically be triggered as answers at the same time as being asked Feature: Added some questions for the OOC imp questions 13/01/2023 Feature: Added some food items for the Butchery skill group Feature: Worked on adding butchers stalls to the market stall items Bug Fix: Fixed a bug with applying commodity discounts to making some items at industries based on research topics Feature: Added the basic skill skeleton for the planned first aid common skill 12/01/2023 Feature: Worked on descriptions for custom forged platemail items 09/01/2023 Feature: Wrote some rooms for a planned new area Feature: Partially coded a demonic research topic Feature: Worked on a continuation of a story questline 08/01/2023 Feature: Worked on some functions for a planned instanced mining feature Feature: Worked on splint items related to a planned First Aid common skill Codefix: Amended several items to use the new combined function for component requirements when making them at an industry 07/01/2023 Feature: Coded four demonic research topics Feature: Added some food items for the Butchery skill group Feature: Completed work on bakery stalls and enabled setting them up Bug Fix: Fixed an issue where citizens eating from a fishmongers stall would only reduce the stall stock by 1 fish commodity despite having getting a meal which costs 2 fish commodities 06/01/2023 Balance: Amended Necromancy poltergheists to use the attack they use on players against NPCs Balance: Amended Necromancy ghosts to be able to use their abilities against suitable NPC targets in the same way they can use them against player targets Feature: Worked on descriptions for custom forged platemail items Bug Fix: Fixed some typos in OOC imp questions Feature: Worked on a continuation of a story questline Codefix: Changed an administrative command for locating or listing items to detect items based on master template rather than name 05/01/2023 Feature: Wrote some rooms for a planned new area Feature: Partially coded a demonic research topic Feature: Added a line to the status output of a player who is a baron to indicate their barony level and domain 04/01/2023 Feature: Worked on a function for a planned instanced mining feature Feature: Added some food items for the Butchery skill group Feature: Worked on adding bakery stalls to the market stall items Bug Fix: Corrected an issue causing newly setup vegetable stalls to actually be fruit stalls and to use fruit commodities in some of their checks Balance: Amended Necromancy liches to allow them to use paralyse against NPCs as they would against players Balance: Amended Necromancy liche NPCs to be blocked from casting by the same effects which prevent other NPCs from casting spells 03/01/2023 Feature: Finished descriptions for custom forged chainmail items and enabled creating these items Feature: Worked on a continuation of a story questline 02/01/2023 Codefix: Added automated backups of several different save files which previously only had one copy and were therefore vulnerable to corruption 01/01/2023 Bug Fix: Fixed a bug with some runes not enacting following the mastery update Feature: Added an additional objective for the objectives system Bug Fix: Added in an automatic reversion of a storyline quest for some players who had incorrectly advanced beyond the coded progress barrier 31/12/2022 Feature: Wrote some rooms for a planned new area Feature: Added some questions for the OOC imp questions 30/12/2022 Feature: Partially coded a demonic research topic Feature: Worked on a function for a planned instanced mining feature Feature: Worked on splint items related to a planned First Aid common skill Bug Fix: Fixed a typo in a Tevikon realm related message Feature: Worked on descriptions for custom forged chainmail items Balance: Enabled using mescaline on NPCs Balance: Amended two of Ishmorok's effects to limit how long they can affect a target after he stops attacking them, increased the potential power of the terror effect Feature: Completed work on vegetable stalls and enabled setting them up 29/12/2022 Feature: Worked on a continuation of a story questline Bug Fix: Added the transcription for the sailing route from Vagla to Belchfire to the library Bug Fix: Fixed a demonic research message which was not outputting correctly Feature: Finished work on custom forged shields and enabled making them 28/12/2022 Feature: Partially coded a demonic research topic Feature: Worked on a function for a planned instanced mining feature 27/12/2022 Feature: Fixed an issue with demonic research rituals where if items were sufficiently treated it would guarantee a success but in fact neither a success nor a failure would fire Feature: Added some food items for the Butchery skill group Feature: Worked on adding vegetable stalls to the market stall items Feature: Partially coded a demonic research topic 26/12/2022 Feature: Added some basic room template skeletons for a planned instanced mining feature Bug Fix: Added a specific error message for when you are trying to declare a barony with an invalid name option rather than giving you a junk error message about dormany baronies Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see 25/12/2022 Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl Codefix: Amended several items to use the new combined function for component requirements when making them at an industry Bug Fix: Corrected the material type of a sauce jug which didn't match its description or production requirements 24/12/2022 Feature: Enabled mastery for several abilities in the runesmithing skill group 23/12/2022 Bug Fix: Fixed an issue where magicsteal effects was applied part way through the mana calculation despite the original calculation of how much mana was stolen being based on the result of the mana calculation - This could result in negative mana in some cases Feature: Added some alternative responses for the OOC imp to use in specific circumstances Bug Fix: Corrected a typo in an ooc imp answer that meant he wasn't accepting the correct answer for one question Feature: Added some food items for the Butchery skill group 22/12/2022 Feature: Added fruit stalls similar to the recently added fishmonger stalls Bug Fix: Fixed a couple of broken exits in the Place of Shadows Bug Fix: Fixed an item related to the Place of Shadows that was affecting the wrong room variable when activated Feature: Worked on modifying the insanity effect to allow it to work on NPCs 21/12/2022 Feature: Worked on a continuation of a story questline Bug Fix: Fixed an incorrect brief name of a room in the Gralnakian Cathedral Bug Fix: Fixed an issue with pathing of a new NPC Bug Fix: Fixed the capitalisation of city names in the 'barony list' command Feature: Partially coded a demonic research topic 20/12/2022 Bug Fix: Fixed an issue with domain type suffixes on the title command that could mess up a player's file Feature: Partially coded a demonic research topic Balance: Increased the effective time of Epinephrine 19/12/2022 Bug Fix: Fixed an issue preventing dispellation effects from applying Balance: Added a check into fishmonger market stalls preventing them from making items if there are no longer any active fishmonger industries in baronies associated with the city Bug Fix: Fixed an issue where commodities provided to stalls as supplies would count as a single unit even if they were a stack of multiple units, unless the 'all' option was used Feature: Worked on bandage items related to a planned First Aid common skill Feature: Worked on shields custom forging descriptions Feature: Added some food items for the Butchery skill group Bug Fix: Fixed an error in the number of commodities needed to make marrow items 17/12/2022 Feature: Added entries to the checklist command for ruling a barony, earldom or duchy Balance: Worked on making an equivalent of the insanity effect for NPCs Feature: Worked on a continuation of a story questline Feature: Added some questions for the OOC imp questions 16/12/2022 Feature: Finished work on a new class of market stalls Bug Fix: Amended the carve and skin abilities from the General skill grop to identify coins in a corpse as needing to be removed in the same way as they identify items in a corpse, amended necromancy so that any coins in corpses turned into undead fall to the floor Feature: Added custom forging descriptions for greaves and enabled making them with the newer system 15/12/2022 Codefix: Amended several items to use the new combined function for component requirements when making them at an industry 14/12/2022 Feature: Updated various economic benefits for having industries in baronies Bug Fix: Amended some messages for tracker demon variants which used the description of the normal variant instead Balance: Amended parasite demons to use the same attacks on other NPCs as they would on a player Balance: Amended grabber demons to grab NPCs in combat with them in the same way they would grab a player opponent Feature: Worked on a continuation of a story questline 13/12/2022 Feature: Worked on bandage items related to a planned First Aid common skill 12/12/2022 Feature: Updated the two Streetsmarts abilities that interact with market stalls to work with the new planned class of stalls and made some changes to that class of stalls Bug Fix: Added line breaks to a room description which was missing them Feature: Finished writing custom forging descriptions for gauntlets and enabled making gauntlets with the custom forging system Codefix: Amended several items to use the new combined function for component requirements when making them at an industry 11/12/2022 Feature: Added various economic benefits for having baronies and having industries in baronies Bug Fix: Fixed a bug where industries which are shut down still contribute to the economies of the city they are associated with Balance: Updated the batch and split commands to make sure that if a commodity stack has survived a reset the flag indicating it should be removed on the next reset is transferred to any stacks its merged or split into Codefix: Amended several items to use the new combined function for component requirements when making them at an industry Feature: Partially coded a demonic research topic 10/12/2022 Feature: Prevented barons from unclaiming land or handing over industries which are part of their barony Balance: Amended spook demons to affect NPCs in the same way they affect players Feature: Added a syntax to the 'order' command to allow you to instruct loyal NPCs to give you any money they are carrying Bug Fix: Fixed a bug where an NPC without a spellstave in their right hand could activate a spellstave in the player's left hand if the player ordered them to activate a spellstave Feature: Worked on bandage items related to a planned First Aid common skill 09/12/2022 Feature: Worked on a continuation of a story questline Bug Fix: Fixed a timed command related to demonic research which didn't stop after it was completed Bug Fix: Fixed a bug where caravans would determine whether they could provide good or big meals based on whether a chef stall was overstocked with vegan meals or not, rather than checking the correct stock levels, meaning the caravan could get locked against a single stall if it had space for good or big meals but no space for vegan meals Bug Fix: Amended supply caravans so that if they try to supply the same trader twice in a row they will end their supply mission, preventing infinite loops when the caravan thinks it can supply a trader but cannot Bug Fix: Fixed a bug where supply caravans could consider a market stall a valid target for supplying even if the stall can't afford to buy any supplies Bug Fix: Changed the route ship's captains take when sailing from either Ruk'tan or Vagla to Nectan Point as the old route went through some rocks 08/12/2022 Feature: Updated caravans to work with a new class of market stalls Bug Fix: Amended dispellation so that forcefields and walls of fire in adjacent rooms which block exits into the room with the dispellation effect are destroyed in addition to the ones in the same room as the effect, and added messages to the room on the other side of the forcefield or wall of fire notifying players it had been destroyed Feature: Worked on gauntlets custom forging descriptions 07/12/2022 Bug Fix: Fixed the issue where libraries didn't recognise Vagla to Aurora's Island as a valid route for sea charts Feature: Added prefix and suffixes to the 'title' command for holders of a barony Feature: Worked on some functions for the planned barony system Bug Fix: Fixed a typo in an OOC imp question Feature: Started work on a new bandage item class related to a planned First Aid common skill 06/12/2022 Feature: Amended the way commodities and similar items work; Now batchable items will resist one reset, and only be destroyed the second time it is affected by a reset. Batchable items will also survive reboots and crashes once this system goes live. Balance: Amended 'give' for NPCs so that you can give money to non-animal minded NPCs that are loyal to you Feature: Worked on a continuation of a story questline 05/12/2022 Feature: Worked on a command for a planned Butchery common skill Feature: Worked on some functions for a new class of stall Balance: Added a check to the 'academy status' guidance for the novice quest to fill a flask at the tradesman to give a different message if the local tradesman is not selling water Feature: Finished breastplate custom forging descriptions and started gauntlets custom forging descriptions Bug Fix: Fixed a typo in a courier agent message 04/12/2022 Bug Fix: Fixed a typo in a message relating to voodoo Feature: Added an additional objective for the objectives system Feature: Worked on a function for the planned barony system Bug Fix: Fixed a message related to a mental effect which was showing to the wrong people Bug Fix: Fixed a missing exit in the Place of Shadows Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 03/12/2022 Balance: Added a chance that NPCs you cutpurse will attack you, with the same percentage chance as players have of catching you Balance: Amended imps to steal from NPCs with coins (except ones with the same master as the imp) as they would steal from players Feature: Added some questions for the OOC imp questions 02/12/2022 Bug Fix: Fixed a bug with criminal thugs that could cause new players to be relocated into a non-existent room Feature: Worked on a continuation of a story questline Feature: Set material types for several items for a future overhaul of the material system 01/12/2022 Feature: Added three Shadow Place research topics Feature: Added some descriptions for custom forging armour items 30/11/2022 Feature: Worked on a command for a new class of stall Feature: Worked on a function for the planned barony system Feature: Changed references to 'stamina' related to prize card effects and goal rewards to instead state 'health' Bug Fix: Fixed a room in Gralnakia with commands attached to the incorrect development topic numbers 28/11/2022 Feature: Added a pocket change feature where attackable NPCs which are classed as living creatures and sapient will be cloned with a small amount of coins, and if these coins are stolen/lost they will be replaced every so often Feature: Worked on a continuation of a story questline 27/11/2022 Feature: Completed work on updating custom forging for armours, with helm descriptions completed Feature: Worked on a command for a planned Butchery common skill Feature: Worked on some commands and functions for the planned barony system Codefix: Amended several items to use the new combined function for component requirements when making them at an industry 26/11/2022 Feature: Worked on some functions as part of a plan to introduce a new class of stall Bug Fix: Fixed an issue where stalls would give you an 'Alas but you cannot' when you tried to buy a service that did not exist, in addition to the normal error message Feature: Worked on a command for a planned Butchery common skill Balance: Amended imps to pass stolen money to their master even when the master is disguised Feature: Worked on a continuation of a story questline Bug Fix: Amended terrainview and similar effects to work if you can see, rather than just checking your blindness status and the light levels of your location 25/11/2022 Feature: Worked on updating commands to allow them to work for armour forging as well Feature: Amended the market stall items as part of a plan to introduce a new class of stall Bug Fix: Fixed two shadow research topics which were linked to the wrong rooms Bug Fix: Fixed a missing message when carrying out a ritual on a demon at the demonic research site 24/11/2022 Feature: Worked on a command for the planned barony system Feature: Worked on a command for a planned Butchery common skill Feature: Worked on updating commands to allow them to work for armour forging as well Feature: Worked on some functions for the Christmas 2022 event 23/11/2022 Feature: Worked on a continuation of a story questline Feature: Worked on a command for the planned barony system Balance: Amended the bodyroll ability in Acrobatics to also affect NPCs 22/11/2022 Feature: Worked on updating two of the custom forging commands to allow them to work for armour forging as well Feature: Worked on a command for a planned Butchery common skill 21/11/2022 Feature: Worked on some prizes for the planned Christmas event 20/11/2022 Feature: Worked on a prize for the planned Christmas event Feature: Worked on updating one of the custom forging commands to allow it to work for armour forging as well 19/11/2022 Feature: Worked on a command for a planned Butchery common skill Feature: Added some questions for the OOC imp questions Bug Fix: Fixed a demonic research trigger that was not firing correctly Bug Fix: Fixed an issue making an item in the demonic research area that consumed the wrong type of ingots 18/11/2022 Feature: Worked on a command for the planned barony system Bug Fix: Fixed several demonic research topics whose unresearched briefing was incorrectly stored against their researched briefing Bug Fix: Amended a function related to mastery to consider Magica a magical skill group Feature: Added a prize for the planned Christmas event 17/11/2022 Feature: Added a prize for the planned Christmas event Balance: Amended a couple of NPCs who summon other NPCs to have their summonings blocked by energyfunnel 16/11/2022 Feature: Amended the demonic workshop to show the concoct command in its description if it has been unlocked Feature: Added 'con' as an automatic alias for the consider command Feature: Added a 'curator history full' syntax to the demonic research site and defaulted 'curator history' to only show the most recent ten entries Feature: Added two unlockable routes for NPC ship's captains Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see Bug Fix: Fixed a couple of messages related to powder tube items which would play to the wrong users 15/11/2022 Feature: Worked on an item related to custom armor forging Bug Fix: Fixed an issue causing three types of regional fish to be replaced by yellow perch when they should have been catchable Bug Fix: Fixed a number of one way exits in a newer area 14/11/2022 Feature: Added a prize for the planned Christmas event Feature: Added suitable effects for baronies when a baron is either ejected from a city or leaves on purpose Feature: Amended some NPC magic healing to be preventable with energyfunnel Feature: Updated a few messages to reference 'Empress' instead of 'Emperor' when there is a female ruler 13/11/2022 Feature: Worked on an ability for a planned Butchery common skill Feature: Added an unlockable route for NPC ship's captains Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl Codefix: Amended several items to use the new combined function for component requirements when making them at an industry 12/11/2022 Feature: Coded the NPCs for two new player children Feature: Worked on a few items related to custom armor forging Feature: Worked on some prizes for the planned Christmas event 11/11/2022 Feature: Worked on a command for the planned barony system Feature: Set material types for several items for a future overhaul of the material system Feature: Updated a few messages to reference 'Empress' instead of 'Emperor' when there is a female ruler 10/11/2022 Feature: Amended some NPC magic healing to be preventable with energyfunnel Feature: Worked on some prizes for the planned Christmas event Feature: Added two unlockable routes for NPC ship's captains 09/11/2022 Feature: Worked on an ability for a planned Butchery common skill Feature: Added infrastructure for two new player children to be added in the future 08/11/2022 Feature: Worked on a few functions related to custom armor forging Feature: Worked on some prizes for the planned Christmas event 07/11/2022 Feature: Worked on a command for the planned barony system Feature: Updated a few messages to reference 'Empress' instead of 'Emperor' when there is a female ruler Balance: Amended some NPC magic attacks and healing to be preventable with energyfunnel Feature: Added an unlockable route for NPC ship's captains Bug Fix: Fixed an issue where sea charts for the route between Thul'Mar and Dragonmane Island would not be recognised Bug Fix: Fixed an incorrect waypoint when sailing from Dragonmane to Vagla using an NPC ship's captain 06/11/2022 Feature: Worked on a few functions related to custom armor forging Bug Fix: Fixed an issue causing one objective to be wrongly weighted when selecting new objectives, and causing three to never be selected Feature: Added an additional objective for the objectives system 05/11/2022 Feature: Added four Shadow Place research topics Bug Fix: Fixed a message relating to Shadow research which gave the wrong command instruction Bug Fix: Fixed a bug preventing use of a shadow place related item Bug Fix: Fixed an incorrect message given by an item related to the Place of Shadows Bug Fix: Fixed an issue preventing herb patches from growing Feature: Added an additional question for the OOC imp questions 04/11/2022 Feature: Partially added a shadow place research topic Feature: Worked on some commands for the planned barony system Feature: Updated a few messages to reference 'Empress' instead of 'Emperor' when there is a female ruler 03/11/2022 Feature: Added two unlockable routes for NPC ship's captains Feature: Worked on a planned new area Bug Fix: Fixed an issue where snake and bone hilts would not be referenced in custom forged weapon descriptions (replaced by a blank space or junk message) and could not be used in the short name of the weapon Bug Fix: Fixed an NPC in the Place of Shadows which was giving the wrong message to people who greeted her 02/11/2022 Feature: Worked on writing descriptions for custom forging armour items Bug Fix: Added a missing NPC to a location in the Place of Shadows 01/11/2022 Feature: Updated a few messages to reference 'Empress' instead of 'Emperor' when there is a female ruler Balance: Amended some NPC magic attacks to be preventable with energyfunnel Feature: Worked on a function for the planned barony system Balance: Reduced the impact on relations for killing certain types of revered undead 31/10/2022 Feature: Worked on a prize for the planned Christmas event Feature: Added an ability for a planned Butchery common skill Balance: Added an instructional message to scrumping and similar abilities to advise the player that the action they've started will continue until complete or interrupted Feature: Partially added a shadow place research topic Feature: Added an unlockable route for NPC ship's captains Feature: Worked on a planned new area 30/10/2022 Bug Fix: Fixed a typo in a syntax message related to the vote command Feature: Worked on a prize for the planned Christmas event Feature: Added the basic skill skeleton for a planned Butchery common skill Balance: Amended some NPC magic attacks to be preventable with energyfunnel Bug Fix: Amended an NPC mentalism attack with non-mental damage so that it is still blocked by mindcloak Feature: Updated a few messages to reference 'Empress' instead of 'Emperor' when there is a female ruler Feature: Worked on writing descriptions for custom forging armour items Codefix: Amended several items to use the new combined function for component requirements when making them at an industry 29/10/2022 Feature: Worked on a planned new area Feature: Added a prize for the planned Christmas event Codefix: Added a command to identify NPCs without a meat type set and copy the correct meat type from their master template Feature: Worked on a function for the planned barony system Feature: Partially added a shadow place research topic 28/10/2022 Feature: Worked on a planned new area Feature: Added an unlockable route for NPC ship's captains Feature: Updated a few messages to reference 'Empress' instead of 'Emperor' when there is a female ruler Bug Fix: Fixed some typos related to petitioner processing by Ministers of Justice Balance: Amended some NPC magic attacks to be preventable with energyfunnel Bug Fix: Fixed an issue where some custom forged weapons would use the wrong article variables, potentially using the wrong option of either a or an, and adding an extra space which was not needed Feature: Started work on writing descriptions for custom forging armour items 27/10/2022 Feature: Worked on a function for the planned barony system Feature: Worked on a planned new area Feature: Worked on a command for the planned Christmas event Feature: Updated corpses, carcasses and meat commodities to inherit the meat type of their source (or the most common meat type of mixed sources), or if they come from a source that has no inherent meat type like an industry a random meat type skewed towards more common meats 26/10/2022 Feature: Added an unlockable route for NPC ship's captains Feature: Partially added a shadow place research topic Feature: Updated a few messages to reference 'Empress' instead of 'Emperor' when there is a female ruler 25/10/2022 Feature: Worked on a function for the planned barony system Feature: Worked on a planned new area Balance: Amended some NPC magic attacks to be preventable with energyfunnel Bug Fix: Fixed a cosmetic issue with an administrative command related to the Centaur Trench area 24/10/2022 Feature: Added an unlockable route for NPC ship's captains Feature: Partially added a shadow place research topic Feature: Worked on a command for the Christmas 2022 event Feature: Added meat types for some NPCs for a planned feature Bug Fix: Fixed three NPCs without class type, body type or mental types assigned Feature: Enabled some new unlockable hilts for custom weapon forging Feature: Updated a few messages to reference 'Empress' instead of 'Emperor' when there is a female ruler Feature: Updated the vote command to allow rebellion voting for 'empress' which has the same effect as voting for 'emperor' 23/10/2022 Feature: Worked on a command for the planned barony system Feature: Worked on a planned new area Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 22/10/2022 Balance: Amended some NPC magic attacks to be preventable with energyfunnel Feature: Added two unlockable routes for NPC ship's captains Bug Fix: Corrected some typos in messages related to the Place of Shadows Bug Fix: Amended the entry in a room's inventory list for a player who is both sleeping and mounted so that the description of them reflects both these things instead of omitting the mount Feature: Added some questions for the OOC imp questions 21/10/2022 Feature: Partially added a shadow place research topic Bug Fix: Fixed an issue where you couldn't use the 'halt' order on escorting troops unless they were also doing other tasks like capturing land Feature: Worked on some functions for the Christmas 2022 event Feature: Added meat types for some NPCs for a planned feature Feature: Set material types for several items for a future overhaul of the material system 20/10/2022 Bug Fix: Fixed the 'remind' syntax for rare good traders which was not working Feature: Enabled some new unlockable hilts for custom weapon forging Feature: Worked on a continuation of a story questline Bug Fix: Fixed a bug with the throw command where it will still try to throw the item even if the specified target is not present Feature: Worked on a command for the planned barony system Feature: Updated a few messages to reference 'Empress' instead of 'Emperor' when there is a female ruler Bug Fix: Prevented use of a governmental command if you were not a citizen of any city, which could result in junk output or a micro crash 19/10/2022 Bug Fix: Corrected four rooms in the Place of Shadow which had features which were being interferred with by the subtle shadow shift function Bug Fix: Fixed a couple of broken links in the Place of Shadows Bug Fix: Added entries to the 'achievements' command output for the three newest goals Feature: Added an additional city research topic 18/10/2022 Bug Fix: Fixed a number of issues with the plant command where objects marked for destruction could interfere with the command Bug Fix: Fixed a bug where if an area was planted with herbs but they have died off, you would not be able to plant a different type of herb there Balance: Amended some NPC magic attacks to be preventable with energyfunnel Feature: Partially added a shadow place research topic Feature: Added an unlockable route for NPC ship's captains 17/10/2022 Feature: Added a 'gift' command which functions in the same way as 'give' with only minor changes and a different message Bug Fix: Prevented use of the 'give' command targeting clutched items, which was handled inconsistently anyway and could cause orphaned records attached to a player Feature: Added meat types for some NPCs for a planned feature Feature: Worked on descriptions for an additional weapon hilt style for custom forging to be added in the future 16/10/2022 Feature: Added five Shadow Place research topics Feature: Added a variable to track the gender of a cities ruler, updating whenever the ruler is changed or an existing ruler logged in, and started work to update messages to reference 'Empress' instead of 'Emperor' when there is a female ruler Feature: Amended the 'appoint' command so that you can use the position name 'empress' as an alternative to emperor - Both option will appoint the target player to the same post (ruler of the city), empress is not a new post Bug Fix: Fixed an issue where choosing city effects for the three newer goals would not work and could potentially cause data problems Codefix: Amended several items to use the new combined function for component requirements when making them at an industry 15/10/2022 Feature: Added three Shadow Place research topics Feature: Added four additional city research topics Bug Fix: Removed an extra space from the legion information for each legion listed under troop review Feature: Worked on a command for the planned barony system Feature: Worked on some rooms for a planned new area 14/10/2022 Balance: Added an instruction message when you try to list the abilities for a skill you haven't learned yet telling you the exact command to type to learn it Feature: Worked on a continuation of a story questline Bug Fix: Amended enchaining ethereal NPCs to work the same way as enchaining ethereal players works Bug Fix: Added a room message when a player or NPC is damaged by a forcewall or firewall rather than just applying the damage without any indication to onlookers what caused the damage Balance: Made forcewalls and firewalls damage NPCs that try to pass them rather than just stopping their movement Feature: Partially added a Shadow Place research topic Feature: Added an unlockable route for NPC ship's captains 13/10/2022 Feature: Worked on some functions for the Christmas 2022 event Feature: Added meat types for some NPCs for a planned feature Feature: Worked on a continuation of a story questline Feature: Worked on descriptions for an additional weapon hilt style for custom forging to be added in the future 12/10/2022 Bug Fix: Amended cutpurse to allow guild contract cutpursing even if the target of the guild contract is not normally a valid cutpurse target Feature: Worked on a command for the planned barony system Bug Fix: Fixed an issue where you would get a duplicate line when you arrive at your destination after using directions or a similar function Feature: Worked on some rooms for a planned new area 11/10/2022 Feature: Added meat types for some NPCs for a planned feature Balance: Added an NPC effect equivalent to nervenumb's effect on players and enabled use of two abilities relating to nervenumb against NPCs Feature: Added an unlockable route for NPC ship's captains Codefix: Reversed a change that made inactive objects remain for longer before being destroyed Bug Fix: Prevented using inactivated corpses for raising undeads, which could allow multiple undead to be raised from a single corpse 10/10/2022 Feature: Added a Shadow Place research topic 09/10/2022 Feature: Added three additional city research topics Bug Fix: Fixed the pack of cards items which had been broken by a recent change, and added an instructional message if you try to shuffle the deck while holding cards with none on the ground Bug Fix: Fixed a typo in a demonic research workshop message Feature: Enabled a city of peace barrier Feature: Added an additional objective for the objectives system 08/10/2022 Feature: Completed the addition of an additional unlockable style for custom forged weapons Bug Fix: Fixed an issue where custom forging blades or weapon heads was not counting towards special forging unlocks Feature: Added some questions for the OOC imp questions 07/10/2022 Feature: Worked on a command for the planned barony system Feature: Worked on some rooms for a planned new area Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see 06/10/2022 Bug Fix: Fixed an NPC in the Nectan Point region with another NPCs description in its own Feature: Worked on a continuation of a story questline 05/10/2022 Feature: Coded six demonic research topics Feature: Added an unlockable route for NPC ship's captains Feature: Partially added a Shadow Place research topic Feature: Wrote descriptions for an additional weapon style for custom forging to be added in the future 04/10/2022 Feature: Worked on a function and command for the planned barony system 03/10/2022 Feature: Worked on some rooms for a planned new area 02/10/2022 Feature: Coded two demonic research topics Bug Fix: Fixed issues with the magical attacks of two NPCs in Haven Codefix: Amended several items to use the new combined function for component requirements when making them at an industry Bug Fix: Prevented the alas message from being triggered if you are trying to research demonic notes and fail due to a balance issue Bug Fix: Fixed a bug causing micro crashes and preventing mastery improvements on Crystals abilities 01/10/2022 Feature: Coded two demonic research topics Feature: Worked on some functions for the Christmas 2022 event Feature: Added an unlockable route for NPC ship's captains Bug Fix: Fixed an issue with the spacing in custom forged weapons that have been blackened 30/09/2022 Feature: Added meat types for some NPCs for a planned feature Feature: Set material types for several items for a future overhaul of the material system Feature: Partially added a Shadow Place research topic 29/09/2022 Feature: Worked on some functions for the Christmas 2022 event Feature: Added a command to allow players to rename old style 'thick candle' items to use the new format which includes the candle colour Feature: Wrote descriptions for an additional weapon style for custom forging to be added in the future 28/09/2022 Feature: Worked on a command for the planned barony system Balance: Amended a number of NPCs with mentalism themed special attacks to test against mindcloak/mindspike when attacking Bug Fix: Corrected an NPC attack that was using the wrong damage type 27/09/2022 Feature: Added an unlockable route for NPC ship's captains Feature: Worked on a command for the planned barony system Feature: Worked on some rooms for a planned new area Feature: Added meat types for some NPCs for a planned feature Feature: Worked on some functions for the Christmas 2022 event 26/09/2022 Feature: Changed new 'thick candle' items to use dynamic names 'thick candle' instead Feature: Partially added a Shadow Place research topic Balance: Amended a number of NPCs with mentalism themed special attacks to test against mindcloak/mindspike when attacking Bug Fix: Amended a message for blacken to make it clearer how it is used on custom weaponry 25/09/2022 Feature: Added two additional city research topics Bug Fix: Amended command processing to ignore capitalisation in the first word of any command string, allowing 'Say hello' and 'SAY hello' to work in the same way as 'say hello' Bug Fix: Fixed an issue with an effect for an item related to demonic research Bug Fix: Fixed an issue with how some industry makeable items which give double results were being made which used twice as many commodites and gave incorrect messages Bug Fix: Prevented tracker demons from reporting to inactive or logon player objects Bug Fix: Fixed an issue causing conflict between the Crystals and Forging shape commands 24/09/2022 Feature: Added an additional city research topic Feature: Coded two demonic research topics Feature: Added some questions for the OOC imp questions Bug Fix: Fixed an error in the troop resupply command when supplying animal rights Bug Fix: Corrected an error with a command relating to a demonic research item 23/09/2022 Codefix: Amended various code references and messages relating to 'thick candle' items to allow them to work and be consistent if the thick candle item was renamed to something else Feature: Coded a demonic research topic Feature: Updated the blacken ability to work on custom forged weapons Codefix: Added a black steel material type to distinguish items which have been blackened, modified all code which checks for steel items to also accept black steel items and changed existing black steel weapons to use the new material type Balance: Prevented use of the blacken ability on protected weapons unless the player using the ability is the one who protected the weapon Feature: Enabled the custom forging commands and items so that they can be used by players 22/09/2022 Feature: Coded two demonic research topics Feature: Added three Shadow Place research topics Feature: Added birthday presents for 163rd birthdays 21/09/2022 Feature: Added meat types for some NPCs for a planned feature Balance: Amended a number of NPCs with mentalism themed special attacks to test against mindcloak/mindspike when attacking Feature: Enabled two city of peace barriers Feature: Added a festival and market for an existing holiday Feature: Coded four demonic research topics Feature: Enabled mastery for a number of abilities in the Crystals skill group 20/09/2022 Feature: Coded three demonic research topics 19/09/2022 Bug Fix: Carried out various bug fixes and clean up work on code for the planned forging overhaul Feature: Worked on a command for the Christmas 2022 event Bug Fix: Fixed making Thul'Mari ale at breweries, which was forcing a capital M and not accepting a lower case one 18/09/2022 Feature: Worked on a command for an overhaul/alternative system for forging Codefix: Amended the way dealer NPCs evaluate for duplicate items so that customised weapons will be considered a duplicate if they are the same weapon type and metal as a weapon the NPC already has in stock rather than every item with a different name being considered unique Feature: Worked on a continuation of a story questline Codefix: Amended several items to use the new combined function for component requirements when making them at an industry Feature: Fixed a typo in the description of a food item 17/09/2022 Feature: Worked on an item for an overhaul/alternative system for forging Balance: Amended a number of NPCs with mentalism themed special attacks to test against mindcloak/mindspike when attacking Feature: Added an unlockable route for NPC ship's captains Feature: Added meat types for some NPCs for a planned feature 16/09/2022 Feature: Worked on an item for an overhaul/alternative system for forging Feature: Worked on a command for the Christmas 2022 event 15/09/2022 Feature: Worked on a command and item for an overhaul/alternative system for forging Feature: Worked on a command for the planned barony system 14/09/2022 Balance: Amended a number of NPCs with mentalism themed special attacks to test against mindcloak/mindspike when attacking Feature: Added an unlockable route for NPC ship's captains 13/09/2022 Feature: Worked on a command for an overhaul/alternative system for forging Feature: Added meat types for some NPCs for a planned feature 12/09/2022 Feature: Added a skeleton structure to the events system for a new event for Christmas 2022 Feature: Worked on a command for an overhaul/alternative system for forging 11/09/2022 Feature: Worked on a command for the planned barony system Feature: Worked on a feature for a planned new area Feature: Added an additional objective for the objectives system Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl Bug Fix: Corrected two typos in the novice introduction area, including one that incorrectly told the player to 'refresh description' instead of 'reselect description' 10/09/2022 Bug Fix: Fixed an issue with chopping tree groves Bug Fix: Fixed an issue where a junk value was used for Sailing Captain goal progress when loading cargo rather than the actual commission value of the cargo Bug Fix: Fixed a one way exit in a wilderness area Bug Fix: Fixed some research which was no longer applying to new herb pouches, also corrected an earlier issue that tied this research to the wrong research topics Feature: Added an additional question for the OOC imp questions 09/09/2022 Feature: Set material types for several items for a future overhaul of the material system 08/09/2022 Feature: Added meat types for some NPCs for a planned feature Feature: Worked on a command for an overhaul/alternative system for forging Bug Fix: Fixed a number of sea chart routes which were skipping waypoints, often resulting in them heading towards coastlines which they were meant to navigate around Feature: Worked on a continuation of a story questline Feature: Added an unlockable route for NPC ship's captains Balance: Amended a number of NPCs with mentalism themed special attacks to test against mindcloak/mindspike when attacking Bug Fix: Fixed two NPCs whose special attacks were not showing a message to third party players Bug Fix: Amended firebreath to require the torch to be used is lit, and improved its item finding to allow it to play an alternative message if you only have unlit torches 07/09/2022 Feature: Made a couple of logon messages where you have been removed from a position more obvious Feature: Worked on a feature for a planned new area Feature: Worked on a continuation of a story questline 06/09/2022 Feature: Worked on a command for an overhaul/alternative system for forging Feature: Added an unlockable route for NPC ship's captains Codefix: Modified a function that checks for mindcloak or mindspike so that it could be used against NPC attacks in the future Bug Fix: Fixed an incorrect syntax message for an administrative command Balance: Increased the threshold for wild animals giving birth to reduce the chance of large herds of individual creatures building up 05/09/2022 Feature: Worked on some items for an overhaul/alternative system for forging Feature: Changed the craft command to create the item in your inventory rather than on the floor, except for furnituremaking items Feature: Added meat types for some NPCs for a planned feature Feature: Worked on a command for the planned barony system Feature: Updated the claimant command to show if a room is part of a barony or the core of a barony, if it is neither the output is unchanged Feature: Worked on a feature for a planned new area Bug Fix: Forced a reload of the fishing records data that the OOC imp uses whenever he asks a fishing records question, to avoid cases where the record has changed since the last reboot which would previously cause the imp to use the old data 04/09/2022 Feature: Worked on a command for an overhaul/alternative system for forging Codefix: Updated the demonic research functions to allow for future topic variations Codefix: Amended several items to use the new combined function for component requirements when making them at an industry 03/09/2022 Feature: Worked on a continuation of a story questline Balance: Updated paralysis to allow NPCs to be targetted and the same effects applied as when targetting players Feature: Added an unlockable route for NPC ship's captains 02/09/2022 Bug Fix: Fixed the point command so that it only plays an error message about missing targets if you are not pointing in a direction Feature: Added two more difficult fish to the possible fish in the 'catch a specific fish with a fishing rod' challenge which come up less frequently than the existing options Feature: Added a warning message when an industry is running low on funds after you use the industry to make an item Feature: Coded a demonic research topic 01/09/2022 Bug Fix: Added a proper syntax error if you type 'craft' without specifying an item to craft Feature: Worked on a command for an overhaul/alternative system for forging Bug Fix: Fixed a demonic research topic which was triggering the wrong follow up topic Bug Fix: Fixed an issue preventing the syntax for interacting with mine industries not being displayed properly when you type 'mine' on its own Bug Fix: Fixed a room message that was playing to the wrong room 31/08/2022 Feature: Worked on a command for the planned barony system Bug Fix: Made some minor changes to wording and formatting of some of the guide messages Feature: Worked on some rooms for a planned new area Bug Fix: Removed the full stop from the end of the construction site items suffix Bug Fix: Fixed NPC citizen chats about heavy snow which could play when the temperature wasn't cold enough for slow Bug Fix: Fixed an issue with the demonic binding rod which meant it would fail to work the first attempt after binding it to a demon Bug Fix: Fixed a missing message for demonic binding rods Codefix: Added a new variable to the demonic research structure to allow for future changes 30/08/2022 Feature: Worked on an item for an overhaul/alternative system for forging Feature: Worked on a continuation of a story questline 29/08/2022 Feature: Added an unlockable route for NPC ship's captains Bug Fix: Fixed a gate in the City of Peace which would not open correctly and was asking for the wrong type of key Bug Fix: Added debugging information for if an invalid fish type is caught when line fishing Bug Fix: Fixed a bug preventing a particular type of sea fish being catchable Bug Fix: Fixed an issue where grey rockfish and spotted dogfish were swapped for each other while dock fishing, causing you to catch the wrong one Bug Fix: Amended fishing rods to prevent casting or baiting when the line is already out Bug Fix: Amended meditation to break when you hit max mana rather than exceed it Bug Fix: Amended the messages when woodcutting to reflect the weapon you are using rather than assuming it's a woodcutter's axe 28/08/2022 Balance: Added a damage effect to permanently ethereal NPCs hit by a dispellation effect Feature: Worked on an item for an overhaul/alternative system for forging Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see Bug Fix: Fixed a message with 'dealer browse' which swapped the names of the player and dealer incorrectly Bug Fix: Fixed some typos in the messages that the burn command displays to other players 27/08/2022 Feature: Added some additional questions for the OOC imp questions 26/08/2022 Feature: Worked on an item and an NPC for a planned new area Feature: Worked on an item for an overhaul/alternative system for forging Bug Fix: Fixed a couple of bugged messages relating to a demonic research topic Bug Fix: Fixed an issue which was causing the check to see if you were allowed to forget a guild skill or not to give the wrong results 25/08/2022 Feature: Added a command which auto generates a short range ascii map of your immediate location Bug Fix: Fixed an incorrectly displaying preview for guild suffixes if you don't have a prefix 24/08/2022 Bug Fix: Fixed a court advisor quest which wasn't recognising images in a magical device correctly due to capitalisation changes Balance: Allowed the use of the ooc, help, bug and idea commands when inside the goblin tunnels Bug Fix: Amended the sailing route from Aurora's Island to Karinthia to stay further south until ready to line up with the approach co-ordinates to reduce the chance of the captain sailing towards the coast on its way to one of the waypoints Feature: Changed the way the results of an emote are displayed to the player using the command Feature: Worked on a continuation of a story questline Feature: Added an unlockable route for NPC ship's captains Feature: Added new prefix options to the title command for the spouse of an Emperor/Empress Bug Fix: Fixed an issue where the King/Queen prefixes were not correctly listed as an option for Emperors in the title command Feature: Worked on an item for an overhaul/alternative system for forging 23/08/2022 Feature: Coded a demonic research topic Feature: Completed adding a new festival market for a previously declared festival which didn't have one yet Feature: Worked on some rooms and an NPC for a planned new area 22/08/2022 Feature: Coded the crowd for a future festival market Feature: Worked on an item for an overhaul/alternative system for forging Balance: Added an NPC equivalent to sensenumb, which causes NPCs to sometimes fail to attack players and other NPCs they'd usually attack during movement checks, and can cause the order command to fail if the target NPC is sensenumbed; Also amended the sensenumb spell to cause this new effect on NPCs, fixing a bug where NPCs could be targetted but it would affect the wrong variable previously Balance: Added a specific message saying you can’t teach abilities when they would cost more than 100 lessons rather than leaving it to be contextually understood that the ability was too complex 21/08/2022 Codefix: Amended several items to use the new combined function for component requirements when making them at an industry Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 20/08/2022 Feature: Added some goal related options to the title command Feature: Worked on a continuation of a story questline Feature: Added an unlockable route for NPC ship's captains 19/08/2022 Feature: Worked on some rooms for a planned new area Feature: Worked on an item for an overhaul/alternative system for forging Feature: Set material types for several items for a future overhaul of the material system Balance: Amended the vortex from the vacuum ability to affect NPCs 18/08/2022 Feature: Added meat types for some NPCs for a planned feature Feature: Added some goal related prefix options to the title command 17/08/2022 Feature: Worked on a continuation of a story questline Bug Fix: Fixed the trench overview in the newest area of the Centaur excavation which was not showing some of the trenches Feature: Added an unlockable route for NPC ship's captains 16/08/2022 Feature: Worked on a command for the planned barony system Feature: Worked on an item for an overhaul/alternative system for forging Bug Fix: Amended the ship's captain route between Karinthia and Nectan Point to go a little further north of the Eastern Islands to make panic less likely 15/08/2022 Feature: Worked on some rooms for a planned new area Feature: Worked on an item for an overhaul/alternative system for forging Balance: Made NPCs attack players who are carrying out a mortician attack on them at the point where the attack becomes visible Balance: Enabled using moritican on NPC targets Balance: Amended mortician to only take mana and balance after checking for a valid target instead of before 14/08/2022 Feature: Added meat types for some NPCs for a planned feature Bug Fix: Amended the sandbeast to give fish instead of carvasses, just like crab NPCs Bug Fix: Fixed a bug with demonic fire rune rings Feature: Added an additional objective for the objectives system 13/08/2022 Feature: Worked on an item for an overhaul/alternative system for forging Balance: Amended handing over troop legions to prevent handing them to dormant players Bug Fix: Fixed a bug where NPCs targetted with the madness songs ability would also have the player effects applied, which would cause a micro crash Bug Fix: Fixed an issue where the administrative command to alter variables on objects cannot be used on items in inventories or in containers Bug Fix: Fixed the fill command which could allow you to pick up and move some items that would not normally be gettable Feature: Added some additional questions for the OOC imp questions 12/08/2022 Balance: Added an effect on NPCs when hitting them with an enshadowed fellblade equivalent to the effect applied to players Feature: Worked on a command and item for an overhaul/alternative system for forging 11/08/2022 Feature: Added a 'shear ' command to replace the sheep/goat specific commands Bug Fix: Fixed the fact that hand shears could only be used on wild sheep, not sheep obtained from animal pens 10/08/2022 Feature: Added some college related prefix options to the title command Feature: Worked on a command for the planned barony system Feature: Worked on some rooms for a planned new area Feature: Worked on a command for an overhaul/alternative system for forging Bug Fix: Fixed a typo in a message related to the earthviolate ability Balance: Added command instructions to the description of net items Bug Fix: Fixed a bug preventing troop wear and tear accumulating 09/08/2022 Feature: Added an unlockable route for NPC ship's captains Feature: Worked on a continuation of a story questline Feature: Added meat types for some NPCs for a planned feature 08/08/2022 Feature: Added two Shadow Place research topics Feature: Added a new market good to an existing festival market Feature: Worked on a command and some items for an overhaul/alternative system for forging Feature: Added two religious order related suffix options to the title command 07/08/2022 Feature: Added seventeen additional city research topics Feature: Worked on a command for the planned barony system Feature: Worked on some rooms for a planned new area Feature: Amended several items to use the new combined function for component requirements when making them at an industry 06/08/2022 Feature: Worked on a command for an overhaul/alternative system for forging Feature: Coded a demonic research topic 05/08/2022 Feature: Added four additional city research topics Feature: Added a new area and boss for the Plane of Death Feature: Added birthday presents for 161st and 162nd birthdays Feature: Added meat types for some NPCs for a planned feature Feature: Worked on a command for an overhaul/alternative system for forging Bug Fix: Fixed kneecap so that the damage is attributed to the player using the ability Bug Fix: Fixed a bug preventing creation of sea charts for the route between Vagla and the Shipwreck Island Bug Fix: Fixed a broken effect of the Astarot Madness storyline that was causing occasional mini crashes in the event cycle 04/08/2022 Feature: Enabled two city of peace barriers Bug Fix: Fixed NPC ship captains not recognising sea charts for trips from Shipwreck Island to Ruk'tan or from New Beginnings Island to Karinthia 03/08/2022 Feature: Added ten Shadow Place research topics Balance: Added an equivalent effect for NPCs as players when the fellblades burden ability is used against them Feature: Worked on a command for an overhaul/alternative system for forging Feature: Added an order rank prefix option to the title command 02/08/2022 Feature: Coded two demonic research topics 01/08/2022 Feature: Coded four demonic research topics Codefix: Added meat types for some NPCs for a planned feature Feature: Worked on a function for an overhaul/alternative system for forging Bug Fix: Fixed a typo in a greet message of an NPC in the Place of Shadows 31/07/2022 Feature: Added a new location for the Centaur dig site Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 30/07/2022 Bug Fix: Fixed a typo in the description of the toeless shoes item Feature: Added an unlockable route for NPC ship's captains Bug Fix: Fixed an incorrect waypoint in the Karinthia to Dragonmane sailing route Feature: Added some additional questions for the OOC imp questions 29/07/2022 Feature: Worked on a continuation of a story questline Bug Fix: Fixed a message related to grey Astarian rings which referred to it as a white Astarian ring Feature: Worked on a command for the planned barony system Feature: Worked on some rooms for a planned new area Feature: Worked on a command for an overhaul/alternative system for forging Codefix: Added meat types for some NPCs for a planned feature Feature: Set material types for several items for a future overhaul of the material system 28/07/2022 Feature: Expanded the new command for setting your own prefix or suffix to include some prefix options based on guild membership and rank Feature: Added two unlockable routes for NPC ship's captains Feature: Worked on a continuation of a story questline 27/07/2022 Feature: Worked on a command for the planned barony system Feature: Worked on some rooms for a planned new area Feature: Amended the syntax assistance for the light ability to only trigger if you typed 'light' on its own, rather than 'light lantern' etc Codefix: Added meat types for some NPCs for a planned feature Balance: Amended one of the spells in the Book of Spells item to allow it to affect NPCs 26/07/2022 Balance: Amended hamstring to work against appropriate NPCs, and allowed targetting of NPCs with this ability Balance: Added a chance for the Ishagall effect on player limbs to trigger when hitting NPCs with weapons runed with Ishagall Bug Fix: Fixed a typo in a liquid effect message Balance: Updated fellblades with the numb enchantment to cause limb numbing effects on NPCs as well as players Feature: Expanded the new command for setting your own prefix or suffix to include some prefix options based on city position Balance: Updated nervechop to allow it to cause limb numbing effects on NPCs as well as players Feature: Added an unlockable route for NPC ship's captains 25/07/2022 Feature: Worked on a continuation of a story questline Feature: Worked on a command for the planned barony system Feature: Worked on some rooms for a planned new area Bug Fix: Made various bug fixes to mining areas and rocks with a pickaxe Balance: Amended smelting to allow makeshift furnaces or very hot campfires as heat sources instead of city forges, also added continual checks so that if the heat source vanishes after the smelting is started, it interupts the smelting Feature: Modified the remaining areas where you can bash lodes or similar to make pickaxes a valid (And powerful) option, the only exclusion is race quests, where you can use pickaxes but they are not as effective as bashing weapons Balance: Prevented doing various runesmithing actions if you cannot see Codefix: Added meat types for some NPCs for a planned feature Bug Fix: Prevented splashing NPCs that are not attackable, and amended the splashing messages when splashing NPCs to make them sound slightly better Feature: Expanded the new command for setting your own prefix or suffix to include some basic options for the suffix 24/07/2022 Feature: Added an unlockable route for NPC ship's captains Feature: Worked on a continuation of a story questline Feature: Worked on a command for the planned barony system Feature: Worked on some rooms for a planned new area Feature: Modified some areas where you can bash lodes and similar items so that a pickaxe is a valid weapon to use and more effective than other items Feature: Worked on an item for an overhaul/alternative system for forging Codefix: Amended several items to use the new combined function for component requirements when making them at an industry Feature: Coded a demonic research topic 23/07/2022 Feature: Changed the syntax of the 'splash' command to allow proper parsing rather than requiring a player's name to be typed exactly, also amended it to allow you to splash NPCs and amended some splash effects (but only a minority) to affect NPCs Feature: Rewrote the emote command to make targetting players work better and to simplify the code behind the command Feature: Coded a demonic research topic Feature: Added an unlockable route for NPC ship's captains Feature: Added a command to let players update their titles from a limited selection without needing the Emperor to set them for them 22/07/2022 Feature: Worked on a command for the planned barony system Feature: Partially coded a demonic research topic Bug Fix: Removed an excess new line from the end of a demonic research related item's description Feature: Worked on some rooms for a planned new area Feature: Worked on some commands for an overhaul/alternative system for forging Bug Fix: Fixed a duplicate message when lighting a torch 21/07/2022 Codefix: Added meat types for some NPCs for a planned feature Bug Fix: Amended brown paper note items to be temporary Bug Fix: Partially fixed an issue where you could not add a comma, full stop or exclaimation point after a player's name in a targetted emote of the format 'emote wonders about /player.' - For now the comma, full stop or exclaimation point (And any other characters after them until the next space) will be dropped rather than failing to match to the target player, this will be worked on further in the future Bug Fix: Fixed an issue where a storyline was being progressed against players despite the storyline not being completed yet 20/07/2022 Feature: Added some defines for meat types for a future planned Butchery common skill Feature: Updated the numb limb effect for NPCs so that the same limitations as players suffer when having numb limbs apply to NPCs, updated the heal ability to fix numb limbs in NPCs if it would fix them in players, made the numb limb effect wear off for NPCs in a similar way to how it wears off for players Bug Fix: Fixed a typo in the message when an NPC sprawls due to two broken legs Feature: Added an unlockable route for NPC ship's captains Bug Fix: Fixed a one way exit near Nectan Point 19/07/2022 Feature: Worked on some rooms for a planned new area Feature: Added an item template for an overhaul/alternative system for forging Bug Fix: Amended the mine industry command to call the non-industry command which conflicted with it if the syntax being entered is not valid for interacting with an industry and updated the syntax messages to give appropriate syntax help based on what the player is most likely to be trying to do with the command Balance: Added some variables to allow NPCs to suffer numb limbs in the future, and started work on giving them appropriate effects if they have numb limbs Balance: Updated lowsweep to allow it to disarm NPCs in the same way it can disarm players Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see 18/07/2022 Bug Fix: Adjusted a waypoint travelling from Karinthia to Nectan Point using a ship's captain so that it will start the final waypoint slightly further west, avoiding the captain thinking they are going to crash when they approach the port, also fixed the final waypoint which was set too far west, meaning the captain was trying to get to a spot just outside the port rather than actually trying to dock Bug Fix: Fixed an issue with the second round of unlockable sea routes where the captain doesn't recognise the route at the beginning of the journey from the remote island Feature: Added 'guild invite ' as an alternative syntax to 'inguild ' 17/07/2022 Feature: Worked on some rooms for a planned new area Feature: Amended 'join guild' to automatically attempt to carry out the old command 'joinguild' if you aren't being offered a guild membership by a player, altered any instructions suggesting to 'joinguild' to use 'join guild' instead, and changed the messages to include the guild tutors name and the name of the guild rather than just giving a generic message with no indication of who accepted your application 16/07/2022 Feature: Worked on a command and item for an overhaul/alternative system for forging Balance: Allowed clash to be used on NPCs with the equivalent effects of using it on players Balance: Updated reap and tackle to affect NPCs in the same ways they affect players Feature: Added some additional questions for the OOC imp questions 15/07/2022 Feature: Worked on a continuation of a story questline Bug Fix: Fixed a shadow place research related message that gave an incorrect command instruction Balance: Amended lanterns and candles to automatically go out if they are placed in a non-surface container while lit 14/07/2022 Feature: Worked on an administration command for the planned barony system Feature: Worked on some rooms for a planned new area Feature: Editted the messages for the Challenging Magi event to allow it to be used as a general event rather than just as a Christmas event Feature: Partially coded a demonic research topic 13/07/2022 Feature: Updated the mining command to allow players to mine for stones from rock commodities Feature: Added an unlockable route for NPC ship's captains Feature: Worked on a continuation of a story questline Feature: Added a system where NPCs will pick up and wield a weapon that was previously wielded by them instead of attacking if it's on the floor the next time they try to attack after it was disarmed 12/07/2022 Feature: Added some variables and a function for the planned barony system Feature: Worked on some rooms for a planned new area Bug Fix: Fixed two one way exits in wilderness areas 11/07/2022 Feature: Finished work on a command and item that allows you to mine the ground for small amounts of stone and rock commodities Feature: Added an unlockable route for NPC ship's captains Feature: Worked on a continuation of a story questline Balance: Worked on allowing disarming of NPCs in the future Feature: Added a pointer towards the tip command in the description of wheelbarrows 10/07/2022 Feature: Added a logging system for a planned barony system Feature: Worked on some rooms for a planned new area Codefix: Amended several items to use the new combined function for component requirements when making them at an industry Bug Fix: Fixed a typo in the description of pallet bed items 09/07/2022 Feature: Added two additional city research topics Bug Fix: Fixed an issue where herbs would remain static instead of dying off if they were in a terrain where the growth rate should be negative 08/07/2022 Feature: Worked on a mining command to allow players to mine for stones and rock commodities Feature: Added an unlockable route for NPC ship's captains Feature: Worked on a continuation of a story questline Balance: Updated the error message for trying to empty a container you're not holding to point to the tip command instead Balance: Did some prepatory work for allowing disarming of NPCs in the future Bug Fix: Amended the check for other players taming animals to exclude yourself and also remove some cases where non-user objects could be detected as taming the animal 07/07/2022 Feature: Added a logon check for a planned barony system 06/07/2022 Feature: Worked on some rooms for a planned new area Feature: Added two additional city research topics Feature: Worked on a command and item for an overhaul/alternative system for forging 05/07/2022 Bug Fix: Fixed a shadow place gate that was linked to the wrong topic so incorrectly showing as unlocked despite not being researched Feature: Added an unlockable route for NPC ship's captains Feature: Worked on a continuation of a story questline Balance: Amended sacthrow so that you can't sacthrow ethereal players or NPCs Balance: Amended fkick to play the same messages and effects as trying to fkick a dead player when you try to fkick an ethereal player or NPC 04/07/2022 Feature: Added an administrative management command for the planned barony system and updated a related variable set Feature: Updated the work and mold commands so that if you type 'work ' it'll process your command as if you typed 'mold work ' instead Feature: Coded a demonic research topic 03/07/2022 Feature: Amended one of the messages in the novice introduction to highlight the 'refresh description' command instead of suggesting deleting and creating a new character if they don't like their look Feature: Worked on some rooms for a planned new area 02/07/2022 Feature: Added some additional questions for the OOC imp questions Feature: Added an unlockable route for NPC ship's captains Feature: Worked on a continuation of a story questline Feature: Updated an NPC who can break player's legs to also be able to break the legs of certain types of other NPCs 01/07/2022 Feature: Worked on some rooms for a planned new area Feature: Worked on a command for a future research topic Bug Fix: Fixed some inconsistent syntax messages for the chemworks concoct command 30/06/2022 Bug Fix: Debugged a command for an overhaul/alternative system for forging Feature: Created a command to be used in the novice introduction to re-randomise descriptions instead of forcing the player to delete and recreate over and over Bug Fix: Fixed an incorrect message when finding an item near Nectan Point Bug Fix: Fixed an NPC near Nectan Point with no description, and another who was not linked to the correct description and greet message 29/06/2022 Bug Fix: Fixed an issue where routes between Aurora's Island and Karinthia and between Delvanea's Island and Thul'Mar were listed at libraries but the library would refuse to transcribe them Feature: Added an unlockable route for NPC ship's captains Feature: Worked on a continuation of a story questline 28/06/2022 Bug Fix: Amended Nectan Point and the surrounding areas to only carry out an NPC reset if there are no players in the region, or if the last ten resets have been skipped Bug Fix: Fixed a bug which was causing a horse and cart item to duplicate Balance: Amended an attack used by an NPC in Haven that previously only affected players to now also affect NPCs Feature: Enabled the use of the kneecap ability on certain types of NPCs 27/06/2022 Feature: Added a greet text for guild tutors who are capable of inguilding, so that if a player who isn't currently in a guild and does not have a large amount of skills greets them, they will give instructions for joining the guild via the tutor 26/06/2022 Bug Fix: Fixed an NPC near Nectan Point that asked for an item but wouldn't accept it Balance: Amended common herbs to make them last longer after being picked Feature: Changed tiny silver watering cans so that they can still hold liquids and be used with the pour command, but cannot be drank from or used in forcefeeding Feature: Worked on an item for an overhaul/alternative system for forging Codefix: Amended several items to use the new combined function for component requirements when making them at an industry 25/06/2022 Bug Fix: Fixed some missing exits in a room near Nectan Point Bug Fix: Fixed a missing message telling you how to open some gates in the area near Nectan Point Bug Fix: Fixed a misformatted room description near Nectan Point Bug Fix: Fixed an issue with the report command trying to fire when reporting to an NPC near Nectan Point Balance: Amended a message relating to branchsnap to make it more obvious you need to keep trying Bug Fix: Fixed an issue where goblins could default to running to Karinthia in the tunnels if their running status had previously been reset Bug Fix: Fixed some bugs with quest progression in Nectan Point and the surrounding area 24/06/2022 Feature: Added an unlockable route for NPC ship's captains Feature: Coded a demonic research topic Bug Fix: Amended some of the NPCs in Nectan Point to clone using a different process to prevent duplicates caused by players in the area during the regeneration 23/06/2022 Feature: Added mastery for a large number of herbalism abilities 22/06/2022 Bug Fix: Fixed an item near Nectan Point which was not properly resetting Feature: Worked on a command and item for an overhaul/alternative system for forging Feature: Worked on some rooms for a planned new area Feature: Added a command and item for a future research topic Balance: Updated leglock to allow most NPCs to be targetted Bug Fix: Fixed an issue where the wrong type of wooden keepsake locket was being created by a search, fixed the message when you find the locket, and made lockets with invalid types report that they should be discarded when examined (And set their discardable flag to allow them to be discarded, even if they are older) 21/06/2022 Feature: Added an entry on the prize status command to indicate if you've unlocked 'make' options via a previous event Bug Fix: Fixed the make command which was not giving the correct syntax information for people who haven't unlocked any options with the command Feature: Added an unlockable route for NPC ship's captains 20/06/2022 Codefix: Added an administrative management command for the planned barony system Feature: Worked on a command for an overhaul/alternative system for forging Codefix: Added functions to check for and remove amounts of commodities which can take account of held commodities in addition to ones on the floor Feature: Worked on some rooms for a planned new area 19/06/2022 Feature: Worked on a command for a future research topic Feature: Added a broken leg effect for humanoid body type NPCs which will limit their movement in the same way as broken legs limit player movements, made any effects that cure a broken skull in an NPC also cure broken legs Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl Feature: Added some additional objectives for the objectives system 18/06/2022 Feature: Added some default values for a planned barony system Bug Fix: Fixed a broken exit in Nectan Point Feature: Updated the list of transcription routes for sea charts at libraries to include the new mappable route between Thul'Mar and Nectan Point Feature: Worked on a command for an overhaul/alternative system for forging Bug Fix: Changed the region of a handful of rooms on Orien so that they were classed as the plains zone rather than the mountain zone Feature: Added an additional question for the OOC imp questions 17/06/2022 Feature: Worked on some rooms for a planned new area Feature: Set material types for several items for a future overhaul of the material system Feature: Worked on a command for a future research topic Bug Fix: Changed the vermin cage fighting command from 'fight' to 'cagefight' to avoid a clash with a command substitution 16/06/2022 Feature: Added some default values for a planned barony system Feature: Worked on secret project 'NP' Feature: Amended attuning shatter to work on NPCs with appropriate body types Feature: Amended five prizes from the 'The Great Hunt' event to be permenant instead of temporary for future runs of the event Feature: Added 'guild status' and 'guild members' command syntaxes that equate to the older commands 'guildstatus' and 'guildmembers' 15/06/2022 Bug Fix: Fixed an issue where clothiers could only make one of a set of five clothing pieces that can be unlocked with research Bug Fix: Amended cutpurse to allow targetting of normally unattackable NPCs if the target is the target of your guild contract Bug Fix: Fixed an NPC who can be given fish as part of a quest which was not updated when river fish were changed to be non-capitalised Bug Fix: Added a missing load/save/initialisation system for a subset of Shadow Place data which was incorrectly resetting to zero on every reboot Feature: Worked on a command for an overhaul/alternative system for forging Bug Fix: Changed various activities at the centaur dig site to require you to be able to see 14/06/2022 Feature: Partially coded a demonic research topic 13/06/2022 Bug Fix: Fixed an issue where arm lock and leg lock damage was not considered to be caused by the person breaking the limb Feature: Worked on some rooms for a planned new area 12/06/2022 Codefix: Amended several items to use the new combined function for component requirements when making them at an industry Feature: Added a command for a future research topic 11/06/2022 Bug Fix: Fixed the broken/crashing loading system for the data for the planned baronies system Feature: Worked on secret project 'NP' Balance: Amended a feature in Breth'Nul to make two pyromagica abilities valid to use against it Bug Fix: Fixed two one way exits in wilderness areas 10/06/2022 Codefix: Updated the system for saving objects with altered names to correctly apply when the object with an altered name is in the player inventory rather than on the floor Feature: Worked on some rooms for a planned new area Bug Fix: Changed a message displayed during repeatable events to not refer to a 'main prize' which may not be awarded in all cases Bug Fix: Fixed an issue where creatures created with soul droplets would not correctly inherit the protective status of their source creatures Bug Fix: Fixed an issue where armed bodyguards and fan bearers would have an invalid protective status set when they were summoned Bug Fix: Fixed an issue where ghastly liches would not inherit their protective status from the liche they were created from 09/06/2022 Feature: Added some liquid types for a future research topic Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see Bug Fix: Fixed a missing message to onlookers when discussing age 08/06/2022 Codefix: Added bug tracing to some unreleased code relating to the planned baronies system Feature: Worked on secret project 'NP' Bug Fix: Fixed an issue where sea captains wouldn't know where they had sailed from after docking and so couldn't return to their home port from a remote island even if the captain had sailed there originally 07/06/2022 Bug Fix: Fixed a typo in an NPCs greeting message Bug Fix: Added checks to theatrical performers so that if their associated player is offline for 3 days or is no longer on the train performer guild contract, the performer will depart automatically Bug Fix: Fixed a bug which was increasing the chance of getting an unnamed 'theatrical performer' instead of one of the named performers when taking on the related guild contract 06/06/2022 Feature: Worked on some rooms for a planned new area Feature: Created an object template for a future research topic Feature: Added some default values for a planned barony system 05/06/2022 Feature: Worked on secret project 'NP' Bug Fix: Fixed some issues preventing the top five table for the Great Hunt event working properly Codefix: Created a function and variable system to allow for more easy creation of items with flexible/changing names and linked this to the load/save functions for items Feature: Added some new questions for the OOC imp questions 04/06/2022 Feature: Worked on some rooms for a planned new area Feature: Added some variables and updated the herb growth function for future changes 03/06/2022 Bug Fix: Fixed a prize template which was set as a temporary item instead of a permanent one Feature: Implemented a player's in city construction Bug Fix: Fixed some incorrect messages when the Great Hunt event is started Bug Fix: Changed the pressure ability to knock mounted players off their mounts instead of causing a movement for them and then cause the mount to be moved rather than giving inconsistent messages about where the player and the mount went Bug Fix: Fixed a demonic research demon who would give the results of two rituals at once Bug Fix: Added line breaks to a room description which was missing them Bug Fix: Prevented withdrawing a fishing line if it hasn't been cast Bug Fix: Removed a junk character from an NPCs greet message in a player construction 02/06/2022 Bug Fix: Fixed a bug where the wrong variable could be replaced with a new target for the Great Hunt event Bug Fix: Fixed an error message about failed cloning to use the original clone name attempted rather than the truncated one used in a secondary clone attempt Bug Fix: Fixed a prize in the Great Hunt event which was not cloning correctly Bug Fix: Fixed an issue where a new piece of loading code wasn't closing down its file connection, causing a random failure later in the process Bug Fix: Fixed an issue where the Great Hunt's target list was truncated and potentially disrupted other world variables that are unrelated to the event Bug Fix: Prevented wild animals spawning in snow forts and an unreleased area Bug Fix: Fixed an issue where the Great Hunt notify setting could not be turned off once you'd turned it on 01/06/2022 Bug Fix: Fixed the prize listing and claiming for the Great Hunt event which was referencing the wrong variable when checking which prizes you could claim Bug Fix: Fixed a bug which resulted in only one commodity being listed when you were trying to list all goods from a tradesman Balance: Made sea fishing with a fishing rod count towards the challenge for casting a fishing rod into a body of water. Bug Fix: Amended some road room descriptions near Ruk'tan which were not consistent with the road directions Bug Fix: Fixed an issue preventing use of the tip command 30/05/2022 Feature: Added a broken arm effect for humanoid body type NPCs which will cause them to do less damage in combat and stop using weapons if both arms are broken, made any effects that cure a broken skull in an NPC also cure broken arms Feature: Added some default values for a planned barony system Feature: Added a 'commission reminder' option to the commission command which functions the same way as the reminders under hints. Feature: Worked on some rooms for a planned new area 29/05/2022 Feature: Updated the grab skill to give a chance of succeeding when grabbing NPCs, based on the NPC's dodging abilities Feature: Added some default values for a planned barony system Codefix: Amended several items to use the new combined function for component requirements when making them at an industry Bug Fix: Fixed two shirts which require production rights to make but weren't linked to an industry type for the industry make function Feature: Worked on an NPC for secret project 'NP' Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl Bug Fix: Fixed a City of Peace barrier which was linked to the wrong room and causing the wrong exit to be opened when the barrier was unlocked Bug Fix: Corrected some outside rooms which were incorrectly dark during the day 28/05/2022 Bug Fix: Amended NPC fight messages so that NPCs that are hard coded to use weapon styles use fist attacks instead of playing messages with a blank weapon name if they are unarmed Feature: Worked on some rooms for a planned new area Bug Fix: Fixed an issue where ship's captains would accept sailing reqests to islands that require sea charts if you were requesting them from an invalid start point, then would get lost in the ocean Balance: Made the Flesh Citadel ambiently hostile terrain for ecosystem creatures to prevent animals who can survive in caves flourishing there 27/05/2022 Feature: Added a grabbed state for NPCs and made NPCs who are intelligent or have animal minds struggle instead of attacking sometimes if they are grabbed Feature: Added some default values for a planned barony system Feature: Worked on a quest for secret project 'NP' Bug Fix: Added a command reminder for a demonic research command which was previously only displayed to each player once Bug Fix: Fixed an erroneous 'alas but you cannot' message from a demonic research related room command Bug Fix: Fixed a duplicate message related to demonic research Feature: Set material types for a couple of items for a future overhaul of the material system 26/05/2022 Bug Fix: Fixed a broken ambient effect in a City of Peace room Feature: Amended the methods of joining a guild to not fail if the player is incapable of learning all three guild skills, instead they will now succeed but warn the player that because they weren't given the guild skills they'll need to manually learn one of them within a time period or they'll be removed from the guild Bug Fix: Fixed an extra error message when using the goods command with the tradesman 25/05/2022 Feature: Amended the forgot command to allow guild skills to be forgotten if you are not the guild head or running to become the guild head; Added a mechanism to automatically outguild players who forget their last guild skill and don't learn a new one within 4 hours Bug Fix: Fixed an issue with the train performer guild contract which could cause the location check to fail incorrectly, also added an extra message to show when the performer is watching your actions 24/05/2022 Feature: Added load and save functions for a planned barony system Feature: Worked on a quest for secret project 'NP' Bug Fix: Prevented race quest items from spawning in the plane of death areas Bug Fix: Fixed an issue where fellblade supply guild contracts would prematurely end after delivering the first fellblade 23/05/2022 Feature: Made intelligent humanoid NPCs holding setbone rings use them instead of attacking if they are suffering from a broken skull Feature: Amended the various mechanisms for becoming guildhead of a guild to not allow anyone who does not have all three guild skills from becoming guildhead Feature: Created some templates for NPC types for a future new area 22/05/2022 Bug Fix: Fixed an issue where the winner of the new Wednesday night event was not correctly calculated Bug Fix: Fixed an issue with the new Wednesday night event where you would still be paid even if the trader you surveyed had already been surveyed Bug Fix: Prevented NPC citizens who are moving locations from greeting sleeping players Feature: Added some additional objectives for the objectives system Feature: Added some new questions for the OOC imp questions 21/05/2022 Feature: Worked on a quest for secret project 'NP' Bug Fix: Fixed two broken demonic research triggers Bug Fix: Fixed a demonic research trigger that was triggering the wrong topic Bug Fix: Added a missing trigger event to open up a demonic research topic 20/05/2022 Feature: Added a split skull effect for NPCs with the same effect as it has on players and made actions that cause a split skull in players also cause a split skull in NPCs for some NPC body classes Bug Fix: Fixed a bug where headstove was checking if the victim had the headstove ability rather than the attacker Feature: Created some templates for NPC types for a future new area Bug Fix: Fixed an issue where the sightings ability could not process as high a range as players could achieve in certain circumstances, resulting in either junk sightings or missing sightings for creatures at the edge of the player's range Bug Fix: Fixed an issue where all guardians holding a player would be marked as not holding them when a struggle succeeded, which left the player marked as held but no guardians marked as holding them if two or more guardians were holding the same player, also improved the chances of contort breaking a guardian hold compared to struggle 19/05/2022 Bug Fix: Fixed a duplicate message related to demonic research Bug Fix: Fixed an error in a message with a room command in an area related to demonic research Bug Fix: Fixed an issue with a demonic research ritual incorrectly affecting one of the demons Bug Fix: Fixed several desert rooms which were linked to the wrong region Feature: Added a 'tip' command to empty out containers that are on the floor and are not nailed down 18/05/2022 Feature: Added a new command syntax to the guild command to allow guildheads to reject one contract an hour without guild members having to take on and abandon contracts no members can or want to do 17/05/2022 Balance: Amended etherealisation so that being ethereal causes existing ropes, vines, chains and holds to fall away or end 16/05/2022 Balance: Amended learning a skill group you don't already know from a guild tutor so that you have to pay the normal costs of one of the basic abilities (Being given the abilities when you first join the guild is still free) Bug Fix: Amended listing abilities from a guild tutor so that it will list the basic abilities if you do not have any abilities from that skill Bug Fix: Fixed an incorrect error message when you cannot learn a bonus skill from a hired tutor as you already have six core skills Bug Fix: Fixed an issue with the annual guild evaluation code failing Bug Fix: Added an administrative command to manually trigger guild annual events, and added additional debugging code to the annual event function 15/05/2022 Feature: Coded a demonic research topic Feature: Enabled two city of peace barriers Feature: Added a new area and boss for the Plane of Death Codefix: Amended several items to use the new combined function for component requirements when making them at an industry Bug Fix: Fixed an error where making some bone items at industries would ask you to provide fur incorrectly Balance: Changed how Pyromagica flamebounce and Spellstaves burning interact Bug Fix: Amended spellstaves attacks to not incorrectly show the room message to the target Balance: Added an instruction to failures of the 'repair' command if you have learned the Forging 'repair' ability giving you a hint to the correct syntax for that ability Balance: Changed forging so that you can use molds made by other people (or city forges) and don't have to use your own molds exclusively 14/05/2022 Bug Fix: Changed the region of two rooms so that they fall into a different zone Feature: Added some variables for a planned barony system Feature: Added a paranoia equivalent effect for NPCs and enabled cursing NPCs with the paranoia curse and made all other effects that can cause paranoia for players to also affect targetted NPCs Feature: Created a template for an NPC type for a future new area Bug Fix: Amended Hades to be hotter than average rather than colder than average Bug Fix: Added a missing command to a room description in a Hades location Bug Fix: Fixed a bug with how Marbarukus responds to attack commands 13/05/2022 Feature: Worked on an item for secret project 'NP' Feature: Finished making supply caravans be able to supply clothiers Balance: Changed spark and fireblast to not allow your self as the target 12/05/2022 Balance: Updated the healing skill to heal psychosis, hysteria, zoophobia, clumsiness and terror in NPCs if it would have healed the same ailments from a player Feature: Added some prizes for a planned future world event Codefix: Changed checks for whether you are wearing a quiver to use a function rather than manually comparing inventory items to quiver templates, to allow different types of quivers to be added more easily in the future Bug Fix: Fixed a bug where you could not unnotch arrows into non-standard quivers 11/05/2022 Feature: Completed work on a new Wednesday night event Feature: Made some updates to the ecosystem code for future updates Feature: Worked on some NPCs for secret project 'NP' Feature: Worked on making supply caravans be able to supply clothiers 10/05/2022 Feature: Added an effect for NPCs equivalent to the zoophobia effect on players, and enabled using the zoophobia curse from damnation on NPCs Bug Fix: Fixed a typo in the description of silver-trimmed headbands Feature: Added a command and updated the initiation function for a future Wednesday night event Feature: Made some updates to the terrain code for future updates 09/05/2022 Bug Fix: Removed some extra new lines from some OOC imp questions Feature: Worked on making supply caravans be able to supply clothiers Bug Fix: Fixed a bug where blue focus stones required more glowing rocks than they were meant to Bug Fix: Added line breaks to a room description which was missing them Bug Fix: Fixed an issue where demon or undead supply guild contracts did not have the third NPC type set correctly, making it impossible to complete Bug Fix: Added the 'ship status' syntax to the syntax error message when using the ship command Bug Fix: Fixed an issue where a new magic weapon effect would count up against the player object instead of against the weapon object, messing up the player's height setting Bug Fix: Changed the way the adventurers guild quest searches for bloodhounds with the return command or automatic return at the end of a quest which should mean the bloodhounds are correctly detected and returned now 08/05/2022 Feature: Enabled a city of peace barrier Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl Feature: Added some new questions for the OOC imp questions Feature: Worked on some rooms for secret project 'NP' 07/05/2022 Bug Fix: Amended the damage effect for a specific item exploding from 'invisible' to visible damage Balance: Made escort guards automatically escort the player who they have been given to when taking on the relevant quest Feature: Started work on a future Wednesday night event Codefix: Made some updates to the terrain code for future updates Bug Fix: Fixed a bug where being in swamplands would incorrectly improve lung purity 06/05/2022 Bug Fix: Fixed several messages with double percentage signs Feature: Set material types for a couple of items for a future overhaul of the material system Bug Fix: Fixed an issue where the injured NPC guild contract NPCs cold go into massive negative health without dying Codefix: Added a command to allow administrative gods to check the health of remote NPCs Balance: Reduced the maximum health of the injured NPCs for contracts and reduced how quickly they lose health to make it easier to heal them Bug Fix: Fixed an issue where radialheal could potentially heal items 05/05/2022 Bug Fix: Amended the syntax messages for a couple of commands 04/05/2022 Feature: Worked on some prizes for a planned future world event Bug Fix: Fixed a typo in a birthday present description Bug Fix: Fixed an error which could cause junk text or duplicate messages instead of a message about dropping the item if an item is cloned to a player's inventory but they cannot carry it Codefix: Added error handling to a function that generates objects in a player's inventory to advise the player if the object failed to clone, so that they can then report it as a bug Feature: Enabled giving items to loyal NPCs of a suitable type, including limits and responses, and made NPCs automatically wield weapons they are given if they are not already wielding something, also amended the arm command to take into account the new rules about what an NPC will carry Feature: Worked on making supply caravans be able to supply clothiers Bug Fix: Corrected several desert rooms which were registering as being in a different part of the world to the desert zone Bug Fix: Added a separate error message explaining the syntax for the room specific 'sow' command if you don't specify what you want to sow Bug Fix: Amended a new NPC that can hunt down players to forget his enemy on death so that he won't auto attack the player when he returns from death, also made him forget his enemy if the enemy dies and stopped him from declaring new enemies if he's currently dead Bug Fix: Fixed a typo in a room in Gralthar Bug Fix: Fixed an issue where items with the invisibility flag unset will not get a comma between them and the item before them in the room's inventory listing 03/05/2022 Bug Fix: Prevented use of the 'get/take' command to retrieve saddles from mountable NPCs, pointing the player to 'unsaddle' instead, to avoid bypassing a few extra checks that unsaddle does Bug Fix: Amended taking items from NPCs so that the item taken is always marked as not being worn or wielded, to avoid potential issues in the player's inventory 02/05/2022 Feature: Worked on some prizes for a planned future world event 01/05/2022 Bug Fix: Fixed a bug where auto armed NPCs would not generate a replacement weapon following a reboot, and one where NPCs armed with permanent weapons would not be wielding them after a reboot Feature: Amended the arm command so that you can use it to give weapons to any loyal follower with a humanoid body shape and non-animal mind, rather than just armed bodyguards Balance: Amended the NPC wielding function so that NPCs that do not wield a weapon by default are slightly less adept at wielding weapons Bug Fix: Fixed a bug where NPCs wielding weapons would always use the slash damage of the weapon, even if it was better at other damage types Feature: Amended an item to use the new combined function for component requirements when making them at an industry plus added the ability for the combined function to handle research based discounts Bug Fix: Added missing city relationship flags to a new area's NPCs Bug Fix: Fixed some incorrect messages related to a new item Bug Fix: Added a missing message about opening a door in a new area Bug Fix: Fixed the incorrectly set attack type of some new NPCs and fixed a micro crash with one of them when his attacks fail due to missing a weapon Bug Fix: Fixed a typo in a room in Gralnakia Bug Fix: Fixed a typo in one of Crona Vell's messages Bug Fix: Fixed a demonic research related item whose commands only worked if it was on the floor, instead of in the inventory where it was meant to look 30/04/2022 Bug Fix: Fixed a bug with recognising the region of records on partially filled in survey notepads Bug Fix: Fixed an issue where ripping pages out of notepads doesn't remove survey records correctly Feature: Enabled a city of peace barrier Bug Fix: Fixed an issue where respawning NPCs who wield weapons wouldn't get a new weapon when they returned from death Bug Fix: Changed disbanding caravans to move the items in the lockbox out of the caravan rather than orphaning them forever Feature: Worked on some NPCs for secret project 'NP' Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see Balance: Amended radialheal to also heal NPCs, not just players 29/04/2022 Bug Fix: Fixed an issue where the star survey guild contract would not correctly show the area in the reminder or summary if the area selected was northeastern Polaris Bug Fix: Fixed an issue where the channeling and acrobatics demonstration guild contracts incorrectly required a wielded weapon Bug Fix: Fixed an error detecting the decoding note for the telepathic relay guild contract Feature: Amended other ways that the hysteria effect can be applied to players so that they'll also apply the effect to NPCs Feature: Worked on some prizes for a planned future world event Codefix: Changed the way inventories of destroyed objects are handled so that permanent items in a destroyed NPC or container are moved to the floor instead of also being marked as destroyed Bug Fix: Fixed an issue where the terrain survey and mana survey guild contracts were not correctly checking the zone of the room you were in and so usually said you were in the wrong area Balance: Amended reverse portal rings to work in a part of Hades they previously didn't work in 28/04/2022 Feature: Added an effect for NPCs equivalent to the hysteria effect on players, and enabled using the hysteria curse from damnation on NPCs Feature: Worked on some prizes for a planned future world event Feature: Added board and disembark syntaxes for the caravan command to allow supply caravans to be transported on ships Bug Fix: Fixed an issue where disembarking troops from rafts could cause a global message Feature: Worked on some rooms for secret project 'NP' 27/04/2022 Feature: Added the function which will cause wear and tear and its effects to accumulate on troop legions Feature: Modified get/take so that you can take items from loyal NPCs inventories Bug Fix: Fixed a situation where items might be moved incorrectly if you tried to get all the contents of a container but could only carry some of them Balance: Added a tracker for NPCs which clone with weaponry so that this can only happen once, to avoid an NPC potentially creating an infinite number of copies of a weapon if they are somehow disarmed Feature: Modified washing to remove perfume scents Feature: Added a new market good to an existing festival market Feature: Added three Shadow Place research topics 26/04/2022 Feature: Worked on some rooms for an out of city player construction Feature: Enabled a system to re-use lower ID numbers for new items without duplicating with items that still exist in the game or in save files, amended the 'id' command to show which generation of ID numbers the object belongs to so that it's still possible to use ID numbers to relatively tell how old an item is Feature: Added an option to the caravan command to set whether a caravan can use its lockbox for supplying cities, and updated the caravan review options to show the charity and lockbox settings more clearly Feature: Worked on some NPCs for secret project 'NP' 25/04/2022 Balance: Amended the NPC clumsiness and psychosis affect to not apply to NPCs with 'artificial' minds such as clockwork creatures or undeads under a necromancer's control Bug Fix: Fixed an issue where bloodhound NPCs were not classed as living creatures Feature: Worked on a prize for a planned future world event Codefix: Amended the arm command to work if the NPC's wielded weapon is not in their first inventory slot, to allow for future changes Feature: Updated the dreamsight prophecy list Bug Fix: Fixed an error preventing completion of the guild contract to heal an injured citizen Bug Fix: Fixed two broken special movements related to a demonic research area, one of which brought you into the same room as you left, the other of which would move you twice Bug Fix: Fixed a research topic with an incorrect pre-requisite Bug Fix: Fixed a micro crash and potential invalid error message when trying to steal or unbuckle from NPCs as part of a guild contract Bug Fix: Fixed an issue where contract related 'injured' NPCs would not properly leave when fully healed, also turned off natural healing for these NPCs Bug Fix: Fixed an issue where a 'none found' message would appear with the survey trade contract even when traders were found Bug Fix: Fixed some garbage/mangled messages that players would receive when reminding about the survey trade guild contract Bug Fix: Fixed an issue where check for the the star survey guild contract completion was never reached as the command ended before the check was carried out 24/04/2022 Feature: Added a new market good to an existing festival market Feature: Added some additional objectives for the objectives system Bug Fix: Fixed a micro crash when examining non-users Feature: Added a new question for the OOC imp questions Feature: Added a command option to the guild command to give a rough indication of the guild's reputation and its relative score compared to others Bug Fix: Adjusted the word wrapping of some rooms on Dragonmane Island Bug Fix: Amended the syntax for attaching feathers to cloud gliders to prevent them clashing with other items with similar syntaxes Feature: Added an additional message to demonic research to make it clearer when you are unable to develop a topic that requires both normal and specialist research collections Bug Fix: Fixed a missing message with the reminder of the spying guild contract which explained the exact process/requirements 23/04/2022 Bug Fix: Fixed an issue with the undead slaying guild contract, which was not correctly displaying the area you needed to slay undead in Bug Fix: Fixed a typo in a wild creatures description Feature: Added several new affluence items Feature: Added twenty one additional city research topics Bug Fix: Fixed a set of research topics which was checking for/removing the supplies required rather than just listing them Feature: Added a new area and boss for the Plane of Death Bug Fix: Fixed a missing artifact message in the Plane of Death Feature: Worked on some future planned changes for caravan lockboxs and stall supplying Feature: Worked on some rooms for secret project 'NP' Bug Fix: Fixed some typos in an area related to demonic research Bug Fix: Fixed an incorrectly directioned exit in the place of shadows Bug Fix: Fixed some broken room commands related to demonic research Bug Fix: Corrected a demonic research topic which was missing its briefing 22/04/2022 Feature: Set the mind and body classes of several NPCs for future ability changes and a command to retroactively apply these classes to existing NPCs Feature: Added a prize for a planned future world event Feature: Added birthday presents for 160th birthdays Bug Fix: Fixed an issue where players/items/objects being escorted by troops would be teleported back to the troop during checks as to whether the escort troops need to move 21/04/2022 Feature: Worked on some future planned changes for caravan lockboxs and stall supplying Feature: Worked on some rooms for secret project 'NP' Feature: Worked on some rooms and NPCs for an out of city player construction 20/04/2022 Feature: Worked on some future planned changes for caravan lockboxs and stall supplying Feature: Worked on some NPCs for secret project 'NP' Feature: Enabled the Guild Contracts feature Feature: Set the mind and body classes of several NPCs for future ability changes Feature: Added some prizes for a planned future world event 19/04/2022 Feature: Worked on some future planned changes for caravan lockboxs and stall supplying Feature: Worked on some rooms for an out of city player construction Feature: Added a function to allow automatic posting to guild BBs similar to how religious reforms are posted to order BBs and updated some other functions related to the upcoming Guild Contracts feature Bug Fix: Fixed forging item specific research for mold strength from a city forge to actually apply instead of only showing when using the review command Bug Fix: Fixed an exit in the place of shadows which was in the wrong direction Feature: Added six additional city research topics Bug Fix: Fixed a city research topic which listed the wrong supplies as required to proceed with the topic Bug Fix: Corrected a one way exit in a wilderness area 18/04/2022 Feature: Set the mind and body classes of several NPCs for future ability changes Bug Fix: Fixed a typo in the colossal wasp NPC's description Feature: Added some prizes for a planned future world event Feature: Enabled three city of peace barriers Feature: Added an additional city research topic Feature: Worked on a command for the planned 'Guild Contracts' feature Bug Fix: Fixed an issue where there was no cooldown on the summoning of tertiary guild tutors 17/04/2022 Feature: Worked on some future planned changes for caravan lockboxs and stall supplying Feature: Worked on some rooms for secret project 'NP' Feature: Worked on an item for an out of city player construction Feature: Worked on a prize for a planned future world event Bug Fix: Fixed an issue where there were two items called 'silver ship insignia' which could be obtained by two different means, but one was overriding the other; Amended so that items not generated through the method for the first version of the item will now get the description of the second version, and also its steal proof flag will be removed automatically Bug Fix: Modified Marbarukus to respond to the horde command in the same way he responds to the entourage command Bug Fix: Fixed the 'horde' and 'undead' commands which were not actually changing the combat stance of the relevant entourage creatures Bug Fix: Fixed some invalid characters in messages related to a outside player construction Feature: Added some NPCs and worked on a command for the planned 'Guild Contracts' feature Codefix: Amended several items to use the new combined function for component requirements when making them at an industry Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 16/04/2022 Feature: Worked on some future planned changes for caravan lockboxs and stall supplying Feature: Added three Shadow Place research topics Feature: Added birthday presents for 159th birthdays Feature: Worked on some NPCs for secret project 'NP' Feature: Worked on an NPC for an out of city player construction Feature: Added some NPCs for the planned 'Guild Contracts' feature 15/04/2022 Feature: Worked on a prize for a planned future world event Feature: Worked on some functions for a future change to ID number generation Feature: Added a new market good to two existing festival markets Feature: Added some NPCs for the planned 'Guild Contracts' feature Feature: Set the mind and body classes of several NPCs for future ability changes 14/04/2022 Bug Fix: Altered forged shields to have a clothing type of armour, so that armour dealers will recognise them as something they should buy Feature: Worked on some future planned changes for caravan lockboxs and stall supplying Feature: Worked on some NPCs for secret project 'NP' Feature: Enabled a city of peace barrier Feature: Worked on some NPCs for an out of city player construction 13/04/2022 Feature: Added some prizes for a planned future world event Feature: Added some flags and functions for a future change to ID number generation Feature: Added some NPCs for the planned 'Guild Contracts' feature Bug Fix: Added or fixed the templates for three missing demons which should have been summonable by Rikkai Vinq but were instead causing micro crashes Bug Fix: Removed an error where Rikkai Vinq would re-act to a re-drawn symbol as if it had been wiped away 12/04/2022 Bug Fix: Corrected an error message for resupplying troops which was giving an incorrect value for the amount of coins you need to supply Feature: Set the mind and body classes of several NPCs for future ability changes Feature: Worked on some future planned changes for caravan lockboxs and stall supplying Feature: Worked on some rooms for secret project 'NP' 11/04/2022 Feature: Added some prizes for a planned future world event Feature: Worked on some NPCs for an out of city player construction Feature: Added some NPCs for the planned 'Guild Contracts' feature 10/04/2022 Feature: Worked on some NPCs for an out of city player construction Feature: Worked on some future planned changes for caravan lockboxs and stall supplying Feature: Worked on some NPCs for secret project 'NP' Bug Fix: Fixed an incorrect exit direction in the Place of Shadows Feature: Added some new questions for the OOC imp questions 09/04/2022 Bug Fix: Added instructions for shearing goats to their description, a message which was previously missing Bug Fix: Amended the 'look' function so that if a non-user is passed to it, it will abort rather than causing a micro crash Feature: Worked on some NPCs for an out of city player construction Bug Fix: Fixed a bug where juvenile hexamoles would not be assisted by other hexamoles if under attack Bug Fix: Fixed a bug preventing resupply of any item other than coins for legions Feature: Set the mind and body classes of several NPCs for future ability changes Bug Fix: Fixed some NPCs which weren't marked as living creatures Feature: Added some prizes for a planned future world event 08/04/2022 Feature: Added a Shadow Place research topic Feature: Enabled a city of peace barrier Feature: Worked on some rooms for an out of city player construction 07/04/2022 Feature: Added nine additional city research topics Feature: Worked on some NPCs for secret project 'NP' Feature: Added some additional options to the guild tutor teaching function to allow for additional functionality in the future Feature: Worked on some rooms for an out of city player construction Codefix: Added some flags and defines for a future change to ID number generation 06/04/2022 Bug Fix: Fixed some typos in a weekly event NPC description Feature: Set the mind and body classes of several NPCs for future ability changes Feature: Added some prizes for a planned future world event Bug Fix: Fixed an issue causing balance loss messages to display for objects rather than just players and NPCs when the tremble ability was used Feature: Worked on some future planned changes for caravan lockboxs and stall supplying 05/04/2022 Feature: Worked on a room for secret project 'NP' Bug Fix: Fixed an issue where Dresh could accept pages which were not from his book, and pages from other books would vanish during the respawn process for the Flesh Citadel 04/04/2022 Feature: Set the mind and body classes of several NPCs for future ability changes 03/04/2022 Feature: Added two additional city research topics Feature: Enabled a city of peace barrier Feature: Added two Shadow Place research topics Feature: Worked on the prize list for a planned future world event Feature: Worked on some rooms for an out of city player construction Codefix: Amended several items to use the new combined function for component requirements when making them at an industry 02/04/2022 Feature: Worked on functions for a planned future feature Guild Contracts Feature: Worked on some future planned changes for caravan lockboxs and stall supplying Feature: Worked on some rooms for secret project 'NP' 01/04/2022 Feature: Worked on a resupply command for troop legions 31/03/2022 Feature: Worked on functions for a planned future feature Guild Contracts Bug Fix: Fixed an issue where singing an unfocussed guiltballad would cause an unfocussed cacophany song to play as well Feature: Worked on some rooms for an out of city player construction Feature: Fixed an issue where the mage dungeon area could fail to issue a prize when using two potential solutions 30/03/2022 Feature: Worked on some future planned changes for caravan lockboxs and stall supplying Feature: Worked on some NPCs for secret project 'NP' 29/03/2022 Feature: Set the mind and body classes of several NPCs for future ability changes Bug Fix: Fixed a typo in an NPCs description Feature: Worked on the prize list for a planned future world event Feature: Worked on a command for a planned future feature Guild Contracts Bug Fix: Excluded player children NPCs who were born on a specific day of the week from being accidentally included in the citizen counts for the donate command 28/03/2022 Feature: Enabled three city of peace barriers Feature: Worked on some rooms for an out of city player construction 27/03/2022 Feature: Added three Shadow Place research topics Feature: Worked on some NPCs for secret project 'NP' Feature: Added some new questions for the OOC imp questions Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl Bug Fix: Fixed an issue where NPCs with specific variable values could be randomly selected as treasure rewards Feature: Added some additional objectives for the objectives system Bug Fix: Fixed an objective that was not triggering correctly 26/03/2022 Feature: Worked on some future planned changes for caravan lockboxs and stall supplying Bug Fix: Fixed a new bug where telestrikes would only apply if the person using the spellstave was a player and wielding a fellblade Bug Fix: Changed starving and dehydrating so that you are not left at the moment of receiving damage for multiple cycles if it takes more than one cycle for you to accumulate a unit of hunger or thirst due to prizes, endurances, or other effects Feature: Worked on some rooms for an out of city player construction 25/03/2022 Feature: Set material types for a couple of items for a future overhaul of the material system Bug Fix: Fixed a missing exit in the City of Peace Bug Fix: Fixed a message with mortician which would show to the target incorrectly Feature: Added a mechanism for potion quality and added mastery for most alchemy abilities 24/03/2022 Feature: Worked on a resupply command for troop legions Feature: Worked on some commands for the planned 'Guild Contracts' system Bug Fix: Added an error message to an administrative command for when you don't specify a valid parameter Balance: Prevented woundtending players who are not bleeding 23/03/2022 Feature: Finish work on a new planned small feature area Feature: Set the mind and body classes of several NPCs for future ability changes Feature: Worked on the prize list for a planned future world event 22/03/2022 Feature: Worked on some NPCs for secret project 'NP' 21/03/2022 Feature: Worked on some future planned changes for caravan lockboxs and stall supplying Feature: Worked on some rooms for an out of city player construction Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see 20/03/2022 Feature: Worked on a resupply command for troop legions Feature: Worked on some commands for the planned 'Guild Contracts' system Bug Fix: Fixed an issue where an action in the City of Peace would try to amend the variables of an unspecified item, either amending a semi-random item or causing a micro crash Bug Fix: Removed some excess newlines from several OOC imp questions Codefix: Amended several items to use the new combined function for component requirements when making them at an industry 19/03/2022 Feature: Worked on a new planned small feature area Feature: Set the mind and body classes of several NPCs for future ability changes 18/03/2022 Feature: Worked on a function for a planned future world event Balance: Added an extra waypoint into the sailing route between Vagla and Tylorus to reduce how far west the ships will sail Bug Fix: Changed the order that weapon effects apply, moving telestrike later in the list Bug Fix: Capitalised the message when an NPC is telestriked Bug Fix: Improved the line breaking for two messages related to spellstaves Bug Fix: Fixed the spellstaves stunning effect which was causing the attacker to be stunned rather than the attacked, also enabled the stagger effect on NPCs who are hit with a stunning spellstave Feature: Updated troop escorting to prevent looting of industries or caravans if there is an escorting legion present 17/03/2022 Codefix: Worked on a speed testing function for future development Feature: Updated 'troop status' to indicate what type of orders the troop is currently undertaking Feature: Worked on some commands for the planned 'Guild Contracts' system 16/03/2022 Feature: Worked on a new planned small feature area Bug Fix: Prevented travelling to Astaria directly from the plane of death, which was breaking the return mechanisms from the plane of death Balance: Amended earthmelt to only work if you are in Elysium itself, not in another dimension or a subdimension 15/03/2022 Feature: Set the mind and body classes of several NPCs for future ability changes Bug Fix: Added a prefix for 'guild messenger' NPCs Bug Fix: Changed the description of wyrms to remove references to measurements in feet, and to add line breaks Feature: Worked on commands for a planned future world event Feature: Worked on some NPCs for secret project 'NP' 14/03/2022 Feature: Updated 'troop status' to indicate what type of orders the troop is currently undertaking Bug Fix: Amended ordering troops to loot caravans so that it is allowed even if you don't own the land the caravan is located in Feature: Worked on some commands for the planned 'Guild Contracts' system 13/03/2022 Feature: Worked on a resupply command for troop legions Bug Fix: Fixed a formatting issue on an existing OOC imp question Bug Fix: Fixed an incorrect exit in the place of shadows Feature: Added some new questions for the OOC imp questions 12/03/2022 Feature: Worked on a new planned small feature area Feature: Worked on some NPCs for secret project 'NP' Feature: Added functions to allow troops to follow set paths, and to generate paths to specific items automatically, for future additional functionality for troop escorting options 11/03/2022 Feature: Set the mind and body classes of several NPCs for future ability changes Feature: Worked on commands for a planned future world event Feature: Worked on some rooms for an out of city player construction 10/03/2022 Feature: Worked on some rooms for an out of city player construction Feature: Worked on a resupply command for troop legions 09/03/2022 Feature: Set the mind and body classes of several NPCs for future ability changes Feature: Created the core event structure for a planned future world event 08/03/2022 Feature: Worked on a new planned small feature area Feature: Worked on some rooms for secret project 'NP' Bug Fix: Fixed a bug where certain apprenticeships would be automatically removed during learning checks 07/03/2022 Feature: Worked on a resupply command for troop legions Bug Fix: Fixed an issue where animal rights were still considered valid if there was a pen in the location they related to which contained different animals to those specified on the rights Feature: Worked on a new planned small feature area Feature: Set the mind and body classes of several NPCs for future ability changes 06/03/2022 Feature: Wrote some functions for a planned future world event Balance: Added a new error message to 'caravan supply' to identify when a caravan you're trying to supply is already full, rather than giving a more generic error Codefix: Amended several items to use the new combined function for component requirements when making them at an industry Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 05/03/2022 Codefix: Changed how the function for raising undead manipulates a passed value to potentially fix a micro crash Codefix: Amended micro crashes to create a copy of the extra debugging log at the time of the crash to help with tracing issues Feature: Worked on some commands for the planned 'Guild Contracts' system Bug Fix: Amended a locket you can get by killing a specific village NPC to be wearable Feature: Worked on some NPCs for secret project 'NP' Feature: Added the option to loot supply caravans with troops 04/03/2022 Bug Fix: Fixed a room description which didn't match the conditions of the room in the mage dungeon area Bug Fix: Added more responses for player children asked about their apprenticeships, replacing a default response which did not always make sense but was randomly chosen half of the time. Feature: Set material types for several items for a future overhaul of the material system Feature: Worked on a resupply command for troop legions Feature: Worked on a new planned small feature area 03/03/2022 Feature: Set the mind and body classes of several NPCs for future ability changes 01/03/2022 Codefix: Added some debugging code to raising skeletons to try and isolate a mini crash Bug Fix: Fixed two bugs with prize creation in the mage dungeon area Bug Fix: Fixed a mini crash that was occurring when reporting lockbox contents in 'caravan review' 28/02/2022 Feature: Worked on a future enhancement to supply caravans Feature: Worked on some commands for the planned 'Guild Contracts' system Feature: Worked on some NPCs for secret project 'NP' Bug Fix: Amended tinkers to only take one unit of a batched item they are collecting from the floor 27/02/2022 Feature: Worked on a future enhancement to supply caravans Feature: Worked on a resupply command for troop legions Feature: Added an additional objective for the objectives system Feature: Added some new questions for the OOC imp questions 26/02/2022 Feature: Worked on a new planned small feature area Feature: Added infrastructure to allow NPCs to be allocated a body class which can in future be used to determine whether NPCs are susceptible to certain effects or not, and started work on setting the class of NPCs by setting this for several of them 25/02/2022 Feature: Worked on some commands for the planned 'Guild Contracts' system Balance: Amended cutpurse so that cutpursing an NPC doesn't automatically fail if that NPC has some coins in its standard inventory 24/02/2022 Feature: Worked on some rooms for secret project 'NP' Feature: Worked on a future enhancement to supply caravans Bug Fix: Fixed an issue with ship's captain's routings to Belchfire Island Feature: Added a Shadow Place research topic 23/02/2022 Feature: Added some more options to the list of bounty hunter targets 21/02/2022 Feature: Worked on a resupply command for troop legions 20/02/2022 Feature: Worked on a resupply command for troop legions Feature: Worked on some commands for the planned 'Guild Contracts' system Codefix: Amended several items to use the new combined function for component requirements when making them at an industry Bug Fix: Fixed an issue with crystals imprint check outputting targetted or ignored orders 19/02/2022 Codefix: Changed the parser for object searches which look in both the inventory and local room to search the inventory first and then the local room, rather than searching both together, making the 'object 1, object 2' etc results more consistent with commands which search separately in the inventory and only look in the local room if there is no match in the inventory (There will still be some inconsistency, as in a case where you're holding two rings and there's one on the floor, 'ring 3' will be matched to the one on the floor by the combined parser search but not by commands which search one then the other, but 'ring 2' will now always point at the second ring in your inventory in that situation) 18/02/2022 Codefix: Changed the way crashes during room or item events are handled to put the rooms/items into a grace period where the game won't re-attempt the event cycle for an hour, to prevent situations where a room or item crashing every second results in the event cycle aborting and making it seem like time has stopped 16/02/2022 Feature: Worked on some NPCs for secret project 'NP' Feature: Added the skeleton of some new syntaxes to the caravan command to interact with a lockbox element that will store items in the future, including a command to list the contents of a lockbox Bug Fix: Fixed an issue with goldsmithing commissioners asking for a misnamed object 15/02/2022 Feature: Worked on a future enhancement to supply caravans Feature: Worked on a command for the planned 'Guild Contracts' system Feature: Started work on a resupply command for troop legions Feature: Worked on a new planned small feature area 14/02/2022 Bug Fix: Allowed tamed but not mountable NPCs to be released to the wild Feature: Worked on some NPCs for secret project 'NP' Feature: Worked on a command for the planned 'Guild Contracts' system 13/02/2022 Feature: Added some new questions for the OOC imp questions 12/02/2022 Bug Fix: Fixed an issue with the way criminal thugs end fights with weaker players Balance: Reduced the frequency of several room messages in Tylorus Bug Fix: Various bug fixes for supply caravans Bug Fix: Fixed an error calculating how old a chat was in the ooc history which prevented the dynamic resizing of the log Bug Fix: Fixed an issue with relgious reform where push for a different facet would only result in a reformation if the facet being pushed for was the default facet Codefix: Added order flags to the administrative command to view or set variables Bug Fix: Fixed an issue where using NPC captains to sail to 'New Beginnings Island' would not accept the route if the I was capitalised, and corrected the destination which would have been set to a different island Codefix: Added some debugging to the ooc chat history to troubleshoot the timestamps not correctly expanding the log when there are a lot of chats in quick succession Bug Fix: Fixed a bug with saving OOC chat log timestamps Bug Fix: Corrected an issue where a curse that cannot affect NPCs was allowed to target NPCs rather than clumsiness, which can affect NPCs 11/02/2022 Feature: Set material types for several items for a future overhaul of the material system 09/02/2022 Feature: Worked on some rooms for secret project 'NP' Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see 08/02/2022 Bug Fix: Fixed a one way exit in a wilderness area 07/02/2022 Bug Fix: Fixed an issue where 'troop review' would only list archers and could potentially list non-troop items with specific properties Bug Fix: Corrected a message when assembling troops which implied you needed 'iron' rather than 'iron ingots' Bug Fix: Fixed the fact that city forges without mold types set would list both the message about there being no mold type set, and say that there were longsword molds there Feature: Worked on a function for the planned 'Guild Contracts' system Feature: Worked on some NPCs for secret project 'NP' Bug Fix: Fixed a couple of issues with loading supplies into caravans Bug Fix: Added a movement call for a caravan which has a set path similar to how NPCs with set paths are routinely moved 06/02/2022 Bug Fix: Fixed a bug with listing caravan contents Bug Fix: Fixed an issue with loading caravans Bug Fix: Fixed an issue with the syntax of caravan halt Bug Fix: Fixed an issue where assembling caravans would take the wrong animal rights item Bug Fix: Fixed a bug with the caravan assemble command Codefix: Amended several items to use the new combined function for component requirements when making them at an industry Bug Fix: Fixed a bug where 'troop review' required you to target a legion incorrectly Bug Fix: Added a breakout to the salesman's 'purchase' command if you are typing 'purchase charm' and Hedren Podeq is present Bug Fix: Fixed a micro crash when firing a bow 05/02/2022 Bug Fix: Amended the parser function used for some dealer commands to use a simplified form of the 'dealer 1, dealer 2' syntax that can be used in commands which use the normal parser Bug Fix: Fixed a bug where non-citizens could retrieve molds from city forges, and modified the command so that administrative gods can use any city forge without being a citzen for testing purposes Bug Fix: Fixed an issue where 'work stop' would only work if you added extra words at the end of the command Feature: Worked on some commands for the planned 'Guild Contracts' system Feature: Worked on some NPCs for secret project 'NP' 04/02/2022 Bug Fix: Fixed an issue where assembling troops which require horses would not actually remove the animal rights Feature: Worked on a function for planned new feature 'supply caravans' 31/01/2022 Feature: Added infrastructure to allow NPCs to be allocated a mental class which can in future be used to determine whether NPCs are susceptible to certain effects or not, and started work on setting the class of NPCs by setting this for several of them Bug Fix: Adjusted the line breaks in the room descriptions for most rooms on Dragon Mane Island 30/01/2022 Feature: Worked on some rooms for secret project 'NP' Feature: Worked on a function for planned new feature 'supply caravans' Bug Fix: Fixed a bug with payments for 3rd parties when supplying stalls Feature: Worked on some commands for the planned 'Guild Contracts' system Feature: Added a command for getting the supply status of a present legion, and amended the command for reviewing your legions to show supply statuses for legions that are present Feature: Added some new questions for the OOC imp questions Feature: Added some additional objectives for the objectives system 29/01/2022 Bug Fix: Removed an effect where using a balance requiring ability targetting an NPC would cause that NPC to attack you regardless of the intention of the ability, and added an effect where an NPC who is caused damage by you will attack you instead Feature: Worked on a new planned small feature area 28/01/2022 Balance: Modified 'madness' from singing to allow it to affect NPCs, but only causing the psychosis effect Feature: Worked on some NPCs for secret project 'NP' Bug Fix: Fixed an issue with breweries where it would play two different messages if the brewery had less than a unit of drink remaining or was empty, implying your container had been filled when it had not Bug Fix: Fixed an inconsistency where barman stalls would be stocked with different amounts depending on whether you supplied individually or all, removed references to one unit of liquid supplying three drinks, which is how it worked in some situations, but did not match all situations and was inconsistent with the thirst impact of the drink from the stall, this also fixed a bug that could cause drink container contents to go into the negative Bug Fix: Split the drop command into two functions to allow a forced drop to pass the item to be dropped directly rather than simulating a command syntax, would could be misinterpreted by the parser Bug Fix: Amended a room on Dragon Mane Island from mountain type to roadland, and adjusted the line breaks in a couple of rooms on that island Feature: Worked on a function for planned new feature 'supply caravans' 27/01/2022 Feature: Worked on some npcs for the planned 'Guild Contracts' system Feature: Worked on the infrastructure required to support troop upkeep requirements Feature: Added a different greet message for research assistants if the player is on the academy quest which involves the research assistant 26/01/2022 Feature: Worked on a function for planned new feature 'supply caravans' Feature: Worked on a new planned small feature area 25/01/2022 Feature: Added an NPC effect equivalent to psychosis and allowed use of the psychosis curse ability on an NPC, also caused the effect to be triggered by an item which would trigger psychosis in players Feature: Added a command for reviewing troops loyal to you Feature: Added a line to the memory command if you have memorised a tea recipe with the favourite ability Feature: Partially added a Shadow Place research topic 24/01/2022 Feature: Worked on a function for planned new feature 'supply caravans' Bug Fix: Corrected some death code for NPCs in Astaria and some parts of Hades which could cause micro crashes if the NPCs were killed by an effect rather than a person/NPC Bug Fix: Fixed an issue setting all light sources to a value of 0 when sold with the 'sell' command, resulting in the merchant refusing them 23/01/2022 Bug Fix: Fixed an issue with the guest register in Haven's boarding house Feature: Amended several items to use the new combined function for component requirements when making them at an industry Bug Fix: Fixed an issue with the requirements for making some items in industries Feature: Worked on some functions for the planned 'Guild Contracts' system Feature: Finished off the linking area for a new roadside inn Bug Fix: Fixed a missing exit in a new area Feature: Worked on some rooms for secret project 'NP' Feature: Worked on a function for planned new feature 'supply caravans' Feature: Completed a command for disbanding troops Feature: Added an extra junk items for the searching system Balance: Changed guild initiation applications from a default 15 days to 5 days if the current guildhead is dormant Balance: Changed swimming to play a different damage message if you are asleep, and increase the damage you take when sleeping and swimming at the same time 22/01/2022 Bug Fix: Fixed an issue with objective task selection, and reworded one objective task Feature: Worked on a room for a new planned small feature area Bug Fix: Removed the guardian hold effect from players who earthmelt Feature: Added a 'clumsy' effect for NPCs which causes them to randomly stagger, and added this effect when a dpunch would have caused clumsy in a player, as well as allowing players to curse NPCs with clumsiness directly Feature: Worked on a function for planned new feature 'supply caravans' Bug Fix: Fixed a shadow place research topic linked to the wrong room Bug Fix: Fixed a typo in an OOC imp question 21/01/2022 Feature: Worked on some functions for the planned 'Guild Contracts' system Feature: Worked on some rooms for secret project 'NP' Feature: Worked on an NPC for a new planned small feature area Feature: Worked on a command for disbanding troop legions for a partial return of the assembly costs Feature: Set material types for several items for a future overhaul of the material system Bug Fix: Fixed a typo in the barbers scissors item description 20/01/2022 Balance: Allowed the use of lowsweep on NPCs, with only the stagger effect applying Balance: Added a stagger effect for NPCs targetted with bumrush, dizzy, fell flat, tremble and ring of disbalances 19/01/2022 Feature: Worked on a command for planned new feature 'supply caravans' Feature: Added a command skeleton for a new troop related command Feature: Worked on some functions for the planned 'Guild Contracts' system Feature: Worked on some rooms for secret project 'NP' Feature: Worked on an NPC for a new planned small feature area Balance: Enabled the use of the trip ability on NPCs, with the stagger effect only Balance: Enabled the use of the wind ability on NPCs, including a stagger effect Balance: Enabled the use of the concuss ability on NPCs, with the stagger effect only Feature: Added an option to the order command to instruct NPCs to activate wielded spellstaves 18/01/2022 Feature: Worked on a command for planned new feature 'supply caravans' Feature: Added a new command for the planned 'Guild Contracts' system Bug Fix: Fixed an issue where the number of times you have completed the new three goals updated correctly but the achievement when this increased was not triggered Bug Fix: Fixed an issue where later achievement codes for discussion would not list correctly 17/01/2022 Feature: Added a new command for the planned 'Guild Contracts' system Feature: Added a room and some NPCs for a new planned small feature area Balance: Allowed use of the 'stun' ability against NPCs, including using the new stagger effect Balance: Added a stagger effect equivalent to the balance impact for the 'fkick' ability when used on NPCs Balance: Allowed use of the 'reap' ability on NPCs and enabled the new stagger effect for NPCs when this ability is used (but not the disarm element of the ability) Feature: Worked on a command for planned new feature 'supply caravans' Feature: Added alternate names to several commodities like 'gold ore' as an alternate name for the 'gold' item so that you can now refer to them with parser commands as 'ore' or 'gold ore' without getting an error 16/01/2022 Feature: Worked on some rooms for secret project 'NP' Feature: Worked on a command for planned new feature 'supply caravans' Bug Fix: Fixed several coastal rooms that were the wrong terrain type Balance: Added a bonus to commissioner prices if you have the barter ability Bug Fix: Fixed a bug with pre-paying ship's captains Feature: Added several new questions for the OOC imp questions 15/01/2022 Bug Fix: Fixed a bug which meant the amount of money mints overflowed was not equal to the amount of money which would have been stored if they hadn't gone over capacity Balance: Amended mints to produce twice as many coins from each ingot, have twice as much capacity, and reduced the effect of coin storage on capacity to 20% of its previous level to reduce the chance of them overflowing Balance: Added a stagger feature for NPCs which will delay their attacks until the effect wears off, and added this stagger effect to the dpunch ability when it would have caused a balance effect on users Feature: Added some younger variants of some wild animals Feature: Worked on a command for planned new feature 'supply caravans' Feature: Worked on the linking area for a new roadside inn Feature: Worked on a command for a planned future feature Guild Contracts Balance: Added a cooldown delay on treasure traders to prevent mass selling of a large number of items at once Bug Fix: Fixed some typos in treasure trader messages Balance: Improved the value of commissions by approx 20% Feature: Added a Shadow Place research topic Bug Fix: Fixed a typo in a shadow place room description Feature: Added some additional treasure items 14/01/2022 Feature: Worked on some rooms for secret project 'NP' Feature: Worked on a command for planned new feature 'supply caravans' 13/01/2022 Bug Fix: Fixed a typo in a room name in Aronsol Bug Fix: Fixed some waypoints when using a ship's captain to sail from Tylorus to Thul'Mar or from Thul'Mar to either Karinthia or Tylorus which would cause the captain to think they had reached their next waypoint incorrectly Feature: Worked on the linking area for a new roadside inn Feature: Worked on an item and command for a planned future feature Guild Contracts Balance: Amended the 'survey' command to give more guidance instead of the standard error message if you just type 'survey' Feature: Worked on some rooms for secret project 'NP' Feature: Worked on a command for planned new feature 'supply caravans' 12/01/2022 Balance: Amended preaching, campaigning, distributing leaflets and distributing soup to allow it to be done in public buildings as well as on streets and docks Bug Fix: Added a breakout from the spellstaves prepare ability if you typed 'prepare colourmagica' or 'prepare music', in which case it calls the prepare command instead Bug Fix: Fixed a junk message when examining an empty cider fermentation tank Feature: Worked on the linking area for a new roadside inn Feature: Finished the linking area for a new single puzzle area Feature: Worked on some functions and commands for a planned future feature Guild Contracts 11/01/2022 Bug Fix: Fixed a typo in a message describing a goal ability Feature: Added a new command syntax 'work stop' which can be used to manual stop various 'work' type activities such as smelting, preaching, making forge molds etc Bug Fix: Fixed a typo in a room message in Aronsol Feature: Worked on the linking area for a new roadside inn Bug Fix: Amended a number of novice goal prize status messages to display percentage signs differently Feature: Added a template item and started work on a command for planned new feature 'supply caravans' Feature: Worked on some rooms for secret project 'NP' Feature: Worked on the linking area for a new single puzzle area Bug Fix: Amended the ooc chat history so that chats from NPCs are shown in the same format as chats from players Bug Fix: Fixed the OOC chat timestamps that were not correctly expanding the size of the log when multiple chats were made in a short period Feature: Added commands to merchants to let their owners choose what items they will buy and for what prices Feature: Added a new variable to store your previous bounty hunter contract and then modified the bounty hunter to not issue the same contract as the last one you completed 10/01/2022 Feature: Worked on some functions for a planned future feature Guild Contracts Feature: Worked on some rooms for secret project 'NP' Feature: Completed work on the 'sell' command 09/01/2022 Feature: Worked on the linking area for a new single puzzle area Feature: Worked on a command and function for a planned future feature Guild Contracts Feature: Worked on some rooms for secret project 'NP' Codefix: Amended several items to use the new combined function for component requirements when making them at an industry Feature: Added some extra messages for when talking to young player children Bug Fix: Fixed an issue where elder children were using the wrong variables for their race if they were elven or human Bug Fix: Fixed an issue where a blank line may be added to cityenemy lists if an actual enemy is not declared Bug Fix: Fixed an issue where city guards may evaluated inactivated or logon players when looking for city enemies to announce Bug Fix: Fixed an issue where specifying a mount by ID would fail to match non-mountable NPCs and give an incorrect error message Balance: Changed the hakarren soldier event to end after six hours if the NPCs haven't been killed Bug Fix: Amended street & public area cleaners to locate dumps based on zone instead of city region, to relocate items in non-city regions to the correct dump instead of leaving them where they were Bug Fix: Amended the checks when hammering or pulling nails our for losing your hammer, falling asleep or being in meditation to happen every second instead of only at the end of the hammering process 08/01/2022 Feature: Continued work on the planned 'sell' command Feature: Worked on a new single puzzle area Feature: Worked on some rooms for secret project 'NP' Feature: Worked on a command for a planned future feature Guild Contracts Feature: Worked on a new roadside inn Balance: Added an additional effect to the memorial blessing effect Feature: Increased the potential size of the ooc history full log, but will only show more messages than the current size if those messages were chatted in the last approx 30 hours 07/01/2022 Feature: Worked on a new single puzzle area Feature: Continued work on the planned 'sell' command Balance: Modified the deathcrush cooldown to kick in even if your attack is parried or blocked somehow, so long as the attack was initiated Feature: Worked on a new roadside inn Feature: Worked on a command for a planned future feature Guild Contracts Feature: Worked on some rooms for secret project 'NP' Bug Fix: Fixed a typo in an earthviolate message 06/01/2022 Feature: Amended the chop command, chop ability and swing ability to allow for the syntax 'swing/chop at tree' and allowing targetting of the trees via the parser so for example 'chop apple' will work if the parser matches an apple grove, or 'swing grove' etc will also work Bug Fix: Amended the 'chop' ability to give a syntax error if you don't specify what to chop rather than trying to chop something random Bug Fix: Corrected a number of goals related messages with double percentage symbols Bug Fix: Fixed an issue preventing the detection of a sea chart with a valid route when trying to sail from the shipwreck isle to Ruk'tan with an NPC captain 05/01/2022 Feature: Worked on a new single puzzle area Feature: Continued work on the planned 'sell' command Feature: Enabled a city of peace barrier 04/01/2022 Feature: Worked on a new roadside inn Feature: Worked on a function and item for a planned future feature Guild Contracts 03/01/2022 Bug Fix: Fixed the assemble syntax for three goldsmithing items which either couldn't be made or required incorrect syntax to make Bug Fix: Added a missing silversmithing item 02/01/2022 Bug Fix: Amended the objectives for the three existing goals to allow you to select them even if you've previously completed those goals Feature: Added some additional objectives for the objectives system Feature: Worked on a new single puzzle area Feature: Added several new questions for the OOC imp questions Feature: Continued work on the planned 'sell' command Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 01/01/2022 Feature: Worked on some rooms for secret project 'NP' 31/12/2021 Feature: Finished work on and enabled selection of the three new goals Feature: Worked on a function and item for a planned future feature Guild Contracts Feature: Worked on a new roadside inn Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see 30/12/2021 Balance: Updated block and the secondary effect of battle speed to also be triggered when you are attacked by unarmed NPCs Bug Fix: Fixed a secondary effect of the 'battle speed' attunement which was triggering if you had learned 'iron arm' instead Balance: Modified electroaura and flameaura so that they will also affect NPCs that are hitting you rather than just players Balance: Amended various functions to cope with NPCs being passed to them instead of players, then enabled all other weapon based effects (magical weapons, spellstaves, runes etc) when NPCs attack with a weapon Bug Fix: Prevented various spellstave effects which cannot affect NPCs from being triggered when the target being hit is an NPC Bug Fix: Fixed an issue where the burning aura effect from spellstaves could be activated against NPCs but would not actually do anything - Now it will function correctly against either players or NPCs Balance: Modified NPC attacks with weapons to utilise weapon ensorcellments if they are wielding a weapon with flaming or witchtouch Balance: Modified parry and similar effects to work against NPCs with wielded weapons Feature: Coded the progression mechanics for one of the three new planned goals Feature: Worked on a new single puzzle area Bug Fix: Fixed a bug where summoning a new crew member no longer dismisses existing crew members who are present Feature: Set material types for several items for a future overhaul of the material system Feature: Updated the 'pick' command to allow 'pick seeds' as an alternative syntax 29/12/2021 Feature: Finished the progression mechanics for one of the three new planned goals Feature: Worked on a new roadside inn 28/12/2021 Bug Fix: Added some missing messages when arming an NPC with a weapon, and fixed an existing bugged message that displays to other players Feature: Worked on a function for a planned future feature Guild Contracts Balance: Amended the NPC attack process to check for enchained status before checking for energysheath on the target Feature: Continued work on the planned 'sell' command Bug Fix: Fixed an issue with the waypoints for ship's captains between Olbaron and Ruk'tan which would cause the captain to not go far enough south and dock at Vagla in error Balance: Modified the stomp command to prevent use with broken legs or when mounted Bug Fix: Made the 'stomp' ability call the stomp command if it is targetted at something that would normally be destroyed by the stomp command 27/12/2021 Feature: Worked on a new single puzzle area Feature: Partially coded the progression mechanics for one of the three new planned goals Bug Fix: Fixed an issue where the room commands would default to the first room in the collapsed mine when additional mini features were released 26/12/2021 Feature: Worked on a new roadside inn Bug Fix: Fixed an incorrect syntax message related to shadow place research Feature: Coded some of the prizes for the next three planned goals Bug Fix: Fixed an issue where commodities are not considered as valid cargo choices if the amount being sold is equally equal to the capacity of the ship loading cargo Bug Fix: Fixed an issue with displaying the sanctify privilege under the privileges command Codefix: Amended several items to use the new combined function for component requirements when making them at an industry 25/12/2021 Feature: Enabled mastery for most damnation abilities Feature: Enabled mastery for two undead abilities Bug Fix: Fixed an issue where some augnecromancy abilities would reduce the power of the result if the input creatures were stronger rather than increase the power 24/12/2021 Feature: Added a new command that lets you arm servant bell bodyguards with weapons of your own choosing that you've obtained from other places, and modified give to call this command if you're trying to give a weapon to an armed bodyguard 23/12/2021 Bug Fix: Fixed some bugs with shadow place topics and fixed a bug preventing steering Bug Fix: Fixed an issue with the description for specter and cyclops dolls Bug Fix: Amended the line breaks in the message others see when you invoke an ice wand Bug Fix: Fixed a bug with the stomp command Bug Fix: Fixed an error with the roll command Bug Fix: Fixed an error with the smoosh command when the target is not present Bug Fix: Fixed a bug with a prize with the Christmas event Feature: Coded a prize and partially coded the city prize effects for the next three planned goals Bug Fix: Fixed a bug which prevented drinks festivals from starting and caused cities that would have earned both a drink and food festival to have the wrong food festival type 22/12/2021 Feature: Added the skeleton of a 'sell' command for planned improvements to the merchant system Feature: Coded several of the prizes for the next three planned goals Feature: Worked on a new roadside inn Balance: Amended NPCs with weapons to use the strongest damage type of the weapon, rather than always using slashing damage no matter what weapon they are wielding Feature: Worked on some rooms for secret project 'NP' 21/12/2021 Feature: Amended clothiers to never stop serving customers due to excess profits, and instead distribute them to poor citizens the same way market stalls do Bug Fix: Added an upper limit for stock in clothiers to prevent the possibility of variable overflows Feature: Worked on a function for a planned future feature Guild Contracts Feature: Coded two of the prize abilities for the next three planned goals Feature: Worked on some rooms for secret project 'NP' Feature: Allowed non-owners of clothiers to supply them in the same way market stalls can be supplied by non-owners if the owner is absent or has set them to buy from third parties Balance: Amended melt to only trash instead of totally destroy protected armour Balance: Prevented destruction of protected items with teledestroy Balance: Amended junk yards to leave protected items for five times as long before destroying them Balance: Prevented Kuruffan from buying protected weapons 20/12/2021 Balance: Added a requirement for horse rights when assembling cavalry and shirehorse rights when assembling knights Balance: Amended legion assembly for sailors from 50% ingot cost to 40%, changed cavalry, pikemen and archers to also only take 40% of the normal ingot cost, and added a monetary cost to assembling troops which varies depending on legion type Feature: Coded two of the prize abilities for the next three planned goals Feature: Worked on a new roadside inn 19/12/2021 Feature: Added three Shadow Place research topics Bug Fix: Removed some extra line breaks in a message in the Place of Shadows Feature: Enabled a city of peace barrier Feature: Added several new questions for the OOC imp questions 18/12/2021 Bug Fix: Changed the syntax for the new options at market stalls to prevent them from clashing with the existing buy command Feature: Added a new festival good for an existing market Feature: Enabled two city of peace barriers Balance: Amended academy rooms to be publicland instead of building land and updated junk yard collectors to also collect items from the academies to clean up things like discarded crooked pipes Bug Fix: Fixed an issue with an exit in Haven which referred to the wrong door to see if it was available or not 17/12/2021 Feature: Finished coding the Christmas 2021 event 16/12/2021 Feature: Enabled eight city of peace barriers Feature: Added another prize to the list of items the bounty hunter can give out Feature: Worked on some rooms for secret project 'NP' Bug Fix: Fixed another message where ship's captains refer to the wrong variable when trying to refer to the ship's owner 15/12/2021 Feature: Enabled a city of peace barrier Feature: Amended marking an item as scrappable so that if it is a protected item it will also be marked as stolen if it is not already Feature: Amended the smelting system to allow non-protected weapons and armour to be smelted immediately without having to wait for 72 hours for them to be marked as scrap. Feature: Added information to appraise about whether an item has been marked as protected Bug Fix: Fixed an issue where unfinished and scrap status of items in appraise would only show for weapons, not for armour Feature: Started work on a new roadside inn 14/12/2021 Feature: Updated the stall supply system where you can supply other people's stalls for 50% of the profit if the owner of the stall has been absent for 2 weeks to work for all stall types, not just chef stalls Bug Fix: Fixed an issue where sextants would consider a partially completed first record as 'available', either causing error messages or allowing multiple docks data to be saved against the first record rather than using the second (actually available) record 12/12/2021 Balance: Made notice board items a light source so any central tavern room containing a notice board will always be lit Bug Fix: Created some new NPC generic variable flags and modified three NPC types to use these instead of the ITEM generic flags which clash with virtual citizen variables, fixing a bug with ship's captains home port behaviours and preventing potential bugs with tinkers and ship's crew members Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 11/12/2021 Codefix: Amended several items to use the new combined function for component requirements when making them at an industry Balance: Added some extra messages to the quest issuing messages and quest reminder for the court advisor quest to find the wandering minstrel, highlighting the options to skip the quest or to use the 'hints' command for further help Balance: Amended ministerial aides to give a different message to players who have not yet graduated the academy, to prevent them getting sidetracked by a too difficult quest Balance: Amended criminal thugs so if they are in combat with a player they wouldn't attack due to the player initiating combat, they will break off combat either by sacthrowing the player or if no exits are available, stunning them and then stopping combat Balance: Significantly increased the threshold before which criminal thugs will attack players 09/12/2021 Balance: Amended search so that items that are very large or very heavy are not considered as a search reward Bug Fix: Fixed a research topic which was reporting the wrong type of item as required for supply Feature: Added an option to the 'mark' and 'unmark' commands for marking weapons and armour as protected, which will be given effects in planned future changes Feature: Set material types for several items for a future overhaul of the material system 08/12/2021 Balance: Added modifiers to land & infantry capture, industry/guardtower/door destroy timers to give different legion types different capture/destroy speeds, changed crystal destruction to only be destroyable by pikemen legions Bug Fix: Fixed a command message in Haven that told you the wrong direction to use in your command 07/12/2021 Feature: Added 'ride' as an alternative syntax for mounting animals Feature: Worked on the Christmas 2021 event Feature: Added a new festival good for an existing market Bug Fix: Added a missing new line to the end of the syntax message for the 'ship' command Balance: Reduced the frequency of messages with the plant warrior event and made plant warriors die on their own if they are not killed by a player within approx 5 hours Feature: Added some additional objectives for the objectives system 06/12/2021 Feature: Worked on a function for a planned future feature Guild Contracts Bug Fix: Fixed an issue where considering NPCs would use the wrong value and therefore almost always report they were weak and very fast rather than giving accurate indications Feature: Worked on the Christmas 2021 event Feature: Finished coding one of the prize abilities for the next three planned goals 05/12/2021 Feature: Enabled a city of peace barrier Feature: Added twenty one additional city research topics Bug Fix: Fixed a bug where city forges could make bronze quality molds without the correct research topics Feature: Added three Shadow Place research topics Feature: Added birthday presents for 157th and 158th birthdays Feature: Added several new questions for the OOC imp questions 04/12/2021 Bug Fix: Fixed a large number of bugged messages related to the newer 'someone' messages where the name is not shown if the viewer can't see who did the action Bug Fix: Fixed a broken message when listing the requirements for making a torch Feature: Added a system where market stalls will allow 3rd parties to supply services for 50% of the profit value if the stall owner has been absent from Elysium for two weeks 03/12/2021 Feature: Enabled a city of peace barrier Feature: Added a new market good to an existing festival market Feature: Worked on the Christmas 2021 event Feature: Worked on some rooms for secret project 'NP' Bug Fix: Fixed the novice goal task to expend a thousand mana as it was actally requiring 1001 mana to be expended 02/12/2021 Feature: Worked on a command for the Christmas 2021 event 01/12/2021 Feature: Partially coded one of the prize abilities for the next three planned goals Feature: Worked on some rooms for the Christmas 2021 event 30/11/2021 Feature: Amended market stalls so that they never refuse to serve a customer because their profits haven't been collected - Instead if they go over the normal profit limits, they will automatically donate the excess to the poor of their city (or to any citizen if there are no poor) Feature: Added a new syntax to the 'donate' command that lets you select the maximum number of coins you donate rather than choosing to donate the amount per poor citizen Balance: Updated the syntax message for the 'donate' command to give a better indication of what your donation will actually cost Bug Fix: Amended an error message for the donate command which wasn't explaining what you'd done wrong if you specified too high or low an amount Feature: Worked on some rooms for secret project 'NP' Balance: Amended the winged goblins event to end after seven hours even if not all of the creatures have been killed, and reduced the number of messages by more than half 29/11/2021 Feature: Added a check whenever a legion is engaged (Either directly or through a charge initiated by a player or as a response to archers fire) whereby other legions may intercept and enter the combat instead of the targetted legion - Only legions with the same commander and in the same location will do this, with pikemen intercepting if any other allied unit is engaged, and infantry intercepting if the unit being engaged is a legion of archers and no pikemen are available Bug Fix: Fixed a typo in a message with metals dealers Bug Fix: Added dummy commands for 'captain' and 'sail' which will present error messages if you use them when a ship's captain is not present, instead of displaying the invalid command error 28/11/2021 Feature: Enabled a city of peace barrier Feature: Added ten additional city research topics Feature: Worked on some items and a command for the Christmas 2021 event 27/11/2021 Codefix: Made an alternative way to determine component requirements when making items at industries to clean up this code and make adding new items and features easier in future Bug Fix: Prevented ship's captains from counting down towards returning to their home port if they're at sea being manually sailed by a player Bug Fix: Prevented ship's captains from trying to sail home from a port they don't know the route from, as this caused them to take unsafe routes, they will now instead complain evey ten minutes until the ship is launched by a player or the sail to command is used by someone with a relevant sea chart Bug Fix: Fixed an issue where a sea captain would not recognise he had reached his destination if he was following a sea route to an island, and started saying he didn't know the route instead 26/11/2021 Feature: Removed the big chunk of instructional text from the description of sextant items and added a reference to a help file instead 25/11/2021 Bug Fix: Fixed a message when trying to order legions to follow which advises to use the march option instead, as this message was never appearing previously 24/11/2021 Feature: Finished the setup for adding drinks festivals Balance: Gave pikemen legions a free instant counter attack if they are charged by another legion, in addition to their normal hand to hand attacks that will follow 23/11/2021 Feature: Partially coded one of the prize abilities for the next three planned goals Feature: Worked on some rooms for secret project 'NP' 22/11/2021 Feature: Worked on some items for the Christmas 2021 event 21/11/2021 Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see Bug Fix: Added some missing messages to play to others in the location when making final products at industries Bug Fix: Added some missing messages to play to others in the location when carrying out certain interactions with libraries and metalsmiths Feature: Added several new questions for the OOC imp questions Feature: Added a new class of challenges 20/11/2021 Bug Fix: Fixed an issue with an administrative command to fix corrupt data related to the Plane of Death Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 19/11/2021 Feature: Worked on some items for the Christmas 2021 event Feature: Added three additional city research topics Feature: Partially added several liquid types for drink festivals Feature: Changed the liquid name of racial ales such as 'human ale' to be named after the race's capital city instead of the race, so for example 'Karinthian ale' Feature: Worked on a function for a planned future feature Guild Contracts Feature: Added two unlockable route for NPC ship's captains 18/11/2021 Feature: Worked on some items for the Christmas 2021 event Feature: Worked on some rooms for secret project 'NP' 17/11/2021 Feature: Added an additional city research topic Feature: Added five Shadow Place research topics Feature: Added an additional unlockable route for NPC ship's captains Feature: Partially coded one of the prize abilities for the next three planned goals Codefix: Increased the number of variables stored against a player object to allow for more features in the future Bug Fix: Fixed an issue where an item from Haven would destroy the object or player holding it instead of self destructing 16/11/2021 Feature: Partially coded a Shadow Place research topic Feature: Worked on some commands and items for the Christmas 2021 event Feature: Worked on a function for a planned future feature Guild Contracts Feature: Worked on the functions for adding drink festivals and partially added several related liquid types Feature: Added some additional objectives for the objectives system Bug Fix: Fixed an error message with assistant guild tutors which was not displaying correctly 15/11/2021 Feature: Added two additional city research topics Feature: Worked on some commands for the Christmas 2021 event Feature: Added two additional unlockable routes for NPC ship's captains Feature: Worked on a function for a planned future feature Guild Contracts Bug Fix: Fixed an issue where not all foal items would be included in the array of possible horses to be spawned, resulting in some foal types never appearing and indirectly reducing the chance of foal variants appearing 14/11/2021 Feature: Coded one of the prize abilities for the next three planned goals Feature: Worked on some rooms for secret project 'NP' Feature: Added an additional unlockable route for NPC ship's captains Feature: Worked on the functions for adding drink festivals and added several related liquid types 13/11/2021 Bug Fix: Fixed a typo in a room description on a road outside of Aronsol Bug Fix: Changed the region of several rooms on the roads between Karinthia, Tylorus and Aronsol to make them more closely match the land on the sides of the roads Feature: Worked on a command for the Christmas 2021 event Feature: Added an additional unlockable route for NPC ship's captains 12/11/2021 Bug Fix: Amended the consider command to look for item matches in your inventory if it fails to find a match in the current location 11/11/2021 Feature: Worked on a function for a planned future feature Guild Contracts Feature: Added more variety to the warnings involved in citizenry tasks 10/11/2021 Feature: Coded two of the prize abilities for the next three planned goals 09/11/2021 Feature: Worked on the functions for adding drink festivals 08/11/2021 Feature: Completed work on the first unlockable route for NPC captains and enabled production of the items involved in this process Feature: Worked on a command for the Christmas 2021 event Bug Fix: Fixed a typo in a message played by ship's captains Bug Fix: Fixed a typo in the price of a good at a holiday festival market 07/11/2021 Feature: Amended the 'roll' emote to allow you to roll your eyes at another player or an NPC Feature: Added five Shadow Place research topics Feature: Worked on an npc for a planned future feature Guild Contracts Feature: Added some questions for the OOC imp questions Bug Fix: Fixed an NPC in Haven who was meant to give a secondary randomised prize but didn't always do so because the random selection wasn't reset after their original prize Bug Fix: Fixed an aggressive NPC in Haven who was incorrectly made non-aggressive during a previous bug fix Bug Fix: Fixed a door closing message that was playing every second the door was opened instead of just when the door was closed Bug Fix: Corrected an exit that was in the wrong direction in Haven Balance: Adjusted a message in Haven to make it more clear where you need to use a command it gives you Bug Fix: Fixed a room command that was causing freeze crashes 05/11/2021 Feature: Worked on some rooms for secret project 'NP' Feature: Worked on the 'prize' command in relation to the next three planned goals 04/11/2021 Feature: Worked on the functions for adding drink festivals Bug Fix: Fixed an issue with the 'purchase charm' syntax for Hedren Podeq 03/11/2021 Bug Fix: Amended a function which randomly selects rooms in cities to exclude dump yard rooms 02/11/2021 Feature: Worked on an NPC for a planned new money earning job for novice players 01/11/2021 Feature: Worked on a planned future feature Guild Contracts Feature: Worked on an item for a planned system to add additional unlockable routes for NPC captains Bug Fix: Fixed a one way exit in a wilderness room 31/10/2021 Bug Fix: Fixed ship's captains to use the correct value for a ship's owner when referring people to the owner, plus added a new message for when there is no owner Bug Fix: Changed the region of several rooms in the Aronsolian desert so that that they fall under the desert zone rather than the northeast zone of Polaris Bug Fix: Changed the region of several rooms in the Tylorean forest so that that they fall under the forest zone rather than the northeast zone of Polaris Feature: Worked on some rooms for secret project 'NP' Feature: Worked on the 'prize' command in relation to the next three planned goals 30/10/2021 Feature: Added three Shadow Place research topics Feature: Worked on a prize for the Christmas 2021 event Balance: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl Bug Fix: Added a system to the plane of death to automatically reset backwards rooms which were recorded as being cleansed beyond the maximum amount for their type due to data corruption 29/10/2021 Feature: Worked on a planned future feature Guild Contracts Bug Fix: Fixed a broken link in a wilderness area Bug Fix: Fixed a message in Haven that was referring to the wrong NPC's name Bug Fix: Fixed an issue with pressing buttons on the 'odd metal device' related to Haven Bug Fix: Fixed a micro crash when initiating Renstri Allovine's quest Bug Fix: Fixed a location in Haven that was checking for guards elsewhere when preventing a player taking an action Balance: Amended the gateway into Haven to add an option to pull another player or NPC into the gateway with you, with a higher bar for entry if you are trying to bring someone with you; Also increased the requirements for entry if you are mounted Bug Fix: Fixed an NPC in Haven who was respawning incorrectly 28/10/2021 Bug Fix: Amended an incorrect message relating to a special use of mountfly Bug Fix: Fixed an issue where using mountfly was registering as an attack on your mount and causing them to enter combat with you Bug Fix: Fixed two broken methods of removing forcefields from an area in Haven's research quarter Bug Fix: Fixed an issue with the show command when targetting the only NPC who it can be used with Bug Fix: Fixed a couple of messages when accessing the Haven Research Quarter which were displaying the wrong way around Feature: Set material types for several items for a future overhaul of the material system Feature: Worked on the functions for adding drink festivals 27/10/2021 Feature: Worked on an NPC for a planned new money earning job for novice players Feature: Amended NPC ship's captains so that they will raise anchor if it is lowered, mainly to stop unmanned ships getting stranded by reboots which cause the anchor to drop Feature: Worked on two commands for a planned system to add additional unlockable routes for NPC captains 26/10/2021 Feature: Worked on the 'prize' command in relation to the next three planned goals Bug Fix: Fixed a message when selecting a prize for the Demon Hunter goal which incorrectly suggested you hadn't already completed the goal Feature: Added some additional objectives for the objectives system Feature: Worked on the functions for adding drink festivals Feature: Worked on an NPC for a planned new money earning job for novice players 25/10/2021 Feature: Worked on an effect for the Christmas 2021 event Feature: Worked on a command for a planned system to add additional unlockable routes for NPC captains 24/10/2021 Bug Fix: Worked on a command for a planned future feature Guild Contracts Bug Fix: Added an administrative command to manually fix some indicators that control the maximum progression within plane of death areas which had become corrupted Feature: Worked on the 'prize' command in relation to the next three planned goals Feature: Worked on the functions for adding drink festivals Bug Fix: Fixed a typo in a Shadow Place area description Feature: Added some questions for the OOC imp questions Feature: Worked on an NPC for secret project 'NP' 23/10/2021 Bug Fix: Fixed an item in Haven which could be retrieved multiple times incorrectly Bug Fix: Fixed a door in the White Tower in Haven which was not opening correctly Bug Fix: Fixed a room in Haven which was not displaying the contents or exits Bug Fix: Fixed a number of haven NPCs which were incorrectly flagged as aggressive Bug Fix: Fixed a locked door which was not resetting correctly in Haven and was spamming messages Bug Fix: Fixed a typo in a Haven room description Bug Fix: Fixed issues with the exits from the Haven market area Bug Fix: Fixed an issue where the hamakei gatekeeper got stuck in fight mode if there was a reboot while he was in that mode Bug Fix: Fixed an issue where a searchable item in the Ruined Tower Storeroom outside of Haven did not reset after being found once Bug Fix: Fixed an issue with the exit from Haven 22/10/2021 Feature: Worked on an NPC for a planned new money earning job for novice players Feature: Worked on an item for a planned system to add additional unlockable routes for NPC captains Bug Fix: Fixed an incorrect message relating to shadow place research command syntaxes 21/10/2021 Bug Fix: Made various pre-release bug fixes in Haven 20/10/2021 Bug Fix: Made various pre-release bug fixes in Haven Bug Fix: Amended the commands for collecting from wild bee hives to use a better form of item addition so that you don't get strange error messages if you fail to pick up the items Feature: Added some questions for the OOC imp questions 19/10/2021 Feature: Made various pre-release bug fixes in Haven Feature: Worked on the 'prize' command in relation to the next three planned goals 18/10/2021 Feature: Made various pre-release bug fixes in Haven Feature: Worked on the functions for adding drink festivals 17/10/2021 Feature: Made various pre-release bug fixes in Haven Feature: Added three Shadow Place research topics 16/10/2021 Feature: Made various pre-release bug fixes in Haven Feature: Added the option to specify a home port for NPC captains, which they will return to automatically if left in another port for a long period Feature: Added foal variants for wild horses, which can be tamed but not ridden Bug Fix: Fixed a quest which was not finishing correctly 15/10/2021 Bug Fix: Made various pre-release bug fixes in Haven Bug Fix: Amended taming syntax messages to make it clearer that you select the animal to be tamed rather than typing a specific string like 'tame stag' Balance: Amended the 'magical portal' object which is used for a few summoning items to use the newer transport method which allows troops to follow etc 14/10/2021 Feature: Started work on a feature to unlock new sailing routes for NPC captains Feature: Added two Shadow Place research topics Bug Fix: Made various pre-release bug fixes in Haven Bug Fix: Prevented city guards, imperialists and rebel troops from following through special exits like portals, to ensure they do not accidentally leave their city Codefix: Added some administrative tools to troubleshoot a reporting problem relating to observation of progress in the plane of death Bug Fix: Corrected an issue where the plane of death save files contained a lot of junk data in addition to the correct data 13/10/2021 Bug Fix: Made various pre-release bug fixes in Haven Feature: Worked on an NPC for secret project 'NP' Bug Fix: Corrected two commands in the Shadow Place research system which did not match the syntax instructions Bug Fix: Fixed some typos in messages in the Shadow Place research system 12/10/2021 Feature: Made various pre-release bug fixes in Haven Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see 11/10/2021 Bug Fix: Made various pre-release bug fixes in Haven Bug Fix: Fixed an issue where the player who started an inferno is only considered the source of the damage if its applied to NPCs, not other players Feature: Worked on the 'prize' command in relation to the next three planned goals Feature: Worked on the functions for adding drink festivals 10/10/2021 Bug Fix: Made various pre-release bug fixes in Haven 08/10/2021 Feature: Worked on some rooms for Haven Feature: Worked on some rooms for secret project 'NP' Balance: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 07/10/2021 Bug Fix: Removed the 'store' option from the syntax message for the 'mine' command as this is not an option with mines, and added the 'estimate' option which was not listed Feature: Set material types for several items for a future overhaul of the material system Feature: Added achievements for the next three planned goals 06/10/2021 Feature: Worked on some NPCs for Haven Feature: Added some questions for the OOC imp questions Feature: Worked on some messages for food festivals 05/10/2021 Feature: Worked on some rooms for Haven Feature: Added some additional objectives for the objectives system 04/10/2021 Bug Fix: Fixed some broken exits in an unreleased area Feature: Worked on some rooms for Haven 03/10/2021 Feature: Worked on some NPCs for Haven Bug Fix: Fixed a pathing issue which causes NPC captains to take an incorrect/dangerous route from Olbaron or Thul'Mar to Tylorus 02/10/2021 Bug Fix: Fix an issue where NPC captains would incorrectly panic while on the final approach to their destination port Bug Fix: Fixed an issue where sea captains would put sails up when they should be down and vice versa Bug Fix: Amended NPC captains to check for collisions after they have made any necessary turns rather than before, to avoid situations where they panic halfway through a turn Feature: Worked on some rooms and NPCs for Haven Bug Fix: Fixed an issue with an item created when an NPC related to demonic research is killed not being created correctly Bug Fix: Altered the pathing for NPC captains sailing out of Olbaron to reduce the chance of doubling back on themselves to hit waypoints Bug Fix: Prevented rafts from automatically dropping anchor on reboots (As they are not meant to have anchors) and modified the raise anchor command to let an anchor be raised on a raft if it has been incorrectly set as lowered while at sea Bug Fix: Fixed some bugs with NPC captains Bug Fix: Fixed a bug where the 'scrumper' ability from Survival would increase the speed of smelting and shadow place researching work Bug Fix: Fixed an issue which was causing smelting and shadow research work to take significantly longer than it was meant to Balance: Increased the frequency that old blind women check to see if a new white stick should be generated to replace one removed from the system Balance: Reduced the frequency of room messages in a player construction in Olbaron Bug Fix: Fixed a broken research topic in the Place of Shadows 01/10/2021 Feature: Worked on some rooms and NPCs for Haven Feature: Worked on some NPCs for secret project 'NP' Bug Fix: Fixed a number of adhoc commands relating to shadow research which would never fire even if you were entering the correct syntax Bug Fix: Fixed an issue where players using the work command to research Shadow Research topics in a new area would stop working immediately because they didn't have a physical object as the focus of the work 30/09/2021 Feature: Worked on some rooms and NPCs for Haven Feature: Worked on adding new goals to the goals command 29/09/2021 Feature: Worked on some rooms and NPCs for Haven Feature: Worked on the variables and functions for adding drink festivals 28/09/2021 Feature: Worked on some rooms and NPCs for Haven 27/09/2021 Feature: Worked on some rooms and NPCs for Haven Feature: Partially coded a Shadow Place research topic 26/09/2021 Feature: Worked on some rooms and NPCs for Haven Feature: Worked on some NPCs for secret project 'NP' Feature: Enabled mastery for three undead abilities Bug Fix: Made sure that boosts to the creatures used to create a ghastly liche can have an impact on the end creature as well 25/09/2021 Feature: Worked on some rooms and NPCs for Haven Feature: Worked on a command for the Christmas 2021 event Bug Fix: Added a description for gates items Feature: Worked on some variables for a future new set of OOC imp questions 24/09/2021 Bug Fix: Amended a function which destroys items to display the correct messages even if the item is not in a users inventory Bug Fix: Added a syntax message to mountfly if you don't specify a target rather than using junk text to look for a target Feature: Worked on adding new goals to the goals command Feature: Worked on some rooms and NPCs for Haven Feature: Worked on some NPCs for secret project 'NP' 23/09/2021 Feature: Worked on the variables and functions for adding drink festivals Feature: Worked on some rooms and NPCs for Haven Feature: Worked on a command for the Christmas 2021 event Bug Fix: Fixed typos in two OOC imp questions 22/09/2021 Feature: Worked on adding new goals to the goals command Feature: Worked on a command for a planned future feature Guild Contracts 21/09/2021 Feature: Added some questions for the OOC imp questions Feature: Added commands to ship's captain NPCs to allow players to set instructions and see their current status 20/09/2021 Bug Fix: Fixed a broken exit in a wilderness area and one in an unreleased area Feature: Completed adding the navigation waypoints to allow NPC captains to sail between the six main ports 19/09/2021 Bug Fix: Fixed a bug with the experiment for NPC captained ships where they would try to set their ship's direction to the mirror of the correct direction Bug Fix: Fixed an issue where players would return to the holy isle instead of the proper location when leaving the plane of death Bug Fix: Fixed an issue with weapon quality bonuses 18/09/2021 Feature: Worked on the experiment for NPC captained ships Bug Fix: Fixed a shadow place room that was linked to the wrong research topic 17/09/2021 Balance: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl Bug Fix: Fixed a typo in an affluence item Balance: Altered the balance of three of the existing goals and allowed unlimited repeats for the six original goals Balance: Amended the ciderpress error messages to make it more obvious the press should be in your location 15/09/2021 Bug Fix: Worked on some NPCs for secret project 'NP' Bug Fix: Fixed an issue where polished bone charms would be destroyed on the first use 14/09/2021 Feature: Worked on the experiment for NPC captained ships Bug Fix: Corrected a muddled up message when buying from a dealer NPC 13/09/2021 Feature: Added some additional objectives for the objectives system Feature: Fixed an issue where Hedren Podeq would sell you multiple charms despite saying he wasn't going to Feature: Fixed an issue where Hedren Podeq would sell you multiple charms despite saying he wasn't going to 11/09/2021 Feature: Added the event skeleton and worked on an item for the Christmas 2021 event Feature: Worked on the variables and functions for adding drink festivals 10/09/2021 Feature: Worked on a command for a planned future feature Guild Contracts Bug Fix: Changed the command to buy charms from Hedren Podeq to 'purchase' to prevent them clashing with merchants Bug Fix: Fixed an issue preventing the creation of large ornate chests with Furnituremaking 09/09/2021 Feature: Worked on a room for Haven 08/09/2021 Feature: Added an item and worked on a room for secret project 'NP' 07/09/2021 Feature: Worked on an item for the Christmas 2021 event Feature: Added some questions for the OOC imp questions 06/09/2021 Bug Fix: Fixed some broken exits in wilderness areas Bug Fix: Fixed a typo in a birthday message 04/09/2021 Feature: Worked on a command for a planned future feature Guild Contracts Feature: Worked on an NPC for Haven Bug Fix: Fixed an incorrectly capitalised name in an OOC imp question Bug Fix: Fixed a number of references to the old helpfile for the carrion sparrows event 03/09/2021 Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 02/09/2021 Feature: Set material types for several items for a future overhaul of the material system Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see 31/08/2021 Feature: Worked on an effect for the Christmas 2021 event 30/08/2021 Feature: Worked on adding new goals to the goals command 29/08/2021 Feature: Worked on some rooms for secret project 'NP' Feature: Worked on a command for planned future feature Guild Contracts. Feature: Worked on the variables and functions for adding drink festivals Feature: Worked on a quest and some rooms for Haven Feature: Worked on a command and effect for the Christmas 2021 event 28/08/2021 Feature: Worked on some rooms and an NPC in Haven Feature: Worked on adding new goals to the goals command Feature: Updated the dreamsight prophecy list Bug Fix: Fixed an issue where retrieving water from the city warehouses would either not affect the stock limits or affect them incorrectly 27/08/2021 Feature: Worked on an NPC for secret project 'NP' Feature: Worked on a command for planned future feature Guild Contracts. 26/08/2021 Feature: Worked on some rooms for Haven Bug Fix: Fixed an issue where stimulate might take mana but then still fail due to lack of balance Feature: Worked on an item for the Christmas 2021 event 25/08/2021 Feature: Worked on the variables and functions for adding drink festivals Feature: Started work on adding new goals to the goals command Feature: Worked on an NPC for secret project 'NP' Feature: Worked on a command for planned future feature Guild Contracts. Feature: Worked on a room for Haven 24/08/2021 Feature: Worked on a room for Haven Feature: Added some variables and definitions for the future implementation of drink festivals alongside the food festivals system Bug Fix: Amended cider presses to be commodity containers so that raw fruit can be put in them Feature: Added a question for the OOC imp questions 23/08/2021 Feature: Worked on secret project 'NP' Bug Fix: Fixed a broken message that plays to other players when you use a ciderpress Feature: Worked on a command for planned future feature Guild Contracts. Bug Fix: Fixed a broken room related to secret project 'POD' 22/08/2021 Feature: Amended cider fermentation tanks to give more useful information about their contents Bug Fix: Fixed a message related to Cidermaking that was playing to the wrong people Bug Fix: Fixed an issuse where the cider fermentation syntax was reversed Feature: Added some NPCs for Haven 21/08/2021 Feature: Coded a tutor for Cidermaking and enabled making some related items at industries Feature: Added an NPC and item for Haven Feature: Worked on a command for a planned future feature Guild Contracts 20/08/2021 Feature: Worked on the experiment for NPC captained ships Feature: Added some NPCs and worked on some functions for secret project 'POD' Feature: Worked on a command for a planned future feature Guild Contracts Feature: Worked on a command for the planned Cidermaking skill group Feature: Worked on some rooms for Haven 19/08/2021 Feature: Worked on some rooms for Haven Feature: Worked on some NPCs for secret project 'NP' Feature: Worked on a command for a planned future feature Guild Contracts Feature: Worked on the experiment for NPC captained ships Bug Fix: Stopped rune engraving when the engraver falls asleep Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 18/08/2021 Feature: Worked on a command for the planned Cidermaking skill group Feature: Worked on some rooms for Haven Feature: Partially coded a Shadow Place research topic 17/08/2021 Feature: Worked on some rooms for Haven Feature: Worked on the experiment for NPC captained ships Feature: Set material types for several items for a future overhaul of the material system 16/08/2021 Feature: Worked on an ability for the planned Cidermaking skill group Feature: Added some additional objectives for the objectives system 15/08/2021 Feature: Added an NPC and worked on some functions for secret project 'POD' Feature: Worked on some rooms for Haven Feature: Worked on some NPCs for secret project 'NP' Feature: Worked on a command and an NPC for a planned future feature Guild Contracts Bug Fix: Fixed the 'smelt' command which was not properly targetting the item you specified - The 'work smelting ' syntax was working correctly 14/08/2021 Feature: Worked on some rooms for Haven Feature: Added an NPC and worked on some functions for secret project 'POD' Feature: Worked on the experiment for NPC captained ships Feature: Worked on a command for for a planned future feature Guild Contracts Feature: Added some rooms, items and NPCs for secret project 'NP' 13/08/2021 Feature: Worked on the experiment for NPC captained ships Feature: Added an NPC and worked on some functions for secret project 'POD' Feature: Added some items and worked on some rooms for Haven Feature: Worked on some abilities for the planned Cidermaking skill group Balance: Prevented earthmelt while swimming or on a ship 12/08/2021 Feature: Worked on some rooms for secret project 'NP' Feature: Worked on a command for for a planned future feature Guild Contracts Feature: Worked on the experiment for NPC captained ships Balance: Added a small benefit to your crafting rating with industrial crafting skills if you have spent lots of lessons studying the other industrial crafting skills Bug Fix: Amended a misleading message about not being able to study industrial crafting skills to make it clearer what the actual situation is 11/08/2021 Feature: Added an NPC and item for Haven Bug Fix: Added some NPCs for secret project 'POD' Bug Fix: Fixed an issue with white leather hammer slings not being considered sheaths for the sheath command 10/08/2021 Feature: Added some items and worked on some abilities for the planned Cidermaking skill group Balance: Added an additional message to a quest relating to Icehold when you are wearing a blessed item but have not completed the relevant quest step Feature: Added some questions for the OOC imp questions 09/08/2021 Feature: Worked on a function for for a planned future feature Guild Contracts Bug Fix: Fixed a broken exit in a wilderness area 08/08/2021 Feature: Worked on a room for secret project 'NP' Feature: Worked on some rooms and an item for Haven Bug Fix: Removed an extra line break from an OOC imp question Bug Fix: Added an extra check for the end of save files to prevent the load function attempting to create the last NPC in each save file twice 07/08/2021 Feature: Worked on the experiment for NPC captained ships Feature: Worked on some functions for secret project 'POD' Feature: Worked on secret project 'NP' 06/08/2021 Feature: Worked on a function for for a planned future feature Guild Contracts Bug Fix: Fixed an issue where monster detector crew men would mix up north and south Feature: Worked on some rooms for Haven 05/08/2021 Bug Fix: Fixed bugs preventing hamakei figureheads and Everwood crests appearing correctly on ships Balance: Changed a number of player built rooms in Olbaron from cavern to building land on request of the current Emperor Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl Bug Fix: Fixed a blank response when you tried to fill but specified an invalid object to fill Bug Fix: Fixed an issue where items filled from your inventory were not correctly unlinked from the inventory when they were added to the container 04/08/2021 Bug Fix: Fixed an issue where NPC autosaves were using the wrong file format which rendered them unusable 03/08/2021 Feature: Worked on some functions for secret project 'POD' Feature: Worked on an item for Haven Feature: Set material types for several items for a future overhaul of the material system 02/08/2021 Feature: Worked on an ability for the planned Cidermaking skill group Feature: Worked on the experiment for NPC captained ships Feature: Added some additional objectives for the objectives system 01/08/2021 Feature: Worked on a function for for a planned future feature Guild Contracts Feature: Worked on secret project 'NP' Feature: Added messages to other players in the room the player is dragged into when dragged by the current of a river 31/07/2021 Feature: Worked on a room and item for Haven 30/07/2021 Feature: Worked on an administrative command secret project 'POD' 29/07/2021 Feature: Worked on the experiment for NPC captained ships Feature: Worked on an ability for the planned Cidermaking skill group Bug Fix: Fixed a typo in a discipline related syntax message 28/07/2021 Feature: Worked on secret project 'NP' 27/07/2021 Feature: Added some additional objectives for the objectives system Feature: Added some questions for the OOC imp questions 26/07/2021 Bug Fix: Fixed several one way exits in wilderness areas 25/07/2021 Feature: Worked on the experiment for NPC captained ships Feature: Worked on an ability for the planned Cidermaking skill group Feature: Added a number of liquids for the planned Cidermaking skill group 24/07/2021 Bug Fix: Fixed an issue with a command which was preventing completion of the first part of the Thul'Mar mini questline Feature: Added an additional quest to one of the wanderer NPCs Bug Fix: Fixed a typo in a wanderer quest message 23/07/2021 Feature: Completed a new court advisor quest Bug Fix: Fixed the ansi command highlighting in a court advisor message Bug Fix: Fixed a typo in the description of the bottle Crona Vell can sell 22/07/2021 Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see Bug Fix: Changed a large number of npc specific commands to use an alternative target finding function which doesn't return error messages if you specify something that doesn't exist, as this could cause multiple error messages for a single command Bug Fix: Added a message highlighting if a mold type has not been specified for a mold area in a city forge, rather than just not stating a mold type Bug Fix: Corrected a room message displaying to the wrong room 20/07/2021 Feature: Worked on an NPC for secret project 'POD' Bug Fix: Fixed a cloning failure related to Haven Feature: Set material types for several items for a future overhaul of the material system Bug Fix: Fixed a typo in the description of fruit baller and vegetable cuber items Bug Fix: Fixed the clothing type for some shoes that can be found as search junk 19/07/2021 Feature: Added some additional objectives for the objectives system Feature: Worked on an item for Haven 18/07/2021 Feature: Added the skill skeleton and dummy ability functions for the planned Cidermaking skill group Feature: Started work on an experiment to see if I could add NPCs sailing ships in the future 17/07/2021 Bug Fix: Fixed a bug that prevented using the new 'fill backpack' syntax Bug Fix: Fixed a bug that allowed infinite voting on the planned poll system 16/07/2021 Feature: Added two Shadow Place research topics 15/07/2021 Feature: Worked on a function for for a planned future feature Guild Contracts Feature: Worked on a room and NPC for Haven 14/07/2021 Feature: Worked on a room and item for Haven Feature: Added a suggestion to use the scrump command if you try to eat raw fruit commodity 13/07/2021 Feature: Added some items for planned common skill Cidermaking Feature: Added some questions for the OOC imp questions 12/07/2021 Feature: Worked on a command syntax for fill to make moving large numbers of items more simple Bug Fix: Fixed some broken exits in an unreleased area Feature: Added some additional variety to merchant dealer requests Balance: Amended merchant dealer spawning to put them in any street terrain room in the target city instead of clustering them in specifically identified rooms 11/07/2021 Feature: Worked on an NPC for secret project 'POD' Feature: Worked on an item for Haven 10/07/2021 Feature: Added some additional objectives for the objectives system Feature: Worked on a function for for a planned future feature Guild Contracts 09/07/2021 Feature: Worked on a command syntax for fill to make moving large numbers of items more simple Feature: Worked on an NPC and item for Haven 08/07/2021 Feature: Added some rooms for secret project 'NP' Feature: Worked on a room for Haven Feature: Worked on an item for secret project 'POD' Feature: Added some additional objectives for the objectives system Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 07/07/2021 Feature: Worked on a function for for a planned future feature Guild Contracts Feature: Worked on a command syntax for fill to make moving large numbers of items more simple Codefix: Amended the command parser to record the first join word instead of the last when parsing commands containing more than one join word 06/07/2021 Feature: Worked on a room and some NPCs for Haven Feature: Added some rooms for secret project 'NP' Feature: Set material types for several items for a future overhaul of the material system 05/07/2021 Feature: Worked on an item for secret project 'POD' Feature: Worked on some rooms and a command for Haven Feature: Carried out final bug fixes and linked the area for secret project 'DC' to the existing world Feature: Worked on some rooms for Haven Feature: Started work on a new command syntax for fill to make moving large numbers of items more simple 04/07/2021 Feature: Added some additional objectives for the objectives system Feature: Worked on a function for for a planned future feature Guild Contracts Feature: Added two Shadow Place research topics Feature: Added a new festival market for an existing holiday Feature: Added a new market good to an existing festival market Bug Fix: Fixed an issue with the planned polls system using an invalid variable slot 03/07/2021 Feature: Worked on an item for secret project 'POD' 02/07/2021 Bug Fix: Amended crystal balls to revert back to their own location if left focussed on another location for a very long time, even if the crystal ball is not actually capturing the location Feature: Worked on an item for Haven Balance: Amended the forget command to prevent forgetting of common skill groups. Feature: Added some additional objectives for the objectives system 01/07/2021 Feature: Added nine Shadow Place research topics Bug Fix: Fixed a typo in a place of shadows topic description Feature: Worked on some functions for secret project 'POD' 30/06/2021 Feature: Added two Shadow Place research topics Bug Fix: Fixed some typos in the Place of Shadows 29/06/2021 Feature: Added some additional objectives for the objectives system Feature: Enabled a city of peace barrier Bug Fix: Fixed some city of peace barriers which were incorrectly initialising Feature: Worked on a function for for a planned future feature Guild Contracts Feature: Added some rooms for secret project 'NP' Feature: Worked on a function and administrative command for secret project 'POD' Feature: Added some additional treasure items Feature: Added a new question for the OOC imp questions 28/06/2021 Feature: Enabled mastery for three undead abilities Feature: Worked on some rooms for Haven Bug Fix: Fixed a broken exit in a wilderness area and several in an unreleased area Bug Fix: Corrected a debugging tool which was not correctly identifying non-existing rooms when checking for broken links 27/06/2021 Feature: Added some additional objectives for the objectives system Feature: Worked on a function for for a planned future feature Guild Contracts 26/06/2021 Feature: Worked on some functions for secret project 'POD' Feature: Worked on some rooms for Haven Feature: Finished work on a planned poll system Bug Fix: Amended the 'someone' text output to capitalise the first letter correctly when displaying messages through remote viewing options such as crystal balls Feature: Added some rooms for secret project 'NP' 25/06/2021 Feature: Added sixteen additional city research topics Feature: Added a new market good to an existing festival market Feature: Added an additional Red Clover task Feature: Added three Shadow Place research topics Feature: Completed a new court advisor quest Feature: Added some additional objectives for the objectives system Feature: Worked on a function for for a planned future feature Guild Contracts 24/06/2021 Feature: Worked on some rooms for Haven Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 23/06/2021 Feature: Worked on some rooms for Haven Bug Fix: Fixed a typo in the objectives command and amended a related message to make it flow better Bug Fix: Corrected an NPC in Haven which regenerated after death when it shouldn't Feature: Worked on commands for a planned poll system Feature: Corrected another message with campaigning that would give the wrong god name for most deities 22/06/2021 Feature: Added some additional objectives for the objectives system Bug Fix: Fixed an issue where a skill related discount could be applied to the visual cost or actual cost of a service on a market stall even if you're not entitled to that discount Feature: Worked on a command for a planned future feature Guild Contracts Feature: Added some rooms for secret project 'NP' Bug Fix: Fixed an issue with the OOC imp's 'correct' messages not being evenly selected Feature: Set material types for several items for a future overhaul of the material system 21/06/2021 Feature: Worked on an item and room for Haven Codefix: Amended the item saving system to allow items temporarily transformed to a different item to be saved under their original template Feature: Added infrastructure for a poll system to allow players to vote on topics and help shape development work 20/06/2021 Feature: Added some additional objectives for the objectives system Bug Fix: Fixed a typo in the objectives command Feature: Worked on a command for a planned future feature Guild Contracts Feature: Worked on a room for Haven Feature: Worked on some functions for secret project 'POD' 19/06/2021 Bug Fix: Fixed a broken exit in a wilderness area Feature: Worked on a function for for a planned future feature Guild Contracts Bug Fix: Fixed some bugs with secret project 'DC' Feature: Worked on Haven Feature: Added a 'religion reforms' command to allow players who can view religious census information to see information about order policies and reforms as well 18/06/2021 Feature: Added two Shadow Place research topics Feature: Worked on some additional objectives for the objectives system Feature: Added the prizes for Myrkul winning the Race the Seas event 17/06/2021 Feature: Added some rooms for a new provincial wilderness area Balance: Prevented activation of shadowstalk if you are off balance 16/06/2021 Feature: Worked on some functions for secret project 'POD' Bug Fix: Corrected a message with campaigning that would give the wrong god name for most deities 15/06/2021 Feature: Amended hidden guilds so that when they are set to allow joinguild at the tutor, the tutor will only accept candidates with at least 100 lessons worth of abilities in the guild's skill groups; As guild tutors won't accept new members who are too skilled unless the leadership is dormant, this means that hidden guilds tutors will only accept candidates when the leadership is dormant; Amended the calculations to automatically turn on guild tutor inguilding for hidden guilds in the same way as for other guilds if the leadership is dormant Feature: Added some questions for the OOC imp questions 14/06/2021 Feature: Added some rooms for a new provincial wilderness area Feature: Worked on an NPC and some rooms for Haven Feature: Worked on some additional objectives for the objectives system Bug Fix: Fixed a broken entrance to a new mini feature area which cannot currently be accessed Bug Fix: Fixed some broken exits in the wilderness 13/06/2021 Feature: Worked on some functions for secret project 'POD' Feature: Worked on a function for for a planned future feature Guild Contracts Feature: Added several new affluence items Feature: Added an additional quest to one of the wanderer NPCs Feature: Worked on some additional objectives for the objectives system Feature: Worked on a couple of NPCs for Haven Balance: Amended the demonic battle event to accelerate the process of it ending on its own if it is still running after five hours Balance: Significantly reduced the frequency of messages during the demonic battle event 12/06/2021 Feature: Worked on an item, room and NPC for Haven Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see Bug Fix: Added missing messages to other players when you sow seeds in plots 11/06/2021 Bug Fix: Fixed an issue where the collapsed mine would revert to considering the original room as being the current room being excavated if additional mini features have been released Feature: Worked on some functions for secret project 'POD' Feature: Worked on a function for for a planned future feature Guild Contracts 10/06/2021 Feature: Added some more possible objective tasks for the Objectives system Feature: Worked on an item for Haven Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 09/06/2021 Feature: Worked on some functions for secret project 'POD' Bug Fix: Fixed a broken exit in a wilderness area Bug Fix: Allowed picklock to target held items if no matched items are located on the floor 08/06/2021 Feature: Set material types for several items for a future overhaul of the material system 07/06/2021 Feature: Worked on a room for Haven Feature: Worked on a function for for a planned future feature Guild Contracts Feature: Added some more possible objective tasks for the Objectives system Bug Fix: Amended a special exit to use the newer function for moving between areas 06/06/2021 Feature: Worked on some rooms for Haven Feature: Added ten additional city research topics Feature: Worked on some functions for secret project 'POD' Feature: Finished a feature to improve the interactivity and engagement of the Shadow Place research system Feature: Worked on a function for for a planned future feature Guild Contracts 05/06/2021 Feature: Added some more possible objective tasks for the Objectives system Feature: Worked on some NPCs, functions and rooms for secret project 'POD' Feature: Worked on an NPC and some rooms for Haven Bug Fix: Removed erroneous line breaks from some OOC imp questions Bug Fix: Fixed a calculation to display the start date of an event in an administrative command 04/06/2021 Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system 03/06/2021 Feature: Worked on a function for for a planned future feature Guild Contracts Feature: Finished the command for the planned Objectives system Bug Fix: Fixed micro crashes when checking if a player is being controlled by a polearm or not Bug Fix: Fixed two court advisor quests which were not setting the correct values to the players who started them Bug Fix: Fixed a message in a random sequence quest which gives you the wrong time to get to a tradesman to proceed the quest Bug Fix: Fixed an issue where someone prevented from moving by an ability could open/unlock a door but then it wouldn't be closed/relocked when they failed Bug Fix: Fixed some bugs with secret project 'DC' 02/06/2021 Feature: Worked on some NPCs and rooms for Haven Bug Fix: Fixed two bugs with the Race the Seas prize structure Feature: Removed the 'nailed down' variable from furniture washed onto desert islands from sunken ships or onto beaches from those islands Bug Fix: Fixed a leader check and a typo in the Race the Seas event 01/06/2021 Bug Fix: Fixed a bug with the race the seas event preventing designation of ships Feature: Worked on some NPCs for secret project 'POD' Feature: Added some questions for the OOC imp questions 31/05/2021 Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system Feature: Worked on a function for for a planned future feature Guild Contracts Bug Fix: Added an alternate message for when gods get an OOC imp question right instead of the brains message Bug Fix: Amended the region of the morgue in Gralthar which was incorrectly tagged as being in Vagla Feature: Worked on a command for the planned Objectives system Feature: Added some NPCs for secret project 'POD' Bug Fix: Fixed a broken exit in an unreleased area 30/05/2021 Bug Fix: Fixed an extra error message that appeared if you tried to clear rubble in the collapsed mine without balance Feature: Worked on a function for for a planned future feature Guild Contracts Feature: Worked on some functions and a command for the planned Objectives system Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system Feature: Worked on some rooms and an NPC for Haven Feature: Enabled three city of peace barriers Bug Fix: Corrected two partially coded city of peace barriers which had incorrect values set 29/05/2021 Feature: Worked on an NPC for Haven Feature: Worked on a function for a planned feature Objectives Bug Fix: Fixed a number of typos in a player construction area Bug Fix: Fixed loading tracking traces to load the full string instead of the first word, to correctly load animal traces Bug Fix: Fixed a bug in the description of scribing packs Bug Fix: Fixed a number of OOC imp questions which were not displaying when the imp asked them Feature: Worked on a function for for a planned future feature Guild Contracts 28/05/2021 Feature: Expanded the feature for scrapping weapons for materials to also allow armours to be scrapped Bug Fix: Fixed the message in the collapsed mine which was referring to the wrong variable when displaying how full the bags of rubble were Feature: Added some NPCs for secret project 'POD' 27/05/2021 Feature: Completed work on the self determining reform for the planned Religious Reform system Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl 26/05/2021 Feature: Completed work on the electoral reform for the planned Religious Reform system 25/05/2021 Feature: Completed work on the judicial reforms for the planned Religious Reform system Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system Feature: Added two additional city research topics Feature: Worked on an item and an NPC for Haven Feature: Set material types for several items for a future overhaul of the material system 24/05/2021 Bug Fix: Fixed some bugs with secret project 'DC' Feature: Worked on a function for a planned feature Objectives Feature: Worked on a function for for a planned future feature Guild Contracts 23/05/2021 Feature: Completed a future planned feature for scrapping weapons for materials Feature: Work on an NPC for Haven Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system Feature: Completed a command for the planned religious reform system Feature: Added some NPCs for secret project 'POD' 22/05/2021 Bug Fix: Fixed a target dock for the Black Heart which was pointing at the wrong location Balance: Amended future events where you fumble your weapon to be less likely if you have the grip ability Bug Fix: Fixed an effect in the Place of Shadows that was amending the wrong variables and therefore not triggering the correct effect Bug Fix: Amended lanterns to use the fuel added after the lantern is lit rather than letting it go out and then need to be re-lit Bug Fix: Changed a number of food items made from eggs to no longer count as meat Feature: Amended skinning corpses to use the automatic batching function 21/05/2021 Bug Fix: Fixed a random luck event which was not resetting after it triggered Feature: Added colour highlighting for commands mentioned in some of the academy side quest messages 20/05/2021 Feature: Added colour highlighting for commands mentioned in some of the academy and court advisor messages Bug Fix: Fixed a number of typos in court advisor messages 19/05/2021 Feature: Added colour highlighting for commands mentioned in some of the academy and court advisor messages Bug Fix: Fixed a typo in a court advisor message 18/05/2021 Feature: Added colour highlighting for commands mentioned in some of the academy and court advisor messages Feature: Added the last few abilities for the 'Heavyweaponry' skill group, alongside other infrastructure changes and a tutor for the skill group Bug Fix: Prevented criminal thugs looking for new targets to attack if they are already in combat with someone or something Bug Fix: Fixed a bug preventing an effect of mastery on the neckchop ability occurring Feature: Completed a quest for the feature 'Random Sequence Quests' and enabled the feature Feature: Completed work on the planned new feature metal dealers Feature: Added two 'mini features' intended to be unlocked at a future date Feature: Added some questions for the OOC imp questions 17/05/2021 Feature: Completed a 'mini feature' intended to be unlocked at a future date Bug Fix: Fixed an NPC who would play messages intended for a different NPC if their quest reset due to it timing out Feature: Added some NPCs for secret project 'POD' Feature: Worked on some NPCs for Haven Feature: Added some rooms related to secret project 'DC' Bug Fix: Fixed a bug with secret project 'DC' Feature: Added some variables for a planned future feature Guild Contracts Feature: Worked on a function for a planned feature Objectives Feature: Worked on a future planned feature for scrapping weapons for materials 16/05/2021 Feature: Added an ability for planned new skill group 'Heavyweaponry' Feature: Worked on a command for the planned religious reform system Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system 15/05/2021 Feature: Completed an ability for planned new skill group 'Heavyweaponry' Feature: Worked on an NPC for Haven Bug Fix: Fixed an incorrect instruction in an Aronsol mini questline Balance: Slowed down the movement rate of the academy chicken Bug Fix: Caused falling asleep to stop progress of bumrush Bug Fix: Fixed some issues with some of the recipes in Custard and Cream Feature: Added colour highlighting for commands mentioned in the enquire options that are part of the academy side quests 14/05/2021 Bug Fix: Fixed some errors in 'academy status' where it would instruct to use the 'direction' command instead of 'directions' Feature: Completed adding colour highlighting to commands specified in the guide and academy status Feature: Worked on a quest for planned feature 'Random Sequence Quests' 13/05/2021 Feature: Added some rooms for a new provincial wilderness area Feature: Worked on amendments to the dealer command for the new planned metal dealers NPCs 12/05/2021 Feature: Added some rooms for a new provincial wilderness area Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl Feature: Added a new question for the OOC imp questions 11/05/2021 Feature: Coded a demonic research topic Feature: Worked on some NPCs for secret project 'POD' Feature: Set material types for several items for a future overhaul of the material system Feature: Worked on some rooms for Haven Feature: Updated a function for a planned future feature Guild Contracts 10/05/2021 Feature: Worked on a function for a planned feature Objectives Bug Fix: Fixed an issue with the code that checked whether a player had ANSI turned on or not when displaying messages from the new player guide Feature: Worked on a command for the planned religious reform system 09/05/2021 Bug Fix: Fixed a number of affluence items which were incorrectly listed at weaving mills Bug Fix: Fixed a typo in a room description Feature: Worked on some rooms for Haven Feature: Added some rooms related to secret project 'DC' 08/05/2021 Feature: Finished updating cookery functions for a new cookery book 07/05/2021 Feature: Worked on a future planned feature for scrapping weapons for materials Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system 06/05/2021 Codefix: Made some infrastructure changes to the shutdown function in preparation to a further refinement of the item save file systems Feature: Continued adding colour highlighting to commands specified in the guide 05/05/2021 Feature: Added some NPCs for Haven Feature: Worked on amendments to the dealer command for the new planned metal dealers NPCs 04/05/2021 Balance: Rebalanced a number of goals based on completion speeds so far, and increased the number of times goals can be repeated to 3 instead of 1 Feature: Added some new questions for the OOC imp questions 03/05/2021 Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see Bug Fix: Corrected a number of one way exits in wilderness areas Feature: Completed a god command for the planned religious reform system 02/05/2021 Feature: Added an additional city research topic Feature: Worked on some rooms for Haven 01/05/2021 Feature: Added an additional random future event to each of the three types of fortunes Feature: Worked on a quest for planned feature 'Random Sequence Quests' Feature: Added a newly declared holiday to the time command 30/04/2021 Feature: Added four additional city research topics Bug Fix: Fixed a researchable item which removed the wrong type of essence when made 29/04/2021 Feature: Partially added an ability for planned new skill group 'Heavyweaponry' Balance: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system Balance: Added an automatic end to the gate stones event if the servants are not killed within a certain time Balance: Reduced the length of time a sub set of the Wednesday night events run before they are automatically ended if not completed normally Feature: Created the basic template for a new type of dealer who will supply a small amount of ingots to members of forging guilds 28/04/2021 Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl Feature: Increased the variety of messages for children NPCs begging for food or money Feature: Continued adding colour highlighting to commands specified in the guide Bug Fix: Changed a currently not working function which translates help fishing into usable data Bug Fix: Corrected an OOC imp question with a typo in the answer 26/04/2021 Feature: Added some rooms for a new provincial wilderness area Feature: Partially coded a demonic research topic Feature: Added sliceup options for food items for a planned new recipe book Feature: Completed a quest for the feature 'Mini Questlines' 25/04/2021 Feature: Worked on a function for secret project 'POD' Balance: Amended a quest item which is present in the world in very large quantities to disintegrate after several days left on the floor Bug Fix: Fixed an issue with a Shadow Place related quest Bug Fix: Corrected an incorrect exit in the Place of Shadows 24/04/2021 Codefix: Added an administrative command to evaluate the distribution of items between the save cycles to identify if any cycles are unbalanced Feature: Worked on a function for a planned feature Objectives Feature: Worked on a future planned feature for scrapping weapons for materials Bug Fix: Corrected an issue where balance assignment and ship speed reductions when turning a ship were applied before checking whether the direction the ship was being turned in was correct 22/04/2021 Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system 21/04/2021 Feature: Added some new questions for the OOC imp questions Feature: Started adding colour highlighting to commands specified in the guide Feature: Amended the guide command to ask new players to confirm if they're in the basic introduction area and have not yet finished the basic introduction questline Feature: Amended the new character flow to automatically put them into the basic introduction area first, before presenting the normal guide/academy experience 20/04/2021 Feature: Added some variables for a planned future feature Guild Contracts 19/04/2021 Bug Fix: Fixed an effect that was referring to the wrong variable structure Feature: Worked on an NPC for Haven 18/04/2021 Bug Fix: Fixed a couple of issues with the new novice introduction process, added a section to one message and prevented the message telling goblins to enter their tunnels from playing to players in the introduction area Bug Fix: Corrected an issue causing some NPCs to spawn in very large numbers Feature: Worked on a quest for the feature 'Mini Questlines' 17/04/2021 Feature: Worked on a function for a planned feature Objectives Bug Fix: Fixed some broken exits in a currently unreleased area 16/04/2021 Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system Bug Fix: Amended the slayer's hat and hunter's cloak items to be a clothing type which won't degrade due to dirt damage 15/04/2021 Feature: Amended some messages in the planned basic introduction area to improve spacing and add colour highlighting if players turn ansi on Feature: Added an ability for planned new skill group 'Heavyweaponry' Bug Fix: Fixed an issue which was causing the privileges command to fail Bug Fix: Fixed a typo in the joinguild command Feature: Added an additional homesickness task in a new location for hamakei Feature: Worked on some rooms and items for Haven Bug Fix: Fixed some broken messages related to going to sleep 14/04/2021 Codefix: Amended user saving during autosaves to occur spread out across the 20 game cycles used for NPC autosaves rather than saving all online players at the same time at the beginning of an autosave Codefix: Amended the pre-autosave backup to backup each save file immediately before it is overwritten rather than backing them all up at the beginning of the autosave function, which should significantly reduce the pause at the beginning of an autosave Codefix: Amended sprint and gallop to use the new streamlined system for moving multiple times in the same event cycle Feature: Worked on some rooms for Haven Feature: Worked on a function for secret project 'DC' Feature: Added some food items for a planned new recipe book 13/04/2021 Bug Fix: Fixed a goldsmithing item which should have required gemstones to make but was not requiring them Bug Fix: Amended numerous ecosystem functions to ignore tamed non-mountable animals in the same way as mountable ones Feature: Worked on some rooms for Haven 12/04/2021 Feature: Added an item for Haven Feature: Partially coded a demonic research topic 11/04/2021 Bug Fix: Amended Ang the Defiler to reset his status when he respawns from death Feature: Worked on a future planned feature for scrapping weapons for materials Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl Feature: Worked on a quest for the feature 'Mini Questlines' 10/04/2021 Feature: Set material types for several items for a future overhaul of the material system Balance: Reduced the length of the death sequence by about half, including making the initial message to enter the tunnel come up a lot quicker Bug Fix: Updated the novice character deletion option in the basic introduction area to also delete administrative assistant points records Bug Fix: Shortened the quit sequence by a second, removing a pause at the beginning which made passing arguments to the quit command not work consistently 09/04/2021 Bug Fix: Fixed an issue preventing the festival messages appearing in rooms in Olbaron when festival markets were active Bug Fix: Fixed an alchemy message which was not correctly indicating if the potion being made was extra strength 08/04/2021 Feature: Enabled two city of peace barriers 07/04/2021 Feature: Worked on some NPCs and a function for secret project 'POD' 05/04/2021 Feature: Completed a quest for the feature 'Mini Questlines' Bug Fix: Fixed an issue where you would attempt to use release from discipline if you failed to release animals from an animal pen due to lack of balance 04/04/2021 Bug Fix: Applied some bug fixes to the planned basic introduction area Feature: Increased the variety of the OOC imp's chats Bug Fix: Fixed a badly formatted message in Baron Eskvan's dungeon Bug Fix: Fixed some missing exits in the Place of Shadows Bug Fix: Prevented bumrush from targetting non-killable NPCs 03/04/2021 Feature: Worked on a god command for the planned religious reform system Feature: Added an additional homesickness task in a new location for specters Feature: Worked on a room for Haven Feature: Worked on a function for secret project 'DC' Feature: Added some food items for a planned new recipe book Bug Fix: Fixed a broken exit in an unrelased area Feature: Added a 'dismount and lead' command syntax which combines dismounting and ordering your mount to follow you into a single command 02/04/2021 Feature: Worked on a function for the future addition of goldsmithing commissioners Feature: Worked on some rooms for Haven Feature: Added two abilities for planned new skill group 'Heavyweaponry' Feature: Added some new questions for the OOC imp questions Bug Fix: Fixed a missing exit in the place of shadows 01/04/2021 Feature: Worked on a future planned feature for scrapping weapons for materials Feature: Worked on a NPC for planned feature 'Random Sequence Quests' 31/03/2021 Feature: Partially coded a demonic research topic Bug Fix: Fixed the flag to set soul droplets as permanent which was setting them as permanent if they were held by a corpse by setting them back to non-permanent if they remain on the floor in the room they are obtained from for over an hour Bug Fix: Fixed an issue where the 'work' and 'scrump' commands were using each others parameters (So you had to type 'work ' or 'scrump scrumping ' rather than the other way around) 30/03/2021 Bug Fix: Altered how ships and fishing nets handle crashed ships with players aboard, and fixed an issue which may cause fish caught in hand held nets to not be created Feature: Worked on a quest for the feature 'Mini Questlines' Feature: Added hints for silversmithing and goldsmithing commissions Balance: Required sight to place bones in Ang the Defiler's cave 29/03/2021 Codefix: Amended the movement code to use a cut down list of objects and NPCs when checking for blockers during the NPC movement part of the events code Feature: Added three additional affluence items 28/03/2021 Feature: Enabled mastery for two thievery abilities Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system Feature: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl Feature: Worked on some NPCs for secret project 'POD' Feature: Added a couple of extra junk items for the searching system Bug Fix: Amended race quest messages to not show to players in Hades or other non-Elysium zones Bug Fix: Removed an extra race quest message for goblins which meant the messages displayed twice as often as other race quests and were not as diverse Bug Fix: Fixed an issue with the novice introduction quest line which would stop it progressing at a specific point Bug Fix: Added a set light call to the look function so that if players look in a lit room it'll work rather than saying it's dark and then immediately lighting up the room Bug Fix: Allowed gods to send tells to players in the novice introduction area Feature: Added an additional homesickness task in a new location for cyclops 27/03/2021 Feature: Worked on a room for Haven Feature: Worked on a function for secret project 'DC' 26/03/2021 Feature: Added some food items for a planned new recipe book Bug Fix: Fixed the inventory add call used in getting from container items to always explicitly check weight rather than leaving it as a default parameter 25/03/2021 Bug Fix: Worked on a function for the future addition of goldsmithing commissioners Bug Fix: Fixed a message in goldornaments suggesting you could make a gold cat ornament which does not exist Bug Fix: Fixed an issue where the third prize for novice goals relating to temporary boosts was not displaying either in goals available or prize options Bug Fix: Corrected some typos in goal prize descriptions Bug Fix: Fixed a typo in an OOC imp question 24/03/2021 Feature: Set material types for several items for a future overhaul of the material system Bug Fix: Fixed an issue with a new command syntax to check and convert items to new weight values Feature: Worked on a NPC and function for planned feature 'Random Sequence Quests' 23/03/2021 Feature: Worked on an ability for planned new skill group 'Heavyweaponry' Feature: Worked on a quest for the feature 'Mini Questlines' Bug Fix: Fixed a typo in a brawling ability message 22/03/2021 Feature: Worked on some rooms for Haven Codefix: Added some variables and started work on a function that will streamline the movement function at times when multiple movements need to be made at the same time by building a static list of things like doors that need to be considered during the movement, rather than using the bigger list multiple times Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see 21/03/2021 Bug Fix: Fixed an issue preventing non-mountable tameable animals being tamed Feature: Worked on a god command for the planned religious reform system Feature: Partially added a 'mini feature' intended to be unlocked at a future date Bug Fix: Altered goal based damage enhancers which could incorrectly affect players in very rare circumstances Feature: Partially coded a demonic research topic Feature: Completed a quest for the feature 'Mini Questlines' Bug Fix: Fixed some bugs with the checklist command 20/03/2021 Codefix: Changed a number of pieces of code to use the newer method of adding commodities to a room Feature: Worked on some NPCs for secret project 'POD' Feature: Finished work on the checklist command Bug Fix: Fixed some incorrect exits in wilderness areas 19/03/2021 Feature: Slightly reduced the frequency that lit stoves play a message about being lit Feature: Added some food items for a planned new recipe book Feature: Worked on some functions for the future addition of goldsmithing commissioners Feature: Worked on some rooms and an NPC for Haven 18/03/2021 Bug Fix: Fixed an issue with the ship sinking function aborting early if a player is on board Bug Fix: Fixed a mounted check on manually opening, closing, locking or unlocking doors Feature: Worked on an item for planned feature 'Random Sequence Quests' Feature: Amended taming to allow non-mountable versions of animals to be tamed if the creature is flagged as tameable, made black wolf pups and red deer tameable with the blackwolves and stags taming abilities Bug Fix: Fixed some bugs related to the planned basic introduction area Bug Fix: Fixed an issue with wildlife spawning that could cause animal templates that are not meant to occur naturally to be spawned 17/03/2021 Bug Fix: Fixed a bug where players with 1 completed demon hunter goal could not follow other players Feature: Set material types for several items for a future overhaul of the material system 16/03/2021 Feature: Added some new questions for the OOC imp questions Feature: Enabled mastery for three thievery abilities Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system Codefix: Updated the idle out function to delete the character and associated files if they are in the basic introduction area and have less than three hours of play time Feature: Added one ability and worked on another for planned new skill group 'Heavyweaponry' Feature: Worked on a quest for the feature 'Mini Questlines' 15/03/2021 Feature: Worked on some rooms for Haven Feature: Amended 'join order' to advise of an alternate syntax to self declare yourself a member of an order if any orders have embraced the Self Declaring membership reform Feature: Worked on a quest for the feature 'Mini Questlines' 14/03/2021 Feature: Added a command to check and update the weight of an item if it's a copy of a master item that has a weight with the new weight system but the copy doesn't Feature: Partially added a 'mini feature' intended to be unlocked at a future date Feature: Partially coded a demonic research topic Feature: Worked on a function for secret project 'POD' Feature: Worked on a 'skills' and 'religion' option for the checklist command Feature: Added some rooms for a new provincial wilderness area Feature: Added a new rarity flag for wilderness NPCs to make certain variants (Previously rarer due to bugs) less common than normal variants, while still more common than prior to the bug fixes Bug Fix: Corrected a goal prize which was awarding the wrong ability 13/03/2021 Codefix: Changed a number of pieces of code to use the newer method of adding commodities to a room Feature: Added a large number of new questions for the OOC imp questions Feature: Finished work on a function for the future addition of silversmithing commissioners and added two additional silversmithing commissioner NPCs Feature: Worked on some rooms and NPCs for Haven Feature: Worked on a function for secret project 'DC' 12/03/2021 Feature: Set material types for several items for a future overhaul of the material system Feature: Added an additional city research topic 11/03/2021 Codefix: Made some optimisation changes to the movement code Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system Feature: Enabled mastery for a thievery ability Feature: Added a 'secret' method of selecting the basic introduction when creating new characters so this can be tested before real novices start using it Feature: Updated quit to delete the character and associated files if the player is inside the basic introduction area and has less than three hours of playtime Feature: Worked on a function for planned feature 'Random Sequence Quests' Feature: Set material types for several items for a future overhaul of the material system Bug Fix: Fixed a typo in the description of dragon engraved sabres 10/03/2021 Feature: Added two abilities for planned new skill group 'Heavyweaponry' Feature: Worked on some rooms for Haven Bug Fix: Fixed some 'Alas but you cannot' messages that would play after breaching doors in Ketarin Bug Fix: Fixed an incorrect exit in the Place of Shadows 09/03/2021 Bug Fix: Added removal of temporary weapon items from the dwarven tomb area if players are not present during an area reset Bug Fix: Amended rusty iron warhammers to be non-permanent items Bug Fix: Fixed an issue where NPC citizens would not purchase items from merchants whose stock was exactly at the item limit 08/03/2021 Balance: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl Feature: Partially added a 'mini feature' intended to be unlocked at a future date 07/03/2021 Feature: Completed a quest for the feature 'Mini Questlines' Feature: Added some rooms for a new provincial wilderness area Feature: Amended sanctify to work for any order member if their order has embraced a membership facet other than Divine Selection Feature: Amended the function to evaluate religious push to post an order BB if any religious facet has embraced a new policy Feature: Worked on a 'skills' option for the checklist command Bug Fix: Added a command syntax for prize card events if you just type 'event' Bug Fix: Fixed an issue with NPC populations which meant the last variant for animal types would only be spawned during the initial spawning and not when animal populations grow through natural breeding Bug Fix: Fixed a missing type of horse from animal pens and reduced the chance of getting 'wild stallions' from animal pens Bug Fix: Fixed a bug that could cause duplicate targets to be added to novice hunter or wilderness hunter target lists when you kill a current target Bug Fix: Fixed some broken messages related to legions looting industries Feature: Worked on a function for secret project 'POD' 06/03/2021 Feature: Added some food items for a planned new recipe book Feature: Worked on a function for the future addition of silversmithing commissioners Bug Fix: Fixed a silversmithing instruction which gave the wrong commodity requirements for an item Feature: Worked on some rooms for Haven Bug Fix: Split the regions so that Astaria proper, Hades Astaria, the Elysium Games Arena and the Natrok Camp can be in separate zones and are not all considered isolated dimension Balance: Prevented mounted players from opening, closing, locking or unlocking doors without dismounting Feature: Worked on a function for secret project 'DC' Feature: Added a new class of challenges Feature: Added four new questions for the OOC imp questions Bug Fix: Changed a currently not working function which translates help fishing into usable data 05/03/2021 Feature: Worked on a future city research topic Feature: Worked on some rooms for Haven Feature: Set material types for several items for a future overhaul of the material system Codefix: Added some lag tracing to the slow cycle at the beginning of an autosave to identify the cause for future remediation Feature: Enabled mastery for two songs abilities Bug Fix: Fixed an issue with the songs ability madness that could cause two effects to apply when this was not the intention of the ability 04/03/2021 Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system Feature: Set material types for several items for a future overhaul of the material system Feature: Worked on a feature for the planned basic introduction area Feature: Added two abilities for planned new skill group 'Heavyweaponry' 03/03/2021 Feature: Fixed the stock retrieval limits which were not being reduced by the new method of retrieving commodities from city warehouses Feature: Worked on a quest for planned feature 'Random Sequence Quests' 02/03/2021 Feature: Worked on a quest for the feature 'Mini Questlines' Bug Fix: Changed the messages related to channeling to play after the mana/balance checks are carried out instead of before them Bug Fix: Fixed an issue with retrieving commodities from city warehouses Bug Fix: Amended how channeling focus assigns mana and balance to stop it taking mana even if you have no balance 01/03/2021 Balance: Adjusted the default weight of several items to make them more realistic and use the new granular weights allowing items to weigh less than 1 terl Bug Fix: Fixed a bug with an industry Feature: Partially added a 'mini feature' intended to be unlocked at a future date Feature: Partially coded a demonic research topic 28/02/2021 Feature: Worked on a quest for the feature 'Mini Questlines' Feature: Added some food items for a planned new recipe book Feature: Added a function to automatically post things to Order BB's as part of religious reform changes Feature: Worked on a function for the future addition of silversmithing commissioners Feature: Worked on an NPC for Haven Feature: Worked on a function for secret project 'DC' Feature: Worked on a 'skills' option for the checklist command Codefix: Changed a number of pieces of code to use the newer method of adding commodities to a room Codefix: Amended the reset functions for some areas to improve the speed and efficiency of these functions Feature: Worked on a function for secret project 'POD' Feature: Added thirteen additional affluence items Codefix: Amended NPC saving to use split files across several cycles to reduce autosave lag Feature: Added several new questions for the OOC imp questions Bug Fix: Fixed an error with the fishing records import function 27/02/2021 Feature: Worked on a future city research topic Feature: Added some NPCs for Haven 26/02/2021 Feature: Added twelve additional affluence items Feature: Set material types for several items for a future overhaul of the material system Codefix: Amended the new sorting system to not automatically stop if there is nothing to sort, but instead keep checking for when new items need to be sorted Feature: Added a system to create backup copies of the last ten saves for each player file Feature: Amended the wilderness repopulation to increase the chance of rarer creatures appearing, increase variety of creatures at any one time by reducing the maximum population of individual creatures, and increased the maximum number of wilderness creatures at any one time Codefix: Changed NPC movement when players are not present to only happen half of the time during autosaves 25/02/2021 Bug Fix: Fixed a bug with an event related to secret project 'AM' Feature: Added a new market good to two existing festival markets Bug Fix: Fixed an issue with the player construction cloning/reset function 24/02/2021 Feature: Added two abilities for planned new skill group 'Heavyweaponry' Bug Fix: Fixed an issue where swordplay abilities may have failed due to lack of balance even though you had an effect or ability that should have made them succeed Feature: Added birthday presents for 151st to 156th birthdays Feature: Enabled mastery for two songs abilities Bug Fix: Corrected a number of masterable songs which were only masterable when singing unaimed Bug Fix: Corrected the Novice Hunter goal complete check to correctly use the Novice Hunter target, rather than the Wilderness Hunter target Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system Feature: Changed corpse carving to use the newer method of adding commodities to a room Feature: Added more variety to the items and warnings involved in citizenry tasks 23/02/2021 Feature: Set material types for several items for a future overhaul of the material system Feature: Worked on a feature for the planned basic introduction area Feature: Added birthday presents for 143rd to 150th birthdays Bug Fix: Fixed a quest NPC related to secret project AM who is not correctly moving you on to the next stage of his quest when you greet him Bug Fix: Fixed some bugs with an effect related to secret project AM Codefix: Added some functions to help with certain elements of the 'Random Sequence Quests' planned feature 22/02/2021 Codefix: Added more debug tracing to ship sinking to try and narrow down which elements are causing the related lag Feature: Enabled a city of peace barrier Feature: Added birthday presents for 141st and 142nd birthdays Bug Fix: Fixed an issue that could cause duplicate targets to appear when selecting additional targets for novice hunter or wilderness hunter goals 21/02/2021 Bug Fix: Added a potential fix to the sorting function to prevent recent freeze crashes, also added some abort conditions to the parts of the code which were freezing so that they are automatically exitted and an attempt to fix the problem ran instead if they go through a much higher number of cycles than expected Feature: Replaced the 'brief' toggle command with a brief and verbose command which either set you into brief mode or verbose mode, and also added an options command which allows you to set your brief option Feature: Partially coded a demonic research topic Feature: Added an additional homesickness task in a new location for spawn Bug Fix: Updated line caught fish items to actually weigh the amount they are described as weighing Feature: Added a 'mini feature' intended to be unlocked at a future date Feature: Worked on some items for planned feature 'Refillable Pipes' Feature: Added some NPCs for Haven Feature: Completed a quest for the feature 'Mini Questlines' Feature: Added a function to initialise and evaluate religious push and advise order members if any religious facet has embraced a new policy 20/02/2021 Codefix: Changed a number of pieces of code to use the newer method of adding commodities to a room Balance: Amended goal item prizes to be steal proof Feature: Worked on a function for the future addition of silversmithing commissioners Feature: Added nine additional city research topics Feature: Enabled a city of peace barrier Codefix: Amended some NPC refresh functions to be more efficient Feature: Worked on a function for secret project 'POD' 19/02/2021 Feature: Added five additional affluence items Feature: Added two NPCs for Haven Feature: Enabled a city of peace barrier Feature: Worked on a function for secret project 'DC' Codefix: Added backups of planned additional NPC save files which will be used to reduce the lag generated by saving NPCs Feature: Worked on a system to load/parse the fishing help file to allow the data in it to be used in OOC imp questions in the future 18/02/2021 Feature: Added two additional city research topics Feature: Added a new market good to an existing festival market Feature: Worked on a future city research topic Feature: Worked on an item for Haven Balance: Re-worded a goal description to make a situation where the task does not get marked as complete occurs when players may expect it to clearer Feature: Set material types for several items for a future overhaul of the material system Bug Fix: Fixed an incorrect exit in a wilderness area 17/02/2021 Codefix: Added a system to take a backup of the item and NPC saves each Elysium week to give daily restore points for these save files Codefix: Added an event handler which should in theory detect freeze crashes and cleanly shut down Elysium if it has stopped responding for five minutes 16/02/2021 Bug Fix: Fixed an issue with the Undead Hunter goal causing infinite loops/freeze crashes 15/02/2021 Feature: Enabled mastery for three songs abilities Bug Fix: Fixed a broken mastery level check for vigour in songs Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system 14/02/2021 Feature: Worked on a 'skills' option for the checklist command Feature: Added an ability for planned new skill group 'Heavyweaponry' Feature: Worked on a feature for the planned basic introduction area Feature: Worked on a future planned feature for scrapping weapons for materials Feature: Enabled another layer of nesting for containers Bug Fix: Fixed a typo in an NPC combat message Feature: Completed work on repeatable mini quest 'Message in a Bottle' Feature: Worked on a quest for planned feature 'Random Sequence Quests' Balance: Amended some street locations in Karinthia to docklands Balance: Amended sneak and stalk so that you cannot change turn them on when you are off balance Feature: Completed a new court advisor quest Feature: Added five additional city research topics Feature: Added a new market good to an existing festival market 13/02/2021 Bug Fix: Fixed a character age/play time tracking mechanism which was incorrectly incrementing Bug Fix: Fixed a formatting issue with an options listing Bug Fix: Fixed an issue which could result in invalid BB indexes for new players, especially city BB indexes Bug Fix: Fixed an issue where city BB indexes would incorrectly be set to the value of the news index for new players Feature: Added some rooms for a new provincial wilderness area Bug Fix: Fixed a bug in the status of the Novice Explorer goal 12/02/2021 Feature: Added some rooms for a new provincial wilderness area Feature: Added a new market good to an existing festival market Feature: Added an additional Red Clover task Feature: Worked on a room and NPC for Haven Feature: Worked on a quest for the feature 'Mini Questlines' Feature: Added a system of variables for religious orders to help with adding religious features 11/02/2021 Feature: Added two additional city research topics Balance: Enabled a large number of Shadow Place topics which had previously been coded but were awaiting other projects before unlocking Balance: Prevented a fourth person from targetting a player with an ability which takes balance if three other people have targetted them recently (i.e. with less than ten seconds gap between attacks) Bug Fix: Fixed an issue with the OOC chat log jumbling up when it is loaded after a reboot or crash Codefix: Added more debug tracing for freeze crashes 09/02/2021 Feature: Partially coded a Shadow Place research topic Feature: Added birthday presents for 140th birthdays Feature: Enabled four city of peace barriers Feature: Added several new questions for the OOC imp questions Feature: Enabled mastery for two songs abilities 08/02/2021 Feature: Enabled a city of peace barrier Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system Feature: Added another option to the list of bounty hunter targets 07/02/2021 Feature: Added a Shadow Place research topic Feature: Added a new market good to an existing festival market Bug Fix: Amended the light code to allow items on surface containers which are held by a player, NPC or other surface container to affect the light levels of the location, allowing for example a held candle stand with a lit candle to still light the holder's location 06/02/2021 Feature: Added an additional two goals to the goals system Feature: Added eleven additional city research topics Codefix: Changed some mana and balance assignments to work with future systems 05/02/2021 Bug Fix: Fixed some channeling abilities which were resetting focus if they failed to find a valid target Codefix: Changed some mana and balance assignments to work with future systems Feature: Worked on prizes, balance and tracking for the goals system 04/02/2021 Feature: Worked on prizes for the planned goals system 03/02/2021 Feature: Enabled two city of peace barriers Feature: Added two additional city research topics Feature: Added a shadow place research topic Feature: Worked on prizes for the planned goals system Feature: Worked on a feature for the planned basic introduction area 02/02/2021 Feature: Added two additional city research topics Feature: Enabled a city of peace barrier Bug Fix: Amended command lag tracking to only record data from completed commands, rather than aborted or logon/special commands, added limits to the values which can be generated/stored by this system 01/02/2021 Bug Fix: Fixed some bugs with balance assignments Bug Fix: Fixed an issue with the OOC chat log saved over reboots missing chats or scrolling off the history oddly Feature: Added an additional city research topic 31/01/2021 Feature: Worked on prizes for a planned world wide special event Feature: Worked on a future city research topic Feature: Worked on a room for Haven Feature: Set material types for several items for a future overhaul of the material system Bug Fix: Prevented archers firing through closed stone slabs or forcefields Bug Fix: Added a missing 'book file' for the perfume recipe card you can buy from the perfumery tutor Balance: Amended the gateways in the Astarot Monastery to use the transport function which means troops will follow through them and similar things Balance: Prevented use of the dig command if you cannot see Feature: Added a shadow place research topic Feature: Added four additional city research topics Feature: Enabled two city of peace barriers Bug Fix: Fixed some invalid characters in the maths puzzles that are in the City of Peace Feature: Added a festival and market for an existing holiday Bug Fix: Updated the administrative command to check the race of an offline player to correctly show the race of elven or human players with very old player file versions 30/01/2021 Bug Fix: Made some changes to how drowning checks work on crashed ships to prevent excessive checks by relocating drowned players to another location, and added some efficiency changes to the drowning checks themselves Bug Fix: Carried out some bug fixes on the gradual ID sorting functionality Codefix: Changed event cycle crashes to no longer automatically shut down Elysium, and updated crash warnings to include debugging information in the warnings themselves Bug Fix: Removed two items which cannot be made at industries from the industry production lists Bug Fix: Excluded NPC chats from the OOC chat duplicate spam filter Feature: Added an NPC for a player child Codefix: Made further changes to mana and balance assignment which should allow the original/current behaviour patterns of abilities and still allow the coding flexibility required to add new features 29/01/2021 Feature: Worked on a function for the future addition of silversmithing commissioners Codefix: Changed the way saves check for/exclude guide NPCs which should eliminate around 47,000 string comparisons during the NPC save cycle 28/01/2021 Bug Fix: Fixed an issue with the directions guild command which would not give directions to tertiary tutors Bug Fix: Added an alternate correct answer for an OOC imp question and amended the existing answer to check the second word in addition to the first word Bug Fix: Prevented sleeping players from seeing things happening elsewhere through a crystal ball Feature: Added birthday presents for 139th birthdays Feature: Added four additional city research topics Feature: Worked on an NPC for Haven Feature: Worked on a quest for the feature 'Mini Questlines' Balance: Added an alternative solution to the Karinthia mini questline which does not require access to a potentially locked area, and updated the hints to make players aware of this option 27/01/2021 Codefix: Replaced the old method of checking balance with one of the new functions for several abilities Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see Feature: Worked on a system to load/parse the fishing help file to allow the data in it to be used in OOC imp questions in the future 26/01/2021 Codefix: Modified the attack check function to handle balance loss through blocking and resetting of blocking correctly if a player without balance tries to attack, and moved NPC targetting to a different function (to allow attack checks to be carried out without having to manually check balance first) Codefix: Updated some abilities to use the new combined mana & balance assignment function instead of the two separate ones and a fixed balance test Codefix: Added a new function which evaluates both mana and balance requirements in a single function, to allow new functionality to work without causing existing abilities to use up mana when the player doesn't have sufficient balance to carry out the action Feature: Worked on prizes for the planned goals system 25/01/2021 Feature: Added an additional city research topic Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system 24/01/2021 Feature: Worked on some commands related to the goals system Bug Fix: Fixed a bug where elven and human crews were mixed up on ships (Existing elven or human crews may need to switch manually to get the race they wanted) Bug Fix: Corrected a typo in an OOC imp question 23/01/2021 Feature: Worked on a feature for the planned basic introduction area Bug Fix: Corrected a broken link in a wilderness area Feature: Set material types for several items for a future overhaul of the material system 21/01/2021 Feature: Worked on an NPC and room for Haven 20/01/2021 Feature: Enabled a city of peace barrier 19/01/2021 Feature: Added an item for Haven 18/01/2021 Feature: Worked on a quest for the feature 'Mini Questlines' 17/01/2021 Bug Fix: Re-enabled the ID sorting system and added additional bug tracing to help get it working Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see Balance: Amended some OOC imp questions to accept for example 1000af as well as 1000 if the answer is a year 16/01/2021 Feature: Worked on the goals system Codefix: Replaced the old method of assigning balance with the new function for several abilities 15/01/2021 Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system Bug Fix: Corrected a room in Astaria which was missing its brief description 14/01/2021 Feature: Worked on a feature for the planned basic introduction area Feature: Added a question for the OOC imp questions Codefix: Added an administrative command to check the race of an offline player Feature: Added a system to skip certain dynamic OOC imp questions depending on the dynamic answer 13/01/2021 Feature: Worked on planned repeatable mini quest 'Message in a Bottle' Feature: Worked on a quest for planned feature 'Random Sequence Quests' Bug Fix: Fixed an issue with the ooc log save file loading 12/01/2021 Codefix: Amended the fix to limit NPC movement when a player is not present (Recently introduced to resolve an unexpected lag issue) to use a variable which can be set in game by administrators to allow this fix to be applied/removed/adjusted on the fly to allow the maximum amount of NPC movement without affecting lag 11/01/2021 Bug Fix: Corrected a city research topic with an incorrect prerequisite Feature: Added six additional city research topics Feature: Added a new market good to an existing festival market Bug Fix: Fixed a bug with the smash ability when there is no valid target Feature: Enabled two city of peace barriers Balance: Added a balance requirement and put you off balance when you plough a plot Bug Fix: Updated the simple transport function so that it doesn't cause an issue which could mean players miss messages played within a second of their movement 10/01/2021 Bug Fix: Fixed some broken exits in wilderness areas Bug Fix: Fixed a typo in a wilderness room description Feature: Set material types for several items for a future overhaul of the material system Feature: Added an NPC for Haven Bug Fix: Corrected a number of fellblade abilities that would play messages before checking mana and/or balance, and fixed one ability which would reduce the available slots on the fellblade if the ability failed due to lack of balance or mana Bug Fix: Replaced some invalid characters in an existing NPC child Bug Fix: Fixed some issues with command lag timing functionality 09/01/2021 Feature: Increased the variety of speech for apprenticeship age children Feature: Added an NPC for Haven Feature: Worked on a quest for the feature 'Mini Questlines' 08/01/2021 Feature: Added an additional city research topic Feature: Worked on a function for secret project 'DC' 07/01/2021 Codefix: Replaced the old method of assigning balance with the new function for several object commands Feature: Worked on prizes for a planned world wide special event 06/01/2021 Feature: Partially coded a demonic research topic Feature: Set material types for several items for a future overhaul of the material system Bug Fix: Re-enabled the ooc log save system following bug fixes Balance: Added a warning and confirmation requirement to stop players accidentally replacing pending prize cards if they type the command to select a prize twice 03/01/2021 Feature: Added some code infrastructure for a future planned feature for scrapping weapons for materials Feature: Updated some functions to accommodate items with myda terl weight variables Bug Fix: Fixed some variables which were being used twice and increased the base size of objects Bug Fix: Added a replacement object for an item with an incorrect name and a function to automatically transform the old named items into the new one Feature: Added three additional city research topics Feature: Partially added a 'mini feature' intended to be unlocked at a future date Feature: Worked on some items related to Haven Balance: Amended shipwrecks so that if you are 21 or younger and survive the shipwreck you will be washed up on a random coast instead of a desert island Balance: Significantly increased the speed at which resources reset on desert islands to dramatically improve how quickly players can make rafts to escape 02/01/2021 Feature: Partially added a shadow place research topic Codefix: Changed the way that commissioner NPCs pick a new room to move to, to make it slightly less predictable and to make it easier to add new commissioners in future Feature: Completed a new court advisor quest Codefix: Added some streamlining to the movement code for users, added more lag/processing time monitoring for the movement code, added an administrative command for testing section of code for speed for benchmarking and lag improvement troubleshooting Feature: Change the autosave system to spread across more game cycles to reduce the number of game cycles that don't complete within a second 01/01/2021 Feature: Worked on an item related to Haven Bug Fix: Fixed a number of incorrect exits in wilderness areas Feature: Set material types for several items for a future overhaul of the material system Feature: Partially added a new court advisor quest Feature: Made 'dig' into a real command and replicated the effects of 'treasuredig' into the command 'dig for treasure' Balance: Amended the order that the search command considers results so that if you're on an adventurer's guild quest that requires searching it prioritises that rather than looking for seeds first Codefix: Added a system to monitor command processing speed over an hour period to allow more of a wide view than the previous snapshot monitoring techniques 31/12/2020 Codefix: Added a monitoring system that automatically informed administrative gods of items generating excessive lag in a single object cycle Codefix: Amended some code monitoring for long term lag generated by items to reset the lag value of the item if it hasn't generated more than a millisecond of lag in a single cycle over the last ten minutes Bug Fix: Added the 'family summon' option to the syntax error for the family command Bug Fix: Fixed two missing prizes for the Christmas event Feature: Partially added a new court advisor quest Feature: Updated the prophecy list for Dreamsight Codefix: Changed a number of pieces of code to use the newer method of adding commodities to a room 30/12/2020 Feature: Enabled mastery for two undead abilities Feature: Worked on planned repeatable mini quest 'Message in a Bottle' Balance: Amended the rat master and his variants to work in docklands as well as streets, and to visit only proper cities rather than any streetland 29/12/2020 Feature: Increased the diversity of one of the sailing crew members interactions Feature: Enabled mastery for an undead ability Bug Fix: Removed a festival market item from the weaving mill production lists Balance: Stopped meditation when a player moves, to prevent players following while meditating 28/12/2020 Feature: Added infrastructure for running an OOC imp prize card event in the future, and increased the variety of messages that the OOC imp will display when people get answers right or fail to answer a question Bug Fix: Modified the ooc log saving function Bug Fix: Fixed bugs preventing achievements firing for OOC imp questions and monthly competitions (Currently only affecting spear throwing with Ugnolok) Bug Fix: Corrected a message related to surrendering commissions which was displaying to the wrong people 27/12/2020 Feature: Worked on an NPC for planned feature 'Random Sequence Quests' 26/12/2020 Feature: Worked on a 'skills' option for the checklist command Bug Fix: Fixed an issue with the function used for checklists to count industries owned by a player Feature: Added the skill skeleton and one ability for planned new skill group 'Heavyweaponry' 25/12/2020 Feature: Worked on prizes for a planned world wide special event 24/12/2020 Feature: Added an additional homesickness task in a new location for goblins Codefix: Added a microsecond level timing system to a section of the movement code 23/12/2020 Codefix: Added the infrastructure to spread autosaves across an additional 300 cycles, including loading from the new files, but not currently enabling these additional cycles for saving purposes Feature: Added a 'summon' option to the family command which instructs your relation to walk to your current location Feature: Upgraded the 'family' command to a proper command so it can be used anywhere rather than just in academies 22/12/2020 Bug Fix: Fixed an impish gifts task which was incorrectly looking for NPCs that could not be mounted rather than NPCs that can be mounted Codefix: Added a system to monitor lag/performance over an hour period to allow more of a wide view than the previous snapshot monitoring techniques 21/12/2020 Feature: Worked on a prize related to a feature in Haven Feature: Worked on a function for secret project 'DC' 20/12/2020 Bug Fix: Fixed an error with the achievement for answering OOC imp questions Bug Fix: Fixed a bug with an impish package task 19/12/2020 Bug Fix: Corrected a typo in an OOC imp message Bug Fix: Temporarily disabled the OOC chat log save system as it was populating the history with junk text Bug Fix: Corrected some faults with the OOC imp questions 18/12/2020 Codefix: Amended some NPC refresh functions to be more efficient Bug Fix: Fixed a bug which was preventing slicing up of blackberry roll items 17/12/2020 Feature: Added some code infrastructure for a future planned feature for scrapping weapons for materials 16/12/2020 Feature: Added more infrastructure for the future addition of silversmithing commissioners Feature: Added an NPC for a player child 15/12/2020 Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see Bug Fix: Corrected a typo related to the human race quest Codefix: Completed work on a system for identifying variables which are reaching potentially dangerous values Feature: Worked on planned repeatable mini quest 'Message in a Bottle' Feature: Added two Shadow Place research topics Feature: Added a 'fuel lantern fully' option to lanterns which will use multiple units of oil in a batched oil commodity item or an oil flask rather than just fuelling a single unit of oil into a lantern Feature: Added a drinking horn item makeable at butchers Feature: Added a save file for the OOC chat log so that it will be retained from one reboot to the next 14/12/2020 Feature: Worked on an NPC for planned feature 'Random Sequence Quests' Codefix: Amended NPC inventory saving so that saddle type items will only save if they are permanent items, and added an option flag to mark an NPC to have its full inventory saved rather than just saddle type items Codefix: Changed a function which finds a random street room for an NPC to exclude the NPCs current room from the potential results, and created an equivalent function which includes dockland as well as street rooms Bug Fix: Made some changes to the way the OOC imp works and OOC chats generated by NPCs to try and get this feature working Bug Fix: Amended NPCs to randomly move a lot less frequently if there are no players in their location, to reduce the impact on game speed Codefix: Streamlined code relating to aggression between/from NPCs when they move to minimise lag generated by this code Bug Fix: Fixed an issue with studyoffline counters not increasing 13/12/2020 Codefix: Added a system to gradually re-sort objects into ID order following a reboot (during which objects are sorted into an order based on which autosave file they are put into) Bug Fix: Removed an extra space that appeared in a message to an Emperor when they set a suffix which starts with a comma Balance: Added the ability to seize power for Emperors to make bounty posters Feature: Added an administrative notification system for bug reports so that they can be more quickly transferred from the bug log to the work list Bug Fix: Prevented initiation of players who are disguised, which could lead to the wrong player being initiated Bug Fix: Slightly amended the error message when you try to initiate someone in a guild if they are not logged in 12/12/2020 Feature: Worked on the Goals system Feature: Worked on prizes for the Christmas 2020 event 11/12/2020 Feature: Worked on the Goals system Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system Feature: Added some additional treasure items Feature: Worked on prizes for the Christmas 2020 event 10/12/2020 Bug Fix: Fixed numerous typos Feature: Worked on prizes for a planned world wide special event Feature: Added alternate names for a couple of creatures summoned by necromancy whose NPC names did not include the name of their summoning ability 09/12/2020 Feature: Worked on prizes for a planned world wide special event Feature: Added a room and some NPCs for a new provincial wilderness area 08/12/2020 Feature: Partially added a shadow place research topic Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values Bug Fix: Amended a calculation during NPCs eating corpses to avoid overflows by using different variable types Feature: Added a new holiday to the time command 06/12/2020 Feature: Worked on prizes for the Christmas 2020 event Bug Fix: Fixed an issue where sitting digestion and hunger endurance could interact to make you less hungry rather than slowing down or stopping hunger gain Feature: Added alternate names for some summonable demons, so you can for example 'examine reaper' to examine a reaper demon regardless of what its actual name is Feature: Worked on a prize related to a feature in Haven 05/12/2020 Feature: Worked on a function for secret project 'DC' Bug Fix: Added a testing command to help troubleshoot the problems with the OOC imp Feature: Worked on prizes for the Christmas 2020 event 04/12/2020 Feature: Worked on prizes for the Christmas 2020 event 03/12/2020 Bug Fix: Amended the error message for batch to make it clearer that the items need to be on the floor and not in your inventory Feature: Started work on a new repeatable mini quest 'Message in a Bottle' 02/12/2020 Bug Fix: Added checks to prevent bleeding variables overflowing, and prevented addition of bleeding above a certain limit or accumulation of bleeding above a higher limit Feature: Worked on prizes for the Christmas 2020 event Bug Fix: Corrected a typo in a prize from a previous Christmas event 01/12/2020 Feature: Worked on an NPC for planned feature 'Random Sequence Quests' Feature: Partially coded a demonic research topic Feature: Added variables and infrastructure for the future addition of silversmithing commissioners 30/11/2020 Balance: Amended energy guardians so that you cannot summon a second one even if you have left the first somewhere else Feature: Added a line to users descriptions to show if they are levitating Feature: Amended the output when you examine yourself to show 'You' etc instead of 'They/He/She' etc in the health, clothing and wielding lines in your description Feature: Added a variable for smaller weights than 1 terl, and updated some functions to accommodate items with this variable set Feature: Partially added a 'mini feature' intended to be unlocked at a future date 29/11/2020 Codefix: Completed work to split autosaves across twice as many save files and game cycles, effectively halving the impact on the speed of the game of individual autosave cycles 28/11/2020 Feature: Worked on prizes for a planned world wide special event Feature: Added some rooms for a new provincial wilderness area 27/11/2020 Bug Fix: Corrected an issue where the study offline system assumed there was at least 70% lag, which resulted in lesson gain being 70% faster than intended if there was no lag 26/11/2020 Feature: Modified the crooked pipe to use the refillable pipes commands instead of customised commands, including a converter to transform older crooked pipes into refillable pipes 25/11/2020 Feature: Worked on prizes for the Christmas 2020 event 24/11/2020 Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values Feature: Added some questions for the OOC imp and updated the functions which control it Bug Fix: Modified the way furniture commissions are displayed in hints Bug Fix: Amended calls to the new bleeding function to avoid an issue where the values may not be properly cast as integers and therefore caused incorrect amounts of bleeding Bug Fix: Amended the most commonly used removal function so that it still triggers armour, weight and stamina recalculations when items in containers are destroyed. 23/11/2020 Feature: Worked on prizes for the Christmas 2020 event Bug Fix: Fixed a typo in the academy hallway rooms Bug Fix: Corrected a typo in the inguild command 22/11/2020 Feature: Completed the 'citizenry' option for the checklist command Feature: Worked on an NPC for planned feature 'Random Sequence Quests' 21/11/2020 Bug Fix: Amended the way the new reboot log is cleared down to prevent error messages on the console Bug Fix: Fixed a message relating to commissions which was displaying to the player using the commission command as well as the others in the room 20/11/2020 Codefix: Added extra error checking to a function which crashes if the wrong type of data is sent to it Bug Fix: Added a missing full stop to the unlit lantern's description Bug Fix: Changed sorting wheat, hemp and cotton to pass research boosted values to the cloning function in a different way, to try and resolve an issue with the sorted seeds going missing Bug Fix: Fixed typos in the prefixes of a number of seed types, and fixed an error when quantizing the prefix and description of corn Feature: Added a game mechanic hint suggesting carcasses roasting if you are on an eating challenge and haven't yet ate the item you can obtain through this 19/11/2020 Feature: Enabled the commission command Feature: Added a quest hint for when you have a furniture commission Feature: Added a new activity for challenge bonuses for when you complete an industrial crafting commission 18/11/2020 Codefix: Amended the extra debugging log so that instead of stopping logging after a crash (To retain the logs at the time of the crash) it will instead populate a secondary log (To allow debugging of crashes during the restart) Bug Fix: Fixed an issue where race quest items in containers would repopulate to new rooms instead of the holy isle on reboots Codefix: Amended all bleeding effects to use a new function to allow updates and effects to be added in the future, and added an effect on bleeding to an unreleased item which forms part of a project in development Feature: Worked on a function for secret project 'DC' 17/11/2020 Balance: Added an additional error message if you get the standard error for an invalid command when using an alias, to help players identify if they are using aliases that only work for object or room commands Feature: Worked on prizes for a planned world wide special event 16/11/2020 Feature: Worked on some rooms for a planned homesickness area Bug Fix: Amended a secret area which was in the path of a river to be at the side of the river instead, to allow the river to continue along its intended path Balance: Changed reap so that if the target is already off balance it'll play a slightly different message and the chance to drop a weapon only applies when reaping those who aren't currently off balance 15/11/2020 Bug Fix: Added an entry to the make products list for glass vase items Feature: Completed a quest for the feature 'Mini Questlines' Feature: Complete the guild induction mini-quest feature 14/11/2020 Feature: Worked on prizes for the Christmas 2020 event 13/11/2020 Feature: Worked on an NPC and item for planned feature 'Random Sequence Quests' Feature: Worked on prizes for the Christmas 2020 event 12/11/2020 Feature: Worked on prizes for the Christmas 2020 event 11/11/2020 Feature: Added another prize to the list of items the bounty hunter can give out Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values 09/11/2020 Feature: Worked on some NPCs for the planned feature 'furniture commissioners' 08/11/2020 Feature: Worked on prizes for a planned world wide special event Codefix: Amended how dice work to streamline the code and make it easier to add new dice variants in the future Feature: Worked on some rooms for a planned homesickness area Feature: Partially added a shadow place research topic Bug Fix: Prevented curses from developing or having effects if you are in the BB or mailing Bug Fix: Prevented a number of curse effects applying if the cursed person is asleep Balance: Amended energysheath to block the effects of bodyroll Bug Fix: Prevented working on molds and clearing rubble in the collapsed mine at the same time Bug Fix: Fixed an incorrect category list for clothiers listing leather trousers Balance: Amended bleeding for players who are hiding so it only displays messages to others if they are heavily bleeding (i.e. if their blood is getting on other people present) Bug Fix: Fixed an issue where retrieving from quarries would give an error instead of assuming a quantity of 1 if you didn't specify a quantity Feature: Added three Shadow Place research topics 07/11/2020 Feature: Worked on a function for secret project 'DC' 06/11/2020 Feature: Worked on a feature for the planned basic introduction area 05/11/2020 Feature: Worked on a prize related to a feature in Haven 04/11/2020 Feature: Worked on a command for a future guild induction mini-quest Feature: Worked on a quest for the feature 'Mini Questlines' 03/11/2020 Codefix: Replaced the old method of assigning balance with the new function for several abilities Bug Fix: Corrected the ordering of a shamanic circle action which could result in inconsistent messages if you didn't have sufficient mana Bug Fix: Fixed a recently made error which means twice as much corn was generated when sorting wheat as intended 02/11/2020 Balance: Added a special eat message for meat, vegetable and fruit commodities rather than playing the normal message for non-edible things Bug Fix: Amended several messages related to storage of carcasses to refer to them as carcasses rather than corpses Feature: Amended the plant command to accept the option 'plant oak' Bug Fix: Fixed an issue with the second or third person clearing rubble in the collapsed mine being processed using incorrect variables Bug Fix: Re-worded a guild hall room description which didn't make full sense previously Feature: Worked on a quest for the feature 'Mini Questlines' 01/11/2020 Feature: Worked on some NPCs for the planned feature 'furniture commissioners' Codefix: Added functionality to backup and load an additional set of save files with the intention of doubling the number of item save files / spreading the autosaves over twice as many cycles to reduce the autosave lag and prepare for a planned increase to the size of the object structure Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values Feature: Added some questions for the OOC imp questions Feature: Changed the way Kuruffan works when offered weapons; He will now refuse stolen weapons, stealproof weapons, unfinished weapons and weapons marked as non destructable, and will only accept permanent weapons if the spawn weapon dealer does not already stock a copy of it - Those items will then go into the spawn weapon dealers stock; Temporary weapons are still accepted but will not go into the dealers stock 31/10/2020 Feature: Worked on a function for secret project 'POD' Feature: Amended some NPC refresh functions to be more efficient 30/10/2020 Feature: Added a vase for displaying flowers to the build list for glass blowers Feature: Modified containers to allow nesting up to one level - So for example you can put a belt pouch in a backpack, but you can't then put that backpack in a chest unless you remove the belt pack; As opposed to not being able to put any container into or onto any other container Bug Fix: Corrected the 'examine in/on ' syntax so that it'll work if you use more than one word for the first item you're trying to match 29/10/2020 Bug Fix: Fixed an issue where stalled horses would vanish if the only free stall was the third stall in the stablehand job Bug Fix: Fixed some typos in the stablehand job help Feature: Added 'health' as an alternative command which does the same as the existing command 'stam', including advising of the stam syntax when using either of the health ability commands Balance: Amended crystals to cool down after their charge expires, both allowing unskilled people to remove crystals after they run out of charge, and allowing skilled people to relocate crystals to new locations and charge them there instead 28/10/2020 Bug Fix: Fixed an issue where mounting using nicknames did not skip the skill check for mounts that don't require skills Feature: Worked on an NPC for Haven Feature: Worked on a function for secret project 'DC' 27/10/2020 Balance: Tripled the armour value of a worn shield if your left hand is empty Feature: Worked on a 'citizenry' option for the checklist command 26/10/2020 Bug Fix: Fixed an issue with continent specific docklands fish being caught in the wrong continents, and reworded the description of one continent specific fish Bug Fix: Fixed an issue with sorting some commodities where the seed items would appear in a default room instead of the room they are being sorted in Feature: Added a game mechanic hint suggesting fruit scrumping if you are on an eating challenge and haven't yet ate one of the items you can obtain through scrumping Bug Fix: Added a clearer message when you try to apply common herbs 25/10/2020 Bug Fix: Fixed an issue with the clean stall command for the stablehand job Bug Fix: Fixed an issue with removing saddles in the stablehand job Bug Fix: Added a missing command 'check horse' to 'stables help' and fixed the 'check stalls' command in the stablehand mundane job Bug Fix: Fixed an issue with the affluence calculations for how many city rooms each city has Bug Fix: Fixed an issue where 'stables help' could only be used after 'apply for shift' in the nobleman's stables Bug Fix: Fixed a micro crash when trying to heft a non-existent rubble sack at the collapsed mine Feature: Partially coded a demonic research topic Bug Fix: Fixed a one way exit in a wilderness area Feature: Added a room for the mundane stables job to a city 24/10/2020 Bug Fix: Fixed a privilege which could be used multiple times on the same temporary item Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values 23/10/2020 Feature: Partially added a shadow place research topic 22/10/2020 Feature: Updated the refill and empty commands to work with refillable pipes 21/10/2020 Feature: Changed the terrain of a number of rooms in cities, villages and islands to dockland terrain Bug Fix: Fixed a typo in a street room description 20/10/2020 Feature: Worked on a function for secret project 'DC' Feature: Worked on an item for Haven Bug Fix: Fixed an issue with the terrain checks in Streetsmarts visitor ability Bug Fix: Fixed some typos in birthday messages and room descriptions Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see 19/10/2020 Bug Fix: Added more debugging to the list sorting code, plus added a manually re-sort of the specialist lists which previously broke when this was tested Bug Fix: Amended all morgue and restaurant kitchen locations to be in the same region as their host city, as well as changing them to public land terrain, solving an issue where they were not considered part of the main continents for some systems while still not allowing them to be locked away 18/10/2020 Feature: Worked on the Goals system Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system 17/10/2020 Feature: Added a hint for if your challenge bonus timer has expired Balance: Significantly increased the speed of scrumping Bug Fix: Corrected the sustenance value of scrumper output items which were unintentionally the same as non-scrumper output items Balance: Added more variations to the survival scrumper outputs to ensure the variety is the same as non-scrumper outputs, allowing the command to be as useful for challenges as without scrumper Feature: Added a 'scrump ' alternative syntax for the existing 'work scrumping ' command 16/10/2020 Bug Fix: Added a verification check to add Cerebus Snikkal back into the game if he has gone missing Bug Fix: Fixed an issue where the festival crowd for a room in Aronsol would spawn in an adjacent room instead of where the market was Bug Fix: Amended the chop ability in swordplay to call the standard chop command if the syntax is 'chop tree', similarly to how the swing ability calls it 15/10/2020 Feature: Worked on an item related to Haven 14/10/2020 Feature: Worked on prizes for the Christmas 2020 event Feature: Added eight additional city research topics Feature: Added some unique variant fish for each continent to dockland terrain fishing 13/10/2020 Bug Fix: Fixed a couple of incorrect exits in wilderness areas Feature: Worked on a 'citizenry' option for the checklist command Bug Fix: Amended a status message which said 'a upright' to instead say 'an upright' 12/10/2020 Feature: Set material types for several items for a future overhaul of the material system Feature: Added a room for the mundane stables job to two cities 11/10/2020 Feature: Added a room for the mundane stables job to two cities Bug Fix: Fixed an issue preventing a mundane jobs achievement not firing when you successfully complete a shift Feature: Worked on some room commands for a new planned class of mundane job 'Stablehand' Codefix: Changed a number of pieces of code to use the newer method of adding commodities to a room 10/10/2020 Feature: Worked on a feature for the planned basic introduction area Feature: Partially coded a demonic research topic 09/10/2020 Feature: Worked on a function for secret project 'POD' Bug Fix: Fixed a mangled message related to a citizenry assist task Feature: Added a system to slowly move items from desert islands to random coastal locations if there's no players on the island for a prolonged period Feature: Worked on an NPC for Haven 07/10/2020 Bug Fix: Added different baby screaming messages for the person holding the baby rather than displaying the same message as onlookers Bug Fix: Fixed an issue with the collapsed mine which caused clearing rubble to end immediately with a zero amount of rubble cleared Bug Fix: Fixed an issue where the followview option was hiding exit messages but not entrance messages Bug Fix: Added blank lines after the description of various options which were missing them Bug Fix: Fixed a typo in a court advisor message Bug Fix: Fixed a typo and an oddly worded message related to hand to hand combat between legions Feature: Worked on a command for a future guild induction mini-quest Balance: Amended two 'bunch of flower' type items to be a smaller size/weight to work better with a future planned system 06/10/2020 Bug Fix: Fixed an issue preventing an existing mini questline from initiating Feature: Completed a quest for the feature 'Mini Questlines' Feature: Replaced some references to item weights with a function which calculates the weight to allow future addition of more gradiated weights Feature: Completed a 'mini feature' intended to be unlocked at a future date Bug Fix: Fixed a typo with the guffaw command Balance: Prevented scratching your skin too hard due to fleas if you are asleep Bug Fix: Fixed several typos where their was mispelt as thier Bug Fix: Fixed a broken message with Grul Mubgok Balance: Allowed use of the read command while sitting or kneeling Balance: Prevented bashing lodes if the player cannot see Balance: Stopped work on forge molding if the player falls asleep Bug Fix: Fixed a number of wilderness rooms with incorrect versions of apostrophes in them Bug Fix: Fixed a typo in the suffix of snow wolves 05/10/2020 Codefix: Replaced the old method of assigning balance with the new function for several room commands Feature: Worked on an NPC and item for planned feature 'Random Sequence Quests' Balance: Prevented NPCs from attacking their master during entrance checks even if they are set to hostile (But they will still attack if the master has an effect causing all animals to attack) Feature: Created some fish items and achievements for a future dockland fishing regional variation feature Feature: Added a 'slice' command to allow the use of 'slice up ' instead of 'sliceup ' and modified the slice ability to redirect to the sliceup command if the syntax 'slice up ' is used 04/10/2020 Feature: Added a 'refill' command which covers the same actions as the object commands attached to oil flasks and perfume bottles, allowing those object commands to be omitted in the future, as well as giving appropriate error messages if you try to use refill without an oil flask or perfume bottle Bug Fix: Modified the formatting of the checklist command Bug Fix: Fixed an issue with two NPC player children 03/10/2020 Feature: Completed descriptions for two NPC player children Bug Fix: Fixed a typo in a mindcloak message 02/10/2020 Bug Fix: Added an administrative command to clear the lordship of cold river rooms which were claimed as a result of a bug Feature: Finished the 'academy' syntax of the checklist command Feature: Partially added a shadow place research topic 01/10/2020 Bug Fix: Fixed an issue with the command parsing for the new pipe smoking command Balance: Prevented nailing down or pulling nails from items if you can't see Bug Fix: Fixed a bug with the syntax messages in an administrative command Feature: Added a 'lessons' command which only outputs information about your current lessons 30/09/2020 Feature: Worked on a planned vase item type 29/09/2020 Feature: Added five additional city research topics Feature: Enabled mastery for three undead abilities 28/09/2020 Bug Fix: Fixed a liquid essence which wasn't having the correct effect on a disease Feature: Added eleven additional city research topics Feature: Created the prize distribution list for a planned world wide special event 27/09/2020 Feature: Added eleven additional city research topics Bug Fix: Made a change to how the eastern edge of the sea map is displayed Bug Fix: Corrected a typo in an NPC citizen chat 26/09/2020 Feature: Allowed fishing with a fishing rod in dockland terrain, including some new fish types only catchable when fishing from docks 25/09/2020 Feature: Added some code infrastructure for the planned Christmas 2020 event 24/09/2020 Feature: Added an additional city research topic Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see 23/09/2020 Feature: Added ninteen additional city research topics Feature: Partially coded a demonic research topic 22/09/2020 Balance: Changed a room type from buildingland to publicland Codefix: Changed a number of pieces of code to use the newer method of adding commodities to a room Feature: Added seven additional affluence items Feature: Added an option to filter out messages about people or creatures following you if you wish to Bug Fix: Fixed an issue where claustrophobia considered public rooms to be outdoors Bug Fix: Prevented industries with multiple outputs from shedding excess commodities if they've been switched to a different production line which has less items than the excess which would be created Bug Fix: Fixed a bug with a coal convoy research topic not increasing the convoy amount Feature: Added NPCs for two player children 21/09/2020 Feature: Allowed players to sit on beds like they would on a stool or chair, if there is sufficient space Feature: Added a shadow place research topic 20/09/2020 Feature: Worked on a quest for the feature 'Mini Questlines' Feature: Completed two additional demonic research topics Feature: Enabled two city of peace barriers Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system Bug Fix: Fixed a couple of issues with the messages when examining things in situations where the observer cannot see the participants Bug Fix: Fixed two broken exits in the new undead area, and corrected an issue which caused the main NPC for the area to vanish for a few hours in specific circumstances Balance: Amended the automatic feeding for starving new players to fire inside any academy as well as on the streets of the player's home city Balance: Stopped taming if the tamer is asleep or meditating Bug Fix: Fixed a one way exit in a wilderness area Bug Fix: Fixed a shadow place room which was linked to the wrong research topic for unlocks Bug Fix: Fixed a typo in a wilderness area 19/09/2020 Bug Fix: Corrected an issue with using certain commands in cold river locations Feature: Replaced some references to item weights with a function which calculates the weight to allow future addition of more gradiated weights Feature: Partially added a 'mini feature' intended to be unlocked at a future date Feature: Added a new market good to an existing festival market Feature: Worked on the planned checklist command Feature: Added two Shadow Place research topics Codefix: Changed the way that a set of string variables is loaded to try and fix value corruption with those variables Bug Fix: Properly closed down the file connection in a number of loading functions which were leaving the connection open Bug Fix: Corrected the terrain type of a number of new rooms 18/09/2020 Bug Fix: Added an alternate description for a stage of oak tree growth which mentions acorns, to display when there are no acorns on the oak tree instead of the old description 17/09/2020 Bug Fix: Prevented following from being negated by being apart from the person being followed if the person being followed is in the BB 16/09/2020 Feature: Added a shadow place research topic Feature: Partially added a shadow place research topic Feature: Enabled an existing festival game to be playable at an additional festival market Feature: Worked on a function for the planned Goals system Feature: Added the infrastructure for a new provincial wilderness area 15/09/2020 Feature: Added some rooms for a new provincial wilderness area Feature: Enabled three city of peace barriers Feature: Worked on some functions for planned feature 'Refillable Pipes' 14/09/2020 Feature: Coded a demonic research topic Bug Fix: Corrected an issue with challenges and cold river locations Bug Fix: Allowed use of the vitals, mana and stam command in a number of situations (such as sitting) where status was already allowed Bug Fix: Removed padded display cabinets from the list of items which are makeable in industries, as they were never meant to be in that list and their components are not listed in the relevant functions Feature: Worked on a function for secret project 'POD' Codefix: Amended some NPC refresh functions to be more efficient 13/09/2020 Bug Fix: Added a missing present to the 134th birthday hamper Feature: Added birthday presents for 137th birthdays Feature: Enabled three city of peace barriers Feature: Added five Shadow Place research topics Bug Fix: Fixed a typo in a message related to city warehouses Balance: Caused forging and forge repairing to put you off balance Balance: Added a balance requirement to forging's repair command Feature: Integrated an in city player construction 12/09/2020 Bug Fix: Corrected a task related to the Place of Shadows which was not correctly checking the type of an NPC Codefix: Changed the way the movement function is called for a planned change to the following system Bug Fix: Changed sandbeasts to generate corpses 11/09/2020 Feature: Worked on a command and NPC for the planned feature 'furniture commissioners' 10/09/2020 Feature: Added an 'exits' command which just displays the exits rather than the full room description. Feature: Added the ability to loot animal pens using troops with the same commands as looting normal industries Bug Fix: Fixed a couple of issues with an NPC in Igsuime Feature: Worked on a feature for the planned basic introduction area 09/09/2020 Feature: Added a shadow place research topic Bug Fix: Fixed a room in the Place of Shadows which had the wrong number displayed on a sign Bug Fix: Fixed an issue where far ignore was checking that you had learned far light instead of far listen Bug Fix: Amended an administrative debugging command to allow held items to be targetted via ID Bug Fix: Fixed an issue with two types of gold statuettes which were displaying incorrectly if the items were made prior to a previous bug fix Bug Fix: Prevented sleeping players from hearing shouts Feature: Added a command skeleton for a planned checklist command 08/09/2020 Feature: Partially coded a demonic research topic Feature: Made some updates to an item in preparation for the Christmas event 07/09/2020 Bug Fix: Fixed a message related to junk yards which was displaying incorrectly Bug Fix: Fixed a few situations where tells would be delivered but not be logged in tell history for a variety of reasons Bug Fix: Corrected an issue with some messages in the elven family history feature Feature: Worked on a quest for the feature 'Mini Questlines' Bug Fix: Fixed a one way exit in a wilderness area 06/09/2020 Codefix: Replaced the old method of assigning balance with the new function for several abilities Feature: Replaced some references to item weights with a function which calculates the weight to allow future addition of more gradiated weights Bug Fix: Fixed an issue where player weight recalculation would occur before commodity weight recalculation rather than after when roasting fish or carcasses or making torches, or making items directly from fur commodity Bug Fix: Fixed an incorrect short name for a room in Breth'Nul 05/09/2020 Balance: Amended players who are farsight concentrating's idle counter to automatically reset as if they were typing commands so that they don't immediately idle out on completion of the concentration Bug Fix: Fixed a message that talked about Zharadan's order when trying to assemble fanatics for Alaric Bug Fix: Fixed a missing message in the administrative recommendations review command Balance: Rebalanced secret project 'AM' Feature: Continued work to correctly consider dockland terrain alongside any references to street terrain 04/09/2020 Codefix: Commented out some warehouse related code which should never be reached due to past changes 02/09/2020 Feature: Added some rooms for a new provincial wilderness area Feature: Added two new market goods to existing festival markets Feature: Added an automated message which will sometimes respond if an oracle query from a novice goes unanswered, suggesting they turn on the OOC channel and ask there instead Feature: Added a 'help point' award for the new administrative assistant system for players who answer oracle queries promptly. Feature: Added colour highlighting to oracle questions and responses for players with ANSI turned on Feature: Worked on two commands for planned feature 'Refillable Pipes' 01/09/2020 Feature: Worked on an NPC for Haven Feature: Worked on a command for a future guild induction mini-quest 31/08/2020 Bug Fix: Fixed the broken cooldown on the affluence bell vintners Codefix: Rewrote part of the examine function to utilise the new 'someone' output function Feature: Added three new family members to the elven genealogy research system Feature: Worked on two NPCs for Haven Feature: Added some rooms for a new provincial wilderness area Feature: Amended the NPC chatter functions to allow specfied NPCs to be excluded from the chat suppression, and set the shamanic circle NPCs with this new variable Feature: Implimented an in-city player construction 30/08/2020 Feature: Added a new family member to the elven genealogy research system Feature: Added a function for secret project 'POD' 29/08/2020 Codefix: Worked on streamlining and improving the efficiency of code which repopulates certain NPC areas Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system 28/08/2020 Feature: Partially coded a demonic research topic 27/08/2020 Bug Fix: Fixed a quest which told you to look for a common herb in the wrong terrain type Bug Fix: Fixed a misformatted message with one of the Court Advisor quests Feature: Updated the admin help command to point to the 'admin assistants' helpfile Bug Fix: Fixed an issue where the admin log command displayed the points file contents instead of the log file contents for an assistant Bug Fix: Made some fixes to the tell history system and changed the way the history is initialised 26/08/2020 Bug Fix: Added the missing recommend and condemn options from the 'admin help' command Feature: Extended the function for research assistants to automatically open doors between them and the route to the academy to also apply to ministerial aides Bug Fix: Updated an administrative command to list administrative assistants under the new system instead of the old Feature: Updated the message when you are offered an administrative position to tell you the specific commands 25/08/2020 Feature: Added some rooms for a new provincial wilderness area Bug Fix: Fixed a couple of issues with the Wilderness Hunter Goal Feature: Replaced some references to item weights with a function which calculates the weight to allow future addition of more gradiated weights Feature: Added a new feature to the elven genealogy system to increase interactivity Feature: Added two new family members to the elven genealogy research system Codefix: Added some code to automatically generate some of the responses for elven geneology work to reduce the amount of effort required to add new family members Balance: Rebalanced some of the functions related to the elven geneology system Bug Fix: Amended a core function which destroys held items to also remove the item from the game even if it's not held 24/08/2020 Feature: Added birthday presents for 137th birthdays Bug Fix: Enabled three city of peace barriers Bug Fix: Updated the administrative assistant system to give gods automatic access to the related commands Bug Fix: Updated a number of functions to allow for the 2020 Christmas event Bug Fix: Fixed a typo in one of the dwarven guide messages Bug Fix: Fixed the fact that there were more symbols to the left side of the owho title than the right side Bug Fix: Fixed an error message that appeared when using bloodhound track Bug Fix: Reset ship outfitting against ship templates when a ship is sunk so that the outfitting doesn't transfer to any newly made ships 23/08/2020 Feature: Added a new family member to the elven genealogy research system Feature: Completed an additional demonic research topic Feature: Added mastery to a shadowcraft ability Feature: Enabled two city of peace barriers Feature: Added some rooms for a new provincial wilderness area Feature: Fixed a couple of one way exits in various locations Feature: Added some functions for planned feature 'Refillable Pipes' 22/08/2020 Feature: Added festival games to two existing festival markets Bug Fix: Fixed an issue with the 'someone' text output function where there are two names to parse which would result in the same name being used for both names 21/08/2020 Feature: Added a Shadow Place research topic Feature: Added a new family member to the elven genealogy research system Feature: Enabled a city of peace barrier Feature: Added some rooms for a new provincial wilderness area Feature: Added a small non-persistent tell history buffer 20/08/2020 Feature: Worked on some room commands for a new planned class of mundane job 'Stablehand' Feature: Added an option to automatically label runed items for NPC merchant selling purposes, and a way for runesmiths to manually label them with the runeappraise ability Feature: Completed an additional demonic research topic Feature: Added a Shadow Place research topic Feature: Completed a quest for the feature 'Mini Questlines' Feature: Continued work to correctly consider dockland terrain alongside any references to street terrain Feature: Worked on a feature for the planned basic introduction area 19/08/2020 Feature: Partially coded a demonic research topic Bug Fix: Fixed a typo in a demonic ritual site ritual message Feature: Integrated a revised sorting function to rearrange the order of the objects by ID Feature: Worked on a quest for the feature 'Mini Questlines' Codefix: Replaced the old method of assigning balance with the new function for several abilities Feature: Added an additional generous nobleman quest Feature: Enabled a city of peace barrier Feature: Added an additional court advisor quest Feature: Worked on an NPC for Haven Feature: Worked on a room command for secret project 'POD' 18/08/2020 Codefix: Worked on streamlining and improving the efficiency of code which repopulates certain NPC areas Feature: Partially added a new court advisor quest Codefix: Replaced some references to item weights with a function which calculates the weight to allow future addition of more gradiated weights Feature: Added a 'mini feature' intended to be unlocked at a future date Bug Fix: Fixed a typo in an emote 16/08/2020 Feature: Partially added a new court advisor quest Feature: Added an additional Red Clover task Bug Fix: Fixed a broken message when investigating the ancient hakarren tomb Feature: Worked on a command for a future guild induction mini-quest Feature: Woked on an NPC for a new planned undead themed area 15/08/2020 Feature: Added some new variables and tweaked some existing code as preparation for creating the 2020 Christmas event Feature: Completed work on the improved Administrative Assistant system Balance: Rebalanced secret project 'AM' 14/08/2020 Feature: Added an item and some variables for planned feature 'Refillable Pipes' Bug Fix: Amended the way the subject variable is passed to the auto mailer system to try and resolve a bug 13/08/2020 Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system 12/08/2020 Feature: Partially coded a demonic research topic Feature: Added some NPCs for a new planned undead themed area Bug Fix: Fixed a bug relating to the planned goals system Feature: Added infrastructure for merchant labelling of runed items 11/08/2020 Feature: Partially coded a demonic research topic Feature: Added a new market good to an existing festival market Bug Fix: Fixed a bug preventing two valid trades at a festival market Codefix: Rewrote part of the warehouses functions for retrieving and storing commodities to make it easier to update in the future Feature: Added a newly declared holiday in Szagan to the time command 10/08/2020 Feature: Worked on a quest for the feature 'Mini Questlines' 09/08/2020 Feature: Added some questions for the OOC imp questions Feature: Partially added a 'mini feature' intended to be unlocked at a future date Feature: Enabled two city of peace barriers Bug Fix: Added a missing description for the new Survival ability Codefix: Replaced some references to item weights with a function which calculates the weight to allow future addition of more gradiated weights Balance: Amended the push command to use the players burden weight rather than their inventory weight, meaning that worn items affect your ability to push heavy items to a lesser degree than held items Balance: Prevented censusing of new locations if they're not in an Elysium zone (one of the main continents or in an island zone) 08/08/2020 Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values Bug Fix: Added birthday presents for 136th birthdays Bug Fix: Fixed an issue with weight when picking up items Bug Fix: Fixed a typo in a shadow place item 07/08/2020 Feature: Worked on a function for secret project 'DC' Feature: Added an NPC for Haven Feature: Added a new market good to an existing festival market Bug Fix: Added a separate error message when sending a tell to a player sending a mail rather than using the same error as sending a tell to a player using the BB Bug Fix: Corrected a shadow research topic which was linked to an incorrect room ID, causing an error message when trying to submit 06/08/2020 Bug Fix: Prevented invoking an ensorcelled weapon from reducing the ensorcelling charge of the weapon Balance: Amended a number of invasion events to end after eight hours instead of twelve Feature: Enabled the load/save system for secret project 'POD'. Feature: Continued work to correctly consider dockland terrain alongside any references to street terrain Feature: Changed the 'glance' descriptions of terrains to remove the common part about 'standing' which is not always accurate, and to remove the part which implied all rivers were only knee deep; Also added separate descriptions for cold and temperate rivers, and changed street locations to specify it's a street rather than just within a city 05/08/2020 Feature: Added four Gralnakia Expansion Topics Feature: Worked on a command for the planned feature 'furniture commissioners' Feature: Enabled secret project 'AM' Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see Bug Fix: Fixed an issue where the free play system was interfering with the offline allowance system to treat players without credits as if they still had credits for offline allowance purposes 04/08/2020 Feature: Added an option to automatically label alchemy potions for NPC merchant selling purposes Bug Fix: Corrected some incorrect links in provincial wilderness areas Feature: Worked on some room commands for a new planned class of mundane job 'Stablehand' Feature: Worked on a feature for the planned basic introduction area Feature: Worked on commands for the future improved Administrative Assistant system Feature: Worked on an NPC for a planned undead themed area 03/08/2020 Feature: Completed an extra ability for the Survival skill group Feature: Worked on a quest for the feature 'Mini Questlines' Codefix: Replaced the old method of assigning balance with the new function for several abilities Feature: Worked on an NPC for Haven Feature: Worked on a command for a future guild induction mini-quest Feature: Added two Shadow Place research topics Feature: Enabled three city of peace barriers Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system Feature: Partially coded a demonic research topic 02/08/2020 Feature: Added a new family member to the elven genealogy research system Feature: Added birthday presents for 135th birthdays Feature: Added a new festival market for an existing holiday Codefix: Rewrote part of the warehouses functions for retrieving and storing commodities to make it easier to update in the future Feature: Implemented an in city player construction 01/08/2020 Feature: Worked on an NPC for a planned undead themed area Feature: Added some questions for the OOC imp questions 31/07/2020 Feature: Added some room infrastructure for a new provincial wilderness area Feature: Partially added a 'mini feature' intended to be unlocked at a future date Codefix: Added some new functions for calculating weight to make the system more flexible in future, and replaced some references to the partially deprecated inven weight system with a calculation function which should improve consistency Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values 30/07/2020 Feature: Worked on an NPC for planned feature 'Random Sequence Quests' Bug Fix: Amended challenges which require you to be in a river location to also accept cold river locations Bug Fix: Corrected a number of typos in a player construction 29/07/2020 Codefix: Added a new variable and updated a number of NPCs to help streamline the main NPC refresh function in future Feature: Continued work to correctly consider dockland terrain alongside any references to street terrain Bug Fix: Allowed setting or checking aliases when in stats that normally don't allow the full set of commands or are interrupted by commands, such as ensorcelling Bug Fix: Altered the setalias command to allow you to remove aliases which clash with commands added after you set the alias, and also adjusted the error message when setting an alias which clashes with a command 28/07/2020 Feature: Added an additional homesickness task in a new location for dwarves Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see 27/07/2020 Feature: Worked on a function for the future improved Administrative Assistant system 26/07/2020 Feature: Added two Shadow Place research topics 25/07/2020 Codefix: Rewrote part of the warehouses functions for retrieving and storing commodities to make it easier to update in the future Bug Fix: Fixed an error message when trying to retrieve more stock than an industrial warehouse holds, which included the number of commodities you were trying to retrieve instead of the type of commodity Feature: Worked on a function for secret project 'DC' Feature: Added an NPC for Haven Bug Fix: Fixed a bug with soup boiling which required you to pick up the cauldron after initiating boiling, rather than leaving it on the ground as was intended Bug Fix: Prevented fishing nets from being processed while you're in the BB to prevent fish being left in the BB when the nets automatically pull in because you're no longer on the ship Bug Fix: Fixed a typo and some incorrect capitalisation in two messages for fishing nets Bug Fix: Prevented use of the carve command if both arms are broken or disabled Bug Fix: Fixed an industry storage function which didn't have an entry for dairy farms and so was considering them empty for storage purposes Feature: Completed the soup distribution command Feature: Add a room command for a planned undead themed area 24/07/2020 Feature: Added some NPCs for Haven Feature: Added four Gralnakia Expansion Topics 22/07/2020 Feature: Added an additional court advisor quest Feature: Worked on some functions related to the future goals system Feature: Worked on a planned extra ability for the Survival skill group 21/07/2020 Feature: Added a structure for secret project 'POD' Feature: Completed a quest for the feature 'Mini Questlines' Feature: Enabled two city of peace barriers Codefix: Replaced the old method of assigning balance with the new function for several abilities Feature: Added some NPCs for Haven Feature: Worked on an NPC for a future guild induction mini-quest Feature: Added fourteen additional city research topics 20/07/2020 Feature: Added two Shadow Place research topics Feature: Made some changes to the industry maintenance list function to substitute long industry names with shorter versions (e.g. 'chemical works' instead of 'strange smelling building') to allow less tabs to be required to keep all the industries aligned in columns, also amended the padding for maintenace costs to ensure the vault column always lines up and reduced the number of spaces used in padding columns which didn't require additional padding Bug Fix: Prevented the ship command 'leave' from over riding the main command if you are specifying a second word, e.g. 'leave city' 19/07/2020 Feature: Added a new family member to the elven genealogy research system Feature: Implemented an in city player construction Feature: Added a Shadow Place research topic Bug Fix: Corrected a shadow place room which was linked to the wrong topic Feature: Added a new festival market for an existing holiday Feature: Added a dockland terrain code and started updating references to terrain to treat this terrain like street land terrain Feature: Increased the variety of NPC chats for citizens Bug Fix: Replaced a rare vegetables festival NPC chat which referenced a sausage festival 18/07/2020 Feature: Worked on a room for a future Shadow Place topic Bug Fix: Fixed a one way exit in Karinthia Bug Fix: Fixed a number of one way exits in the Knight's guild house Feature: Worked on some room commands for a new planned class of mundane job 'Stablehand' Feature: Worked on a command for the planned feature 'furniture commissioners' Feature: Worked on a function for the future improved Administrative Assistant system Balance: Stopped many of the effects applied when moving, such as broken legs, if the player who is moving is a ghost Feature: Added some rooms for a new provincial wilderness area Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see, and added a version that can cope with messages containing two player names 17/07/2020 Bug Fix: Corrected an issue preventing some options for merchant dealer items to be selected, and added a couple of new options at the same time 15/07/2020 Feature: Worked on some rooms and an NPC for a planned undead themed area Feature: Added three additional city research topics Feature: Added some rooms for a new provincial wilderness area Feature: Added a Shadow Place research topic Bug Fix: Fixed Cerebus Snikkal's leave timer so that he doesn't leave immediately if he timed out from his previous visit Bug Fix: Fixed a missing exit in the Place of Shadows Feature: Amended the money part of the give command to allow for the syntax 'give coin to ' and default to 1 coin Feature: Started work on the command and functions for the new planned charity work type soup distribution 14/07/2020 Feature: Worked on a future Shadow Place research topic Feature: Partially coded a demonic research topic 13/07/2020 Feature: Added some rooms for a future planned undead themed area Feature: Worked on a feature for the planned basic introduction area 12/07/2020 Feature: Added a question for the OOC imp questions Bug Fix: Amended mana doves from being classified as living creatures to magical creatures Feature: Added an option to the potioncheck ability to mark a potion as labelled for sale via merchants Bug Fix: Added an error message to potioncheck if the item you are checking doesn't contain a potion, rather than just outputting nothing Feature: Worked on a future Shadow Place research topic Feature: Added birthday presents for 134th birthdays Feature: Worked on a quest for planned feature 'Random Sequence Quests' Feature: Worked on a planned extra ability for the Survival skill group 11/07/2020 Bug Fix: Corrected two issues with the access command for dairy farms Bug Fix: Fixed a looping exit in a provincial wilderness room Bug Fix: Amended two messages relating to cityenemies to capitalise the city name Feature: Re-balanced the prize distribution system for a planned world wide special event Feature: Worked on a quest for planned feature 'Mini Questlines' Feature: Added some rooms for a new provincial wilderness area Codefix: Replaced the old method of assigning balance with the new function for several abilities Feature: Worked on an NPC for Haven Feature: Worked on an NPC for a future guild induction mini-quest 10/07/2020 Bug Fix: Corrected a couple of issues with paying debts to the healing hawker Feature: Added a small location for a future homesickness task Feature: Added a new market good to an existing festival market Bug Fix: Fixed some issues with a new area Bug Fix: Altered the formatting of the weight/carrying capacity line in status Feature: Worked on an NPC for Haven Codefix: Amended two abilities to allow for them to not reduce the timers on their own effects if they are used on a target which has a longer timer than they would otherwise apply, to allow for variable timers in future 09/07/2020 Feature: Added four Gralnakia Expansion Topics Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values Bug Fix: Fixed some potential causes of crashes in a sorting function designed to repair object order by ID Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see Feature: Partially added a 'mini feature' intended to be unlocked at a future date Feature: Worked on a function for secret project 'DC' Feature: Enabled the new carrying capacity system and amended references where player strength is tested against item weight to use the players carrying capacity rather than their raw inventory weight, meaning that players can carry heavier items if they are worn or in worn containers 08/07/2020 Feature: Worked on an NPC for Haven Feature: Added thirteen additional city research topics Codefix: Rewrote part of the warehouses function for retrieving commodities to make it easier to update in the future Bug Fix: Fixed an issue with storing oil in industrial warehouses Feature: Added more defines and set material types for several items for a future overhaul of the material system Feature: Worked on some room commands for a new planned class of mundane job 'Stablehand' Bug Fix: Prevented 'preceeder' followers from stopping following after one movement Bug Fix: Amended legions so that if they are capturing, destroying or looting a construction site which is developed into a full industry, the legion will continue the same action on the industry itself Bug Fix: Amended how death handles stolen items to mark recovered items as no longer stolen and thus not move them to the corpse in the same way as recovered items are not dropped when you quit Bug Fix: Amended nickname so that fluffy kittens report that you are not their master rather than that they are not a creature Bug Fix: Fixed a typo preventing vintner servants being summoned with affluence servant bells Bug Fix: Fixed two elements in the swimming system which were not considering cold river terrain as water Bug Fix: Fixed two incorrect exits in a player construction and reworded a message related to the same construction Bug Fix: Fixed a mislink in the Tevikon realm Bug Fix: Fixed an issue preventing the healing hawker from visiting afflicted players 07/07/2020 Feature: Worked on a command for the planned feature 'furniture commissioners' Feature: Finished the charity work function for making soup 06/07/2020 Feature: Added two Shadow Place research topics Bug Fix: Caused charity or religious work to stop players hammering in or pulling out nails Bug Fix: Caused meditation to stop players hammering in or pulling out nails 05/07/2020 Feature: Worked on secret project 'AM' Feature: Added some NPCs for a new planned undead themed area Feature: Worked on a function for the future improved Administrative Assistant system Feature: Completed an additional demonic research topic Feature: Added nine additional city research topics Bug Fix: Prevented an effect which causes internal bleeding from resetting the bleeding to the lowest level if you're already suffering that condition Bug Fix: Altered what happens if you are already afflicted with the lump and then encounter the situation which causes it again Bug Fix: Corrected two research topics which listed the incorrect research supplies 04/07/2020 Feature: Added a new family member to the elven genealogy research system Bug Fix: Amended a marriage date for an entry in the elven geneology records which didn't match the biography for that individual Bug Fix: Corrected some challenges which were incorrectly labelled as moderate challenges despite being major challenges Bug Fix: Amended the syntax check for retrieving water from a city warehouse to enforce the word 'into' which could previously be substituted with any other word or number without affecting the results Bug Fix: Fixed an issue where some empty containers could not be filled with riverdrink Feature: Amended the riverdrink ability to include an option to put river water into a container Bug Fix: Removed an extra variable from a message related to river drinking 03/07/2020 Feature: Worked on a quest for planned feature 'Mini Questlines' Codefix: Replaced the old method of assigning balance with the new function for several abilities Feature: Added some NPCs for Haven 02/07/2020 Feature: Worked on an NPC for a future guild induction mini-quest 01/07/2020 Feature: Enabled mastery for all abilities in furnituremaking, goldsmithing and silversmithing (with the exception of bluesilver) Bug Fix: Stopped charity or religious work activities if you begin to meditate while doing them Bug Fix: Corrected an issue with the cancel command incorrectly identifying whether a player owned the field they were trying to cancel or not Bug Fix: Fixed the broken descriptions of two statuette item classes made with goldsmithing Feature: Added some questions for the OOC imp questions Feature: Worked on a quest for planned feature 'Random Sequence Quests' Feature: Worked on a quest for Haven 30/06/2020 Bug Fix: Added a more specific error message for items you can't attach a lock to because they already have an attached lock, rather than playing the generic error for items which can't have locks attached Bug Fix: Added a syntax message if you try to build housing without specifying an amount, rather than playing the error for specifying zero or negative housing Feature: Added a command and updated another for a new world wide special event Feature: Added two Gralnakia Expansion Topics 29/06/2020 Feature: Added infrastructure for a merchant to list containers with potion in as the type of potion they are if the container has been labelled (Which has not yet been implemented) Feature: Completed work on planned feature 'Healing Hawker' Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values 28/06/2020 Feature: Added three additional city research topics Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see Feature: Added three Shadow Place research topics Feature: Worked on a function for secret project 'DC' 27/06/2020 Feature: Worked on a quest for Haven Feature: Worked on the charity work function for making soup Bug Fix: Prevented adventurer guild 'dangerous animal' quests from selecting NPC carnivores inside city regions as the targets Feature: Added more defines and set material types for several items for a future overhaul of the material system Feature: Worked on some room commands for a new planned class of mundane job 'Stablehand' Bug Fix: Fixed some incorrect exits and room description changes relating to a building in Gralnakia Bug Fix: Fixed a one way exit in a player construction Feature: Changed all rivers on Occid or Orien to the new cold water river type 26/06/2020 Feature: Fixed a bug where oil could be stored in any warehouse industry but was not listed under the storage for any of them; Limited them to raw meat warehouses and added them to the storage command for those warehouses Feature: Worked on a function and command for the planned feature 'furniture commissioners' 25/06/2020 Feature: Worked on secret project 'AM' Bug Fix: Fixed a typo in the death sequence Feature: Implemented an in city player construction 24/06/2020 Feature: Worked on a room and added an NPC for a new planned undead themed area Bug Fix: Amended the dwarven tomb area to not be lit by sunlight Feature: Added some NPCs for secret project 'POD' Feature: Partially coded a demonic research topic Bug Fix: Added a research briefing for a demonic research topic which was missing one Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system Balance: Adjusted the dangers of drinking dirty water to reflect the quantity of water drank 23/06/2020 Feature: Worked on a quest for planned feature 'Mini Questlines' Feature: Worked on an NPC for a future guild induction mini-quest Feature: Worked on an NPC and quest for Haven Codefix: Replaced the old method of assigning balance with the new function for several abilities Feature: Added two additional city research topics 22/06/2020 Feature: Continued working on some functions related to industrial crafting skill groups for adding mastery to these skill groups in the future Feature: Added a new category of options 'skills' and moved the ensorcelling labelling option into this category; Amended it so that it's only listed in options for players who have the relevant ability Bug Fix: Standardised the capitalisation of Warriours Walk in Gralthar's room descriptions Bug Fix: Added a new variable related to being tied and added different messages to struggle/contort if tied by vines rather than ropes Bug Fix: Added both types of leather trousers to the commodity check for leatherworkers, allowing them to be made there rather than just at clothiers Bug Fix: Amended a function for locating outside rooms for a variety of effects, including items such as the sacred cloth, to not select water rooms and a number of other terrain types which may be inside or unsuitable for the function to select Bug Fix: Amended industry maintenance to vary the number of tabs displayed, to try and align the columns for industries with varying names and ID lengths Bug Fix: Added a message to players calling guardians and fixed a typo in the existing message to others in the same room 21/06/2020 Feature: Worked on an NPC for planned feature 'Random Sequence Quests' Bug Fix: Fixed an issue with the battered meat-stick sold at the games arena Feature: Added two Shadow Place research topics Bug Fix: Stopped ensorcelling charging when a player falls asleep mid charge Bug Fix: Prevented the effects of mescaline when asleep Balance: Amended rubies from the Crystals skill group to affect NPCs of the relevant types which are not player summoned horde NPCs Feature: Worked on an NPC for Haven 20/06/2020 Feature: Added a command for a new world wide special event Feature: Added a new family member to the elven genealogy research system Bug Fix: Corrected a large number of rooms in Gralnakia which were not changing terrain types correctly when topics were unlocked or relocked Feature: Added two Gralnakia Expansion Topics 19/06/2020 Feature: Finished adding a new class of challenges Feature: Worked on an NPC for planned feature 'Healing Hawker' Bug Fix: Amended plots to not allow planting, harvesting or ploughing if they are unpaid; Grows will still grow in an unpaid plot though 18/06/2020 Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values Feature: Added butter packages to dairy farms for a future planned recipe book, and continued work on two new sauce types 17/06/2020 Feature: Started work on adding a new class of challenges Feature: Added more defines and set material types for several items for a future overhaul of the material system 16/06/2020 Feature: Worked on some room commands for a new planned class of mundane job 'Stablehand' Bug Fix: Fixed a broken exit in a wilderness area 15/06/2020 Feature: Added a new vintner option to affluence servant bells Feature: Added a system to allow specific items to preceed players instead of following them, and applied this to the Alaric order privilege with a following light 14/06/2020 Feature: Worked on a function for secret project 'DC' Bug Fix: Amended crocodiles from spawning in any terrain to only spawning in standard river locations Feature: Updated the eco system to correctly reflect animal survival rates in cold river terrains 13/06/2020 Bug Fix: Prevented troops who could not march due to combat or move timers from following players through special exits, and amended movement through special exits to stop troop activities which would normally be stopped by marching, such as capturing land Bug Fix: Fixed an incorrect exit in the Place of Shadows Bug Fix: Prevented rare goods traders from evaluating containers (Which cannot be included in rare goods trades) Bug Fix: Fixed an issue with checking for hammers in furnituremaking 12/06/2020 Feature: Partially added a 'mini feature' intended to be unlocked at a future date Feature: Worked on a function for the planned feature 'furniture commissioners' Codefix: Added a recalculation of the new burden/weight fields for a future planned change to the player loading function 11/06/2020 Feature: Worked on secret project 'AM' 10/06/2020 Bug Fix: Moved the mana check for fellblade's mindlink ability to be before a message suggesting you'd completed the action rather than after it Feature: Added eight additional affluence items Balance: Added a short minimum time to the light generated by channeling light, to avoid the lights vanishing immediately based on random chance 09/06/2020 Feature: Increased the variety of warnings that can be requested when doing citizenry quests Feature: Added four Gralnakia Expansion Topics Bug Fix: Added a more appropriate error message when trying to skin tree cats for fur, explaining why you cannot make fur from them rather than just saying they don't have a fur coat 07/06/2020 Codefix: Worked on a function for planned feature 'Random Sequence Quests' Codefix: Updated a function relating to homesickness tasks to allow for a future addition 06/06/2020 Feature: Added the event infrastructure for a new world wide special event Feature: Added more defines and set material types for several items for a future overhaul of the material system 05/06/2020 Feature: Worked on some room commands for a new planned class of mundane job 'Stablehand' Bug Fix: Fixed some one way exits in wilderness areas 04/06/2020 Bug Fix: Fixed a couple of typos in time and wind checking messages Bug Fix: Fixed an issue where a player could mortician someone else inside the BB if both attacker and target entered the BB at the same moment after the attack was initiated Bug Fix: Fixed a typo in an error message about raising fanatics Balance: Increased the healing power of emerald crystals Feature: Added a couple of leather trouser items to the leatherworkers production list and added a leather trousers category to clothiers Bug Fix: Amended three transport/movement commands in rooms to use the unified function, to fix issues like mounts not being moved with the player 03/06/2020 Feature: Continued working on some functions related to industrial crafting skill groups for adding mastery to these skill groups in the future Feature: Allowed Emperors to appoint players to ministerial posts even if that player currently holds a lesser post controlled by a ministry Feature: Added the option to charge explode gems which have been dispelled and lost their charge using the same syntax as creating new explode gems, but targetting the dispelled gem rather than gemstones 02/06/2020 Bug Fix: Amended ship disembarking so that sneaking players cannot be seen disembarking ships, and neither can invisible NPCs like poltergheists Bug Fix: Fixed a typo in one of the tinker's messages Bug Fix: Fixed a typo in an NPC chatter message Bug Fix: Fixed an incorrect message when stepping down as an Emperor Bug Fix: Fixed a micro crash preventing completion of a Malnus Virrayk quest Feature: Added 'weather' as an automatic alias for the 'checkweather' command 01/06/2020 Feature: Added some questions for the OOC imp questions Feature: Added a couple of extra junk items for the searching system Feature: Added two sauce recipes to the sauce jug for a future planned recipe book Bug Fix: Amended the alias checking function and re-arranged the command processing function to prevent commands inteferring with things they shouldn't, such as sitting, when activated via an alias 31/05/2020 Codefix: Changed the ship sinking code to eliminate over sixty object cycles to improve performance and reduce lag spikes when a ship crashes 30/05/2020 Bug Fix: Amended three food items made with eggs to be vegetarian safe now that eggs are considered dairy rather than meat Bug Fix: Fixed a typo in a room message Bug Fix: Fixed a typo in a tavern description Bug Fix: Amended the prefix for apple trees to 'an' instead of 'a' and changed a number of items prefixes to start lower case by default 29/05/2020 Bug Fix: Added a new parser switch for detecting items in a crystal ball's focussed room and amended far hurl to use this, to prevent it targetting NPCs elsewhere and reporting the target was not present as a result 28/05/2020 Feature: Added two Gralnakia Expansion Topics Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values 27/05/2020 Feature: Worked on a function for the planned feature 'furniture commissioners' 26/05/2020 Feature: Worked on secret project 'AM' Bug Fix: Fixed a typo in a room description Bug Fix: Modified the calculations for whether you have too many undead to properly account for the differences between raising ethereal and corporeal undead Bug Fix: Fixed a command with incorrect syntax in a room in Gralnakia 25/05/2020 Feature: Added eight additional city research topics Bug Fix: Fixed a research topic with incorrect pre-requisites Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see Codefix: Rewrote part of the warehouses function for retrieving commodities to make it easier to update in the future Feature: Added two new rare good items to the rare goods loot pool Feature: Worked on a function for secret project 'DC' Feature: Added an NPC for Haven Feature: Worked on an NPC for planned feature 'Random Sequence Quests' Bug Fix: Fixed a typo in white pullover descriptions Bug Fix: Amended the messages for the ministerial aide quest beggars to reference your gender rather than calling all players Sir Bug Fix: Fixed a room which used an incorrect variable for its door timer in the Place of Shadows Bug Fix: Fixed a message with mindcloak and dispellation which was displaying to the wrong person Feature: Added some additional treasure items 24/05/2020 Bug Fix: Removed a one way exit from a wilderness room Bug Fix: Fixed a broken exit in an unreleased area Feature: Added a room command for a new planned class of mundane job 'Stablehand' Feature: Added more defines and set material types for several items for a future overhaul of the material system Bug Fix: Fixed a typo in a birthday wish prize's description Feature: Added some guidance about visiting a research assistant to the 'skin' command if you type 'skin cleanse' away from a research assistant without a corpse present Balance: Allow replying to the oracle without interferring with states which allow ooc chatting, such as farsight capturing and sitting Feature: Added an additional homesickness task in a new location for elves Bug Fix: Corrected the directions for the elven homesickness task which would direct to the wrong regional zone Feature: Updated the list of famous monster hunters boasted about by ship crew and added a notification for administrators to consider new candidates when they have killed sufficient monsters 23/05/2020 Bug Fix: Fixed a bug preventing use of dairy farm commands other than make and list Bug Fix: Added a check to the final industry construction stage to set the industries city field, to fix issues where new industries can take a while to pick up the effects of city research Bug Fix: Fixed an issue with dairy farm milk production commands Bug Fix: Fixed an incorrect exit in a wilderness room Feature: Worked on an NPC for secret project 'POD' 22/05/2020 Feature: Worked on a function for the future improved Administrative Assistant system Feature: Worked on a room for a new planned undead themed area 21/05/2020 Feature: Continued working some functions related to industrial crafting skill groups for adding mastery to these skill groups in the future Feature: Started work on two new sauce types for future cookery recipes 19/05/2020 Feature: Completed adding the infrastructure for future addition of mastery to necromancy abilities Feature: Partially added a 'mini feature' intended to be unlocked at a future date 18/05/2020 Feature: Added a question for the OOC imp questions Codefix: Added infrastructure for a cold river terrain type and updated all functions to treat the new terrain type the same as standard river terrains 17/05/2020 Feature: Added an option to automatically mark any item you charge with ensorcelling as labelled for NPC merchant purposes 16/05/2020 Feature: Worked on an NPC for planned feature 'Healing Hawker' Feature: Worked on a function for the planned feature 'furniture commissioners' Feature: Worked on secret project 'AM' 15/05/2020 Bug Fix: Amended a number of commands to allow the syntax '1 coin' instead of '1 coins', and also amended a number of messages relating to movement of coins to state 1 coin instead of 1 coins if there is only a single coin Balance: Allowed dead players to use the bug and idea commands Bug Fix: Amended the way crystal balls and similar items report movement to fix a duplicate message with an administrative tool 14/05/2020 Feature: Worked on the charity work function for making soup Feature: Worked on a room for a new planned undead themed area Feature: Worked on a function for planned feature 'Random Sequence Quests' Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values 13/05/2020 Feature: Added an extra room to an existing wilderness area for a planned homesickness task Feature: Added some rooms for a new planned undead themed area Codefix: Created a new region code for the dwarven tomb to allow it to be used in the future goals system Feature: Worked on a feature for the planned basic introduction area 12/05/2020 Bug Fix: Fixed an incorrect instruction for one of the individuals in the elven family history area Bug Fix: Fixed two errors in the descriptions of fragrant rose items Bug Fix: Fixed an issue preventing a particular type of demon from being studied to overcome a demonic research block Feature: Worked on a function for secret project 'DC' 11/05/2020 Feature: Partially coded a demonic research topic 10/05/2020 Feature: Added boiled egg items as producible at dairy farms Balance: Amended large eggs production in dairy farms to take three wheat instead of one, to make them more in line with other wheat based foods Feature: Enabled intensity for the City of Peace Bug Fix: Fixed an issue with the elven family history checking for the wrong intensity settings Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system Bug Fix: Identified that the night was starting an hour later than originally intended; Rather than moving it, added an additional 'sunset complete' message to the sun/moon movement messages at the end of the dusk hour Codefix: Added additional debugging information to food festivals Bug Fix: Fixed an issue preventing a wanderer quest from being completed 09/05/2020 Feature: Added an NPC for a player child Bug Fix: Fixed an issue where dairy farms used 'dairy list' instead of 'dairy farm list' to list their products Bug Fix: Removed some code from research assistants which would transpose races for humans and elves if the city didn't have xenorace research 08/05/2020 Codefix: Amended some functions related to industrial crafting skill groups to add infrastructure for adding mastery to these skill groups in the future 07/05/2020 Bug Fix: Fixed a broken room command in an area related to demonic research Feature: Added infrastructure to necromancy to allow for a similar mastery system as the demonology skill group 06/05/2020 Codefix: Fixed an issue where a text string could be populated with garbage data when evaluating the description of characters who cannot have beards Bug Fix: Amended the swordplay 'chop' ability to automatically draw sheathed swords if the user is unarmed and doesn't have any sheathed axes Bug Fix: Prevented messages about sun and moon movement, and associated effects, from playing to players in public land buildings Feature: Added some questions for the OOC imp questions Bug Fix: Further adjusted the wield command so that both not specifying a hand and using the alternate syntax without the word 'hand' while still specifying left or right work 05/05/2020 Feature: Added a new market good to an existing festival market Feature: Enabled three city of peace barriers Feature: Added a Shadow Place research topic Feature: Worked on a function for the planned feature 'furniture commissioners' Bug Fix: Fixed a typo in a message related to the goblet game 04/05/2020 Feature: Completed an additional demonic research topic Feature: Added three Gralnakia Expansion Topics Feature: Added an additional quest to one of the wanderer NPCs Feature: Added a new family member to the elven genealogy research system Feature: Added a new market good to an existing festival market Feature: Updated the prophecy list for Dreamsight Feature: Worked on secret project 'AM' 03/05/2020 Feature: Added nine additional city research topics Feature: Added birthday presents for 133rd birthdays Feature: Added two Gralnakia Expansion Topics Feature: Added a new market good to an existing festival market Feature: Completed two additional demonic research topics Bug Fix: Added descriptions/progress indicators for dairy farm construction sites 02/05/2020 Bug Fix: Fixed an issue with the syntax for constructing a dairy farm Feature: Modified eggs to only be produceable at dairy industries rather than butchers, changed eggs to be dairy food type instead of meat, enabled basic cheese and cottage cheese to be produceable at dairy farms Bug Fix: Fixed an issue where some commodities stored in warehouse industries would be incorrectly saved in the granite variable rather than the correct variable Feature: Rewrote part of the warehouses function for retrieving commodities to make it easier to update in the future Feature: Partially coded a demonic research topic Feature: Added three Shadow Place research topics Feature: Added two Gralnakia Expansion Topics Feature: Added two new goods for existing festival markets Bug Fix: Fixed an incorrect link in a provincial wilderness area Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values Bug Fix: Made the message when failing to take over a college chancellor change depending on the college rather than assuming it was the magical college Feature: Prevented existing college chancellors from taking new chancellorships at other colleges 01/05/2020 Feature: Integrated a sorting function to rearrange the order of the objects by ID Feature: Changed a food item containing eggs from meat based to non-meat based in preparation for the future dairy farm industry which will mean eggs are no longer made from meat 30/04/2020 Bug Fix: Made a change to how nicknames are loaded which should allow multi word nicknames to load correctly Feature: Partially added a 'mini feature' intended to be unlocked at a future date Feature: Changed an error message related to the drop/put commands to reflect which syntax you used rather than assuming you typed drop 29/04/2020 Bug Fix: Adjusted the direction of a currently locked barrier in the City of Peace which conflicted with another part of the city Feature: Enabled four city of peace barriers Feature: Added a new family member to the elven genealogy research system 28/04/2020 Feature: Added some rooms for Haven Bug Fix: Amended torches to use the 'light' command instead of a fixed item command, allowing you to target specific torches rather than it defaulting to the first one found, even if that torch is burnt out 26/04/2020 Feature: Added some rooms for a new provincial wilderness area Feature: Added a Shadow Place research topic Feature: Added thirteen additional city research topics Feature: Added mastery for most ensorcelling abilities Feature: Added mastery for two more demonology abilities 25/04/2020 Feature: Added some rooms for a new provincial wilderness area Feature: Added two Shadow Place research topics Feature: Added birthday presents for 132nd birthdays Feature: Added two additional city research topics Feature: Completed an additional demonic research topic Feature: Added some questions for the OOC imp questions Bug Fix: Added two missing demon classes to the firelord ability 24/04/2020 Codefix: Increased the number of variables available for a player object 23/04/2020 Feature: Worked on an NPC for planned feature 'Healing Hawker' 22/04/2020 Feature: Worked on an item and NPC for a future Shadow Place topic 21/04/2020 Feature: Partially coded a demonic research topic Feature: Worked on a function for secret project 'POD' Bug Fix: Fixed a bug in a variable checking function Bug Fix: Amended the loading functions to reset a dummy variable related to colleges which contains junk data 20/04/2020 Feature: Changed some messages to use the new display function which substitutes 'someone' for the name of players you can't see 19/04/2020 Feature: Added a new market good for an existing festival market, and changed an existing market trade so that it's trading items from a different festival market rather than one from itself Bug Fix: Fixed a bug preventing use of a demonic tool guide item Bug Fix: Added responses to the ancients ritual for two demons which should have had responses but didn't 17/04/2020 Feature: Added some rooms for Haven 16/04/2020 Feature: Added some rooms for a new provincial wilderness area Bug Fix: Fixed an issue where the dwarven tomb NPCs were not naturally aggressive Bug Fix: Fixed a typo in the description of a rare item Bug Fix: Fixed a typo in an ordinance name Bug Fix: Fixed an incorrect exit in Gralnakia 15/04/2020 Feature: Added two Shadow Place research topics Feature: Amended autosave messages to only show to god characters (Now that they should have a minimal impact on players) and adjusted autosave debugging messages to only fire on cycles which would result in a disruption to the normal event/command cycle Codefix: Change the autosave system to spread across more game cycles to reduce the lag generated by this Bug Fix: Fixed an NPC type which was not clearing down during resets of its area 14/04/2020 Feature: Partially added a 'mini feature' intended to be unlocked at a future date Bug Fix: Fixed a mislink in the Place of Shadows Feature: Added a line to basecamp descriptions which references the race of the city the owner of the basecamp belonged to at the time they created the basecamp Bug Fix: Fixed a typo in basecamp descriptions 13/04/2020 Feature: Partially coded a demonic research topic 12/04/2020 Feature: Enabled three city of peace barriers Feature: Added an additional market good to an existing festival market Feature: Added five additional city research topics Feature: Added two Shadow Place research topics Bug Fix: Added a missing return code to a room command related to demonic research Balance: Amended the goblet game to accept the syntax 'bet coins/gold on goblet game' 11/04/2020 Feature: Worked on a function for a future shadow place topic Feature: Added some rooms for a new provincial wilderness area Feature: Worked on a planned overhaul of the riverdrink system Feature: Worked on a quest for planned feature 'Mini Questlines' 10/04/2020 Feature: Added an NPC for a future guild induction mini-quest Feature: Added some rooms for Haven 08/04/2020 Bug Fix: Added a missing NPC template related to the soul droplet item Bug Fix: Fixed an issue where wield would not work without defining a hand if you used two or more words for the name of the item to be wielded Feature: Amended the plant command to accept the option 'plant acorns' 07/04/2020 Bug Fix: Fixed two demonic research topics which were not triggering correctly Bug Fix: Fixed a typo in a couple of NPC descriptions Bug Fix: Added a recipe book's recipies to the ingredients command, which was previously missing that book 06/04/2020 Bug Fix: Added a recipe book's recipies to the ingredients command, which was previously missing that book 05/04/2020 Feature: Completed an additional demonic research topic Feature: Added a Shadow Place research topic Feature: Added some rooms for a new provincial wilderness area Codefix: Rewrote part of the warehouses function for retrieving commodities to make it easier to update in the future Codefix: Improved some debugging messages related to a type of micro crash Bug Fix: Prevented players not in a religious order from starting to preach 04/04/2020 Feature: Added some rooms for a new provincial wilderness area Bug Fix: Corrected an option which was diplaying under the wrong category Feature: Completed an option/feature which will allow players to reduce the amount of chatter they see from NPC citizens if they want to 03/04/2020 Feature: Partially coded a demonic research topic Feature: Added a command syntax to estimate to allow ensorcellors to label an item as identifiable by merchants, so that they can be sold as ensorcelled items at merchants rather than just with their plain item name 02/04/2020 Bug Fix: Prevented interacting with a particular junk item unless you pick it up first Bug Fix: Prevented inactivated shadowbeast guardians being considered when determining if you can summon a new one Bug Fix: Added a message to the grabber when a grab is cancelled due to the grabber and the grabbed being in different locations Bug Fix: Fixed a broken room link on a demonic research related item Feature: Worked on a function for planned feature 'Healing Hawker' 01/04/2020 Feature: Partially coded a demonic research topic Feature: Added some rooms for a new provincial wilderness area Feature: Added three Gralnakia Expansion Topics Bug Fix: Fixed a typo with a demon's prefix Bug Fix: Added a variable to track who generated an inferno and use that to allocate blame for the damage Bug Fix: Fixed a typo in the Astarotan Monastery Feature: Added a briefing for a Gralnakia study bench topic which did not previously have one. Bug Fix: Amended several divination items to use the proper function to return room names so that altered room names are displayed rather than base names if they exist Feature: Partially added a 'mini feature' intended to be unlocked at a future date 31/03/2020 Feature: Enabled three city of peace barriers Feature: Added a new family member to the elven genealogy research system Feature: Added some rooms for a new provincial wilderness area Feature: Completed a new planned undead themed area Codefix: Continued work on the alternate weight/burden system Feature: Added a system where every couple of days a basic bronze weapon/piece of armour will be added to the stock of weapon or armour dealers to make starter weapons and armour more obtainable for new players 30/03/2020 Feature: Added some NPCs for a new planned undead themed area 29/03/2020 Feature: Completed coding a new festival market Bug Fix: Fixed a bug with fire demon mastery which could mean sometimes a demon would not appear Bug Fix: Fixed a broken ritual with a particular demon summoned at the demonic ritual area Bug Fix: Fixed an exit in a demonic research area which was not opening correctly Bug Fix: Fixed an incorrect message when using a mantra on a demon at the demonic ritual site Feature: Added a room specific message for sleeping in a particular room with a bed in the description Bug Fix: Prevented bumrush from hitting inactivated/dead NPCs Balance: Stopped players from grounding if they're mounted, and cancelled an active grounding if the player becomes mounted 28/03/2020 Feature: Enabled two city of peace barriers Feature: Worked on a future City of Peace feature Codefix: Replaced the old method of assigning balance with the new function for several abilities Bug Fix: Prevented using the orc racequest while off balance Feature: Completed on a future change to the elven genealogy system to add some variety and additional challenge to the process 27/03/2020 Bug Fix: Fixed a typo in yellow bat corpse item descriptions Bug Fix: Fixed an issue with discussing achievements where the wrong achievement text variable would be output Bug Fix: Corrected a number of misspellings of nutritious in achievements Bug Fix: Fixed some discussion messages which were both displaying to the winner rather than one to the winner and one to the loser Bug Fix: Corrected the automatic look when boarding a ship which would attempt to examine the ship rather than look at the location itself Feature: Worked on a future change to the elven genealogy system Feature: Worked on an item for a future Shadow Place topic 26/03/2020 Bug Fix: Corrected a research supply message which referred to the wrong commodity type Feature: Coded the crowd for a new festival market Bug Fix: Fixed an incorrect message with a Szagan festival crowd member Feature: Completed an additional demonic research topic Feature: Worked on a future change to the elven genealogy system Feature: Worked on some rooms for secret project 'POD' Bug Fix: Fixed a one way exit in a player construction Bug Fix: Added regions for the arts and war colleges, which had previously been attached to the region for the mage college, which put them on the wrong regional zone and continent 25/03/2020 Feature: Added two Shadow Place research topics Bug Fix: Amended the order command to use the correct object parser for protecting and setting enemies, and also allowed targetting of creatures with names longer than two words Feature: Worked on a future change to the elven genealogy system 24/03/2020 Bug Fix: Prevented players from specifying invalid orders/gods when imprinting crystals Bug Fix: Fixed an issue where the message about whether you dropped a key you removed from a keyring showed when you didn't drop the key and not when you did Balance: Amended burning bare feet in desert locations to only occur if the local heat is considered hot or worse Bug Fix: Fixed a missing message with a demonic research related item 23/03/2020 Feature: Added some infrastructure for a new planned undead themed area Feature: Worked on a function for the future improved Administrative Assistant system 22/03/2020 Bug Fix: Corrected an issue affecting syntax when making mixed pepper kebabs with cookery Balance: Boosted the sustenance of chegrat dishes made via affluence bells to simulate the sustenance boost from the cheese a player would add when cooking the dish themselves Bug Fix: Moved the stoplock syntax error message forwards so that it appears before the command interprets missing words as invalid directions instead Feature: Added some rooms for Haven Bug Fix: Amended an administrative command to view player skills to use the same skill level descriptions as the player version of the command 21/03/2020 Feature: Added birthday presents for 131st birthdays Feature: Added two Gralnakia Expansion Topics Feature: Partially added a 'mini feature' intended to be unlocked at a future date 20/03/2020 Codefix: Continued work on adding calls to the alternative inventory and burden calculation function to parts of the code where player inventory weight is adjusted Codefix: Made some changes to the currently non-functional sorting mechanism in development 19/03/2020 Feature: Added six additional city research topics Feature: Worked on an item related to a planned expansion to the demonic research system Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system Bug Fix: Amended forcefields, forcewalls and firewalls to allow the shortened versions of up and down when creating them 18/03/2020 Feature: Worked on the Merchant Labelling feature, adding the infrastructure for a merchant to display ensorcelling details when an item is browsed or an item category is listed if that item has been marked as labelled Feature: Created an NPC for planned feature 'Healing Hawker' and amended a function related to it 17/03/2020 Feature: Amended the simple transport function to use the 'someone' output form 15/03/2020 Feature: Added an additional court advisor quest Feature: Added two Shadow Place research topics Feature: Rewrote part of the warehouses function for retrieving commodities to make it easier to update in the future 14/03/2020 Feature: Added an additional market good to an existing festival market Feature: Enabled four city of peace barriers Feature: Worked on an option/feature which will allow players to reduce the amount of chatter they see from NPC citizens if they want to Bug Fix: Amended the study offline counter to reset automatically when it gets to its maximum and calculate the results correctly for players who started studying offline before the reset rather than discarding their session 13/03/2020 Bug Fix: Fixed a situation where you could donate life force in Gralnakia while dead Bug Fix: Fixed an issue where drinking whiskey at a market stall would not trigger completion of the academy quest to eat or drink at a market stall Bug Fix: Added a room message for other players when a new player uses a guide to travel to the academy 11/03/2020 Bug Fix: Changed the way scraps of skin output their descriptions to avoid potential display issues 10/03/2020 Feature: Converted two player children from objects to NPCs 09/03/2020 Feature: Added three Gralnakia Expansion Topics Feature: Worked on an item for a future Shadow Place topic 08/03/2020 Feature: Added an additional market good to an existing festival market Bug Fix: Removed some exits in a player construction in Vagla which didn't make sense Bug Fix: Amended small sivrite pyramid items to be fully charged when acquired from the rare goods trader 07/03/2020 Bug Fix: Corrected a message in the Astarotan Monastery which was incorrect Feature: Added ten additional city research topics Bug Fix: Fixed some Shadow Place topics which were meant to take mana but were not Bug Fix: Enabled a Shadow Place topic which had previously been coded but left not unlockable Feature: Added three Shadow Place research topics Feature: Added some rooms for secret project 'POD' Bug Fix: Added a missing command to a room which implies there is a command there Bug Fix: Changed the wake command to use the standard object parsing instead of requiring a full player name Bug Fix: Fixed an issue where the clutch slots would not be cleared properly when a clutched item is destroyed, resulting in random items being identified as clutched when you unclutch 04/03/2020 Feature: Added more types of events which can randomly occur and be predicted by dreamsight Bug Fix: Changed the disarm and tackle item targetting to use ID instead of item name to prevent them accidentally 'disarming' the wrong item when multiple items are held with the same name as the wielded item Feature: Started work on planned feature 'Merchant Labelling' Feature: Started work on planned feature 'Healing Hawker' 03/03/2020 Bug Fix: Corrected the new 'someone' display function which was displaying the players name instead of the after message 02/03/2020 Bug Fix: Amended when messages played with the tradesman NPC to prevent invalid messages being output, added a check to water containers when the tradesman adds liquids to them to correct containers with invalid contents Feature: Enabled two city of peace barriers Bug Fix: Worked on a function for the future improved Administrative Assistant system 01/03/2020 Bug Fix: Fixed a bug with automatic dismounting when mailing Feature: Worked on the charity work function for making soup stock Balance: Reworded the moderate and major challenge descriptions for giving food items to make it clearer that the person you give the item to must be a player 29/02/2020 Bug Fix: Fixed an issue with the guild application apply process crashing Bug Fix: Fixed some research topics related to herding which were not applying correctly in some situations Feature: Added four additional city research topics Bug Fix: Fixed a producable research item which was linked to the wrong city research topic Feature: Added two Shadow Place research topics Bug Fix: Fixed a bug where skill competency descriptions would incorrectly show 'Expert' for two different levels, just formatted slightly differently; Rebalanced the levels so that a normal fully learned skill group still shows as 'an Expert' but skill groups with a learned 85 as well will show as the comptency level above Feature: Amended the industrial crafting skill groups so that lessons spent studying the skill without unlocking new abilities count towards the description of your skill level under the skills command Feature: Added options to specify 'all' when using a money belt to automatically take all coins out or put all coins (or up to the maximum capacity of the belt) in without having to specify the amount, also added a 'belt' command which covers the same functions as 'beltget' and 'beltput' to make the commands more intuitive and able to be typed without a money belt 27/02/2020 Bug Fix: Corrected a typo in a Shadow Place room and added a missing item Codefix: Worked on the future planned dairy farm industry Codefix: Rewrote part of the warehouses function for retrieving commodities to make it easier to update in the future 26/02/2020 Bug Fix: Corrected a message related to mirrorskin which was displaying before the damage was deducted rather than after Bug Fix: Assigned a damage message class to bloundhound NPCs Bug Fix: Allowed the use of 'Light' and 'Dark' commands for umbra demons rather than forcing all lower case Bug Fix: Fixed a misspelling in a message when leaving ships Balance: Significantly increased the length of time hair inhibition lotion works for Feature: Worked on an option/feature which will allow players to reduce the amount of chatter they see from NPC citizens if they want to 25/02/2020 Feature: Worked on the future planned dairy farm industry 24/02/2020 Feature: Added some rooms for a new planned undead themed area Bug Fix: Fixed typos in a couple of Shadow Place rooms 22/02/2020 Feature: Added two Gralnakia Expansion Topics Bug Fix: Fixed an error preventing a Gralnakia research topic from being listed for research Bug Fix: Fixed an issue with a studyable object in Gralnakia and amended an error message to reference the correct objects being studied Codefix: Amended two types of Shadow Place research topics to use a separate function to allow for more easy updates in the future Bug Fix: Added a homesickness effect for racial nostalgic food which isn't set to have a continental nostalgic effect 19/02/2020 Bug Fix: Changed a too specific message when sorting sugar commodities which stated how many sugar canes were produced, when this is not always correct Bug Fix: Fixed a bug for one of the wanderer NPCs checking the wrong mundane job completion status Balance: Prevented use of the examine command when a player cannot see because of darkness Balance: Amended the assess ability for checking herbs to only work if the player can see 18/02/2020 Feature: Added some rooms for secret project 'POD' 16/02/2020 Feature: Worked on a future change to the elven genealogy system Feature: Worked on a function for the future improved Administrative Assistant system 15/02/2020 Feature: Added an additional city research topic Bug Fix: Fixed the automatic dismount when mailing to also mark the player as unmounted rather than just the steed Bug Fix: Changed the consider command to evaluate items in the inventory as well as in the same location Bug Fix: Changed the read command to not bias towards inventory items, meaning prioritisation of items will take into account exact match and word matches correctly rather than targetting a partially matched inventory item when there is an exact match in the same location 13/02/2020 Codefix: Rewrote part of the warehouses function for retrieving commodities to make it easier to update in the future 12/02/2020 Feature: Added some rooms for a new planned undead themed area 10/02/2020 Codefix: Streamlined the new character setup code to allow for the future planned basic introduction system 09/02/2020 Feature: Added two Shadow Place research topics Feature: Worked on an item related to a planned expansion to the demonic research system 08/02/2020 Feature: Enabled two city of peace barriers Feature: Added two Shadow Place research topics Bug Fix: Re-applied the new setting allowing meditation while sitting or kneeling Bug Fix: Fixed an issue with the moustache option from servant bell barbers Bug Fix: Fixed some typos in a player construction Feature: Worked on a command related to the future planned dairy farm industry 06/02/2020 Bug Fix: Fixed a bug which caused prizes to expire at the beginning of the year during which they were meant to expire rather than at the correct point within that year 03/02/2020 Feature: Worked on a function for the future improved Administrative Assistant system 02/02/2020 Feature: Added an additional message to the tradesman buying and selling processes to indicate to the player what happened with the commodities Feature: Amended the tradesmen to use the new commodity adding function to merge new commodities into existing ones Codefix: Added a new function for creating commodities which automatically merges the new commodities into the first pile of the same type of commodities found in the location Feature: Amended hip flask and leather canteen items to allow them to be worn on belts 01/02/2020 Feature: Added a Gralnakia Expansion Topic Feature: Added two Shadow Place research topics Codefix: Amended the human graveyard outside Karinthia to be in its own regional area to allow for future features to treat it distinctly to the surrounding wilderness Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system Codefix: Added diagnostic debugging messages to a new sorting function 30/01/2020 Bug Fix: Fixed a bug which was causing industries which were not shut down to show as if they were when examined Bug Fix: Fixed a bug with a debugging tool Bug Fix: Added some dummy rooms to Haven to prevent partially built areas interferring with debugging tools 29/01/2020 Feature: Worked on some functions for the planned Goals system 28/01/2020 Feature: Worked on some functions for the planned Goals system 27/01/2020 Feature: Added mastery for three more demonology abilities 26/01/2020 Bug Fix: Fixed a one way exit in the City of Peace Bug Fix: Fixed an incorrect exit in the Place of Shadows Feature: Linked a new player construction to the existing world Bug Fix: Fixed an issue with a new player construction Bug Fix: Fixed some typos and inconsistent exits in a player construction in a city Bug Fix: Fixed a looping exit in a wilderness area 25/01/2020 Feature: Added two Shadow Place research topics Feature: Changed the remaining messages in the movement function to use the new display function which substitutes 'someone' for the name of players you can't see Bug Fix: Removed an extra new line before the standing up text if you move when sitting 24/01/2020 Feature: Added a few more options to the list of bounty hunter targets 23/01/2020 Feature: Integrated extra descriptions for the remaining NPC child jobs 22/01/2020 Feature: Added some achievements for the planned Goals system Bug Fix: Fixed a couple of achievement discussions which would incorrectly describe the situation to the losing player Feature: Updated the parser to allow you to specify 'my backpack' which would search for matches for 'backpack' in your inventory and ignore any matches in your location Feature: Changed the messages in the descriptions of industries showing if they are offline to make it clearer whether the shutdown was deliberate or not 21/01/2020 Bug Fix: Prevented mounted players from kneeling Bug Fix: Stopped levitation when you sit or kneel Balance: Made players auto-dismount when sending a mail Balance: Allowed meditation when sitting or kneeling without forcing you to stand up Bug Fix: Fixed an issue with the new word match parsing 20/01/2020 Bug Fix: Change the syntax for retrieving commodities from warehouse industries to avoid conflicts with the parser Bug Fix: Fixed removing signs using the dismantle command Codefix: Added an administrative command to check the zone assignment of all rooms for invalid values Bug Fix: Added a missing new line to a shadow place room template Bug Fix: Fixed two one way exits in a southern island Feature: Added an item and worked on a function related to a planned future dairy farm industry 19/01/2020 Feature: Worked on a future change to the elven genealogy system Bug Fix: Fixed a exit attached to the wrong direction in a Shadow Place room Feature: Added three Gralnakia Expansion Topics Bug Fix: Fixed a room in Gralnakia where the brief room name did not update when the verbose room name had changed Bug Fix: Corrected the room parameters for a provincial area which was incorrectly configured Bug Fix: Stopped pregnancy cravings when the player is ready to go into labour Feature: Worked on some functions related to the planned Goals system 18/01/2020 Feature: Added three Shadow Place research topics Feature: Increased the variety of items merchant dealers are looking for and the locations that they appear in Bug Fix: Fixed an issue with small decayed flowers Bug Fix: Corrected a river description which referred to the wrong direction Bug Fix: Fixed a missing exit in a demonic area Bug Fix: Made the default area requirement for far recall to be the maximum rather than the minimum, so that any crystal balls in misconfigured regions can't be recalled to regardless of the area claimed Bug Fix: Changed a number of uses of 'affect' to 'effect' in the arts college Bug Fix: Amended the message when you discard a non-discardable item so that it only says it will be taken to the dump if you're in a region (i.e. one of the three main continents) which has a junk yard 14/01/2020 Feature: Added a room command for a new planned class of mundane job 'Stablehand' 12/01/2020 Bug Fix: Fixed a liquid based feature in the Place of Shadows which would reject containers which are exactly the right size and would only accept larger containers Feature: Worked on an item related to a planned expansion to the demonic research system Bug Fix: Fixed the targetting of an item produced via the demonic research system Bug Fix: Amended the parser check for telepathy to use the same method as the tell command so that it ignores following words, also amended the failure message when there is no matched target and prevented blank telepathy messages 11/01/2020 Bug Fix: Fixed an issue with a new Survival ability not being including in the ability list Bug Fix: Fixed an issue with making envenom pastes in industries Bug Fix: Enabled the use of 'u' and 'd' direction shortcuts with the push command 10/01/2020 Bug Fix: Applied the new updated version of the entire word matching option within the parser to object searches Feature: Added a new thematic response for NPC children for a particular topic Bug Fix: Fixed an issue where NPC children of players would sometimes default to a particular theme when spoken to about a topic rather than selecting from a random theme related to that topic 08/01/2020 Bug Fix: Fixed a potential bug in taming where the animal you were actively taming no longer existed and you tried to tame a new animal Bug Fix: Fixed some typos in a college course Bug Fix: Added a mana/stamina check when a prize card is applied as part of an event Feature: Changed the door related messages in the movement function to use the new display function which substitutes 'someone' for the name of players you can't see 06/01/2020 Bug Fix: Fixed a typo in a player construction 05/01/2020 Feature: Added two Shadow Place research topics Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system Feature: Worked on some functions related to the planned Goals system Bug Fix: Corrected a typo in a clothing item 04/01/2020 Bug Fix: Fixed a one way exit in a provincial wilderness area Bug Fix: Amended plots to display their owner and activation status even if crops are not planted 02/01/2020 Feature: Added more defines and set material types for several items for a future overhaul of the material system 01/01/2020 Codefix: Introduced some base code for a potential new sorting function which would help make some object lists more readable Feature: Worked on some functions related to the planned Goals system 30/12/2019 Codefix: Removed the functionality splitting autosaves into three types, increased the time between each autosave to 45 minutes and spread the objects file save across ten cycles instead of one, allowing player input to be entered in a limited way during the autosave, rather than stopping input processing entirely Bug Fix: Amended the 'save' command which was trying (and failing) to run the autosave function to instead display an information message 29/12/2019 Bug Fix: Fixed a bug with the lost toy adventurer's guild quest not recognising the correct item Feature: Worked on the charity work function for making soup stock Bug Fix: Corrected a combat message which was displaying to people it shouldn't 28/12/2019 Feature: Worked on a future change to the elven genealogy system Feature: Worked on some functions related to the planned Goals system 27/12/2019 Codefix: Added some new string comparison functions to try and fix the word matching element of the parser in a future update 26/12/2019 Bug Fix: Fixed some typos in messages related to the NPCs who transport you to Astaria Balance: Prevented entering portals if you are held in some way that needs to be broken with the struggle command Feature: Added the troop following feature to channeled portals Bug Fix: Made a minor change to a room description in Aronsol Bug Fix: Fixed a missing exit in the Place of Shadows Balance: Stopped lockpicking if the lockpicker falls asleep Bug Fix: Fixed an issue where forging would only pause and cause spam when you fall asleep rather than actually stopping 25/12/2019 Codefix: Amended a large number of transport/movement functions to use a unified function instead of individual code, to allow for better updating of these systems in future Bug Fix: Added some missing entrance checks (crystals, guardians etc) to the simple transport function Codefix: Created an alternative function for location messages which substitutes 'someone' for the characters name if the viewer cannot see; Not currently in use Codefix: Streamlined how movement works with mounts to avoid multiple object searches to identify a single mount NPC 24/12/2019 Bug Fix: Added an error message for when you try to bait a rod with a fish when the rod is not wielded Bug Fix: Fixed an issue where quarries producing flint did not state so in their description Balance: Added an instructional message when producing Nightrest treatment at a chemical works building Bug Fix: Fixed an issue where barman stalls would display the wrong variable for remaining supply for speciality drinks Bug Fix: Excluded invisible items (Such as crystals hidden by malachites) from 'get all' 23/12/2019 Feature: Worked on NPCs for a future out of city construction Feature: Added an additional ability to Survival 22/12/2019 Feature: Worked on a quest for planned feature 'Mini Questlines' 21/12/2019 Bug Fix: Fixed an issue causing novice players to be thrown out of their city during their initial logon Balance: Changed enchaining NPCs to stop them from attacking with normal attacks, but each time they attempt to do so it reduces the length of time they're enchained Feature: Worked on a command and some functions related to the planned Goals system 18/12/2019 Feature: Updated the prophecy list for Dreamsight 16/12/2019 Bug Fix: Fixed the top three system for the Christmas event, plus corrected an issue with the prize command and tweaked some messages to modify the output Bug Fix: Fixed the top three system for the Christmas event, plus corrected an issue with the prize command and tweaked some messages to modify the output 15/12/2019 Bug Fix: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system Bug Fix: Corrected a City of Peace room which was linked to the wrong room function Bug Fix: Removed the object parser functionality allowing full word matches to be prioritised to allow for further bug fixing after it failed to operate as intended Bug Fix: Corrected a problem with displaying challenge bonus levels 14/12/2019 Feature: Worked on an NPC for planned feature 'Random Sequence Quests' Feature: Continued work on a command related to the Goals system Feature: Worked on restructuring the novice setup functions to fit into the planned new introduction sequence 13/12/2019 Feature: Added some rooms for Haven Feature: Worked on the planned Christmas event 12/12/2019 Bug Fix: Prevented protective NPCs from trying to attack item type objects which cause damage to their master, such as holdable child items Codefix: Replaced the old method of assigning balance with the new function for several abilities Bug Fix: Fixed two shadow place room templates which didn't have a new line at the end of the description Balance: Amended the output of the change list command to include the colour options available for sails Balance: Amended the description of citizenry quests in challenge descriptions to 'citizenry command quests' to make it clearer what this refers to Bug Fix: Fixed an incorrect message related to the demonic research rituals which was displaying in addition to the correct messages Bug Fix: Prevented non-edible items from being selected as pregnancy craving targets Feature: Worked on a future change to the elven genealogy system Codefix: Added some additional general room flag variables to allow for more complex room based features Bug Fix: Fixed an issue with the dismantle command with animal pens Bug Fix: Fixed a room message related to demonic research which was displaying to the wrong people Bug Fix: Prevented pregnancy cravings from changing very quickly after being set Bug Fix: Added flint to 'survey rock' Bug Fix: Prevented levitating players tripping from vitality issues even if they're caused by pregnancy Bug Fix: Fixed a command in a demonic research related room which was not registering correctly as an acknowledged command Bug Fix: Prevented converting flour commodities into flour packages unless they've been split into individual units of flour 11/12/2019 Bug Fix: Fixed an error with the message related to troops following through special exits Balance: Added a requirement for the target to be able to see to the show command Feature: Gave hawkers an alternate leaving message if they are on a ship when they leave Balance: Allowed use of the discuss command while sitting Bug Fix: Fixed an exit which was set to the wrong direction in the Place of Shadows Bug Fix: Fixed two broken room commands in a location related to demonic research Bug Fix: Fixed a bug with a demon's response to a particular mantra at the demonic research site Feature: Worked on the planned Christmas event Balance: Amended the foldable slip of paper items to be tearable and discardable 10/12/2019 Feature: Worked on the planned Christmas event Feature: Continued work on a command related to the Goals system 09/12/2019 Feature: Worked on the planned Christmas event Bug Fix: Amended telepathy to use the object parser to identify a target instead of its own unique code 08/12/2019 Bug Fix: Fixed a demonic research topic which was not triggering correctly Codefix: Amended a large number of transport/movement functions to use a unified function instead of individual code, to allow for better updating of these systems in future Bug Fix: Fixed an issue with a Shadow Place research topic which did not unlock correctly 07/12/2019 Feature: Added a Gralnakia Expansion Topic Feature: Added an additional Red Clover task Feature: Enable a City of Peace barrier Feature: Added a Shadow Place research topic Feature: Added some rooms for Haven Bug Fix: Amended candle object commands to not allow candles to be repeatedly lit or doused when they are already in the target strand 05/12/2019 Bug Fix: Altered a player construction room description which could cause confusion over commands 04/12/2019 Feature: Enabled two city of peace barriers Feature: Added a new family member to the elven genealogy research system Feature: Added birthday presents for 130th birthdays Balance: Added an extra effect to the ring of temperature resistance 03/12/2019 Feature: Worked on NPCs for a future out of city construction 02/12/2019 Feature: Added a Shadow Place research topic Feature: Added two Gralnakia Expansion Topics Codefix: Added some integrity testing for a planned demonic research expansion system 01/12/2019 Feature: Added an additional market good to an existing festival market Bug Fix: Prevented meditation from working in the BB Feature: Continued work on a command related to the Goals system 30/11/2019 Feature: Enabled two city of peace barriers Feature: Added an additional court advisor quest Feature: Worked on the planned Christmas event 29/11/2019 Bug Fix: Added an error message when attempting to feed an item which isn’t in your inventory using a baby bottle Bug Fix: Fixed a typo in the description of cherry groves Feature: Worked on a planned feature to improve the interactivity and engagement of the Shadow Place research system 28/11/2019 Feature: Enabled intensity for the elven genealogy system 27/11/2019 Feature: Added ten additional city research topics Feature: Added two Shadow Place research topics Feature: Added three Gralnakia Expansion Topics Feature: Added an additional market good to two existing festival markets Feature: Added an improvement to the object parser which should prioritise matches between the input string and complete words in the object name (Starting from the second word onwards), which should mean that for example 'hit lion' should prioritise targetting objects such as 'mountain lion' over objects such as 'chestnut stallion', which previously would have been equally prioritised as a partial match Bug Fix: Fixed a broken link in the Place of Shadows Bug Fix: Fixed a broken exit in the City of Peace Feature: Added some variables and defines for a planned 'Goals' system, plus started work on a command related to that system 26/11/2019 Feature: Added a Gralnakia Expansion Topic 25/11/2019 Feature: Added two new family members to the elven genealogy research system Feature: Added some rooms for a new provincial wilderness area Feature: Added two additional city research topics 24/11/2019 Bug Fix: Fixed a bug with demonology mastery Bug Fix: Added some missing quest hints to the hints command Balance: Amended get, put and drop to only stop you from sitting or kneeling if you're getting an item from the floor or putting an item into a container you're not holding 23/11/2019 Feature: Added a pregnancy cravings feature Balance: Prevented clutched items from being dropped when using the 'drop all' functionality 22/11/2019 Bug Fix: Fixed an error with pregnancy length calculation that used the wrong number of days in a week to calculate the number of days the mother was pregnant Balance: Modified the resource accumulation of different terrain types to allow salt to accumulate in certain terrains Bug Fix: Fixed a broken exit in the Place of Shadows Feature: Worked on NPCs for a future out of city construction 20/11/2019 Feature: Added two new family members to the elven genealogy research system Codefix: Added a new variable structure for a planned future demonic research expansion 19/11/2019 Feature: Added two Shadow Place research topics 18/11/2019 Feature: Added two new family members to the elven genealogy research system Feature: Worked on the planned Christmas event Feature: Worked on the framework for making soup, a planned future charity activity 17/11/2019 Feature: Added a new family member to the elven genealogy research system 16/11/2019 Feature: Added a proper 'light' command to compliment the object based commands, which will allow candles or lanterns on the floor or on tables/stands to be targetted for lighting. Amended the error message for the 'light' ability to play a different message then use the command function Feature: Worked on the planned Christmas event 15/11/2019 Bug Fix: Amended forging so that if a forging player falls asleep they will stop forging. Bug Fix: Fixed a missing exit in the Place of Shadows Bug Fix: Amended levitation to automatically release if you are mounted, and amended an auto-levitation effect to not apply to mounted players 14/11/2019 Feature: Amended most transportative movements related to demonic research to have any loyal troops automatically follow players who go through them Bug Fix: Amended numerous demonic research related transportation effects to correctly move mounts of mounted players with the player Bug Fix: Added a missing prompt to a demonic research related transportation mechanic Bug Fix: Amended two transportative movements related to the Place of Shadows to have any loyal troops automatically follow players who go through them which were missed in the original implementation 13/11/2019 Bug Fix: Amended the troop following function to display a separate message to the owner of the troops rather than giving them the same message as everyone else present Feature: Updated the 'quests' command to advise if you are on an adventurer's guild quest, wanderer quest, citizenry task or generous nobleman quest 11/11/2019 Bug Fix: Fixed two typos in wilderness creatures Balance: Amended the food rot system to add five minutes to every food item regardless of its sustenance value, to give people a better chance to eat or use smaller sustenance value items before they decay 10/11/2019 Feature: Added a new family member to the elven genealogy research system Feature: Marked some bunk beds in an existing room's description as usable when typing 'sleep' Codefix: Amended the shutdown save process to use the split save files instead of a single save file in preparation for spreading out the saving of the split save files in a future update 09/11/2019 Feature: Completed two additional demonic research topics Feature: Worked on an item related to demonic research Balance: Changed the 'pick' command to require vision Balance: Amended food festival supply to change the required item to a new random option each time the previous item is supplied 08/11/2019 Feature: Added some rooms for a new provincial wilderness area Feature: Prevented telepathy to or from players inside the planned introduction sequence area Bug Fix: Fixed some bugs with malachites Bug Fix: Fixed an issue where the check to see if you were mounted when applying vitality/trip effects was in the wrong part of the calculation, meaning some trip events would apply to mounted characters 07/11/2019 Feature: Added two Shadow Place research topics Feature: Added birthday presents for 129th birthdays Feature: Added three Gralnakia Expansion Topics Feature: Added an additional market good to an existing festival market Feature: Added some rooms for a new provincial wilderness area Bug Fix: Fixed a typo in two messages related to coma Bug Fix: Changed the guild rank status line in the status/score command to prefix the guild rank title with 'an' instead of 'a' if the title begins with an e or i Bug Fix: Fixed a typo in a message related to a Serevikaz area Bug Fix: Fixed a random fate event which was incorrectly affecting hunger instead of thirst Codefix: Changed the taming code to be more efficient and not make multiple searches for the animal being tamed at the same moment Feature: Fixed two incorrect exits in the place of shadows 06/11/2019 Feature: Added six additional city research topics Feature: Enabled four city of peace barriers Feature: Added two Gralnakia Expansion Topics Feature: Added some rooms for a new provincial wilderness area Balance: Added an automatic mail to the applicant when you deny a guild initiation application, in which you should explain your decision Balance: Added an automatic mail to the administration when you uncitizen someone in which you must explain the uncitizening Feature: Added the events structure for a planned Christmas event Feature: Added a couple of additional treasure items 05/11/2019 Feature: Added an additional quest to one of the wanderer NPCs Bug Fix: Fixed a bug with one of Ekilka's quests Feature: Added an additional market good to an existing festival market Feature: Added four additional city research topics Bug Fix: Corrected some spelling mistakes in the research topic descriptions Feature: Added a Gralnakia Expansion Topic Feature: Added a 'view shop ledger recent' option to the view command which only displays the last transactions in the shop ledger Bug Fix: Amended the movement code to force sitting or kneeling players to stand up if they move, to prevent seated players remaining seated when moved via an automatic movement such as following 04/11/2019 Feature: Added three Shadow Place research topics Feature: Added a new liquid type for a future addition Feature: Enabled three city of peace barriers Feature: Added some rooms for a new provincial wilderness area Feature: Added two Gralnakia Expansion Topics 03/11/2019 Feature: Enabled a city of peace barrier Feature: Added some items for a planned City of Peace area Bug Fix: Removed some extra spaces from messages relating to the nostalgia ability Bug Fix: Moved the check for whether a fellblade is attuned to before the mana is taken for the moritician ability Feature: Added some variables for a planned Christmas event 02/11/2019 Feature: Added an item for a future Gralnakia expansion topic Feature: Added a Shadow Place research topic Feature: Enabled two city of peace barriers Feature: Added some rooms for a new provincial wilderness area Feature: Updated the 'quests' command to advise if you are on an academy or court advisor quest and refer to the hints command for more details 31/10/2019 Bug Fix: Fixed an incorrect exit in the Place of Shadows 30/10/2019 Bug Fix: Added a time out to an event which was permanently stuck if all the temporary event items were destroyed before a winner was determined 29/10/2019 Bug Fix: Fixed an issue where unused commodity value fields could negatively affect the storage information for industries Feature: Added flint production to quarries Bug Fix: Added flint to the land structure and land replenishment function Bug Fix: Fixed a typo in a message related to ship crews 28/10/2019 Feature: Added mastery for three more demonology abilities 26/10/2019 Feature: Added three Shadow Place research topics Feature: Enabled two city of peace barriers Feature: Added a proper 'douse' command to compliment the object based commands, which will allow candles or lanterns on the floor or on tables/stands to be targetted for dousing 25/10/2019 Bug Fix: Added missing bounty hunter checks to the death checks for the most recently three potential bounty targets Bug Fix: Prevented players from giving clutched sacks to the rare goods trader Bug Fix: Moved mounts with players who use Astarian rings to move locations Bug Fix: Prevented a player from starting to bumrush a target if they're already in the process of rushing that same target Bug Fix: Added missing line breaks to the descriptions and messages of the fame worshipper NPCs 24/10/2019 Bug Fix: Fixed the name of an incorrectly spelled junk item and added a dummy object to prevent previously saved version from causing crashes and automatically rename them 23/10/2019 Bug Fix: Fixed the stuffed aubergine item purchase related to food festivals Balance: Amended Jezz Chinla to pay extra to players with Barter 22/10/2019 Balance: Amended most transportative movements in the Place of Shadows to have any loyal troops automatically follow players who go through them Bug Fix: Corrected an issue where loyal troops would follow through an Auroran rift even if the troops were not in the same room as the player who entered the rift 21/10/2019 Bug Fix: Fixed a broken link in the City of Peace Feature: Added some soup stock items for a future planned charity work expansion 20/10/2019 Feature: Added ten additional city research topics Feature: Added two Shadow Place research topics 19/10/2019 Feature: Added a new ability for the Survival skill group Bug Fix: Changed the channeling degree reward command to use the normal object parsing function instead of its own less versatile version Bug Fix: Fixed an incorrect exit in the Place of Shadows 18/10/2019 Bug Fix: Fixed some messages related to the fame worshipper which were not previously playing correctly 17/10/2019 Feature: Worked on a quest for planned feature 'Mini Questlines' 16/10/2019 Feature: Stopped levitation and triggered a violent wake attempt if you fall asleep involuntarily while levitating Bug Fix: Stopped levitation when you deliberately go to sleep 13/10/2019 Feature: Increased the variety of NPC child messages when begging from an Emperor or Minister for food Balance: Amended recover damage to misc type instead of physical internal to prevent it being negated by abilities which weren't intended to negate it Balance: Added an instruction message if you type 'deliver check' when on an NPC citizen delivery quest suggesting alternative commands Bug Fix: Made saddle items held by NPCs be automatically flagged as worn as a workaround to the load/save routine for NPC inventories not including the worn flag Bug Fix: Added some missing line breaks to a class of room in the Place of Shadows 12/10/2019 Bug Fix: Prevented citizens from begging towards sleeping players Bug Fix: Amended the Games Endurance Chamber lock to be off by default Bug Fix: Fixed an issue with lumuphosor adapter incorrectly checking if a lantern has fuel or not 10/10/2019 Bug Fix: Amended the way fishing rods detect that you are no longer fishing to allow a message when you stop fishing because of movement Balance: Prevented players from resuming interrupted City of Peace barrierlinks if they are intensely studying something other than the City of Peace Balance: Amended the normal method of entering Gralnakia to take legions of troops as well as players, and amended the Auroran rift so that troops loyal to the player entering the rift will automatically follow into it Bug Fix: Corrected an issue where one of alcoholic's effects would affect more effects than intended at once, also added an effect it should have affected but did not Bug Fix: Improved the formatting of some messages related to food festivals 09/10/2019 Feature: Changed fanatic legion raising to allow fanatics to be raised in cities with at least 10% following of your order in addition to cities patroned by your deity 08/10/2019 Bug Fix: Fixed a typo in an item description Feature: Added another prize to the list of items the bounty hunter can give out 06/10/2019 Feature: Added an additional court advisor quest Bug Fix: Added fame rewards to a number of court advisor quests which were missing them Feature: Enabled two city of peace barriers Bug Fix: Fixed an incorrect exit in the City of Peace Bug Fix: Fixed issues with intensity time not accumulating at the correct speed for Gralnakia and the Centaur trenches Bug Fix: Fixed an issue where only the owner of a warehouse industry could see stock levels rather than anyone with access Bug Fix: Fixed an issue with messages related to eyecolour and haircolour referencing the wrong colours in certain circumstances 05/10/2019 Feature: Added eight Shadow Place research topics Bug Fix: Prevented giving worn clothes to another player if there are other worn items reliant on the first item such as items hung on belts or brooches on cloaks 02/10/2019 Balance: Stopped animals from fighting if they are in combat with their tamer at the point where the final taming session completes 30/09/2019 Feature: Added a new class of challenges 29/09/2019 Bug Fix: Fixed an issue where merchant dealers would ask for 'Crowfish' items and not accept 'crowfish' items Feature: Added daily checks for the guild initiation process and added the command for applicants to start the process Feature: Prevented tells to or from players inside the planned introduction sequence area Feature: Amended the function for global messages to only display administrative global messages and not theme global messages to the planned introduction sequence area 28/09/2019 Feature: Added NPC citizenry chats about food festivals Bug Fix: Fixed an issue where only the last merchant in a city's stock would affect the type of food festival won Bug Fix: Fixed a broken link in the Place of Shadows Codefix: Removed some debugging from the long autosaves which was making them run slower Bug Fix: Fixed an issue where the movement check was incorrectly applied to pamphlet distribution activity rather than propaganda scribing activity Bug Fix: Prevented spark hearts from affecting NPCs which should not be attackable Balance: Slightly amended the instruction message on sand pouches to make it more obvious what you are meant to type Bug Fix: Fixed an issue where Shadow Place mana bridge return rooms would refer to the wrong variable to determine if the bridge was active Bug Fix: Corrected an issue which could make the relgious census ordinance display as active when it wasn't 26/09/2019 Feature: Added a number of liquid types and their effects for a future soup distribution charity work system 25/09/2019 Balance: Amended merchant dealers to give the possibility of asking for additional items after the first item is provided (Only affects newly created merchant dealers) 24/09/2019 Feature: Added some rooms for Haven 23/09/2019 Feature: Increased the variety of warnings that can be requested when doing citizenry quests 22/09/2019 Bug Fix: Fixed an issue granting forge licenses Codefix: Added debugging information to the religious census output Bug Fix: Fixed an issue which caused monster detector crewmen to not correctly respond when there are no sea monsters surfaced Bug Fix: Added a number of missing cooking recipes to the memory command and other means of listing memorised cookery recipes Bug Fix: Fixed the quantity messages for giving items which were displaying for quantity 1 but not quantity 2+ (the opposite of the intention) when the item being given was wielded Bug Fix: Removed two one way exits from a player construction Bug Fix: Fixed a typo in a room name Bug Fix: Amended the description of the charm of the pantheon to clarify that you need to target the charm itself in the command rather than just the word 'charm' (which can target other items) Balance: Prevented NPCs related to the ministerial aide quests from spawning in regions outside of the main three continents Bug Fix: Fixed an incorrect exit in the Place of Shadows Bug Fix: Corrected a Shadow Place room which was linked to the wrong research topic Bug Fix: Corrected incorrect messages related to giving permissions to player construction areas Bug Fix: Prevented movement when scribing 21/09/2019 Codefix: Replaced the old method of assigning balance with the new function for several abilities Bug Fix: Corrected the pre-requisites for a broken city research topic Balance: Amended two augnecromancy abilities to take account of increased health levels of the base NPC being used Bug Fix: Amended cwithdraw to advise you that you can't seize power if you try to access the city treasury as an Emperor who is unable to seize power, rather than just defaulting to use the imperial treasury 20/09/2019 Feature: Added functionality to allow the eco system to seed NPC types in multiple terrains and modified stag and red deer NPCs to seed in forests as well as grasslands 19/09/2019 Bug Fix: Fixed a typo in an enquire message Bug Fix: Fixed an incorrect exit in a wilderness room Bug Fix: Fixed an issue preventing exit messages playing to viewers through crystal balls and similar items 18/09/2019 Bug Fix: Fixed an issue with Tylorus's food festival allocation Bug Fix: Fixed an issue allocating food festival rooms 17/09/2019 Bug Fix: Fixed a crash caused by distributing pamphlets when you've lost your pile of pamphlets 16/09/2019 Codefix: Added more crash tracing to the charity/religious work check function Feature: Worked on a function for and added two rooms for Haven Bug Fix: Added a number of missing messages related to Gralnakia topics Bug Fix: Corrected a value related to an existing Gralnakia topic Feature: Added four Gralnakia Expansion Topics 14/09/2019 Bug Fix: Corrected a typo in an ability description for bludgeons Feature: Amended the message about learning the basics of a skill from an NPC tutor to include the NPC name to make it clearer what is happening when there are multiple tutors and the first one checked reports they cannot teach you 13/09/2019 Feature: Added a religious census ordinance for cities Bug Fix: Fixed a governance ordinance which could be started or stopped by ministers other than the responsible ministry Balance: Changed an administrative command to be usable by a wider range of gods 12/09/2019 Feature: Added some defines for a future soup distribution charity work system 11/09/2019 Bug Fix: Fixed a typo in the naval college course Bug Fix: Amended food festivals to work on a 7 week month rather than an 8 week month which was causing no festivals to be declared 10/09/2019 Balance: Destroyed troop legions on sunken ships rather than washing them up on desert islands Bug Fix: Corrected some one way exits in wilderness rooms Bug Fix: Fixed 'colourmagica prepare status' which would give blank output for prepared slots. Feature: Added a skeleton structure for several rooms related to a planned new introduction sequence 09/09/2019 Bug Fix: Fixed an issue where when grapples were cut from one side, the grapples would not always be marked as cut from the other side Bug Fix: Fixed some typos in messages related to ungrappling Bug Fix: Fixed a few rooms in Gralnakia where some buildings were referenced but not others Balance: Reduced the birth rate for existing ecosystem NPCs and increased the level at which reseeding of an NPC will occur to try to more evenly distribute particular NPCs rather than having clusters of individual NPC types in particular areas 08/09/2019 Bug Fix: Fixed an issue which prevented apple or blackberry wine being made at industries which didn't belong to Karinthia Bug Fix: Updated a room description in Gralnakia which wasn't updating correctly Feature: Added three Shadow Place research topics Bug Fix: Removed a duplicate room link from a wilderness area Bug Fix: Fixed a shadow research topic which was linked to the wrong room Bug Fix: Fixed typos in a number of messages relating to banks Bug Fix: Added a message when you try to 'dealer sell' an item which doesn't exist or doesn't match the item the selected merchant dealer wants, rather than giving a blank output Balance: Added a requirement to enter 'plough confirm' when ploughing a plot if it is ready to be harvested Bug Fix: Added an error message if you try to plough in a location with no plots, rather than just giving no output Bug Fix: Corrected an issue which was miscalculating the amount of water to be retrieved when checking stock limits on city warehouses. 07/09/2019 Feature: Updated the prophecy list for Dreamsight 06/09/2019 Bug Fix: Fixed a typo in a room description Bug Fix: Fixed a typo in a message related to turning ships 05/09/2019 Bug Fix: Prevented kata and skata from damaging the mount of the player using the ability Bug Fix: Corrected two exits going in the wrong direction in the Place of Shadows Feature: Added an explaination message before the outguild command puts a player into the auto mailer Bug Fix: Added a command to reset guild initiation candidate variables following them being populated by garbage values after an earlier bug 04/09/2019 Bug Fix: Closed down a number of file pointers which were being opened as part of autosaves but then not being closed Feature: Completed the food festival commands and functions Codefix: Added a function to display messages to citizens of a city and anyone physically located within that city Feature: Worked on a command for food festivals 03/09/2019 Bug Fix: Fixed a number of broken exits in wilderness areas Bug Fix: Amended the order that items are evaluated when trying to drink a liquid so that items containing a matched liquid are identified prior to rejecting because a matched object which was not drinkable was found 02/09/2019 Bug Fix: Changed the output format of lesson costs from non-guild NPC tutors to get rid of trailing zeros Bug Fix: Fixed an incorrect exit in the Place of Shadows Bug Fix: Fixed an issue with an NPC in the Place of Shadows Bug Fix: Allowed progress through the goblin tunnels to continue if the race quest is dismantled while you're in the tunnels, and prevented the instructional message if you're already in the tunnels Bug Fix: Corrected an issue with the outfit command when items with other items on them would be removed rather than the items on them Feature: Enabled intensity for working on centaur trenches, making it work by reducing the cooldown to 20% of normal time when intensely studing this area 01/09/2019 Bug Fix: Fixed two one way exits in wilderness areas Feature: Amended granting tenancy to treat water rooms as a boundary in the same way as street rooms are treated, to allow granting a tenancy in an area with water rooms without erroring out as being a partially unclaimed area Feature: Worked on a function for the planned feature 'furniture commissioners' Feature: Added a room command for a new planned class of mundane job 'Stablehand' Feature: Integrated several junk find items coded by Myrkul Bug Fix: Fixed some incorrect command syntax instructions for goldsmithing and fixed some typos in some items made with the skill Feature: Added an additional Red Clover task Feature: Added two Shadow Place research topics Bug Fix: Marked a previously coded Shadow Place research topic as available Bug Fix: Corrected an issue where the messaging system thought there was no-one in the endurance chamber control room after the competitor exited the chamber, and fixed a typo in an endurance chamber message 31/08/2019 Feature: Continued work on a new ability for Survival Feature: Added more defines and set material types for several items for a future overhaul of the material system Feature: Added a logon notification for guildheads if their guild has an active initiation application, and also corrected a variable related to this system if it's loading as an uninitialized version Feature: Modified the commands related to the planned guild initiation application system to automatically process the application or denial if the applicant is online at the time the application is approved by a guildhead, denied by a guildhead, or automatically approved as a result of sufficient support from other guild members Bug Fix: Fixed an issue where research artificers were not listing all the items they could make Feature: Worked on a function related to Haven Feature: Added four Gralnakia Expansion Topics 30/08/2019 Bug Fix: Fixed the initialisation charge for the petitioner observers ordinance which was not previously being applied when the ordinance was started 29/08/2019 Bug Fix: Corrected a one way exit in a currently unreleased area Feature: Changed new week messages, reset, crash and reboot messages to use the new administrative syntax to ensure they are played to everyone connected Codefix: Added a new function syntax for sending global messages which also displays to logons, hibernating and sleeping characters, which the previous global message system did not, for broadcasting administrative messages Codefix: Added some additional crash tracing to the autosave system 28/08/2019 Balance: Added an automatic mail to the administration when you outguild someone in which you must explain the outguilding Feature: Amended the process for clearing administrative mails to automatically start a 'mail report' rather than instructing/expecting the player to do it manually Feature: Started work on a new ability for Survival 27/08/2019 Feature: Added a number of commands and a logon check related to the guild initiation applications system, plus a few changes and bug fixes to previously coded elements for this planned system Feature: Updated the Endurance Chamber damage type setting command so that it could be used by players Feature: Modified the Endurance Chamber to stop automatically if someone logs into it while it's running or if someone exits it (After displaying the score), if someone is resurrected inside or if there are no players present inside when it tries to apply damage Codefix: Replaced the old method of assigning balance with the new function for several abilities Feature: Added three Shadow Place research topics Bug Fix: Fixed an issue with shove something which would use a junk variable for the shoved item if it doesn't find anything suitable to shove Bug Fix: Added a missing error message for shove when the shoved item is too light to be used with the ability Bug Fix: Fixed an issue with the rags ability from streetsmarts which was preventing the rag items from being created Bug Fix: Fixed an issue where sapphire messages would be displayed to the individual who triggered them instead of the crystal owner, and fixed the message to include the trigger individuals name rather than the sapphire's name Bug Fix: Fixed a typo in pile of pamphlet item descriptions Feature: Finished a quest for Haven Feature: Added four Gralnakia Expansion Topics 26/08/2019 Feature: Added several more potential targets for study related to overcoming demonology research problems Feature: Completed work on the feature 'City Forges' including five city research topics Bug Fix: Corrected a typo in a message relating to the skills command Feature: Amended the format of the description of a specific type of shadow place research topic rooms to reduce confusion Feature: Added an error message to the split command instructing you to put the item on the floor if you target an item you are carrying in your inventory Feature: Changed the 'give' command to reference the number of commodities in a given stack rather than the normal object prefix in the messages when giving a stack of commodities with a quantity of two or more Bug Fix: Changed the capacity of wells to a more appropriate level, and amended the wells process to respect the capacity of the wells rather than just continually adding water until the source is dry Bug Fix: Corrected the direction of an unlockable exit in the Place of Shadows Balance: Changed the discipline 'release' command to require you to specify 'release reserves' to avoid accidental releases Bug Fix: Fixed two incorrect exits in provincial wilderness rooms Bug Fix: Fixed Hoboradin's exit message to play in the room he leaves rather than the room he moves to Bug Fix: Fixed an issue with homesickness tasks using the wrong variable structures in some places 25/08/2019 Bug Fix: Fixed an issue where industries would assume you want to 'make' an item if you don't specify make or list as the word after the industry name, which could result in for example 'fishmongers tuna steak' attempting to make a steak item, assuming you entered 'make' when you actually entered 'tuna' Bug Fix: Modified the imprint command for crystals so that setting them to target no city or order correctly clears down some targetting variables which were previously being left set, and corrected a problem with the imprint check option which could incorrectly report on which orders the crystal was set to affect or ignore Bug Fix: Amended removing a key from a keyring to use the more common method of 'You drop the x' if it can't be added to the users inventory rather than trying to fail the command, which was inconsistently implemented and could result in the key appearing on the floor without an explanation of why it was there Bug Fix: Allowed use of the examine command while swimming Bug Fix: Fixed a typo in the description of a special summoning demon Bug Fix: Fixed several typos in a player construction Bug Fix: Corrected a one way exit in a wilderness province room Bug Fix: Gave crystal staff items the variable that identifies them as staff weapons Bug Fix: Added an additional message making it clearer that the issue is that you're not in a street location before the existing message warning about not being on the streets of the quest issuing city when trying to hire a bloodhound for a noticeboard quest Bug Fix: Fixed an issue where archery was checking the wrong skill groups mastery for effects and mastery increases Bug Fix: Fixed an issue where citizenry tasks issued after delivery items to a door could be targetted to an NPC in a different city Bug Fix: Fixed an issue with yellow-sphered staves. Bug Fix: Fixed a message related to citizenry task issuing which could have caused a mico crash and broken the citizenry tasks chain Bug Fix: Fixed an issue preventing scribing of propaganda pamphlets 24/08/2019 Bug Fix: Fixed some missing ability descriptors for goldsmithing Bug Fix: Fixed an issue with work scrumping interferring with other tasks even when paused Bug Fix: Fixed an issue with rare goods traders supplying the wrong items for newer rare goods items 23/08/2019 Bug Fix: Corrected a rare good with an incorrect master name Feature: Added three new types of charity/religious work; scribing religious pamphlets, scribing city propaganda pamphlets and distributing pamphlets in cities Feature: Completed a new class of citizenry quests Feature: Finished work on a set of homesickness quests which will be an alternative to spending time in your home city when homesick 22/08/2019 Feature: Continued work on a set of homesickness quests which will be an alternative to spending time in your home city when homesick Bug Fix: Fixed a bug which would round charity/religious work down to the previous hour when viewed by gods Bug Fix: Fixed an issue where 'paused work' via the work command could prevent players from preaching Bug Fix: Stopped religious/charity work if you fall asleep Feature: Added some items for the food festival markets 21/08/2019 Feature: Integrated the final bits and bobs for Goldsmithing Feature: Integrated items and new code for the crafts command related to Goldsmithing Bug Fix: Corrected an issue with charity/religious work time being logged against players Feature: Continued work on the planned charity/religious work roleplay mechanic system Feature: Worked on a planned mini-area 'Puzzle Hut' Balance: Reduced the number of items received with a particular result in Baron Eskvan's dungeon Balance: Slightly increased the cooldown time for the chest in Baron Eskvan's dungeon 20/08/2019 Bug Fix: Removed some unneccessary code setting a field against dispellation orbs which isn't used for that type of item Bug Fix: Corrected an issue causing newly created vegan rings to be given the effects of carnivore rings instead Feature: Worked on a room for a planned mini-area 'Puzzle Hut' Feature: Added sixteen additional affluence items Feature: Added several new rare good items to the rare goods loot pool Feature: Added a command for order members of a high enough rank to judge the following of their religion amongst the citizenry of a city Feature: Continued work on the planned charity/religious work roleplay mechanic system 19/08/2019 Feature: Created a number of functions to be used in a planned charity/religious work roleplay mechanic system Feature: Added eleven additional affluence items Bug Fix: Cleared down partial save files before creating a pre-shutdown full save file to avoid attempts to load the same items multiple times Codefix: Added debugging traces into the autosave process Feature: Added an option 'outfit review' to the outfit command to give an overview of what you're currently wearing and what sort of items you could add on top of your current outfit 18/08/2019 Feature: Added three Shadow Place research topics Feature: Added a hint in the game mechanics category for players who are eligible to use befriend tutor but have not done so in the current month Bug Fix: Fixed an issue when assigning a new citizenry task without a physical citizen to issue the task, which could result in a micro crash which prevented the new task being assigned properly Feature: Added a 'bellcall wait' command to servant bells to instruct all members of a servant entourage to stop following at once 16/08/2019 Feature: Added prototype functions for five new types of Shadow Place research topics Bug Fix: Fixed an issue with ship grappling which only allowed grappling ships facing north or south 15/08/2019 Bug Fix: Prevented the ability to abort report mails Bug Fix: Fixed some issues with the automated mailing system 14/08/2019 Feature: Added a Shadow Place research topic Feature: Amended the carve ability to convert giant crab corpses into fish commodity instead of carcasses commodity Bug Fix: Fixed a one way link in a provincial wilderness area Bug Fix: Prevented use of the 'fire' command when ordering legions who do not have ranged weaponry Feature: Amended learning from non-guild NPC tutors to allow for variable costs, and adjusted Survival to cost only a tenth of the coins of normal non-guild skills Feature: Added the ability to use directions to find a Survival tutor for players who have low skills competency and haven't yet learned Survival. Added a hint to direct eligible players towards this option 13/08/2019 Feature: Added some infastructure and a prize for a planned future feature 'Mini Questlines' 12/08/2019 Feature: Cleared variables relating to the planned guild initiation overhaul when a player marked as the initiate applicant is manually initiated, removed from their guild or leaves the guild Feature: Modified the Endurance Chamber start command to automatically detect illegal items or multiple people or NPCs inside the chamber and refuse to start in those situations Bug Fix: Corrected a missing message related to the Elysium Games Endurance Chamber 11/08/2019 Bug Fix: Fixed a mislink in a provincial wilderness area near Karinthia Codefix: Added an administrative observation command to help identify skill groups with low amounts of masterable abilities Bug Fix: Fixed an issue with a necromancy ability which didn't interpret disloyal undeads correctly Bug Fix: Added a missing syntax message for an item at a festival market Feature: Allowed shipbuilding to look for/take monetary costs from the room if you aren't holding sufficient coin to pay with your inventory money Balance: Prevented players who cannot see from carving corpses into carcasses 10/08/2019 Feature: Worked on a quest for Haven 08/08/2019 Codefix: Replaced the old method of assigning balance with the new function for several abilities Bug Fix: Fixed an issue where the rescind command could give a double syntax message or attempt to use the command on a randomised target 06/08/2019 Bug Fix: Added a message to others in the room when a goblin enters the tunnels Bug Fix: Added some missing messages for when you compress minetals in a sifting pan Bug Fix: Fixed a typo in a series of messages related to the visitor ability Bug Fix: Fixed a typo in the description of a festival item Bug Fix: Fixed a typo in a citizen chat 05/08/2019 Bug Fix: Prevented players from ordering legions to capture industries they already own Feature: Added an extra possible 'junk' find for searching Bug Fix: Prevented dead players from bashing lodes in mine type locations 04/08/2019 Feature: Worked on a quest for Haven 03/08/2019 Feature: Added the skill skeleton for Goldsmithing and integrated the ability commands for it into the code 01/08/2019 Feature: Added two Gralnakia Expansion Topics Bug Fix: Corrected some room description details in Gralnakia which were linked to the wrong expansion topics Bug Fix: Added various messages to make using shop machines clearer, and allowed Emperors to use seize power on the handover command usually restricted to the Minister of Justice 30/07/2019 Feature: Added mastery for two more demonology abilities 29/07/2019 Feature: Added infrastructure to allow for mastery of demonology abilities and added mastery for one of the demonology abilities Bug Fix: Fixed an issue where oracle questions would display to players who could see oracle questions who hadn't finished logging in yet 28/07/2019 Codefix: Added more frequent progress messages while forging molds Codefix: Enabled loading of item files from a series of currently unused files which will eventually be used to spread out autosave times 27/07/2019 Codefix: Added a function to allow an automated mail to be generated in certain circumstances Bug Fix: Fixed a typo in a message related to report mailing Bug Fix: Fixed an issue where a festival market had two items with the same buy command, and also fixed a message with the same festival which referenced the wrong item 26/07/2019 Bug Fix: Corrected an issue with a researchable dye that could not be produced Balance: Added a bit more detail to the 'hints' hint for ministerial aide quests to give a little more guidance on how to begin 25/07/2019 Bug Fix: Corrected the tradesman 'wrong syntax' message to play if you enter a six word command string (previously it only fired for five words or less), also to fire if the 'as' word is not found as expected Balance: Added a small effect to player ratings for industrial crafting skill studying Balance: Prevented firing arrows with bows if you cannot see 24/07/2019 Bug Fix: Fixed a typo in a race quest object Bug Fix: Fixed an incorrect syntax instruction on endurance charm items Bug Fix: Prevented using commands in industries if the industry is offline 23/07/2019 Bug Fix: Changed the terrain type of some rooms in the shadow commune to road instead of city Bug Fix: Corrected an issue where racial ale would display as 'liquid' rather than the actual type of ale Bug Fix: Added a missing message advising of the 'delivery check' syntax for the citizenry door delivery task, and also amended issuing new citizenry tasks to allow a new task to be assigned at the end of this task despite there being no target NPC to issue the task 19/07/2019 Balance: Allowed use of the petition command when sitting or kneeling Bug Fix: Fixed an issue with crafting functions referring to the item 'padded wooden loveseat' as 'padded loveseat' Feature: Increased the variety of items merchant dealers are looking for and the locations that they appear in 15/07/2019 Bug Fix: Fixed an issue with excessive empty research topics being listed at research assistants. Amended research topic loading to not try and load saved topics which no longer exist 14/07/2019 Bug Fix: Fixed a bug with bottomfeeder Bug Fix: Corrected an issue where two of the checks for whether a skill is financially free to learn from NPCs were not acknowleding Streetsmarts as free correctly Feature: Added a game mechanics hint for learning Streetsmarts if you are a graduate with low skills and haven't already learned it Feature: Added a reference to a new help file in the graduation messages for the academy 13/07/2019 Feature: Finished the structure for Streetsmarts and enabled tutors for the skill group Bug Fix: Replaced checks of whether a player has graduated the academy with a new function which is more accurate, fixing certain situations where a player could incorrectly be considered still enrolled in the academy 10/07/2019 Feature: Made a couple of Streetsmarts abilities masterable 08/07/2019 Feature: Completed an ability for Streetsmarts Bug Fix: Corrected an issue with Astarian rings which could cause a crash in a specific circumstance 07/07/2019 Feature: Started work on an ability for Streetsmarts 06/07/2019 Feature: Completed an ability for Streetsmarts 03/07/2019 Feature: Added birthday presents for 128th birthdays Feature: Continued work on an ability for Streetsmarts Feature: Added a variable system including save and load systems for a planned future feature 'Mini Questlines' 02/07/2019 Feature: Enabled two city of peace barriers Feature: Added a Shadow Place research topic Feature: Added a status command for getting information about current guild initiation applications to the guild command 01/07/2019 Feature: Added ten additional city research topics Feature: Added some rooms for a new provincial wilderness area Bug Fix: Corrected an issue where wingless birds might be seeded into the world by the eco system Feature: Added an ability and started work on another for Streetsmarts Codefix: Added some infrastructure for potentially splitting down the long saves in the future 30/06/2019 Feature: Added two Shadow Place research topics Feature: Amended admin reports to remove the requirement to press return before entering your message Bug Fix: Fixed an issue where mail payments could be incorrectly refunded when they weren't originally taken 20/06/2019 Codefix: Amended six almost identical areas where you can 'bash lode' to use a unified function, making it easier to add similar areas or modify the process in future 19/06/2019 Feature: Worked on an NPC and function for planned feature 'Random Sequence Quests' Feature: Continued work on a set of homesickness quests which will be an alternative to spending time in your home city when homesick 17/06/2019 Feature: Worked on a room for a planned mini-area 'Puzzle Hut' Feature: Added a room command for a new planned class of mundane job 'Stablehand' 16/06/2019 Feature: Added two abilities for Streetsmarts 14/06/2019 Balance: Tweaked the message given to academy graduates about joining guilds to better highlight the option of joining via the tutors 13/06/2019 Feature: Worked on a command for a future planned system 'City Forges' 12/06/2019 Feature: Worked on a quest for Haven Codefix: Replaced the old method of assigning balance with the new function for several abilities Bug Fix: Stopped starflow from clearing channelled or focussed spells 11/06/2019 Bug Fix: Stopped the demonic battle demons from trying to initiate combat if they have been inactivated due to death Bug Fix: Modified the demonic battle event so that if your grouped members kill a demon it will count towards the end of the event (even if the group member is not a player) and count as your kill Feature: Added variables in preparation for a new guild initiation application system which is in development Codefix: Removed some redundant code resetting the variable identifying items as staves which was originally added to mark stave items created before this variable existed 10/06/2019 Codefix: Removed some redundant code resetting NPCs relations status which was originally added to apply the correct status to NPCs generated prior to the development of that system Bug Fix: Amended the messages related to the 'enquire' command to correctly reflect when you are enquring about a two or three word topic, rather than just using the first word 09/06/2019 Bug Fix: Fixed a crash bug in tenancy evictions 08/06/2019 Feature: Worked on a quest for Haven 07/06/2019 Feature: Added two Gralnakia Expansion Topics 06/06/2019 Feature: Added an ability for Streetsmarts 05/06/2019 Feature: Completed an ability for Streetsmarts Codefix: Amended the search function to allow for a testing routine which doesn't actually create the resulting item and attached this to an administrative testing command 04/06/2019 Feature: Added birthday presents for 127th birthdays 03/06/2019 Feature: Updated the guildlist command to reference the directions command in the joining instructions for locating guild tutors, if this is allowed by that guild Feature: Added a command for guildheads to set whether or not players are allowed to use the directions command to locate their guild tutors Bug Fix: Cleared the path associated with a player using the directions command if they are still on a valid path but they use the directions command to target a different destination, which was previously presenting the original directions even if they're not valid for the new destination Feature: Added more defines and set material types for several items for a future overhaul of the material system 02/06/2019 Feature: Added an item for the food festival markets 01/06/2019 Feature: Enabled a city of peace barrier Feature: Worked on secret project 'AM' 31/05/2019 Feature: Worked on an NPC for Haven Codefix: Replaced the old method of assigning balance with the new function for several abilities 30/05/2019 Feature: Worked on a command for a future planned system 'City Forges' Bug Fix: Changed the order products in restaurant kitchens are evaluated to prevent potential situations where a highly fresh item could be degraded by several steps in the same cycle, plus removed an evaluation section which could cause inconsistency in other parts of the system when a large number of products had been baked Bug Fix: Fixed a typo in an rwho message Bug Fix: Fixed a typo in a player made room Bug Fix: Added a missing space to a message in guildstatus 29/05/2019 Feature: Added some rooms for a new provincial wilderness area 28/05/2019 Bug Fix: Added an error message to the mint store command if you don't specify ingots to make it clearer that you've made a syntax mistake rather than just assuming you specified ingots and potentially storing the wrong amount 27/05/2019 Feature: Added a new festival market Feature: Added four additional city research topics Feature: Added three Shadow Place research topics Feature: Added some rooms for a new provincial wilderness area Feature: Added an additional market good to an existing festival market Feature: Added some questions for the OOC imp questions 26/05/2019 Feature: Added two Gralnakia Expansion Topics Feature: Added an additional court advisor quest Feature: Marked a couple of prizes related to wanderer quests as rare goods Feature: Added a Shadow Place research topic Feature: Added an additional market good to an existing festival market Feature: Added five additional city research topics Feature: Added an additional quest to one of the wanderer NPCs Bug Fix: Recalculated a player's weight after inventory items are transferred into their corpse during death Bug Fix: Recalculated player weight when they drop items as a result of being sent to Hades instead of dying Bug Fix: Fixed an issue where money could be handled incorrectly when a Spawn is sent to hades instead of dying Feature: Prevented players from releasing more chickens in the academy if there are already a large number present 25/05/2019 Feature: Added birthday presents for 126th birthdays Feature: Amended a storemaster explaination text to reference 'appraise ' alongside 'consider ' Bug Fix: Added a syntax message to the appraise command if you don't specify an item to appraise Feature: Added some variant events to unlocking City of Peace barriers to increase the variety of commands/processes when researching there 24/05/2019 Bug Fix: Prevented a function related to restaurant kitchens from aborting early in situations where this would delay the end of the shift Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values Codefix: Added initialisation for some unused variables which otherwise contain junk values 22/05/2019 Feature: Started work on a mini-quest for Haven Feature: Added a type of NPC for Haven Bug Fix: Fixed a broken link in a Hades area Bug Fix: CMC Bug Fix: Fixed a broken exit in an unreleased area 21/05/2019 Balance: Slightly increased the threshold before access to the oracle is removed because of player advancement Bug Fix: Added an armour recalculation after a worn item is stolen from a player Feature: Added some rooms for Haven 20/05/2019 Bug Fix: Enabled output of emotes through watching farsight crystal balls Codefix: Replaced the old method of assigning balance with the new function for several abilities 18/05/2019 Feature: Added some rooms for Haven 17/05/2019 Feature: Added some variables and underlying code for a future planned system 'City Forges' 16/05/2019 Feature: Added three Gralnakia Expansion Topics 15/05/2019 Feature: Updated a system for the Centaur Trench Excavation site to increase the variety of commands/processes when researching there Feature: Added a room command for a new planned class of mundane job 'Stablehand' 14/05/2019 Bug Fix: Fixed some rooms in the Place of Shadows which were calling the room functions for the wrong locations Bug Fix: Fixed a bug with two topic types in the Place of Shadows Bug Fix: Fixed a number of messages in Place of Shadows rooms which were displaying to more people than they were meant to Bug Fix: Fixed an exit which was in the wrong direction slot in the Place of Shadows Feature: Added hints to the 'other quests' for citizenry assist tasks 13/05/2019 Feature: Added two additional city research topics Feature: Worked on an NPC and function for planned feature 'Random Sequence Quests' 12/05/2019 Feature: Added two Shadow Place research topics Feature: Continued work on a set of homesickness quests which will be an alternative to spending time in your home city when homesick Feature: Worked on a room for a planned mini-area 'Puzzle Hut' 11/05/2019 Feature: Completed a new class of citizenry quests 08/05/2019 Feature: Added three additional city research topics Bug Fix: Corrected a city research topic which was not applying its effects correctly Feature: Enabled focussing on Aurora shrine donations using the intensity system Bug Fix: Moved a couple of checks when donating at Aurora's shrine to the beginning of the function to correctly apply them to all the classes of donation 06/05/2019 Bug Fix: Fixed a bug with drinking liquids Feature: Added two additional city research topics Bug Fix: Fixed a Place of Shadows room which was linked to the wrong research topic Feature: Added four Shadow Place research topics Feature: Worked on a function for the planned feature 'furniture commissioners' 05/05/2019 Feature: Completed work on an option to add a 'speciality drink' service to bar stalls Bug Fix: Modified stalls to use the drink effects function to allow effects such as challenge checking to be applied Codefix: Split the effects of liquids from the drinking function to allow the effects to be applied seperately 04/05/2019 Codefix: Continued work on adding calls to the alternative inventory and burden calculation function to parts of the code where player inventory weight is adjusted Feature: Fixed three incorrect exits in a wilderness area 02/05/2019 Feature: Added some items for the food festival markets 01/05/2019 Bug Fix: Prevented candle making from progressing and candles from being deposited if the kit or its owner is in the BB 30/04/2019 Feature: Added an item for the food festival markets Feature: Worked on secret project 'AM' 29/04/2019 Feature: Added some questions for the OOC imp questions 28/04/2019 Feature: Worked on functions for a new planned class of mundane job 'Stablehand' 27/04/2019 Feature: Added a new ordinance to affect the effectiveness of petitioner considers 25/04/2019 Feature: Added hints to the 'other quests' for the ministerial aide quests Feature: Added an NPC for planned feature 'Random Sequence Quests' 24/04/2019 Bug Fix: Altered the keyring 'get' command to make it more picky about which command strings it interprets as attempting to get keys from the keyring Feature: Added more defines and set material types for several items for a future overhaul of the material system 23/04/2019 Bug Fix: Fixed an issue with the syntax message for sleep which is meant to give information about the environmental sleeping spaces 22/04/2019 Feature: Added birthday presents for 125th birthdays Feature: Added two Shadow Place research topics Feature: Started work on a set of homesickness quests which will be an alternative to spending time in your home city when homesick Feature: Worked on a room for a planned mini-area 'Puzzle Hut' 21/04/2019 Bug Fix: Continued work on an option to add a 'speciality drink' service to bar stalls Bug Fix: Fixed two incorrect exits in a wilderness area 20/04/2019 Feature: Added a couple of additional treasure items Feature: Added two Shadow Place research topics Feature: Added skill mastery to three abilities in Acrobatics Codefix: Amended an administrative monitoring command to give additional information Bug Fix: Amended the tradesman syntax messages for tradeset to specify that you now need to separate the commodity name and the numbers with 'as' 19/04/2019 Feature: Added a new item for the random loot system Bug Fix: Added a new object parsing object and attached it to industry make commands, excluding items which can't be made at an industry to allow for example 'cabbage' to identify the 'large cabbage' item which can be made at an industry rather than the 'cabbage' item which cannot 17/04/2019 Bug Fix: Corrected an issue where submitted shadow absorb jars could add to the progress of the wrong research topic 16/04/2019 Feature: Added some more information, particularly about clothing types, to the appraise command 15/04/2019 Bug Fix: Fixed a Place of Shadows location which was linked to the wrong research topic 10/04/2019 Feature: Added four Shadow Place research topics 09/04/2019 Balance: Reduced the weapon weight requirement for the knockout ability to allow warhammers to be used Bug Fix: Amended boarding messages to the boarding player to only display if the boarding was successful (Rather than displaying a message suggesting you boarded followed by an error) and also stopped players fishing if they board another ship Balance: Prevented song progression while in the BB 08/04/2019 Bug Fix: Fixed a nonsensical NPC combat message Balance: Prevented blinded players from examining items 07/04/2019 Bug Fix: Amended the way that shadow place absorportion tests whether an area can be researched further to take account of an additional factor Feature: Worked on functions for a new planned class of mundane job 'Stablehand' 06/04/2019 Feature: Added hints to the 'other quests' for the wanderer quest NPCs 05/04/2019 Bug Fix: Marked a teacher as not waiting for an answer if you agree to their teaching, which should prevent an issue where players could potentially learn a skill group multiple times Bug Fix: Fixed an issue where get and drop would not respect the new system of 'get ' Bug Fix: Fixed an issue where active crystals could be telegot despite an error message indicating they couldn't 03/04/2019 Bug Fix: Changed the industry upgrade command to automatically update the industry's city to that of the owning player entering the command rather than relying on the standard system Bug Fix: Fixed a one way link in a wilderness location Bug Fix: Prevented characters who are still at the logon stage from being listed in gwho Bug Fix: Amended the way merchants calculate discounts to prevent items ever being valued below 1 coins by merchants if they've been assigned a sale value 31/03/2019 Feature: Added the new syntaxes to drink, sip and quaff to allow you to specify a liquid instead of specifying the container Bug Fix: Changed the region code for the lake area and surrounding land west of the Tylorean forests to put it in the correct zone for localised animal types 30/03/2019 Feature: Worked on an option to add a 'speciality drink' service to bar stalls 28/03/2019 Bug Fix: Fixed some one way links in wilderness areas Bug Fix: Fixed a typo in a wilderness room description 27/03/2019 Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values 26/03/2019 Balance: Prevented sleep accumulation and falling asleep for players in the BB 24/03/2019 Feature: Added more defines and set material types for several items for a future overhaul of the material system 23/03/2019 Bug Fix: Changed the syntax of value set to 'value set as ' to work with the new object parsing Feature: Worked on functions for a new planned class of mundane job 'Stablehand' 22/03/2019 Bug Fix: Worked on a function for planned feature 'Random Sequence Quests' 21/03/2019 Bug Fix: Fixed an incorrect number in the split output message Bug Fix: Changed the syntax for batch and split to include an 'into' before the quantity, plus fixed a typo in the batch syntax message Feature: Added an additional category 'other quests' to the hints system, defaulting to hidden, and added hints for this category for adventurers guild and generous nobleman quests 19/03/2019 Feature: Added some information about liquid containers and batchable qualities to the appraise command 18/03/2019 Feature: Worked on a room for a planned mini-area 'Puzzle Hut' 17/03/2019 Bug Fix: Fixed two broken exits in wilderness areas 15/03/2019 Bug Fix: Amended a dummy copy of an item which exists to correct capitalisation of old saved versions of the item to not count as treasure so as to avoid skewing the treasure types Bug Fix: Renamed the 'appraise' ability in Lifemagic to 'appraisal' to prevent it clashing with the appraise command 13/03/2019 Bug Fix: Amended a number of messages relating to relations to use alternate messages for female Emperors instead of assuming they are male Bug Fix: Fixed two typos in the descriptions of baby wyrms Bug Fix: Removed some redundant code which could result in pet food which isn't held being fed to pets and then not properly destroyed 12/03/2019 Bug Fix: Changed the way troops under fire from archers identify their master object, potentially fixing a micro crash with this function 10/03/2019 Feature: Added more defines and set material types for several items for a future overhaul of the material system 08/03/2019 Bug Fix: Added a missing word to one of the checkwind messages 07/03/2019 Bug Fix: Fixed a typo in directions list 06/03/2019 Feature: Amended tradesmen to assume a quantity of 1 unit when buying or selling commodities if the player doesn't specify a value Bug Fix: Added a missing line break to a message related to a player construction Feature: Added an option to abort a mail part way through by entering @@Q instead of @@ 05/03/2019 Feature: Streamlined the object finding function and introduced the ability to specify a number for an item, allowing use of syntaxes such as 'put axe 3 in backpack 2' Feature: Amended the 'goods ' command for merchants to display the description of items in addition to the ID and price if there is only one item of that type for sale 04/03/2019 Bug Fix: Amended the generous nobleman to use the more robust function for checking if a player is greeting him Bug Fix: Corrected a typo in a generous nobleman quest Feature: Added an indicator about container capacity to the appraise command Bug Fix: Amended the hints command to allow hint categories to be specified with capitalised first letters 03/03/2019 Bug Fix: Amended NPCs to clear their opponent/target flag when they die Feature: Enabled focussing on gralnakia donations using the intensity system 02/03/2019 Bug Fix: Amended Astarian rings to trigger a lighting check when activated or exhausted rather than waiting for the next check Bug Fix: Amended the damage from the cube quest to be from a non-specific source rather than identifying the cube as the cause, to prevent NPCs from retaliating Bug Fix: Fixed a typo in a degree course practice task Bug Fix: Corrected a link in the Place of Shadows which went in the wrong direction Feature: Worked on a function for the planned feature 'furniture commissioners' 27/02/2019 Feature: Worked on the planned alternative options for drinking syntax Bug Fix: Corrected an issue with how appraise determines if an item is temporary or permanent 26/02/2019 Codefix: Added a number of defines for a future enhancement/overhaul of the object material system Feature: Amended the industry make command to allow syntax such as 'greengrocers make apple' and assume a quantity of 1, rather than the previous required syntax of 'greengrocers make 1 apple' 25/02/2019 Feature: Worked on a function for planned feature 'Random Sequence Quests' 23/02/2019 Feature: Worked on a room for a planned mini-area 'Puzzle Hut' 21/02/2019 Bug Fix: Corrected an issue where etherealised would not affect damage which did not have an object source 20/02/2019 Bug Fix: Prevented skinning corpses which had already been marked for deletion Bug Fix: Fixed a typo in a message relating to the earthviolate ability Bug Fix: Capitalised the first letter of each line of the output of consider when considering an NPC 18/02/2019 Codefix: Changed various functions related to liquids and drinking from containers to add infrastructure for a future alternative syntax option for drinking 17/02/2019 Feature: Slightly amended the description of merchant dealers to make it clearer you need to greet them to find out what item they want Feature: Added syntax information for 'clothier' when players use the command on its own or with an invalid option at a clothier NPC, rather than treating it as an invalid command, and also added a dummy standard command which gives some usage information if the clothier command is used away from a clothier NPC Codefix: Changed the order that commands are processed so that held items in your inventory are checked for commands before items in your location 16/02/2019 Feature: Amended the clothier list option to display an advisory/error message rather than list the options in a category if you enter a type which is too long (for example if you try to list a specific clothing item rather than a type) Bug Fix: Amended the tell command (But not the syntax where you just type the name of another player) to give a more specific error message rather than the generic failed command error Feature: Added 'skill' as an alternative command option for the 'skills' command Bug Fix: Added advisory messages to the pick command for when picked items are dropped due to inventory or weight limitations 15/02/2019 Feature: Amended enter and leave messages so that blinded players only see 'Someone' enters or leaves, and don't see the direction, and players who are both blinded and deafened don't get a message about others entering or leaving at all Bug Fix: Amended sun and moon messages to not display to blinded players Feature: Amended the inventory command to add some basic sorting to the inventory list (wielded or clutched items listed first, then worn items, then other items) along with an option 'inventory unsorted' to show the inventory list in the old format Bug Fix: Fixed 'id inventory' to correctly display the same output as 'id inv' and also added 'id inven' as an alternative for the same command 14/02/2019 Feature: Added an 'appraise' command similar to the existing consider command for items, but giving more information about the attributes of the appraised item Bug Fix: Removed an extra full stop from the suffix of well industries 10/02/2019 Bug Fix: Amended shadow absorb jars to require them to be held by the person trying to activate them Bug Fix: Modified the way archers identify which city they belong to when firing to make it more efficient and reduce the chance of incorrect city identification Bug Fix: Corrected an issue where archers without an associated city could cause a micro crash which prevented them doing any damage 07/02/2019 Bug Fix: Fixed a number of typos where the same word was spelt incorrectly in a variety of places Bug Fix: Amended NPCs to save their inventory like a container if they contain a saddle, and added an attempt to load a saved inventory when loading an NPC file Bug Fix: Fixed an issue with the administrative command to find broken exits which was resulting in micro crashes related to non-existent rooms Bug Fix: Corrected a typo in a citizen chat message 06/02/2019 Bug Fix: Fixed a typo in shadow absorb jar descriptions and corrected an issue where empty shadow absorb jars could report that they contained incompatible essence for a particular set of shadow research topics 05/02/2019 Feature: Added a couple of items for the food festival markets Feature: Worked on secret project 'AM' 04/02/2019 Feature: Added some variables and an events function with some basic processes for new project 'Random Sequence Quests' 03/02/2019 Feature: Added a Shadow Place research topic Bug Fix: Fixed an incorrect exit in a wilderness area Bug Fix: Corrected the room ID associated with a shadow place topic 02/02/2019 Balance: Changed the two pieces of novice clothing to be worn by default rather than just carried by the new player Balance: Prevented temperature checks for novices in the first three hours of playing, and changed them to show advisory warnings instead of causing damage in the following five hours Feature: Added 'attack' as a synonym for 'kill' and added a guidance message giving basic instructions for how to use 'hit' to fight a target to the kill command for players with less than a day of play time Codefix: Added a function to check play time for a character against a specified requirement 31/01/2019 Codefix: Added a series of variables to record play time for new characters to allow for future features which use this to give benefits or assistance to newer players Feature: Added two Shadow Place research topics Feature: Added a repeating message to the student who is part of the academy quest to prompt players to help them fight repeatedly for as long as they remain in combat Feature: Added 'hint' as an alternative command which calls the command function for the existing command 'hints' 30/01/2019 Feature: Added a line at the end of the 'extra information' section of 'look' which displays things like terrainview, to automatically give the next direction if you are in the next room the directions command previously told you to go to Bug Fix: Added a missing call to a function for displaying extra information to 'look' for players who are only able to look because of being able to see in the dark Feature: Added a status progression record for a stage of the academy quest line which didn't have one before, to allow the academy status and hints command to give more accurate instructions, and also added a timer which repeats a message every so often if the player is at a particular stage in the quest where they might not have noticed the status change 29/01/2019 Feature: Added two Shadow Place research topics Feature: Amended the 'consider' command to advise if an item it is used on is temporary, and added a note to the storemasters tutorial text about temporary and permanent items to cover this command option Feature: Added a status progression record for a stage of the academy quest line which didn't have one before, to allow the academy status and hints command to give more accurate instructions 27/01/2019 Feature: Amended clothiers to display 'Out of Stock' for any clothing types which the clothier does not have patterns to produce rather than the clothing type code Feature: Amended the syntax message for 'read' to highlight the option for reading signs, and amended the error message when you attempt to read an unreadable object to specify the object to reduce confusion caused by targetting other items than expected Feature: Allowed NPC tutors to interpret 'learn ' as if the player had typed 'learn list from ' and display appropriate advisory messages if they specify an invalid skill. 26/01/2019 Feature: Enabled focussing on shadow research using the intensity system Balance: Allowed teleget to pick up inactive crystals Bug Fix: Amended the remove command to ignore case when trying to match the specified object 25/01/2019 Bug Fix: Fixed two incorrect exits in wilderness areas 24/01/2019 Bug Fix: Fixed some incorrect exits and changed a room's description to make more sense given the actual surrounding rooms Bug Fix: Corrected an incorrect message relating to demonic research Bug Fix: Fixed a number of incorrect exits in wilderness areas 23/01/2019 Feature: Added an additional city research topic Feature: Completed an additional demonic research topic Feature: Added a Shadow Place research topic Bug Fix: Corrected an issue with creation eviction notices where you could only raise one if the target room was NOT tenanted rather than only if the target room WAS tenanted Bug Fix: Corrected the terrain type of a wilderness room Bug Fix: Fixed a number of incorrect exits in wilderness areas 22/01/2019 Feature: Added an additional market good to an existing festival market Feature: Added three additional city research topics Bug Fix: Fixed a random quest where a quest NPC would not accept a letter item that she was meant to accept 21/01/2019 Bug Fix: Fixed a typo in a message generated by a particular wild animal Bug Fix: Fixed a typo in a citizen chat about a random event Codefix: Added an administrative command to review and highlight one way/unreciprocated exits 20/01/2019 Feature: Added two Shadow Place research topics Bug Fix: Fixed a number of Shadow Place research topics with incorrect costings Bug Fix: Removed the message preventing use of the memory command and also added a note about the ingredients command to the memory command 18/01/2019 Bug Fix: Worked on a function for the future improved Administrative Assistant system Bug Fix: Worked on a function for the planned feature 'furniture commissioners' Bug Fix: Fixed a furnituremaking ability which would create the wrong item for one option 17/01/2019 Feature: Added some questions for the OOC imp questions 16/01/2019 Feature: Added a Shadow Place research topic 15/01/2019 Feature: Worked on two abilities for Streetsmarts Bug Fix: Fixed a typo in a market stall product description Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values 14/01/2019 Feature: Worked on a function for secret project 'DC' Feature: Worked on a feature for Haven 13/01/2019 Balance: Amended the message when you fail to take command of a city guard legion to explain why Bug Fix: Fixed an incorrect message with 'push follow' 12/01/2019 Bug Fix: Prevented ghosts from using astarian rings Balance: Changed the description and room name of a thematically dark room which was causing some confusion Bug Fix: Fixed the description for the red velvet backpack items Bug Fix: Fixed a typo in the magic projection rings description Bug Fix: Added a missing line return to the description for white iced cupcakes Bug Fix: Amended tackle to only apply its special effects to player targets Bug Fix: Fixed an incorrectly formatted message for shove Bug Fix: Moved the balance check for shove earlier in the function to prevent some failure states occurring when the player didn't have balance anyway Bug Fix: Corrected a message relating to the Impish Workshop which was displaying to the wrong people 11/01/2019 Bug Fix: Corrected a number of functions related to colleges which could process functions against multiple colleges instead of just the specified one Bug Fix: Fixed a typo in the description of vegetable enhancers 10/01/2019 Feature: Updated the prophecy list for Dreamsight 09/01/2019 Feature: Added more types of events which can randomly occur and be predicted by dreamsight Feature: Added a few more options to the list of bounty hunter targets Feature: Added a new class of challenges Feature: Added some extra possible 'junk' finds for searching 08/01/2019 Feature: Enabled mastery on the majority of taming abilities Feature: Added some additional treasure items 07/01/2019 Bug Fix: Fixed an infinite loop crash bug with granting tenancies 06/01/2019 Feature: Added a new governance ordinance Feature: Increased the variety of chats player children will say if asked to discuss topics Feature: Increased the variety of random citizen chats relating to the weather and gossip about random events Feature: Increased the variety of items merchant dealers are looking for and the locations that they appear in 05/01/2019 Feature: Worked on an option to search for directions to guild tutors 04/01/2019 Feature: Added an additional delivery item for citizenry quests and worked on a new class of citizenry quests 03/01/2019 Feature: Completed a 'mini feature' intended to be unlocked at a future date 02/01/2019 Feature: Added a command for the planned 'Intensity' feature Feature: Added a Gralnakia Expansion Topic 01/01/2019 Bug Fix: Fixed a typo in a room description Bug Fix: Fixed an incorrect item name for a research unlocked piece of clothing Codefix: Amended the directions command to re-use the existing path to the destination if you use it again after moving to the first room in the path rather than calculating a new path Feature: Worked on a function for the planned feature 'furniture commissioners' 31/12/2018 Feature: Worked on a function related to festival food markets and added a couple of items for the markets 30/12/2018 Feature: Worked on secret project 'AM' Feature: Added some questions for the OOC imp questions 28/12/2018 Bug Fix: Fixed the cooldown messages for two effects which were checking the wrong variables 24/12/2018 Feature: Added an additional court advisor quest Feature: Added four additional city research topics Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values 23/12/2018 Feature: Added an additional market good to an existing festival market Feature: Added an additional city research topic Feature: Added six Gralnakia Expansion Topics Feature: Worked on a function for secret project 'DC' 22/12/2018 Feature: Added three Shadow Place research topics Bug Fix: Fixed an issue with a Gralnakian expansion topic Bug Fix: Fixed two incorrect room descriptions in Gralnakia Bug Fix: Fixed a broken link in the Place of Shadows Bug Fix: Corrected an issue with shadow absorb jars Bug Fix: Re-applied a fix to colleges relating to appointing and removing lecturers 21/12/2018 Bug Fix: Added supply requirements for six city research topics which were missing them Bug Fix: Added a requirement to be on balance to initiate a taming session Bug Fix: Changed 'look' to use the function to confirm if you can see in the dark rather than just checking for a specific ability, therefore allowing other means of gaining darksight to work correctly Bug Fix: Corrected a typo in a haymaker message Feature: Worked on the planned 'intensity' system 20/12/2018 Balance: Amended ripskin to only take balance if there is a valid target Balance: Amended most channeling and mentalism abilities to only clear down prepared spells if there is a valid target and the caster doesn't fail due to lack of balance Bug Fix: Corrected an issue with a room based demon summoning which was meant to fail if an example of the summonable demon was already present Feature: Modified a number of sailing commands to allow left/port and right/starboard to be used interchangeably 18/12/2018 Bug Fix: Corrected an issue with the targetting of the ripskin ability 17/12/2018 Codefix: Changed affluence and political influence exports to save in a subfolder to make the process easier Balance: Prevented kneecap from breaking the legs of etherealised players Codefix: Added a system to alert and log commands which take an excessive amount of time to be processed Feature: Added two Shadow Place research topics Bug Fix: Fixed an issue with offercorpse 16/12/2018 Bug Fix: Fixed an issue with bumrush Bug Fix: Prevented college chancellors appointing themselves as lecturers and removed a new chancellor from any previous lecturer positions at that college at the point of gaining the chancellorship Feature: Added two additional options for global bonus times Bug Fix: Fixed an issue where removed lecturers would be replaced with 'none' instead of 'None' and amended appointing lecturers to replace both 'none' and 'None' without asking you to remove anyone Balance: Increased the lifetime of the pre-lit torch given to novice players on creation Feature: Added a 'scripted' option for NPC vs NPC fights to allow specific combinations of NPC fightings to end quicker by increasing the damage of the intended victor during that fight without affecting the general power of that NPC, and applied this to energy wasps fighting rogue energy wasps or puppet wasps 14/12/2018 Codefix: Amended one of the dangerous variable trackers conditions Feature: Worked on a feature for Haven 13/12/2018 Bug Fix: Added a requirement to be able to see when using ripskin Bug Fix: Prevented sleeping players from dodging or blocking attacks 12/12/2018 Bug Fix: Corrected the terrain type of a room Bug Fix: Amended the messages for nailcheck to make them slightly better english Bug Fix: Amended an attack parsing function to allow targetting with commands where the target name does not start with the second word, fixing an issue with shove's enemy targetting Bug Fix: Corrected a couple of issues with hairgrab and toss 11/12/2018 Bug Fix: Marked farsight actions as disrupted if you enter the BB, start composing a mail or start writing a book Bug Fix: Corrected some messages related to petitioners which were displaying to the wrong players Feature: Added the basics of an NPC for a planned new system 'furniture commissioners' 09/12/2018 Feature: Added a Shadow Place research topic Feature: Added four Gralnakia Expansion Topics Bug Fix: Corrected a Gralnakia research topic with incorrect pre-requisites Bug Fix: Fixed an issue where you couldn't appoint a dormant player to no position Bug Fix: Corrected a message displaying an incorrect value and a typo in an object description related to the Place of Shadows Bug Fix: Fixed a broken exit in the Place of Shadows Bug Fix: Amended the function checking if a player is dormant to consider online players who have not yet saved after previously being dormant to be considered active Codefix: Seperated out normal commands, effect interrupted commands and non-standard tells and logon/aborted events for command timing purposes 08/12/2018 Feature: Added six additional city research topics Balance: Allowed herders who can mark animal pens on mountains to also be able to mark them on hills Feature: Added three Shadow Place research topics Codefix: Started work on adding calls to the alternative inventory and burden calculation function to parts of the code where player inventory weight is adjusted Bug Fix: Fixed a message related to the toss ability which was displaying to the wrong players Bug Fix: Fixed a broken room description in the Place of Shadows Bug Fix: Fixed an issue where oblivion's effects were not being applied 07/12/2018 Feature: Finished a couple of items related to food festivals 06/12/2018 Feature: Partially added a couple of items related to food festivals 05/12/2018 Feature: Added an additional market good to an existing festival market Feature: Worked on the planned Christmas event 04/12/2018 Feature: Worked on secret project 'AM' 03/12/2018 Bug Fix: Fixed the looting capability for the remaining industries that should be lootable 02/12/2018 Codefix: Corrected the externally declared format of four variables Feature: Worked on the planned Christmas event 01/12/2018 Feature: Added two Shadow Place research topics Feature: Worked on the planned 'intensity' system 30/11/2018 Feature: Added over fifty questions for the OOC imp questions 29/11/2018 Feature: Worked on the planned Christmas event 28/11/2018 Bug Fix: Fixed the behaviour of absorbtest in a particular type of shadow place location Feature: Added some variables for a planned new system 'furniture commissioners' 27/11/2018 Bug Fix: Fixed an issue where burnout would check for mastery improvements against the wrong ability Balance: Amended wormcharm to give a more suitable message and not take mana/balance in a specific situation Feature: Worked on the planned Christmas event Bug Fix: Fixed an issue with an error message on an administrative tool causing micro crashes 25/11/2018 Feature: Added a note to the description of libraries advising what they are currently producing. Bug Fix: Amended examine to not break out of the normal in/on examination sub functions if the target is an ID number 24/11/2018 Feature: Added six Shadow Place research topics 23/11/2018 Feature: Worked on the planned Christmas event Feature: Enabled the option to 'text view' at docks and jetties, and also fixed a bug where if someone else had viewed a shop ledger immediately before you viewed at a dock you might have got an error message 22/11/2018 Codefix: Added a system to time and record how long commands take to process to allow for future improvements 21/11/2018 Feature: Worked on the planned Christmas event Feature: Added some variables and a function for a planned new system 'intensity' 20/11/2018 Bug Fix: Made new ships select a new maintenance task instead of inheriting the potential unsuitable task that the previous ship using that command item had selected 19/11/2018 Bug Fix: Marked beer bottles as being breakable glass Bug Fix: Enabled the display of an error message relating to shatterglass which was not being output to the user Bug Fix: Reclassified a number of beach locations as coastal land instead of plains land Bug Fix: Fixed the 'arenacheck' command in Thul'Mar's arena to show players and creatures in the extended part of the arena instead of just crashing out with no output Bug Fix: Fixed a typo in a dream message Bug Fix: Enabled the display of an error message relating to clobber which was not being output to the user Bug Fix: Prevented people from using worn items to clobber with Bug Fix: Corrected an issue with shove not correctly interpreting player command strings 18/11/2018 Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values Feature: Worked on a function for secret project 'DC' 17/11/2018 Feature: Added three shadow place research topics Bug Fix: Corrected the costs of a handful of Shadow Place research topics Bug Fix: Fixed the looting capability for mines, quarries and ore refineries Bug Fix: Fixed a message which referred to a quarry as a mine Feature: Worked on a feature for Haven 16/11/2018 Bug Fix: Corrected a research message which stated an incorrect reqirement for research supplies 15/11/2018 Bug Fix: Marked haymaker as a punch so that it gets all the relevant bonuses from items and states that enhance punches Bug Fix: Fixed a typo in a skill tutor's description Feature: Completed a new research unlockable industry type and added a research topic to unlock it Feature: Added a command to buy a food item at a food festival stall Feature: Added an option to set your ooc chat status using the options command and updated the categories of options listed Bug Fix: Added an error message when you use the tells option with an invalid choice 14/11/2018 Feature: Worked on the planned Christmas event Bug Fix: Fixed an issue where the spellmaster would summon a new puppet wasp even if his was still present 13/11/2018 Feature: Worked on the planned Christmas event Feature: Worked on secret project 'AM' 12/11/2018 Bug Fix: Fixed an incorrect room link in the place of shadows Balance: Amended far focus to only consider targets within the influence of the crystal ball rather than looking for any target in the world and only then checking if it's in range Codefix: Added a smoother to the events cycle processing so that it will run a maximum of 2 cycles per second when catching up from a period of lag caused by a long command or save rather than running as many cycles as it can per second until it catches up 11/11/2018 Feature: Added twenty questions for the OOC imp questions 10/11/2018 Codefix: Fixed an issue where two room based variables were considered single integers instead of arrays by some parts of the code Codefix: Changed the way the events cycle is processed in the hopes this will make Elysium more stable Bug Fix: Fixed using view text from a crows nest, and corrected the modifier when using text view so that using text view from the deck doesn't give you a distance modifier as if you were in the crows nest Bug Fix: Fixed an issue with text view reporting a tiny speck of land was visible if no land was visible Bug Fix: Properly initialised a temporary variable used in sea monster creation 09/11/2018 Bug Fix: Corrected a function related to colleges which was not properly processing player input Feature: Worked on the planned Christmas event Feature: Removed the 'in development' warnings from the 'view text' option when sailing now that it's confirmed working Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values 08/11/2018 Bug Fix: Started work on making troops looting industries work for industries other than warehouses, also added some additional messages to be displayed in the location when the looting is occurring Codefix: Extracted some code which translates an industry object into a reference code from an unreleased feature into a separate function to allow it to be used by other features Bug Fix: Amended earthmelt to require mounted players to dismount before using it Bug Fix: Amended contort and struggle to remove the arm and leg restrictions immediately instead of up to a second later 07/11/2018 Feature: Worked on a function for secret project 'DC' 06/11/2018 Bug Fix: Amended powerspiral to not affect inactivated NPCs Bug Fix: Amended race quest items which somehow end up in an invalid room to be loaded into the Holy Isle instead of in an invalid room during reboots Bug Fix: Corrected an issue with shatterglass, shove and clobber not correctly interpreting player command strings Feature: Amended the options command to list options in category groups rather than always showing all options Feature: Worked on a feature for Haven Bug Fix: Fixed a couple of typos in an options description 05/11/2018 Bug Fix: Corrected an issue with college exam rooms not correctly processing commands Codefix: Added some additional crash tracing to the command input functions 04/11/2018 Bug Fix: Fixed an issue with shatterglass not interpreting the command line correctly Feature: Added a command to eat a stall style meal at a food festival Feature: Worked on the planned Christmas event 03/11/2018 Feature: Worked on secret project 'AM' Codefix: Removed the crash debugging counters from the extra logging after confirming this caused excessive lag Bug Fix: Amended mescaline to only clear your spell variables if you select a valid target Balance: Amended a message relating to runesmithing to make it clearer why you can't rune particular items. Bug Fix: Amended tying up and enchaining players to apply the arm and leg restrictions immediately instead of up to a second later Balance: Allowed deaf players to hear the OOC chat Bug Fix: Changed the sand ability to check if you can't see rather than just checking if you're blind Balance: Added a small random effect possibility to weak uses of the eyepoke ability Bug Fix: Fixed an issue with clobber not interpreting the command line correctly Bug Fix: Fixed an issue requiring you to capitalise the name of labourer NPCs to order them Bug Fix: Fixed a typo in a merchant message Bug Fix: Amended quarries and wells so that if the land somehow hits negative amounts of commodities the industries will stop gathering (rather than adding negative amounts to their stocks) Bug Fix: Correctly passed the relevant command arguments to the apply function when using the apply command, to fix a mini crash, and added an error message when the player does not specify a herb to apply 02/11/2018 Codefix: Added a set of defines to make referring to specific skill groups easier in the future Feature: Amended the Brawling tutor to move between a set of rooms at random intervals 01/11/2018 Feature: Added the remainder of the supporting code for the Brawling skill group Feature: Added an ability for Brawling 31/10/2018 Codefix: Integrated some more streamlined code for the colleges system, updated by Myrkul Bug Fix: Fixed a typo in a wilderness room Feature: Completed an ability for Brawling 30/10/2018 Feature: Added some variety to the descriptions of some wilderness creatures and added some variation types for them, submitted by Myrkul Feature: Partially coded an ability for Brawling 29/10/2018 Bug Fix: Changed the description of a 'full' sand pouch so that it's not as misleading Bug Fix: Added an effect to eating from stalls which was only possible when eating physical food objects previously Bug Fix: Fixed an NPC creature which was not being added to the ecosystem correctly Codefix: Added additional crash tracing into the user input process 28/10/2018 Feature: Partially added a 'mini feature' intended to be unlocked at a future date Bug Fix: Added a balance check and cooldown to a search command in a particular location which could allow the generation of a large quantity of items very quickly Bug Fix: Fixed the check if a target is mounted when determining guardian actions in relation to grabbing players 27/10/2018 Bug Fix: Fixed a one way exit in the wilderness near Szagan 26/10/2018 Feature: Partially coded an ability for Brawling and added balance checks to the other Brawling abilities 25/10/2018 Feature: Started work on an additional class of citizenry assist tasks Feature: Added the options command for accepting or declining an administrative assistant post for the future improved Administrative Assistant system 24/10/2018 Bug Fix: Fixed an issue with forcefeed not using the correct item when calculating effects Bug Fix: Corrected a number of formatting issues with listcitizens, guildmembers and ordermembers Feature: Added a message to the location of a construction site when the construction is completed and the new industry ready for use Feature: Worked on a future research unlockable industry type Feature: Added a system where items can be marked as tradeable as rare goods but not appear as random finds until a later date Bug Fix: Adjusted the formulae for the text based ship view command calculations 23/10/2018 Bug Fix: Amended four instances where you need to greet an NPC as part of a court advisor quest which could result in error messages if you typed 'greet' without specifying a target Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values Feature: Added a command to list available services/items during a food festival 22/10/2018 Feature: Worked on a function for secret project 'DC' Feature: Worked on secret project 'AM' Feature: Added two abilities for Brawling 21/10/2018 Bug Fix: Fixed an issue where the automatic 'look' when moved by a river current or similar mechanism could use the input from a different players command if the last input command was an examine command Bug Fix: Fixed an issue causing mini crashes when variable doors are examined Bug Fix: Corrected an issue where the status of a variable door (open or closed) would not be displayed to players examining them Balance: Changed an NPC which follows victims to forget targets if it locates them on the Holy Isle Codefix: Added some additional crash tracing into the command function Codefix: Amended the crash tracing logs to also record the crash debugging counters 20/10/2018 Bug Fix: Defocussed crystal balls when ships sink if the ball is focussed on the ship Bug Fix: Fixed a crash bug related to the automatic batching of carcasses when carving 19/10/2018 Feature: Added a type of NPC and a room feature for Haven Bug Fix: Fixed an issue causing mini crashes when variable doors are examined 17/10/2018 Feature: Amended tradesmen to display the stock rather than the number for sale of a commodity if the number for sale exceeds the stock limit, as well as adding a warning about this behaviour when you use tradeset to set a selling number for a commodity higher than its current stock level 16/10/2018 Feature: Added three shadow place research topics 15/10/2018 Bug Fix: Adjusted a message in 'guildmembers' which was poorly worded Bug Fix: Amended Firewall to not take balance if you specify an invalid direction Bug Fix: Fixed a typo in a message generated by a wild animal Bug Fix: Added a requirement to be alive to several commands at the Auroran Shrine Bug Fix: Corrected an incorrect message related to the blindness status of your target when using takesight Feature: Amended corpse carving to add carcasses to existing batches of carcasses (or create a new batch) rather than creating individual carcasses and requiring the player to batch them 14/10/2018 Feature: Added a special item for a future event Feature: Added an ability for Brawling 12/10/2018 Feature: Added and set a new variable related to the planned food festivals Feature: Gave NPC citizens a random chance to get a free snack meal if they are hungry and in a food festival room 11/10/2018 Bug Fix: Adjusted the formulae for the text based ship view command calculations and prevented colour codes being added to the map if it's being prepared for a text output 10/10/2018 Feature: Worked on secret project 'AM' 08/10/2018 Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values Feature: Worked on a function for secret project 'DC' 07/10/2018 Codefix: Amended the new crash/freeze tracing log system to automatically turn on after a reboot or crash is acknowledged Feature: Added some variables and a new function to calculate inventory weights and a new burden concept as the first stage of a project to fix some bugs with inventory weights and introduce the new concept Feature: Added some features to an NPC type in Haven 06/10/2018 Feature: Worked on a future research unlockable industry type Bug Fix: Removed some extra text from a room description that had been added in error Balance: Amended the system of automatically waking in shock when damaged if asleep to reduce how sleepy you are by a value which scales with the amount of damage you're suffering Bug Fix: Prevented a log file from being archived if the logging system which generates that log is not active Bug Fix: Fixed a typo in a research briefing 05/10/2018 Feature: Added an ability for Brawling 04/10/2018 Bug Fix: Fixed an issue where crafting items with very long names would cause a crash Bug Fix: Added a check to intercept failed crafting attempts and display an error message instead of causing a crash Feature: Added a description line and dummy command to rooms which are marked as being part of a food festival 03/10/2018 Feature: Partially added a 'mini feature' intended to be unlocked at a future date Feature: Completed a new type of event for the random event/quest system 02/10/2018 Bug Fix: Adjusted the formulae for the text based ship view command calculations 01/10/2018 Feature: Added some NPCs for Haven Bug Fix: Fixed an incorrectly appearing message relating to an unreleased system 29/09/2018 Bug Fix: Corrected a couple of splash related messages which were incorrectly hidden for the aggressor rather than the victim Feature: Worked on a function for secret project 'DC' Codefix: Replaced the old method of assigning balance with the new function for several abilities Bug Fix: Prevented an abilty from taking balance before checking if you have a valid target etc Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values 28/09/2018 Feature: Added some NPCs for Haven Feature: Partially coded an ability for Streetsmarts 27/09/2018 Balance: Added a minimum competency requirement for the dwarven race quest effects to ensure it can't be deliberately misused by a brand new character Bug Fix: Added a check to the gather command to confirm that you specified the correct item to gather Bug Fix: Stopped any active troop activities for legions which have moved as the result of being fired upon by archers 26/09/2018 Feature: Partially coded an option to search for directions to guild tutors Feature: Added an ability for Brawling Feature: Worked on some functions for use in a future overhaul of the Administrative Assistants system 25/09/2018 Feature: Worked on a future research unlockable industry type Bug Fix: Fixed the grant tenancy command to correctly look for the target player Codefix: Worked on the improved freeze crash tracing/logging system 24/09/2018 Feature: Added a 'mini feature' intended to be unlocked at a future date Feature: Partially added a new type of event for the random event/quest system 23/09/2018 Feature: Added an oil flask item wearable on belts to store oil for fuelling lanterns 22/09/2018 Bug Fix: Added relevant error messages to industry maintenance if you don't own any industries Feature: Amended 'industry maintenance' to allow an alternative syntax 'industry maintenance here' which only lists the details of industries in the location you're standing in Feature: Added functionality for Perfumery recipes to the ingredients command Feature: Added a memory command which lists all the recipes you've memorised, for both Cookery and Perfumery Bug Fix: Amended the ingredients command to show an error if details for a particular recipe had not been added to the command, rather than just outputting a blank line 21/09/2018 Feature: Added a Shadow Place research topic 19/09/2018 Feature: Added eight additional affluence items Feature: Added birthday presents for 124th birthdays Feature: Added three additional city research topics Feature: Enabled two city of peace barriers 18/09/2018 Feature: Finished adding a shadow place research topic 17/09/2018 Feature: Partially added a shadow place research topic Feature: Completed an additional demonic research topic Feature: Added 'street cleaners' to public land but gave them a different message to acknowledge it wasn't a street location Bug Fix: Prevented blue eggs from spawning in public land or consecrated land Bug Fix: Corrected the colour mentioned in the description of a number of gemstones created with the Crystals skill group Balance: Reduced the chances of cutting yourself shaving when using a small weapon, and increased it when using a large weapon Bug Fix: Prevented players from shaving with a broken right arm Balance: Prevented players from putting items into/onto containers (Though not dropping to the floor) if they have two broken arms Bug Fix: Prevented new populations of wild animals seeding in the Shamanic Circle 16/09/2018 Feature: Added some NPCs for Haven Feature: Worked on a function relating to Haven Bug Fix: Amended mindimplant to check for balance before clearning the prepared spell rather than after 15/09/2018 Bug Fix: Fixed an issue with manufacturing herb pouches at industries Feature: Added code to select valid random rooms for food festivals to be hosted in 14/09/2018 Feature: Added a Shadow Place research topic Feature: Added the basic object for a future research unlockable new industry type, including the skeleton of an industrial command to control it Bug Fix: Changed guardians to automatically look for city enemies and attack them when they reach a room they had been called to by players or other guardians 13/09/2018 Feature: Added three Gralnakia Expansion Topics 12/09/2018 Feature: Added three Gralnakia Expansion Topics Bug Fix: Fixed NPC citizens coming outdoors to a random location to look for street locations rather than any location in a city that isn't a standard indoor building location Bug Fix: Prevented the mail system taking coins from players (Potentially giving them negative coins) if they mail admin or report Bug Fix: Fixed an incorrect message displayed when washing an item in a terrain water source Feature: Added the effects of lesson gain on players with no 'Online Allowance', including the effects of relevant options Feature: Added a system to the Centaur Trench Excavation site to increase the variety of commands/processes when digging or excavating there 11/09/2018 Feature: Added some code relating to the declaration of food festivals Feature: Worked on secret project 'AM' 10/09/2018 Feature: Enabled three city of peace barriers Feature: Added two shadow place research topics Feature: Worked on a function relating to Haven Feature: Finished an ability for Streetsmarts 09/09/2018 Feature: Added seven additional city research topics Feature: Added birthday presents for 123rd birthdays Feature: Worked on some functions for use in a future overhaul of the Administrative Assistants system Feature: Added a 'mini feature' intended to be unlocked at a future date 08/09/2018 Feature: Completed a new class of quests for the adventurer's guild boards 06/09/2018 Codefix: Worked on the improved freeze crash tracing/logging system 05/09/2018 Feature: Added an additional market good to an existing festival market Feature: Added an additional city research topic 04/09/2018 Feature: Added two additional city research topics Feature: Added four Gralnakia Expansion Topics Feature: Added three shadow place research topics 03/09/2018 Balance: Amended the various 'view' commands to show syntax for the other forms of the command if you enter something other than the standard syntax which the game is expecting, and added a warning message about the system still being in development to the text based ship view command Bug Fix: Fixed typos in a few player construction rooms Balance: Amended the chance of firelord working to be less reliant on mastery and make the ability more useful even with low levels of mastery Bug Fix: Adjusted the line breaks in a player construction's descriptions 02/09/2018 Balance: Reverted the change to player carrying capacity after the attempted fix on container weights did not work Bug Fix: Amended the container inventory carrying function to properly calculate the weight of the contents of the container, and adjusted the base strength of players as a temporary/experimental measure while I evaluate the impact of this change Bug Fix: Fixed an issue with poisons applied to variable type doors not working properly/potentially causing crashes 01/09/2018 Feature: Partially added a shadow place research topic 31/08/2018 Feature: Modified some rooms and functions related to Gralnakia to allow for future Gralnakia topics Feature: Added the calculations to work out which type of food festival a city has won when a food festival is declared 30/08/2018 Feature: Added a Gralnakia Expansion Topic Bug Fix: Corrected a number of incorrect messages for Gralnakia topics output to altered locations 29/08/2018 Feature: Added some commands for shadow place features which will be released in the future Feature: Added a separate cooldown for tertiary guild tutor summoning rather than using the same cooldown as the assistant tutor 27/08/2018 Feature: Added birthday presents for 122nd birthdays Codefix: Replaced the old method of assigning balance with the new function for several abilities Bug Fix: Amended unbuckle to only take balance if a suitable worn target item is selected 26/08/2018 Feature: Completed an ability for Brawling Bug Fix: Fixed a typo in the Place of Shadows Bug Fix: Modified the check on whether a player can summon any more energy wasps to consider all wasps, including those in a different location Bug Fix: Fixed some bad description formatting in a room in the Place of Shadows Bug Fix: Amended a feature in the Place of Shadows to be consistent with itself Feature: Amended a number of perfume messages to scan better 24/08/2018 Bug Fix: Fixed a typo in the nightmare stave Balance: Amended the stats of the nightmare beast to make a corpse of suitable size for its description Balance: Amended 'cancel' into a full command to give relevant error messages and to allow forcefields and firewalls to be cancelled by their owners from either side, not just from where they were created 23/08/2018 Feature: Added a 'mini feature' intended to be unlocked at a future date Feature: Continued work on a new class of quests for the adventurer's guild notice boards 22/08/2018 Feature: Worked on a function relating to Haven Codefix: Modified a number of debugging messages to use a new version of the debugging system 21/08/2018 Bug Fix: Modified the functions related to gathering essence in the Place of Shadows to allow for a future feature Bug Fix: Correctly applied the system limiting output to 100 topics to the Gralnakia research history command 20/08/2018 Feature: Worked on some functions for use in a future overhaul of the Administrative Assistants system Feature: Partially coded an ability for Streetsmarts 19/08/2018 Feature: Added some variables and calculations related to the planned food festivals feature 18/08/2018 Feature: Added a world variable and associated command for a future planned feature 16/08/2018 Feature: Added the links to a new provincial wilderness area from existing areas Feature: Added some NPCs for a provincial wilderness expansion Bug Fix: Fixed a broken gate in the Place of Shadows Bug Fix: Fixed a typo in a player construction 15/08/2018 Bug Fix: Fixed an issue where Perfumery would not recognise the 'Essential Scents' book when checking if you had a valid recipe, though it would allow memorisation from the book Bug Fix: Fixed an issue where herbs were not being consumed when used with Perfumery Balance: Caused a particular type of armour which has a variable protection value to potentially wake up wearers who are sleeping when it shifts to its high protection state Balance: Amended public rooms to be automatically lit up at night like street rooms, rather than requiring a separate light to be made Bug Fix: Amended a message referring incorrectly to the 'change ship list' command to refer to the correct syntax 'change list' Bug Fix: Fixed an issue caused 'stall close' to not locate any market stalls even if there is one present Bug Fix: Prevented dead players from being able to use shadow absorb jars 14/08/2018 Feature: Added some infrastructure code for a planned provincial wilderness area Feature: Added two additional city research topics Feature: Started work on a new class of quests for the adventurer's guild notice boards Bug Fix: Fixed an issue with city guards not picking up their city code correctly 13/08/2018 Bug Fix: Changed 'far move' to check if the direction selected is valid before taking away balance 12/08/2018 Bug Fix: Removed some old code causing elven and human npc citizens to get the wrong racial descriptions Bug Fix: Fixed an issue where 'imprint check' would fail to locate the crystal unless you specified it with id numbers Bug Fix: Added an error message to the 'enter' command if it is used without the correct syntax 11/08/2018 Bug Fix: Changed the way that tie looks for rope to remove a bug where it could fail to locate valid rope if there was another item with the word rope in its name in your inventory 10/08/2018 Feature: Added three additional city research topics Bug Fix: Fixed an issue where a process in the Place of Shadows would create a reward item in a different room to where the player was Bug Fix: Fixed an issue in a special event in the Place of Shadows Bug Fix: Fixed a message relating to troop handovers which would not display the target players name correctly Bug Fix: Fixed an issue with the mindimplant skill function crashing out if you had no spells prepared Bug Fix: Fixed a room in Breth'Nul with an invalid terrain type Bug Fix: Amended the terrainview/glance output for special rooms like the bb room to state that they are special rooms instead of giving an error message 09/08/2018 Feature: Added a Gralnakia Expansion Topic Feature: Added a new element to the Place of Shadows research structure to allow for future topics 08/08/2018 Feature: Added the ability to summon a tertiary tutor to guildheads options in the 'guild' command Feature: Added guild variables to an administrative command for reviewing or setting variables Bug Fix: Fixed an administrative command for viewing/updating variables which would retrieve room variables instead of city variables Codefix: Added a function to selectively write debugging messages to an external file for later review and converted some direct output debugging messages to be redirected to this function instead Bug Fix: Amended NPC citizen movement routines to consider public rooms as a valid target 06/08/2018 Feature: Partially added an ability for Brawling Bug Fix: Added production requirements for red and black sash items to the production function Bug Fix: Amended a number of situations where you gain or lose skills or abilities to correctly update max health and mana 04/08/2018 Feature: Added a variable to the Centaur Trench Excavation site structure along with load/save function updates to allow for a future improvement 02/08/2018 Bug Fix: Fixed an issue where the wrong variable was being checked to identify herbs when used in Perfumery Feature: Worked on a function relating to Haven 01/08/2018 Bug Fix: Stopped secrete from taking balance if you don't have the item you want to secrete or are wearing it, causing the ability to fail Codefix: Replaced the old method of assigning balance with the new function for several abilities Feature: Worked on some functions for use in a future overhaul of the Administrative Assistants system 31/07/2018 Feature: Added two shadow place research topics 30/07/2018 Feature: Added two Gralnakia Expansion Topics Bug Fix: Fixed an issue with a gender pronoun not displaying or outputting garbage text in the player descriptions Feature: Worked on secret project 'JT' 29/07/2018 Feature: Amended a number of areas to be public; The Karinthia guard house, sections of the Central Tower in Aronsol, parts of the Great Oak in Tylorus, parts of the Thul'Mar Palace and areas containing research assistants Feature: Prevented construction of doors between two public rooms or between a public room and a street room Feature: Amended NPC citizens so that they won't 'make their way back to the city' from public rooms Bug Fix: Amended a function which places new citizen NPCs on street locations to exclude rooms that are not streets rather than only excluding only building rooms Feature: Amended some messages relating to things that can only be done in buildings to highlight that they must be private (i.e. not public) buildings, altered some functions which exclude building land to also exclude public land 28/07/2018 Feature: Added a new terrain type 'public' intended for use for indoors locations which intended to be permanently accessible 27/07/2018 Codefix: Added a world flag and related controls to allow for a future improved adhoc logging system to be used for freeze crash tracing Bug Fix: Fixed a bug preventing 'examine door' or 'examine doors' from working unless you put an extra word in the middle 26/07/2018 Feature: Partially coded an ability for Streetsmarts Balance: Finished coded a new system to allow for crystals targetting rather than simply excluding some people from effects Bug Fix: Remove some duplicate messages related to two scents Bug Fix: Fixed an issue causing the wrong scent code to be recorded against fragrance oils when making perfumes Bug Fix: Corrected a typo in the description of perfume bottles 24/07/2018 Feature: Added two additional city research topics Balance: Increased the likelihood of falling over if both of your legs are in some negative status and you try to move Codefix: Added more detail into an inventory weight tracing function Codefix: Added a counter to suppress weight debug warnings for an hour after displaying one to help with upcoming efforts to diagnose & fix faults with the weight system 23/07/2018 Bug Fix: Fixed a typo in a Gralnakia feature Bug Fix: Amended the balance assignment for gather so that it applies even if you don't find anything Bug Fix: Fixed an issue where ships would use the same variable for outfitting time and an aspect of grappling, causing the outfitting to wear off much quicker than expected Bug Fix: Amended the way that the hourly check for lighting changes works 22/07/2018 Feature: Added two additional city research topics Bug Fix: Corrected a typo in a research topic description Feature: Added some rooms for a new provincial wilderness area Bug Fix: Amended the tracking trace function to use its own text storage variable to avoid it clashing with more generic uses of the variable, also amended two room related commands to reset the generic variable before re-using it Bug Fix: Fixed an incorrect line break in a Place of Shadows related message Bug Fix: Fixed an issue where 'ask ORACLE' shold have worked the same as 'ask oracle', but also amended an error message to state the command in lower case rather than upper case Bug Fix: Amended the 'speak' command to allow languages to be specified with capitalisation of the first letter Bug Fix: Changed the way gender is output when examining players to try and fix an issue where female players gender is not displayed Balance: Expanded the message when you type 'join guild' without a pending offer to highlight the alternative command 'joinguild' Bug Fix: Reset the flag identifying which city you are offered membership to back to the default when you accept an offer 21/07/2018 Bug Fix: Corrected an issue with a perfumery item Feature: Added an additional market good to an existing festival market Feature: Added some rooms for a new provincial wilderness area Bug Fix: Fixed a typo in an industry upgrade error message Codefix: Added a guild flags structure to allow for easier future development of the guilds systems Bug Fix: Fixed another issue with saving city flags Feature: Added an ability for Brawling Bug Fix: Fixed an incorrect description line for a perfumery item 19/07/2018 Bug Fix: Fixed an issue with a perfumery item Bug Fix: Corrected an issue with perfume jars Feature: Added some rooms for a new provincial wilderness area Bug Fix: Amended liches to cast spells using the ID of their target instead of the name, to prevent potential accidental targetting of other NPCs/players with matching names Bug Fix: Fixed a typo in the Perfumery tutors speech Feature: Added some variables intended for use in a future overhaul of the Administrative Assistants system 18/07/2018 Feature: Added some rooms for a new provincial wilderness area Bug Fix: Fixed a typo in a message relating to the wandering hamakei scribe Balance: Amended the new week message to make it less dramatic Bug Fix: Prevented creation of forcefields, forcewalls and firewalls in non-existent directions Bug Fix: Added a dummy 'report' command to instruct players to try again as a Minister of Unknown at the research assistant. Bug Fix: Fixed a mislink in a provincial area Feature: Enabled production of perfumery items at glassblower industries Feature: Added a tutor for Perfumery Bug Fix: Fixed an issue where recipe cards might not be detected by a recipe checking function Bug Fix: Fixed a potential variable overflow issue related to memorise 17/07/2018 Feature: Updated a function related to Perfumery Feature: Partially added a shadow place research topic 15/07/2018 Feature: Added various perfumery related items to show the type of perfume/oil they contain via the smell command Feature: Added an item related to perfumery 14/07/2018 Bug Fix: Fixed an issue with the function which amends commodity prefixes based on quantity 13/07/2018 Balance: Partially coded a new system to allow for crystals targetting rather than simply excluding some people from effects 12/07/2018 Feature: Worked on secret project 'JT' 11/07/2018 Feature: Amended the status line about guild membership to state 'the' rather than 'a' before the rank if you are the guildhead Bug Fix: Changed city guard legions to base who can assume control on which city they are in rather than which city the old owner belongs to Bug Fix: Removed an anti-lag measure from city guard legions which may cause them to not announce enemies who pass by Bug Fix: Fixed an issue with a special type of door reinforcement 10/07/2018 Feature: Added nine shadow place research topics Feature: Fixed an issue with saving city flags 09/07/2018 Feature: Added six additional city research topics Feature: Added a shadow place research topic Feature: Updated several rooms in Haven 08/07/2018 Feature: Added two additional city research topics Feature: Partially coded an ability for Streetsmarts Bug Fix: Fixed an issue where NPC citizens would not display correctly as begging for food when hungry 07/07/2018 Feature: Added the bases for several NPCs for an intended improvement to the guild tutor system Feature: Added a shadow place research topic Feature: Added four additional city research topics 06/07/2018 Feature: Worked on secret project 'JT' Feature: Added some new variables to the Shadow Place research structure for allow for future new features 04/07/2018 Codefix: Added an administrative command to fully break down a users weight calculation and the weight stats of everything in their inventory for use in tracing a bug Bug Fix: Reversed a change to container weight changes after it seemed to make things worse Bug Fix: Fixed a crash causing bug with the noble huntsman 03/07/2018 Bug Fix: Corrected an issue where a containers inventory weight was not always correctly adjusted when items were placed into it Bug Fix: Corrected a typo in the description of the autoswim option Bug Fix: Fixed a typo in a special effect Bug Fix: Fixed a mislink and a gateway that didn't open correctly in the Place of Shadows Balance: Added a different message for Ministers of Unknown when they check their stock withdrawl limits if other government members have drained the stock limit below the allowance for the Ministry of Unknown Bug Fix: Changed a seize power error message to be more generic rather than assuming the minister is a male character 02/07/2018 Bug Fix: Fixed a typo in a Christmas event message Bug Fix: Added a description line to small sivrite pyramids with incorrectly assigned charges, indicating that there is something wrong with them. 01/07/2018 Feature: Added an ability for Brawling Bug Fix: Allowed use of the 'swim' command while already in the water 28/06/2018 Feature: Worked on an item related to Perfumery 27/06/2018 Bug Fix: Changed the way silver figurines save some data, and added a command for owners of figurines to recalculate the data and repair broken figurines Bug Fix: Removed the trailing space from the 'speech' portion of a say command if the say is triggered from an in game alias Codefix: Added city flags to the monitoring tool used to troubleshoot or manually amend variables on the fly Codefix: Corrected an issue where city flags were being generated for several thousand cities instead of just 9 Balance: Added a clearer error message to a specific situation when using Alchemy to make it clearer why a command failed Balance: Increased the experience threshold before guilds with active guild head's tutors will reject new members using joinguild rather than being offered membership by a player 26/06/2018 Feature: Added six shadow place research topics Bug Fix: Corrected an issue where forgets warning about losing access to higher skills would use the skill index as the skill id for the skill group being forgotten rather than the actual skill id of the group, causing incorrect messages 25/06/2018 Bug Fix: Made the rooms in the Games Arena calculate automatically as lit all the time and removed the invisible items which were manually making them light previously Bug Fix: Changed the terrain type of two rooms in a player construction Bug Fix: Amended the 'advance ' syntax to allow capitalised versions of the higher skill you're trying to advance 24/06/2018 Bug Fix: Amended various river fish to lower case versions of their previous capitalisation Bug Fix: Fixed a number of research requirements which were looking for the old capitalisation of some item names Bug Fix: Fixed an issue with dewingers related to an NPCs recapitalisation Bug Fix: Fixed vermin cages to use the new lower case versions of the animals you can trap in them Feature: Updated some rooms for Haven Feature: Added the skill skeleton for a planned novice-centric common skill 'Streetsmarts' 23/06/2018 Feature: Added a shadow place research topic Bug Fix: Corrected some research topics relating to how long a guard tower takes to be destroyed to function as intended instead of just adding a delay until the combat starts Bug Fix: Removed a long pause prior to guard tower combat beginning which was originally added as an intended fix for a bug which didn't exist Feature: Added some syntax guidance into an error message for the 'raise' command if you have the necromancy skill group Bug Fix: Amended the error message for when a players skills structure is full up to highlight that this is not meant to happen Bug Fix: Added dummy 'engrave', 'forge', 'summon', 'far', 'fashion' and 'fell' commands to catch skill usage attempts with misspellings or invalid abilties and give syntax/usage information 21/06/2018 Feature: Amended the intended behaviour for items on ships which crash or have crashed to move them to the nearest desert island instead of destroying them Bug Fix: Fixed a problem with the code which destroyed items left on ships when they sank Feature: Gave newly constructed ships a random name instead of inheriting the name of the previous ship using their command item Bug Fix: Fixed a room displaying two mutually exclusive messages as part of its description Bug Fix: Fixed an issue with stall close failing to find the market stall item present Bug Fix: Corrected an issue where an incorrect amount of toxin could be used up when producing essence 19/06/2018 Bug Fix: Allowed sleeping players to log bug and idea reports Bug Fix: Caused being asleep to interrupt various Farsight activities and shattering Crystals Codefix: Replaced the old method of assigning balance with the new function for several abilities Bug Fix: Corrected some abilities which could put you off balance if you tried to target a player who wasn't valid for that ability Bug Fix: Fixed an issue where blocking particular attacks could improve your balance time Balance: Allowed use of the coax command at the same level of swimming skill when in water as the order command Feature: Added the bases for several NPCs for an intended improvement to the guild tutor system Bug Fix: Corrected a typo in a guild tutor description 18/06/2018 Feature: Added an ability for Brawling 17/06/2018 Feature: Added three shadow place research topics Feature: Finished an item related to Perfumery and started work on another one Feature: Completed the function for research assistants to automatically open doors between them and the route to the academy Bug Fix: Fixed an issue where in rare cases a number inputted into a command by a previous player could have been used by the pick command as the number of items to be picked when the player using pick didn't specify a number Feature: Added an automatic translation of commands so that if there is an apple grove present you can use 'pick apples' instead of 'pick fruit', or 'pick acorns' with an oak tree etc Bug Fix: Fixed an issue where newer types of tree would be ignored by pick fruit rather than advising they have no fruit Bug Fix: Fixed a bug where the decommission command would set the military rank for everyone other than the decommissioned player to none Codefix: Added an administrative command to manually check the light status of rooms or force an update Bug Fix: Corrected an issue where farsight related light may not have been taken into account during regular lighting checks 16/06/2018 Feature: Added a swim command, and an option which allows you to choose whether you need to specify the swim command when entering water locations or not Bug Fix: Corrected an issue where the crow's nest room function for ships would search for the crow's nest in the player viewing the room's location rather than the room which actually served as the crow's nest 14/06/2018 Bug Fix: Fixed a couple of typos in a message related to the tradesman Bug Fix: Capitalised the first letter of a couple of messages relating to the order command with the attacking syntax which were displaying in lower case if the target NPC's name began with a lower case letter Bug Fix: Prevented use of the 'vitals' command from breaking meditation Bug Fix: Fixed a percentage figure that was being calculated incorrectly in the output of petition review Bug Fix: Fixed a typo in some messages generated by petition review Bug Fix: Fixed a typo in the petition command syntax help Bug Fix: Amended the empty command to look for an item in your inventory first, and only look for items in the same room if there's no inventory match Bug Fix: Corrected some incorrect exits in Vagla 13/06/2018 Bug Fix: Fixed a number of items which are made using a rare item that was changed to lower case but the production code was still looking for the upper case version Bug Fix: Fixed a typo in a player construction Bug Fix: Corrected a message related to the possession ability which should have showed to everyone apart from the target but was instead was showing to everyone apart from the caster Bug Fix: Fixed a typo in several similar messages associated with augnecromancy 12/06/2018 Bug Fix: Amended the syntax message for appoint to include the correct syntax for removing someone from a position Bug Fix: Fixed an issue where a weight monitoring function used the same string variable as some of the functions that called it, causing the monitoring text to overwrite the function text and display an incorrect message to the user Codefix: Amended the destruct function to check for stored paths against objects and properly clear them down Bug Fix: Fixed a couple of issues with the new interactive commands in Gralnakia Bug Fix: Further corrected the issue with appoint checking the wrong name for dormant status Codefix: Fundamentally changed how the path finding code works, by building the rooms structure when Elysium starts and keeping it live rather than creating and destroying it each time a path is required 11/06/2018 Bug Fix: Fixed an issue where appoint would use the wrong name to check if the appointee was dormant Bug Fix: Fixed an issue where portal would check for balance twice, including after it had already set the balance 10/06/2018 Codefix: Changed the way that memory is allocated and freed for path finding code Balance: Increased the competency a player can have before the oracle channel is removed Bug Fix: Fixed an issue where ordering an NPC to attack only worked on single named targets (generally players) and defaulted to yourself if you didn't specify a target Balance: Added an additional hint to one step in the new academy side quest Bug Fix: Fixed some typos in the new academy side quest 08/06/2018 Feature: Added a shadow place research topic Feature: Finished an academy side quest Bug Fix: Fixed a typo in an academy status message 07/06/2018 Balance: Gave virtual citizens a weekly wage based on the strength of economy of their city, to reduce the reliance on donations for citizens to be able to purchase food Feature: Added a Gralnakia Expansion Topic 06/06/2018 Bug Fix: Changed several NPC types to the lower case version of their previous names and fixed a couple of NPC emotes which used names which didn't match the NPC name Bug Fix: Amended all shadow place rooms to default to dark during the day Feature: Completed an ability for Brawling Bug Fix: Removed duplicate messages about the target not being present from four physical attack abilities Bug Fix: Amended several physical attack abilities to check if you can use them for a number of reasons before checking if the opponent can block them or similar to avoid an attack being blocked when the attacker wouldn't have been able to use it anyway 05/06/2018 Feature: Completed an item related to Perfumery Bug Fix: Fixed an issue where a type of black spell globe would not be destroyed when it was supposed to be Bug Fix: Prevented dormant characters from being appointed to city positions Balance: Added an automatic potion check for players with the ability when they examine an item containing a potion they can identify with the ability Feature: Added the framework for code to allow the research assistants to automatically open/unlock the door between them and the route to the academy 01/06/2018 Feature: Worked on a function for secret project 'DC' Bug Fix: Amended legions ordered to flee to check their morale before moving, and disband there and then if they have broken rather than waiting a moment and disbanding in the next room, which could appear as if they had just vanished to the user who gave the flee order 31/05/2018 Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values Feature: Worked on secret project 'AM' Feature: Added a question for the OOC imp questions Feature: Updated a room for Haven 30/05/2018 Feature: Updated an NPC and a room for Haven Feature: Added some variables related to Haven Bug Fix: Fixed a micro crash related to the suffix command Feature: Finished a new system to make the Gralnakian research system more interesting and interactive Codefix: Replaced the old method of assigning balance with the new function for several abilities Bug Fix: Prevented a number of abilties from taking balance before checking if you have a valid target etc 29/05/2018 Feature: Completed secret project 'GB' Feature: Added a Gralnakia Expansion Topic Bug Fix: Fixed a command in a Gralnakia room which would cause an error message as if the command was invalid Feature: Added some messages related to the planned Online Allowance system Feature: Worked on a planned academy side quest Bug Fix: Changed several NPC types to the lower case version of their previous names 28/05/2018 Feature: Reduced the frequency of hints generated by a planned hints system feature, added some more hints to the system and removed the blocks preventing the notifications/command from working Feature: Added four Gralnakia Expansion Topics Bug Fix: Fixed a number of messages related to Gralnakia research which displayed to the wrong location Feature: Worked on a function for secret project 'DC' Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values Codefix: Removed a line of code relating to a system which never went live but was storing data and amended the variable tracking system to reset the data relating to this system in problem objects Feature: Updated a room and added an NPC for Haven Bug Fix: Amended tracking traces to re-apply the name of the tracked individual when an existing tracking trace is replaced or updated, to prevent old traces being renewed with invalid names stored against them Feature: Added a room and an NPC related to secret project 'AM' Feature: Added some questions for the OOC imp questions 27/05/2018 Feature: Worked on an ability for Brawling Bug Fix: Amended the court advisor's greet function to use a better/more robust check of whether it is the court advisor the player is targetting Balance: Made master keys usable by administrative gods to allow illegally locked doors to be opened Bug Fix: Replaced the error message when you try to studyoffline with 100 lessons already to be a more sensible message, and amended the process to allow administrator gods to studyoffline regardless of how many lessons they have, for testing purposes Bug Fix: Corrected an issue with capitalisation of NPC messages with language translation related to an administrative item Feature: Worked on a function and added an item related to Perfumery 26/05/2018 Feature: Added some supporting code which will allow for more interactive elements & variety for the Gralnakian research system Codefix: Changed rooms in Gralnakia where you can contribute towards the Gralnakian research system to call a separate function to make future updates to this system easier Feature: Add option messages and commands for the planned Online Allowance system Bug Fix: Fixed a minor typo on several option change messages Bug Fix: Moved a bit of code resetting a variable in relation to the planned Online Allowance system to stop it being bypassed by a specific situation Feature: Updated a room and added an item for Haven Feature: Worked on a planned academy side quest Bug Fix: Added more debug messages to the text based ship view command to try and figure out the problems with it Feature: Worked on secret project 'GB' Codefix: Replaced the old method of assigning balance with the new function for several abilities Bug Fix: Updated an error message relating to the vacuum ability to make it clearer why the spell is failing Bug Fix: Prevented a number of abilties from taking balance before checking if you have a valid target etc Feature: Worked on a function for secret project 'DC' Balance: Reduced the frequency of hints generated by a planned hints system feature Bug Fix: Removed references to a mailing list/newbie guide when providing emails and removed the attempt to email the guide to the provided address as this has not worked in several years 25/05/2018 Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values Feature: Tweaked the output of the food stock data function and added a notification to administrators at month end to highlight the best performing cities Feature: Added some items related to Haven Bug Fix: Removed an old lag reduction effect which meant random movements (Including moving in terror) were cancelled 50% of the time, also changed terror movement to ignore whether the mover is in combat Feature: Worked on some functions and added an administrative command for secret project 'AM' Feature: Added six Gralnakia Expansion Topics Bug Fix: Fixed three Gralnakia research topic with an incorrect pre-requisites 24/05/2018 Codefix: Added a check to make sure path structures which had been allocated memory have already been destroyed before re-allocating memory for a new path, notifying administrators and automatically destroying the path if they have not Codefix: Added a calculation to estimate inventory weight and report to administrators if the actual weight doesn't match the estimated weight when correcting armour values, to help with troubleshooting/identification of causes of inventory weight inconsistency 22/05/2018 Bug Fix: Changed two NPC types and four items to the lower case version of their previous names 21/05/2018 Feature: Added a question for the OOC imp questions Bug Fix: Put demonologists off balance in a number of sitatuations where a summoning was completed but didn't end in the normal manner, and for which they were not previously being put off balance Bug Fix: Fixed a demonology message which was displaying to the room instead of the demonologist Balance: Improved the chance of chaosheal succeeding, but made it fail automatically if you are currently affected by relentless Feature: Amended the Place of Shadows system to require a variety of commands, including systems to set the required command and to identify them Feature: Worked on a planned academy side quest Feature: Added an item and amended a few rooms for Haven 20/05/2018 Feature: Added some calculations related to offline time when a player logs on in relation to the planned Online Allowance system Feature: Worked on an NPC for secret project 'DC' Feature: Worked on secret project 'GB' Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values Bug Fix: Fixed an issue causing all ships to show as having out of bound variable values when checked using a command to look for dangerous variables Bug Fix: Amended the reset process to reset temporary items inside containers, unless that container is being held by a player at the time of the reset Bug Fix: Added a check to create tracking traces for players when they log in, to ensure that tracks are left even if they don't then move Balance: Added a time limit to magical portals created by certain items to remove unused portals after a certain amount of time Bug Fix: Added an alternative form of an item with different capitalisation and amended the old form to change the capitalisation to match the newer form where an item was incorrectly set to lower case Feature: Added a couple of items and amended a room for Haven Bug Fix: Fixed an issue where a special item couldn't use ID numbers for its target 19/05/2018 Feature: Added a couple of hints for the hints system feature Bug Fix: Corrected an issue where imp demons were spotted acting a lot more frequently than they were meant to be Bug Fix: Fixed various small issues with a player construction area Codefix: Updated the function gathering food stock data for cities to store this data in a variable structure and output the results on a monthly basis Codefix: Added a structure for city flags to make adding new features easier in the future Feature: Amended the message when a short help file for a skill cannot be found to reflect the fact that the short help files are no longer an in-development feature Codefix: Replaced the old method of assigning balance with the new function for several abilities Bug Fix: Prevented disruption from taking balance before checking if the target is valid Bug Fix: Fixed a number of fellblade abilities which would use up mana or set balance before checking if the fellblade had capacity for using the ability Codefix: Changed the way fkick affects the users balance when you fail to kick your target, keeping numbers the same while preventing a new feature from affecting it in an unintended way Bug Fix: Stopped armlock and leglock putting you off balance if you tried to use it on an invalid target, potentially fixed an issue with using these abilities when not on balance also Feature: Worked on a function for secret project 'AM' Feature: Added a question for the OOC imp questions Feature: Modified some functions relating to the Gralnakia research structure to take account of the new structure element 18/05/2018 Feature: Worked on a planned academy side quest Bug Fix: Corrected a debugging message which was not displaying properly in relation to ship views 17/05/2018 Bug Fix: Prevented guardians from trying to attack enemy players that enter their location if the player is already dead 16/05/2018 Bug Fix: Prevented players from adding themselves to a guildhead election more than once Bug Fix: Corrected issues preventing black leather sword sheathes from being used as sheathes Bug Fix: Fixed an issue where a message relating to title changes could be missing a space if it does not start with , Bug Fix: Fixed a number of bad exits in a player construction Bug Fix: Added the owner name to the description of mint industries 15/05/2018 Bug Fix: Added an error message when you try to construct an invalid type of industry rather than just giving you a blank line Bug Fix: Fixed a typo in a room description Bug Fix: Fixed an incorrect newline in a dynamic room description Bug Fix: Replaced an NPC command which was clashing with the 'take/get' command with a different word, also amended it to allow a wider variety of inputs Bug Fix: Added an error message to a command relating to a shamanic circle NPC which didn't acted as if it were not a command if the conditions of using the command were not met Bug Fix: Fixed a function which is used by many emotes and some other functions to identify a target but was displaying error messages to the wrong target, and altered the function to fail (With an error message) if the target was yourself, thus preventing the use of most emotes and some other functions on yourself Bug Fix: Amended city research command listing to not display commands for topics the city hasn't unlocked yet Bug Fix: Prevented the library published books function from repeating the last listed book if there's an empty line at the end of the publishing list 14/05/2018 Balance: Slightly increased the effects of weatherworn Feature: Changed several messages relating to nailing/prying nails into furniture to make them sound better by including the object prefix, e.g. 'a wooden chest' instead of 'wooden chest' 13/05/2018 Bug Fix: Fixed an issue with a notice board quest where the quest would auto succeed when it should have continued Bug Fix: Changed the error messages when putting coins into containers to reflect that the correct command rather than giving the drop error message, amended putting coins into containers to prevent putting zero coins in an item if you don't specify an amount and have no coins Feature: Added counters and automatic mode switches for the planned Online Allowance system Codefix: Modified the player variable storing the study offline counter to always store it instead of online storing it when the player sets up a study offline session, to allow it to be used for offline time calculations Feature: Added some special features to a room for secret project 'DC' Feature: Defined some variables for secret project 'DC' Bug Fix: Fixed an issue with calculating if rooms were lit or not Feature: Added an item and amended a room for Haven Bug Fix: Prevented 'permanent' NPCs from being saved in both the items and NPC files, to force the more detailed version of merchants saved in the NPC files to be loaded instead of the less detailed item version Bug Fix: Amended race quest piece random movement to prevent them moving into non-existent rooms 12/05/2018 Bug Fix: Fixed an issue where the grappling command would display messages relating to grappling on the starboard side even when you were grappling on the port side Balance: Increased the minimum competency level before the health/disease system starts affecting players Bug Fix: Fixed a shadow research topic which was linked to the wrong room Bug Fix: Fixed a broken link in a wilderness area Bug Fix: Fixed an issue where the 20th key in a keyring would be referenced when the 30th key should be 11/05/2018 Bug Fix: Prevented fell forbode being re-cast on a fellblade which already had it, and prevented mana being lost if the fellblade has no slots available Bug Fix: Amended the cleanup routine to remove old merchants without valid store rooms to remove those with store rooms on road locations as well as streets Bug Fix: Fixed a number of Peace Gates in the City of Peace which had mismatching symbols for the type of item they required Bug Fix: Fixed an issue where certain NPCs acted as if you were mounted on them when they died Bug Fix: Fixed an issue when trying to mount certain types of NPCs which cannot be mounted which might indicate someone else was mounted rather than giving the correct message, as well as preventing NPCs from being omitted from the normal view listing because the game thinks they are mounted in rare situations and a few other tweaks to fix situations where NPCs may report as being mounted when they are not Bug Fix: Corrected an issue where stoplocked variable doors were ignored by the movement code 10/05/2018 Bug Fix: Corrected a number of Gralnakia research topics with incorrect pre-requisites Balance: Amended an order privilege to wear off when the target goes through the death routine Bug Fix: Fixed an issue with displaying the sea map very close to the southern edge Balance: Slightly improved the effects of advanced bleedgaze Bug Fix: Fixed a bug where mountfly would only check the mounts location for flight suitability and not the targets Balance: Amended self diagnosis using the general ability to indicate if limbs are restricted by being tied or grabbed, as well as indicators of blindness and deafness and some feedback on your remaining stamina 09/05/2018 Feature: Worked on secret project 'GB' 08/05/2018 Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values Feature: Added a special feature to a room in Haven Feature: Added an item for Haven 07/05/2018 Feature: Worked on a special feature for Haven Bug Fix: Removed a line from a village room's description which implied a feature which wasn't implimented would be available. Feature: Added a couple of hints for the hints system feature Codefix: Added a function to assign balance when using balance affecting abilities to allow for new features in the future, and replaced the old method of assigning balance with the new function for several abilities Bug Fix: Added a message when disarm fails because the target isn't present Bug Fix: Added a message when reap fails because the target isn't present, and stopped it putting you off balance when trying to reap a non-present target or a couple of other types of target which can't be reaped Bug Fix: Added a message when kick/dkick fails because the target isn't present, and stopped it putting you off balance when trying to kick a non-present target 06/05/2018 Feature: Worked on a function for secret project 'AM' 05/05/2018 Feature: Added some questions for the OOC imp questions 04/05/2018 Feature: Populated the new element for the Gralnakia research structure to the remaining topics Bug Fix: Corrected a Gralnakia topic with the wrong pre-requisite Feature: Added the link for an in-city player construction 02/05/2018 Feature: Enabled three city of peace barriers Feature: Added four additional city research topics Bug Fix: Fixed an incorrect research pre-requisite Bug Fix: Fixed a production design which listed the name of its item incorrectly Bug Fix: Prevented NPCs who have either been relocated to the plane of death or have been marked for removal following death from fighting Bug Fix: Fixed an issue where the room you are in is checked for light instead of the room you are looking at Bug Fix: Fixed an issue where rooms would only automatically become sunlit if a player was in them at dawn Bug Fix: Fixed an issue where players in the process of logging in could be selected as the data source for a random effect relating to an ailment 01/05/2018 Feature: Added some rooms for a new provincial wilderness area Feature: Implimented an in-city player construction 30/04/2018 Codefix: Changed the way industry production lists are generated and displayed to try to fix a crashing function Bug Fix: Fixed a typo in the list of categories for weaving mill production Bug Fix: Altered some industry functions to assume the industry doesn't have research topics if they have no city attached rather than trying to check anyway Bug Fix: Added a new line to the message when you try to unclaim land that isn't yours Balance: Added an effect to concuss to stop it being used too frequently during a fight Bug Fix: Fixed an issue where a quitting player would receive two messages about leaving their group instead of one Codefix: Amended the object construction process to automatically match to lower case versions of the object name passed Bug Fix: Corrected a micro crash related to a type of animal summoner, and amended the message related to animal summoners to use the correct prefix for the summoned animal instead of just stating 'A' 29/04/2018 Feature: Added birthday presents for 121st birthdays Feature: Added a new festival market Bug Fix: Fixed an incorrect word in a description in a city room Feature: Coded the crowd for a new festival market Feature: Renamed 'black sword sheath' items to 'black leather sword sheath' Bug Fix: Fixed a bug where candle stands and lamp stands could not contain any items as they would state they were too big Balance: Prevented guardians from putting you into a hold while you are mounted, but gave them a small chance of dragging you off your mount if they try to grab you Bug Fix: Fixed an issue where judgement petitioners would stop explaining their situation despite the relevant minister being present Balance: Re-wrote how petitioner considerations are presented for judgement petitioners Bug Fix: Amended the industry command to give you a syntax message if you enter it with an invalid option Feature: Allowed use of commands relating to shop ledgers in shop store rooms as well as in the location of the actual merchant 28/04/2018 Balance: Prevented the use of Filidhism on the Holy Isle Balance: Prevented NPCs from fighting and set their opponents to null on the Holy Isle Balance: Amended the aggression checking function to have a special effect on players showing aggression on the Holy Isle Bug Fix: Fixed an issue where you could only refer to held containers by ID and not name when using the empty command Bug Fix: Fixed an issue with the Shamanic Circle where a player object could be uncleanly destroyed Bug Fix: Amended attaching locks to allow them to be attached to valid items in your inventory as well as items present in your location Bug Fix: Fixed an issue which could cause doors to become unlocked incorrectly 26/04/2018 Feature: Added a number of new dreamsight prophecies Bug Fix: Fixed an issue with crystals not affecting variable style doors correctly Bug Fix: Fixed an issue where players online when decommissioned from the military partially showed as still in the military, plus added a message advising such players of their decommissioning Bug Fix: Fixed an issue where ship bridge rooms would not display correctly when viewed through locating devices/skills 25/04/2018 Feature: Added six Gralnakia Expansion Topics Feature: Enabled a city of peace barrier Feature: Added four additional city research topics Feature: Worked on a special feature for Haven Balance: Added messages when acid and energy immunity effects wear off 24/04/2018 Codefix: Amended the code for loading NPCs to attempt to load the NPC with a lower case version of its saved master name if the case sensitive clone failed, and renamed Crow NPCs to crow as a test case Bug Fix: Fixed an issue with the display name of crow NPCs lacking a space Bug Fix: Added a full stop to the following line in status 23/04/2018 Feature: Added two shadow place research topics Bug Fix: Fixed an issue where herdtransfer would attempt to auto-get the pen instead of the rights 21/04/2018 Feature: Added two shadow place research topics Balance: Reduced the frequency of global messages generated by three world events Balance: Significantly boosted the effects of amethysts and amended their related ability description to make it clearer what they do Feature: Added more options to the interactive portion of researching demonology notes Bug Fix: Slightly re-worded a message relating to demonic research 20/04/2018 Balance: Doubled study offline speed to allow a maximum of 0.5 lessons per hour offline studying rather than 0.25, retaining the same credit consumption rate per lesson 19/04/2018 Feature: Completed work on an additional room in the Centaur excavation site Bug Fix: Fixed an incorrect short name in a Centaur excavation site room Feature: Added some rooms for a new provincial wilderness area Feature: Added three Gralnakia Expansion Topics Feature: Added a new element to the Gralnakia research structure, and populated this element for around a third of the existing topics 18/04/2018 Codefix: Amended the command log to include more details such as time of command and added a regular task to automatically archive/remove older command logs Codefix: Added a command for gods to more easily review issues relating to deaths 17/04/2018 Bug Fix: Fixed an issue with displaying what a player is sleeping on if they're sleeping on a bed or other item which is part of the room description Feature: Added a forgiveness command to see your religious order forgiveness status Bug Fix: Prevented guardians from calling for allies against already dead players Bug Fix: Corrected the industry type for an item unlockable through research Bug Fix: Fixed two typos in rooms in Karinthia Bug Fix: Fixed typos in the wooden crate item descriptions Bug Fix: Fixed a typo in two types of candle making kits Bug Fix: Fixed an issue where the fee for constructing a ship was taken prior to checking if the store room was inside a building Bug Fix: Fixed some broken links in wilderness areas Bug Fix: Fixed an issue with a command related to a court advisor quest item Bug Fix: Fixed an issue where special forging could allow forgers to forge using rusted items Bug Fix: Altered two rooms related to demonic research to let you use a command if you haven't unlocked the research for them yet, but without a positive result Codefix: Slightly amended the death notifications for gods and logged records 16/04/2018 Feature: Updated an unreleased room in the Centaur excavation site Bug Fix: Fixed a couple of broken exits in the Place of Shadows Bug Fix: Fixed an issue where plots descriptions would exit before industry ownership/activity information had been displayed, also corrected an issue where exceptionally well performing plots may have stopped reporting their progress in their description Balance: Added a message to the room description instructing how to leave a ship if on the bridge while the ship is docked Codefix: Changed the crash logging process to notify online administrative gods of micro crashes rather than just logging them 15/04/2018 Bug Fix: Fixed a crash related to an automated weekly function Bug Fix: Fixed a crash causing issue when food items sold in shops were so low value nutritionally that the code evaluated them to zero sustenance Bug Fix: Fixed a crash related to an automated weekly function Bug Fix: Fixed some typos in the order command messages related to legions destroying industries Bug Fix: Properly capitalised messages when NPCs buy items from stalls Bug Fix: Fixed a broken message relating to basecamps Bug Fix: Fixed a typo in the descriptions of voodoo dolls Bug Fix: Prevented birthday presents being delivered to dead players Bug Fix: Fixed an issue with displaying what a player is sleeping on if they're sleeping on a bed or other item which is part of the room description Bug Fix: Changed the user saving process to only discard temporary items from help containers if the user is being logged off, i.e. not for autosaves Bug Fix: Fixed an issue where the view command could consider new players who have never been blinded or died to be blind Bug Fix: Fixed an issue where items which are not liquid containers could be used to take liquid from a room feature Bug Fix: Fixed an issue with a device related to demonic research Bug Fix: Allowed the use of silver lockpicks in Baron Eskvan's dungeon Bug Fix: Amended the save structure of tracking traces to prevent multiple word traces from losing their additional words and corrupting other tracking variables Codefix: Amended the quarry function to only search for the target quarry once instead of multiple times Bug Fix: Fixed an issue preventing the quarry command working 14/04/2018 Bug Fix: Fixed a repeating message related to demonic research Bug Fix: Fixed a broken message relating to a unique item Feature: Added a special item Bug Fix: Fixed an issue where quarries could have negative storage 13/04/2018 Feature: Added some rooms for a new provincial wilderness area 12/04/2018 Feature: Added a shadow place research topic Feature: Partially added a shadow place research topic Bug Fix: Changed the way seeds are counted when planting to prevent messages about there being too many seeds unless there are eleven or more present, and to fix an issue with batched seeds Bug Fix: Fixed a typo in a message related to furnituremaking Bug Fix: Fixed an incorrect room description in Breth'Nul Bug Fix: Fixed an incorrect link in the City of Peace Balance: Added an indicator to an item which has been treated in a particular way to make it easier to tell if the effect has been applied Bug Fix: Fixed a number of rooms in Hades showing as being part of the wrong region Bug Fix: Removed an incorrect exit in a player constructed area Balance: Added some additional messages to make the results of using a diamond disc clearer 11/04/2018 Feature: Completed two additional demonic research topics 10/04/2018 Feature: Added an additional market good to an existing festival market Bug Fix: Fixed a typo in campfire descriptions Feature: Updated an unreleased room in the Centaur excavation site Feature: Updated a number of hints for the hints system feature 09/04/2018 Feature: Worked on birthday presents for 120th birthdays 08/04/2018 Bug Fix: Fixed a bug with order forgiveness Codefix: Started calling an additional calculation function during the new week/month process to gather data in the future about food stock levels in cities 06/04/2018 Feature: Overhauled the help command to allow for multi word help topics 05/04/2018 Feature: Worked on birthday presents for 120th birthdays Feature: Added some new requirements to the process of researching demonology notes to improve the interaction and variety of using this process Feature: Updated the 'study' command to allow for studying of objects and NPCs for use in future features, alongside studying players for learning skills, also added a syntax message if you enter the command without a target 04/04/2018 Codefix: Moved some code related to birthdays into a separate function to make future updates easier Feature: Added some rooms for a new provincial wilderness area Feature: Completed two additional demonic research topics Feature: Added two Gralnakia Expansion Topics Feature: Updated an unreleased room in the Centaur excavation site Feature: Added an additional market good to an existing festival market Bug Fix: Fixed a typo in a festival market message 03/04/2018 Feature: Added a Gralnakia Expansion Topic Codefix: Amended a number of world flags which were only used in a single room to be room flags associated with that room instead and updated the code that references them to use the room flags instead Feature: Added some rooms for a new provincial wilderness area Feature: Worked on a planned academy side quest 02/04/2018 Bug Fix: Added a check to see if an object related to merchants was NULL before freeing its memory, and also added more checks to free the memory for shop objects where it may have been left before Codefix: Moved a large amount of code from a room in Gralnakia into a separate function to make it easier to update in the future Feature: Added an additional market good to an existing festival market Feature: Added four shadow place research topics Bug Fix: Fixed a broken shadow place feature Bug Fix: Fixed a shadow research topic which had previously been coded but was still set as locked Feature: Worked on a function for secret project 'AM' 01/04/2018 Codefix: Automatically purged object pointers in other objects if the target item becomes inactive, to prevent a variety of potential bugs Bug Fix: Amended a number of luck related NPCs to not go to a targets in non-existent rooms, and to forget targets who had died or otherwise stopped existing Bug Fix: Added an output to the setdesc command to advise the player that it has been submitted and of the next steps Bug Fix: Added a missing new line to the setdesc syntax guidance and also tried to make the instructions clearer 31/03/2018 Codefix: Stopped slave demons from targetting invalid targets even if their master is targetting them Bug Fix: Fixed an issue where an NPC would stop fighting their current opponent if a new enemy is declared Codefix: Added multiple debugging messages to the sea text view output Bug Fix: Amended all save types to save the last used ID number to avoid situations where items exist from other save files with IDs issued after the last saved ID Feature: Added a method to regularly move items from a room which they cannot be manually retrieved from to another location 30/03/2018 Bug Fix: Fixed an issue where race quest items could potentially be spawned in non-existent rooms Bug Fix: Fixed a typo in the automated shutdown warning messages Bug Fix: Prevented criminal thugs from trying to attack ghosts Bug Fix: Fixed a number of functions related to demonic research which were re-using a temporary object holder before its original use had been carried out, causing interactions with objects which shouldn't have been interacted with or had been destroyed Feature: Modified a particular room to show a different description if you are not actually in that room Codefix: Changed the command/function for checking the lord or tenant of a location to specify a room ID (defaulting to the users location if required) to allow use in remote rooms without having to move the player first Codefix: Amended the look function to refer to a room ID rather than temporarily move the viewing player into the room they are viewing if they are looking in a direction or using a method to remotely observe another location 28/03/2018 Feature: Added ten additional city research topics Feature: Added two Gralnakia Expansion Topics Feature: Enabled five city of peace barriers Feature: Completed an additional demonic research topic Feature: Updated a number of hints for the hints system feature and slightly refined the version of the directions function used for academy status and the hints system 27/03/2018 Feature: Partially coded an additional demonic research topic Feature: Added a shadow place research topic Feature: Enabled an existing festival game to be playable at an additional festival market Feature: Added a new class of loot items which can be traded as if they were rare items but are never found through random means or offered by the rare goods trader Codefix: Modified a function which reviews food stocked in a city into a new automatable form to be used in a later feature 26/03/2018 Codefix: Modified the citylog to include year of appointment, improved the formatting of notes added to the citylog to make the information clearer and to remove referenced to null values Bug Fix: Fixed a couple of typos in the College of War Bug Fix: Added syntax help for the 'governance' command if you specify an invalid option rather than just if you type 'governance' on its own Bug Fix: Fixed two mislinks in Gralnakia 25/03/2018 Feature: Added an additional market good to an existing festival market Balance: Put a half hour timer on the 'last damager' indicator to prevent people being marked as the killer of someone they interacted with hours before death by a non-player means such as drowning Feature: Added a system to allow redirection to new/briefer helpfiles for skills you don't have rather than just not displaying any information Bug Fix: Fixed an issue with displaying what a player is wearing Bug Fix: Slightly re-worded a phrase in the bb posting editor 24/03/2018 Feature: Added four shadow place research topics Feature: Worked on a function for secret project 'AM' Feature: Added a question for the OOC imp questions 23/03/2018 Bug Fix: Fixed a broken mantra relating to demonic research Feature: Partially added a shadow place research topic Bug Fix: Fixed a bug resetting progress in the Place of Shadows Feature: Added an 'attacking' syntax to the order command 22/03/2018 Bug Fix: Fixed a mislink from a road 21/03/2018 Bug Fix: Fixed a message not displaying when you examine silver figurines, and fixed an issue where a message associated with silver figurines was not fully populated Feature: Partially added a shadow place research topic Codefix: Added a function to more easily identify if a higher skill's pre-requisites have been forgotten Bug Fix: Fixed a misworded message related to the Shamanic Circle Balance: Amended two actions in a treasure gathering room to require vision Bug Fix: Amended the save structure of items to include race, primarily to fix a bug reverting legions to elven race on reboots 20/03/2018 Codefix: Amended an administrative command to give more information to the user Bug Fix: Fixed a typo in a random event message Bug Fix: Added missing balance checks to three Colourmagica abilities Balance: Allowed pour/fill to transfer special liquids labelled simply 'water' into each other without warning that the other container contains something different - Instead if there is a difference it will transform the water in the target container to normal water, losing any special properties Balance: Amended dirty and filthy water so that you can tell it apart from normal clean water Bug Fix: Fixed a misformatting in the description of wooden washtubs Balance: Altered the 'empty' command so that liquid containers (not item containers) can be emptied without picking them up first Bug Fix: Corrected an incorrect exit in the College of Magic Bug Fix: Fixed a misformatted room description in Baron Eskvan's dungeon 19/03/2018 Feature: Added some rooms for a new provincial wilderness area 18/03/2018 Feature: Added a room for a new provincial wilderness area Bug Fix: Fixed a bug where the elf and human guides would take novices to the wrong academy Feature: Worked on an NPC for secret project 'DC' 17/03/2018 Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values Feature: Worked on a planned academy side quest 16/03/2018 Feature: Updated an unreleased room in the Centaur excavation site Feature: Added some rooms for a new provincial wilderness area Bug Fix: Added a missing new line to the ansi command syntax message Feature: Added a warning if you are about to forget a skill which will cause your higher skill to become unavailable 15/03/2018 Feature: Worked on a special feature for Haven Feature: Modified 'swing' to allow the syntax 'swing at ' but to advise the player they don't need to specify the 'at' Bug Fix: Added a syntax message to the swing ability if you don't specify a target 13/03/2018 Feature: Added two Gralnakia Expansion Topics 12/03/2018 Feature: Added three additional city research topics Feature: Added a shadow place research topic Bug Fix: Fixed a broken summoning mantra in the demonic research area Codefix: Modified the light function to make 124 rooms where autolight items were being used to be lit automatically without the items being added and removed the section of code where these items were being created Codefix: Modified an administrative command for seeing and modifying variables without restarting to allow interaction with room flag variables 11/03/2018 Feature: Added a timed shutdown process to allow for a fixed period before the shutdown occurs and give more warning/information to the players as the shutdown approaches when Elysium is rebooted for code updates Codefix: Added a function to allow administrative messages to be displayed in a highlighted colour for players with colours turned on Balance: Added an administrative command to remove iron machines in street locations and merchants with store rooms in street locations Bug Fix: Changed an administrative command which was requiring a slightly different to intended input Balance: Added a mechanism to lock new provincial land to claimants with adjacent land for 48 hours to prevent claim jumpers taking it before existing lords have a chance to claim it 10/03/2018 Feature: Partially coded an additional demonic research topic Feature: Added a shadow place research topic Feature: Added the basis for a new room in the Centaur excavation site Feature: Added a question for the OOC imp questions Feature: Worked on a function for secret project 'AM' Bug Fix: Fixed a message relating to consumption of a particular liquid which was not outputting Bug Fix: Fixed some messages relating to hallucinations which were not outputting correctly Bug Fix: Fixed a message relating to ship outfitting which was not displaying properly 09/03/2018 Feature: Added an additional market good to an existing festival market Feature: Added six additional city research topics Feature: Added six Gralnakia Expansion Topics Bug Fix: Corrected the descriptions of two Gralnakia topics Feature: Partially coded an ability for Brawling Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values 08/03/2018 Balance: Added some extra hints to academy status for a particular academy quest and pointed the novice to the command at the point where the hint might be helpful Feature: Worked on an NPC for secret project 'DC' Feature: Added venison steak items producible at industries Bug Fix: Fixed an issue where the number of the last bb message read in one particular section would incorrectly revert to -1 07/03/2018 Codefix: Amended the parameterisation of several code lines to a safer/more stable format without altering the functionality 06/03/2018 Feature: Added a shadow place research topic Feature: Added birthday presents for 119th birthdays Feature: Completed an additional demonic research topic Feature: Worked on a planned academy side quest Bug Fix: Fixed a bug with the text based ship view command and added some debugging messages to help resolve another issue with it 05/03/2018 Feature: Added a shadow place research topic 04/03/2018 Feature: Added four additional city research topics Feature: Added a weekly event to one of the cities Feature: Completed a new provincial wilderness area Bug Fix: Fixed a bug with a command in the Place of Shadows where an automated look shows a room in the wrong status Bug Fix: Fixed a bug with a command in a room in the Place of Shadows which was preventing progress Bug Fix: Prevented destroyed portals which haven't been cleared from memory yet from preventing new portals being created Bug Fix: Fixed a typo in a room description Bug Fix: Prevented invisible/system objects from displaying messages when destroyed by resets Bug Fix: Fixed an issue where elven guides would use human guide messages and vice versa Bug Fix: Fixed a bug with a feature in Gralnakia Bug Fix: Fixed an incorrect room description in Gralnakia Bug Fix: Modified a room command in Gralnakia to only work if you don't provide any arguments to prevent it clashing with item commands Bug Fix: Added a check which nullifies negative values from a feature related to Gralnakia Bug Fix: Corrected the components requirements for an item relating to Gralnakia Balance: Modified rebirth rings from rebirth strings to not count as rare goods for trading purposes, and added a new message for the rare goods trader differentiating items which would normally be accepted but have been marked as invalid because of how they were acquired Codefix: Added an administrative command to alter certain rooms 03/03/2018 Bug Fix: Corrected the names of three Gralnakia topics Feature: Added four Gralnakia Expansion Topics Bug Fix: Fixed some incorrect room labels relating to a Gralnakia topic Bug Fix: Fixed an exits bug relating to a Gralnakia topic Feature: Added two shadow place research topics Bug Fix: Fixed an incorrect message relating to a Place of Shadow room Feature: Added some rooms for a new provincial wilderness area Bug Fix: Fixed a room with broken exits Bug Fix: Fixed a bug which could cause error messages instead of sending a look command when you log in Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values Feature: Worked on a special feature for Haven Bug Fix: Fixed messages for two birthdays which stated the wrong age Bug Fix: Fixed a broken gate in the Place of Shadows which was expecting an incorrect object Bug Fix: Changed a failure message for the channeling degree ability to make it clearer that it can only be used on other players 02/03/2018 Feature: Added an additional city research topic Feature: Amended the 'look' command to act as 'examine' if you specify a target which isn't a direction Feature: Added a homesickness command to summarise how homesick you are and what kind of effects it is having on you 28/02/2018 Feature: Added an additional city research topic Feature: Completed an additional demonic research topic 27/02/2018 Feature: Added a shadow place research topic Feature: Added birthday presents for 118th birthdays Feature: Completed an additional demonic research topic 26/02/2018 Bug Fix: Added a shadow place research topic Bug Fix: Fixed a typo in a shadow place research topic description Feature: Completed a new provincial wilderness area Feature: Added six Gralnakia Expansion Topics 25/02/2018 Feature: Added some rooms for a new provincial wilderness area Feature: Added ten additional city research topics Feature: Completed a demonic research topic Bug Fix: Fixed two rooms related to demonic research which would check for commands when looking instead of when entering commands Feature: Worked on a planned academy side quest Bug Fix: Fixed a Gralnakia expansion topic which could be unlocked out of sequence Bug Fix: Changed a method of transport in the Place of Shadows to force you to wait until it is complete before choosing a new destination 24/02/2018 Feature: Added some rooms for a new provincial wilderness area Feature: Added a location and an NPC for secret project 'DC' Feature: Worked on a function related to Perfumery Bug Fix: Fixed an issue with the text equivalent of the ship view command Bug Fix: Correct an exam question which was acting as if you gave the opposite answer Bug Fix: Corrected a college exam question which was checking for the wrong ability Bug Fix: Fixed a research topic which wasn't taking all of its supplies 23/02/2018 Feature: Added three shadow place research topics Feature: Added four additional city research topics Bug Fix: Fixed a typo in a message when breaking glass items Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values Feature: Worked on a special feature for Haven 22/02/2018 Feature: Added some rooms for a new provincial wilderness area Feature: Added a shadow place research topic Bug Fix: Fixed an inconsistency when ungrappling ships on the starboard rather than the port, and added messages announcing the ungrappling to the ship which was grappled 21/02/2018 Bug Fix: Corrected the amount of staff 'work' required when concoting a certain chemical at a chemical workshop Bug Fix: Amended the build shop command to refuse to build a shop if the storeroom isn't inside a building Bug Fix: Fixed two liquids which would affect the attacker rather than the target when splashed Bug Fix: Prevented the sea view command overriding view shop ledger 20/02/2018 Bug Fix: Changed a room which was set to street land but should have been road land 19/02/2018 Feature: Added a shadow place research topic 18/02/2018 Feature: Added six Gralnakia Expansion Topics Bug Fix: Fixed a bug with an item related to Gralnakia Bug Fix: Fixed an incorrect pre-requisite for a Gralnakia research topic 17/02/2018 Balance: Added an additional method for players with Filidhism to speed up destroyed forest recovery Feature: Amended areas destroyed by the Anniversary Event to reflect the progress of recovery attempts in their descriptions 16/02/2018 Bug Fix: Fixed a bug where mixing alchemy potions failed if the container had exactly the amount of space the potion required Feature: Completed an ability for Brawling 15/02/2018 Feature: Worked on a function for secret project 'AM' 14/02/2018 Balance: Added a progress indicator for the Anniversary Event Bug Fix: Fixed an issue with splash not requiring balance Bug Fix: Corrected a bug with the Anniversary Event Codefix: Added a one-off command to fix some past data corruption Bug Fix: Fixed an achievement which was displaying the wrong value in the achievements command Codefix: Amended the exploration loading function to correct incorrect values 13/02/2018 Feature: Added two shadow place research topics Feature: Added a special feature to a room in Haven 12/02/2018 Feature: Added three Gralnakia Expansion Topics Bug Fix: Fixed a room in Gralnakia which could have an incorrect short name depending on other factors 11/02/2018 Bug Fix: Modified the calculation for the central position of the viewable map for the text equivalent of the ship view command Feature: Added a Gralnakia Expansion Topic Bug Fix: Fixed an issue where some terrain in Gralnakia changed based on the wrong topic Feature: Added four shadow place research topics Bug Fix: Fixed a typo in a Place of Shadows room Bug Fix: Fixed an issue with a Gralnakia research topic Bug Fix: Fixed a broken research topic in the Place of Shadows 10/02/2018 Feature: Added a method to suspend automatically starting events during larger scale worldwide events 09/02/2018 Bug Fix: Fixed a typo with a lantern accessory Bug Fix: Fixed a number of typos in room descriptions in the City of Peace Bug Fix: Fixed a typo in a college degree description Bug Fix: Fixed a typo in an item's description 08/02/2018 Feature: Worked on a planned academy side quest 07/02/2018 Bug Fix: Fixed a one way exit in a provincial wilderness room 04/02/2018 Feature: Added the final parts of the Anniversary Event Feature: Modified various logs (Including some visible to players) to record OOC years as well as the calendar date/month Feature: Added some commands and modified some more to give special effects during the Anniversary Event Bug Fix: Fixed a bug with splash where the smell of the liquid would affect the thrower rather than the target 03/02/2018 Feature: Add a couple of special commands related to the Anniversary Event Feature: Worked on a function related to the Anniversary Event 01/02/2018 Feature: Added two functions relating to the Anniversary Event Bug Fix: Fixed a bug related to the planned Anniversary Event 30/01/2018 Bug Fix: Fixed some research topics which were showing incorrect supply requirements Bug Fix: Fixed a broken exit in the Place of Shadows 28/01/2018 Feature: Worked on a function related to Perfumery 27/01/2018 Feature: Added a shadow place research topic Codefix: Added some crash tracing to the function which splits fame between group members 26/01/2018 Feature: Added a question for the OOC imp questions 25/01/2018 Feature: Completed an ability and started work on another one for Brawling Bug Fix: Modified the calculation for the central position of the viewable map for the text equivalent of the ship view command 24/01/2018 Feature: Worked on a function for secret project 'AM' Bug Fix: Fixed an issue where blood block didn't protect from other players bleeding on you Bug Fix: Fixed a couple of bugs with leftstab mastery 23/01/2018 Feature: Added some features related to the Anniversary Event 21/01/2018 Feature: Added some features related to the Anniversary Event Bug Fix: Fixed an incorrect message in the Place of Shadows Bug Fix: Fixed an issue with 80th birthday presents due to the human/elf race definitions having been swapped Balance: Changed two error messages in Gralnakia to make it clearer what the player is doing wrong. Bug Fix: Fixed a number of messages in Gralnakia which were displaying to the acting player rather than others present Bug Fix: Fixed some broken links in Gralnakia 20/01/2018 Feature: Converted two player children from objects to NPCs 19/01/2018 Bug Fix: Fixed a typo in an academy status message Bug Fix: Fixed a broken link in the City of Peace Bug Fix: Fixed an issue where the service listing from greeting research assistants was interfering with the novice quests to greet the research assistant Bug Fix: Fixed a number of checks to see if a player had graduated the academy which were treating people who were ready to graduate but hadn't actually done so as graduates Balance: Modified one of the three types of fortunes to prioritise good luck over bad luck, making it consistent with the other two types Codefix: Added in a method to reset excessively large values which had been stored in a variable only used by gods against non-god players Codefix: Separated out two conditions in a corruption detecting routine to try and isolate the source of false positives 14/01/2018 Bug Fix: Fixed a bug related to a new terrain function Codefix: Made an administrative command easier to process Bug Fix: Added commodity requirements to a large number of Christmas prizes which were missing them Bug Fix: Fixed a message that referred to fruit juice that should have said fruit wines 11/01/2018 Feature: Partially added an ability for Brawling Feature: Added a new function related to Brawling Bug Fix: Modified the current/last week visitors to count players logged in at the start of the current week 05/01/2018 Feature: Updated the memorise function to include a number of Perfumery recipes Bug Fix: Fixed an issue with listing recipes from the newest recipe book 02/01/2018 Feature: Added some special features for the Anniversary event Feature: Added the event structure for a special event to celebrate Elysium's 20th Anniversary 01/01/2018 Bug Fix: Fixed a broken link outside Szagan Bug Fix: Amended the core movement function to prevent grabbed players from moving when triggered by certain effects 31/12/2017 Feature: Completed a demonic research topic Feature: Reformatted a player made book and added it to the published book listing Bug Fix: Fixed a typo in a courier related message Bug Fix: Fixed a typo preventing creation of chegrat broccoli 30/12/2017 Feature: Partially coded a demonic research topic Bug Fix: Fixed an issue where selecting a card from the deck would place it into a different players hand when playing with packs of cards Bug Fix: Amended a large number of NPCs with specific give coding which required players to use exact strings to refer to the NPC, altering them to use a newer function which allows for partial names to match Bug Fix: Modified the save structure for a special class of objects (including race quest items) to save a couple of extra variables which were previously being reset 28/12/2017 Bug Fix: Modified the calculation for the central position of the viewable map for the text equivalent of the ship view command 24/12/2017 Feature: Added some rooms for a new provincial wilderness area Feature: Worked on a function for secret project 'AM' Feature: Made some slight changes to the hallucination effect Feature: Added more of the skill infrastructure for Brawling Feature: Added some abilities for Brawling 22/12/2017 Codefix: Amended numerous terrain references to use the new terrain type function 21/12/2017 Feature: Added two Gralnakia Expansion Topics Feature: Added three shadow place research topics Bug Fix: Fixed two rooms with broken exits in the Place of Shadows Bug Fix: Fixed an issue where a blindness checking function classified players with an 'unspecified' blindeness value as being blind rather than not being blind Codefix: Amended numerous terrain references to use the new terrain type function 20/12/2017 Codefix: Added a function to calculate the terrain type of a location instead of using a fixed variable, amended numerous terrain references to use this new function Bug Fix: Corrected several research topics which were consuming the wrong number of supplies Bug Fix: Amended numerous movement points in the Place of Shadows to also move your mount Bug Fix: Added a missing item related to the city of peace to the cloning list 18/12/2017 Bug Fix: Fixed a few incorrect messages related to research NPCs Bug Fix: Fixed a few research topics which would ask for certain ingredients but would continue and let you supply other supplies if they were not present Feature: Added nine additional city research topics Bug Fix: Corrected two research topics relating to maximum industry level which weren't functioning correctly 16/12/2017 Feature: Added two shadow place research topics 14/12/2017 Feature: Added ten tasks for the planned Christmas Event 13/12/2017 Feature: Added a shadow place research topic Bug Fix: Made a more robust function for checking if you're trying to give an item to an NPC and applied it to the tinker NPCs Codefix: Added an extra player variable related to an administrative command Feature: Added five tasks for the planned Christmas Event 12/12/2017 Bug Fix: Fixed a broken exit in the Place of Shadows Bug Fix: Fixed an erroneous message in the Place of Shadows Feature: Added five tasks for the planned Christmas Event Feature: Completed five tasks for the planned Christmas Event 11/12/2017 Feature: Added a shadow place research topic Feature: Partially added five tasks for the planned Christmas Event 10/12/2017 Feature: Added a special prize item for the planned Christmas event 09/12/2017 Feature: Added seventeen of the prizes for the planned Christmas event 08/12/2017 Feature: Added five of the prizes for the planned Christmas event 07/12/2017 Feature: Added three of the prizes for the planned Christmas event Feature: Added a function for players to see the leaders in the planned Christmas event 06/12/2017 Feature: Updated the Christmas event scoring functions to maintain a set of top five scorers Feature: Added an option to resign a task on the planned Christmas event Feature: Added five tasks for the planned Christmas Event 05/12/2017 Feature: Added five tasks for the planned Christmas Event along with more of the task structure 04/12/2017 Feature: Added a system for assigning tasks to players for the planned Christmas event 03/12/2017 Feature: Added the basic structure of the planned Christmas event to the current events system and updated that system to accommodate for the extra event variables 02/12/2017 Codefix: Allocated some variables for player and world structures to the 'current event' system, primarily to allow for use in a new planned Christmas event Codefix: Increased the player file version number and added capacity for more variables to player object 01/12/2017 Feature: Added a shadow place research topic 29/11/2017 Feature: Added a shadow place research topic Feature: Slightly amended the syntax messages for using a yeast tank to make the intended syntax clearer Bug Fix: Amended a command in the Place of Shadows to check if the room had been unlocked correctly before allowing its use 26/11/2017 Feature: Added a question for the OOC imp questions Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values 25/11/2017 Feature: Added a shadow place research topic Balance: Amended meditation to stop automatically if you fall asleep Bug Fix: Amended how the mail system interacts with the prompt to retain the original prompt setting after you leave the mail system 24/11/2017 Feature: Changed the message when you stop taming an animal due to using another command so that it makes more sense if the animal you were taming is no longer available Balance: Slightly re-worded the description of a purple-sphered staff to make its usage clearer 23/11/2017 Feature: Worked on a planned academy side quest Feature: Added the skill skeleton for a new planned skill 'Brawling' 21/11/2017 Bug Fix: Fixed a broken topic in the Place of Shadows 19/11/2017 Feature: Added a shadow place research topic Bug Fix: Fixed an administrative command designed to fix something else Bug Fix: Amended status to capitalise the order rank 18/11/2017 Feature: Partially added a shadow place research topic Feature: Continued work on an item related to Perfumery Bug Fix: Fixed an erroneous message with city memory orbs Bug Fix: Fixed erroneous messages on several festival market trading items, including correcting a template festival 17/11/2017 Codefix: Modified an existing administrative command to allow better monitoring of object general array values 16/11/2017 Codefix: Removed some debugging information from a command which previously crashing Feature: Allowed construction of ships at non-city docks Bug Fix: Corrected two research topics which were asking for incorrect supplies 15/11/2017 Feature: Worked on a function for secret project 'AM' Bug Fix: Fixed a Shamanic Circle effect which wasn't working entirely correctly 13/11/2017 Balance: Amended the Goblin Tunnels to be a 'no quit' area which will return you to the place you entered from if you quit or disconnect while in them 12/11/2017 Bug Fix: Fixed a festival market item which was charging significantly more money than intended, sometimes making the purchasers coin levels negative Feature: Partially added a shadow place research topic Feature: Completed work on an additional room in the Centaur excavation site 11/11/2017 Bug Fix: Changed the commands for two pack of cards commands to stop them clashing with core commands Bug Fix: Modified Gralnakia research listings to automatically stop after displaying 100 entries and to give the syntax to see further topics Bug Fix: Fixed a research topic which was asking for a different item to that which it required Bug Fix: Amended ship maintenance tasks to stop if the user is dead or asleep Bug Fix: Amended the OOC command so that it only looks for on/off etc if there are no other words other than the command 10/11/2017 Feature: Added three additional city research topics Feature: Completed a demonic research topic Bug Fix: Corrected some broken links in wilderness areas 09/11/2017 Feature: Added two additional city research topics Bug Fix: Fixed a non-functioning city research topic Feature: Added a shadow place research topic Bug Fix: Modified a function checking if items are gettable to include the method used to prevent people picking up items like crystals, primarily to stop street sweepers picking them up Bug Fix: Suppressed bleeding messaged and effects where the amount of bleeding damage is zero or negative 08/11/2017 Bug Fix: Fixed a typo in a dream message Bug Fix: Slightly amended a message relating to fishing nets and added a proper line break at the end Bug Fix: Fixed an incorrect 'Alas' message following an error trying to use a fishing net Bug Fix: Corrected a room description in the Astarotan Monastery 07/11/2017 Bug Fix: Fixed various issues with the text based view for ships Feature: Continued work on an item related to Perfumery Bug Fix: Removed temporary beard effects if you shave yourself or have a shave/trim from a barber 06/11/2017 Bug Fix: Corrected an issue with alchemical stalls looking at the wrong supplies for service 8 Feature: Added two shadow place research topics 05/11/2017 Feature: Changed fwho to show some information about your own fame at the end if you are not in the top ten online players Balance: Prevented random movement caused by various effects if you are off balance Feature: Modified research assistants to show the services they can provide when greeted as well as when examined 04/11/2017 Feature: Partially added a shadow place research topic Bug Fix: Fixed a bug preventing some shadow place messages from displaying to the correct people Bug Fix: Excluded 'natural' armour from the calculation when determining if you're too heavily armoured to sleep Bug Fix: Modified a Filidhism ability to recognise elm, ash and birch groves as valid groves Bug Fix: Fixed a broken teacher NPC based in Breth'Nul Balance: Added a message to explain what to do next when you step up to a gambling table in Breth'Nul Bug Fix: Added a message to 'arenacheck' to report if there is no-one in the arena to report on, plus removed the 'Alas, but you cannot.' message generated by this command Bug Fix: Changed the terrain type of three rooms in an out of city guild hall Balance: Removed the mana requirement from attuning lifeattack 03/11/2017 Feature: Added a shadow place research topic Bug Fix: Corrected some typos in the Place of Shadows Feature: Added a set of functions which will allow rooms to be marked as 'no quit' to relocate players to other locations if they quit or disconnect while in those rooms Bug Fix: Properly reset a variable used to determine how long a specific event had been running which was causing that event to sometimes end early depending on the previous event 02/11/2017 Feature: Added a shadow place research topic Balance: Change outcitizening to protect players considered as novices from being removed for up to 120 days after they join a city depending on how quickly they develop their skills 01/11/2017 Feature: Added some questions for the OOC imp questions Bug Fix: Amended a message relating to shop exclusivity to make it more grammatically correct Bug Fix: Corrected a broken effect in the Place of Shadows Bug Fix: Corrected a typo in a Shadow Place room 31/10/2017 Bug Fix: Fixed a number of broken room links in Gralnakia Balance: Made washing yourself when you can't see less effective, and made washing clothes when you can't see cause more damage than normal 29/10/2017 Bug Fix: Removed extra messages about lockpicks disintegrating after they break Feature: Added a room related to Haven and modified a couple more 28/10/2017 Feature: Worked on a function for secret project 'AM' Bug Fix: Fixed an issue where Rembis would re-appear twice as fast as similar NPCs Bug Fix: Amended the brief version of ship bridge and crows nest rooms to work in the same way as other rooms 27/10/2017 Feature: Partially added a shadow place research topic Codefix: Added some dummy/test commands for pack of cards items to try and help troubleshoot an issue with their commands 26/10/2017 Feature: Added a shadow place research topic Bug Fix: Fixed two rooms in the Place of Shadows which were referring to the wrong research topic Balance: Amended some parts of Hades to not allow farsight (In line with other existing parts of Hades) 25/10/2017 Feature: Continued work on an item related to Perfumery Balance: Amended tracking to show the mount rather than the player when a mounted player leaves tracking traces Codefix: Slightly improved the efficiency of checking if tracks belong to the person doing the tracking 23/10/2017 Codefix: Added a function to identify if an offline player is a novice Codefix: Amended the player file format to include some basic information near the top of the save file with information useful to work out if the file belongs to a novice player or not 22/10/2017 Bug Fix: Fixed some incorrect messages when setting the new fileview option or viewing your options when set to the default Feature: Added a question for the OOC imp questions Bug Fix: Worked on a planned academy side quest Bug Fix: Fixed an issue where forgetting an ability due to corruption could cause some of the skills command output to not be displayed. 21/10/2017 Feature: Worked on a function for secret project 'AM' 20/10/2017 Feature: Added two shadow place research topics Codefix: Updated the administrative command to view and manual alter variable values to allow viewing/altering of achievement values Codefix: Added a tool to clear invalid values from corrupted achievement text entries 19/10/2017 Feature: Added a shadow place research topic Feature: Completed the basic features of the text version of the 'view' command and added command syntax to call the alternative output 18/10/2017 Feature: Continued work on an item related to Perfumery Codefix: Added a system which will allow easier calculation of how many real life days have passed since a particular event, and updated citizen save files to store the real life date the citizen joined the city 16/10/2017 Bug Fix: Fixed a broken link in the Place of Shadows Bug Fix: Fixed an issue with an automated administrative command which was causing crashes when it ran automatically, and also failed when ran manually Bug Fix: Added two string variables to the carried objects save file format to prevent these variables being lost when items are stored in containers Bug Fix: Fixed an issue with the channeling magic degree reward command crashing Bug Fix: Corrected some typos in Pyromagica's ability list Bug Fix: Changed an island dock room from city land to road land 15/10/2017 Feature: Added a shadow place research topic Bug Fix: Fixed a missing short room description 14/10/2017 Feature: Added some questions for the OOC imp questions Balance: Amended several commands or actions which require light or dark vision to also require that you're not blinded 13/10/2017 Feature: Added two shadow place research topics 12/10/2017 Bug Fix: Added some missing exits which should have been unlocked by a Shadow Place research topic Feature: Added a shadow place research topic Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values 11/10/2017 Feature: Added an option to change the number of rows displayed per page when viewing long text files like the changelog 10/10/2017 Feature: Added some variables in relation to secret project 'AM' 09/10/2017 Bug Fix: Made several fixes to remove an issue with automatically locking doors after failing to move through them. Feature: Continued work on an item related to Perfumery 07/10/2017 Feature: Added a question for the OOC imp questions 06/10/2017 Bug Fix: Fixed some mislinks in Karinthia Bug Fix: Fixed a couple of broken exits in the Place of Shadows Bug Fix: Fixed a typo in a novelty item 05/10/2017 Feature: Worked on a planned academy side quest Codefix: Added a build ID test file to test the system before using it to modify save files Feature: Continued work on a text version of the ship 'view' command Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values 04/10/2017 Feature: Added special features to two rooms related to Haven 03/10/2017 Bug Fix: Modified the code to re-lock doors based on options to run in a separate function, and called that function whenever you fail to move to ensure that doors are re-locked/closed if you fall or otherwise are unable to pass through them 02/10/2017 Codefix: Added crash tracing to an administrative command causing crashes Bug Fix: Forced the user to specify that they are storing wood when storing commodities in a sawmill, and give an error message if they try to store anything else 01/10/2017 Bug Fix: Explicitly identified that using certain industry commands is an activity when calling the function which registers the activity, rather than letting the function assume it is an activity by not defining that parameter Bug Fix: Prevented crystal balls from refocussing on themselves in the middle of a capture Bug Fix: Amended a badly worded crystal ball related message Bug Fix: Changed a message where a crystal ball is referred to as a 'stone' Bug Fix: Fixed an issue where a god command would destroy a random object if a target wasn't specified 30/09/2017 Feature: Worked on a planned academy side quest Feature: Continued work on a text version of the ship 'view' command 29/09/2017 Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values Feature: Added several rooms related to Haven 28/09/2017 Feature: Added several rooms related to Haven Bug Fix: Modified several divination type processes to not detect NPCs in the plane of death 25/09/2017 Feature: Added an ability to a skill group related to a planned academy side quest Feature: Created an NPC related to a planned academy side quest Codefix: Modified the market stall 'close' option to use the same function as the new dismantle command Bug Fix: Fixed a broken exit in the Place of Shadows Bug Fix: Fixed a broken administrative command 24/09/2017 Bug Fix: Fixed a broken exit in the Place of Shadows Bug Fix: Fixed a broken exit in a demonic research related room Bug Fix: Fixed an erroneous message with a Shadow Place command Feature: Added three rooms related to Haven Feature: Continued work on a text version of the ship 'view' command 23/09/2017 Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values Feature: Added a couple of abilities to a skill group related to a planned academy side quest Feature: Added an administrative override for forgiveness settings Feature: Added a check if a player is forgiven from a previous order before allowing them to accept an offer from a new order Feature: Completed work on a new unified command for removing various city created items 22/09/2017 Bug Fix: Fixed an aborting function relating to reinforcing locks on variable-type doors Bug Fix: Fixed an issue with skincolour preventing you from selecting colours Bug Fix: Removed an item under development for a planned feature from the industry makeable lists Bug Fix: Changed infuse undead to not reduce the strength and stamina of NPCs even if their base strength/stamina is greater than the maximum infused level Bug Fix: Amended undead NPCs in an area near Karinthia to not leave corpses when slain Bug Fix: Added a 'success' message to the realign command Bug Fix: Fixed a broken exit near Riverspring Feature: Continued work on a text version of the ship 'view' command Feature: Added three rooms related to Haven 21/09/2017 Bug Fix: Amended a room command in the Centaur excavations to prevent it overriding a couple of item commands Bug Fix: Added proper command terminators to room commands in a room in Gralnakia to prevent erroneous messages Bug Fix: Fixed a broken room exit in Gralnakia and updated a room description with missing features Bug Fix: Added automatic lighting to the new academy rooms Bug Fix: Added a prefix descriptor for hovering flame items Bug Fix: Updated some version outputting commands to show the build ID as well as the version Bug Fix: Added a fix to clear wild mushrooms from rooms which should not generate them Balance: Reduced the rate that wild mushrooms generate 20/09/2017 Feature: Added a system to record forgiveness status for players who leave or are ejected from religious orders along with commands for gods to grant forgiveness Bug Fix: Corrected an issue where tutors would accept befriending but not nomination where there was no guild head 06/09/2017 Feature: Updated an unreleased room in the Centaur excavation site Bug Fix: Fixed an NPC in a demonic research area which was cloning multiple copies 05/09/2017 Feature: Updated an unreleased room in the Centaur excavation site 04/09/2017 Feature: Added two shadow place research topics Feature: Added the basis for a new room in the Centaur excavation site 03/09/2017 Feature: Added the skill skeleton for a common skill which will form part of a planned academy side quest and the first ability for this skill group Balance: Amended barge to paralyse instead of break your arm if bonepeace is in effect 31/08/2017 Feature: Started work on a text equivalent of the 'view' command on ships 30/08/2017 Balance: Prevented generic NPCs not following an AI pattern from entering water rooms when randomly moving Feature: Developed a layout plan and created a room skeleton for a sub-section of Haven Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values 29/08/2017 Bug Fix: Fixed a typo with a Filidhism ability Feature: Added a system to suppress citizen chats for a few seconds after a previous chat to reduce spamminess in rooms with multiple NPC citizens 28/08/2017 Bug Fix: Corrected some display issues with barbers and servant bells 27/08/2017 Bug Fix: Corrected a value associated with a god command Balance: Amended the effects of several god commands 26/08/2017 Balance: Added a wide range of negative effects to the list of ailments cured by death for novice players Codefix: Added crash tracing to the effects of an item which has caused some recent crashes Bug Fix: Fixed an issue where non-player items could have armour values recreated by an item 25/08/2017 Balance: Amended incinerate to reduce the lifespan of campfires and only destroying small ones rather than destroying them all Bug Fix: Fixed the 'change list' command Bug Fix: Fixed a broken link in the Place of Shadows Codefix: Changed the couriers to use the standard item removal function rather than its own process Feature: Added a system to randomly move race quest items if they remain in the same room for a number of weeks without being handled by a player 23/08/2017 Feature: Added some variables relating to an additional planned Academy side quest Feature: Added some messages to the yellow-sphered staff to make it clearer when it was having an effect Bug Fix: Fixed a broken exit in the Place of Shadows Codefix: Change the bug and idea report command to record the year the report was logged, rather than just the day, month and time Codefix: Added an additional 'build ID' to allow simpler updating of save file formats without having to manually specify the old version in the save file by allowing the game to identify for itself if the file was last saved under the old format 22/08/2017 Bug Fix: Fixed an issue with prize items which meant they could be used multiple times 20/08/2017 Bug Fix: Fixed a bug with directions Bug Fix: Fixed a missing message with a quest Bug Fix: Fixed a bug with academy graduation 19/08/2017 Feature: Modified 'id inv' to allow the syntax 'id inventory' Feature: Modified tradesmen to give you their instructions if you greet them Feature: Changed the error message for 'positions' to give the correct syntax if you type it without specifying a city Feature: Completed work on the first optional side quest for the academy Codefix: Simplified the academy graduation code Feature: Added a suggestion to turn on the OOC channel when novices graduate the academy 18/08/2017 Feature: Continued work on an optional side quest for the academy 17/08/2017 Feature: Added an extra room to each academy in preparation for a planned feature Bug Fix: Added an extra space to the shop listing for fat merchants Feature: Started work on an optional side quest for the academy 16/08/2017 Feature: Added directions or guidance/suggestions to each task stage of the academy questline in 'academy status' Feature: Added a reminder about completing the academy every half an hour for players who have not yet completed it, and are not yet 21 years old Feature: Referenced the 'academy status' command when a player is enrolled into the academy Bug Fix: Fixed a bug where challenge bonuses applied after abandoning a challenge 15/08/2017 Bug Fix: Corrected an incorrect syntax message relating to Gralnakia Bug Fix: Fixed some typos in a player construction Balance: Prevented iron machines from being created in rooms which are not building land terrain, and stopped existing iron machines in non-building rooms from functioning Feature: Added some information about permanent and temporary items to the academy experience Bug Fix: Fixed an issue with a wilderness room which was linked in two positions on the map by removing the links to one copy of it 14/08/2017 Codefix: Modified the directions command to allow output more tailored to the destination rather than giving a generic output Bug Fix: Added a separate message if asking for directions to the location you're already in Feature: Added directions to several local points of interest to the directions command Feature: Added a line to each of the guides to advertise the directions command as an alternative to the city maps Feature: Updated several academy quests to suggest using the directions command if required 13/08/2017 Feature: Worked on an academy summary command 'academy status' Feature: Worked on a new directions command Bug Fix: Fixed an extra message appearing in the 'directions' command Codefix: Removed some debug messages and replaced others with less spammy bversions in the path finding code Codefix: Changed the path finding code to allow more iterations to enable longer paths to be built 12/08/2017 Feature: Completed a demonic research topic Feature: Added a shadow place research topic Feature: Added two additional city research topics 11/08/2017 Feature: Partially coded a demonic research topic 10/08/2017 Feature: Completed a demonic research topic Balance: Added a message to a wanderer quest to make the result of the quest more obvious Bug Fix: Removed an excess line break from a citizen chat Bug Fix: Fixed an error tracking message which was displaying incorrectly Feature: Added three shadow place research topics Bug Fix: Marked a previously coded demonic research topic as complete Feature: Partially coded a demonic research topic 09/08/2017 Bug Fix: Fixed an issue where inferno could kill unkillable NPCs Feature: Continued work on a new unified command for removing various city created items Bug Fix: Changed an error message relating to legion commands which was too specific for its actual purpose Feature: Partially coded a demonic research topic 08/08/2017 Codefix: Removed a temporary fix for ships which has already applied Feature: Changed wood chopping so that the wood is automatically batched to make it easier to manage and to reduce item creation Feature: Completed a demonic research topic 07/08/2017 Bug Fix: Added a syntax message if you use an incorrect form of the 'mine' command Bug Fix: Fixed an issue with loading which didn't correctly trigger a recalculation of a book's description Bug Fix: Fixed an issue where dye premiums were not being taken into account for clothier prices Feature: Changed the 'change ownership' syntax message slightly to try to emphasise that you need to specify the building name rather than the industry class Feature: Added three shadow place research topics Bug Fix: Amended industries using a combined function to ignore offline status when amending the access list, to make them consistent with industries using stand alone functions Bug Fix: Amended bank interest to reset to the maximum storage amount after the interest is applied rather than before Bug Fix: Added a message to people affected negatively by mirrorskin to make them aware of its effects 06/08/2017 Bug Fix: Fixed a typo in an ability label Bug Fix: Fixed a typo in a room instruction message Bug Fix: Removed a damage protection effect from a crafts attuning ability which wasn't meant to do that Bug Fix: Fixed a missing exit in a wilderness room Feature: Worked on a feature relating to the Place of Shadows Feature: Added three shadow place research topics Bug Fix: Fixed a bug with the salesman 05/08/2017 Feature: Added two shadow place research topics Codefix: Started work on a system for identifying variables which are reaching potentially dangerous values 03/08/2017 Bug Fix: Fixed a broken cooldown timer on painseed Feature: Added several rooms for Haven Bug Fix: Corrected an issue with display containers Bug Fix: Fixed an issue with returning to Elysium after a Hades based world event Bug Fix: Fixed an issue where being ethereal wasn't allowing you to carry out a task in Baron Eskvan's dungeon correctly Bug Fix: Fixed a bug with discipline's cooldown Codefix: Fixed several cases where variables outside an array range were being incorrectly accessed 02/08/2017 Bug Fix: Amended several child NPCs which had the wrong age format causing them to skew citizen stats for Tylorus when deciding whether to spawn new builders or other NPCs Bug Fix: Added a save file for city warehouse stock withdrawal limits Bug Fix: Modified corpse creation to move permanent items to the corpse if it is a corpse of an NPC Codefix: Changed the way that dead creatures inventories are moved to the room they died in if no corpse is created 31/07/2017 Bug Fix: Prevented entourage NPCs from attacking themselves when the entourage attack command is used Codefix: Slightly changed how protecting NPCs react when they are in combat with an NPC or user they are meant to be protecting Feature: Removed the protecting flag from NPCs if they are forced to fight the target they are meant to protect or a target which is protecting them as a result of the entourage command 29/07/2017 Bug Fix: Corrected two broken link in wilderness areas Feature: Added some rooms for Haven 26/07/2017 Bug Fix: Re-applied the fix for the out of sync room array mentioned on 24-07-17 after identifying it wasn't included in the code reboot Feature: Started work on a new unified command for removing various city created items 24/07/2017 Bug Fix: Fixed an issue with the new ship maintenance tasks using the wrong variables Bug Fix: Fixed an issue where the room array was out of sync for about a dozen new rooms, causing various bugs in those rooms Feature: Adjusted the display of the construction list 23/07/2017 Feature: Added some questions for the OOC imp questions Bug Fix: Fixed an incorrect line return on a citizen chat Feature: Continued work on an item related to perfumery 22/07/2017 Bug Fix: Fixed a broken link in a wilderness area Feature: Added two rooms related to Haven along with the code structure for a larger part of the area 20/07/2017 Balance: Increased the power of magi wands Bug Fix: Fixed four broken links in wilderness areas Bug Fix: Changed the terrain type of two wilderness rooms Bug Fix: Fixed a broken link in an out of city construction Bug Fix: Amended the description of animal rights to make them display better Balance: Added a requirement to stay in the same room when scrumping Balance: Increased the speed that sobriety items take effect Bug Fix: Made a change to builder generation 19/07/2017 Bug Fix: Prevented casting or withdrawing fishing lines if you are dead, blind, or have insufficient light to see Bug Fix: Corrected a wrongly directed exit in the Place of Shadows Bug Fix: Fixed an issue where skincolour would show the wrong shade in messages when using tints Bug Fix: Fixed a typo in a wilderness room Bug Fix: Stopped syntax messages firing after successful uses of a number of research commands 18/07/2017 Feature: Added a feature to Haven Feature: Added a question for the OOC imp questions Feature: Started work on an item related to Perfumery 17/07/2017 Feature: Added a shadow place research topic Bug Fix: Fixed two brokens link in wilderness areas Bug Fix: Fixed a broken link in the Place of Shadows Bug Fix: Fixed a bug where potions made using potion bases would be created as the standard version of the potion Bug Fix: Added a check to make clear negative volumes on containers when making potions Bug Fix: Fixed an issue preventing most special birthday wishes from working correctly 16/07/2017 Bug Fix: Fixed a typo in a teaching message Bug Fix: Fixed an issue where breweries would leave one unit of water in a container if the container held the exact number of sips the brewery production required Bug Fix: Fixed three broken exits in the Place of Shadows Bug Fix: Corrected an issue where chemical workshops would not consume all ingredients for some chemicals Bug Fix: Fixed a broken exit in a wilderness area Bug Fix: Fixed a broken message relating to saddles Bug Fix: Amended the movement code so that NPCs cannot walk through variable based doors if they are closed or locked Bug Fix: Reworded the syntax messages for the bug and idea commands Bug Fix: Corrected a clothier code for leather neckwear Bug Fix: Fixed an issue preventing the correct message for dropping wielded items being displayed Bug Fix: Fixed an incorrect message when locking doors Bug Fix: Added a check to the group add function to ensure that players or NPCs cannot be added to the same group twice Bug Fix: Fixed a typo in a clothing description Bug Fix: Fixed a typo in a shadow place description Bug Fix: Fixed a bug with bonespike Bug Fix: Amended the wandering minstrel commands to prevent other commands being checked afterwards Bug Fix: Fixed a typo in a player child description Bug Fix: Fixed a typo at the Centaur excavation site Bug Fix: Fixed an issue where sea monster detecting crew would use the wrong co-ordinates when calculating how close a monster was, and an issue where monsters to the southeast would be reported as being in an unknown direction Bug Fix: Fixed a typo in a crew members story Bug Fix: Fixed a crashing function related to a Shadow Place room which was preventing that room's function from working Bug Fix: Corrected an incorrect message related to a Shadow Place item Feature: Added five shadow place research topics 15/07/2017 Feature: Updated a couple of scents in relation to the Perfumery project Bug Fix: Fixed an issue which was breaking the memorise ability Feature: Added two shadow place research topics 12/07/2017 Feature: Added some NPCs relating to Haven and a new cloning function 11/07/2017 Feature: Added two shadow place research topics 10/07/2017 Feature: Updated several scents in relation to the Perfumery project Codefix: Added some new functions for displaying different messages to different groups more easily Feature: Updated the way scented candle scents are displayed in descriptions and added them to the 'smell' command 09/07/2017 Feature: Added smells for scented thick candle items to the smell command Feature: Added three new types of maintenance tasks to ships Feature: Made maintenance of large ships (galleons and man o war) slightly more varied than smaller ships 04/07/2017 Bug Fix: Fixed a potential issue with skata incorrectly judging whether it had hit the maximum number of targets or not 01/07/2017 Bug Fix: Corrected a typo in a festival market message Bug Fix: Replaced an incorrect mastery message for adroitness Bug Fix: Fixed a missing message relating to roasting river/sea fish Bug Fix: Fixed a mislink in the Place of Shadows 30/06/2017 Balance: Amended stalls to not accept food which NPCs would not buy from normal shops as supplies for meals Feature: Added an NPC relating to Haven 29/06/2017 Feature: Completed work on adding variety to scented candle messages 28/06/2017 Feature: Added some variety to existing crew member types on ships 27/06/2017 Feature: Updated several scents in relation to the Perfumery project 26/06/2017 Feature: Added a question for the OOC imp questions 25/06/2017 Feature: Adjusted the display of the construction list Bug Fix: Fixed an issue where outfit wear would wear all items, not just the ones related to the outfit you specified 20/06/2017 Feature: Continued work on adding variety to scented candle messages 19/06/2017 Feature: Finished work on a new type of crew member for sailing ships 18/06/2017 Bug Fix: Added an additional check to an items events processing to try and prevent crashes related to those items 16/06/2017 Bug Fix: Prevented a room command 'research' overriding an item command with the same first word Bug Fix: Renamed 'coil of vines' items to 'coiled vines' to allow for proper quantized descriptions Bug Fix: Added quantized texts for driftwood and coiled vines items Bug Fix: Fixed an issue where no message would be returned when trying to sew an undamaged item Bug Fix: Marked new lightning hammers as rare loot items (Existing hammers will pick up the designation when examined) Bug Fix: Fixed an issue where only certain types of scented candles would give out messages about their smells Bug Fix: Fixed an issue where scented candles would display their scent messages to the wrong targets Balance: Reduced the frequency that scented candle messages are displayed at Codefix: Overhauled scented candle code to combine all types of scented candle items into one scent display function Feature: Started work on adding variety to scented candle messages Bug Fix: Corrected the syntax message for the buildship command 15/06/2017 Bug Fix: Marked pushable items as destroyable by dumps even if they aren't gettable items 12/06/2017 Feature: Worked on a planned new type of crew member Bug Fix: Fixed a bug with circlet of mana items Bug Fix: Emptied the alcoves in Baron Eskvan's Dungeon if the occupiers no longer exist or leave the location Feature: Added a command to deliberately leave an alcove in Baron Eskvan's Dungeon if you wish to do so 09/06/2017 Bug Fix: Stopped crystal empowerment if you are dead or asleep Balance: Increased the base chance of hitting sea monsters compared to ships Balance: Increased the effects of the Naval Artillery degree Bug Fix: Fixed a typo in a wilderness room Bug Fix: Corrected a couple of issues with soul cages Bug Fix: Fixed a mispelling which appeared in several places 08/06/2017 Feature: Added some questions for the OOC imp questions Feature: Updated several scents in relation to the Perfumery project Bug Fix: Added a balance check to inferno Bug Fix: Added butchers to the construction list Feature: Adjusted the display of the construction list and added functionality to more easily test its display for future tweaking Balance: Increased the speed boost for incinerate from oil and campfires Balance: Slightly increased the damage of incinerate Bug Fix: Reset incinerate build up after use 07/06/2017 Feature: Added some items related to Haven Feature: Worked on a planned new type of crew member Feature: Added a new wilderness creature specific to one zone 06/06/2017 Feature: Added some items related to Haven Feature: Added some questions for the OOC imp questions Feature: Amended the memorise ability to use a new set of variables for perfumery memorisation Feature: Added a new variable related to perfumery and amended existing scent sources to correctly set this variable Bug Fix: Changed the shop disarray calculation to consider the shop in disarray if the item count is above the maximum, rather than at the maximum Bug Fix: Changed the placeholder value for rooms related to an unrelated feature to avoid them clashing with existing rooms Bug Fix: Removed an industry build type from an item which was not intended to be industry makeable Bug Fix: Fixed a broken exit in the Place of Shadows Feature: Added a new wilderness creature specific to one zone 05/06/2017 Bug Fix: Fixed an issue where racial nutrition would make food have a very low sustenance value Bug Fix: Fixed an issue where racial nutrition information was lost when food was sliced up Bug Fix: Fixed some broken exits in the City of Peace Bug Fix: Fixed a broken exit in the Place of Shadows Bug Fix: Fixed a broken exit in the wilderness Bug Fix: Changed Aurora's island from Polaris Forest zone to Southern Islands zone Bug Fix: Changed red fox terrain preference from plains to forest 04/06/2017 Feature: Added an option to release essence from a shadow absorb jar relating to a complete shadow place topic Feature: Added some questions for the OOC imp questions Feature: Added teacher texts for new planned skill group 'Perfumery' Feature: Added ability descriptions for Perfumery Feature: Increased the size of the OOC chat log Codefix: Altered the last missed NPCs to use a more efficient way of setting their NPC class type 03/06/2017 Feature: Worked on a room related to Haven Bug Fix: Fixed an issue with the outfit command not displaying item names Bug Fix: Fixed a typo in a bank message Bug Fix: Fixed some broken exits in the Place of Shadows Feature: Added a 'show' command Balance: Prevented the twisted ankle event occurring if you're mounted Feature: Added food scraps items created from excess food when supplying stalls 02/06/2017 Bug Fix: Corrected some typos in Tylorus Bug Fix: Corrected some typos in a wilderness area Bug Fix: Fixed some broken exits in a wilderness area 30/05/2017 Bug Fix: Fixed an issue where invasion creatures could spawn inside buildings during invasions Bug Fix: Fixed a broken exit in the College of Arts Bug Fix: Fixed the automatic 'look' after an action in Baron Eskvan's Dungeon Bug Fix: Fixed a player's NPC child who was chatting messages from a different NPC child Bug Fix: Changed a message which plays when you use 'singat' without knowing the Songs skill group, and changed the command to stop processing once it's confirmed you don't have the skill Codefix: Altered some missed NPCs to use a more efficient way of setting their NPC class type Feature: Worked on an item related to a new type of crew member 29/05/2017 Bug Fix: Corrected a broken exit in the Place of Shadows Feature: Worked on an item related to a new type of crew member Feature: Added a new wilderness creature specific to one zone Feature: Added four shadow place research topics Feature: Added an additional city research topic Feature: Added some rooms for a new provincial wilderness area Bug Fix: Allowed toxin extraction from two new types of animal Feature: Added an additional market good to an existing festival market 28/05/2017 Bug Fix: Corrected a citizen chat about the weather which fired in the wrong circumstances Feature: Added a new syntax 'ooc ', increased the size of the ooc chat history buffer but only display the last twenty messages unless the player specifies they want to see the full buffer Bug Fix: Corrected an issue where NPC OOC chats wouldn't be stored in the OOC log Feature: Changed the OOC log to not store chats if they are duplicates of one of the five most recent chats Feature: Added the skill skeleton for a new planned skill group 'Perfumery' 27/05/2017 Bug Fix: Fixed a broken exit in Shrimperstown Bug Fix: Removed a duplicate message about quarry storage Bug Fix: Fixed a missing exit in the Place of Shadows Bug Fix: Fixed a broken exit in a wilderness area Bug Fix: Added the spawning code for a missing NPC from the Place of Shadows Bug Fix: Fixed a coding indicator related to the City of Peace Feature: Added a new wilderness creature specific to one zone Feature: Worked on a room related to Haven 26/05/2017 Feature: Added an option for shop owners to set merchants to 'exclusive', which effectively stops NPC citizens using that merchant Balance: Increased the limit on items in a shop storeroom from 40 to 50 25/05/2017 Balance: Modified blessings from memorial statues to increase the rate at which fame is gained Feature: Added a memorial statue for Leonassan 24/05/2017 Bug Fix: Amended an anti-crash process which caused pathing for NPCs to fail when there are over 10000 rooms in the room array Bug Fix: Added a depth level to a Centaur excavation site item which was missing one Feature: Added a shadow place research topic Bug Fix: Corrected an incorrect label on a shadow place topic 23/05/2017 Bug Fix: Corrected two room descriptions in the Place of Shadows Bug Fix: Fixed a broken exit in the Place of Shadows Bug Fix: Fixed a broken exit in a wilderness area Bug Fix: Fixed a couple of issues with a special room in the Place of Shadows Bug Fix: Fixed an issue with 'change list' Balance: Significantly increased the amount of mana each soul provides when attempting to cast with deathdraw without sufficient mana Feature: Added an additional market good to an existing festival market Feature: Added a festival game to an existing festival market 22/05/2017 Bug Fix: Fixed a couple of incorrect exits Bug Fix: Corrected a broken topic in the Place of Shadows Bug Fix: Fixed a broken gate in the Place of Shadows Feature: Added five shadow place research topics Bug Fix: Fixed some typos in the Place of Shadows 21/05/2017 Feature: Worked on an item related to a new type of crew member Feature: Added three shadow place research topics Feature: Updated an unreleased room in the Centaur excavation site Feature: Added two additional city research topics 20/05/2017 Feature: Added a new perfume scent for a future feature Bug Fix: Corrected a shadow place item which referenced humans and elves incorrectly Feature: Worked on a room in the Place of Shadows Bug Fix: Corrected an incorrect message in the Place of Shadows Feature: Added two shadow place research topics 19/05/2017 Bug Fix: Corrected a challenge description which was mixing up elves and humans Bug Fix: Added missing balance penalties to two rooms in Baron Eskvan's Dungeon Bug Fix: Removed an extra room exit which allowed you to skip a puzzle in Baron Eskvan's Dungeon Bug Fix: Amended 'anneal' to not allow annealing of non-armour worn items Bug Fix: Fixed a typo in a Place of Shadows room description Bug Fix: Amended a Place of Shadows message which was going into the wrong room Bug Fix: Fixed a broken exit in the Place of Shadows 18/05/2017 Feature: Added a new wilderness creature specific to one zone 16/05/2017 Bug Fix: Fixed a typo in a race quest message Bug Fix: Fixed a typo in a skills mastery message Feature: Started work on an item related to a new type of crew member Bug Fix: Fixed an out of range variable in Baron Eskvan's dungeon which made one trap easier than intended Feature: Worked on a room related to Haven Feature: Added a question for the OOC imp questions 15/05/2017 Feature: Added a new perfume scent for a future feature 14/05/2017 Feature: Added a new wilderness creature specific to one zone Bug Fix: Fixed an issue where some research topics relating to envenom paste were not working Feature: Added an additional city research topic 13/05/2017 Bug Fix: Fixed a bug where human and elf newbies would spawn in the wrong cities and the guides took them to the wrong academies Bug Fix: Fixed an issue with a shadow place research topic linked to the wrong room Feature: Added a shadow place research topic Feature: Enabled a city of peace barrier 12/05/2017 Bug Fix: Corrected a message when firing port cannons which would imply there was an enemy ship present whether or not there was Bug Fix: Fixed an issue with ship cannon range Bug Fix: Fixed a citizen chat which would refer to the current city rather than the city where an event was occurring Bug Fix: Changed the position of line breaks in ship's bridge location descriptions Bug Fix: Stopped cannon descriptions for port cannons being output in the description of ships with no cannons Bug Fix: Fixed a bug where the reinforce command would fail if the door being reinforced was a variable door rather than an object door Feature: Added some items related to Haven Feature: Added some questions for the OOC imp questions 11/05/2017 Feature: Added five shadow place research topics 10/05/2017 Bug Fix: Fixed two minor bugs with Baron Eskvan's dungeon Feature: Updated an unreleased room in the Centaur excavation site Feature: Added two new wilderness creatures specific to separate zones Bug Fix: Enabled toxin extraction for a newer wilderness creature 09/05/2017 Feature: Added two additional city research topics Bug Fix: Fixed a typo with a demonic research summoning 08/05/2017 Feature: Worked on an item which will be related to a new type of ship crew member Feature: Added an additional area to the Centaur excavation site 07/05/2017 Bug Fix: Add entrance messages for armour dealers Feature: Added weapons dealer NPCs Bug Fix: Fixed bad characters in several room descriptions Feature: Made the three new types of saddle makeable in industries Bug Fix: Amended door reinforcement code to allow administrators to test door reinforcement for non-physical doors Bug Fix: Corrected an issue where the wrong syntax of give could be used to give coins to citizens, and amended the give command to highlight to a player why give failed if they miss out the 'to' Feature: Completed four demonic research topics 06/05/2017 Bug Fix: Fixed a missing object relating to the place of shadows Feature: Added some items relating to Baron Eskvan's dungeon Feature: Modified an existing room to add the entrance to Baron Eskvan's dungeon 05/05/2017 Balance: Altered the properties of some unreleased items Feature: Added some items relating to Baron Eskvan's dungeon Feature: Added some questions for the OOC imp questions Feature: Added a new wilderness creature specific to one zone 04/05/2017 Feature: Added functionality to allow addition of weapons dealers using the armour dealers framework Feature: Added some items relating to Baron Eskvan's dungeon Bug Fix: Modified the administrative temporary exits to work for looking as well as moving Feature: Modified the 'examine on ' syntax to allow you to target items worn by NPCs Feature: Worked on an item which will be related to a new type of ship crew member Feature: Added two additional city research topics 02/05/2017 Bug Fix: Corrected when a message will appear on a mountain goat's description about it being recently sheared Feature: Added a new wilderness creature specific to one zone 01/05/2017 Feature: Increased the variety of ship crew member looks Feature: Worked on an item which will be related to a new type of ship crew member Feature: Added an additional market good to an existing festival market Feature: Added a festival game to an existing festival market Bug Fix: Fixed an incorrect exit in the wilderness areas Bug Fix: Amended a temporary exit feature which was not working Bug Fix: Fixed an issue with unsaddling mounts 30/04/2017 Balance: Changed three invasion events to automatically end if not completed by players after around twelve hours Feature: Added a question for the OOC imp questions Feature: Completed a demonic research topic Feature: Enabled two city of peace barriers Codefix: Altered all remaining NPCs to use a more efficient way of setting their NPC class type 29/04/2017 Feature: Worked on a room relating to Baron Eskvan's Dungeon Bug Fix: Fixed an issue with 116th birthday presents Feature: Added birthday presents for 117th birthdays Feature: Completed a demonic research topic Feature: Enabled three city of peace barriers Feature: Added two additional affluence items 28/04/2017 Feature: Added a question for the OOC imp questions Feature: Added some new perfume scents for a future feature Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type Feature: Completed two demonic research topics Bug Fix: Corrected the supply requirements messages for several city research topics Feature: Added nine additional city research topics 27/04/2017 Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type Bug Fix: Corrected some NPCs class types Feature: Removed some effects from an NPC who had features designed for a different class of NPCs Feature: Worked on a room relating to Baron Eskvan's Dungeon 26/04/2017 Bug Fix: Corrected an issue with mana gates in the Place of Shadows Bug Fix: Fixed a broken room link near the road between Szagan and Aronsol 25/04/2017 Feature: Added a question for the OOC imp questions Feature: Completed a demonic research topic 24/04/2017 Bug Fix: Amended some research topics to properly show supply messages for non-commodity supplies Bug Fix: Corrected two research topics which could be supplied with only part of the required supplies Bug Fix: Fixed two messages in special rooms which were showing to the person they were generated by Bug Fix: Modified the outfit command to wear clothes in two waves to allow items worn on sashes, belts etc to be left until the second round to avoid failing if the dependent item is listed after it in your inventory Feature: Worked on a room relating to Baron Eskvan's Dungeon 23/04/2017 Bug Fix: Fixed a bug stopping the newest recipe book recipes being memorised Codefix: Modified the memorise ability/function to allow multiple skills to have abilities with the same name which don't clash Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type 22/04/2017 Feature: Worked on a couple of rooms relating to Baron Eskvan's dungeon Feature: Added a question for the OOC imp questions Codefix: Completed work to simplify an improve efficiency of a weekly process, having reduced the object loops by 96% Feature: Added three additional city research topics 21/04/2017 Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type Bug Fix: Corrected some NPCs class types Bug Fix: Added links to a new area which was missing its connections to existing rooms Codefix: Carried out work to simplify and improve efficiency of a weekly process 20/04/2017 Feature: Added some questions for the OOC imp questions Bug Fix: Removed an erroneous message in a room in Hades Bug Fix: Fixed three broken demonic research ritual results Bug Fix: Fixed an erroneous message related to demonic research 18/04/2017 Feature: Added a couple of rooms for Baron Eskvan's dungeon 17/04/2017 Feature: Added another item related to the 'Saddle Bags and Horse Armour' feature Bug Fix: Added a briefing to a demonic research topic which was missing it Feature: Completed a demonic research topic Bug Fix: Added an NPC class type for an NPC which didn't have one set Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type 16/04/2017 Bug Fix: Fixed a bug with room lamp construction Bug Fix: Corrected some wrong code related to saddles and added a testing command for saddle functions Feature: Added some rooms for secret project 'NP' Bug Fix: Fixed the NPC class type of an arena NPC Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type Codefix: Carried out work to simplify and improve efficiency of a weekly process 15/04/2017 Feature: Added some rooms for secret project 'NP' Codefix: Carried out work to simplify and improve efficiency of a weekly process Feature: Completed a demonic research topic Feature: Added a room for Baron Eskvan's dungeon 14/04/2017 Feature: Added some new province wilderness land Feature: Modified 'get' to allow the item you are getting things from to be held by a friendly mount Feature: Updated a room and function related to the Place of Shadows Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type 12/04/2017 Bug Fix: Fixed a typo with an emote say Balance: Changed demonic horde summoning to stop summoning demons fighting their previous opponent, unless they are in the room the demon is summoned to Balance: Reclassified spark stones as rare goods Balance: Added a requirement for balance when climbing a mountain in a specific area Balance: Added a guidance message for soul droplets for players with basic necromancy abilities Bug Fix: Removed an extra exit from a player construction Bug Fix: Amended the line breaks on two NPC descriptions Bug Fix: Fixed erroneous messages with four items related to Astaria Bug Fix: Amended recuperation from physical to use the modern form of skill checking rather than an outdated version which may not have been working Feature: Completed a demonic research topic and partially completed another 11/04/2017 Bug Fix: Forced an update of maximum stamina and mana after attuning Bug Fix: Fixed a bug in a food items description Bug Fix: Fixed an error message with a room command Bug Fix: Fixed an issue selecting an option in the Shamanic Circle Bug Fix: Fixed an issue where a container was created with more liquid in it than it can hold Bug Fix: Added a message for containers with more liquid than they can hold, added a default message for containers where quantity of contents cannot be determined Bug Fix: Fixed three demonic ritual results which were missing 10/04/2017 Feature: Completed a demonic research topic 09/04/2017 Feature: Partially completed a demonic research topic Bug Fix: Fixed an array with an incorrect size definition 08/04/2017 Feature: Completed a demonic research topic Feature: Added some more variety to the items merchant dealers requests Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type 07/04/2017 Feature: Completed a demonic research topic 06/04/2017 Codefix: Completed work to simplify the convoy code for mines Bug Fix: Changed the room ID for a room which clashed with another planned addition Feature: Partially completed a demonic research topic 03/04/2017 Feature: Added some more variety to the items merchant dealers requests Feature: Partially completed a demonic research topic 02/04/2017 Codefix: Removed a temporary fix which was removing saddle type variables from non-saddle items and is no longer required Codefix: Started work on simplifying the convoy code for mines 30/03/2017 Bug Fix: Changed three invasion types to end cleanly in a previously unexpected situation Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type 29/03/2017 Bug Fix: Corrected an issue where library ink production rates were not tied to the industry level of the library Bug Fix: Fixed an issue where libraries would dump paper instead of ink when producing ink and exceeding storage Feature: Removed an excess object loop from the new week process Modified 'put' to allow the item you are putting things into to be held by a friendly mount 28/03/2017 Bug Fix: Fixed an issue where summoning a particular demon didn't put you off balance Bug Fix: Fixed another issue with the noble huntsman Bug Fix: Fixed a bug which was marking multiple items as saddle type 27/03/2017 Codefix: Improved the efficiency of an administrative command Bug Fix: Fixed a number of furniture items which were showing as non-permanent so may vanish over reboots/resets Bug Fix: Fixed a broken message with scrubbing brushes and changed them to only be usable on valid washing furniture Feature: Added some questions for the OOC imp questions 26/03/2017 Bug Fix: Fixed some typos in NPC descriptions Bug Fix: Added a missing item to the objects index Feature: Modified the clothing description function to show worn saddle items Feature: Added another item related to the 'Saddle Bags and Horse Armour' feature 25/03/2017 Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type Bug Fix: Corrected some NPCs class types 24/03/2017 Feature: Added two rooms for Baron Eskvan's dungeon Bug Fix: Fixed a bug relating to order promotions Codefix: Added a new administrative command Feature: Updated a function related to Place of Shadows and added an item relating to this function 23/03/2017 Bug Fix: Corrected an issue with the noble huntsman reset counter Bug Fix: Corrected some typos in several NPC descriptions Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type Bug Fix: Corrected some NPCs class types 22/03/2017 Codefix: Added a new option to a function to remove and destroy items from an objects inventory Codefix: Applied new option to noble huntsmen to prevent memory orphaning of its weapon when it is destroyed Bug Fix: Cleared the wield left/right slots on a player when an item they were wielding is removed Bug Fix: Cleared an items opponent marker if the opponent is inactive, to try to fix odd message related to grab Feature: Finished a command for 'Saddle Bags and Horse Armour' as well as adding a second command Balance: Increased the skill competency requirement for galloping on a mount Feature: Added a bonus to skill competency for galloping on a mount with a standard saddle fitted Feature: Added a quest for secret project 'NP' and updated several rooms 21/03/2017 Feature: Added a shadow place research topic Feature: Completed a new feature for the Place of Shadows 20/03/2017 Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type Bug Fix: Corrected some NPCs class types Feature: Finished a room for Baron Eskvan's Dungeon 19/03/2017 Feature: Worked on a command for 'Saddle Bags and Horse Armour' Feature: Added two NPCs for secret project 'NP' 18/03/2017 Bug Fix: Fixed an issue where non-gods could see a partial output from a god-only item Bug Fix: Attempted to fix an issue relating to racial language and god translations Feature: Added some random chats by citizen NPCs to do with the random event system Feature: Added some extra variety to the morale random chats 17/03/2017 Bug Fix: Fixed a bug which prevented some undead and demons automatically protecting when summoned, as well as preventing the owner from manually setting them to protect Bug Fix: Added four missing achievements to the achievements command Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type Feature: Worked on a few rooms for the Shadow Place 16/03/2017 Feature: Started work on 'Saddle Bags and Horse Armour' project; Added an item and started work on a command Bug Fix: Corrected some bugs with cannon hit rates on ships and ranges of shots Bug Fix: Corrected an error message when firing port cannons with no target Codefix: Simplified the cannon firing commands on ships to remove around 80% of the code for these commands, which was repetitious Feature: Added some questions for the OOC imp questions 15/03/2017 Bug Fix: Changed the NPC class type of an NPC Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type Codefix: Changed the data included in an export related to code monitoring Bug Fix: Fixed the references to elves/humans which were the wrong way around in child objects Bug Fix: Fixed a bug where a challenge would target humans instead of the race of your current city Bug Fix: Fixed a bug where the noble huntsman fails to identify the correct group leader at the end of a hunt Feature: Added a room for secret project 'NP' 14/03/2017 Feature: Worked on a room in the Place of Shadows Feature: Added the basics for two rooms in Baron Eskvan's dungeon Bug Fix: Added a handle for a situation which shouldn't occur for noble huntsman NPCs but might if something goes wrong Bug Fix: Corrected capitalisation on a short room name Bug Fix: Amended noble huntsman targetting to ignore tamed animals when selecting a new hunt target Balance: Changed noble huntsman NPCs to automatically follow and protect the player who starts a quest with them Bug Fix: Corrected an incorrect syntax message for an administrative command and added additional instruction when syntax is used incorrectly Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type 13/03/2017 Feature: Added some questions for the OOC imp questions Bug Fix: Updated a clean up function for the new random events system which was not performing correctly Bug Fix: Corrected some wrong line breaks Bug Fix: Corrected some bugs with shipping relating to crows nest detection Codefix: Simplified the grappling commands on ships to remove over 90% of the code for this command, which was repetitious 12/03/2017 Feature: Added some items related to Haven Bug Fix: Corrected two random citizen chats which were referring to the wrong cities Feature: Added a quest for secret project 'NP' Bug Fix: Added relationship effects for some NPCs Bug Fix: Corrected the NPC types for two NPCs Codefix: Switched the remaining NPCs from the older method of applying relationship affects from killing to the new method Bug Fix: Corrected two potential causes of crashes from a new NPC 11/03/2017 Bug Fix: Added a requirement for a cooking heat source to several cooking recipes which required saucepans but not heat Feature: Added the ingredient/result details for the new recipe book in the cook command Codefix: Modified a type of room in the shadow place to use a function rather than having repeat code in each instance 10/03/2017 Feature: Added a couple of NPCs for secret project 'NP' Codefix: Switched numerous NPCs from the older method of applying relationship affects from killing to the new method Feature: Added some questions for the OOC imp questions 09/03/2017 Bug Fix: Fixed a typo in a Mentalism ability Feature: Enabled mastery on several more mentalism abilities Codefix: Amended several references to race types to accomodate the human/elf change Codefix: Modified a type of room in the shadow place to use a function rather than having repeat code in each instance Feature: Worked on a couple of rooms for Baron Eskvan's Dungeon 08/03/2017 Bug Fix: Further improved the automated clean up of the new random event system Bug Fix: Added messages to onlookers when random prize items are opened Bug Fix: Fixed a bug where criminal thugs descriptions were not output when they were examined Feature: Added an NPC for secret project 'NP' Codefix: Added a more efficient option for calculating city relation changes caused by killing NPCs and updated a number of NPCs to use this new system Codefix: Swapped over the human and elven race values to match the city codes Bug Fix: Added a check to fix old player files race if they were stored with the old race values Codefix: Amended several references to race types to accommodate the human/elf change 07/03/2017 Feature: Added recipe codes and recipe book checks for a planned new cookery book Feature: Added some questions for the OOC imp questions Codefix: Modified a type of room in the shadow place to use a function rather than having repeat code in each instance Bug Fix: Added a warmth factor and material type to a piece of clothing which was missing them Feature: Added more types of events which can randomly occur and be predicted by dreamsight Bug Fix: Amended a random event system to clean itself up when extra NPCs are created Balance: Added a spacer event to the new random events system to prevent it being too easily farmable Balance: Tweaked the rate at which languages can be learnt downwards 06/03/2017 Feature: Worked on a couple of rooms for Baron Eskvan's Dungeon Feature: Added an administrative command to add an extra exit to an area in emergencies Balance: Changed several events to use a different function to locate city land, so that only the main cities will be targeted Feature: Enabled mastery on five more mentalism abilities Feature: Added several food items related to a planned new cookery book Bug Fix: Corrected some challenges listing as moderate challenges even though they are actually major challenges 05/03/2017 Bug Fix: Fixed some bugs relating to the shamanic circle Feature: Added some extra messages to a shamanic circle quest Bug Fix: Fixed the recipe check for grilled radish crispbread which was looking for the wrong recipe Feature: Linked the achievement for the planned Noble Hunter feature and did some further work on the feature, including the means to start the associated quest 04/03/2017 Feature: Worked on two rooms related to Haven Feature: Enabled mastery on three more mentalism abilities Feature: Added a few more options to the list of bounty hunter targets Bug Fix: Fixed a broken room link in the shamanic circle Bug Fix: Fixed a bug with the shamans not returning to their home room when moved Bug Fix: Prevented a shamanic circle NPC's quest from being completed multiple times in a row Bug Fix: Fixed a bug related to a shamanic circle quest Bug Fix: Corrected the region code of the shamanic circle area Bug Fix: Corrected citizens chats about random events which were reporting the wrong city 03/03/2017 Codefix: Altered the information available in the administrative system command Codefix: Added an automatic report of the previous crash uptime to the administrator when a new crash is logged Feature: Added the basis of an achievement related to the planned Noble Hunter feature Feature: Tweaked a command related to the shamanic circle and added links to the area from existing rooms Feature: Added some new items findable by searching city streets Feature: Added a new class of challenges 02/03/2017 Bug Fix: Corrected some broken messages relating to the dump collector Bug Fix: Fixed a number of broken room links Feature: Added a function related to the shamanic circle 01/03/2017 Codefix: Modified the way dream options are selected Feature: Increased the variety of dream options available Bug Fix: Fixed a bug where 'other continent' challenges were sometimes selecting the home continent Feature: Added an event for the planned random event system and set the system to go live Feature: Worked on a few rooms for Baron Eskvan's dungeon 26/02/2017 Bug Fix: Fixed an alert which highlights restarts to administrators to classify the restart type Codefix: Modified the way dream options are selected 25/02/2017 Bug Fix: Corrected a typo in a college study instruction Bug Fix: Corrected a typo in a college study command 24/02/2017 Codefix: Added a function to make it easier to evaluate effects of group kills 23/02/2017 Feature: Added a number of possible outcomes of the shamanic circle 22/02/2017 Bug Fix: Fixed a research command related to the new degree Bug Fix: Fixed an issue where Jynx and Goodfate never wore off Feature: Added a number of possible outcomes of the shamanic circle Bug Fix: Fixed an issue where a silversmithing ability wasn't listing the next craftable item Bug Fix: Added the 'outfit id' option to the syntax instructions for the outfit command Feature: Added an 'all' option to the remove command to allow all clothing to be removed at once Feature: Added the ability for NPC citizens to randomly talk about crime rates and economic states 21/02/2017 Feature: Completed two additional demonic research topics Feature: Added three additional city research topics Feature: Added an additional market good to an existing festival market 20/02/2017 Feature: Added birthday presents for 116th birthdays 18/02/2017 Bug Fix: Corrected an issue where a load file was not closed correctly Codefix: Added a system to track crash uptime separately from planned restarts Feature: Added a new festival market Feature: Completed a new provincial wilderness area 17/02/2017 Feature: Coded the crowd for a new festival market 16/02/2017 Feature: Finished an event for the planned random event system Bug Fix: Corrected an issue where Tylorean citizens would chat things which Karinthian citizens should have and vice versa Bug Fix: Fixed a bug where the combat challengers event would start multiple times 13/02/2017 Feature: Added some rooms for a new provincial wilderness area Bug Fix: Fixed a bug with the new degree putting you to the wrong stage after each exam Bug Fix: Fixed two broken messages relating to washing containers 12/02/2017 Feature: Added some rooms for a new provincial wilderness area 11/02/2017 Feature: Finished the coding for a new college degree Feature: Added an additional area to the Centaur excavation site and updated another which hasn't gone live yet 10/02/2017 Feature: Worked on an event for the planned random event system, including a new NPC Feature: Added an additional city research topic Feature: Completed an additional demonic research topic Feature: Added an additional area to the Centaur excavation site Codefix: Altered the behind the scenes Administration Hour prompt to automatically generate exports for affluence data without having to manually enter a command 09/02/2017 Feature: Added a number of possible outcomes of the shamanic circle Feature: Enabled a city of peace barrier Bug Fix: Corrected the name of a misnamed Gralnakia topic Bug Fix: Added a missing terrain change effect for a Gralnakia topic Feature: Added three Gralnakia Expansion Topics 06/02/2017 Bug Fix: Fixed some typos in a demonic research related room Feature: Completed an additional demonic research topic Bug Fix: Corrected the message when someone builds you an industry to reference the correct title of that player rather than assuming they were the Minister of State 05/02/2017 Codefix: Added an administrative command to monitor a planned random event system Feature: Completed two additional demonic research topics Feature: Added two additional city research topics Feature: Enabled a city of peace barrier 04/02/2017 Feature: Added an additional area to the Centaur excavation site 03/02/2017 Bug Fix: Corrected an erroneous message in demonic research which referred to a different topics results Feature: Added four possible outcomes of the shamanic circle Feature: Modified an NPC relating to the planned feature 'noble hunter' 30/01/2017 Feature: Added four possible outcomes of the shamanic circle Feature: Started work on some rooms for a new college degree Feature: Added an item and updated a room related to Haven Feature: Added some questions for the OOC imp questions 29/01/2017 Feature: Added some questions for the OOC imp questions Feature: Finished work on a command related to 'baths and basins' Feature: Added an item and enabled industry production of it and two other items for 'baths and basins' Feature: Finished a function relating to the planned feature 'noble hunter' Feature: Modified an NPC relating to the planned feature 'noble hunter' Feature: Added the ability for NPC citizens to randomly talk about random events for the planned random event system 28/01/2017 Feature: Added an automated start of the combat challengers event weekly Feature: Completed a room for Baron Eskvan's dungeon 27/01/2017 Bug Fix: Fixed some issues with messages displaying to the wrong person when accepting a combat challenge Feature: Added a new room to the Elysium Games arena and moved the combat challengers event into this room Bug Fix: Fixed an issue where combat challenger NPCs returned immediately after leaving the area for a break, rather than after a short wait as was intended Feature: Fixed an issue where the wrong variable would be used when checking an achievement relating to combat challenges Feature: Worked on a function relating to the planned feature 'noble hunter' Feature: Added the ability for NPC citizens to randomly comment on how happy the citizenry of their city are Feature: Completed a room relating to a new college degree 26/01/2017 Feature: Added some questions for the OOC imp questions Feature: Started work on a command related to 'baths and basins' Feature: Added birthday presents for 115th birthdays Feature: Enabled three city of peace barriers Feature: Completed an additional demonic research topic 25/01/2017 Bug Fix: Fixed a typo in a weather message Feature: Added the ability for NPC citizens to randomly talk about the weather Bug Fix: Fixed a typo in a college research message Feature: Completed a room relating to a new college degree Feature: Completed a room relating to the shamanic circle Feature: Made numerous small changes relating to the shamanic circle Feature: Added some special effects to washing people and items in washing items 24/01/2017 Feature: Worked on an NPC relating to the planned feature 'noble hunter' Feature: Enabled a city of peace barrier Feature: Added ten additional city research topics 23/01/2017 Codefix: Simplified some code relating to ships Feature: Added two additional city research topics Feature: Completed three additional demonic research topics Feature: Updated some items related to 'baths and basins' Feature: Modified the 'wash' command to allow washing in baths and basins items and modifying the messages accordingly Balance: Amended a special wash room to now allow washing of clothes Balance: Made washing clothes in salt water damage them more than normal washing, and made washing clothes in wash items damage them less than normal washing 22/01/2017 Feature: Added four additional city research topics Feature: Partially added an additional demonic research topic Bug Fix: Fixed a bug with the reinforce command when adding herbs to a door 21/01/2017 Feature: Added some questions for the OOC imp questions Feature: Partially added an additional demonic research topic 20/01/2017 Bug Fix: Fixed an issue where you could crack island coconuts an infinite number of times Feature: Worked on a room for Baron Eskvan's dungeon Feature: Completed an additional demonic research topic 18/01/2017 Feature: Worked on an NPC relating to the planned feature 'noble hunter' Bug Fix: Fixed a typo in a message related to desert islands 14/01/2017 Feature: Updated an item related to 'baths and basins', added a second item and a function they both use Feature: Completed an additional demonic research topic 08/01/2017 Feature: Added some basic items relating to a planned feature 'noble hunter' Feature: Completed a room relating to a new college degree Bug Fix: Fixed an issue where checks if you survived a shipwreck only happened when you logged into a sunken ship, not if you were actively on the ship when it sunk 07/01/2017 Bug Fix: Added the descriptive names for two liquids which were referred to as 'liquid' when splashed rather than their correct names Feature: Added two new liquid types for a new feature, including some special effects Feature: Added a basic item related to a new feature 'baths and basins' which is under development 06/01/2017 Bug Fix: Fixed an issue where Emperors and relevant ministers could manage petitioners in other cities courts 03/01/2017 Feature: Updated citizen NPCs to allow for additional chats about other things than begging 02/01/2017 Feature: Added three liquid types for use in Haven Feature: Added several questions for the OOC imp questions Feature: Complete an additional demonic research topic Bug Fix: Changed the preferred terrain for gazelle NPCs 01/01/2017 Feature: Worked on an NPC and added a new item for a planned random event system Feature: Updated the winning NPC from the Christmas event to reflect its new power Feature: Modified the NPCs from the Christmas event into their ally forms and updated the special summon command to summon them for the winners Feature: Completed work on a command related to a future new college degree Feature: Added some rooms related to a future new college degree Feature: Added some rooms and an NPC related to a demonic research topic 31/12/2016 Feature: Completed two additional demonic research topics Feature: Worked on a room relating to the shamanic circle 30/12/2016 Bug Fix: Fixed a typo in a message relating to an NPC Bug Fix: Fixed a broken exit in a demonic research related room Bug Fix: Fixed a broken exit near Karinthia Feature: Added a command related to a future new college degree Feature: Partially coded an additional demonic research topic 29/12/2016 Feature: Worked on a function and NPC for a planned random event system 28/12/2016 Feature: Finished work on an NPC related to the shamanic circle Feature: Started work on a room related to the shamanic circle 27/12/2016 Feature: Added a new ability for furnituremaking Feature: Added items for the new furnituremaking ability Feature: Partially coded an additional demonic research topic 26/12/2016 Feature: Added several questions for the OOC imp questions Feature: Added an NPC for a planned random event system Feature: Added some core coding for a future new college degree 25/12/2016 Bug Fix: Changed an error message for the mysterious salesman to replace a debugging message with an informative one Feature: Worked on an NPC and room for Baron Eskvan's dungeon 22/12/2016 Bug Fix: Manually set heat sources to null to avoid odd messages when making crafts items which don't require heat sources Feature: Added some variables and a function for a planned random event system 21/12/2016 Bug Fix: Changed the way player files are loaded to prevent inventory duplication bugs and minimise item loading lag 20/12/2016 Feature: Added a new liquid type and some items relating to Haven Feature: Added several questions for the OOC imp questions 19/12/2016 Feature: Added an additional question for the OOC imp questions Feature: Added an industry makeable wardrobe item for the Outfits feature Feature: Enabled the outfit command for use Feature: Added a number of hints for the hints system feature Bug Fix: Fixed an issue with the hints reminders Bug Fix: Fixed an issue with pointing in directions Bug Fix: Fixed an issue with two Sewing tutors 18/12/2016 Feature: Continued work on a couple of rooms for Baron Eskvan's dungeon Feature: Added an NPC relating to Baron Eskvan's dungeon Feature: Added an achievement for the OOC imp questions Feature: Added numerous new questions for the OOC imp questions Feature: Continued work on the Outfits feature Feature: Continued work on a hints system feature Feature: Added a number of hints for the hints system feature Feature: Continued work on a room related to the shamanic circle Feature: Added an NPC related to the shamanic circle 17/12/2016 Bug Fix: Corrected several industries/commodities which were not quantising retrieved commodities correctly Bug Fix: Changed the messages when accepting a tribute personally to refer to the petitioner rather than the guards Balance: Amended research assistant NPCs to generate light 15/12/2016 Bug Fix: Repaired some events code which may have been causing a crash Codefix: Added more crash tracing to a section of the events cycle Bug Fix: Fixed an issue preventing the 'point ' command not working Bug Fix: Added a check for if the player is asleep to a room command which shared a command name with a global command allowed while sleeping 14/12/2016 Bug Fix: Fixed a bug where the trust level rather than the exaggeration trust was displayed when indicating if a petitioner was likely to be exaggerating or not Codefix: Modified the wear clothing function to make it easier to use for wearing items as part of different commands Feature: Continued work on the Outfits feature Feature: Added four hints for the hints system feature 13/12/2016 Bug Fix: Fixed an issue with the variable tracking the number of monthly competitions a player has won Feature: Continued work on the 'OOC imp' feature 12/12/2016 Balance: Added a torch reward to some of the earlier academy quests if the novice player doesn't already have a torch and it is night time Feature: Finished work on a command related to the Sewing skill Feature: Created three tutors for the Sewing skill group 11/12/2016 Feature: Continued work on the Outfits feature Feature: Continued work on a hints system feature Feature: Finished work on a room related to the shamanic circle and started work on another one 08/12/2016 Feature: Added an extra item to an ability in silversmithing Feature: Continued work on a command related to the Sewing skill Feature: Continued work on a function related to the 'OOC imp' 06/12/2016 Bug Fix: Amended a function relating to gutter rats to prevent crashes 05/12/2016 Feature: Continued work on a hints system feature Feature: Continued work on a room related to the shamanic circle 04/12/2016 Feature: Finished updating some Christmas events for re-use Bug Fix: Added a further fix for merchants and skill tutors commands 'list abilities' interferring with each other Feature: Amended shopkeeper merchant NPCs to respond to 'greet' as if they had been asked to list their goods Feature: Added a response for the training master if you try to give him a crooked pipe Feature: Amended the output when listing abilities from a special ability teacher to show more informative messages to those who aren't ready to learn these abilities yet 03/12/2016 Feature: Updated some previous Christmas events for re-use 02/12/2016 Feature: Updated some previous Christmas events for re-use 01/12/2016 Feature: Re-wrote the newbie guide section on Gods for the hamakei guides to reflect the changes in the pantheon since the original speech was written Feature: Continued work on the Outfits feature 30/11/2016 Feature: Started work on a command related to the Sewing skill Feature: Added some questions for the 'OOC imp' feature Feature: Re-wrote the newbie guide section on Gods for the cyclops and Specter guides to reflect the changes in the pantheon since the original speech was written 29/11/2016 Feature: Added a function to return a randomly selected online player to allow for easier feature development in future Feature: Amended the demonic battle invasion event to randomly generate portals if it is still running after 5 hours Codefix: Amended the ordermembers command to allow administrators to view ordermembers full for other religious orders Codefix: Amended a system which monitors order activity and reports it back to administrators Feature: Started work on a command for a planned hints system feature 28/11/2016 Feature: Changed the salesman's commands to be less clunky and more in line with the other systems on Elysium Balance: Added hints to the salesman's location when the academy quest relating to him is issued Feature: Added apricot items as makeable in industries Bug Fix: Amended the message for several makeable items when you don't have the right commodities to display a more appropriate determiner Codefix: Added an additional variable to allow for more complex invasion events 27/11/2016 Feature: Continued work on the Outfits feature Balance: Added a hint to wear the wooden breastplate awarded as part of the academy quests Bug Fix: Fixed a typo with the armour dealers Bug Fix: Fixed an issue where armour dealers would consider any item as tradeable, and give confusing messages for most items, as well as offering very small sums for non armour clothing Bug Fix: Added an administrative command to re-generate the city gate single line descriptions to remove the full stops Bug Fix: Fixed a couple of citizen begging messages which were not displaying to the correct people Bug Fix: Fixed a typo in a message relating to guardians Bug Fix: Added missing new lines to various descriptions and other messages relating to race quests Feature: Modified a function used by emotes and some other commands to allow usage of syntax such as 'smile at ' instead of the standard 'smile ' 26/11/2016 Feature: Re-wrote the newbie guide section on Gods for the goblin and spawn guides to reflect the changes in the pantheon since the original speech was written 25/11/2016 Bug Fix: Fixed some code which would end pregnancy checks for non-married women even if they had declared an intimate non-marital relationship Feature: Added a system where items can have a defined 'alternate name' which they can be referred to; Added 'boy' and 'girl' alternate names to child citizen NPCs Bug Fix: Fixed a typo in a ministerial aide message Bug Fix: Removed an excess line break in an academy quest message Amended the read command to allow you to read books in the same room as you, not just in your inventory Feature: Amended the read command to read signs as well as books Balance: Added an extra hint to an academy quest 23/11/2016 Feature: Worked on the Sewing skill group Feature: Made 'needle' items manufacturable at metalsmiths Feature: Worked on the 'OOC imp' NPC and a related function Bug Fix: Amended the 'go' command to adjust the command input to fix the automatic 'look' after moving with this command Feature: Continued work on a room related to the shamanic circle 21/11/2016 Feature: Altered the OOC chat function to allow NPCs to send messages on the OOC channel Feature: Added an NPC for the future feature 'OOC imp' Feature: Started work on a function related to the 'OOC imp' Feature: Re-wrote the newbie guide section on Gods for the dwarven and orcish guides to reflect the changes in the pantheon since the original speech was written Feature: Continued work on the Outfits feature 20/11/2016 Feature: Added three variables related to a future feature 'Outfits' Feature: Started work on the command for the Outfits feature Feature: Completed work on a method to spend lessons to enhance industrial crafting skill ratings Feature: Added a function to initiate the Combat challengers events and an administrative command to fire this function Bug Fix: Fixed an issue with the demonic ritual site Feature: Continued work on a couple of rooms for Baron Eskvan's dungeon Feature: Added the skill structure for a new common skill 'Sewing' 16/11/2016 Feature: Added instructions for wielding and swinging weapons during the novice questline Feature: Added instructions for picking up the chicken if you release one during the correct stage of the novice questline Bug Fix: Added line breaks to the academy cooks description Feature: Added the 'go' command to help new players learn the basics more fluidly Feature: Re-wrote the newbie guide section on Gods for the human and elven guides to reflect the changes in the pantheon since the original speech was written Bug Fix: Removed a switch which attempted to skip the original messages about gods from the novice guides but played them if the novice asked for the city speech to be repeated Feature: Amended the output of 'skills' to show a different message if the player has not learned any core skills 14/11/2016 Bug Fix: Fixed a crash related to wyrms eating food 12/11/2016 Bug Fix: Added error messages for a number of emote commands if you specify an invalid target Feature: Added the option to point in a direction using the 'point' emote Codefix: Changed the way bounty hunter targets are selected to make it easier to add more in future Feature: Added a couple more options to the list of bounty hunter targets Feature: Started work on a room related to the shamanic circle Feature: Amended the login process to allow you to re-attempt a couple of times in some circumstances which would previously have immediately disconnected you Bug Fix: Added new lines and fixed various bugs in several of the newbie guide messages 11/11/2016 Feature: Added an extra descriptive line for lanterns to show any attached modifications Feature: Amended push to have an option to move in the same direction as you're pushing the target item Bug Fix: Corrected an issue where skill tutor commands would also trigger an events check for that NPC Feature: Started work on a method to spend lessons to enhance industrial crafting skill ratings Feature: Added some prizes related to the Combat Challengers Feature: Added two alternative NPCs for the Combat Challengers 10/11/2016 Feature: Finished work on the brag command Feature: Started work on a couple of rooms for Baron Eskvan's dungeon Feature: Finished work on a room related to the shamanic circle Bug Fix: Corrected the lesson cost of Spellstave's 54 ability Bug Fix: Fixed a broken exit in the demonic ritual area 09/11/2016 Balance: Reduced the consider requirements for the petitioner system before a thoroughness reputation hit takes effect Feature: Added some items and room commands for Haven Bug Fix: Marked Spellstaves as a magical skill for mana bonus purposes re physical/magical balance Feature: Started work on a room related to the shamanic circle Bug Fix: Fixed a bug with 100th birthday presents 08/11/2016 Feature: Added some prizes related to the Combat Challengers Feature: Added two additional type of petitioners 07/11/2016 Bug Fix: Fixed a bug with a Gralnakia topic which had incorrect unlock requirements Bug Fix: Fixed an issue with Gralnakia study topics which unlocked them without the main topic requirements Feature: Started work on a command to brag about achievements for a small fame boost 06/11/2016 Bug Fix: Fixed an issue with spellstave recharge item matching 05/11/2016 Feature: Added a new function for use with the shamanic circle area Bug Fix: Made recharging spellstaves take balance Bug Fix: Ended the spellstave activation timer when it is used Bug Fix: Fixed an issue with spellstaves not working Feature: Added some rooms for a new provincial wilderness area Bug Fix: Amended several dozen rooms which are on Occid but were listed as being in an Orien region Feature: Added an additional market good to an existing festival market Feature: Added six Gralnakia Expansion Topics 03/11/2016 Bug Fix: Fixed two bugs with messages relating to petitioners Feature: Coded tutors for the Spellstaves skill group Feature: Added four additional type of petitioners Feature: Added birthday presents for 113rd and 114th birthdays Feature: Added seven additional affluence items 02/11/2016 Feature: Finished work on a room related to the shamanic circle Feature: Added an achievement related to the upcoming month long event system Feature: Finished the main function relating to the month long event system Feature: Coded an additional demonic research topic Feature: Added birthday presents for 111th and 112th birthdays 01/11/2016 Feature: Added some extra possible 'junk' finds for searching Feature: Enabled a city of peace barrier Feature: Added two additional city research topics 31/10/2016 Feature: Coded a new demonic research topic Feature: Added an additional city research topic 30/10/2016 Feature: Added four additional types of petitioner Feature: Added some prizes related to the Combat Challengers Feature: Added three Gralnakia Expansion Topics 29/10/2016 Feature: Finished work on a room for Baron Eskvan's dungeon Codefix: Added an administrative command to review the petition statuses for all cities Bug Fix: Changed the syntax help for the 'change' command to reflect its uses to amend shop and industry ownership Allowed the 'handover' command to forward commands to 'change ownership' to allow this command to be used to amend shop and industry ownership Feature: Coded the effect of an ability for Spellstaves Feature: Added birthday presents for 110th birthdays 27/10/2016 Bug Fix: Fixed some messages relating to petitioners that were displaying to the wrong people Balance: Added an indicator to OOC chat if the chatter is in disguise Feature: Added four additional types of petitioner 24/10/2016 Feature: Added functionality to allow addition of petitioners asking for judgement on or compensation from a third party Feature: Started work on a room related to the shamanic circle 20/10/2016 Bug Fix: Fixed an incorrect message related to the demonic rituals Feature: Added some room commands for Haven Feature: Added a command for the month long event system 18/10/2016 Feature: Added some prizes for the month long event system Feature: Coded the effects of a couple of abilities for Spellstaves Feature: Added an achievement related to the Combat Challengers 17/10/2016 Feature: Finished work on a room related to the shamanic circle Codefix: Added some crash tracing in a function related to the petitioners Feature: Added an additional market good to an existing festival market Feature: Added some rooms for a new provincial wilderness area Feature: Coded two new demonic research topics Feature: Added some rooms for a new provincial wilderness area 15/10/2016 Balance: Amended the NPC theft system to give a very small chance of finding stolen items rather than treasure items even if the number of stolen items is very low Feature: Worked on the functions for Combat Challengers Feature: Coded a new demonic research topic, partially coded another Feature: Completed the partially coded demonic research topic Feature: Coded a new demonic research topic Bug Fix: Fixed a bug with petitioner considers not stopping when the person listening left the room Bug Fix: Fixed a bug with bundle of rag items 13/10/2016 Bug Fix: Fixed an issue where shaggy black boars would respawn after death Feature: Added a command for the future month long event system Feature: Coded the effects of a couple of abilities for Spellstaves Feature: Added two additional types of petitioners Feature: Added notifications for relevant city positions if there are petitioners awaiting an audience Feature: Enabled a city of peace barrier Feature: Coded three new demonic research topics 12/10/2016 Feature: Added two additional types of petitioners Feature: Worked on a room for Baron Eskvan's dungeon 11/10/2016 Feature: Finished a command related to Spellstaves Feature: Amended a room with a progressible feature to indicate how close to completion you are Feature: Worked on the functions for Combat Challengers Feature: Added five additional city research topics 10/10/2016 Feature: Amended how a particular type of petitioner works to be more consistent and easier to expand on in future Feature: Completed a function for the future month long event system Feature: Coded a new demonic research topic 09/10/2016 Feature: Added four additional types of petitioners Feature: Removed the blocks preventing petitioners generating and stopping the use of the 'petition' command 08/10/2016 Feature: Worked on various aspects of Spellstaves Feature: Added a function for future feature Combat Challengers Feature: Continued work on a room related to the shamanic circle Feature: Completed the core code for the imperial petitioners feature Feature: Added two additional type of petitioners 06/10/2016 Bug Fix: Amended the attuning progress messages to highlight when you had reached the limit of Shalothma's teaching in any particular aspect Feature: Worked on the imperial petitioners feature Feature: Added some functions for the future month long event system Feature: Coded a new demonic research topic 05/10/2016 Bug Fix: Added a missing command syntax to a festival information message Bug Fix: Added some missing messages in the brewery code for researchable drinks Bug Fix: Added a missing research check for two researchable drinks Bug Fix: Amended the function to determine which drink you are trying to make at a brewery to allow certain two word drinks to be makeable Bug Fix: Fixed an issue where variable doors couldn't be looked through even if open Feature: Added a few functions for future feature Combat Challengers Feature: Worked on a room for Baron Eskvan's dungeon Feature: Added four additional city research topics Feature: Coded two new demonic research topics 04/10/2016 Feature: Added load and save functions for a future month long event system Feature: Added a timer and some other functionality related to Spellstaves Feature: Worked on the imperial petitioners feature 03/10/2016 Feature: Created an NPC and a room for a future feature 'Combat Challengers' Feature: Added three items for Haven 02/10/2016 Feature: Coded two new demonic research topics Feature: Finished adding the new option for greedy hawkers Feature: Enabled five city of peace barriers Feature: Added five additional affluence items Feature: Worked on secret project 'RU' 01/10/2016 Feature: Created some variables for a future month long event system Feature: Added a command related to Spellstaves Feature: Added nine additional city research topics 30/09/2016 Bug Fix: Fixed a bug with furnituremaking showing an incorrect next unlock message Feature: Added two items for the new version of hawkers to sell Feature: Worked on the imperial petitioners feature 29/09/2016 Feature: Continued work on a room related to the shamanic circle 28/09/2016 Bug Fix: Fixed various door related commands which would continue looking for a variable door even after a physical door had been interacted with Feature: Worked on a new option for greedy hawkers Feature: Completed two partially coded abilities for Spellstaves 27/09/2016 Bug Fix: Fixed an issue in a demonic area which wasn't taking money correctly Feature: Worked on a room for Baron Eskvan's dungeon Bug Fix: Changed the preferred terrain for gazelle NPCs 26/09/2016 Feature: Coded a new demonic research topic Feature: Added three additional city research topics Feature: Enabled two city of peace barriers Feature: Added birthday presents for 109th birthdays 25/09/2016 Feature: Added some rooms for a new provincial wilderness area Feature: Added some npcs for a new provincial wilderness area Feature: Added links between existing rooms and the new provincial wilderness area Feature: Coded a new demonic research topic Bug Fix: Fixed a minor typo with servant bells Bug Fix: Fixed some erroneous messages relating to barbers 24/09/2016 Feature: Worked on improved options for servant bells Bug Fix: Fixed an issue with two items of clothing which could be made without using up commodities 23/09/2016 Bug Fix: Amended the code which modifies the max capacity of a syringe based on city research Feature: Continued work on a room related to the shamanic circle Feature: Worked on the imperial petitioners feature 21/09/2016 Feature: Worked on the imperial petitioners feature Feature: Worked on secret project 'RU' 20/09/2016 Bug Fix: Added an acknowledgement message when supplying items for halted research Bug Fix: Fixed a broken link in Gralnakia Bug Fix: Amended NPC teachers so that when they refuse to teach it counts as a failed command (alas, but you cannot), which means that the command will then also be evaluated against any other NPC teachers in the same room - Also changed guild tutors to check if they can teach a skill before they check if you are a guild member to make the output more intuitive Bug Fix: Fixed an issue with a demonic item which was meant to change the object function of an item but did not Bug Fix: Fixed an issue where forcewall and colourmagica were interfering with each other on forcefield properties Feature: Started work on a room related to the shamanic circle Feature: Worked on improved options for servant bells Feature: Partially added two abilities for Spellstaves Feature: Added five additional city research topics Feature: Coded an additional demonic research topic 19/09/2016 Feature: Added being aggressively declared as an activity Feature: Worked on the imperial petitioners feature Feature: Coded two additional demonic research topics 17/09/2016 Feature: Added three additional city research topics Feature: Added an ability for Spellstaves 16/09/2016 Feature: Worked on a command related to the imperial petitioners feature Feature: Worked on secret project 'RU' Bug Fix: Prevented adding herbs to food items which already contain them 15/09/2016 Bug Fix: Increased the maximum number of words which can be parsed to rectify a problem with NPCs speaking in racial languages Feature: Worked on a command related to the imperial petitioners feature Feature: Worked on improved options for servant bells Feature: Added some texts relating to Spellstaves Feature: Added an ability for Spellstaves Bug Fix: Fixed an issue with Colourmagica remembering effects which had already expired 13/09/2016 Feature: Worked on some rooms for Baron Eskvan's dungeon 12/09/2016 Bug Fix: Amended the ecosystem to not create new copies of animal variants intended for use in a special system rather than the core ecosystem 11/09/2016 Bug Fix: Fixed a research topic removing the wrong commodities when unlocked Bug Fix: Fixed a broken room exit near Szagan Balance: Changed two items to mark them as rare goods Bug Fix: Fixed an erroneous message with a special item Feature: Worked on improved options for servant bells Feature: Coded six additional demonic research topics Feature: Marked a number of items with new variables and added a new item which can be made at industries Feature: Worked on secret project 'RU' Codefix: Added a check for NULL items which might have otherwise caused crashes Feature: Finished work on a room related to the shamanic circle Feature: Added the skill skeleton for Spellstaves 08/09/2016 Feature: Continued work on a room related to the shamanic circle Feature: Worked on an additional demonic research topic 07/09/2016 Feature: Worked on improved options for servant bells Bug Fix: Fixed an inconsistent message from NPC sword fighters Feature: Added combat messages for NPCs wielding axe weapons Codefix: Added a new variable to isolate a specific subset of weapons and applied it to various item templates Bug Fix: Fixed issues with fell flame and sovreignty mastery Bug Fix: Fixed a bug with fell sovreignty not wearing off Feature: Worked on secret project 'RU' Bug Fix: Fixed an issue with a research topic unlocked NPC 06/09/2016 Feature: Added an additional treasure item Feature: Worked on some rooms for Baron Eskvan's dungeon Feature: Worked on an additional demonic research topic Feature: Re-enabled the variable door system 05/09/2016 Feature: Started work on secret project 'RU' 04/09/2016 Bug Fix: Fixed an issue with breweries Feature: Worked on improved options for servant bells 03/09/2016 Feature: Coded an additional demonic research topic Bug Fix: Applied further fixes to fellblade mastery 02/09/2016 Bug Fix: Corrected a room with an incorrect terrain type Bug Fix: Fixed a bug which could cause prizes from the bounty hunter to be duplicated Balance: Marked an item as rare loot Feature: Added another prize to the list of items the bounty hunter can give out Feature: Coded an additional demonic research topic Bug Fix: Fixed an issue with the new invasion type Bug Fix: Fixed a typo in the vote command Balance: Excluded non-permanent items from the street cleaner code 01/09/2016 Bug Fix: Fixed two issues with the new invasion type Feature: Continued work on a room related to the shamanic circle 31/08/2016 Bug Fix: Amended shops to only offer items which can be picked up for sale Codefix: Streamlined debugging messages for NPC children Feature: Started work on a room related to the shamanic circle 30/08/2016 Feature: Worked on some rooms for Baron Eskvan's dungeon Bug Fix: Amended 'tell reply' to work in response to players who are typing the targets name instead of using the tell command Feature: Finished coding a new demonic research topic Bug Fix: Fixed an issue where alternative forms of animals were causing terrain preferences to be lost when birthing new wild creatures Bug Fix: Fixed an issue with fellblade mastery checking the wrong skill group 29/08/2016 Bug Fix: Identified the issue preventing variable doors from loading correctly and fixed it Bug Fix: Fixed a bug preventing pregnancies from resulting from an intimate relationship outside of marriage Feature: Partially coded a new demonic research topic 28/08/2016 Bug Fix: Fixed some display issues with the new challenge class 27/08/2016 Feature: Added a 'tell reply ' option to tell Feature: Finished work on a new class of challenges Codefix: Added an administrative command to allow better testing of challenges Feature: Added mastery for several fellblade abilities Bug Fix: Fixed an issue with the ecosystem causing terrain independent creatures to be born into system rooms Bug Fix: Amended the ecosystem to treat creatures whose terrain preference cannot be determined as terrain independent as an interim measure pending further bug fixes Codefix: Added some tracking to the code determining the terrain preference of creatures during the ecosystem birthing process Bug Fix: Re-worded a message related to the City of Peace Feature: Finished work on a room related to the shamanic circle Feature: Worked on some rooms for Baron Eskvan's dungeon Feature: Added four new targets which the bounty hunter NPCs can give out Bug Fix: Fixed a typo in a demonic ritual summoning Codefix: Removed some redundant crash tracing Feature: Added several rooms for Haven Balance: Reduced the impact of time on tracking traces Bug Fix: Fixed a dreamsight vision which wasn't working properly Feature: Added a new set of random events which can happen 26/08/2016 Feature: Coded four additional demonic research topics Bug Fix: Corrected the requirements for three demonic research topics 25/08/2016 Bug Fix: Fixed various issues with the new invasion style event Feature: Coded five additional demonic research topic 24/08/2016 Feature: Continued work on a new class of challenges 23/08/2016 Bug Fix: Amended kirridorian breastplates to trigger an update of the wearer's armour protection when the effects of the breastplate change Feature: Continued work on a room related to the shamanic circle Feature: Continued work on a new class of challenges 22/08/2016 Feature: Finished work on a room for Baron Eskvan's dungeon, coded an extra room and partially coded two more Feature: Amended the description of wealth for extremely wealthy NPC children to allow more visible levels Feature: Added some extra possible 'junk' finds for searching 20/08/2016 Feature: Continued work on a room related to the shamanic circle Feature: Coded four additional demonic research topic Bug Fix: Corrected an incorrect message when summoning a specific demon in the demonic research area 17/08/2016 Bug Fix: Fixed an issue where breweries would not allow you to fill containers completely when retrieving products Bug Fix: Amended two children objects to manually reset their ages due to a conflict with the citizenry code which was overwriting this data Feature: Finished work on an upcoming invasion style event 14/08/2016 Bug Fix: Fixed a typo in the attuning command Feature: Added a notification when unlocking new attuning commands Feature: Continued work on an upcoming invasion style event 13/08/2016 Feature: Finished work on a room related to Haven Feature: Added an NPC for Haven 11/08/2016 Feature: Continued work on an upcoming invasion style event Bug Fix: Changed crew members descriptions to use their racial descriptor rather than their full npc name Bug Fix: Fixed an incorrect message related to teledestroy Bug Fix: Fixed a typo preventing an item being made at the demonic ritual site Bug Fix: Modified two items which were incorrectly set as being industry makeable 07/08/2016 Feature: Added 'research commands' to see any commands you've unlocked through research topics Balance: Changed animal pens to require citizenship of the city which has censused the room you are in to build 06/08/2016 Codefix: Changed the way variable doors are loaded in an attempt to fix a bug 05/08/2016 Codefix: Changed a section of crash tracing to try and identify the cause of an issue 03/08/2016 Feature: Continued work on an upcoming invasion style event Feature: Started work on a room related to the shamanic circle 31/07/2016 Codefix: Added some additional logging to investigate an issue with the eco system replenishment code Bug Fix: Added an abort to stop a specific world event if it is not completed within several hours of starting Feature: Added some random world messages to a specific world event to make it more obvious that the event was still ongoing 30/07/2016 Codefix: Removed some temporary code for applying new variables to older objects Bug Fix: Marked three new items as requiring a research topic before they can be produced 14/07/2016 Feature: Finished work on a room related to the shamanic circle 13/07/2016 Feature: Continued work on an upcoming invasion style event 12/07/2016 Bug Fix: Fixed a bug with an augnecromancy ability not working Feature: Worked on a room for Baron Eskvan's dungeon 11/07/2016 Feature: Continue work on a room related to Haven Feature: Continued work on an upcoming invasion style event 10/07/2016 Bug Fix: Added a missing 3rd party perspective message to an event prize 08/07/2016 Feature: Continued work on an upcoming invasion style event 07/07/2016 Bug Fix: Amended the function to set the age of a child for two existing child options to fix a bug Feature: Continued work on a room related to the shamanic circle 06/07/2016 Feature: Continued work on an upcoming invasion style event Feature: Worked on a room for Baron Eskvan's dungeon 05/07/2016 Feature: Continued work on a room related to the shamanic circle 02/07/2016 Feature: Continued work on an upcoming invasion style event Bug Fix: Fixed a broken administrative command 30/06/2016 Codefix: Reduced the number of debugging messages generated by adult children Codefix: Added an administrative command to check adult children ages 27/06/2016 Feature: Enabled a city of peace barrier Feature: Started work on a room related to Haven 26/06/2016 Bug Fix: Corrected an issue with a prize from the most recent new invasion style event 23/06/2016 Feature: Continued work on an upcoming invasion style event Feature: Added some rooms for a new provincial wilderness area Feature: Added three additional city research topics 22/06/2016 Feature: Continued work on a room related to the shamanic circle Bug Fix: Corrected the terrain type of a room accessible via demonic research Feature: Finished coding an additional demonic research topic 21/06/2016 Codefix: Added a trace to try and figure out why variable doors are breaking Feature: Added birthday presents for 108th birthdays Feature: Partially coded an additional demonic research topic 18/06/2016 Feature: Added some rooms for a new provincial wilderness area 17/06/2016 Feature: Added some rooms for a new provincial wilderness area 16/06/2016 Feature: Added some rooms for a new provincial wilderness area 13/06/2016 Feature: Added some rooms for a new provincial wilderness area 12/06/2016 Feature: Worked on a room for Baron Eskvan's dungeon Feature: Added an additional demonic research topic Feature: Enabled a city of peace barrier 11/06/2016 Bug Fix: Fixed a couple of exits in an area related to demonic research Bug Fix: Added a fix for 'dealer browse' and 'dealer buy' Bug Fix: Fixed a typo in an NPCs description Bug Fix: Fixed a typo in the options syntax message Feature: Added nineteen additional city research topics Bug Fix: Fixed an issue with research topic 767 Bug Fix: Corrected the supply command for two research topics 09/06/2016 Bug Fix: Corrected the short name for the 'Border Skirmish' Inn Feature: Continued work on a new class of challenges Feature: Added some rooms for a new provincial wilderness area Feature: Enabled a city of peace barrier 08/06/2016 Feature: Started work on a room related to the shamanic circle Feature: Added ten additional city research topics 07/06/2016 Feature: Finished work on a room related to the shamanic circle 06/06/2016 Bug Fix: Corrected an issue preventing yellow disc devices from working in several rooms Codefix: Added an administrative command to help troubleshoot the failed variable doors system Bug Fix: Corrected effects based on being ethereal to not trigger during cooldown 04/06/2016 Codefix: Changed the affluence data output file format Feature: Worked on a function related to the new mundane job Bug Fix: Corrected a typo in a room in the city of peace Feature: Enabled three city of peace barriers 03/06/2016 Feature: Added birthday presents for 107th birthdays Feature: Enabled three city of peace barriers Feature: Added five additional city research topics 02/06/2016 Feature: Added a room related to Baron Eskvan's Dungeon Feature: Added five additional affluence items Bug Fix: Correct an issue with an area with strange seeds which would incorrectly treat all plantable seeds the same Bug Fix: Fixed an incorrect syntax explaination related to strange seeds Feature: Added seven Gralnakia Expansion Topics Bug Fix: Fixed some issues with commodities being used up in incorrect amounts with some processes in Gralnakia 01/06/2016 Feature: Worked on a function related to the new mundane job Feature: Worked on a command related to the imperial petitioners feature Feature: Added three additional city research topics Feature: Added two additional demonic research topics 31/05/2016 Feature: Added links and definitions for a new provincial wilderness area Feature: Added three additional city research topics Feature: Enabled two city of peace barriers Feature: Added three additional affluence items 30/05/2016 Feature: Added some rooms for secret project 'NP' Feature: Added some rooms for a new provincial wilderness area Feature: Added an additional demonic research topic 29/05/2016 Feature: Amended some coastal rooms to have descriptions which vary depending on the tide Feature: Continued work on a new function to display contents of rooms in a different way Feature: Enabled four city of peace barriers 28/05/2016 Feature: Continued work on a room related to the shamanic circle Bug Fix: Removed some erroneous text from several industries command syntaxes 27/05/2016 Balance: Allowed use of the challenges command during several processes which previously would not allow it 26/05/2016 Bug Fix: Added a check in to stop certain NPCs attacking and fighting corpse objects 25/05/2016 Feature: Worked on a command related to the imperial petitioners feature Balance: Made etherealised players immune to grabs and similar attacks Balance: Allowed OOC chatting during several processes which previously would not allow it 23/05/2016 Feature: Finished coding a room related to Baron Eskvan's Dungeon and coded another one Feature: Worked on a function related to the new mundane job 20/05/2016 Feature: Added some rooms for a new provincial wilderness area Feature: Enabled a city of peace barrier 19/05/2016 Bug Fix: Numerous fixes to the new class of event Feature: Added an additional demonic research topic Bug Fix: Fixed an issue causing too many NPCs to spawn for the new event class Bug Fix: Corrected the attack type of the new event NPCs 18/05/2016 Feature: Added an NPC and a quest for secret project 'NP' Bug Fix: Fixed a system in an area reached through demonic research Feature: Added an additional demonic research topic Feature: Added some rooms for a new provincial wilderness area 17/05/2016 Feature: Worked on a function related to the new mundane job Feature: Continued work on a new function to display contents of rooms in a different way 16/05/2016 Feature: Enabled three city of peace barriers Feature: Added some rooms for a new provincial wilderness area 15/05/2016 Bug Fix: Added problem descriptions for an existing demonic research topic which was missing one Feature: Added an additional demonic research topic Feature: Added several rooms for a new provincial wilderness area 12/05/2016 Feature: Started work on a room related to the shamanic circle 11/05/2016 Feature: Added a research command 'research review' to highlight evaluatable items which have been studied by five other cities to help avoid less developed cities hitting research bottlenecks 09/05/2016 Feature: Added an additional affluence item Bug Fix: Amended the order of tenancy granting errors to allow a message about not granting tenancies to yourself to display rather than an error about the target not being present Bug Fix: Corrected an issue which would prevent a special type of fish being caught and would instead replace it with a different type of fish which should only have been catchable in a different location 05/05/2016 Bug Fix: Fixed a couple of broken exits in a new area Feature: Added an additional affluence item Bug Fix: Added two missing affluence items to the function for creating new affluence items 03/05/2016 Feature: Finished work on a new invasion style event Feature: Added a function for grown wyrms to eat food left in their location automatically if they get too hungry 02/05/2016 Feature: Continued work on a room related to the Shamanic Circle area Feature: Added twelve additional city research topics Feature: Added an additional demonic research topic Feature: Enabled two city of peace barriers Feature: Added birthday presents for 106th birthdays 01/05/2016 Feature: Added the room variables for the rooms for an upcoming player construction Bug Fix: Added relations effects for killing a type of NPC which didn't trigger them Feature: Added a number of NPCs for a player construction Bug Fix: Fixed a missing line from player descriptions related to clothing when wearing armour and clothes Bug Fix: Fixed a yellow disc device route which wasn't working Feature: Added an additional demonic research topic Feature: Added two additional demonic research topics Feature: Enabled five city of peace barriers 30/04/2016 Feature: Continued work on an upcoming invasion style event Bug Fix: Fixed an issue which may have prevented mirror blades from functioning correctly Feature: Added birthday presents for 105th birthdays 29/04/2016 Feature: Continued work on an upcoming invasion style event 28/04/2016 Bug Fix: Fixed an issue where mines would use the warehouse storage function to report on total stored commodities rather than the standard industry storage function, also removed a duplicated output of this message 27/04/2016 Feature: Continued coding a room related to Baron Eskvan's Dungeon Bug Fix: Fixed an issue with an NPC who detects sea monsters 24/04/2016 Feature: Created a new NPC and related function for a player funded construction Bug Fix: Fixed a bug preventing armour dealers from listing their stock 21/04/2016 Codefix: Added an extra check to potentially avoid crashes Feature: Continued work on an upcoming invasion style event 17/04/2016 Feature: Amended several coastal rooms to have descriptions which vary depending on the tide Bug Fix: Corrected a disconnected city of peace barrier Bug Fix: Added a missing label for one of the Silversmithing abilities 16/04/2016 Feature: Added several rooms for an upcoming player construction Feature: Continued work on a room related to the Shamanic Circle area Bug Fix: Corrected an issue where some city of peace barriers drained less mana than they were meant to Feature: Enabled two city of peace barriers 15/04/2016 Bug Fix: Amended the mount command to stop taming and riding skills interfering with each other Bug Fix: Fixed a badly written demonic research results text Feature: Added an additional demonic research topic 14/04/2016 Feature: Worked on a command related to the imperial petitioners feature Feature: Enabled two city of peace barriers 13/04/2016 Feature: Started preliminary work on a new room inventory display function Feature: Added an NPC for secret project 'NP' 12/04/2016 Feature: Continued work on an upcoming invasion style event Feature: Added a new generic room variable Feature: Worked on a function related to the new mundane job 11/04/2016 Feature: Added a tutor for learning Silversmithing Feature: Amended some coastal rooms to have descriptions which vary depending on the tide 10/04/2016 Feature: Added the items for two Silversmithing abilities into the craft command Feature: Added three items creatable with Silversmithing Feature: Enabled a city of peace barrier 09/04/2016 Feature: Added several items creatable with Silversmithing Feature: Modified lockpicking to allow use of a different type of lockpick Feature: Enabled two city of peace barriers Feature: Added two additional demonic research topics 08/04/2016 Feature: Added several items creatable with Silversmithing Feature: Added the items for a Silversmithing ability into the craft command 07/04/2016 Bug Fix: Fixed a bug with locating street rooms in Thul'Mar for events and quests Feature: Added an item creatable with Silversmithing 06/04/2016 Feature: Updated one of the ability commands for Silversmithing Feature: Added a number of new items creatable with Silversmithing Bug Fix: Fixed an issue with armour dealers not properly registering as armour dealers 05/04/2016 Codefix: Removed some spammy crash tracing Bug Fix: Reduced the frequency that cows lick their noses Bug Fix: Fixed an issue with dealer list goods not finding the specified dealer Feature: Added three new items creatable with Silversmithing Feature: Added the items for a Silversmithing ability into the craft command 04/04/2016 Feature: Added the items for two Silversmithing abilities into the craft command Feature: Added a number of new items creatable with Silversmithing Bug Fix: Correct an issue where armour dealers will not accept armour with only 2% protection Feature: Enabled a city of peace barrier 03/04/2016 Feature: Added checks into the craft command for tools and other requirements for Silversmithing Feature: Added a tool kit item manufacturable in industries for use in Silversmithing Feature: Modified the 'You assemble' message when making items with the crafts command to reference other items you are using while you assemble items Feature: Added the items for three Silversmithing abilities into the craft command Feature: Added a new item creatable with Silversmithing Feature: Added an additional demonic research topic Bug Fix: Corrected an issue where furnituremakers could make any beds with any level of skill 02/04/2016 Feature: Added the skill skeleton for Silversmithing Bug Fix: Fixed an issue with a demonic research topic 31/03/2016 Codefix: Added a number of additional generic room variables 28/03/2016 Feature: Finished coding the new command for use with goods dealer NPCs Feature: Added a number of goods dealer NPCs trading armour Feature: Continued work on an upcoming invasion style event Feature: Worked on a command related to the imperial petitioners feature 27/03/2016 Feature: Coded approximately three quarters of the new command for use with goods dealer NPCs, including converting merchant dealers to use the new command 26/03/2016 Feature: Added some variety to a message related to race quests 24/03/2016 Codefix: Added alternate variable definitions for a new mundane job under development Feature: Coded a dummy room for use by the new mundane job 22/03/2016 Feature: Continued work on an upcoming invasion style event Feature: Coded the other half of the desert island rooms Feature: Added a function to check if you survive a ship crash and relocate you to the nearest desert island Feature: Added an achievement for how many shipwrecks you have survived 21/03/2016 Feature: Coded around half of the desert island rooms 19/03/2016 Feature: Completed the launch command for launching rafts from desert islands 18/03/2016 Codefix: Added a number of additional generic room variables Feature: Added some functions related to the imperial petitioners feature Feature: Added the skeleton of a command for the petitioners feature 15/03/2016 Bug Fix: Fixed an issue which could cause people to get multiple copies of later birthday presents Feature: Added birthday presents for 104th birthdays 14/03/2016 Codefix: Removed some redundant tracing which was spamming log files Bug Fix: Fixed an issue which could cause crashes when checking the storage of some types of industry Feature: Began work on a new invasion style event Feature: Added several rooms for an upcoming player construction 13/03/2016 Feature: Added a new quest for secret project 'NP' Feature: Completed work on a function related to the implementation of goods dealer NPCs Feature: Enabled two city of peace barriers Bug Fix: Fixed a typo in an item description 12/03/2016 Feature: Amended some coastal rooms to have descriptions which vary depending on the tide Feature: Finished the coding for several zone specific fish Feature: Continued work on a room related to the Shamanic Circle area Feature: Modified horses to mostly use a shared function for their emotes, allowing for a wider variety of messages Bug Fix: Fixed the commodity requirements for a production design item Bug Fix: Fixed a broken demonic ritual result Feature: Added three additional demonic research topics Bug Fix: Fixed an exit which went in the wrong direction 11/03/2016 Feature: Added an events check for processing petitioner events Feature: Added two additional demonic research topics Feature: Enabled five city of peace barriers 10/03/2016 Feature: Continued work on the command to launch rafts from desert islands Feature: Added an additional demonic research topic 08/03/2016 Feature: Completed work on a function to allow easier implementation of goods dealer NPCs Feature: Added several rooms for an upcoming player construction 05/03/2016 Feature: Added some variety to a City of Peace related message Balance: Reduced the frequency of race quest messages Balance: Slightly reduced the frequency of cow emotes and improved the variety Feature: Added some NPCs for secret project 'NP' Feature: Enabled two city of peace barriers Feature: Added a new piece of search junk 04/03/2016 Bug Fix: Fixed some missing NPC data which caused a crash 03/03/2016 Feature: Added several achievements in preparation for new zone specific fish Codefix: Amended several items to store warmth and clothing type statically rather than resetting it continually Feature: Added a check to see how many petitioners can be waiting for an Emperor and to cause morale effects if petitioners are not being dealt with Feature: Added an additional demonic research topic 02/03/2016 Bug Fix: Allowed dark emitting items to emit darkness even when held, just like light emitting items 01/03/2016 Feature: Started work on the command to launch rafts from desert islands Feature: Amended some coastal rooms to have descriptions which vary depending on the tide 29/02/2016 Feature: Increased the variety of messages generated by two race quests Feature: Continued work on a room related to the Shamanic Circle area Feature: Started work on a function to allow easier implementation of goods dealer NPCs 28/02/2016 Codefix: Added some new crash tracing Feature: Added a function to calculate when new imperial petitioners will become available Bug Fix: Fixed a bug with a demon related to demonic research Bug Fix: Fixed a typo in several rooms Feature: Enabled three city of peace barriers Bug Fix: Amended the way the damage from splinters is calculated Feature: Added some NPCs for secret project 'NP' Bug Fix: Fixed an issue where convoying some commodities may have cost more than it was meant to Codefix: Finished modifying commodity convoy systems to use a new streamlined function Bug Fix: Fixed a bug with a demon related to demonic research 27/02/2016 Feature: Added a room and defined three variables for use with a planned goods dealer NPC Feature: Coded a timer related to the planned goods dealer NPC Feature: Started coding a command related to the planned goods dealer NPC Codefix: Added an in-game prompt to remind chief administrators of Administration Hour Feature: Changed the adventurer's notice board cooldown to give an indication of how far through the cooldown period you are Codefix: Partially modified commodity convoy systems to use a new streamlined function Feature: Finished work on a command usable on desert islands Feature: Completed work on the option to view from dock rooms Feature: Added the option to view from desert islands Feature: Partially added some new fish which will only be catchable in specific areas Codefix: Amended several items to store warmth and clothing type statically rather than resetting it continually 26/02/2016 Bug Fix: Fixed a bug with an item related to demonic research Bug Fix: Fixed an issue where only two thirds of the new varied race quest messages would play Feature: Increased the variety of messages generated by two race quests Feature: Continued coding some rooms for secret project 'NP' Bug Fix: Added failure messages to a search command related to demonic research Feature: Added two additional demonic research topics 25/02/2016 Feature: Added more 'general' room flags to allow more flexible coding of room features in future Codefix: Designated some room flags for use in the future imperial petitions system Bug Fix: Changed the material type of some clothing items Codefix: Amended several items to store warmth and clothing type statically rather than resetting it continually Bug Fix: Marked a piece of unique armour as non-destructable 22/02/2016 Bug Fix: Fixed a bug where slave demons could potentially set themselves as their master, possibly leading to crashes Feature: Amended some coastal rooms to have descriptions which vary depending on the tide 21/02/2016 Feature: Finished coding a new invasion type event Feature: Enabled four city of peace barriers Feature: Added an additional demonic research topic Feature: Worked on a command related to the industrial agents Feature: Worked on a command usable on desert islands 20/02/2016 Feature: Added an option to schedule specific events to be ran during the automated invasion events Feature: Partial coded a new invasion type event Feature: Added an additional demonic research topic 19/02/2016 Feature: Modified five events to allow them to be called via an automatically initiated function Feature: Amended the automatic function which fires at 8pm EST on Wednesdays to select and rudn a random invasion type event Codefix: Added a new option to make launching invasions manually easier 18/02/2016 Codefix: Removed some redundant crash tracing from the new week logs Feature: Modified three events to allow them to be called via an automatically initiated function 16/02/2016 Feature: Increased the variety of messages generated by two race quests Feature: Began coding some rooms for secret project 'NP' 15/02/2016 Codefix: Removed some redundant error tracing from the logs Feature: Finished a new class of quest for the adventurer's guild notice boards Feature: Changed discard to mark non-discardable items as dumped and drop them - Then an hour later they will be moved to the local junkyard (If on a main continent) Feature: Added a small amount of variety to tree chopping Feature: Increased the variety of messages generated by three race quests 13/02/2016 Feature: Amended several coastal rooms to have descriptions which vary depending on the tide Codefix: Added an administrative command to count river and lake rooms in geographical zones Bug Fix: Corrected the amount of warmth from wearing golden vambraces Codefix: Amended several items to store warmth and clothing type statically rather than resetting it continually Feature: Enabled a city of peace barrier 12/02/2016 Bug Fix: Made a minor change to the formatting of a command's instructions Feature: Added a batch of 'general' room flags to allow more flexible coding of room features in future Feature: Enabled a city of peace barrier 11/02/2016 Feature: Added a function to fire automatically at 8pm EST on a Wednesday to allow for future scheduled/random events, initially only displaying a test message in administrative logs Feature: Partially coded the function which will automatically launch certain events which normally only have manual activation 10/02/2016 Feature: Added several rooms for an upcoming player construction Feature: Continued work on a new class of challenges 09/02/2016 Feature: Added some NPCs relating to a new class of quests for the adventurer's guild notice board Balance: Prevented chopping down trees in darkness Feature: Started working on a new class of challenges 08/02/2016 Feature: Added an 'imprint check' option to allow crystal makers to check what imprints they have made on an existing crystal Bug Fix: Changed guard towers to take an hour to destroy rather than a minute Feature: Added some extra possible 'junk' finds for searching Feature: Started work on a room related to the Shamanic Circle area 07/02/2016 Bug Fix: Fixed an issue where the bounty hunter would almost always give one target at the lowest level and would never give several other targets he was meant to Feature: Added three new targets which the bounty hunter NPCs can give out Bug Fix: Made new legions formed from larger ones retain the race of the legion they are formed from Feature: Added several rooms for an upcoming player construction 06/02/2016 Feature: Added several rooms for an upcoming player construction Bug Fix: Fixed an issue where female babies would scream during the login process, causing various issues Feature: Continued coding a room related to Baron Eskvan's Dungeon 05/02/2016 Balance: Made planting trees count as an activity in the wood cutting class Codefix: Added an administrative command for viewing from specific sea co-ordinates even if a ship is not present there Feature: Completed work on the rare goods trader Feature: Added an NPC relating to a new class of quests for the adventurer's guild notice board 04/02/2016 Feature: Finished work on a feature in a room related to the Shamanic Circle area Feature: Added several NPCs relating to a new class of quests for the adventurer's guild notice board 03/02/2016 Bug Fix: Fixed an issue where older demonology research notes would continue to spam the holder Bug Fix: Added a note to the descriptions of chemical workshops to indicate the owner of the industry Feature: Continued work on a new class of quests for the adventurer's guild notice board 02/02/2016 Feature: Added several rooms for an upcoming player construction 01/02/2016 Feature: Continued work on the rare goods trader Feature: Continued work on a new class of quests for the adventurer's guild notice board 31/01/2016 Feature: Continued work on the rare goods trader 30/01/2016 Feature: Added two rooms and an NPC related to Haven Feature: Started work on a view command similar to ships but usable at dock locations Bug Fix: Fixed industry capacities to correctly acknowledge researched improvements when storing commodities in industries Feature: Added information about maximum capacity to warehouse industries with the 'store' command and other industries with the 'storage' command Feature: Made an adjustment to a feature in the Place of Shadows 29/01/2016 Bug Fix: Fixed a typo in some messages related to the City of Peace Feature: Enabled a city of peace barrier 28/01/2016 Bug Fix: Fixed an issue with viewing rooms while galloping Feature: Added several rooms for an upcoming player construction 27/01/2016 Feature: Continued work on the rare goods trader Feature: Added two extra descriptions for NPC child jobs Feature: Started work on a new class of quests for the adventurer's guild notice boards 26/01/2016 Feature: Enabled two city of peace barriers Feature: Added three additional demonic research topics Feature: Continued work on a feature in a room related to the Shamanic Circle area 25/01/2016 Codefix: Added an administrative command to reset variable doors as part of a testing program Bug Fix: Fixed an issue where changing sail or sail symbol colours did not properly output the list of available colours 24/01/2016 Feature: Added several rooms for an upcoming player construction 23/01/2016 Bug Fix: Fix an issue with cloning the games vendor Feature: Added two additional demonic research topics 22/01/2016 Bug Fix: Corrected a room which was calculating exits at the wrong stage, potentially causing incorrect exits and probably causing the new week crashes 21/01/2016 Bug Fix: Added in the additional instructions when viewing the most recently added adventurers guild quest on the notice board or when remembering the details with quest recall 20/01/2016 Bug Fix: Removed a debugging message which was visible to players using extract Feature: Added a 'gallop' command to allow sprint like movement when mounted on a suitable mount, with sufficient riding or taming skills Balance: Disallowed sprinting while mounted now that there is a gallop option Feature: Partially coded two rooms related to Baron Eskvan's Dungeon Feature: Added an NPC vendor for the Elysium Games arena plus several items for him to sell Balance: Modified bank industries to draw money from the owner account to pay for maintenance rather than shutting down straight away if the coffers are empty Codefix: Amended an administrative command to accept city names in either upper or lower case and amended another one to accept city names as input instead of number codes Feature: continued work on the rare goods trader system 19/01/2016 Feature: Completed work on an item related to the new tenant flag for rooms and added a new option to an existing command for use with tenancies Feature: Amended the 'removedoor' command to not allow doors which are joined to a tenancy without evicting the tenant first Bug Fix: Fixed an issue with building room lamps Feature: Continued work on a feature in a room related to the Shamanic Circle area Feature: Modified the endurance chamber so that the games supervisor only primes the chamber, while the competitor themselves actually starts it from within Feature: Added a variable related to a future new feature for mounts and attached it to suitable creatures 18/01/2016 Balance: Modified kneecapping to require both the user and target to not be mounted Feature: Worked on a couple of commands and a new item which are related to the new tenant flag for rooms Feature: Added some rooms related to a player construction Bug Fix: Corrected the colour of crystal skill rubies and diamonds when they are examined Balance: Added a new effect for moonstone crystals when dispellation is cast in their presence Bug Fix: Made dispellation properly ignore deactivated items awaiting deletion Bug Fix: Fixed a typo with a colourmagica ability Feature: Amended the active colourmagica abilities to display different messages depending on whether the abilities were already active before use Feature: Added a note to industry descriptions to highlight if the industry is offline 17/01/2016 Bug Fix: Stopped completed demonology notes spamming the researcher Feature: added a new option 'terrainview' to the options command and converted patrolview and censuspatrol to be toggled via the options command Feature: Added the basic NPCs for rare goods trading Feature: Added three rooms related to the Haven area 16/01/2016 Feature: Worked on a feature in a room related to the Shamanic Circle area Feature: Completed work on a command related to the new tenant flag for rooms and started another related command 15/01/2016 Feature: Finished the command for returning taming animals to a wild state Codefix: Added some additional crash tracing to the new week process 14/01/2016 Feature: Partially coded a new command to return tamed animals to a wild state 10/01/2016 Feature: Added three rooms related to Baron Eskvan's dungeon Feature: Completed a command related to the new tenant flag for rooms and added another command 09/01/2016 Feature: Continued work on a command related to the new tenant flag for rooms 08/01/2016 Bug Fix: Added an error message to a potentially breaking command Bug Fix: Fixed the message associated with begging money from an NPC relation Bug Fix: Changed the terrain type of several rooms marked as grassland rather than coastal land 07/01/2016 Feature: Added a new region for Haven and modified farsight to prevent travel to or from Haven and the region related to the Shamanic Circle 31/12/2015 Codefix: Added some additional crash tracing to the new week process Feature: Continued work on a command related to the new tenant flag for rooms 27/12/2015 Bug Fix: Fixed a bug causing players with very high crafts attuning to suffer corruption 24/12/2015 Bug Fix: Changed a message gained from a demon in relation to demonic rituals which had incorrectly been changed in the past 21/12/2015 Feature: Changed the goblin tunnels so that items dropped in them get moved to theft holes where they can be retrieved by players Feature: Added a room related to the Shamanic Circle area 20/12/2015 Bug Fix: Corrected two issues in a demon related area 17/12/2015 Bug Fix: Fixed a transport effect in a demon related area Bug Fix: Fixed an issue with a multiplaying monitoring tool 13/12/2015 Feature: Coded two prizes for the Christmas event Feature: Added a new challenge to the Christmas event Feature: Increased the options for descriptions of the main Christmas event items Bug Fix: Fixed the 'reminders' for two challenges for the Christmas event 09/12/2015 Feature: Coded several prizes for the Christmas event 07/12/2015 Feature: Coded several prizes for the Christmas event 05/12/2015 Codefix: Added some crash tracing to the herb growth functions and added some aborts for potential causes of crashes Bug Fix: Fixed an issue with door creation using the wrong variable to determine direction Feature: Coded a prize for the Christmas event Feature: Coded several prizes for the Christmas event 30/11/2015 Feature: Coded several prizes for the Christmas event 28/11/2015 Feature: Coded several prizes for the Christmas event 26/11/2015 Feature: Finished coding a prize for the Christmas event 23/11/2015 Feature: Coded several prizes for the Christmas event 22/11/2015 Feature: Coded several prizes for the Christmas event 18/11/2015 Feature: Partially coded a room for the shamanic circle area 16/11/2015 Bug Fix: Fixed an issue prematurely stopping sleep when sleeping on a carried item Balance: Changed the sleep command to only allow sleeping on carried bedrolls, with other beds needing to be dropped first Feature: Added a room related to Baron Eskvan's dungeon Feature: Added the skeleton for this years Christmas event 14/11/2015 Feature: Enabled several more rooms to allow sleeping on beds mentioned in the room description Codefix: Added a tracking command for examining new style doors and temporarily amended the function for creating doors to create the old style doors instead 11/11/2015 Bug Fix: Amended three random events which were not showing in dreamsight visions Feature: Added a new random event to the random events system Feature: Slightly re-worded a gralnakian study bench topics briefing 08/11/2015 Feature: Partially coded a room for the shamanic circle area 07/11/2015 Feature: Started work on a command related to the new tenant flag for rooms Bug Fix: Removed some code which could potentially blank out some city details during the load process 05/11/2015 Codefix: Updated the code for creating industrial agents to record industry type in a more useful format 03/11/2015 Bug Fix: Corrected a typo preventing rituals working with three demons Bug Fix: Fixed various issues with variable doors causing incorrect 'There is no such door' messages Bug Fix: Corrected an issue preventing chief administrators using the remove door command on any door and simplified the related code Codefix: Separated out a function related to industry production to allow it to be called from other functions 02/11/2015 Bug Fix: Added a link between two incorrectly separated areas 31/10/2015 Bug Fix: Made shearing goats put you off balance briefly Feature: Added a new wilderness creature specific to one zone Bug Fix: Fixed a typo related to hallucinations 30/10/2015 Bug Fix: Fixed an incorrect link in the City of Peace Feature: Added a 'tenant' flag to the rooms structure for a future addition, including modifying load/save functions to include the new flag Codefix: Overhauled the way new room province lord fields are determined to eliminate possibly bugs and instability causes Feature: Amended the options to view a province lord to also display the tenant if one exists Bug Fix: Corrected the display of whether anchors were raised or lowered on ship status from the crows nest Feature: Partially coded a room for the shamanic circle area 26/10/2015 Bug Fix: Fixed a bug with a type of sea fish which couldn't be caught 25/10/2015 Feature: Added a weapon for an NPC related to Haven Feature: Completed a room command in a Haven related room Bug Fix: Corrected the terrain type of a room Bug Fix: Enabled the use of the 'bait' command for engraved fishing rods 23/10/2015 Bug Fix: Changed the syntax of poisonfood and modified how it detects the items being used to fix the command Feature: Completed adding 'supply all' to alchemical stalls 20/10/2015 Bug Fix: Fixed a crash related to NPCs going through doors Feature: Partially extended 'supply all' to alchemical stalls 18/10/2015 Bug Fix: Prevented archer units from firing through closed variable doors Codefix: Allowed variable doors to be replaced by the remove door command Codefix: Amended the build door function to create variable doors if possible instead of object doors Bug Fix: Fixed an issue when using a special command in a new room Bug Fix: Fixed a City of Peace barrier which didn't open properly when unlocked 16/10/2015 Codefix: Modified more abilities to use the newer blocked exit checking Codefix: Enabled troops to remove variable doors as well as physical object doors 14/10/2015 Codefix: Modified a function checking for blocked exits to allow calling it without triggering effects for forcefields etc Codefix: Modified some abilities to use the newer blocked exit checking to make the code faster and allow the blocking of exits closed by variable doors Bug Fix: Amended look to prevent looking through variable doors Bug Fix: Modified an item which automatically closes doors to also close variable doors 12/10/2015 Feature: Added the last few steps for catching the new types of fish Feature: Changed it so that caught fish's weight in terls properly reflects its weight in myda-terls Codefix: Modified caught fish to use a shared function for special commands rather than duplicated code Balance: Changed gathering caught fish to allow for multiple units of fish to be created if the weight of fish used in the command exceeds 480 myda-terls Feature: Enabled line fishing from ships at sea 10/10/2015 Feature: Added an option to the consider command to consider NPCs, giving an indication of their class (Undead etc) and a rough indication of their base combat abilities Feature: Added achievements for the newly added fish 06/10/2015 Feature: Added the base items for a few new fish for a future feature Feature: Added the new fish types to the function to calculate caught fish weights, and to the function calculating which fish are caught and by which baits 05/10/2015 Bug Fix: Corrected a typo in a river fish description Feature: Added the base items for several new fish for a future feature 04/10/2015 Feature: Finished coding island coconuts for desert islands 01/10/2015 Feature: Partially added island coconut items for desert islands Bug Fix: Removed an erroneous message relating to demonic research 29/09/2015 Feature: Added some commands for use on desert islands, and a couple of items which can be obtained as part of the desert island system Feature: Added four additional affluence items Feature: Enabled a city of peace barrier 26/09/2015 Balance: Changed the 'roastfish' ability to allow roasting of individually caught fish, with the sustenance value of the resulting food based on the caught fish's weight Feature: Partially coded desert islands for a future feature 23/09/2015 Bug Fix: Fixed a typo in a room Feature: Amended several rooms to allow sleeping on furniture mentioned in the room descriptions Bug Fix: Added a trigger point for a demonic research topic which was missing one Feature: Added an additional demonic research topic Feature: Added three Gralnakia Expansion Topics Bug Fix: Modified a room in Gralnakia which wasn't reflecting a change to an adjacent room Feature: Added the rooms structure for a new provincial wilderness area and linked the existing rooms 22/09/2015 Codefix: Separated the code for determining industry vault size from the command for paying industry maintenance Feature: Completed a command for use with the upcoming industrial agents feature Feature: Amended several rooms to allow sleeping on furniture mentioned in the room descriptions 21/09/2015 Bug Fix: Fixed a bad exit in secret project 'NP' 20/09/2015 Bug Fix: Corrected numerous messages related to rafts which were displaying to the entire world Bug Fix: Fixed an issue with reset on a study artifact for Gralnakia Bug Fix: Fixed an issue with building doors 19/09/2015 Codefix: Updated the external references for commands Codefix: Fixed a variable which was constantly going negative Codefix: Fixed two other variables which were negative from a previous issue 18/09/2015 Feature: Completed the special features for a new room Feature: Mostly coded a new command for use with the upcoming industrial agents feature 17/09/2015 Bug Fix: Added an automatic 'look' for players swept into a new room by a river with a current Feature: Added a new room with some special features Codefix: Added a new administrative command to help with new functionality testing Feature: Added three Gralnakia Expansion Topics Feature: Added birthday presents for 103rd birthdays Bug Fix: Fixed a quest for secret project 'NP' which was not resetting properly Feature: Coded several rooms for a provincial wilderness area 16/09/2015 Feature: Added tidal modelling including messages to coastal rooms telling people there if the tide changes Codefix: Created a function to determine the current tidal status for use in future changes 15/09/2015 Bug Fix: Fixed a couple of minor typos with taming Feature: Partially coded a room for the shamanic circle area Balance: Changed buffalo to allow furs harvesting and a type of toxin Feature: Added a new wilderness creature specific to one zone Feature: Added an additional demonic research topic Feature: Enabled three city of peace barriers 14/09/2015 Feature: Partially coded a room for the shamanic circle area Feature: Coded several rooms for a provincial wilderness area Bug Fix: Made a couple of changes to an item related to secret project 'NP' Feature: Added an additional demonic research topic 13/09/2015 Feature: Coded several rooms for a provincial wilderness area 12/09/2015 Feature: Added some commands to a room for Baron Eskvan's dungeon and added an additional room Feature: Modified some quests related to secret project 'NP' to remind more clearly of secret commands Bug Fix: Corrected some bad line terminations related to secret project 'NP' Bug Fix: Fixed some broken exits in secret project 'NP' Bug Fix: Corrected the region ID of several rooms in Hades Feature: Added some clarification to an excessively vague quest description in secret project 'NP' Bug Fix: Corrected the terrain types of several rooms in Gralnakia Bug Fix: Corrected some room descriptions which changed at the wrong times in Gralnakia Feature: Added six Gralnakia Expansion Topics 11/09/2015 Feature: Added some variables related to the shamanic circle area Feature: Partially coded a room for the shamanic circle area Feature: Enabled five city of peace barriers Feature: Added a Gralnakia Expansion Topic 10/09/2015 Bug Fix: Fixed a bug with a quest related to secret project 'NP' Feature: Finished coding a demonic research topic 08/09/2015 Feature: Added a couple of commands to a room for Haven Feature: Added an additional demonic research topic Feature: Partially coded a demonic research topic 07/09/2015 Feature: Added some commands to a room for Baron Eskvan's dungeon 06/09/2015 Bug Fix: Added an error message when trying to use a new command without the ability to do so Feature: Added the ability to refer to an item using its ID number when using the remove or unwield commands Feature: Added an administrative use command Bug Fix: Renamed two Gralnakia expansion topics to be more consistent with some other topic names Feature: Added two Gralnakia Expansion topics 05/09/2015 Feature: Added over twenty rooms for the shamanic circle area Feature: Added a Gralnakia Expansion topic Feature: Enabled two city of peace barriers 04/09/2015 Feature: Amended a core function to acknowledge variable doors in the same way as physical object doors Feature: Modified building doors to not allow building a new door over the top of a variable door Feature: Enabled the 'stall supply all' option for barber stalls Bug Fix: Fixed an instruction about stall supply for barmen stalls which would display in the wrong circumstances or not at all Bug Fix: Corrected a typo where a female NPC was referred to as 'him' Feature: Added an additional demonic research topic 03/09/2015 Feature: Changed the syntax for 'bait' and converted it to a proper command to allow addition of a new option for a future addition Feature: Added more of the functionality to allow line fishing from a ship Feature: Enabled two city of peace barriers 02/09/2015 Bug Fix: Fixed a typo in a quest related to secret project 'NP' Feature: Changed the formatting for a birthday present item's special command Codefix: Automated an administrative check Feature: Added birthday presents for 102nd birthdays Feature: Enabled a city of peace barrier Feature: Added some code for a future feature in Gralnakia Bug Fix: Corrected the effects of a condenser on a Gralnakia expansion topic Feature: Added two Gralnakia Expansion topics 01/09/2015 Bug Fix: Fixed a city of peace barrier which didn't correctly open when unlocked Codefix: Removed some redundant crash tracing which could have caused some lag Bug Fix: Fixed a non-functioning cooldown on an action and added another to a quest for secret project 'NP' Bug Fix: Fixed a one-way link in the wilderness Codefix: Relabelled a command which was labelled incorrectly Feature: Re-worded a quest ending for secret project 'NP' to make it more obvious the quest was finished Feature: Enabled a city of peace barrier Feature: Added a Gralnakia Expansion topic 31/08/2015 Feature: Made a slight tweak to an NPC related to secret project 'NP' Bug Fix: Corrected a quest's trigger point for secret project 'NP' Bug Fix: Fixed an issue with using a special item Feature: Enabled two city of peace barriers Bug Fix: Fixed the direction of a barrier in the City of Peace Feature: Added an additional demonic research topic 29/08/2015 Bug Fix: Amended the message for firing cannons to reflect that there isn't necessarily another ship there when you do it Bug Fix: Fixed an issue where certain crew types couldn't identify sea monsters as being such Feature: Added some of the basic functionality to allow line fishing from a ship Feature: Enabled three city of peace barriers 27/08/2015 Feature: Added an additional activity for ship maintenance 26/08/2015 Feature: Added an additional activity for ship maintenance 23/08/2015 Bug Fix: Corrected an issue preventing rafts from being made 22/08/2015 Feature: Modified ship status to not display irrelevant items when used on a raft Feature: Modified ship maintenance tasks to only allow a narrower amount of tasks on a raft, and tied this into the system determining how long a raft survives before it sinks 20/08/2015 Feature: Added custom messages and effects for ships and rafts colliding, as well as rafts hitting other rafts and sea monsters attacking rafts Feature: Prevented use of grappling ropes from rafts while still allowing them to be grappled Feature: Modified various ship commands so that you can use them on rafts without being the ship captain or on the access list, and prevented using things rafts don't have such as anchors and sails Feature: Prevented use of the cargo command and ship design commands for rafts 19/08/2015 Feature: Finished adding the infrastructure for the new ship type 'raft' Feature: Modified raft type ships to have a unique bridge name and description and remove the link to the crows nest for rafts Bug Fix: Corrected an issue where trawlers docking in any city would generate a message in Ruk'tan's ports 17/08/2015 Feature: Amended the order as following syntax to default to following the user if no target is specified, also amended the message when you order to follow yourself to be more naturally worded Feature: Allowed a 'vitals full' syntax for the vitals command which will give hunger, thirst and tiredness messages if these would have appeared in status Feature: Added a 'remove all' option when removing people from an industry access list, and added guidance messages if you didn't specify someone to add/remove 16/08/2015 Feature: Added some new effects for the hallucination status Feature: Added a means to create a demon summoning test device for administrators to test demons which normally have a low summoning rate Feature: Partially added the infrastructure to allow a new ship type 'raft' Codefix: Overhauling the ship room functions to allow changing the rooms by modifying a single function and not having to replicate the change on every ship Bug Fix: Removed an extra space into the description of ships without multiple sails Feature: Enabled a city of peace barrier 15/08/2015 Feature: Added a command to summon an industrial agent using an agent licence Feature: Added a command to voluntarily dismiss an industrial agent Feature: Added some new effects for the hallucination status 13/08/2015 Feature: Added a new wilderness creature specific to one zone 12/08/2015 Feature: Partially added a room for Baron Eskvan's Dungeon 11/08/2015 Feature: Added a couple of commands to a room for Haven Feature: Added some structure/organisation to a set of administrative commands 10/08/2015 Codefix: Changed the room numbers of two rooms which were conflicting with a planned expansion Feature: Added a couple of rooms related to the shamanic circle area as well as a function to use in them Balance: Amended treasure digging to require the spade to be wielded Bug Fix: Amended logouts to not disconnect the player until after processing item drops, in line with idling out 09/08/2015 Bug Fix: Fixed a missing link in the city of peace Feature: Added a command for use in a room in the shamanic circle area 07/08/2015 Bug Fix: Fixed an issue with a type of crew member who was on permanent cooldown and unable to carry out his abilities Codefix: Amended demon summoning so that demons summoned by NPCs never rebel, in an attempt to fix a bug Bug Fix: Removed an unpublicised command which was calling a function used elsewhere in an incorrect manner Balance: Added a slight bonus to view distance on a ship if used in the crows nest during the day Codefix: Added some error tracing into a function which has stopped working 05/08/2015 Balance: Cleared the stolen flag of items if you quit while holding an item marked as stolen by yourself Balance: Cleared the stolen flag of items when a container is checked for stolen items and found to contain items stolen from the person holding the container Balance: Modified the quit process to drop stolen items and containers carrying stolen items 03/08/2015 Codefix: Modified all theft which marks an item as stolen to also store the name of the original owner, determined either by the inventory, room or stolen status of furniture it is stolen from Balance: Marked furniture as stolen if it is unnailed by someone other than the lord of the room it was nailed down in 01/08/2015 Bug Fix: Modified the way a child object picks up its age Bug Fix: Corrected some cosmetic errors with crew members Bug Fix: Amended a story told by a crew member to correct an overlap with a different story Bug Fix: Corrected an issue where pyromagica counted towards higher skills when listing options, but not when actually learning 30/07/2015 Feature: Added an 'examine door/doors' option to list the doors affecting exits in your current location, replacing the option to examine a single door 28/07/2015 Feature: Amended two skill abilities to work on Variable doors as well as item doors Balance: Amended the guardian disarm attack to not disarm players who have the grip ability 27/07/2015 Feature: Added support for the Variable based doors to some door interaction commands Feature: Modified the key making command to make keys for Variable based doors as well as physical item doors 26/07/2015 Feature: Coded two more types of crew member to interact with Feature: Removed blocks preventing access to crew interaction Feature: Added support for the Variable based doors to some door interaction commands 24/07/2015 Codefix: Modified fishing rods to make it easier to have multiple different types Feature: Finished coding another type of crew member to interact with Feature: Coded another type of crew member to interact with Codefix: Added a mechanism to check the save version when loading NPCs to make it easier to change the core object structure Codefix: Added a variable designed to be used in a change to the theft system 21/07/2015 Feature: Added a command for Trade Ministers to create licences for industrial agents Feature: Added a command to agent licences to link them to an industry Feature: Partially coded another type of crew member to interact with 19/07/2015 Bug Fix: Marked badgers as having fur Bug Fix: Marked a few newer wilderness creatures as sources of certain toxins Feature: Added a new wilderness creature specific to one zone Feature: Added a command to allow players to retrieve profits from industrial agents 06/07/2015 Feature: Added a new region for Baron Eskvan's dungeon Feature: Amended farsight travelling to Baron Eskvan's dungeon to work in sync with a feature previously coded there Bug Fix: Added a fix to attempt to stop slave demons attacking NPC masters 04/07/2015 Feature: Enabled the 'stall supply all' option for barman stalls to supply the relevant drink from all present containers Feature: Added a command for use in a room in the shamanic circle area 02/07/2015 Bug Fix: Fixed a minor cosmetic issue with selecting the default door option Feature: Added support for the door replacement code to the movement code 30/06/2015 Feature: Finished coding the first type of crew member to interact with 28/06/2015 Feature: Partially coded one type of crew member to interact with 26/06/2015 Feature: Partially coded one type of crew member to interact with 24/06/2015 Feature: Wrote the command for summoning crew members to interact with Feature: Partially coded one type of crew member to interact with 20/06/2015 Feature: Added some functions relating to a future crew interaction feature on ships Feature: Added an option to select crew race when changing the setup of your ship (Either to a mixed crew or to the crew of the port you are in) and added some information about the crew to the ship status command Bug Fix: Amended the reset time to 6am, to accommodate the fact that the server time is now UK time instead of EST Feature: Amended an administrative command to show more useful information Feature: Added the object structure for NPC crew members for the future interaction feature, including randomly determined elements 18/06/2015 Feature: Added a command to allow players to set customer instructions for industrial agents 16/06/2015 Bug Fix: Updated the 'Date' command to reflect the new server location, to correct negative times and add some new cities Bug Fix: Fixed the materials and skill requirement for crafting large wooden crates Codefix: Amended various functions to use the newer way of determining liquid names Bug Fix: Made a further attempt to fix the 'fill' command Feature: Amended city stock retrieval to allow using alternate names for commodities - Was unable to make other functions allow the alternate names due to how they are coded differently 14/06/2015 Bug Fix: Adjusted the new line placement in message when smashing liquid containers which aren't empty 12/06/2015 Feature: Added a function to take salary payments from profits or industry coffers for industrial agents Balance: Allowed players to skip the mage child quest, as it can be very difficult to acquire a replacement quest item Balance: Adjusted the requirements to make weapon harnesses to 2 leather instead of 1 Feature: Added some text to show the teacher the progress of teaching skills between players 10/06/2015 Feature: Added the skeleton of an NPC 'industrial agent' for a future feature, including some functions which will be used in that feature Feature: Added some definitions to make it easier to code features relating to industries 08/06/2015 Feature: Added a description of how injured a sea monster is when you view it from close enough range with the telescope command 06/06/2015 Feature: Add the cloning/recloning functions for a number of NPCs related to the shamanic circle area Feature: Added a command for use in a room in the shamanic circle area Feature: Added a new wilderness creature specific to one zone Feature: Added a toggle to innatescan to allow you to turn on a brief/weaker tracking scan automatically fired when moving locations or using look Feature: Added an option for gods to give cookie items to players as a small reward Feature: Added some new effects for the hallucination status 03/06/2015 Feature: Added an option to 'stall supply all' to supply all food items present to a chef stall instead of just the first suitable item Bug Fix: Amended the 'following' element of the order command to not detect unmountable NPCs as being mounted which was preventing the NPC being ordered to follow Feature: Added an exploration option to the discuss command Codefix: Added a function to more easily extract the name of a liquid held in a container to make liquid based coding easier in the future Feature: Amended breaking glass and pottery items to show the liquids splashing onto the floor if the items being broken contain liquids 01/06/2015 Bug Fix: Corrected the code determining the name of faces skinned from players and fixed a bug with displaying the description of faces Bug Fix: Added two missing children to the family command for their parents Feature: Added a child NPC for a players grandchild Feature: Added a list of emote-say options if you use an invalid one Feature: Added limited support for emote-says when using a racial language Feature: Added variables for a project aimed to replace doors with more memory/lag efficient replacements, including load and save functions 31/05/2015 Bug Fix: Amended NPC teaching instructions to show lesson costs in a 'cleaner' format without trailing zeros Bug Fix: Corrected the new change to sleeping with weapons wielded to only take effect when you actually typed the sleep command, as originally intended Bug Fix: Made a further attempt to fix the 'fill' command Feature: Amended the wood cutting messages to be clearer about why your current weapon setup is unsuitable to chop trees, and added an additional check to prevent chopping if dual wielding two woodcutters axes 30/05/2015 Feature: Added relations effects for killing an NPC related to Haven Feature: Added a command to use with a Haven related NPC and some related room features Feature: Added red deer creatures with the same animal code as stags, to allow them to breed together like horses rather than separately; Modified riding and taming code to only allow taming/riding of the male versions of this animal Feature: Marked corpses created from players as such, and amended the 'skin' ability to create a temporary face item from the corpse if used on a player corpse - This item will not rot and can be used for claiming bounties but is not permanent and will not persist over resets Balance: Amended the outguild command so that guildheads can only outguild members if the guild leadership is not rated as poor, and outguilding members lowers the guild leadership rating Feature: Added a ship maintenance system where players can carry out tasks such as swabbing the decks while sailing to help reduce the future maintenance cost of their ship Balance: Increased how long ships survive before unpaid sailors start to damage them 29/05/2015 Feature: Added a newly declared holiday in Szagan to the time command Bug Fix: Added descriptive words for gender neutral NPCs in examine, to fix odd messages for NPCs without a gender wielding weapons 28/05/2015 Feature: Worked on a room for Baron Eskvan's Dungeon Bug Fix: Fixed an issue with blank tells to gods Bug Fix: Fixed the fact that the minor challenge related to food consumption was offered instead of the equivalent major challenge at high challenge scores Feature: Added a new jewellery item makeable at industries Bug Fix: Fixed some bad english in messages relating to changing door options Bug Fix: Amended automatic door options to close doors which you opened while using the 'relock' option even if the door was not locked, but not to lock them Bug Fix: Amended flamebounce to be an anonymous damage attack, to avoid the defender being marked as an aggressor Feature: Added relations effects for killing NPCs related to the shamanic circle area 27/05/2015 Bug Fix: Fixed a broken link in the City of Peace 26/05/2015 Balance: Added a block in to stop people eating meals at stalls if they are already very full Feature: Amended burning things on a campfire to add fuel to the fire so it burns longer Bug Fix: Amended music preparation to give you the correct syntax for the command you used rather than assuming you used 'musicprepare' Balance: Changed a myda-terl to mean 1/80th of a terl (Instead of approx 1/165th) so that you only now need 240 myda-terl of river fish to make a unit of fish commodity instead of 500 myda-terl Feature: Amended iron machines to display the 'shop access' and 'shop windup' commands in their description when examined by someone on the access list Bug Fix: Made a further attempt to fix the 'fill' command Bug Fix: Corrected a number of syntax descriptions for casting mentalism spells which were either wrong or unhelpful Balance: Changed telepathy so once envisaged, you can project as many times as you want until you envisage a different mentalism spell, and removed the balance requirement for projecting telepathy Bug Fix: Corrected an issue where sea monsters would display as having flags, sails etc through telescopes Balance: Change sleep to require you to unwield weapons before (manually) going to sleep Bug Fix: Amended starheal to be correctly modified as magical healing by factors which affect that Bug Fix: Amended the healing skillgroup to be correctly modified as magical healing by factors which affect that 25/05/2015 Bug Fix: Fixed an issue with a command in a room 24/05/2015 Feature: Added an 'enhance none' option with the discipline enhance ability Balance: Changed 'release' in discipline to only fire if you use it in isolation, so 'release animals' etc would not cause it to fire unintentionally Bug Fix: Amended the code in a city of peace exit which had opened as the result of unlocking the wrong barrier Bug Fix: Fixed a one way link in the shipwreck isle Feature: Amended levitation to slightly reduce tracking traces when moving quickly Bug Fix: Changed butchers syntax to work more in line with other industries and more consistently with itself, so now you can 'butchers retrieve 5 meat' or 'butchers retrieve meat' Bug Fix: Amended spinehail to check if an exit is blocked Bug Fix: Amended speaking in a racial language to use various features previously only in effect when talking in common, including activity ratings Bug Fix: Corrected an issue with an error message when checking administrative mails Feature: Added two NPCs for the Shamanic Circle area 23/05/2015 Bug Fix: Fixed some typos which prevent phosphorus chunks being used when making two items Bug Fix: Added an error message to an administrative command when using incorrect parameters Feature: Prepatory work on variable based door item replacements Feature: Added variables related to destruction of breakable items Feature: Added 'break' and 'burn' commands which will be used in the future when items are marked as breakable Feature: Added a damage effect to bare feet in rooms where glass or pottery items have recently been broken Feature: Added an option to mark items as 'rottable' which will cause them to rot away if left in a terrain room (i.e. not in a city or building) for longer than two weeks Feature: Added an option to mark items as 'rustable' which will cause them to rust away if left on the floor for longer than two months - made unfinished forging items be automatically marked as rustable when created, then marked as not rustable when they are completed Feature: Added the 'buff' command which allows you to remove rust from a rusted item, made forge item finishing require you to do this before finishing an item if it has developed a significant amount of rust Feature: Marked numerous items as breakable in the various new ways 22/05/2015 Feature: Worked on a room for Baron Eskvan's Dungeon 21/05/2015 Feature: Amended an NPC for the Shamanic Circle area 19/05/2015 Feature: Added an NPC for Haven 15/05/2015 Bug Fix: Corrected an issue where the dwarven racequest sometimes did nothing when it was meant to cause damage 14/05/2015 Codefix: Added a number of new commands to the external register that were missing Feature: Added alternatives to 'musicprepare' of 'prepare music' and 'music prepare', added alternatives to 'musicplay' of 'music play' Feature: Amended 'combo' to select the weapon with the best slashing damage as the 'slash' weapon and the other as the 'chop' weapon rather than always having the right wielded weapon as the 'slash' weapon Feature: Added brown and grey shirts Bug Fix: Added a special command to a room whose description mentioned one which didn't actually exist Bug Fix: Corrected OOC logging so that it no longer logs the OOC chats which are gagged after people swear 13/05/2015 Bug Fix: Fixed an issue where you could send tells while sitting, kneeling or dead if you used the 'tell' command, but not if you used the shortcut of just entering the players name Bug Fix: Fixed an issue where interacting with an industry only counted as an activity if you didn't own the industry being interacted with Codefix: Added a test command to try and identify a solution for a formatting bug Feature: Changed fruit picking to create a single batch of fruit of the correct quantity rather than multiple batches of 1 unit of fruit Feature: Added a 'status' option for prepare colourmagica 12/05/2015 Bug Fix: Corrected an issue with novice players learning General skills during initial login Bug Fix: Corrected a typo in melt Bug Fix: Corrected a bug where melt would destroy items it was meant to have damaged Bug Fix: Corrected a bug where melt would damage unique items Bug Fix: Added a type of demon to firelord which was missing Balance: Added a mana gain for learning colourmagica abilities Bug Fix: Fixed the display of success messages for stall supply Bug Fix: Fixed an issue where red tokens would fire without using the correct command if you're in the right location, and added a prompt when examining red tokens to remind of the correct command if you've previously learned what it is Codefix: Removed some old redundant code which was possibly causing crashes Bug Fix: Fixed a city of peace barrier that was linked to the wrong room Feature: Added a Gralnakia Expansion topic 10/05/2015 Bug Fix: Fixed an issue with befriending at the first rank 09/05/2015 Bug Fix: Made race quest items self destruct/recreate if they are stuck as 'held' without a holding item Feature: Added twenty four rooms for a new provincial wilderness area Bug Fix: Corrected the ability check for confirming if you have unlocked a colour in colourmagica Bug Fix: Corrected an issue with colourmagica not working properly with pyromagica 08/05/2015 Feature: Added skill checks to the effects of the colourmagica active abilities Feature: Created a command for use in colourmagica Feature: Created a tutor and help file for Colourmagica Feature: Added eight Gralnakia Expansion topics 07/05/2015 Feature: Modified the examine text for players to accommodate a feature of colourmagica Feature: Added timer effects for some colourmagica effects Feature: Added three active abilities for colourmagica Feature: Enabled seven city of peace barriers Bug Fix: Amended guild tutors to treat empty guildhead positions the same as dormant guildheads for joining guilds or befriending at the first rank 06/05/2015 Feature: Modified two abilities in preparation for colourmagica Feature: Created the skill skeleton for Colourmagica Feature: Added teaching texts for Colourmagica Feature: Wrote the ability help text for Colourmagica Feature: Added a Gralnakia Expansion topic Feature: Enabled a city of peace barrier 05/05/2015 Bug Fix: Fixed a crash causing issue with Drokthein Feature: Modified six abilities in preparation for colourmagica Bug Fix: Fixed a message with a pyromagica ability which wasn't displaying to onlookers 03/05/2015 Feature: Modified ten abilities in preparation for colourmagica Bug Fix: Fixed a room message for energy funnel which wasn't displaying Balance: Amended teledestroy to not be able to destroy items which are no-steal or immune to clothing damage Feature: Added an additional city research topic Feature: Enabled five city of peace barriers 02/05/2015 Feature: Modified eight abilities in preparation for colourmagica 01/05/2015 Feature: Enabled two city of peace barriers 30/04/2015 Feature: Modified three abilities in preparation for colourmagica Feature: Enabled three city of peace barriers Feature: Added two additional city research topics 29/04/2015 Bug Fix: Fixed an issue where get was ignoring the weight of the item you were trying to pick up 26/04/2015 Feature: Added some new effects for the hallucination status Codefix: Improved an administrative command which locates items 23/04/2015 Balance: Amended ships to put down their anchor when loading following a crash or reboot - previously they stopped moving but didn't lower anchor so could start moving again on their own 22/04/2015 Bug Fix: Added handling for herbs and food rotting when held so that appropriate messages are displayed Feature: Worked on a room for Baron Eskvan's Dungeon Balance: Amended the liquid drinking challenges to count tea flavours as separate liquids Feature: Added an additional city research topic Bug Fix: Fixed an issue with Discipline and Pyromagica 20/04/2015 Codefix: Removed some redundant code related to crash alerts Codefix: Added some debugging text to a function checking the weight of objects being picked up, as well as amending the structure of the code slightly to try to identify and/or fix a bug 19/04/2015 Codefix: Amended references to 'colourmancy' to 'colourmagica' Codefix: Renamed a new object which had the same name as an existing one 18/04/2015 Feature: Added some variables and functions and modified one ability in preparation for a future common skill colourmancy Bug Fix: Fixed a missing room exit in the city of peace 15/04/2015 Feature: Added some new effects for the hallucination status Feature: Added the ability to 'retrain' away special abilities at a very high lesson cost Bug Fix: Fixed a typo in a province room 14/04/2015 Feature: Did some work on already coded rooms for Haven Bug Fix: Modified the 'give' command to correctly process the syntax 'give coins to ' instead of requiring an amount of coins to be specified Codefix: Added an administrative command to scan for street rooms which are not linked to a city network Bug Fix: Corrected the error message when you try to sleep on something which doesn't exist Bug Fix: Corrected a message relating to an unreleased feature Bug Fix: Added a missing variable to the code resetting sleep status, and made it more stable by also resetting the status manually when a player is woken/wakes 13/04/2015 Feature: Finished coding presents for 100th birthdays Feature: Added birthday presents for 101st birthdays Feature: Enabled two city of peace barriers 12/04/2015 Bug Fix: Corrected an issue which meant criminal thugs could spawn outside of the target city Codefix: Amended the reset function to use a more stable function for destroying temporary items Feature: Partially coded presents for 100th birthdays Bug Fix: Fixed a broken room 11/04/2015 Codefix: Added some bug tracing code into a core object manipulation function Feature: Added birthday presents for 98th and 99th birthdays Bug Fix: Changed the death code so that permanent items will fall to the floor if no corpse is created - This was already the case for temporary items 10/04/2015 Bug Fix: Corrected an issue preventing birthday wishes working Bug Fix: Fixed an issue where the 'all' option with discard would attempt to discard items which were formerly discardable Bug Fix: Corrected an issue with Gralnakia study bench loading and saving routines scrambling values Bug Fix: Corrected the effects of condensors on a Gralnakia research topic Feature: Added three Gralnakia Expansion topics 07/04/2015 Feature: Added two additional city research topics 06/04/2015 Bug Fix: Located and fixed a bug which meant rubbish dumps were only clearing up items which players couldn't pick up, as opposed to the intended which was the opposite behaviour Codefix: Created a function to cleanly empty out the contents of a container and integrated this into the rubbish dump Bug Fix: Added a check to teledestroy to see if the item being destroyed was a container and use the new empty out function if so Feature: Modified the 'empty' command so that if you use it on a non-spread/liquid item it will call the new empty out function instead of giving an error Feature: Enabled two city of peace barriers Balance: Amended the push command to require two working arms to use Bug Fix: Fixed the fact that when getting items the weight of the inventory of containers was ignored when calculating if you could pick them up Balance: Modified the get command so you can pick things up if you have a working left arm even if your right arm isn't working properly, but items will now be twice as difficult to pick up if you only have a working right arm and three times as difficult if you only have a working left arm 05/04/2015 Codefix: Rewrote a function related to a governance ordinance which was causing a crash because it took too long to execute Bug Fix: Corrected an issue where citizens would not buy from a stall if there was a merchant present, whether or not the merchant had food for sale Codefix: Prevented looking for food to sell to citizens when they are trying to buy from merchants whose stock room is empty Bug Fix: Fixed an issue making discardable status last 60 times longer than intended Bug Fix: Fixed an issue meaning street sweepers took 60 times as long to remove items to rubbish dumps Bug Fix: Fixed an issue meaning crystals lasted 60 times longer than originally intended Bug Fix: Made the intended time before crystals self destruct more than six times as long to compensate for the effects of the bug fix, meaning they now expire ten times faster than when bugged 04/04/2015 Codefix: Removed some crash tracing which was clogging the tracing logs, added some new tracing on a section of code which was crashing Codefix: Removed some redundant archiving of item files which was causing an excessive pause during restarts Balance: Added a limit for items in a store room, due to so many items being for sale that it was causing instability Bug Fix: Fixed a bug preventing citizens buying food from stalls Bug Fix: Corrected some typos Balance: Tripled the speed rubbish dumps will dispose of items Bug Fix: Corrected an issue with food cost calculations for some reports Bug Fix: Changed the way rubbish dump checks are determined and moved the code location where they are carried out in an attempt to correct the fact they don't seem to happen 03/04/2015 Codefix: Added integration for a separate program which monitor's Elysium's status and brings it back up if it has crashed or frozen up Bug Fix: Fixed a broken link in a wilderness room Feature: Changed sugar refineries to allow referring to pure sugar as refined sugar when retrieving 31/03/2015 Bug Fix: Corrected the lesson cost of the 85 in Pyromagica Bug Fix: Fixed the calculation for working out the relative strength of a potion based on the quantity drank Bug Fix: Amended the industry where you can make an item unlocked by research 30/03/2015 Bug Fix: Fixed a bug with forcefeeding containers not setting the amount of sips to be fed correctly 29/03/2015 Bug Fix: Fixed an erroneous message when lockpicking Bug Fix: Fixed a typo in a lockpicking message Feature: Continued coding a room for Baron Eskvan's Dungeon Feature: Added skill mastery for forging armours Feature: Added six NPCs for the Shamen's Circle project Bug Fix: Fixed an issue allowing a player child to be controlled by people other than its parents Bug Fix: Fixed an order item which was incorreclty marked as makeable at industries Bug Fix: Updated some old code with keepsake which prevented you getting the created item 28/03/2015 Feature: Coded four rooms for Haven Feature: Enabled three city of peace barriers 27/03/2015 Feature: Amended 'group members' to be clearer about who the group leader is Feature: Added a mechanism for storing and viewing a history of the recent chats on the OOC channel Feature: Added an NPC for the Shamen's Circle project Bug Fix: Fixed the OOC chat history not working for the first twenty chats following a reboot Enabled a city of peace barrier 26/03/2015 Feature: Added door options to automatically lock and relock doors when walking through them Bug Fix: Fixed an error with one of Drokthein's attacks Bug Fix: Fixed a balance issue with flare 25/03/2015 Bug Fix: Modified inferno to ensure it also affects NPCs Balance: Made bloodboil expire during the death sequence Bug Fix: Fixed a typo with a message in an ability Feature: Continued coding a room for Baron Eskvan's Dungeon Feature: Added an NPC for the Shamen's Circle project 24/03/2015 Bug Fix: Corrected an issue where big meals would be classed as expensive or not based on the price of good meals Bug Fix: Amended the function for calculating lesson costs of learning from NPC tutors to return a float instead of an int Bug Fix: Corrected an issue where expensiveness of food was being incorrectly calculated Bug Fix: Corrected an issue preventing the volume of food sold in stores being reflected properly Feature: Added an NPC for the Shamen's Circle project 23/03/2015 Feature: Partially coded a room for Baron Eskvan's Dungeon Feature: Coded two rooms for Haven 22/03/2015 Bug Fix: Corrected an inventory check in a demonic research ritual Bug Fix: Added the command for a demonic research ritual which could be unlocked but not used Feature: Added two rooms for the Shamen's Circle project Feature: Added an NPC for the Shamen's Circle project Feature: Added seven additional affluence items 21/03/2015 Codefix: Added a function to make it easier to determine a group leader when a group member carries out actions Feature: Amended Astaria and the areas reachable after it to consider the group leader responsible for the kill rather than the individual who struck the killing blow Feature: Added forty two rooms for a new provincial wilderness area Bug Fix: Fixed an issue with Discipline and Pyromagica not working correctly together Feature: Enabled eight city of peace barriers Codefix: Amended how one of the new research topics works 30/03/2015 Bug Fix: Fixed an item which was makeable with the wrong production design Feature: Added four additional affluence items Feature: Added two new family members to the elven genealogy research system Feature: Added two shadow place research topics Feature: Added six Gralnakia Expansion topics Feature: Enabled two city of peace barriers Bug Fix: Corrected an issue preventing chemical workshops as registering as tertiary industries for research purposes Bug Fix: Corrected the research topic required to unlock royal purple dye Feature: Added seven additional city research topics Bug Fix: Moved a couple of demonic research briefings into the correct categories Feature: Added two additional demonic research topics Bug Fix: Corrected the short name of a Centaur excavation site room Bug Fix: Added excavation and research difficulty to two Centaur excavation items which were missing it Feature: Added an additional area to the Centaur excavation site Feature: Added four rooms for a new provincial wilderness area 19/03/2015 Bug Fix: Corrected an issue when trying to discard all while carrying discardable containers with contents Feature: Added additional reset warnings 10 and 20 minutes before the reset Feature: Added a command to reset some features which aren't persisting correctly Feature: Added a very small chance of finding planted herbs using the search command Bug Fix: Corrected a reference to an incorrect herb in two research topics Feature: Added two additional demonic research topics Feature: Added four additional city research topics Bug Fix: Corrected the result of a demonic ritual which uses the wrong demon name Codefix: Totally rewrote the demonic ritual results code to make it easier to expand in future Bug Fix: Restored a large amount of demonic ritual code which had been lost somewhere in the last six months 18/03/2015 Bug Fix: Amended a liquid container check to make it more robust Bug Fix: Amended liquid displays to show containers with negative contents as empty Bug Fix: Modified pour to zero the contents of containers with negative contents Bug Fix: Modified wells to zero the contents of containers with negative contents Bug Fix: Attempted to resolve an issue with the fill command Feature: Added birthday presents for 97th birthdays Balance: Made city of peace mana requirements scale up at much higher level barriers - Only affecting barriers which haven't been enabled previously Feature: Enabled three city of peace barriers Feature: Added an additional demonic research topic Bug Fix: Corrected an issue with Gralnakian condensors Feature: Added two Gralnakia Expansion topics 17/03/2015 Feature: Renamed the Bludgeons ability 'demolish' to 'demolition' to allow for a new command Balance: Gave cities with high morale a reduction on crime rates Feature: Added a 'demolish housing' option for ministers of state Feature: Enabled four city of peace barriers Feature: Added an additional demonic research topic Feature: Added ten additional city research topics 16/03/2015 Balance: Reduced the swimming skill bonus given by Runesmithing Balance: Gave a swimming skill bonus for Bludgeons, Herding, Archery, Healing, Riding, Survival, Stoicism and Tracking 13/03/2015 Feature: Implimented an in-city player construction Bug Fix: Fixed a birthday message which said the wrong age Codefix: Amended various items to have variables assigned during creation rather than every second after 09/03/2015 Bug Fix: Corrected issues with two pyromagica abilities which caused them to expire much faster than intended and prevented side effects occurring 07/03/2015 Bug Fix: Updated the outdated ability help line for the incineration ability Bug Fix: Removed some extra punctuation from the warehouses description lines 06/03/2015 Feature: Coded the tutors for Pyromagica Feature: Renamed the Gralnak order ability 'inferno' to 'chaosinferno' to prevent a clash with Pyromagica 05/03/2015 Feature: Finished the partially coded Pyromagica ability Feature: Coded two abilities for Pyromagica 04/03/2015 Feature: Coded four abilities for Pyromagica Feature: Partially coded a further ability for Pyromagica Feature: Renamed the 'incinerate' ability from discipline to 'incineration' to prevent a clash with a Pyromagica ability, amended the discipline ability to work with some Pyromagica abilities Codefix: Added a structure for room variables to make it easier to impliment room effects in future 03/03/2015 Feature: Coded four abilities for Pyromagica Feature: Enabled a city of peace barrier Bug Fix: Fixed a broken room link Feature: Added an additional demonic research topic 02/03/2015 Feature: Coded an ability for Pyromagica Bug Fix: Fixed a typo on a birthday present item Bug Fix: Corrected an issue preventing discard counter, street cleaner and room capacity code working on the majority of items 01/03/2015 Bug Fix: Corrected an issue where an effect which was meant to make you warmer was actually making you colder Feature: Coded four abilities for Pyromagica Feature: Added an additional demonic research topic Feature: Enabled a city of peace barrier 28/02/2015 Codefix: Added some crash tracing into groups Feature: Enabled two city of peace barriers 27/02/2015 Bug Fix: Correct an issue with two distinct wildlife creatures sharing an animal number Feature: Added a new wilderness creature unique to one zone in Elysium 25/02/2015 Codefix: Amended various items to have variables assigned during creation rather than every second after 24/02/2015 Feature: Created the index for higher skills, mana effect, light/dark magic balance etc for Pyromagica Feature: Added the teaching text for Pyromagica Bug Fix: Corrected a formatting issue with some teaching texts Feature: Wrote the ability help text for Pyromagica Feature: Enabled five city of peace barriers 23/02/2015 Feature: Created the skill skeleton for Pyromagica 22/02/2015 Feature: Prepatory work for Pyromagica 19/02/2015 Bug Fix: Corrected an issue with 'fill' treating the two liquid containers the wrong way around Feature: Added an option to buy a tea brewing recipe book from the skill's NPC tutor 15/02/2015 Feature: Added the option to 'fill' liquid containers from each other as an alternative to 'pour' to allow more flexibility Feature: Marked kettles and cauldrons as produceable at metalsmith industries Feature: Coded a tutor for the tea brewing common skill 14/02/2015 Bug Fix: Fixed an issue with hammer-punch rings which prevented their magical effects being applied Bug Fix: Corrected a few messages for an item which referred to the wrong colour Feature: Marked several more existing items as findable through searching Feature: Added a couple more tea flavours 12/02/2015 Bug Fix: Corrected a typo in a herb description Feature: Finished the coding for an ability in tea brewing Feature: Added an item only findable through searching Feature: Marked some existing items as findable through searching 10/02/2015 Feature: Added an additional tea flavour 08/02/2015 Bug Fix: Rectified some erroneous error messages while brewing tea Bug Fix: Fixed a crash halfway through the brewing command Bug Fix: Fixed the balance assignment when searching Feature: Added an additional tea flavour 07/02/2015 Feature: Added a couple of additional tea flavours 06/02/2015 Feature: Partially coded a 'count' command for players 05/02/2015 Feature: Added a couple of additional tea flavours 04/02/2015 Codefix: Added an administrative command to link books to titles for testing purposes Feature: Added three additional tea flavours Bug Fix: Fixed an incorrect label in breweries Bug Fix: Corrected an incorrect return from a room command 29/01/2015 Feature: Completed the addition of a number of tea flavours Feature: Added four new clothing items 28/01/2015 Bug Fix: Corrected an error with search cooldowns 27/01/2015 Feature: Partially added a number of additional tea flavours 25/01/2015 Feature: Enabled three city of peace barriers Feature: Added birthday presents for 96th birthdays 24/01/2015 Feature: Completed the command for brewing teas 22/01/2015 Feature: Added two items related to tea brewing Feature: Added an additional tea flavour Feature: Partially coded a command for brewing teas 18/01/2015 Feature: Added the skill skeleton for tea brewing Feature: Started work on a recipe book for tea brewing Feature: Added an additional tea flavour Bug Fix: Corrected an issue with balance and searching Balance: Reduced the balance time for gathering to match the balance time for searching 17/01/2015 Feature: Modified the pour command to ensure that the flavour and quality of teas poured between containers is either retained or modified appropriately 15/01/2015 Feature: Added flavoured teas as a liquid type in preparation for a future common skill 14/01/2015 Bug Fix: Amended the 'owner' code of an NPC associated with a player construction to allow it to interact with the construction properly Feature: Changed discard to not allow discarding worn items; Changed 'discard all' to continue through the rest of the inventory after it warns about an undiscardable item, rather than just aborting Bug Fix: Fixed a broken exit in Lakebank Village Feature: Added a new wilderness creature unique to one zone in Elysium 11/01/2015 Bug Fix: Moved the 'contains item' check from the drop function to the discard function as was originally intended Feature: Enabled the ability to find random loot by searching streets, or with a lower rate of success, searching buildings Balance: Increased the natural lifespan of common herbs dramatically, but made them decompose even when on the floor rather than waiting for someone to pick them up, reduced the anti-decomposing effect of harvesting corros leaf during an eclipse Bug Fix: Fixed an error with a city of Peace barrier Feature: Enabled three city of peace barriers 10/01/2015 Codefix: Reverted some code which was added specifically for converting a save file on reboot Bug Fix: Added a message when you fail to hold an item found through the random loot system Codefix: Amended around thirty items to have their additional clothing attributes set by their master item, improving processing times and allowing them to be selectable in a specific category for random loot assignment Feature: Added five new items for the random loot system 09/01/2015 Feature: Added a dozen random items for the random loot system 08/01/2015 Feature: Created a function for assigning randomly selected loot for use in a future search command Feature: Marked numerous items as available as selection by the random loot selection function Codefix: Added a log to track how the random loot system is working Codefix: Added an administrative test command to simulate the proposed searching system 06/01/2015 Feature: Planning work for a future feature Feature: Implimented an in-city player construction Bug Fix: Corrected a broken room link in a wilderness area Feature: Added a system whereby gettable items left in the street in player cities are automatically collected and moved to the junk yard after a certain time period (Around a real life day or two) Feature: Added a command ('discard ' and 'discard all') which allows you to instantly destroy an item marked as discardable Feature: Made items found through random events discarble for an hour after finding them Feature: Made hampers given as part of birthday presents discardable for an hour after being given them (Must empty the hamper before you can discard it) 04/01/2015 Codefix: Increased the number of general variables available for items by 25% Codefix: Overhauled liquids code to allow for implimentation of sipping and smaller volumes of liquids Feature: Amended the special effects of some liquids to vary based on quantity of liquid consumed at once Feature: Added two new commands, 'sip' which only drinks a small amount from a container, and 'quaff' which drinks the whole of a container Feature: Amended the 'drink' command to take up to a unit of liquid but to drink whatever is in a container if there's less than a unit 03/01/2015 Feature: Added a missing message relating to an event 31/12/2014 Bug Fix: Corrected two issues preventing new wilderness creatures from seeding Bug Fix: Rewrote the ecological reseeding code and amended the creature birthing code to improve the spread of wilderness creatures Feature: Changed the numbers behind ecological reseeding to increase the variety and quantity of wilderness creatures 27/12/2014 Bug Fix: Corrected a number of typos 26/12/2014 Bug Fix: Corrected an issue with a Christmas present 24/12/2014 Feature: Expanded the bonus time feature to allow different types of bonus time to be activated for more versatility Feature: Added a variation of skeletons which can be summoned randomly 21/12/2014 Bug Fix: Corrected the material type of two unique pieces of clothing Feature: Added three new jewellery items produceable in metalsmiths Feature: Made the 'search' command sometimes return the results of gathering common herbs if nothing else useful was found Bug Fix: Fixed a capitalisation issue with speaking in racial languages 20/12/2014 Feature: Enabled an extra city of peace barrier 19/12/2014 Feature: Prepatory work for a future feature 18/12/2014 Feature: Prepatory work on a future common skill 16/12/2014 Feature: Worked on the Christmas 2014 event 15/12/2014 Feature: Worked on the Christmas 2014 event 14/12/2014 Feature: Worked on the Christmas 2014 event Bug Fix: Corrected an issue preventing orcs from gaining intended bonuses when making use of their race quest Feature: Made corpses satisfy some hunger when eaten by an orc affected by their race quest 13/12/2014 Feature: Worked on the Christmas 2014 event 11/12/2014 Feature: Worked on the Christmas 2014 event Feature: Added support for a new class of clothing/jewellery of brooch 10/12/2014 Feature: Worked on the Christmas 2014 event 09/12/2014 Feature: Worked on the Christmas 2014 event Bug Fix: Corrected an issue preventing forge repairs of ornate bejeweled helms Bug Fix: Fixed a broken exit in the City of Peace 08/12/2014 Feature: Worked on the Christmas 2014 event 07/12/2014 Feature: Worked on the Christmas 2014 event 06/12/2014 Feature: Worked on the Christmas 2014 event Bug Fix: Fixed a typo in a previous Christmas event prize 05/12/2014 Feature: Worked on the Christmas 2014 event 04/12/2014 Feature: Worked on the Christmas 2014 event 03/12/2014 Feature: Worked on the Christmas 2014 event 02/12/2014 Feature: Worked on the Christmas 2014 event 01/12/2014 Feature: Worked on the Christmas 2014 event 30/11/2014 Feature: Worked on the Christmas 2014 event 26/11/2014 Bug Fix: Added some code to output some missing text from an administrative command Bug Fix: Corrected a problem with the city ordinance for checking food stocks in shops which was causing it to ignore food stocks in market stalls Codefix: Added some debugging messages to virtual citizen food selection Feature: Enabled an extra city of peace barrier 24/11/2014 Feature: Added an additional demonic research topic 23/11/2014 Bug Fix: Prevented criminal thugs from respawning incorrectly Bug Fix: Fixed an issue with applying hair styles purchased from barbers Feature: Enabled three extra city of peace barriers Bug Fix: Added the master item for an object which was missing 22/11/2014 Feature: Amended the wield command to allow automatic selection of an empty hand when not specifying which hand to wield in Bug Fix: Fixed a typo in bounty hunter mages 18/11/2014 Feature: Finished implementation of built in bed functionality (This is in a test phase with no player accessible built in beds active yet) Feature: Enabled two extra city of peace barriers 15/11/2014 Feature: Continued working on the built in bed items functionality 13/11/2014 Feature: Partially added functionality for sleeping on built in bed items in rooms 12/11/2014 Feature: Completed the partially coded adventurers guild quest 09/11/2014 Bug Fix: Corrected a couple of issues with bed making in furnituremaking Bug Fix: Fixed an issue with some items which were not properly producable at industries Bug Fix: Corrected a broken exit in the City of Peace Bug Fix: Fixed that the moderate and major 'eat x types of food' challenges were listed as minor challenges Bug Fix: Fixed a typo in a room name 08/11/2014 Feature: Continued the partially coded adventurers guild quest 04/11/2014 Feature: Partially coded an additional adventurers guild quest 02/11/2014 Feature: Amended the time command to be less accurate when used inside Feature: Added a quest for secret project 'NP' 01/11/2014 Bug Fix: Corrected two wrong exits in Gralnakia Bug Fix: Fixed an issue with listing styles at a barbers stall 31/10/2014 Feature: Added some NPCs and rooms for secret project 'NP' 29/10/2014 Feature: Added a quest for secret project 'NP' 27/10/2014 Bug Fix: Fixed some checks on a city of peace item which were causing it to behave as if it were in a different state Codefix: Added some debugging code to the shop stock checking function Feature: Slightly amended the inbuilt aliases Bug Fix: Added a balance check to an action which leaves you off balance Codefix: Fixed an array overflow related to the NPC ecosystem 23/10/2014 Bug Fix: Amended the order command syntax to make it clearer which options require a target and which are not targeted Bug Fix: Corrected a number of missing exits in a newer area Feature: Added an additional affluence item 22/10/2014 Codefix: Added some additional crash tracing relating to a recent crash Bug Fix: Added newline breaks to some room descriptions missing them Bug Fix: Amended the demonic research cooldown period to only trigger when you finish working on some notes, not when you try to work again before submitting your notes 21/10/2014 Bug Fix: Corrected an issue where 'change ship list' would give the wrong message Bug Fix: Amended industrial warehouses to display a different message when trying to check stock of a warehouse you don't have access than trying to check stock of a non-existant warehouse 20/10/2014 Feature: Prepatory work for a lighting code overhaul 19/10/2014 Feature: Added over thirty rooms for secret project 'NP' 18/10/2014 Feature: Added twenty one rooms for secret project 'NP' 17/10/2014 Feature: Added nine rooms for secret project 'NP' 16/10/2014 Bug Fix: Corrected a broken 'search' related message Feature: Added a feature to a room for secret project 'NP' Feature: Added thirteen rooms for secret project 'NP' 15/10/2014 Feature: Added nine rooms for secret project 'NP' 10/10/2014 Feature: Added eight rooms for secret project 'NP' 07/10/2014 Feature: Added nine rooms for secret project 'NP' Feature: Improved a couple of NPCs for secret project 'NP' 06/10/2014 Feature: Added criminal thugs which spawn in cities with high crime and can attack people (not novices) - Killing these thugs reduces the chances of criminal theft Feature: Added two Gralnakia Expansion topics 05/10/2014 Feature: Added four rooms for a new provincial wilderness area Codefix: Amended a coding indicator which hadn't been updated properly Bug Fix: Corrected a number of bugs with some new NPCs Feature: Added forty eight rooms for a new provincial wilderness area, finishing the area Bug Fix: Corrected an issue with an NPC which was respawning constantly Bug Fix: Added a description to a room which was missing one Bug Fix: Fixed doors closing after you when using the relevant option Bug Fix: Corrected an incorrect 'Alas but you cannot' Codefix: Added an administrative command to reverse something which should not have happened yet Feature: Made a slight tweak to a command output format 04/10/2014 Feature: Added an ordinance to add statistics about food for sale in the city to the governance status information when active Feature: Added thirteen additional city research topics 03/10/2014 Bug Fix: Added some missing functionality to the new furnituremaking ability Feature: Added an option to change how you respond to closed doors when you attempt to walk through them, allowing automatic opening and closing of the door depending on your settings Feature: Added details of an additional family member to the Illembrin family tree 02/10/2014 Feature: Added a new ability for furnituremaking, including new items Feature: Added some items to be used with the new furnituremaking ability Balance: Made a successful mortician cancel out relentless Bug Fix: Set a player's child's age to be automatically corrected 01/10/2014 Bug Fix: Corrected an issue with three unreleased NPCs Feature: Added some NPCs for secret project 'NP' Bug Fix: Fixed some missing room links in the City of Peace Feature: Enabled two extra city of peace barriers 30/09/2014 Feature: Added a quest and some rooms for secret project 'NP' 29/09/2014 Balance: Changed the demonology summon horde ability to make the demons follow the summoner automatically Bug Fix: Fixed an out of place error message when planting trees Feature: Added two Gralnakia Expansion topics Feature: Added two shadow place research topics Feature: Added sixteen rooms for a new provincial wilderness area 28/09/2014 Feature: Added an indicator when assessing trawlers to show how full the fishing nets are Feature: Added an option at barber stalls to have your hair styled in one of nine different styles Bug Fix: Amended a divine reward command so that it instantly takes affect rather than waiting for another change to the target Bug Fix: Corrected an issue where a particular challenge would output part of the challenge description twice Balance: Amended three challenge descriptions to make it clear drinks from stalls do not count towards the drinking liquids challenges Feature: Added indicators to 'who' showing how many unique characters have logged in during the current and previous Elysium weeks Feature: Added a new area to the Centaur excavation area Feature: Added some more affluence prizes 27/09/2014 Bug Fix: Fixed a typo in a skills instructions Bug Fix: Changed mana and max mana to use int data types instead of short Codefix: Changed the way industries identify valid items to make to improve efficiency/speed of the function Feature: Changed the way industries list items to make to a comma separated list rather than one item per line Bug Fix: Added briefings for two demonic research topics which were missing them Bug Fix: Corrected an issue where production designs weren't passing on advanced properties to the produced item Feature: Added a shadow place research topic Feature: Added details of an additional family member to the Illembrin family tree Feature: Added eight rooms for a new provincial wilderness area Feature: Completed two additional demonic research topics 26/09/2014 Bug Fix: Fixed a quest which would assume you were typing a command even if you weren't Feature: Added a cooldown period to the 'forget' command to avoid characters using it rashly without proper consideration Feature: Added three Gralnakia Expansion topics 25/09/2014 Feature: Added two NPCs for an out of city construction Feature: Finished off the final touches for an out of city construction Feature: Added nine rooms for a new provincial wilderness area 23/09/2014 Bug Fix: Corrected a typo in a room description Feature: Added a couple of rooms for a new provincial wilderness area 22/09/2014 Feature: Added two Gralnakia Expansion topics 21/09/2014 Codefix: Amended a coding indicator which hadn't been updated properly Bug Fix: Corrected an issue where racial speaking would cut off the first word of the speech Feature: Added a new provincial wilderness area 20/09/2014 Feature: Added three NPCs for an out of city construction Feature: Enabled three extra city of peace barriers 19/09/2014 Feature: Added four NPCs for an out of city construction 18/09/2014 Feature: Added an NPC for an out of city construction Feature: Added birthday presents for 95th birthdays 17/09/2014 Feature: Added an NPC for an out of city construction 16/09/2014 Feature: Added details of an additional family member to the Illembrin family tree Bug Fix: Amended the description of an item which had some redundant text 15/09/2014 Feature: Added an NPC for an out of city construction Feature: Added a new provincial wilderness area 14/09/2014 Feature: Added five Gralnakia Expansion topics 13/09/2014 Feature: Enabled four extra city of peace barriers Feature: Added three shadow place research topics 12/09/2014 Feature: Added some NPCs for an out of city construction Feature: Added some more affluence prizes Bug Fix: Fixed sunlight snuffers, which weren't working Feature: Added twenty additional city research topics 11/09/2014 Feature: Made some adjustments to rooms for an out of city construction Feature: Added an NPC for an out of city construction Feature: Completed four partially coded demonic research topics Feature: Added a new monthly market Bug Fix: Corrected an issue preventing the later levels of Muradin consortium tasks becoming available 10/09/2014 Feature: Partially coded the results of a number of demonic research topics 09/09/2014 Feature: Partially coded the results of a demonic research topic 08/09/2014 Codefix: Removed an unreleased system and re-coded an associated item to be more consistent with existing items Feature: Added 16 additional rooms for an out of city construction Feature: Added an additional market good to an existing festival market Feature: Enabled two extra city of peace barriers Feature: Added a shadow place research topic Bug Fix: Corrected an issue with demon summoning relating to the demonic research area 07/09/2014 Feature: Added an additional room for an out of city construction Feature: Finished coded the results of a demonic research topic Feature: Completed an additional demonic research topic Feature: Enabled two extra city of peace barriers Feature: Added six additional city research topics 06/09/2014 Bug Fix: Reversed a function which was causing 'high impact' wake up calls to be less likely to wake people up than normal ones Bug Fix: Added a missing room link in the City of Peace Bug Fix: Updated a skill check which was using the old skill structure Feature: Added a new clothing type for non-necklace/amulet neckwear, and added a piece of clothing to use this type Feature: Enabled an extra city of peace barrier 03/09/2014 Feature: Added ten rooms for an out of city construction 01/09/2014 Feature: Created a number of template rooms for an out of city construction Feature: Added five rooms for an out of city construction 31/08/2014 Feature: Added birthday presents for 94th birthdays 30/08/2014 Feature: Amended production rights and production design descriptions to indicate which industry an item can be made at Bug Fix: Changed the way speech is translated to fix an issue with NPCs using racial languages Bug Fix: Corrected a bug preventing an item being created at the City of Peace 28/08/2014 Bug Fix: Corrected an issue which wasn't recognising when people were on beds and you tried to push them over Bug Fix: Corrected some messages when pushing people on chairs which were going to the wrong people 27/08/2014 Codefix: Added divine notifications for some events 24/08/2014 Balance: Removed the telescope distance penalty for night time for people who can see in the dark Bug Fix: Fixed the activity modifier for using 'say' with another person present 23/08/2014 Feature: Enabled an extra city of peace barrier Bug Fix: Fixed an issue which prevented a previously coded city of peace barrier from being broken Feature: Partially coded the results of a demonic research topic Feature: Unlocked a previously coded demonic research topic Feature: Added an additional market good to an existing festival market Feature: Added four additional city research topics 22/08/2014 Feature: Amended targeted emotes to allow a full stop, comma or exclamation point immediately after the targets name Feature: Coded the NPC and family commands for a players child 20/08/2014 Bug Fix: Corrected the command syntax for mixed pepper kebabs, and made all kebab type cookery work using either 'kebab' or 'kebabs' in the command 18/08/2014 Feature: Added a new 'vitals' command which shows current/max health and stamina in a brief format Feature: Updated the 'stam' and 'mana' commands to show maximums as well as current levels Feature: Added alternative ways to access the stam/mana/vitals commands via 'status vitals' etc Bug Fix: Amended the flags of an item which is made with production designs but which wasn't linked to the design properly Bug Fix: Fixed a number of broken links in a new area Bug Fix: Amended the way shopkeepers look for commands to ignore the 'list' command if it is followed by the word 'abilities' Bug Fix: Amended a temporary item associated with a spell to prevent it showing up in shop listings 16/08/2014 Feature: Added some rooms and NPCs for secret project 'NP' Feature: Enabled two extra city of peace barriers Feature: Added an additional market good to an existing festival market 15/08/2014 Feature: Added a 'mana' command to match the existing 'stam' 13/08/2014 Feature: Finished coding a new religious item 12/08/2014 Feature: Partially coded a new religious item 11/08/2014 Feature: Finished coded the results of a demonic research topic Feature: Added some more affluence prizes Feature: Added birthday presents for 93rd birthdays 10/08/2014 Bug Fix: Corrected an issue with a festival market trade item Feature: Added an additional market good to an existing festival market Feature: Partially coded the results of a demonic research topic 09/08/2014 Feature: Added an additional market good to an existing festival market Feature: Completed a new wilderness provincial area 07/08/2014 Feature: Coded twenty new wilderness rooms for an upcoming provincial area Balance: Gave the guild tutors a vote in guild rank elections - They will automatically cast a vote for a candidate that they have nominated Feature: Added an additional market good to an existing festival market 06/08/2014 Feature: Completed two additional demonic research topics Bug Fix: Added some safeguards against potential crashes relating to grappling 03/08/2014 Bug Fix: Corrected a type in one room description, amended two item descriptions Feature: Enabled two extra city of peace barriers 28/07/2014 Bug Fix: Amended the supplies reason text for three research topics Feature: Added eleven additional city research topics Feature: Amended movement so that gods do not hurt their feet if walking barefoot 24/07/2014 Feature: Added an additional city research topic 19/07/2014 Feature: Added an additional city research topic 06/07/2014 Feature: Coded six new wilderness rooms for an upcoming provincial area 01/07/2014 Feature: Added an additional city research topic 27/06/2014 Bug Fix: Corrected an issue with incorrectly displaying errors with special containers Bug Fix: Corrected an issue where lamp and candle stands aren't correctly considered as containers (older stands will need to be replaced) Bug Fix: Corrected an issue causing ships to accelerate at unintented speeds 18/06/2014 Feature: Added three additional city research topics 12/06/2014 Bug Fix: Corrected an error message relating to building ships which referred to the wrong ministry Bug Fix: Allowed Emperors who are also Admirals to build ships without seizing power from a minister Codefix: Added some infrastructure including a command skeleton to allow for future addition of new ship modification options 09/06/2014 Feature: Added ability descriptions for furnituremaking Bug Fix: Corrected a couple of crafting commands which made the wrong items Bug Fix: Amended a crafting message which was incorrectly displaying to the crafter Bug Fix: Corrected a reversal on the check for available commodities for crafting Bug Fix: Fixed a spacing issue in a crafting message Bug Fix: Corrected an issue with comma placement in a crafting message 06/06/2014 Feature: Partially coded a new demonic research topic 03/06/2014 Feature: Partially coded a new demonic research topic 29/05/2014 Codefix: Made alterations to the function handling racial languages to make it easier to use for NPC talking Feature: Enabled an extra city of peace barrier Feature: Added a wandering tutor for the furnituremaking skill 22/05/2014 Feature: Added a number of storage furniture items which can only be made with the furnituremaking skill Feature: Added a number of items to the 'craft' command 17/05/2014 Feature: Added a number of items to the 'craft' command Feature: Added instructions for another ability in furnituremaking Feature: Added a storage furniture item which can only be made with the furnituremaking skill 12/05/2014 Feature: Added a number of items to the 'craft' command 11/05/2014 Feature: Added ten display furniture items which can only be made with the furnituremaking skill 07/05/2014 Balance: Adjusted the commodity cost of some table items Codefix: Completely overhauled the craft commands commodity requirements function to make it easier to add different commodities Bug Fix: Corrected the commodity requirements for some high level chair items made with the craft command 01/05/2014 Feature: Added birthday presents for 91st and 92nd birthdays 29/04/2014 Feature: Added two table items which can only be made with the furnituremaking skill Feature: Added a number of items to the 'craft' command Feature: Added instructions for another ability in furnituremaking Feature: Updated the crafts command to allow for an additional crafting component 28/04/2014 Feature: Added two table items which can only be made with the furnituremaking skill 25/04/2014 Feature: Completed the addition of instructions for an ability in furnituremaking Feature: Added six table items which can only be made with the furnituremaking skill 21/04/2014 Feature: Added several items to the 'craft' command Feature: Mostly added instructions for another ability in furnituremaking 16/04/2014 Feature: Added several items to the 'craft' command 15/04/2014 Feature: Added nine more furniture seating items which can only be made with the furnituremaking skill 11/04/2014 Feature: Added nine furniture seating items which can only be made with the furnituremaking skill 07/04/2014 Feature: Added a new achievement Feature: Completed the addition of instructions for an ability in furnituremaking 03/04/2014 Feature: Continued the addition of instructions for an ability in furnituremaking 31/03/2014 Feature: Mostly added instructions for another ability in furnituremaking 27/03/2014 Feature: Added instructions for another ability in furnituremaking Feature: Added four more furniture lighting items which can only be made with the furnituremaking skill Feature: Added the lampstand items to the craft command 24/03/2014 Feature: Completed the first item to be craftable with the 'craft' command and modified the command code to make it easier to add more items, then added several other items Feature: Added two furniture lighting items which can only be made with the furnituremaking skill 22/03/2014 Feature: Added some intructions for the first ability in furnituremaking Feature: Added four new foot stool items which can only be made with the furnituremaking skill Feature: Changed the command to create crystal balls to 'create' rather than 'craft' to free up the craft command for newer features Feature: Added a new 'craft' command for use with new skill groups. Added the facility to automatically redirect commands to the crystal ball function if using the old syntax for crystal balls - Partially added the first item to be craftable with this command 19/03/2014 Bug Fix: Set the gender of armed bodyguards to prevent an error with examining armed people/creatures Feature: Added the basic skill group skeleton for furnituremaking Codefix: Added a function to calculate crafting abilities, which will be useable in multiple future skill groups 15/03/2014 Feature: Coded ten new wilderness rooms for an upcoming provincial area Bug Fix: Corrected a message with a festival purchase which referenced the wrong price Feature: Added a new festival market Bug Fix: Corrected a research topic which was more effective than intended Feature: Added eleven additional city research topics Feature: Coded two new wilderness rooms for an upcoming provincial area 14/03/2014 Feature: Added a fame bonus for killing a sea monster Feature: Coded five new wilderness rooms for an upcoming provincial area 13/03/2014 Feature: Added functionality for making containers hold a single class of item, marked all candles with a new variable to indicate they count as one of these classes and marked all lanterns as belonging to another class Feature: Amended surface containers such as tables to light up locations if they contain a light source such as a lit candle Feature: Enabled an extra city of peace barrier Bug Fix: Corrected an issue relating to sheathing weapons while carrying multiple weapon harnesses Feature: Added a new market good at an existing festival market 12/03/2014 Feature: Increased the variety of begging messages used by NPC citizens 09/03/2014 Feature: Amended the remaining citizen begging texts to target individuals as per previous changes 07/03/2014 Feature: Amended child citizen money begging texts, pregnant citizen and male citizen begging texts to target individuals as per previous change to child food begging texts 04/03/2014 Bug Fix: Corrected a potential issue with automatic wake ups Feature: Added the ability to 'push over ' with special effects if you target someone on a seat or bed Feature: Amended child citizen food begging texts to target individuals instead of displaying to all present, and adjusted frequency of messages to increase if there are more people present 03/03/2014 Feature: Added five additional city research topics 27/02/2014 Bug Fix: Corrected a randomization issue with shopkeeper announcements which could result in random text output Feature: Added the command 'sit relaxed' which mimics the 'relax' command - Added instruction when typing 'relax' if you have the voodoo ability with the same name directing you to the new command Bug Fix: Corrected a message which displays to people using foot stools which should only have showed to others in the room Bug Fix: Added a message specifying you already have your feet up if you try to relax while already using a foot stool, rather than telling you there are no foot stools Feature: Enabled an extra city of peace barrier 23/02/2014 Feature: Added the 'relax' command which automatically selects a footstool to put your feet up on if you're seated - Enhanced the bonuses from seating with an additional bonus based on the quality of the footstool being used 21/02/2014 Balance: Prevented use of the sit command while wielding weapons Codefix: Added a way to affect hunger, thirst and sleepiness rates in a more granular way Codefix: Modified hunger endurance to use this new system rather than the crude method previously used Feature: Reduced the rate at which hunger, thirst and sleepiness accumulates if you are sitting, with increased bonuses if you are on seating, scaled up based on the quality of the seating Feature: Added a bonus effect when eating whilst seated - You will not accumulate further hunger for a period after eating if you remain seated 20/02/2014 Feature: Added a foot stool object (Currently non-functional) 19/02/2014 Feature: Implimented an in-city player construction Feature: Added a new wilderness NPC specific to one part of the world 18/02/2014 Feature: Converted two player children from objects to NPCs Bug Fix: Added the 'stall setup list' instructions to stall instructions for Trade Ministers - Previously this had only shown for the minister of one of the cities Feature: Modified the stall setup command to accept the name of the stall type as well as the list ID number of the stall type Feature: Amended the descriptions of what another player is wearing or wielding when you examine them to use the object articles correctly, also replaced references to 'they' using a gender appropriate term such as he, she, his or her 16/02/2014 Feature: Added the tell on/off options to the options command Feature: Made some minor tweaks to secret project 'FV' Bug Fix: Re-numbered a couple of rooms to prevent a clash and amended the room number used in a demonic research ritual Feature: Planning work on a potential future common skill 15/02/2014 Balance: Increased the rate at which tracks are left when you stay in a location Feature: Slightly increased the variety of begging messages for starving citizens Bug Fix: Prevented the creation of certain items without the correct research being completed Feature: Coded the results of unlocking two demonic research topics 14/02/2014 Bug Fix: Correctly quantized savable commodities when they load in user inventory to ensure weights etc are calculated correctly Feature: Added an alcoholic scent which can be applied by splashing someone with alcohol Feature: Added the option to use 'nailscheck id' to see the ID of items being considered with the nailscheck command Feature: Coded thirteen new wilderness rooms for an upcoming provincial area Feature: Amended keyring coding to allow different items to function as keyrings Feature: Added a new market good to an existing festival market Feature: Added three new city research topics Feature: Enabled an extra city of peace barrier 13/02/2014 Feature: Amended some item manipulation commands to include the container ID when using the relevant option Feature: Added an option to abandon a challenge, at the cost of 5 challenges worth of challenge score Feature: Coded a new wilderness room for an upcoming provincial area 12/02/2014 Codefix: Removed some redundant debugging messages Bug Fix: Fixed an issue where NPCs would only consider market stalls if they were in the same room as a merchant Feature: Added two new city research topics 11/02/2014 Codefix: Modified the shop structure to include object articles Feature: Amended shop keepers shouts to include object articles Feature: Increased the variety of shop keeper shouts 07/02/2014 Feature: Added the final stage for creating three additional player children Feature: Amended eating and drinking texts to use the object article correctly 03/02/2014 Balance: Prevented a specific order privilege from being targetted at roleplay characters Feature: Added the final stage for creating two additional player children Feature: Enabled two extra city of peace barriers 30/01/2014 Balance: Allowed the use of the 'wash' command in coastal terrain Bug Fix: Corrected a number of places where sea terrain was not considered water 28/01/2014 Bug Fix: Fixed a bug preventing NPCs purchasing from market stalls Feature: Coded the results of unlocking two demonic research topics Feature: Added the third stage for creating five additional player children 27/01/2014 Bug Fix: Fixed some bad grammar in an object description Feature: Added an additional dimension to the demonic research system 26/01/2014 Bug Fix: Corrected an issue with a birthday present which would prevent it being used Feature: Added birthday presents for 90th birthdays Bug Fix: Corrected a couple of issues with the City of Peace 24/01/2014 Feature: Added the second stage for creating five additional player children Bug Fix: Corrected the short room name of a room Feature: Partially coded the results of a demonic research topic 17/01/2014 Bug Fix: Adjusted demon summoning code to change the order of failure checks which were marking a success as a failed summon, and amended the failure message to make more sense & clarify the summoning result Codefix: Streamlined the code for NPCs buying food from market stalls and added tracing code to try and identify a possible bug 13/01/2014 Bug Fix: Fixed the terrain type of a number of rooms Bug Fix: Added a missing newline to the outguild command instructions Feature: Added a newly declared holiday to the time command Feature: Added the first stage for creating five additional player children 09/01/2014 Feature: Added an options command including the first option, the ability to add ID numbers to the messages generated by some item manipulation commands Feature: Added three new options for activities - Felling a tree, landing a fish with a fishing rod, and finding some precious minerals in a sifting pan Bug Fix: Corrected an issue where the wrong crowd was being spawned for the Feast of Kisses Bug Fix: Corrected an issue preventing a demonic research topic being triggered 05/01/2014 Feature: Amended some messages to include the correct description of the type of object instead of using 'the', i.e. 'an apple' instead of 'the apple' Feature: Amended the message when dropping a wielded weapon to tell you the object name as well as the fact that it's wielded 01/01/2014 Feature: Enabled four extra City of Peace barriers 29/12/2013 Bug Fix: Corrected the clothing class of one of the Christmas prizes and removed an erroneous message from its description 28/12/2013 Bug Fix: Corrected the clothing class of one of the Christmas prizes Feature: Removed the feature crediting wheat back for stolen flour Bug Fix: Fixed an issue with flour going into negatives from warehouse thefts Bug Fix: Fixed an incorrect exit in the City of Peace Feature: Added an additional prize for completing tasks for the bounty hunters Bug Fix: Corrected an issue with one of the Christmas prizes not resetting after use Codefix: Added an administrative command to remove items created via bug abuse 24/12/2013 Feature: Partially coded a task relating to secret project 'FV' 23/12/2013 Feature: Partially coded a task relating to secret project 'FV' 22/12/2013 Bug Fix: Corrected an issue preventing some newer products being manufactured at brewery industries Feature: Added an administrative information command Balance: Amended the birthday present code to only check once every two hours to ensure players are not inundated with lots of presents immediately on logging in after time away Feature: Amended the messages relating to an administrative command Bug Fix: Added a clothing slot value to a piece of jewelry which didn't have one Feature: Added an additional demonic research topic 21/12/2013 Bug Fix: Corrected an issue which caused NPC citizens to act as if a market stall was not selling food 19/12/2013 Codefix: Amended the method used for memory allocation Feature: Allowed NPC citizens to purchase meals at market stalls if they are hungry enough to buy food 18/12/2013 Balance: Changed melt to cause a random amount of damage to armour instead of destroying it outright - Smaller or already damaged armour may still be destroyed in a single hit Balance: Allowed melt to damage, but not destroy, items which cannot be stolen - Previously these could not be touched by melt Balance: Marked some affluence armour items as not destroyable by melt Feature: Amended an item related to a special feature Feature: Added a large boost to the mastery increase chances of players who haven't had many mastery increases yet Feature: Added a small box of candles to the graduation prizes for novices 17/12/2013 Bug Fix: Updated armour damaging to update a players armour rating instantly rather than waiting for the armour to be re-equipped Balance: Changed energyfunnel and topaz gemstones to prevent portals Feature: Amended the messages given to novices earning a lesson for completing a quest Feature: Made street rooms in the cities naturally light, avoiding the need for separate streetlamp objects 16/12/2013 Bug Fix: Amended the description of a research topic Bug Fix: Fixed a quest to greet an NPC which wasn't registering Feature: Added some trace code to test a feature reported as potentially broken Bug Fix: Enabled disease modification effects for some advanced essences and potions which should have had a similar effect to the rawer versions Bug Fix: Amended the description of several research topics Bug Fix: Changed room lamps to only take one unit of oil when fuelling with an oil item containing more than one unit rather than consume the whole item 15/12/2013 Feature: Amended labourers to be more explicit about why no tasks are listed in their reports Feature: Added several provincial wilderness rooms Feature: Enabled an extra City of Peace barrier Feature: Added a market good to an existing festival market 14/12/2013 Bug Fix: Corrected a number of issues with labourers 11/12/2013 Bug Fix: Corrected a supplies issue with dozens of city research topics Feature: Added an additional demonic research topic Feature: Enabled an extra City of Peace barrier Feature: Added ten provincial wilderness rooms Codefix: Amended the method used for memory allocation 10/12/2013 Bug Fix: Corrected the terrain type of several rooms Feature: Enabled the use of labourers at one miscellaneous location Feature: Finalised the coding for three labourer NPCs Balance: Added a lesson reward for the first five novice academy quests 09/12/2013 Codefix: Added a safeguard for possible problematic results from a core function Codefix: Added crash tracing to two major core functions Feature: Removed a redundant structure against objects which was added for a feature which never went live and which may have been responsible for crashes 07/12/2013 Bug Fix: Corrected a typo in a disease message Feature: Amended all types of candle to allow lighting/dousing by id number Feature: Enabled the use of labourers at one miscellaneous location 06/12/2013 Bug Fix: Corrected an erroneous message related to the Christmas 2013 event Bug Fix: Fixed an issue with a command related to the Christmas 2013 event Bug Fix: Fixed a bug with a challenge registering NPC kills against the wrong category 04/12/2013 Feature: Added more of the Christmas 2013 event 03/12/2013 Feature: Added more of the Christmas 2013 event Bug Fix: Corrected an incorrect failure message relating to archery Feature: Added some features for secret project 'KF' 02/12/2013 Feature: Added more of the Christmas 2013 event Feature: Added some features for secret project 'KF' 01/12/2013 Feature: Added more of the Christmas 2013 event Codefix: Added some tracing code to the demon summoning function Feature: Added some features for secret project 'KF' Bug Fix: Corrected an issue related to demonic research 30/11/2013 Feature: Added more of the Christmas 2013 event 22/11/2013 Feature: Added more of the Christmas 2013 event 20/11/2013 Feature: Added more of the Christmas 2013 event Feature: Added the basis for some additional functionality to an existing ability Feature: Added nine new city research topics 19/11/2013 Feature: Added more of the Christmas 2013 event Feature: Added a new market good to an existing festival market 18/11/2013 Bug Fix: Correctly applied steal proofing to an older type of prize which was not correctly protected Feature: Added a large portion of the Christmas 2013 event 17/11/2013 Bug Fix: Corrected an issue with 2 liquid types unlockable by research Feature: Added the basic skeleton of the Christmas 2013 event 16/11/2013 Bug Fix: Corrected an issue with the hawker's stock levels updating Balance: Changed food theft from warehouses to take flour instead of wheat; Added a temporary refund of wheat equal to 10% of the stolen flour Balance: Reduced the amount of food stolen from warehouses by around half Balance: Added a balance check to the generic search command Feature: Added the possibility of finding wild plants to harvest for seeds when using search - Can find wheat, cotton or hemp in grasslands, and vegetables or sugar cane in swamp lands Feature: Added an additional demonic research topic 12/11/2013 Feature: Added four additional affluence prizes 11/11/2013 Feature: Added five new city research topics Feature: Added an additional demonic research topic 10/11/2013 Feature: Added a weekly market to one of the settlements Feature: Enabled three extra City of Peace barriers Bug Fix: Corrected an issue with variable assignments Feature: Added an additional Red Clover task 09/11/2013 Feature: Added birthday presents for 89th birthdays Feature: Added an additional court advisor quest Bug Fix: Corrected the text of the instructions for a game at an Olbaron festival which gave the player incorrect winning conditions Bug Fix: Corrected an issue with an event Feature: Added a new festival game to one of the festivals 01/11/2013 Bug Fix: Corrected a bug causing some forms of advanced blood leeching to not work at full strength Feature: Added nine new city research topics 27/10/2013 Bug Fix: Corrected a faulty room exit in a special area 26/09/2013 Feature: Expanded the use of labourers to seven additional mining locations Feature: Enabled the use of labourers at one miscellaneous location 25/09/2013 Bug Fix: Fixed a non-functioning feature which was meant to allow demolish users to use lighter weapons for bashing lodes (Fixed in eight locations) Feature: Enabled the use of labourers at one mining location 24/09/2013 Feature: Continued work on labourer NPCs which can be hired to help with time consuming tasks Feature: Added a way to have some NPCs work out who their master is differently 23/09/2013 Feature: Added an additional demonic research topic Feature: Added an extra City of Peace barrier 21/09/2013 Feature: Continued work on labourer NPCs which can be hired to help with time consuming tasks 16/09/2013 Bug Fix: Corrected an issue with an administrative command Feature: Added an additional quest for one of the story quest NPCs Feature: Coded an additional festival good for an existing festival market 15/09/2013 Feature: Added nine new city research topics Feature: Added an additional court advisor quest 14/09/2013 Bug Fix: Corrected an issue which could cause some components to be used up despite not all components being available when attempting to make items at industries Feature: Added some of the basis for a number of future city research topics 11/09/2013 Feature: Added a new city research topic 08/09/2013 Feature: Added an additional Red Clover task Feature: Added birthday presents for 88th birthdays 03/09/2013 Feature: Added an additional court advisor quest 31/08/2013 Bug Fix: Fixed a bug with a quest prize which caused crashes 29/08/2013 Feature: Added three provincial wilderness rooms Feature: Added the links for a new provincial area 21/08/2013 Feature: Started work on labourer NPCs which can be hired to help with time consuming tasks 16/08/2013 Feature: Added a new festival market good to an existing festival 11/08/2013 Feature: Added nine provincial wilderness rooms 06/08/2013 Feature: Added a prize for a future event Feature: Added the solution for a task related to secret project 'FV' Feature: Added a means to give up tasks related to secret project 'FV' Bug Fix: Corrected an issue with secret project 'FV' preventing resetting of completed tasks 02/08/2013 Feature: Added functionality to allow for a description of jobs available to NPC children and added descriptions for a couple of jobs 22/07/2013 Feature: Amended the reward for a task related to secret project 'FV' Feature: Added the solution for a task related to secret project 'FV' 18/07/2013 Feature: Modified the chronometer code as part of the new chronometer project 14/07/2013 Feature: Added the basis for a more easy to use Chronometer for the Elysium Games 13/07/2013 Bug Fix: Added safeguards against the possibility of negative convoys Bug Fix: Corrected an issue with the Chronometer at the Elysium Games 11/07/2013 Bug Fix: Corrected an issue with a faulty exit Bug Fix: Fixed a typo in an NPCs special attack 09/07/2013 Feature: Added two new provincial land rooms 06/07/2013 Bug Fix: Corrected an incorrect exit in the City of Peace Bug Fix: Fixed a bug preventing completion of a court advisor quest 02/07/2013 Feature: Converted a player child from an object to an NPC 27/06/2013 Bug Fix: Amended several demon NPCs to not leave corpses Bug Fix: Corrected a typo in an NPC description Bug Fix: Changed three NPCs types from demon to living Feature: Amended an administrative information command 23/06/2013 Codefix: Amended the array size of some variables used in clothier code Feature: Added birthday presents for 87th birthdays Feature: Added eight new city research topics 16/06/2013 Feature: Added support for using 'list' instead of 'goods' when interacting with merchants - Also allowed the use of 'browse' instead of 'goods', with a specific instruction added when trying to use browse to view a specific item but not providing the ID number Codefix: Amended the text format of the description of a couple of rooms Balance: Allowed swimmers of a certain level of skill to use the push command whilst underwater Feature: Amended the descriptions when you splash yourself to be different to when you splash someone else 15/06/2013 Feature: Added the cloning function for an out of city construction Feature: Added a system for NPCs stopping movement without requiring a 'open door' type interaction to prevent Feature: Added the link to access an out of city construction Feature: Added an additional good to an existing festival market Feature: Added four new provincial land rooms 12/06/2013 Feature: Added a couple of new provincial land rooms 11/06/2013 Feature: Added three new provincial land rooms Feature: Added a number of NPCs for an out of city construction 08/06/2013 Feature: Coded three rooms for an out of city construction Feature: Added the room parameters for an out of city construction Feature: Added an NPC for an out of city construction Feature: Added a new provincial land room 07/06/2013 Feature: Coded ten rooms for an out of city construction Codefix: Added more error tracing to the clothiers listing code Codefix: Amended the array size of a variable used in clothier code 06/06/2013 Feature: Added an additional quest for one of the story quest NPCs Feature: Coded the reward for a previously coded quest 05/06/2013 Feature: Coded eight rooms for an out of city construction Bug Fix: Corrected a typo in an existing quest Feature: Added an additional quest for one of the story quest NPCs Feature: Added two additional court advisor quests Feature: Added an additional Red Clover task 03/06/2013 Feature: Coded over twenty rooms for an out of city construction 02/06/2013 Feature: Coded ten rooms for an out of city construction 24/05/2013 Bug Fix: Fixed an issue with the administrative command to remove incorrect top ten table entries which prevents its use on the first slot on the table Bug Fix: Corrected an issue preventing the correct use of a trapped soul charm Bug Fix: Added activation instructions to the description of trapped soul charms and attuned focus charms Codefix: Added error tracing code to clothiers to help troubleshoot a bug Feature: Added a room for an out of city construction 19/05/2013 Feature: Added four additional city research topics 18/05/2013 Feature: Added room features for an out of city construction Feature: Coded five rooms for an out of city construction 16/05/2013 Feature: Prepatory work for an out of city construction Feature: Coded four rooms for an out of city construction 13/05/2013 Bug Fix: Corrected an issue preventing exit from a special area in certain circumstances Bug Fix: Corrected a typo in the description of merchants Feature: Gave merchants a room chat advertising their goods and giving guidance on using them Bug Fix: Fixed an issue with six of the summonable demons not counting as demonic creatures for challenge purposes Balance: Prevented getting items from or putting items in containers on the floor when you are mounted 06/05/2013 05/05/2013Corrected an issue causing items to vanish in certain circumstances when using 'get all from ' Bug Fix: Fixed an issue with two items listings in clothiers Bug Fix: Corrected the research requirements for production of some items 05/05/2013Corrected an issue causing items to vanish in certain circumstances when using 'get all from ' 03/05/2013Added an administrative command to remove incorrect entries on the top ten rating table Bug Fix: Corrected the research requirements for production of some items Bug Fix: Corrected an issue causing items to vanish in certain circumstances when using 'get all from ' Feature: Added an administrative command to remove incorrect entries on the top ten rating table 03/05/2013Added a message to advise when a player is rated lower than the existing tenth rated player on the top ten rating tables Bug Fix: Correct an administrative command relating to events which was displaying data relating to previous events Feature: Added an administrative command to remove incorrect entries on the top ten rating table Bug Fix: Added a message to advise when a player is rated lower than the existing tenth rated player on the top ten rating tables Bug Fix: Correct an administrative command relating to events which was displaying data relating to previous events Bug Fix: Amended activities so that harming yourself doesn't count as an activity 01/05/2013Prevented a player from discussing with themselves 29/04/2013Completed development of room features for rooms in secret project 'GTS' Bug Fix: Amended activities so that harming yourself doesn't count as an activity Bug Fix: Prevented a player from discussing with themselves Feature: Completed development of room features for rooms in secret project 'GTS' 29/04/2013Added numerous items relating to secret project 'GTS' Feature: Added the means to access and return from secret project 'GTS' Feature: Completed development of room features for rooms in secret project 'GTS' Feature: Added numerous items relating to secret project 'GTS' Feature: Added the means to access and return from secret project 'GTS' Feature: Added birthday presents for 86th birthdays 28/04/2013Added two city research topics 22/04/2013Added some item and room effects relating to secret project 'GTS' Feature: Added birthday presents for 86th birthdays Feature: Added two city research topics Feature: Added some item and room effects relating to secret project 'GTS' 22/04/2013Added some items relating to secret project 'GTS' 18/04/2013Added some item effects relating to secret project 'GTS' Feature: Added some item and room effects relating to secret project 'GTS' Feature: Added some items relating to secret project 'GTS' 18/04/2013Added some item effects relating to secret project 'GTS' 15/04/2013Fixed two issues with one of the notice board quests which would prevent its completion, also fixed a cosmetic error with its description Feature: Added some items relating to secret project 'GTS' Feature: Added some item effects relating to secret project 'GTS' Bug Fix: Fixed two issues with one of the notice board quests which would prevent its completion, also fixed a cosmetic error with its description 15/04/2013Continued development of room features for rooms in secret project 'GTS' 11/04/2013Continued development of room features for rooms in secret project 'GTS' Bug Fix: Fixed two issues with one of the notice board quests which would prevent its completion, also fixed a cosmetic error with its description Feature: Continued development of room features for rooms in secret project 'GTS' Feature: Continued development of room features for rooms in secret project 'GTS' 11/04/2013Added an indicator to help highlight freeze crash events 08/04/2013Added six items related to secret project 'GTS' Feature: Continued development of room features for rooms in secret project 'GTS' Codefix: Added an indicator to help highlight freeze crash events Feature: Added six items related to secret project 'GTS' 08/04/2013Continued development of room features for rooms in secret project 'GTS' 04/04/2013Continued development of room features for rooms in secret project 'GTS' Feature: Added six items related to secret project 'GTS' Feature: Continued development of room features for rooms in secret project 'GTS' Feature: Continued development of room features for rooms in secret project 'GTS' 04/04/2013Developed some room features for rooms in secret project 'GTS' 30/03/2013Added a special feature for an NPC for secret project 'GTS' Feature: Continued development of room features for rooms in secret project 'GTS' Feature: Developed some room features for rooms in secret project 'GTS' 30/03/2013Added a special feature for an NPC for secret project 'GTS' 26/03/2013Added some variables relating to secret project 'GTS' Feature: Developed some room features for rooms in secret project 'GTS' Feature: Added a special feature for an NPC for secret project 'GTS' 26/03/2013Added some variables relating to secret project 'GTS' Feature: Added scaled defences/healing to an NPC relating to secret project 'GTS' Feature: Added a special feature for an NPC for secret project 'GTS' Feature: Added some variables relating to secret project 'GTS' Feature: Added scaled defences/healing to an NPC relating to secret project 'GTS' Feature: Allowed examining items in non-locked standard containers, and in locked display cabinets 22/03/2013Updated special features for an NPC for secret project 'GTS' 21/03/2013Made the push command take account of an objects inventory when calculating its weight Feature: Allowed examining items in non-locked standard containers, and in locked display cabinets Feature: Updated special features for an NPC for secret project 'GTS' Bug Fix: Made the push command take account of an objects inventory when calculating its weight 21/03/2013Made pushable items (Items which can't be picked up but can be pushed) reduce the weight for strength checks more than normal items when pushed Feature: Added an indicator about activities level to an administrative command Bug Fix: Made the push command take account of an objects inventory when calculating its weight Feature: Made pushable items (Items which can't be picked up but can be pushed) reduce the weight for strength checks more than normal items when pushed Feature: Added an indicator about activities level to an administrative command Feature: Allowed examining items on surface containers (Such as tables) in the same way you can examine items worn or wielded by other players Feature: Added the room parameters for secret project 'GTS' 14/03/2013Added some features for rooms in secret project 'GTS' Feature: Coded the basis for an NPC for secret project 'GTS' Feature: Added the room parameters for secret project 'GTS' Feature: Added some features for rooms in secret project 'GTS' Feature: Coded the basis for an NPC for secret project 'GTS' Bug Fix: Corrected an issue preventing activities expiring unless you were using farsight 13/03/2013Added the basis of a dozen rooms relating to secret project 'GTS' 12/03/2013Added the room parameters for a new wilderness area Bug Fix: Corrected an issue preventing activities expiring unless you were using farsight Feature: Added the basis of a dozen rooms relating to secret project 'GTS' 12/03/2013Added the room parameters for a new wilderness area 11/03/2013Added some NPCs for a new wilderness area Feature: Added the basis of a dozen rooms relating to secret project 'GTS' Feature: Added the room parameters for a new wilderness area 11/03/2013Added some NPCs for a new wilderness area Feature: Enabled links to a new wilderness area Feature: Added the room parameters for a new wilderness area Feature: Added some NPCs for a new wilderness area Feature: Enabled links to a new wilderness area Bug Fix: Fixed an issue with a specific circumstance when discussing mana where one of the participants was receiving both players messages 10/03/2013Corrected an issue preventing the Muradin Consortium asking for one item Feature: Enabled a festival market for an additional holiday Bug Fix: Fixed an issue with a specific circumstance when discussing mana where one of the participants was receiving both players messages Bug Fix: Corrected an issue preventing the Muradin Consortium asking for one item Feature: Enabled a festival market for an additional holiday Feature: Added another activity to the recording system 09/03/2013Added two additional demonic research topics Bug Fix: Corrected a typo which was preventing an item from being created Feature: Added another activity to the recording system Feature: Added two additional demonic research topics Bug Fix: Corrected a typo which was preventing an item from being created Bug Fix: Amended the fungal crusher to recognize specific types of fungi correctly Feature: Enabled increased challenges lesson gain bonus based on activities 08/03/2013Added another activity to the recording system 06/03/2013Coded an activity recording system to be used in bonus coding Feature: Enabled increased challenges lesson gain bonus based on activities Feature: Added another activity to the recording system Feature: Coded an activity recording system to be used in bonus coding 06/03/2013Added birthday presents for 85th birthdays 04/03/2013Added six city research topics Feature: Coded an activity recording system to be used in bonus coding Feature: Added birthday presents for 85th birthdays 04/03/2013Added six city research topics 02/03/2013Replaced a nameless villager NPC with a named NPC Feature: Added birthday presents for 85th birthdays Feature: Added six city research topics 02/03/2013Replaced a nameless villager NPC with a named NPC Feature: Added an additional Red Clover task Feature: Added six city research topics Feature: Replaced a nameless villager NPC with a named NPC Feature: Added an additional Red Clover task Feature: Added an additional court advisor quest Bug Fix: Corrected a chemical concoction which wasn't removing some of the raw ingredients 01/03/2013Planning work for secret project 'GTS' Bug Fix: Fixed a demonic research topic which was not triggering correctly Bug Fix: Corrected a chemical concoction which wasn't removing some of the raw ingredients Feature: Planning work for secret project 'GTS' Bug Fix: Fixed a demonic research topic which was not triggering correctly Feature: Coded an additional demonic research topic Feature: Allowed voluntary access to the oracle channel, amended the 'voice' of the different levels of oracle helpers, increased the competency level before 'ask' access to the oracle is removed and added a note advising players when the oracle stops listening to them, and how to turn the channel back on 28/02/2013Allowed selection of items to pour liquids into/onto in your inventory without having to specify by ID number Bug Fix: Added a different more relevant message when using enshadow on yourself Feature: Allowed voluntary access to the oracle channel, amended the 'voice' of the different levels of oracle helpers, increased the competency level before 'ask' access to the oracle is removed and added a note advising players when the oracle stops listening to them, and how to turn the channel back on Bug Fix: Allowed selection of items to pour liquids into/onto in your inventory without having to specify by ID number Bug Fix: Added a different more relevant message when using enshadow on yourself Balance: Increased the cost of enshadow when using it on yourself Feature: Added an additional court advisor quest Feature: Added a cooldown period to demonic research preventing immediately researching another topic after completion 27/02/2013Partially coded a task relating to secret project 'FV' 26/02/2013Completed coding a demonic research topic Feature: Added a cooldown period to demonic research preventing immediately researching another topic after completion Feature: Partially coded a task relating to secret project 'FV' Feature: Completed coding a demonic research topic 26/02/2013Added the completion text for an existing demonic research topic 21/02/2013Added a new liquid type relating to secret project 'FV' Feature: Completed coding a demonic research topic Bug Fix: Added the completion text for an existing demonic research topic Feature: Added a new liquid type relating to secret project 'FV' 21/02/2013Completed coding a task relating to secret project 'FV' Feature: Added a wheelbarrow item, which cannot be picked up but can be loaded with items (Including commodities) and pushed around Feature: Added a new liquid type relating to secret project 'FV' Feature: Completed coding a task relating to secret project 'FV' Feature: Added a wheelbarrow item, which cannot be picked up but can be loaded with items (Including commodities) and pushed around Bug Fix: Corrected the name of a chemical listed at chemworks industries 18/02/2013Partially coded a demonic research topic 17/02/2013Corrected a player construction which was incorrectly linked Bug Fix: Corrected the name of a chemical listed at chemworks industries Feature: Partially coded a demonic research topic 17/02/2013Corrected a player construction which was incorrectly linked 14/02/2013Coded one demonic research topic and partially coded another Feature: Partially coded a demonic research topic Bug Fix: Corrected a player construction which was incorrectly linked Feature: Coded one demonic research topic and partially coded another 14/02/2013Partially coded a task relating to secret project 'FV' 09/02/2013Corrected the fact that pouring onto beds would only work for beds in your location if you identified the bed by ID number, also amended the code to allow pouring onto/into objects in the current location in all cases, not just for beds Feature: Coded one demonic research topic and partially coded another Feature: Partially coded a task relating to secret project 'FV' 09/02/2013Corrected the fact that pouring onto beds would only work for beds in your location if you identified the bed by ID number, also amended the code to allow pouring onto/into objects in the current location in all cases, not just for beds 05/02/2013Partially coded some tasks relating to secret project 'FV' Feature: Partially coded a task relating to secret project 'FV' Bug Fix: Corrected the fact that pouring onto beds would only work for beds in your location if you identified the bed by ID number, also amended the code to allow pouring onto/into objects in the current location in all cases, not just for beds Feature: Partially coded some tasks relating to secret project 'FV' 05/02/2013Corrected an issue which was preventing an artifact relating to herding from working 01/02/2013Implemented an in-city player construction Feature: Partially coded some tasks relating to secret project 'FV' Bug Fix: Corrected an issue which was preventing an artifact relating to herding from working Feature: Implemented an in-city player construction 01/02/2013Partially coded some tasks relating to secret project 'FV' 24/01/2013Partially coded some tasks relating to secret project 'FV' Feature: Implemented an in-city player construction Feature: Partially coded some tasks relating to secret project 'FV' Feature: Partially coded some tasks relating to secret project 'FV' 24/01/2013Allowed pouring of certain liquids onto beds even when the bed is not being held 20/01/2013Added some background information and modified a room description relating to secret project 'FV' Feature: Partially coded some tasks relating to secret project 'FV' Balance: Allowed pouring of certain liquids onto beds even when the bed is not being held 20/01/2013Added some background information and modified a room description relating to secret project 'FV' 16/01/2013Corrected a typo in an affluence item description Balance: Allowed pouring of certain liquids onto beds even when the bed is not being held Feature: Added some background information and modified a room description relating to secret project 'FV' Bug Fix: Corrected a typo in an affluence item description 16/01/2013Added a buffer to stop city thieves targeting new or extremely low skilled players Bug Fix: Reclassified an elven NPC which was mistakenly registering as a demonic creature Bug Fix: Corrected a typo in an affluence item description Balance: Added a buffer to stop city thieves targeting new or extremely low skilled players Bug Fix: Reclassified an elven NPC which was mistakenly registering as a demonic creature Bug Fix: Amended load/save functions to save the locked status of lockable containers Feature: Added an indicator to the cloud glider to give an idea of how soon it will be ready for use again 13/01/2013Correct an issue allowing cloud gliders to be used instantly without waiting for their cooldown to expire 12/01/2013Corrected an issue preventing the unlocking of a demonic research topic Feature: Added an indicator to the cloud glider to give an idea of how soon it will be ready for use again Bug Fix: Correct an issue allowing cloud gliders to be used instantly without waiting for their cooldown to expire 12/01/2013Corrected an issue preventing the unlocking of a demonic research topic 09/01/2013Corrected an issue preventing issuing of one of the prizes in the current event Bug Fix: Correct an issue allowing cloud gliders to be used instantly without waiting for their cooldown to expire Bug Fix: Corrected an issue preventing the unlocking of a demonic research topic Bug Fix: Corrected an issue preventing issuing of one of the prizes in the current event 09/01/2013Added a counter to record the number of players logging in over the course of an Elysium week, along with an administrative way to view this counter Feature: Associated a helpfile with the ratings table feature Bug Fix: Corrected an issue preventing issuing of one of the prizes in the current event Feature: Added a counter to record the number of players logging in over the course of an Elysium week, along with an administrative way to view this counter Feature: Associated a helpfile with the ratings table feature Feature: Added a number of NPCs including a cloning system in relation to secret project 'FV' 08/01/2013Added hawker NPCs who seek out hungry/thirsty players in cities and offer them overpriced poor quality food 07/01/2013Corrected the entourage style commands which were allowing the targeting of invalid targets Feature: Added a number of NPCs including a cloning system in relation to secret project 'FV' Feature: Added hawker NPCs who seek out hungry/thirsty players in cities and offer them overpriced poor quality food Bug Fix: Corrected the entourage style commands which were allowing the targeting of invalid targets 07/01/2013Corrected an issue with the owls eye charm from the current event Feature: Increased the ecosystem to allow almost twice as many wilderness NPCs Bug Fix: Corrected the entourage style commands which were allowing the targeting of invalid targets Bug Fix: Corrected an issue with the owls eye charm from the current event Feature: Increased the ecosystem to allow almost twice as many wilderness NPCs Bug Fix: Corrected an error preventing issuing of one of the prizes in the current event 05/01/2013Corrected a typo relating to special event status 04/01/2013Corrected an issue preventing sparrow bait from working Bug Fix: Corrected an error preventing issuing of one of the prizes in the current event Bug Fix: Corrected a typo relating to special event status 04/01/2013Corrected an issue preventing sparrow bait from working 02/01/2013Added some new definitions and variables, including load/save functions, relating to secret project 'FV' Bug Fix: Corrected a typo relating to special event status Bug Fix: Corrected an issue preventing sparrow bait from working Feature: Added some new definitions and variables, including load/save functions, relating to secret project 'FV' 02/01/2013Added some miscellaneous functions relating to secret project 'FV' 30/12/2012Corrected the terrain type of three rooms Feature: Added some new definitions and variables, including load/save functions, relating to secret project 'FV' Feature: Added some miscellaneous functions relating to secret project 'FV' Bug Fix: Corrected the terrain type of three rooms 30/12/2012Reduced the frequency of room messages in an area 29/12/2012Added several rooms relating to secret project 'FV' Bug Fix: Corrected the terrain type of three rooms Feature: Reduced the frequency of room messages in an area Feature: Added several rooms relating to secret project 'FV' 29/12/2012Added some new definitions relating to secret project 'FV' 27/12/2012Corrected an issue where the first set of nails added to a piece of furniture would not count Feature: Added several rooms relating to secret project 'FV' Feature: Added some new definitions relating to secret project 'FV' Bug Fix: Corrected an issue where the first set of nails added to a piece of furniture would not count 27/12/2012Corrected a crash in the administrative citizenship bestow function 24/12/2012Added a number of rooms relating to secret project 'FV' Bug Fix: Corrected an issue where the first set of nails added to a piece of furniture would not count Bug Fix: Corrected a crash in the administrative citizenship bestow function 24/12/2012Added a number of rooms relating to secret project 'FV' 13/12/2012Added a number of rooms relating to secret project 'FV' Bug Fix: Corrected a crash in the administrative citizenship bestow function Feature: Added a number of rooms relating to secret project 'FV' Feature: Added a number of rooms relating to secret project 'FV' 13/12/2012Added an additional quest for one of the story quest NPCs 22/12/2012Amended the Christmas 2012 event NPC to not vanish at resets Feature: Added a number of rooms relating to secret project 'FV' Feature: Added an additional quest for one of the story quest NPCs Bug Fix: Amended the Christmas 2012 event NPC to not vanish at resets 22/12/2012Corrected an ability whose mastery was training a different ability 21/12/2012Correct some issues with the Christmas 2012 event NPC Bug Fix: Amended the Christmas 2012 event NPC to not vanish at resets Bug Fix: Corrected an ability whose mastery was training a different ability Bug Fix: Correct some issues with the Christmas 2012 event NPC 21/12/2012Added an additional court advisor quest 20/12/2012Planning work for secret project 'FV' Bug Fix: Correct some issues with the Christmas 2012 event NPC Feature: Added an additional court advisor quest 20/12/2012Planning work for secret project 'FV' 16/12/2012Corrected an issue which would have prevented acquisition of eleven of the swap command prizes Feature: Added an additional court advisor quest Feature: Planning work for secret project 'FV' Bug Fix: Corrected an issue which would have prevented acquisition of eleven of the swap command prizes 16/12/2012Corrected an issue causing crashes when an NPC was created 12/12/2012Completed the special NPC for the Christmas 2012 event Bug Fix: Corrected an issue which would have prevented acquisition of eleven of the swap command prizes Bug Fix: Corrected an issue causing crashes when an NPC was created Feature: Completed the special NPC for the Christmas 2012 event 12/12/2012Partially coded a special NPC for the Christmas 2012 event 10/12/2012Added a special bonus time mode increasing lesson gain and mastery improvement chances Feature: Completed the special NPC for the Christmas 2012 event Feature: Partially coded a special NPC for the Christmas 2012 event 10/12/2012Added a special bonus time mode increasing lesson gain and mastery improvement chances 08/12/2012Coded the two main prizes for the next event Feature: Partially coded a special NPC for the Christmas 2012 event Feature: Added a special bonus time mode increasing lesson gain and mastery improvement chances 08/12/2012Coded the two main prizes for the next event 04/12/2012Slightly modified the eco system calculations to increase the chance of births in favourable terrains Feature: Added a special bonus time mode increasing lesson gain and mastery improvement chances Feature: Coded the two main prizes for the next event 04/12/2012Slightly modified the eco system calculations to increase the chance of births in favourable terrains 01/12/2012Completed the sub-prize structure for the next event Feature: Coded the two main prizes for the next event Feature: Slightly modified the eco system calculations to increase the chance of births in favourable terrains Feature: Completed the sub-prize structure for the next event 01/12/2012Added an effect for a yet to be coded main prize for the next event 29/11/2012Added a couple of sub-prizes for the next event Feature: Completed the sub-prize structure for the next event Feature: Added an effect for a yet to be coded main prize for the next event Feature: Added a couple of sub-prizes for the next event 29/11/2012Partially coded the sub-prize structure for the next event Codefix: Added a breakout to prevent crashes if the sub-prize structure contains errors Feature: Added a couple of sub-prizes for the next event Feature: Partially coded the sub-prize structure for the next event Codefix: Added a breakout to prevent crashes if the sub-prize structure contains errors Feature: Completed the complex sub-prize for the next event 26/11/2012Added a couple of sub-prizes for the next event 24/11/2012Added two sub-prizes for the next event Feature: Completed the complex sub-prize for the next event Feature: Added a couple of sub-prizes for the next event Feature: Added two sub-prizes for the next event 24/11/2012Partially coded a very complex sub-prize for the next event 20/11/2012Added a number of sub-prizes for the next event Feature: Added two sub-prizes for the next event Feature: Partially coded a very complex sub-prize for the next event Feature: Added a number of sub-prizes for the next event 20/11/2012Linked the load/save functions for the forthcoming top ten ratings list to make the functions live 15/11/2012Added a command to view the top ten ratings list and allow players to submit scores for the list Feature: Added a number of sub-prizes for the next event Feature: Linked the load/save functions for the forthcoming top ten ratings list to make the functions live 15/11/2012Added a command to view the top ten ratings list and allow players to submit scores for the list 14/11/2012Added a function to calculate a rating for a player based loosely on consider, with extra factors added for mastery and different weighting of existing consider factors, designed for use in a top ten ratings list Feature: Linked the load/save functions for the forthcoming top ten ratings list to make the functions live Feature: Added a command to view the top ten ratings list and allow players to submit scores for the list Feature: Added a function to calculate a rating for a player based loosely on consider, with extra factors added for mastery and different weighting of existing consider factors, designed for use in a top ten ratings list 14/11/2012Added load/save functions for the forthcoming top ten ratings list 13/11/2012Added additional crash tracing in an administrative function Feature: Added a function to calculate a rating for a player based loosely on consider, with extra factors added for mastery and different weighting of existing consider factors, designed for use in a top ten ratings list Feature: Added load/save functions for the forthcoming top ten ratings list Codefix: Added additional crash tracing in an administrative function 13/11/2012Corrected a typo in one of dkick's messages Feature: Added a structure for a future 'top ten' list Codefix: Added additional crash tracing in an administrative function Bug Fix: Corrected a typo in one of dkick's messages Feature: Added a structure for a future 'top ten' list Feature: Enabled ability improving effects/checks for 11 more abilities 04/11/2012Enabled skill mastery checks for players Feature: Enabled view of mastery levels for abilities when players check their skills Feature: Enabled ability improving effects/checks for 11 more abilities Feature: Enabled skill mastery checks for players Feature: Enabled view of mastery levels for abilities when players check their skills Feature: Enabled ability improving effects/checks for 14 more abilities (Currently in playtesting & not widely active) 03/11/2012Prevented the player only effects of knockout being applied to NPC targets 02/11/2012Enabled ability improving effects/checks for 6 more abilities (Currently in playtesting & not widely active) Feature: Enabled ability improving effects/checks for 14 more abilities (Currently in playtesting & not widely active) Bug Fix: Prevented the player only effects of knockout being applied to NPC targets Feature: Enabled ability improving effects/checks for 6 more abilities (Currently in playtesting & not widely active) 02/11/2012Rejigged the variables relating to ability mastery chances 01/11/2012Enabled ability mastery information to the administrative skills listing command Feature: Enabled ability improving effects/checks for 6 more abilities (Currently in playtesting & not widely active) Balance: Rejigged the variables relating to ability mastery chances 01/11/2012Enabled ability mastery information to the administrative skills listing command Feature: Enabled ability improving effects/checks for 17 more abilities (Currently in playtesting & not widely active) Balance: Rejigged the variables relating to ability mastery chances Bug Fix: Enabled ability mastery information to the administrative skills listing command Feature: Enabled ability improving effects/checks for 17 more abilities (Currently in playtesting & not widely active) Feature: Added another target to the Red Clover list Feature: Added a function to check if an ability improves when used (Currently in playtesting & not widely active) 30/10/2012Added information about ability mastery to the skills command (Currently in playtesting & not widely active) Feature: Enabled ability improving effects/checks for 17 abilities (Currently in playtesting & not widely active) Feature: Added a function to check if an ability improves when used (Currently in playtesting & not widely active) Feature: Added information about ability mastery to the skills command (Currently in playtesting & not widely active) Feature: Enabled ability improving effects/checks for 17 abilities (Currently in playtesting & not widely active) Feature: Added a sub-prize for the next event 29/10/2012Amended the skills matrix to include a new flag 'mastery enabled' Feature: Amended player skill structures to store information about how much the skill has been trained/improved Feature: Added a sub-prize for the next event Feature: Amended the skills matrix to include a new flag 'mastery enabled' Feature: Amended player skill structures to store information about how much the skill has been trained/improved Feature: Added a number of sub-prizes for the next event 28/10/2012Amended the wording of an error message related to a food item 27/10/2012Added a couple of sub-prizes for the next event, including a special effect for one Feature: Added a number of sub-prizes for the next event Bug Fix: Amended the wording of an error message related to a food item 27/10/2012Added a couple of sub-prizes for the next event, including a special effect for one 23/10/2012Added a number of sub-prize for the next event Bug Fix: Amended the wording of an error message related to a food item Feature: Added a couple of sub-prizes for the next event, including a special effect for one Feature: Added a number of sub-prize for the next event 23/10/2012Added a special effect for a sub-prize for the next event 19/10/2012Added additional crash tracing to the reset function Feature: Added a number of sub-prize for the next event Feature: Added a special effect for a sub-prize for the next event Codefix: Added additional crash tracing to the reset function 19/10/2012Added handling for potential unexpected events during the reset function Codefix: Added error indicators to memory allocation routines Codefix: Added additional crash tracing to the reset function Bug Fix: Added handling for potential unexpected events during the reset function Codefix: Added error indicators to memory allocation routines Feature: Added a number of sub-prizes for the next event 15/10/2012Added a couple of sub-prizes for the next event 11/10/2012Added a new liquid as part of the sub-prizes for the next event Feature: Added a number of sub-prizes for the next event Feature: Added a couple of sub-prizes for the next event 11/10/2012Added a new liquid as part of the sub-prizes for the next event 07/10/2012Added a sub-prize for the next event Feature: Added a couple of sub-prizes for the next event Feature: Added a new liquid as part of the sub-prizes for the next event 07/10/2012Added a sub-prize for the next event Bug Fix: Added an existing liquid to the smelling function Feature: Added a new liquid as part of the sub-prizes for the next event Feature: Added a sub-prize for the next event Bug Fix: Added an existing liquid to the smelling function Feature: Coded a sub-prize for the next event 05/10/2012Added additional crash tracing to the inventory loading function Bug Fix: Added handling for a potential unexpected event during the inventory loading function Feature: Coded a sub-prize for the next event Codefix: Added additional crash tracing to the inventory loading function Bug Fix: Added handling for a potential unexpected event during the inventory loading function Codefix: Added additional crash tracing to the object creation function 03/10/2012Corrected an administrative indicator related to birthday presents 02/10/2012Corrected an issue with new capacity keyrings Codefix: Added additional crash tracing to the object creation function Bug Fix: Corrected an administrative indicator related to birthday presents 02/10/2012Corrected an issue with new capacity keyrings 01/10/2012Added crash tracing to the administrative citizenship command Bug Fix: Corrected an administrative indicator related to birthday presents Bug Fix: Corrected an issue with new capacity keyrings Codefix: Added crash tracing to the administrative citizenship command 01/10/2012Added additional crash tracing the inventory loading function 23/09/2012Corrected some wrong room links Codefix: Added crash tracing to the administrative citizenship command Codefix: Added additional crash tracing the inventory loading function Bug Fix: Corrected some wrong room links 23/09/2012Added additional crash tracing to the object creation function 18/09/2012Increased keyring capacity to thirty keys Bug Fix: Corrected some wrong room links Codefix: Added additional crash tracing to the object creation function 18/09/2012Increased keyring capacity to thirty keys 11/09/2012Partially coded the crowd for a new festival market Codefix: Added additional crash tracing to the object creation function Feature: Increased keyring capacity to thirty keys 11/09/2012Partially coded the crowd for a new festival market 08/09/2012Corrected a typo preventing industrial production of detachable locks Feature: Increased keyring capacity to thirty keys Feature: Partially coded the crowd for a new festival market 08/09/2012Corrected a typo preventing industrial production of detachable locks Bug Fix: Corrected a minor typo related to demonic research Feature: Partially coded the crowd for a new festival market Bug Fix: Corrected a typo preventing industrial production of detachable locks Bug Fix: Corrected a minor typo related to demonic research Feature: Completed the addition of a demonic research topic Feature: Added several provincial wilderness rooms Feature: Added an additional market good to an existing festival market Bug Fix: Corrected an issue with 83rd birthday presents Feature: Added birthday presents for 84th birthdays Feature: Updated the commands list to include research commands learned by all nine cities 07/09/2012Partially coded a demonic research topic 06/09/2012Added a flag to allow certain lockable containers contents to be seen even if the container is locked Feature: Updated the commands list to include research commands learned by all nine cities Feature: Partially coded a demonic research topic Feature: Added a flag to allow certain lockable containers contents to be seen even if the container is locked 06/09/2012Amended the way the locked status of a container is displayed to remove a duplication of the display Feature: Added three types of display container items producable at industries Feature: Added a flag to allow certain lockable containers contents to be seen even if the container is locked Bug Fix: Amended the way the locked status of a container is displayed to remove a duplication of the display Feature: Added three types of display container items producable at industries Feature: Added three lockable container items producable at industries 01/09/2012Added the ability to lockpick locked containers with the relevant skill 30/08/2012Modified an old container closed flag which was not in use to be used in lockable containers Feature: Added three lockable container items producable at industries Feature: Added the ability to lockpick locked containers with the relevant skill 30/08/2012Modified an old container closed flag which was not in use to be used in lockable containers 28/08/2012Modified the id command to not show contents of 'closed' containers Feature: Added the ability to lockpick locked containers with the relevant skill Feature: Modified an old container closed flag which was not in use to be used in lockable containers 28/08/2012Modified the id command to not show contents of 'closed' containers Feature: Added a flag for whether locks can be fitted to an object Feature: Modified an old container closed flag which was not in use to be used in lockable containers Feature: Modified the id command to not show contents of 'closed' containers Feature: Added a flag for whether locks can be fitted to an object Feature: Amended the lock/unlock commands to allow use on lockable objects Feature: Created the lock item which can be fitted to future lockable objects Feature: Added an additional city research topic 27/08/2012Corrected issues with two research related messages referring to the wrong items 26/08/2012Added five additional city research topics Feature: Added an additional city research topic Bug Fix: Corrected issues with two research related messages referring to the wrong items 26/08/2012Added five additional city research topics Feature: Added birthday presents for 83rd birthdays Bug Fix: Corrected issues with two research related messages referring to the wrong items Feature: Added five additional city research topics Feature: Added birthday presents for 83rd birthdays Bug Fix: Corrected a couple of typos and incorrect messages related to court advisor quests Feature: Added an additional court advisor quest Feature: Added an additional market good to an existing festival market Bug Fix: Correct an issue with some city research topics which could not be supplied Feature: Added several new affluence prizes Bug Fix: Enabled the ability to wear baby slings Feature: Added four additional city research topics including the conclusion of adding a new city research related system 25/08/2012Added an additional market good to an existing festival market 24/08/2012Added an NPC related to a new city research related system Feature: Added four additional city research topics including the conclusion of adding a new city research related system Feature: Added an additional market good to an existing festival market Feature: Added an NPC related to a new city research related system 24/08/2012Planning work for storage containers 23/08/2012Added the ability for Ministers of Unknown to withdraw a small amount of commodities from city warehouses if the stock limit is currently close to its maximum level Feature: Added an NPC related to a new city research related system Feature: Planning work for storage containers 23/08/2012Added the ability for Ministers of Unknown to withdraw a small amount of commodities from city warehouses if the stock limit is currently close to its maximum level 22/08/2012Corrected an issue where NPC shoppers would be treated as if disguised in the shop ledgers Feature: Planning work for storage containers Feature: Added the ability for Ministers of Unknown to withdraw a small amount of commodities from city warehouses if the stock limit is currently close to its maximum level 22/08/2012Corrected an issue where NPC shoppers would be treated as if disguised in the shop ledgers Feature: Partially added a new city research related system Feature: Added the ability for Ministers of Unknown to withdraw a small amount of commodities from city warehouses if the stock limit is currently close to its maximum level Bug Fix: Corrected an issue where NPC shoppers would be treated as if disguised in the shop ledgers Feature: Partially added a new city research related system Feature: Added an additional city research topic 21/08/2012Added crash tracing to the player file loading function 18/08/2012Prevented the ordering of NPCs to treat themselves as enemies Feature: Added an additional city research topic Codefix: Added crash tracing to the player file loading function 18/08/2012Prevented the ordering of NPCs to treat themselves as enemies 14/08/2012Enabled two additional demonic research topics Codefix: Added crash tracing to the player file loading function Bug Fix: Prevented the ordering of NPCs to treat themselves as enemies Feature: Enabled two additional demonic research topics 14/08/2012Corrected an issue where the destination of pirated goods was not transferred to the pirate ship 09/08/2012Added a check to stop hammering/pulling nails out when you asleep Feature: Enabled two additional demonic research topics Bug Fix: Corrected an issue where the destination of pirated goods was not transferred to the pirate ship 09/08/2012Added a check to stop hammering/pulling nails out when you asleep Feature: Implemented a player construction Bug Fix: Corrected an issue where the destination of pirated goods was not transferred to the pirate ship Bug Fix: Added a check to stop hammering/pulling nails out when you asleep Feature: Implemented a player construction Feature: Added three more table items produceable in industries Codefix: Added correcting code for various variables reaching unsuitable values 06/08/2012Corrected a bad link 05/08/2012Corrected an issue with an industrial production item Codefix: Added correcting code for various variables reaching unsuitable values Bug Fix: Corrected a bad link 05/08/2012Corrected an issue with an industrial production item 04/08/2012Added an indicator to an administrative command related to sea monster spawning Bug Fix: Corrected a bad link Bug Fix: Corrected an issue with an industrial production item 04/08/2012Added an indicator to an administrative command related to sea monster spawning Feature: Changed a crash tracing feature to use a separate text storage variable to the one used for player output generation Bug Fix: Corrected an issue with an industrial production item Feature: Added an indicator to an administrative command related to sea monster spawning Feature: Changed a crash tracing feature to use a separate text storage variable to the one used for player output generation Codefix: Added additional crash tracing to the login function 02/08/2012Completed the addition of two additional player children 31/07/2012Corrected some minor typos with the report formatting for some existing player children Codefix: Added additional crash tracing to the login function Feature: Completed the addition of two additional player children 31/07/2012Corrected some minor typos with the report formatting for some existing player children Codefix: Removed some non-functioning crash tracing Feature: Completed the addition of two additional player children Bug Fix: Corrected some minor typos with the report formatting for some existing player children Codefix: Removed some non-functioning crash tracing Feature: Added part of the structure for two additional player children 28/07/2012Additional crash tracing added to the command structure 25/07/2012Further crash tracing improvements in the core engine Feature: Added part of the structure for two additional player children Codefix: Additional crash tracing added to the command structure 25/07/2012Further crash tracing improvements in the core engine 24/07/2012Added a flag to mark a container as a 'surface' Codefix: Additional crash tracing added to the command structure Codefix: Further crash tracing improvements in the core engine 24/07/2012Added a flag to mark a container as a 'surface' Feature: Amended examine code to describe surface containers differently Codefix: Further crash tracing improvements in the core engine Feature: Added a flag to mark a container as a 'surface' Feature: Amended examine code to describe surface containers differently Bug Fix: Added a full stop to the end of the inventory list for empty containers Feature: Made 'on' and 'onto' valid join words for putting items in containers Feature: Amended the put command to show different messages when interacting with a surface container Feature: Amended the get command to show a different message if the container doesn't contain the item you are trying to get and is a surface container Feature: Added a type of table (surface container) produceable in industries Bug Fix: Corrected an issue with monster hunter points only accumulating with one side of cannons and only with 2 out of the 8 directions of ship heading 22/07/2012Further improved crash tracing code 21/07/2012Fixed two issues with the new world event Bug Fix: Corrected an issue with monster hunter points only accumulating with one side of cannons and only with 2 out of the 8 directions of ship heading Codefix: Further improved crash tracing code 21/07/2012Fixed two issues with the new world event 20/07/2012Improved crash tracing code in the core engine Codefix: Further improved crash tracing code Bug Fix: Fixed two issues with the new world event 20/07/2012Improved crash tracing code in the core engine 19/07/2012Completed the rooms parameters for a new provincial area Bug Fix: Fixed two issues with the new world event Codefix: Improved crash tracing code in the core engine 19/07/2012Completed the rooms parameters for a new provincial area Feature: Added an NPC related to a new provincial area Codefix: Improved crash tracing code in the core engine Feature: Completed the rooms parameters for a new provincial area Feature: Added an NPC related to a new provincial area Feature: Added the links from existing rooms to a new provincial area Balance: Increased the relation effects of killing the blind elven teacher Bug Fix: Fixed a display bug with an administrative command Feature: Added an additional market good to an existing holiday festival 18/07/2012Planning work for table furniture items 17/07/2012Corrected a typo in a room description Feature: Added an additional market good to an existing holiday festival Feature: Planning work for table furniture items Bug Fix: Corrected a typo in a room description 17/07/2012Added a chance for theft of foodstuffs from city stocks when citizens are dying of starvation - Based on the crime rate of the city 16/07/2012Added an administrative command to identify how many cities have researched specific research topics Bug Fix: Corrected a typo in a room description Feature: Added a chance for theft of foodstuffs from city stocks when citizens are dying of starvation - Based on the crime rate of the city Codefix: Added an administrative command to identify how many cities have researched specific research topics 16/07/2012Corrected a wrong exit which was causing people to get stuck 15/07/2012Amended farsight to prevent travelling without first dismounting Codefix: Added an administrative command to identify how many cities have researched specific research topics Bug Fix: Corrected a wrong exit which was causing people to get stuck 15/07/2012Amended farsight to prevent travelling without first dismounting Balance: Amended the flesh citadel creatures to not leave corpses Bug Fix: Corrected a wrong exit which was causing people to get stuck Bug Fix: Amended farsight to prevent travelling without first dismounting Balance: Amended the flesh citadel creatures to not leave corpses Bug Fix: Corrected some minor typos related to demonic research Feature: Added an additional demonic research topic Feature: Added several new provincial rooms to the wilderness Feature: Added an additional quest for one of the story quest NPCs 14/07/2012Corrected two wrong exits which were preventing access to some rooms 12/07/2012Amended the pirate command to port/starboard instead of left/right Feature: Added an additional quest for one of the story quest NPCs Bug Fix: Corrected two wrong exits which were preventing access to some rooms 12/07/2012Amended the pirate command to port/starboard instead of left/right 11/07/2012Removed the stealproof flag from some weapons which should be stealable Bug Fix: Corrected two wrong exits which were preventing access to some rooms Feature: Amended the pirate command to port/starboard instead of left/right 11/07/2012Removed the stealproof flag from some weapons which should be stealable 10/07/2012Added the main prizes for the next event Feature: Amended the pirate command to port/starboard instead of left/right Bug Fix: Removed the stealproof flag from some weapons which should be stealable 10/07/2012Added the main prizes for the next event Feature: Developed the instructions for the next event Bug Fix: Removed the stealproof flag from some weapons which should be stealable Feature: Added the main prizes for the next event Feature: Developed the instructions for the next event Feature: Added a new holiday to the time command Feature: Added an additional market good to an existing holiday festival Feature: Added some additional wilderness rooms 09/07/2012Added the administrative monitoring command for the next event Feature: Coded the special effects for the main prizes for the next event Feature: Added some additional wilderness rooms Feature: Added the administrative monitoring command for the next event Feature: Coded the special effects for the main prizes for the next event Feature: Added an additional court advisor quest 07/07/2012Setup the matrix for delivery of sub-prizes during the next event 05/07/2012Coded the remaining sub-prizes for the event Feature: Added an additional court advisor quest Feature: Setup the matrix for delivery of sub-prizes during the next event Feature: Coded the remaining sub-prizes for the event 05/07/2012Worked on some back story features for one of the sub-prizes 03/07/2012Coded more of the sub-prizes for the next event Feature: Coded the remaining sub-prizes for the event Feature: Worked on some back story features for one of the sub-prizes Feature: Coded more of the sub-prizes for the next event 03/07/2012Coded more of the sub-prizes for the next event 01/07/2012Coded a third of the sub-prizes for the next event Feature: Coded more of the sub-prizes for the next event Feature: Coded more of the sub-prizes for the next event 01/07/2012Coded a third of the sub-prizes for the next event 30/06/2012Development work for back story of some sub-prizes Feature: Coded more of the sub-prizes for the next event Feature: Coded a third of the sub-prizes for the next event 30/06/2012Development work for back story of some sub-prizes 29/06/2012Completed the scoring mechanism for the next event Feature: Coded a third of the sub-prizes for the next event Feature: Development work for back story of some sub-prizes 29/06/2012Completed the scoring mechanism for the next event 28/06/2012Added an automated system relating to the next event Feature: Development work for back story of some sub-prizes Feature: Completed the scoring mechanism for the next event 28/06/2012Added an automated system relating to the next event Feature: Began development of sub-prizes for the next event Feature: Completed the scoring mechanism for the next event Feature: Added an automated system relating to the next event Feature: Began development of sub-prizes for the next event Feature: Added the event status for the next worldwide competitive event 24/06/2012Added part of the scoring mechanism for the next event 22/06/2012Corrected a demonic research mantra which was mispelt Feature: Added the event status for the next worldwide competitive event Feature: Added part of the scoring mechanism for the next event Bug Fix: Corrected a demonic research mantra which was mispelt 22/06/2012Corrected an issue preventing the production of a researched item Feature: Completed the framework for 'sub-prizes' for worldwide competitive events Bug Fix: Corrected a demonic research mantra which was mispelt Bug Fix: Corrected an issue preventing the production of a researched item Feature: Completed the framework for 'sub-prizes' for worldwide competitive events Feature: Added six additional city research topics Feature: Completed the partial coded demonic research topic and added an additional one 21/06/2012Started a framework to allow players to win 'sub-prizes' during worldwide competitive events 20/06/2012Partially coded a demonic research topic Feature: Completed the partial coded demonic research topic and added an additional one Feature: Started a framework to allow players to win 'sub-prizes' during worldwide competitive events Feature: Partially coded a demonic research topic 20/06/2012Added more tracking to areas of potential crash/freezes 17/06/2012Corrected the order of parameters in the text output when discussing a food related achievement Feature: Partially coded a demonic research topic Codefix: Added more tracking to areas of potential crash/freezes 17/06/2012Corrected the order of parameters in the text output when discussing a food related achievement 13/06/2012Fixed an issue with sitting on the floor Codefix: Added more tracking to areas of potential crash/freezes Bug Fix: Corrected the order of parameters in the text output when discussing a food related achievement Bug Fix: Fixed an issue with sitting on the floor 13/06/2012Correctly terminated the attempt to naildown or remove nails if you lose your hammer, move location etc etc Bug Fix: Fixed an issue with liquid consumption challenges not marking as complete Bug Fix: Fixed an issue with sitting on the floor Bug Fix: Correctly terminated the attempt to naildown or remove nails if you lose your hammer, move location etc etc Bug Fix: Fixed an issue with liquid consumption challenges not marking as complete Bug Fix: Fixed the end of event message for the Carrion Sparrows event to display the winner of the saving sparrows challenge Feature: Added the main framework for the next event Feature: Added a 'pirate' command which allows players to steal cargo from ships they have grappled 10/06/2012Added tracking mechanisms into the reset process 09/06/2012Corrected an issue with clothiers displaying garbage text Feature: Added a 'pirate' command which allows players to steal cargo from ships they have grappled Codefix: Added tracking mechanisms into the reset process 09/06/2012Corrected an issue with clothiers displaying garbage text 06/06/2012Added an achievement for the number of mundane job shifts you've completed Codefix: Added tracking mechanisms into the reset process Bug Fix: Corrected an issue with clothiers displaying garbage text 06/06/2012Added an achievement for the number of mundane job shifts you've completed 05/06/2012Amended imps to be affected by theftshell Bug Fix: Corrected an issue with clothiers displaying garbage text Feature: Added an achievement for the number of mundane job shifts you've completed 05/06/2012Amended imps to be affected by theftshell Bug Fix: Added a check for when players are no longer in the same room as the bed or seat that they are using Feature: Added an achievement for the number of mundane job shifts you've completed Balance: Amended imps to be affected by theftshell Bug Fix: Added a check for when players are no longer in the same room as the bed or seat that they are using Bug Fix: Properly initiated some variables in an administrative command 04/06/2012Completed the addition of achievement discussion to the discuss command 03/06/2012Fixed an issue which was causing crashes Bug Fix: Properly initiated some variables in an administrative command Feature: Completed the addition of achievement discussion to the discuss command Bug Fix: Fixed an issue which was causing crashes 03/06/2012Prevented calling of additional laundry maids or kitchen boys if the laundry mistress/head chef is marked as busy 02/06/2012Amended an administrative command to give info about following Bug Fix: Fixed an issue which was causing crashes Bug Fix: Prevented calling of additional laundry maids or kitchen boys if the laundry mistress/head chef is marked as busy 02/06/2012Amended an administrative command to give info about following Bug Fix: Various minor tweaks and fixes Bug Fix: Prevented calling of additional laundry maids or kitchen boys if the laundry mistress/head chef is marked as busy Codefix: Amended an administrative command to give info about following Bug Fix: Various minor tweaks and fixes Bug Fix: Corrected an issue where sparrows could be fed repeatedly 01/06/2012Added in a kickstarter to the events cycle to prevent it stopping prematurely Bug Fix: Corrected a variable overflow Bug Fix: Corrected an issue where sparrows could be fed repeatedly Bug Fix: Added in a kickstarter to the events cycle to prevent it stopping prematurely Bug Fix: Corrected a variable overflow Feature: Partially added discussion of achievements to the discuss command 31/05/2012Added a discuss command which allows players to compare some basic aspects of their characters (initially max health, max mana and age) 29/05/2012Correctly marked a coded demonic research topic as researchable Feature: Partially added discussion of achievements to the discuss command Feature: Added a discuss command which allows players to compare some basic aspects of their characters (initially max health, max mana and age) 29/05/2012Correctly marked a coded demonic research topic as researchable 27/05/2012Fixed a minor typo in a demon research event Feature: Added a discuss command which allows players to compare some basic aspects of their characters (initially max health, max mana and age) Bug Fix: Correctly marked a coded demonic research topic as researchable 27/05/2012Fixed a minor typo in a demon research event Bug Fix: Amended some masculine references to a feminine demon Bug Fix: Correctly marked a coded demonic research topic as researchable Bug Fix: Fixed a minor typo in a demon research event Bug Fix: Amended some masculine references to a feminine demon Feature: Partially coded a new demonic research topic Bug Fix: Corrected a minor issue with a codework reporting tool Feature: Added an achievement for how many college courses you have completed (degrees plus research courses) 26/05/2012Fixed a bug repeating the room name when you graduate from the channeling magic degree Bug Fix: Fixed a minor typo in the cannon maintenance exam room Feature: Added an achievement for how many college courses you have completed (degrees plus research courses) Bug Fix: Fixed a bug repeating the room name when you graduate from the channeling magic degree Bug Fix: Fixed a minor typo in the cannon maintenance exam room Feature: Added an additional city research topic Feature: Added some new provincial land rooms Bug Fix: Fixed a bug with the red crystal eye 25/05/2012Amended the red crystal eyes description to remove a misleading limitation on its usage Feature: Completed the remaining elements of the 'Carrion Sparrows' event Bug Fix: Fixed a bug with the red crystal eye Bug Fix: Amended the red crystal eyes description to remove a misleading limitation on its usage Feature: Completed the remaining elements of the 'Carrion Sparrows' event Bug Fix: Amended a god command which was causing a crash Bug Fix: Fixed a bug which may have caused some global flags to fail to load 24/05/2012Fixed a bug which prevented wild mushroom levels being correctly saved/loaded Feature: Added the framework for a more robust & flexible world event system Bug Fix: Fixed a bug which may have caused some global flags to fail to load Bug Fix: Fixed a bug which prevented wild mushroom levels being correctly saved/loaded Feature: Added the framework for a more robust & flexible world event system Feature: Coded some of the core elements of the first world event to use the new system, 'Carrion Sparrows' Feature: Prepatory work for potential new features 23/05/2012Added some new provincial land rooms 22/05/2012Added an additional city research topic Feature: Prepatory work for potential new features Feature: Added some new provincial land rooms Feature: Added an additional city research topic 22/05/2012Added an additional good at one of the festival markets Feature: Added birthday presents for 82nd birthdays Feature: Added an additional city research topic Feature: Added an additional good at one of the festival markets Feature: Added birthday presents for 82nd birthdays Bug Fix: Prevented beds being marked as occupied if players too awake to sleep try to sleep on them 21/05/2012Prevented picking up of objects that are currently being slept on Feature: Added the ability for items to be considered seats, and for players to 'sit on ' like they can sleep on beds Bug Fix: Prevented beds being marked as occupied if players too awake to sleep try to sleep on them Bug Fix: Prevented picking up of objects that are currently being slept on Feature: Added the ability for items to be considered seats, and for players to 'sit on ' like they can sleep on beds Feature: Added six types of seat produceable in industries Feature: Completed the partially coded demonic research topic 20/05/2012Added an additional demonic research topic 19/05/2012Corrected some typos in some college rooms Feature: Completed the partially coded demonic research topic Feature: Added an additional demonic research topic Bug Fix: Corrected some typos in some college rooms 19/05/2012Completed an additional college course Bug Fix: Corrected an incorrect return from the commands function Bug Fix: Corrected some typos in some college rooms Feature: Completed an additional college course Bug Fix: Corrected an incorrect return from the commands function Bug Fix: Marked one of the newly coded demon topics as researchable Bug Fix: Fixed the 'check research' display in the war college study room Bug Fix: Corrected one of the research course commands Feature: Added research courses to all three colleges, including their effects on challenging for the chancellorship 18/05/2012Partially coded an additional college course Bug Fix: Corrected a typo in a college exam question Feature: Added research courses to all three colleges, including their effects on challenging for the chancellorship Feature: Partially coded an additional college course Bug Fix: Corrected a typo in a college exam question Bug Fix: Corrected the fact that failed exams may take more money than they should Feature: Prepatory work for potential new features 17/05/2012Added the Channeling Magic Degree to the 'listdegrees' command in the Magic College Chancellor's office 16/05/2012Partially added an additional demonic research topic Feature: Prepatory work for potential new features Bug Fix: Added the Channeling Magic Degree to the 'listdegrees' command in the Magic College Chancellor's office Feature: Partially added an additional demonic research topic 16/05/2012Corrected incorrect terrain assignments for a number of rooms 12/05/2012Added an additional demonic research topic Feature: Partially added an additional demonic research topic Bug Fix: Corrected incorrect terrain assignments for a number of rooms 12/05/2012Added an additional demonic research topic 07/05/2012Amending of remaining variables which are reaching invalid levels Bug Fix: Corrected incorrect terrain assignments for a number of rooms Feature: Added an additional demonic research topic 07/05/2012Amending of remaining variables which are reaching invalid levels 06/05/2012Added an additional demonic research topic Feature: Added an additional demonic research topic Bug Fix: Amending of remaining variables which are reaching invalid levels 06/05/2012Added an additional demonic research topic 02/05/2012Corrected a typo in a feature area Bug Fix: Amending of remaining variables which are reaching invalid levels Feature: Added an additional demonic research topic Bug Fix: Corrected a typo in a feature area 02/05/2012Corrected a feature which wouldn't stop when it ran out of 'fuel' Bug Fix: Amending of several variables which are reaching invalid levels and causing crashes when loaded under the current code build Bug Fix: Corrected a typo in a feature area Bug Fix: Corrected a feature which wouldn't stop when it ran out of 'fuel' Bug Fix: Amending of several variables which are reaching invalid levels and causing crashes when loaded under the current code build Codefix: Addition of debugging messages to trace a compilation issue 28/04/2012Added an additional 'level' for secret project 'TQ' 22/04/2012Modified some code relating to secret project 'TQ' to make it easier to expand/amend Codefix: Addition of debugging messages to trace a compilation issue Feature: Added an additional 'level' for secret project 'TQ' 22/04/2012Modified some code relating to secret project 'TQ' to make it easier to expand/amend 21/04/2012Added the remainder of an additional 'level' for secret project 'TQ' Feature: Added an additional 'level' for secret project 'TQ' Codefix: Modified some code relating to secret project 'TQ' to make it easier to expand/amend 21/04/2012Added the remainder of an additional 'level' for secret project 'TQ' Feature: Allowed rolling eyes while sitting Codefix: Modified some code relating to secret project 'TQ' to make it easier to expand/amend Feature: Added the remainder of an additional 'level' for secret project 'TQ' Feature: Allowed rolling eyes while sitting Balance: Changed mounts to shy away based on real name (rather than disguised name) Bug Fix: Corrected skill recognition when using nicknames and trying to mount a creature using riding rather than taming Bug Fix: Prevented the wielding of unfinished weapons Feature: Added part of an additional 'level' for secret project 'TQ' 20/04/2012Added part of an additional 'level' for secret project 'TQ' 19/04/2012Amended mushroom guide 'you can't use' messages to be gradiated based on how close you are to being able to use the guide, and make it clearer what the situation is Feature: Added part of an additional 'level' for secret project 'TQ' Feature: Added part of an additional 'level' for secret project 'TQ' 19/04/2012Amended mushroom guide 'you can't use' messages to be gradiated based on how close you are to being able to use the guide, and make it clearer what the situation is Bug Fix: Ensured that warning messages when trying to pour milk or health tonic into containers containing other liquids display correctly Feature: Added part of an additional 'level' for secret project 'TQ' Feature: Amended mushroom guide 'you can't use' messages to be gradiated based on how close you are to being able to use the guide, and make it clearer what the situation is Bug Fix: Ensured that warning messages when trying to pour milk or health tonic into containers containing other liquids display correctly Bug Fix: Amended some rooms which should have been roadland but had been added as streetland Bug Fix: Fixed a bug relating to research and baguette production Feature: Added 25% of an additional 'level' for secret project 'TQ' 18/04/2012Added an upper limit to bets on the goblet game Bug Fix: Corrected a link from a Crystal Gate which was going to the wrong location Feature: Added 25% of an additional 'level' for secret project 'TQ' Balance: Added an upper limit to bets on the goblet game Bug Fix: Corrected a link from a Crystal Gate which was going to the wrong location Balance: Amended the 'size' of some caps and shawls so more can fit in containers 17/04/2012Added 25% of an additional 'level' for secret project 'TQ' 16/04/2012Amended some code relating to secret project 'TQ' to make it easier to expand Balance: Amended the 'size' of some caps and shawls so more can fit in containers Feature: Added 25% of an additional 'level' for secret project 'TQ' Codefix: Amended some code relating to secret project 'TQ' to make it easier to expand 16/04/2012Added 25% of an additional 'level' for secret project 'TQ' 15/04/2012Corrected a link in the City of Peace Codefix: Amended some code relating to secret project 'TQ' to make it easier to expand Feature: Added 25% of an additional 'level' for secret project 'TQ' Bug Fix: Corrected a link in the City of Peace 15/04/2012Fixed an issue with a device used via demonic research Bug Fix: Added a correct success return from the discgaze function Bug Fix: Corrected a link in the City of Peace Bug Fix: Fixed an issue with a device used via demonic research Bug Fix: Added a correct success return from the discgaze function Bug Fix: Fixed an issue with two soul globes in the Place of Shadows Bug Fix: Corrected an error which stopped groupheal working Feature: Improved the variety of player's children's speech Feature: Increased the variety of treasure items which can be found Bug Fix: Corrected the message advising guild members when their patron has been removed Feature: Added 25% of an additional 'level' for secret project 'TQ' Codefix: Amended a debugging message to only show when in debugging mode Feature: Added the code for a City of Peace barrier which had been incorrectly marked as researchable 14/04/2012Added four additional challenges 13/04/2012Corrected a bug with eight player children which was preventing use of the apprenticeship command Feature: Added the code for a City of Peace barrier which had been incorrectly marked as researchable Feature: Added four additional challenges 13/04/2012Corrected a bug with eight player children which was preventing use of the apprenticeship command 11/04/2012Fixed a bug allowing negative money to be removed from a container Feature: Added four additional challenges Bug Fix: Corrected a bug with eight player children which was preventing use of the apprenticeship command 11/04/2012Fixed a bug allowing negative money to be removed from a container 24/03/2012Added an error message when you try to take coins without specifying an amount from a container which has no money in Bug Fix: Corrected a bug with eight player children which was preventing use of the apprenticeship command Bug Fix: Fixed a bug allowing negative money to be removed from a container 24/03/2012Added an error message when you try to take coins without specifying an amount from a container which has no money in Feature: Added 50% of an additional 'level' for secret project 'TQ' Bug Fix: Fixed a bug allowing negative money to be removed from a container Bug Fix: Added an error message when you try to take coins without specifying an amount from a container which has no money in Feature: Added 50% of an additional 'level' for secret project 'TQ' Bug Fix: Amended the check for whether an item is nailed down to correct errors where an item is incorrectly considered immobile 20/03/2012Added a search command which works in all rooms Bug Fix: Amended singing to stop if you fall asleep Bug Fix: Amended the check for whether an item is nailed down to correct errors where an item is incorrectly considered immobile Feature: Added a search command which works in all rooms Bug Fix: Amended singing to stop if you fall asleep Feature: Added 75% of an additional 'level' for secret project 'TQ' 14/03/2012Extensively re-organised secret project 'TQ' code to reduce repetitive code 13/03/2012Fixed a feature in the Place of Shadows that caused spam Feature: Added 75% of an additional 'level' for secret project 'TQ' Codefix: Extensively re-organised secret project 'TQ' code to reduce repetitive code Bug Fix: Fixed a feature in the Place of Shadows that caused spam 13/03/2012Amended stoves to allow them to be nailed down Bug Fix: Corrected an issue with production designs Bug Fix: Fixed a feature in the Place of Shadows that caused spam Feature: Amended stoves to allow them to be nailed down Bug Fix: Corrected an issue with production designs Feature: Added 25% of an additional 'level' for secret project 'TQ' Feature: Added a new command relating to secret project 'TQ' 10/03/2012Added 50% of an additional 'level' for secret project 'TQ' Feature: Streamlined some code for secret project 'TQ' Feature: Added a new command relating to secret project 'TQ' Feature: Added 50% of an additional 'level' for secret project 'TQ' Feature: Streamlined some code for secret project 'TQ' Feature: Added two additional city research topics Feature: Significantly modified some existing code relating to secret project 'TQ' 09/03/2012Expanded secret project 'TQ' with approximately 30% additional coding, completing the core coding 08/03/2012Added a mechanism for secret project 'TQ' Feature: Significantly modified some existing code relating to secret project 'TQ' Feature: Expanded secret project 'TQ' with approximately 30% additional coding, completing the core coding Feature: Added a mechanism for secret project 'TQ' 08/03/2012Expanded secret project 'TQ' increasing related code by 50% 07/03/2012Corrected a typo in challenges status Feature: Added a mechanism for secret project 'TQ' Feature: Expanded secret project 'TQ' increasing related code by 50% Bug Fix: Corrected a typo in challenges status 07/03/2012Expanded secret project 'TQ', doubling the related code Bug Fix: Corrected a typo in a research topic description Bug Fix: Corrected a typo in challenges status Feature: Expanded secret project 'TQ', doubling the related code Bug Fix: Corrected a typo in a research topic description Feature: Added an additional city research topic Bug Fix: Changed some unique items from stealable to nostealable Feature: Added an administrative command to monitor flag values 06/03/2012Fixed two messages with court advisor quests which referenced the wrong item names Feature: Added an additional court advisor quest Feature: Added an administrative command to monitor flag values Bug Fix: Fixed two messages with court advisor quests which referenced the wrong item names Feature: Added an additional court advisor quest Bug Fix: Added an error message for 'nailscheck' if there is no nailable furniture in the room Bug Fix: Corrected a room which linked to itself 05/03/2012Added the skeleton of a new system for secret project 'TQ' 04/03/2012Corrected a number of concoctions at chemworks which were not consuming their ingredients Bug Fix: Corrected a room which linked to itself Feature: Added the skeleton of a new system for secret project 'TQ' Bug Fix: Corrected a number of concoctions at chemworks which were not consuming their ingredients 04/03/2012Corrected a bug preventing a chemical from being concocted Bug Fix: Fixed a bug with a Gralnakia research topic which didn't reset correctly Bug Fix: Corrected a number of concoctions at chemworks which were not consuming their ingredients Bug Fix: Corrected a bug preventing a chemical from being concocted Bug Fix: Fixed a bug with a Gralnakia research topic which didn't reset correctly Bug Fix: Fixed a Gralnakia research topic which was available before its pre-requisites had been researched Feature: Added a number of rooms related to demonic research 03/03/2012Added links to a new provincial area from existing rooms 02/03/2012Amended a message which had not been updated correctly Feature: Added a number of rooms related to demonic research Feature: Added links to a new provincial area from existing rooms Bug Fix: Amended a message which had not been updated correctly 02/03/2012Refined the corruption cleaning code for schooling 01/03/2012Added a number of rooms related to demonic research Bug Fix: Amended a message which had not been updated correctly Bug Fix: Refined the corruption cleaning code for schooling 01/03/2012Added a number of rooms related to demonic research 29/02/2012Added commands for hammering nails into certain furniture items and removing them again, and for checking a room for nailed items Bug Fix: Refined the corruption cleaning code for schooling Feature: Added a number of rooms related to demonic research Feature: Added commands for hammering nails into certain furniture items and removing them again, and for checking a room for nailed items 29/02/2012Fixed a minor typo related to schooling reports 28/02/2012Added some corruption cleaning code to the schooling loading code Feature: Added commands for hammering nails into certain furniture items and removing them again, and for checking a room for nailed items Bug Fix: Fixed a minor typo related to schooling reports 28/02/2012Added some corruption cleaning code to the schooling loading code Feature: Created a flag and attached it to some items to mark whether items can be nailed down or not (Future feature) and a flag to show whether nails have been pulled up Bug Fix: Fixed a minor typo related to schooling reports Bug Fix: Added some corruption cleaning code to the schooling loading code Feature: Created a flag and attached it to some items to mark whether items can be nailed down or not (Future feature) and a flag to show whether nails have been pulled up Bug Fix: Fixed a bug with an administrative command for monitoring challenges 27/02/2012Added a packet of nails and a claw hammer item for future feature Feature: Preparatory work for a future feature Bug Fix: Fixed a bug with an administrative command for monitoring challenges Feature: Added a packet of nails and a claw hammer item for future feature Feature: Preparatory work for a future feature Bug Fix: Corrected an issue with the cloning of one NPC 26/02/2012Amended checks on whether an item can be picked up to facilitate coding of new features Bug Fix: Corrected some minor typos in demonic research descriptions Bug Fix: Corrected an issue with the cloning of one NPC Feature: Amended checks on whether an item can be picked up to facilitate coding of new features Bug Fix: Corrected some minor typos in demonic research descriptions Feature: Added an additional demonic research topic Bug Fix: Corrected a typo in a room description 25/02/2012Amended the access to two existing player children Feature: Added the cloning, blocks and relation effects of NPCs in a player out of city construction, and linked the rooms for that construction Bug Fix: Corrected a typo in a room description Feature: Amended the access to two existing player children Feature: Added the cloning, blocks and relation effects of NPCs in a player out of city construction, and linked the rooms for that construction Feature: Amended checks on whether an item/player/NPC can move to facilitate coding of new features 24/02/2012Added an administrative command to monitor challenges Feature: Added additional festival goods to two of the holiday markets Feature: Amended checks on whether an item/player/NPC can move to facilitate coding of new features Codefix: Added an administrative command to monitor challenges Feature: Added additional festival goods to two of the holiday markets Balance: Added a light check to reading books and using the ID command 23/02/2012Added three new players children NPCs 22/02/2012Corrected a bug preventing different challenges being offered after completion of the first challenge Balance: Added a light check to reading books and using the ID command Feature: Added three new players children NPCs Bug Fix: Corrected a bug preventing different challenges being offered after completion of the first challenge 22/02/2012Adjusted one type of challenge to be more achievable Bug Fix: Corrected a bug preventing a demonic research topic being researched Bug Fix: Corrected a bug preventing different challenges being offered after completion of the first challenge Balance: Adjusted one type of challenge to be more achievable Bug Fix: Corrected a bug preventing a demonic research topic being researched Feature: Added an additional demonic research topic Bug Fix: Further correction work on master ID system 21/02/2012Corrected a bug with the challenge timer Bug Fix: Corrected a bug with the issuing of challenges other than the one selected Bug Fix: Further correction work on master ID system Bug Fix: Corrected a bug with the challenge timer Bug Fix: Corrected a bug with the issuing of challenges other than the one selected Bug Fix: Correct a number of research topics which asked for the wrong volume of supply items 20/02/2012Added ten new city research topics Bug Fix: Amended the 'administrative who' command to show roleplay characters Bug Fix: Correct a number of research topics which asked for the wrong volume of supply items Feature: Added ten new city research topics Bug Fix: Amended the 'administrative who' command to show roleplay characters Feature: Added over forty new player variables relating to upcoming feature Challenges Feature: Added effects of having a challenge bonus and timers related to Challenges Bug Fix: Fixed a minor typo in the syntax of the challenge command Feature: Added a 'challenges' command for the new challenge feature Feature: Added the code behind assigning/selecting challenges Codefix: Added an administrative command to check some earlier coding Feature: Coded twenty challenges for the new challenge feature Bug Fix: Corrected a master ID system that reset when an item was loaded Feature: Updated a player's child's descriptions 17/02/2012Added an additional player's child NPC 16/02/2012Corrected the error return code for an object command in the wrong syntax Feature: Updated a player's child's descriptions Feature: Added an additional player's child NPC Bug Fix: Corrected the error return code for an object command in the wrong syntax 16/02/2012Fixed an issue with a number of demonic research topics Feature: Added a new administrative command Bug Fix: Corrected the error return code for an object command in the wrong syntax Bug Fix: Fixed an issue with a number of demonic research topics Feature: Added a new administrative command Feature: Overhauled one core administrative command 14/02/2012Amended access levels to some administrative commands Feature: Added the final Christmas 2011 quiz winner's prize Feature: Overhauled one core administrative command Feature: Amended access levels to some administrative commands Feature: Added the final Christmas 2011 quiz winner's prize Bug Fix: Modified the way roleplay characters are affected by some racequests 13/02/2012Added a slight random element to the human racequest Bug Fix: Further coding to prevent baby text broadcasting during logins Bug Fix: Modified the way roleplay characters are affected by some racequests Balance: Added a slight random element to the human racequest Bug Fix: Further coding to prevent baby text broadcasting during logins Feature: Vastly increased the range of commands which can be used while sitting Feature: Coded the clothing prizes for the Christmas 2011 quiz winners 10/02/2012Added a location check to the 'groupheal' ability 06/02/2012Added crash email warning functionality (Currently inactive due to issues with server) Feature: Coded the clothing prizes for the Christmas 2011 quiz winners Bug Fix: Added a location check to the 'groupheal' ability Feature: Added crash email warning functionality (Currently inactive due to issues with server) 06/02/2012Increased the number of variable slots available for player files 05/02/2012Added birthday presents for 81st birthdays Feature: Added crash email warning functionality (Currently inactive due to issues with server) Codefix: Increased the number of variable slots available for player files Feature: Added birthday presents for 81st birthdays 05/02/2012Corrected an error which caused baby text to play globally during logins 04/02/2012Changed baby attacks so that the baby isn't considered the attacker, as this could result in the baby being killed and this causing crashes Feature: Added birthday presents for 81st birthdays Bug Fix: Corrected an error which caused baby text to play globally during logins 04/02/2012Changed baby attacks so that the baby isn't considered the attacker, as this could result in the baby being killed and this causing crashes 02/02/2012Coded the base object for a player's child NPC Bug Fix: Corrected an error which caused baby text to play globally during logins Bug Fix: Changed baby attacks so that the baby isn't considered the attacker, as this could result in the baby being killed and this causing crashes Feature: Coded the base object for a player's child NPC 02/02/2012Coded two player children's variables 30/01/2012Planning work for new Challenges feature Feature: Coded the base object for a player's child NPC Feature: Coded two player children's variables Feature: Planning work for new Challenges feature 30/01/2012Corrected an issue with a an administrative tool 29/01/2012Planning work for new Challenges feature Feature: Planning work for new Challenges feature Bug Fix: Corrected an issue with a an administrative tool 29/01/2012Planning work for new Challenges feature 28/01/2012Updated the Elysium Games medals for the 1609 games Bug Fix: Corrected an issue with a an administrative tool Feature: Planning work for new Challenges feature Feature: Updated the Elysium Games medals for the 1609 games 28/01/2012Coded the base object for a player's child NPC 22/01/2012Added an administrative command to change world flag values Feature: Updated the Elysium Games medals for the 1609 games Feature: Coded the base object for a player's child NPC 22/01/2012Added an administrative command to change world flag values 19/01/2012Corrected ~40 flags related to secret project 'NP' which were not resetting correctly Feature: Coded the base object for a player's child NPC Codefix: Added an administrative command to change world flag values 19/01/2012Corrected ~40 flags related to secret project 'NP' which were not resetting correctly Feature: Coded two new NPCs for an upcoming construction Codefix: Added an administrative command to change world flag values Bug Fix: Corrected ~40 flags related to secret project 'NP' which were not resetting correctly Feature: Coded two new NPCs for an upcoming construction Bug Fix: Corrected a description in the place of shadows 01/01/2012Coded two new NPCs for an upcoming construction 28/12/2011Fixing various issues with the Christmas 2011 event Bug Fix: Corrected a description in the place of shadows Feature: Coded two new NPCs for an upcoming construction 28/12/2011Fixing various issues with the Christmas 2011 event 24/12/2011Implementing a player construction (Currently unlinked) Feature: Coded two new NPCs for an upcoming construction Bug Fix: Fixing various issues with the Christmas 2011 event 24/12/2011Implementing a player construction (Currently unlinked) 22/12/2011Coded two new NPCs for an upcoming construction Bug Fix: Fixing various issues with the Christmas 2011 event Feature: Implementing a player construction (Currently unlinked) 22/12/2011Coded two new NPCs for an upcoming construction Feature: Added two additional city research topics Feature: Implementing a player construction (Currently unlinked) Feature: Coded two new NPCs for an upcoming construction Feature: Added two additional city research topics Feature: Writing descriptions for player children's jobs (In progress) 21/12/2011Added an additional quest for one of the story quest NPCs 20/12/2011Prepatory work relating to room additions Feature: Writing descriptions for player children's jobs (In progress) Feature: Added an additional quest for one of the story quest NPCs Codefix: Prepatory work relating to room additions 20/12/2011Added two additional city research topics 19/12/2011Writing descriptions for player children's jobs (In progress) Codefix: Prepatory work relating to room additions Feature: Added two additional city research topics Feature: Writing descriptions for player children's jobs (In progress) 19/12/2011Added an additional Court Advisor quest 18/12/2011Added some new NPCs for secret project 'NP' Feature: Writing descriptions for player children's jobs (In progress) Feature: Added an additional Court Advisor quest 18/12/2011Added some new NPCs for secret project 'NP' 14/12/2011Corrected a typo in an NPC description Feature: Added an additional Court Advisor quest Feature: Added some new NPCs for secret project 'NP' 14/12/2011Corrected a typo in an NPC description 13/12/2011Coding the details for the Christmas 2011 event (Complete) Feature: Added some new NPCs for secret project 'NP' Bug Fix: Corrected a typo in an NPC description Feature: Coding the details for the Christmas 2011 event (Complete) 13/12/2011Coding the details for the Christmas 2011 event (In progress) 11/12/2011Coding the details for the Christmas 2011 event (In progress) Feature: Coding the details for the Christmas 2011 event (Complete) Feature: Coding the details for the Christmas 2011 event (In progress) 11/12/2011Coding the details for the Christmas 2011 event (In progress) 10/12/2011Coding the details for the Christmas 2011 event (In progress) Feature: Coding the details for the Christmas 2011 event (In progress) Feature: Coding the details for the Christmas 2011 event (In progress) 10/12/2011Coding the details for the Christmas 2011 event (In progress) 08/12/2011Coding the details for the Christmas 2011 event (In progress) Feature: Coding the details for the Christmas 2011 event (In progress) Feature: Coding the details for the Christmas 2011 event (In progress) 08/12/2011Coding the details for the Christmas 2011 event (In progress) 06/12/2011Added more crash tracking to the events cycle Feature: Coding the details for the Christmas 2011 event (In progress) Feature: Coding the details for the Christmas 2011 event (In progress) 06/12/2011Added more crash tracking to the events cycle 05/12/2011Added another target to the Red Clover list Feature: Coding the details for the Christmas 2011 event (In progress) Codefix: Added more crash tracking to the events cycle 05/12/2011Added another target to the Red Clover list Bug Fix: Fixed a bug which caused crashes when using unaimed songs in the same room as unattackable NPCs Codefix: Added more crash tracking to the events cycle Feature: Added another target to the Red Clover list Bug Fix: Fixed a bug which caused crashes when using unaimed songs in the same room as unattackable NPCs Feature: Coding the details for the Christmas 2011 event (In progress) 01/12/2011Coding the details for the Christmas 2011 event (In progress) 29/11/2011Coding the framework for the Christmas 2011 event (Complete) Feature: Coding the details for the Christmas 2011 event (In progress) Feature: Coding the details for the Christmas 2011 event (In progress) 29/11/2011Coding the framework for the Christmas 2011 event (Complete) 28/11/2011Coding the framework for the Christmas 2011 event (In progress) Feature: Coding the details for the Christmas 2011 event (In progress) Feature: Coding the framework for the Christmas 2011 event (Complete) 28/11/2011Coding the framework for the Christmas 2011 event (In progress) 24/11/2011Added an error message when you type 'ooc' with no arguments Feature: Coding the framework for the Christmas 2011 event (Complete) Feature: Coding the framework for the Christmas 2011 event (In progress) 24/11/2011Added an error message when you type 'ooc' with no arguments 20/11/2011Added a room & associated item for secret project 'NP' Feature: Coding the framework for the Christmas 2011 event (In progress) Bug Fix: Added an error message when you type 'ooc' with no arguments 20/11/2011Added a room & associated item for secret project 'NP' 16/11/2011Added two quests for secret project 'NP' Bug Fix: Added an error message when you type 'ooc' with no arguments Feature: Added a room & associated item for secret project 'NP' Feature: Added two quests for secret project 'NP' 16/11/2011Added a number of NPCs for secret project 'NP' 14/11/2011Added a greet text for an NPC who was meant to have one but didn't Feature: Added two quests for secret project 'NP' Feature: Added a number of NPCs for secret project 'NP' 14/11/2011Added a greet text for an NPC who was meant to have one but didn't 10/11/2011Added a number of rooms for secret project 'NP' Feature: Added a number of NPCs for secret project 'NP' Bug Fix: Added a greet text for an NPC who was meant to have one but didn't Feature: Added a number of rooms for secret project 'NP' 10/11/2011Improvement/Streamlining of existing skill related code 04/11/2011Added four city research topics Feature: Added a number of rooms for secret project 'NP' Codefix: Improvement/Streamlining of existing skill related code 04/11/2011Added four city research topics 29/10/2011Increased the variety of phrases used by citizens for people who are well liked in their city Codefix: Improvement/Streamlining of existing skill related code Feature: Added four city research topics 29/10/2011Increased the variety of phrases used by citizens for people who are well liked in their city 24/10/2011Added birthday gifts for 80th birthdays Feature: Added four city research topics Feature: Increased the variety of phrases used by citizens for people who are well liked in their city Feature: Added birthday gifts for 80th birthdays 24/10/2011Corrected a number of typos in room descriptions 17/10/2011Altered a previously coded feature for secret project 'NP' Feature: Added birthday gifts for 80th birthdays Bug Fix: Corrected a number of typos in room descriptions 17/10/2011Altered a previously coded feature for secret project 'NP' 27/09/2011Added a quest for secret project 'NP' Bug Fix: Corrected a number of typos in room descriptions Feature: Altered a previously coded feature for secret project 'NP' 27/09/2011Added a quest for secret project 'NP' 26/09/2011Added a number of rooms and NPCs for secret project 'NP' Feature: Altered a previously coded feature for secret project 'NP' Feature: Added a quest for secret project 'NP' Feature: Added a number of rooms and NPCs for secret project 'NP' 26/09/2011Stopped lesson gain inside the Tome of Communication if you spend a significant percentage of your time in there 25/09/2011Added a new room for secret project 'NP' Feature: Added a number of rooms and NPCs for secret project 'NP' Balance: Stopped lesson gain inside the Tome of Communication if you spend a significant percentage of your time in there 25/09/2011Added a new room for secret project 'NP' 23/09/2011Added a quest for secret project 'NP' Balance: Stopped lesson gain inside the Tome of Communication if you spend a significant percentage of your time in there Feature: Added a new room for secret project 'NP' Feature: Added a quest for secret project 'NP' 23/09/2011Added an NPC for secret project 'NP' 22/09/2011Added a quest for secret project 'NP' Feature: Added a quest for secret project 'NP' Feature: Added an NPC for secret project 'NP' 22/09/2011Added a quest for secret project 'NP' 21/09/2011Added a couple of NPCs for secret project 'NP' Feature: Added an NPC for secret project 'NP' Feature: Added a quest for secret project 'NP' Feature: Added a couple of NPCs for secret project 'NP' 21/09/2011Added a damage component to alock and llock 19/09/2011Corrected an issue which used the wrong instrument type for the second person in a duet Feature: Added a couple of NPCs for secret project 'NP' Balance: Added a damage component to alock and llock 19/09/2011Corrected an issue which used the wrong instrument type for the second person in a duet Feature: Adapted the music code to allow for an additional musical instrument Balance: Added a damage component to alock and llock Bug Fix: Corrected an issue which used the wrong instrument type for the second person in a duet Feature: Adapted the music code to allow for an additional musical instrument Feature: Added some rooms and items for secret project 'NP' Bug Fix: Changed the function for destroying certain objects in the City of Peace to use the inventory removing function rather than the simple object removing function 17/09/2011Added a new quest for secret project 'NP' Feature: Added several new provincial land rooms Bug Fix: Changed the function for destroying certain objects in the City of Peace to use the inventory removing function rather than the simple object removing function Feature: Added a new quest for secret project 'NP' Feature: Added several new provincial land rooms Feature: Added some new rooms and NPCs for secret project 'NP' 16/09/2011Added a new quest for secret project 'NP' 15/09/2011Slightly improved one of the NPCs for secret project 'NP' Feature: Added some new rooms and NPCs for secret project 'NP' Feature: Added a new quest for secret project 'NP' 15/09/2011Slightly improved one of the NPCs for secret project 'NP' 13/09/2011Added some new rooms and NPCs for secret project 'NP' Feature: Added a new quest for secret project 'NP' Feature: Slightly improved one of the NPCs for secret project 'NP' 13/09/2011Added some new rooms and NPCs for secret project 'NP' 12/09/2011Fixed a bug preventing the opening of a gate in the Place of Shadows Feature: Slightly improved one of the NPCs for secret project 'NP' Feature: Added some new rooms and NPCs for secret project 'NP' Bug Fix: Fixed a bug preventing the opening of a gate in the Place of Shadows 12/09/2011Enabled a shadow place topic for research which had previously been coded Feature: Added two shadow place research topics Bug Fix: Fixed a bug preventing the opening of a gate in the Place of Shadows Bug Fix: Enabled a shadow place topic for research which had previously been coded Feature: Added two shadow place research topics Codefix: Amended references to iron spades to use a generic function instead, to allow addition of other types of spade item 10/09/2011Added some new rooms and NPCs for secret project 'NP' 09/09/2011Completed two new barriers in the City of Peace Codefix: Amended references to iron spades to use a generic function instead, to allow addition of other types of spade item Feature: Added some new rooms and NPCs for secret project 'NP' Feature: Completed two new barriers in the City of Peace 09/09/2011Added several rooms for secret project 'NP' 06/09/2011Added the market for an additional city festival Feature: Completed two new barriers in the City of Peace Feature: Added several rooms for secret project 'NP' 06/09/2011Added the market for an additional city festival 05/09/2011Slightly improved one of the NPCs for secret project 'NP' Feature: Added several rooms for secret project 'NP' Feature: Added the market for an additional city festival Feature: Slightly improved one of the NPCs for secret project 'NP' 05/09/2011Added several rooms for secret project 'NP' Feature: Coded the crowd for an additional city festival Feature: Slightly improved one of the NPCs for secret project 'NP' Feature: Added several rooms for secret project 'NP' Feature: Coded the crowd for an additional city festival Bug Fix: Prevented calling of a function which would try (and fail) to destroy envenomed weapons when the effects of the venom are applied 04/09/2011Added seven new city research topics 03/09/2011Added several rooms for secret project 'NP' Bug Fix: Prevented calling of a function which would try (and fail) to destroy envenomed weapons when the effects of the venom are applied Feature: Added seven new city research topics Feature: Added several rooms for secret project 'NP' 03/09/2011Added several rooms for secret project 'NP' 02/09/2011Corrected an incorrect terrain type for a room in secret project 'NP' Feature: Added several rooms for secret project 'NP' Feature: Added several rooms for secret project 'NP' 02/09/2011Corrected an incorrect terrain type for a room in secret project 'NP' 01/09/2011Added a new room & associated item/action for secret project 'NP' Feature: Added several rooms for secret project 'NP' Bug Fix: Corrected an incorrect terrain type for a room in secret project 'NP' 01/09/2011Added a new room & associated item/action for secret project 'NP' 31/08/2011Added a new quest for secret project 'NP' Bug Fix: Corrected an incorrect terrain type for a room in secret project 'NP' Feature: Added a new room & associated item/action for secret project 'NP' Feature: Added a new quest for secret project 'NP' 31/08/2011Added a number of NPCs and a new NPC template for secret project 'NP' 30/08/2011Fixed a minor bug with tells Feature: Added a new quest for secret project 'NP' Feature: Added a number of NPCs and a new NPC template for secret project 'NP' 30/08/2011Fixed a minor bug with tells Bug Fix: Corrected the swimming weight calculations which were kicking in with half the required inventory weight than intended Feature: Added a number of NPCs and a new NPC template for secret project 'NP' Bug Fix: Fixed a minor bug with tells Bug Fix: Corrected the swimming weight calculations which were kicking in with half the required inventory weight than intended Bug Fix: Corrected a crashing bug related to tells Bug Fix: Prevented taking negative amounts of money from containers Codefix: Added more crash tracking to the events cycle Bug Fix: Corrected a minor typo with a demonic research NPCs room text 29/08/2011Coded an additional demonic research topic Feature: Coded a number of new wilderness rooms Bug Fix: Corrected a minor typo with a demonic research NPCs room text Feature: Coded an additional demonic research topic Feature: Coded a number of new wilderness rooms Feature: Added several additional items to the treasure room Bug Fix: Corrected a minor typo with an affluence prize description Balance: Altered swimming skill calculations based on the weight of items in your inventory (Including worn items) - If you are carrying 75% or more of your maximum inventory weight your swimming skill is halved for the purposes of balance & breathing; If you are carrying 50% or more of your maximum inventory weight it is reduced to three quarters of its normal level 28/08/2011Completed two new barriers in the City of Peace Bug Fix: Corrected a bug with the effects of ringing the academy bell after you've graduated Balance: Altered swimming skill calculations based on the weight of items in your inventory (Including worn items) - If you are carrying 75% or more of your maximum inventory weight your swimming skill is halved for the purposes of balance & breathing; If you are carrying 50% or more of your maximum inventory weight it is reduced to three quarters of its normal level Feature: Completed two new barriers in the City of Peace Bug Fix: Corrected a bug with the effects of ringing the academy bell after you've graduated Bug Fix: Fixed a minor typo when using peanut spicing powder Feature: Added an additional court advisor quest Bug Fix: Made a shadow research topic which had previously been coded available for research Feature: Added a shadow place research topic Feature: Coded a number of new wilderness rooms Feature: Added two extra goods for sale to holiday festivals 27/08/2011Further fixed the function which determines if additional industries can be built within city walls or not 26/08/2011Amended the rounding in the functions determining whether storage capacity of industries is affected by research topics Feature: Added two extra goods for sale to holiday festivals Bug Fix: Further fixed the function which determines if additional industries can be built within city walls or not 26/08/2011Amended the rounding in the functions determining whether storage capacity of industries is affected by research topics Bug Fix: Corrected two mislink in areas on Occid Bug Fix: Further fixed the function which determines if additional industries can be built within city walls or not Bug Fix: Amended the rounding in the functions determining whether storage capacity of industries is affected by research topics Bug Fix: Corrected two mislink in areas on Occid Bug Fix: Corrected the room in which a new item in the City of Peace appears and corrected another bug related to this item 23/08/2011Fixed a minor bug with the tell command Bug Fix: Corrected a typo in a research topics description Bug Fix: Corrected the room in which a new item in the City of Peace appears and corrected another bug related to this item Bug Fix: Fixed a minor bug with the tell command Bug Fix: Corrected a typo in a research topics description Bug Fix: Removed erroneous error messages when breaching doors in Ketarin Bug Fix: Overhauled the code preventing couriering of some items, making the checks on whether an item can be couriered more accurate and making the messages which appear when you cannot courier an item more specific Bug Fix: Prevented people from calling guardians on themselves 21/08/2011Further amended a corruption fix command which wasn't working 20/08/2011Added an alternative way to re-distribute NPCs who were causing crashes when they moved around cities Bug Fix: Prevented people from calling guardians on themselves Bug Fix: Further amended a corruption fix command which wasn't working Bug Fix: Added an alternative way to re-distribute NPCs who were causing crashes when they moved around cities 20/08/2011Added more crash tracking variables Bug Fix: Amended a corruption fix command for the city of peace which wasn't working Bug Fix: Added an alternative way to re-distribute NPCs who were causing crashes when they moved around cities Codefix: Added more crash tracking variables Bug Fix: Amended a corruption fix command for the city of peace which wasn't working Bug Fix: Reverted path finding code changes following testing which led to crashes 17/08/2011Amended path finding code to fix a potential memory leak 16/08/2011Corrected some incorrect newline characters in some affluence prize descriptions Bug Fix: Reverted path finding code changes following testing which led to crashes Bug Fix: Amended path finding code to fix a potential memory leak 16/08/2011Corrected some incorrect newline characters in some affluence prize descriptions 11/08/2011Corrected the function which determines if additional industries can be built within city walls or not Bug Fix: Amended path finding code to fix a potential memory leak Bug Fix: Corrected some incorrect newline characters in some affluence prize descriptions 11/08/2011Corrected the function which determines if additional industries can be built within city walls or not Bug Fix: Amended the list of available concoctions at a chemical works to show the same products both ways of generating the list Bug Fix: Corrected some incorrect newline characters in some affluence prize descriptions Bug Fix: Corrected the function which determines if additional industries can be built within city walls or not Bug Fix: Amended the list of available concoctions at a chemical works to show the same products both ways of generating the list Balance: Changed sleeping so that you cannot voluntarily go to sleep whilst wearing too much armour Balance: Changed how effective sleep is for health and tiredness recovery depending on how much armour you are wearing; Increased armour reduces the effectiveness Bug Fix: Amended the stop lock command to correctly lock the door when a stop lock is fitted 05/08/2011Implemented a player construction Bug Fix: Fixed a bug which displays the birthdate of a child born on the first day of the week incorrectly Bug Fix: Amended the stop lock command to correctly lock the door when a stop lock is fitted Feature: Implemented a player construction Bug Fix: Fixed a bug which displays the birthdate of a child born on the first day of the week incorrectly Feature: Allowed use of the drop command whilst swimming, added a minimum swimming skill requirement to get items whilst swimming 04/08/2011Fixed a bug with a quest relating to secret project 'NP' 30/07/2011Guild tutors will switch to auto-inguilding if their guild leadership rating is 'terrible' (Caused by an inactive guildhead or guildhead's assistant) - Except for hidden guilds Feature: Allowed use of the drop command whilst swimming, added a minimum swimming skill requirement to get items whilst swimming Bug Fix: Fixed a bug with a quest relating to secret project 'NP' 30/07/2011Guild tutors will switch to auto-inguilding if their guild leadership rating is 'terrible' (Caused by an inactive guildhead or guildhead's assistant) - Except for hidden guilds Feature: Rank 1 guildmembers can now befriend/request nomination from the guild tutor if the guildhead is dormant - But they require twice as many befriends to secure a nomination and cannot be nominated by rank 4 guildmembers - Only one promotion election victory is required to gain promotion Bug Fix: Fixed a bug with a quest relating to secret project 'NP' Feature: Guild tutors will switch to auto-inguilding if their guild leadership rating is 'terrible' (Caused by an inactive guildhead or guildhead's assistant) - Except for hidden guilds Feature: Rank 1 guildmembers can now befriend/request nomination from the guild tutor if the guildhead is dormant - But they require twice as many befriends to secure a nomination and cannot be nominated by rank 4 guildmembers - Only one promotion election victory is required to gain promotion Feature: Rank 2 guildmembers can now vote in guild promotion elections if the guildhead is dormant - Rank 1 guildmembers can vote in these elections if the guildhead is very dormant and they have been nominated by the tutor Feature: More skilled players can now use tutor inguilding if the guildhead of the relevant guild is dormant Codefix: Added better crash tracking to NPC path finding Bug Fix: Fixed a number of mislinks in Gralnakia 29/07/2011Fixed a mislink near Ruk'tan Feature: Allowed commanding of troops whilst swimming (Requires a higher level of swimming skill than ordering already loyal troops) Bug Fix: Fixed a number of mislinks in Gralnakia Bug Fix: Fixed a mislink near Ruk'tan Feature: Allowed commanding of troops whilst swimming (Requires a higher level of swimming skill than ordering already loyal troops) Bug Fix: Stoicism fasting now only kicks in if you are not already starving, preventing continual hunger damage if you are already starving but haven't reached the limits of fasting Bug Fix: Fixed a minor bug with the tell command Feature: Completed a demonic research topic 27/07/2011Added an additional item for sale at one of the festivals 26/07/2011Corrected an issue with painsong Feature: Completed a demonic research topic Feature: Added an additional item for sale at one of the festivals Bug Fix: Corrected an issue with painsong 26/07/2011Added a newly declared holiday to the time command Feature: Change the way groups work; You no longer are removed from a group if you leave the location of the group leader; However no fame is gained by group members not in the location of the group leader, nor from kills made by group members not in the location of the group leader Bug Fix: Corrected an issue with painsong Feature: Added a newly declared holiday to the time command Feature: Change the way groups work; You no longer are removed from a group if you leave the location of the group leader; However no fame is gained by group members not in the location of the group leader, nor from kills made by group members not in the location of the group leader Feature: Completed the effects of a shadow place research topic Bug Fix: Amended bank interest code to accommodate research topics increasing account size limits Bug Fix: Corrected a typo in a city research topics name Feature: Added several new city research topics Feature: Amended the shadow research history command to allow exclusion of earlier topics from the results 25/07/2011Completed a demonic research topic Bug Fix: Added a full stop to the beard text in generic player descriptions Feature: Amended the shadow research history command to allow exclusion of earlier topics from the results Feature: Completed a demonic research topic Bug Fix: Added a full stop to the beard text in generic player descriptions Feature: Added the framework for temporary beard stylings, in the same way as hair styles (hair pastes, hair bands etc) Feature: Added an additional item for sale at one of the festivals Bug Fix: Corrected the smells associated with some newer liquids Feature: Added birthday gifts for 79th birthdays Feature: Completed a new provincial region in the wilderness 24/07/2011Added an additional item for sale at one of the festivals 23/07/2011Added birthday gifts for 78th birthdays Feature: Completed a new provincial region in the wilderness Feature: Added an additional item for sale at one of the festivals Feature: Added birthday gifts for 78th birthdays 23/07/2011Corrected the age in the message for a number of birthday greetings Bug Fix: Corrected some incorrect exits in Gralnakia Feature: Added birthday gifts for 78th birthdays Bug Fix: Corrected the age in the message for a number of birthday greetings Bug Fix: Corrected some incorrect exits in Gralnakia Bug Fix: Fixed the fourth map table in Gralnakia Bug Fix: Fixed an erroneous message in the Dead Fish Inn Bug Fix: Fixed a typo in the spawn village womans description Feature: Added a quest to one of the 'story quest' NPCs Feature: Coded a number of additional wilderness rooms Bug Fix: Corrected some incorrect messages in chemical concoctions 22/07/2011Added several new city research topics Feature: Added a new festival game to one of the festivals Bug Fix: Corrected some incorrect messages in chemical concoctions Feature: Added several new city research topics Feature: Added a new festival game to one of the festivals Bug Fix: Fixed a mislink the in Place of Shadows Bug Fix: Fixed an erroneous message when you find an item in Ketarin Bug Fix: Coded a corruption fix command to correct Ruk'tan's in-city lordships 21/07/2011Added eight new items for the treasure room 20/07/2011Amended NPC affecting songs to not affect unkillable NPCs Bug Fix: Coded a corruption fix command to correct Ruk'tan's in-city lordships Feature: Added eight new items for the treasure room Bug Fix: Amended NPC affecting songs to not affect unkillable NPCs 20/07/2011Amended NPC affecting songs to allow targeting of NPCs Bug Fix: Fixed a bug with speedsing which reduced singing time to 1 second rather than halving singing time Bug Fix: Amended NPC affecting songs to not affect unkillable NPCs Bug Fix: Amended NPC affecting songs to allow targeting of NPCs Bug Fix: Fixed a bug with speedsing which reduced singing time to 1 second rather than halving singing time Bug Fix: Added a fix to a player's child to prevent it vanishing Bug Fix: Coded a corruption fix command to repair two city of peace barriers Feature: Completed the partially coded City of Peace Barrier Feature: Coded an additional demonic research topic Feature: Coded a number of additional wilderness rooms 18/07/2011Added an extra good for sale to a holiday festival Feature: Partially coded an extra City of Peace barrier Feature: Coded a number of additional wilderness rooms Feature: Added an extra good for sale to a holiday festival Feature: Partially coded an extra City of Peace barrier Feature: Added a new option for 'marriagestatus' of 'separated' which removes the line about marriage from your status if your spouse has been absent for at least six OOC months - This does not allow you to marry anyone else 16/07/2011Fixed the 'mark' command used in the Map House in Gralnakia Bug Fix: Correct two mislinks in Gralnakia Feature: Added a new option for 'marriagestatus' of 'separated' which removes the line about marriage from your status if your spouse has been absent for at least six OOC months - This does not allow you to marry anyone else Bug Fix: Fixed the 'mark' command used in the Map House in Gralnakia Bug Fix: Correct two mislinks in Gralnakia Feature: Added an extra City of Peace barrier Bug Fix: Amended the 'Festival of Carnage' to show as a holiday for Szagan rather than Vagla Feature: Added seven new city research topics 14/07/2011Corrected two missing room links in the City of Peace 10/07/2011Increased the scope of city enemy check breakouts to avoid potential freezing issues in future Feature: Added seven new city research topics Bug Fix: Corrected two missing room links in the City of Peace 10/07/2011Increased the scope of city enemy check breakouts to avoid potential freezing issues in future Bug Fix: Corrected a reference to a non-existent object in industry retrieval code Bug Fix: Corrected two missing room links in the City of Peace Bug Fix: Increased the scope of city enemy check breakouts to avoid potential freezing issues in future Bug Fix: Corrected a reference to a non-existent object in industry retrieval code Bug Fix: Corrected some parameters which would have caused garbage output Codefix: Finished correcting code which compiles but causes compilation warnings Balance: Added a cost to fitting a stoplock Balance: Barging a door open now destroys stoplocks (But barging a stoplocked door is more likely to break your arm) Balance: Lockpicking a door open now removes stoplocks (But lockpicking a stoplocked door takes longer and is more likely to break lockpicks) Bug Fix: Fixed a major bug relating to songs affecting NPCs 04/07/2011Fixes to prevent problems while loading particular players achievements and added indicators to clarify what is happening when achievements are loaded 03/07/2011Amended the main crash tracking tools to allow for deeper tracking with future modifications Bug Fix: Fixed a major bug relating to songs affecting NPCs Bug Fix: Fixes to prevent problems while loading particular players achievements and added indicators to clarify what is happening when achievements are loaded 03/07/2011Amended the main crash tracking tools to allow for deeper tracking with future modifications Bug Fix: Added an emergency breakout from city enemy checks to prevent freezes Bug Fix: Fixes to prevent problems while loading particular players achievements and added indicators to clarify what is happening when achievements are loaded Codefix: Amended the main crash tracking tools to allow for deeper tracking with future modifications Bug Fix: Added an emergency breakout from city enemy checks to prevent freezes Bug Fix: Corrected some parameters which would have caused garbage output 02/07/2011Correcting code which compiles but causes compilation warnings 01/07/2011Added some new rooms for secret project 'NP' Bug Fix: Corrected some parameters which would have caused garbage output Codefix: Correcting code which compiles but causes compilation warnings Feature: Added some new rooms for secret project 'NP' 01/07/2011Added a new quest for secret project 'NP' 30/06/2011Added a number of NPCs and a new NPC template for secret project 'NP' Feature: Added some new rooms for secret project 'NP' Feature: Added a new quest for secret project 'NP' 30/06/2011Added a number of NPCs and a new NPC template for secret project 'NP' 27/06/2011Added some new rooms for secret project 'NP' Feature: Added a new quest for secret project 'NP' Feature: Added a number of NPCs and a new NPC template for secret project 'NP' 27/06/2011Added some new rooms for secret project 'NP' 26/06/2011Added a new NPC for secret project 'NP' Feature: Added a number of NPCs and a new NPC template for secret project 'NP' Feature: Added some new rooms for secret project 'NP' 26/06/2011Added a new NPC for secret project 'NP' 25/06/2011Corrected some parameters which would have caused garbage output Feature: Added some new rooms for secret project 'NP' Feature: Added a new NPC for secret project 'NP' 25/06/2011Corrected some parameters which would have caused garbage output Codefix: Correcting code which compiles but causes compilation warnings Feature: Added a new NPC for secret project 'NP' Bug Fix: Corrected some parameters which would have caused garbage output Codefix: Correcting code which compiles but causes compilation warnings Feature: Added a newly declared holiday to the time command and help holidays 24/06/2011Correcting code which compiles but causes compilation warnings 23/06/2011Added a new NPC template and quest for secret project 'NP' Feature: Added a newly declared holiday to the time command and help holidays Codefix: Correcting code which compiles but causes compilation warnings Feature: Added a new NPC template and quest for secret project 'NP' 23/06/2011Correcting code which compiles but causes compilation warnings 22/06/2011Corrected some parameters which would have caused garbage output Feature: Added a new NPC template and quest for secret project 'NP' Codefix: Correcting code which compiles but causes compilation warnings Bug Fix: Corrected some parameters which would have caused garbage output 22/06/2011Correcting code which compiles but causes compilation warnings 21/06/2011Correcting a message for 'determine' which widens the use of the ability and was not previously displaying correctly Bug Fix: Corrected some parameters which would have caused garbage output Codefix: Correcting code which compiles but causes compilation warnings Bug Fix: Correcting a message for 'determine' which widens the use of the ability and was not previously displaying correctly 21/06/2011Correcting code which compiles but causes compilation warnings 20/06/2011Correcting several incorrect parameters which would have caused garbage output for some messages Bug Fix: Correcting a message for 'determine' which widens the use of the ability and was not previously displaying correctly Codefix: Correcting code which compiles but causes compilation warnings Bug Fix: Correcting several incorrect parameters which would have caused garbage output for some messages 20/06/2011Correcting code which compiles but causes compilation warnings 19/06/2011Allowed players to 'look', 'who' and check inventory whilst in awe, debating, singing, farsighting, empowering, shattering, taming, using the mortician ability, attuning fellblades, engraving, charging, lock picking and forging - Also allowed inventory and who when swimming or in an energysheath Bug Fix: Correcting several incorrect parameters which would have caused garbage output for some messages Codefix: Correcting code which compiles but causes compilation warnings Balance: Allowed players to 'look', 'who' and check inventory whilst in awe, debating, singing, farsighting, empowering, shattering, taming, using the mortician ability, attuning fellblades, engraving, charging, lock picking and forging - Also allowed inventory and who when swimming or in an energysheath 19/06/2011Correcting code which compiles but causes compilation warnings 18/06/2011Amended warcry to affect NPCs (Excluding undead or demons controlled by the singer) Balance: Allowed players to 'look', 'who' and check inventory whilst in awe, debating, singing, farsighting, empowering, shattering, taming, using the mortician ability, attuning fellblades, engraving, charging, lock picking and forging - Also allowed inventory and who when swimming or in an energysheath Codefix: Correcting code which compiles but causes compilation warnings Balance: Amended warcry to affect NPCs (Excluding undead or demons controlled by the singer) 18/06/2011Amended recuperation and painsong to affect NPCs Codefix: Correcting code which compiles but causes compilation warnings Balance: Amended warcry to affect NPCs (Excluding undead or demons controlled by the singer) Balance: Amended recuperation and painsong to affect NPCs Codefix: Correcting code which compiles but causes compilation warnings Feature: Added the code for an additional player's child's object 17/06/2011Correcting code which compiles but causes compilation warnings 16/06/2011Updating code to compile on other servers (Complete) Feature: Added the code for an additional player's child's object Codefix: Correcting code which compiles but causes compilation warnings Codefix: Updating code to compile on other servers (Complete) 16/06/2011Correcting several incorrect parameters which would have caused garbage output for some messages Codefix: Correcting code which compiles but causes compilation warnings Codefix: Updating code to compile on other servers (Complete) Bug Fix: Correcting several incorrect parameters which would have caused garbage output for some messages Codefix: Correcting code which compiles but causes compilation warnings Codefix: Updating code to compile on other servers (In Progress) 15/06/2011Updating code to compile on other servers (In Progress) 14/06/2011Updating code to compile on other servers (In Progress) Codefix: Updating code to compile on other servers (In Progress) Codefix: Updating code to compile on other servers (In Progress) 14/06/2011Updating code to compile on other servers (In Progress) 13/06/2011Updating code to compile on other servers (In Progress) Codefix: Updating code to compile on other servers (In Progress) Codefix: Updating code to compile on other servers (In Progress) 13/06/2011Updating code to compile on other servers (In Progress) 12/06/2011Changed animal pen placement code to prevent placement in rooms related to secret project 'NP' Codefix: Updating code to compile on other servers (In Progress) Codefix: Updating code to compile on other servers (In Progress) 12/06/2011Changed animal pen placement code to prevent placement in rooms related to secret project 'NP' 28/05/2011Added some new rooms for secret project 'NP' Codefix: Updating code to compile on other servers (In Progress) Feature: Changed animal pen placement code to prevent placement in rooms related to secret project 'NP' 28/05/2011Added some new rooms for secret project 'NP' Feature: Added three new city research topics Feature: Changed animal pen placement code to prevent placement in rooms related to secret project 'NP' Feature: Added some new rooms for secret project 'NP' Feature: Added three new city research topics Feature: Added an additional court advisor quest Bug Fix: Corrected a typo in a god notification 24/05/2011Corrected a typo in the patron command instructions Bug Fix: Added newline indicators to two room descriptions in Ketarin Bug Fix: Corrected a typo in a god notification Bug Fix: Corrected a typo in the patron command instructions Bug Fix: Added newline indicators to two room descriptions in Ketarin Feature: Added an additional quest for secret project 'NP' 19/05/2011Added a new clover quest Feature: Added an additional demonic research topic Feature: Added an additional quest for secret project 'NP' Feature: Added a new clover quest Feature: Added an additional demonic research topic Bug Fix: Corrected a mislink in the City of Peace 15/05/2011Added two additional quests for secret project 'NP' 14/05/2011Added two new city research topics Bug Fix: Corrected a mislink in the City of Peace Feature: Added two additional quests for secret project 'NP' 14/05/2011Added two new city research topics 13/05/2011Modified the remaining race quests to show different messages in different parts of the world Feature: Added two additional quests for secret project 'NP' Feature: Added two new city research topics Feature: Modified the remaining race quests to show different messages in different parts of the world 13/05/2011Fixed several double prompt errors in secret project 'NP' 12/05/2011Modified the Polaris race quests to show different messages in different parts of the world Feature: Modified the remaining race quests to show different messages in different parts of the world Bug Fix: Fixed several double prompt errors in secret project 'NP' 12/05/2011Modified the Polaris race quests to show different messages in different parts of the world Feature: Added a new city research topic Bug Fix: Fixed several double prompt errors in secret project 'NP' Feature: Modified the Polaris race quests to show different messages in different parts of the world Feature: Added a new city research topic Feature: Added a new NPC and several new rooms for secret project 'NP' 11/05/2011Added some new rooms for secret project 'NP' 10/05/2011Amended city research loading routines to normalise corrupt research values Feature: Added a new NPC and several new rooms for secret project 'NP' Feature: Added some new rooms for secret project 'NP' 10/05/2011Amended city research loading routines to normalise corrupt research values 06/05/2011Modified ship repair to allow ministers of war to 'borrow' the docks of cities they are not at war with and not enemied in to repair ships Feature: Added some new rooms for secret project 'NP' Codefix: Amended city research loading routines to normalise corrupt research values 06/05/2011Modified ship repair to allow ministers of war to 'borrow' the docks of cities they are not at war with and not enemied in to repair ships Feature: Amended the 'alternate' religions for Gralthar to remove an incorrectly assigned religion and balance the religions in relation to other cities (Part of an unreleased feature) Codefix: Amended city research loading routines to normalise corrupt research values Balance: Modified ship repair to allow ministers of war to 'borrow' the docks of cities they are not at war with and not enemied in to repair ships Feature: Amended the 'alternate' religions for Gralthar to remove an incorrectly assigned religion and balance the religions in relation to other cities (Part of an unreleased feature) Codefix: Added an administrative command to remove corrupt guild patron statuses 01/05/2011Added a number of new rooms for secret project 'NP' 30/04/2011Added a message warning people on ships if the wind changes direction Codefix: Added an administrative command to remove corrupt guild patron statuses Feature: Added a number of new rooms for secret project 'NP' 30/04/2011Added a message warning people on ships if the wind changes direction 29/04/2011Corrected two broken room links in the City of Peace Feature: Added a number of new rooms for secret project 'NP' Feature: Added a message warning people on ships if the wind changes direction Bug Fix: Corrected two broken room links in the City of Peace 29/04/2011Amended an instant death event to nullify relentless Bug Fix: Corrected some elements of a quest in secret project 'NP' Bug Fix: Corrected two broken room links in the City of Peace Bug Fix: Amended an instant death event to nullify relentless Bug Fix: Corrected some elements of a quest in secret project 'NP' Bug Fix: Corrected a typo with a demon research message Feature: Completed an additional demonic research topic Bug Fix: Fixed a bug which may have incorrectly reported whether food was burnt when using 'ovencheck' in a restaurant kitchen, also fixed a potential variable overflow relating to burnt food 20/04/2011Modified the formula for working out the religious breakdown of NPC citizens (Part of an unreleased feature) 18/04/2011Fixed an 'Alas, but you cannot' generated by a command related to secret project 'NP' Bug Fix: Fixed a bug which may have incorrectly reported whether food was burnt when using 'ovencheck' in a restaurant kitchen, also fixed a potential variable overflow relating to burnt food Bug Fix: Modified the formula for working out the religious breakdown of NPC citizens (Part of an unreleased feature) 18/04/2011Fixed an 'Alas, but you cannot' generated by a command related to secret project 'NP' 17/04/2011Added three new industry produceable items, iron, bronze and silver tankards Bug Fix: Modified the formula for working out the religious breakdown of NPC citizens (Part of an unreleased feature) Bug Fix: Fixed an 'Alas, but you cannot' generated by a command related to secret project 'NP' Feature: Added three new industry produceable items, iron, bronze and silver tankards 17/04/2011Added a new NPC, new rooms and a new feature for secret project 'NP' Feature: Partially coded the results of a demonic research topic Feature: Added three new industry produceable items, iron, bronze and silver tankards Feature: Added a new NPC, new rooms and a new feature for secret project 'NP' Feature: Partially coded the results of a demonic research topic Codefix: Modified some tracking debug messages to only show to code administrators in extra debugging mode Bug Fix: Amended tracking code to correctly record the direction of movement 10/04/2011Modified tracking to correctly overwrite older tracks rather than trying to record tracks in non-existant slots Bug Fix: Fixed a bug which prevented a quest in secret project 'NP' being completed Bug Fix: Amended tracking code to correctly record the direction of movement Bug Fix: Modified tracking to correctly overwrite older tracks rather than trying to record tracks in non-existant slots Bug Fix: Fixed a bug which prevented a quest in secret project 'NP' being completed Bug Fix: Fixed a typo with iron machines 09/04/2011Added several new debugging measures to tracking 07/04/2011Added a command to allow easier bulk mailing of administrative messages Bug Fix: Fixed a typo with iron machines Codefix: Added several new debugging measures to tracking Feature: Added a command to allow easier bulk mailing of administrative messages 07/04/2011Amended remaining god comets to stop them affecting players during the login process 05/04/2011Amended the industry access function to automatically assume code administrators have access to all industries, for testing purposes Feature: Added a command to allow easier bulk mailing of administrative messages Bug Fix: Amended remaining god comets to stop them affecting players during the login process 05/04/2011Amended the industry access function to automatically assume code administrators have access to all industries, for testing purposes Feature: Added an achievement for hammer throwing Bug Fix: Amended remaining god comets to stop them affecting players during the login process Codefix: Amended the industry access function to automatically assume code administrators have access to all industries, for testing purposes Feature: Added an achievement for hammer throwing Balance: Added a code administrator command to set city stocks 04/04/2011Corrected a typo in a message where citizens greet their own Emperor Feature: Added a code administrator command to manipulate general variables Balance: Added a code administrator command to set city stocks Bug Fix: Corrected a typo in a message where citizens greet their own Emperor Feature: Added a code administrator command to manipulate general variables Bug Fix: Added extra safeguards to existing command to manipulate object flags Bug Fix: Corrected a typo in the production code for candle making kits 03/04/2011Added a new court advisor quest 02/04/2011Corrected the production code for dark purple silk gloves Bug Fix: Corrected a typo in the production code for candle making kits Feature: Added a new court advisor quest 02/04/2011Corrected the production code for dark purple silk gloves 26/03/2011Amended 'scout' so that you don't need light if you can see in the dark Feature: Added a new court advisor quest Bug Fix: Corrected the production code for dark purple silk gloves 26/03/2011Amended 'scout' so that you don't need light if you can see in the dark Bug Fix: Corrected the item name for 'simple wooden cup' for merchant dealer trades Bug Fix: Corrected the production code for dark purple silk gloves Balance: Amended 'scout' so that you don't need light if you can see in the dark Bug Fix: Corrected the item name for 'simple wooden cup' for merchant dealer trades Bug Fix: Amended a god comet to stop it affecting players during the login process Codefix: Added an administrative command to identify shadow topic anomalies 24/03/2011Added a requirement to be awake before you can be saved by stoicism relentless 22/03/2011Amended treasuredive so that successful dive locations match the co-ordinates given by the salty old seadogs Codefix: Added an administrative command to identify shadow topic anomalies Balance: Added a requirement to be awake before you can be saved by stoicism relentless Bug Fix: Amended treasuredive so that successful dive locations match the co-ordinates given by the salty old seadogs 22/03/2011Coded the results for a demonic research topic which had been marked as researchable but had no results Bug Fix: Amended the outguilding log to use the correct name field for the player using the command and also made a change to prevent using the command on yourself Bug Fix: Amended treasuredive so that successful dive locations match the co-ordinates given by the salty old seadogs Bug Fix: Coded the results for a demonic research topic which had been marked as researchable but had no results Bug Fix: Amended the outguilding log to use the correct name field for the player using the command and also made a change to prevent using the command on yourself Codefix: Amended the tracking code disabling to be toggled on or off with an administrative command 20/03/2011Added further crash tracking to a section of crashing code 18/03/2011Added an abort condition for a section of crashing code Codefix: Amended the tracking code disabling to be toggled on or off with an administrative command Codefix: Added further crash tracking to a section of crashing code 18/03/2011Added an abort condition for a section of crashing code 17/03/2011Further refinement to a section of crashing code Codefix: Added further crash tracking to a section of crashing code Codefix: Added an abort condition for a section of crashing code 17/03/2011Further refinement to a section of crashing code 16/03/2011Added an instructional message to the plant command when the wrong values are entered Codefix: Added an abort condition for a section of crashing code Codefix: Further refinement to a section of crashing code 16/03/2011Added an instructional message to the plant command when the wrong values are entered 15/03/2011Disabled tracking in events and entrance checks Codefix: Further refinement to a section of crashing code Bug Fix: Added an instructional message to the plant command when the wrong values are entered Bug Fix: Disabled tracking in events and entrance checks 15/03/2011Further refinement/crash tracking added to a section of crashing code 14/03/2011Amended the decorruption command to reflect guildhead changes Bug Fix: Disabled tracking in events and entrance checks Codefix: Further refinement/crash tracking added to a section of crashing code 14/03/2011Amended the decorruption command to reflect guildhead changes Codefix: Amended the maximum values for tracking trace variables Codefix: Further refinement/crash tracking added to a section of crashing code Codefix: Amended the decorruption command to reflect guildhead changes Codefix: Amended the maximum values for tracking trace variables Codefix: Added constraints to avoid tracking trace strength going too high or too low Codefix: Added an administrative command to review city research topics Codefix: Added an administrative command to add/remove city research topics Codefix: Modified the data type of one tracking variable and amended tracking code accordingly 13/03/2011Removed the research component of the decorruption command Feature: Added a quest to one of the 'story quest' NPCs Codefix: Modified the data type of one tracking variable and amended tracking code accordingly Codefix: Removed the research component of the decorruption command Feature: Added a quest to one of the 'story quest' NPCs Bug Fix: Corrected an error allowing door reinforcement without sufficient funds 11/03/2011Corrected one additional NPC without 'NPC Class Type' indicators 10/03/2011Removed an unintentional condition from the effects of naturepeace Bug Fix: Corrected an error allowing door reinforcement without sufficient funds Codefix: Corrected one additional NPC without 'NPC Class Type' indicators Bug Fix: Removed an unintentional condition from the effects of naturepeace 10/03/2011Corrected a mistake in the command to manually amend guildhead names Codefix: Added a decorruption command with the following effects: Re-open incorrectly closed city of peace barriers, restore guildnames/guildheads to correct values as of 10/03/11, set the Emperor of Vagla to Relhel, normalise the learned flag of corrupt but complete research topics, set all cities populations to their recorded values from 27/02/11, set all cities housing levels to or slightly above the population Bug Fix: Removed an unintentional condition from the effects of naturepeace Bug Fix: Corrected a mistake in the command to manually amend guildhead names Codefix: Added a decorruption command with the following effects: Re-open incorrectly closed city of peace barriers, restore guildnames/guildheads to correct values as of 10/03/11, set the Emperor of Vagla to Relhel, normalise the learned flag of corrupt but complete research topics, set all cities populations to their recorded values from 27/02/11, set all cities housing levels to or slightly above the population Bug Fix: Fixed bugs with tracking trace fading and variable limits 07/03/2011Added administrative commands to allow guild names/guildhead names to be amended without rebooting when repairing corrupt data 06/03/2011Fixed a bug with track trace loading Bug Fix: Fixed bugs with tracking trace fading and variable limits Codefix: Added administrative commands to allow guild names/guildhead names to be amended without rebooting when repairing corrupt data 06/03/2011Fixed a bug with track trace loading 05/03/2011Added a fix to repair corrupt city of peace data Codefix: Added administrative commands to allow guild names/guildhead names to be amended without rebooting when repairing corrupt data Bug Fix: Fixed a bug with track trace loading 05/03/2011Added a fix to repair corrupt city of peace data Bug Fix: Added proper initialisation for track trace ID variable Bug Fix: Fixed a bug with track trace loading Codefix: Added a fix to repair corrupt city of peace data Bug Fix: Added proper initialisation for track trace ID variable Codefix: Adding extra safeguards and crash tracking into a section of suspected crashing code 04/03/2011Added an administrative command allowing lesson removal (As idling punishment) without requiring the target to be offline 03/03/2011Amended spear throwing to give players with the 'hammertoss' ability a bonus when throwing warhammers and maces Codefix: Adding extra safeguards and crash tracking into a section of suspected crashing code Codefix: Added an administrative command allowing lesson removal (As idling punishment) without requiring the target to be offline 03/03/2011Amended spear throwing to give players with the 'hammertoss' ability a bonus when throwing warhammers and maces 01/03/2011Fixed an issue which was preventing tracking traces from being created Codefix: Added an administrative command allowing lesson removal (As idling punishment) without requiring the target to be offline Feature: Amended spear throwing to give players with the 'hammertoss' ability a bonus when throwing warhammers and maces Bug Fix: Fixed an issue which was preventing tracking traces from being created 01/03/2011Added an admin command to monitor the games endurance chamber status 24/02/2011Added a new room for secret project 'NP' Bug Fix: Fixed an issue which was preventing tracking traces from being created Feature: Added an admin command to monitor the games endurance chamber status 24/02/2011Added a new room for secret project 'NP' 21/02/2011Fixed the broken balance check on two tracking abilities Feature: Added an admin command to monitor the games endurance chamber status Feature: Added a new room for secret project 'NP' Bug Fix: Fixed the broken balance check on two tracking abilities 21/02/2011Added testing indicators to the track command Bug Fix: Enabled repairing of winged steel and winged black steel helms Bug Fix: Fixed the broken balance check on two tracking abilities Codefix: Added testing indicators to the track command Bug Fix: Enabled repairing of winged steel and winged black steel helms Bug Fix: Repaired a command relating to a magic ring 18/02/2011Fixed a one-way link in a section of Hades Bug Fix: Fixed a bug allowing Naval officers to assemble Army troops Bug Fix: Repaired a command relating to a magic ring Bug Fix: Fixed a one-way link in a section of Hades Bug Fix: Fixed a bug allowing Naval officers to assemble Army troops Feature: Added a new feature to a room for secret project 'NP' Bug Fix: Modified track detection to prevent people locating their own tracks or 'phantom' tracks in empty tracking trace slots 14/02/2011Coded three tutors for the tracking skill 12/02/2011Amended tracking traces to prevent multiple traces by the same person in a single room Bug Fix: Modified track detection to prevent people locating their own tracks or 'phantom' tracks in empty tracking trace slots Feature: Coded three tutors for the tracking skill Bug Fix: Amended tracking traces to prevent multiple traces by the same person in a single room 12/02/2011Altered tracking traces so that hidden players traces accumulate slower Balance: Altered tracking traces so that stalking players traces are harder to spot Bug Fix: Amended tracking traces to prevent multiple traces by the same person in a single room Balance: Altered tracking traces so that hidden players traces accumulate slower Balance: Altered tracking traces so that stalking players traces are harder to spot Feature: Added the commands to use the tracking skill Bug Fix: Fixed a bug in the calculation of industrial worktime required when concocting liquids in chemworks 11/02/2011Fixed a bug which meant the wrong warnings were required to complete certain citizenry quests Feature: Amended the games medals to add medals for the 250 Pace Swim Bug Fix: Fixed a bug in the calculation of industrial worktime required when concocting liquids in chemworks Bug Fix: Fixed a bug which meant the wrong warnings were required to complete certain citizenry quests Feature: Amended the games medals to add medals for the 250 Pace Swim Feature: Added a new NPC and a new quest for secret project 'NP' 10/02/2011Added an effect for sanctity rings and banishment rings when used on non-horde npcs of the relevant type 08/02/2011Amended holyhagal to affect non-horde npcs of the relevant types Feature: Added a new NPC and a new quest for secret project 'NP' Feature: Added an effect for sanctity rings and banishment rings when used on non-horde npcs of the relevant type 08/02/2011Amended holyhagal to affect non-horde npcs of the relevant types Feature: Amended holythur to work against non-horde npcs of the relevant types Feature: Added an effect for sanctity rings and banishment rings when used on non-horde npcs of the relevant type Feature: Amended holyhagal to affect non-horde npcs of the relevant types Feature: Amended holythur to work against non-horde npcs of the relevant types Feature: Added 3 new city research topics 07/02/2011Fixed a typo & changed a gender specific note in the reap ability description for the skills command 05/02/2011Fixed an error with an order rank assignment command used by gods Feature: Added 3 new city research topics Bug Fix: Fixed a typo & changed a gender specific note in the reap ability description for the skills command 05/02/2011Fixed an error with an order rank assignment command used by gods 02/02/2011Added new variables for secret project 'NP' and amended associated functions Bug Fix: Fixed a typo & changed a gender specific note in the reap ability description for the skills command Bug Fix: Fixed an error with an order rank assignment command used by gods Codefix: Added new variables for secret project 'NP' and amended associated functions 02/02/2011Added a new quest for secret project 'NP' 01/02/2011Added gender flags to female NPCs for secret project 'NP' Codefix: Added new variables for secret project 'NP' and amended associated functions Feature: Added a new quest for secret project 'NP' Bug Fix: Added gender flags to female NPCs for secret project 'NP' 01/02/2011Coded a new NPC template for secret project 'NP' Feature: Coded two new NPCs for secret project 'NP' Bug Fix: Added gender flags to female NPCs for secret project 'NP' Feature: Coded a new NPC template for secret project 'NP' Feature: Coded two new NPCs for secret project 'NP' Feature: Added a means to reset the studyoffline counter without a reboot, and an automated warning for administrators when the counter is getting too high 31/01/2011Fixed an administrative command listing treasure type variety Feature: Coded a new NPC template for secret project 'NP' Feature: Added a means to reset the studyoffline counter without a reboot, and an automated warning for administrators when the counter is getting too high Bug Fix: Fixed an administrative command listing treasure type variety Feature: Coded a new NPC template for secret project 'NP' Feature: Added two new NPCs for secret project 'NP' Feature: Added some more rooms for secret project 'NP' 30/01/2011Coded a new quest for secret project 'NP' 28/01/2011Added a new NPC for secret project 'NP' Feature: Added some more rooms for secret project 'NP' Feature: Coded a new quest for secret project 'NP' 28/01/2011Added a new NPC for secret project 'NP' 27/01/2011Completed learning text and skill descriptions for tracking Feature: Coded a new quest for secret project 'NP' Feature: Added a new NPC for secret project 'NP' 27/01/2011Completed learning text and skill descriptions for tracking 25/01/2011Fixed a minor bug with a quest in secret project 'NP' Feature: Added a new NPC for secret project 'NP' Feature: Completed learning text and skill descriptions for tracking 25/01/2011Fixed a minor bug with a quest in secret project 'NP' 24/01/2011Added the basic skill group skeleton for tracking Feature: Completed learning text and skill descriptions for tracking Bug Fix: Fixed a minor bug with a quest in secret project 'NP' 24/01/2011Added the basic skill group skeleton for tracking 23/01/2011Added birthday presents for 76th and 77th birthdays Bug Fix: Fixed a minor bug with a quest in secret project 'NP' Feature: Added the basic skill group skeleton for tracking Feature: Added birthday presents for 76th and 77th birthdays 23/01/2011Fixed the assignment of citizenry warning quests 21/01/2011Increased the range of rooms merchant dealers can appear in and the variety of goods they ask for Feature: Added birthday presents for 76th and 77th birthdays Bug Fix: Fixed the assignment of citizenry warning quests 21/01/2011Increased the range of rooms merchant dealers can appear in and the variety of goods they ask for 20/01/2011Prevented whispers emotes from appearing to the people telling each other Bug Fix: Fixed the assignment of citizenry warning quests Feature: Increased the range of rooms merchant dealers can appear in and the variety of goods they ask for Bug Fix: Prevented whispers emotes from appearing to the people telling each other 20/01/2011Added code to load/save tracking traces Bug Fix: Repaired some incomplete tracking code Bug Fix: Prevented whispers emotes from appearing to the people telling each other Feature: Added code to load/save tracking traces Bug Fix: Repaired some incomplete tracking code Feature: Added a function to calculate the strength of a tracking trace Bug Fix: Fixed the 'achievements ratings' percentages following the effect of the new achievements on this system 19/01/2011Fixed the bug when buying hooked bronze knives at the Natrok camp Bug Fix: Fixed the 'join' command for spherical yellow gems Bug Fix: Fixed the 'achievements ratings' percentages following the effect of the new achievements on this system Bug Fix: Fixed the bug when buying hooked bronze knives at the Natrok camp Bug Fix: Fixed the 'join' command for spherical yellow gems Bug Fix: Fixed an erroneous message relating to Marbarukus Bug Fix: Added additional safeguards against summoning duplicates of unique demons Feature: Added room parameters for the new rooms for secret project 'NP' 17/01/2011Repaired some tracking code previously added Feature: Added code to update tracking traces as time passes Feature: Added room parameters for the new rooms for secret project 'NP' Bug Fix: Repaired some tracking code previously added Feature: Added code to update tracking traces as time passes Bug Fix: Testing and bug fixing work for secret project 'NP' 15/01/2011Added a newly declared holiday to the time command and help holidays Bug Fix: Added more tracking variables which became neccessary Bug Fix: Testing and bug fixing work for secret project 'NP' Feature: Added a newly declared holiday to the time command and help holidays Bug Fix: Added more tracking variables which became neccessary Feature: Updated tracking traces to detect direction of movement Feature: Modified existing quests in secret project 'NP' to generate entries in the administrative quest log 14/01/2011Testing and bug fixing work for secret project 'NP' 13/01/2011Added several new rooms for secret project 'NP' Feature: Modified existing quests in secret project 'NP' to generate entries in the administrative quest log Bug Fix: Testing and bug fixing work for secret project 'NP' Feature: Added several new rooms for secret project 'NP' 13/01/2011Added about a dozen new rooms for secret project 'NP' 12/01/2011Added a couple of new rooms for secret project 'NP' Feature: Added several new rooms for secret project 'NP' Feature: Added about a dozen new rooms for secret project 'NP' 12/01/2011Added a couple of new rooms for secret project 'NP' 11/01/2011Added a dozen new rooms for secret project 'NP' Feature: Added about a dozen new rooms for secret project 'NP' Feature: Added a couple of new rooms for secret project 'NP' 11/01/2011Added a dozen new rooms for secret project 'NP' 10/01/2011Added several new rooms for secret project 'NP' Feature: Added a couple of new rooms for secret project 'NP' Feature: Added a dozen new rooms for secret project 'NP' 10/01/2011Added several new rooms for secret project 'NP' 09/01/2011Added a number of new rooms for secret project 'NP' Feature: Added a dozen new rooms for secret project 'NP' Feature: Added several new rooms for secret project 'NP' 09/01/2011Added a number of new rooms for secret project 'NP' 08/01/2011Added 5 new city research topics Feature: Added several new rooms for secret project 'NP' Feature: Added a number of new rooms for secret project 'NP' 08/01/2011Added 5 new city research topics 06/01/2011Added several new rooms for secret project 'NP' Feature: Added a number of new rooms for secret project 'NP' Feature: Added 5 new city research topics Feature: Added several new rooms for secret project 'NP' 06/01/2011Amended some item production which requires full potion bottles to leave the empty bottle behind rather than destroying it 04/01/2011Amended the name of ordinance 7 to 'Steak Distribution' and corrected new line issues in a number of ordinances descriptions Feature: Added several new rooms for secret project 'NP' Bug Fix: Amended some item production which requires full potion bottles to leave the empty bottle behind rather than destroying it 04/01/2011Amended the name of ordinance 7 to 'Steak Distribution' and corrected new line issues in a number of ordinances descriptions Bug Fix: Fixed a new line issue for new divine notifications Bug Fix: Amended some item production which requires full potion bottles to leave the empty bottle behind rather than destroying it Bug Fix: Amended the name of ordinance 7 to 'Steak Distribution' and corrected new line issues in a number of ordinances descriptions Bug Fix: Fixed a new line issue for new divine notifications Feature: Amended the divine notifications warning to advise of the view command Feature: Added a whisper emote when two players are using tells when in the same room as each other Bug Fix: Added more tracking variables which had previously been overlooked Feature: Added a function to create new traces for tracking when players move around Feature: Added 3 new city research topics Feature: Added three new achievements for secret project 'GC' 03/01/2011Changed 'tell' so you can't send tells when yours are turned off, and you can't send tells to people you're tell ignoring 02/01/2011Testing and bug fixing work for secret project 'NP' Feature: Added three new achievements for secret project 'GC' Feature: Changed 'tell' so you can't send tells when yours are turned off, and you can't send tells to people you're tell ignoring Bug Fix: Testing and bug fixing work for secret project 'NP' 02/01/2011Corrected additional NPCs without 'NPC Class Type' indicators 28/12/2010Added birthday/age information to the 'family report' command Bug Fix: Testing and bug fixing work for secret project 'NP' Codefix: Corrected additional NPCs without 'NPC Class Type' indicators 28/12/2010Added birthday/age information to the 'family report' command Codefix: Streamlined code relating to player's children Codefix: Corrected additional NPCs without 'NPC Class Type' indicators Feature: Added birthday/age information to the 'family report' command Codefix: Streamlined code relating to player's children Bug Fix: Testing and bug fixing work for secret projects 'GC' and 'NP' 24/12/2010Added tracking/trace variables for future Tracking skill 21/12/2010Coded a special event for Christmas 2010 Bug Fix: Testing and bug fixing work for secret projects 'GC' and 'NP' Feature: Added tracking/trace variables for future Tracking skill 21/12/2010Coded a special event for Christmas 2010 19/12/2010Added a new court advisor quest Feature: Added tracking/trace variables for future Tracking skill Feature: Coded a special event for Christmas 2010 19/12/2010Added a new court advisor quest 18/12/2010Testing and bug fixing work for secret project 'NP' Feature: Coded a special event for Christmas 2010 Feature: Added a new court advisor quest Bug Fix: Testing and bug fixing work for secret project 'NP' 18/12/2010Added a baby sling item to allow parents to carry baby objects in a worn container 16/12/2010Fixed a bug where sometimes you would get a double 'Alas, but you cannot' when sending tells to an offline player Bug Fix: Testing and bug fixing work for secret project 'NP' Feature: Added a baby sling item to allow parents to carry baby objects in a worn container 16/12/2010Fixed a bug where sometimes you would get a double 'Alas, but you cannot' when sending tells to an offline player 15/12/2010Corrected the majority of NPCs which didn't get 'NPC Class Type' indicators when the system was originally added Feature: Added a baby sling item to allow parents to carry baby objects in a worn container Bug Fix: Fixed a bug where sometimes you would get a double 'Alas, but you cannot' when sending tells to an offline player 15/12/2010Corrected the majority of NPCs which didn't get 'NPC Class Type' indicators when the system was originally added 14/12/2010Increased the variety of greetings messages for npc citizens Bug Fix: Fixed a bug where sometimes you would get a double 'Alas, but you cannot' when sending tells to an offline player Codefix: Corrected the majority of NPCs which didn't get 'NPC Class Type' indicators when the system was originally added 14/12/2010Increased the variety of greetings messages for npc citizens 11/12/2010Repaired an informational command about treasure distribution Codefix: Corrected the majority of NPCs which didn't get 'NPC Class Type' indicators when the system was originally added Feature: Increased the variety of greetings messages for npc citizens 11/12/2010Repaired an informational command about treasure distribution Feature: Added five new treasure items Feature: Increased the variety of greetings messages for npc citizens Bug Fix: Repaired an informational command about treasure distribution Feature: Added five new treasure items Bug Fix: Testing and various bug fixes for secret project 'GC' 10/12/2010Fixed an issue with telescope displaying 'close details' of ships not within telescope range 09/12/2010Altered city growth rates, slowing them for happy cities and making population more likely to drop in very unhappy cities, as this makes it easier to recover city morale Bug Fix: Testing and various bug fixes for secret project 'GC' Bug Fix: Fixed an issue with telescope displaying 'close details' of ships not within telescope range 09/12/2010Altered city growth rates, slowing them for happy cities and making population more likely to drop in very unhappy cities, as this makes it easier to recover city morale 08/12/2010Increased the variety of topics NPC children will discuss when asked about work Bug Fix: Fixed an issue with telescope displaying 'close details' of ships not within telescope range Bug Fix: Altered city growth rates, slowing them for happy cities and making population more likely to drop in very unhappy cities, as this makes it easier to recover city morale 08/12/2010Increased the variety of topics NPC children will discuss when asked about work 07/12/2010Amended backup scripts to resolve issue Bug Fix: Altered city growth rates, slowing them for happy cities and making population more likely to drop in very unhappy cities, as this makes it easier to recover city morale Feature: Increased the variety of topics NPC children will discuss when asked about work Codefix: Amended backup scripts to resolve issue 07/12/2010Investigatory work/test code for bugged religious statistics code 06/12/2010Doubled the number of items available in citizenry delivery quests and added a new citizenry warning quest to increase the variety Codefix: Amended backup scripts to resolve issue Bug Fix: Investigatory work/test code for bugged religious statistics code 06/12/2010Doubled the number of items available in citizenry delivery quests and added a new citizenry warning quest to increase the variety 05/12/2010Fixed a display issue with bone rattle shaking Bug Fix: Investigatory work/test code for bugged religious statistics code Feature: Doubled the number of items available in citizenry delivery quests and added a new citizenry warning quest to increase the variety Bug Fix: Fixed a display issue with bone rattle shaking 05/12/2010Added a new clover quest 04/12/2010Stopped soul droplet items vanishing if left on the floor Bug Fix: Fixed a display issue with bone rattle shaking Feature: Added a new clover quest Bug Fix: Stopped soul droplet items vanishing if left on the floor 04/12/2010Modified 'telescope' to show more details about other ships as they get closer to yours Bug Fix: Fixed a display issue with hamakei figureheads on ships Bug Fix: Stopped soul droplet items vanishing if left on the floor Feature: Modified 'telescope' to show more details about other ships as they get closer to yours Bug Fix: Fixed a display issue with hamakei figureheads on ships Bug Fix: Fixed the lower lag threshold for studyoffline gain 03/12/2010Added 5 new city research topics 02/12/2010Added more inventory to the shop for secret project 'GC' Bug Fix: Fixed the lower lag threshold for studyoffline gain Feature: Added 5 new city research topics Feature: Added more inventory to the shop for secret project 'GC' 02/12/2010Coded NPCs for secret project 'GC' (Complete) 01/12/2010Added controls & rewards for secret project 'GC' Feature: Added more inventory to the shop for secret project 'GC' Feature: Coded NPCs for secret project 'GC' (Complete) 01/12/2010Added controls & rewards for secret project 'GC' 30/11/2010Coded existing world interface for secret project 'GC' Feature: Coded NPCs for secret project 'GC' (Complete) Feature: Added controls & rewards for secret project 'GC' Feature: Coded existing world interface for secret project 'GC' 30/11/2010Coded NPCs for secret project 'GC' (In Progress) Bug Fix: Added balance check & ghost check to starflow Feature: Coded existing world interface for secret project 'GC' Feature: Coded NPCs for secret project 'GC' (In Progress) Bug Fix: Added balance check & ghost check to starflow Bug Fix: Corrected master function designations for some items 29/11/2010Coded a shop for secret project 'GC' 27/11/2010Coded rooms for secret project 'GC' Bug Fix: Corrected master function designations for some items Feature: Coded a shop for secret project 'GC' Feature: Coded rooms for secret project 'GC' 27/11/2010Added a command to give gods more information about order activity 26/11/2010Modified 'ordertell' command to reference the correct 'High Priest' title for each order Feature: Coded rooms for secret project 'GC' Feature: Added a command to give gods more information about order activity 26/11/2010Modified 'ordertell' command to reference the correct 'High Priest' title for each order 25/11/2010Added counters/saves for future commands giving gods more information about order activity Feature: Added a command to give gods more information about order activity Bug Fix: Modified 'ordertell' command to reference the correct 'High Priest' title for each order 25/11/2010Added counters/saves for future commands giving gods more information about order activity 24/11/2010Modified books to prevent them losing their title from their display names (visible in player/room inventory listings) during reboots Bug Fix: Modified 'ordertell' command to reference the correct 'High Priest' title for each order Codefix: Added counters/saves for future commands giving gods more information about order activity 24/11/2010Modified books to prevent them losing their title from their display names (visible in player/room inventory listings) during reboots 23/11/2010Stopped soul corruption healing while on the holy isle Codefix: Added counters/saves for future commands giving gods more information about order activity Bug Fix: Modified books to prevent them losing their title from their display names (visible in player/room inventory listings) during reboots 23/11/2010Stopped soul corruption healing while on the holy isle 22/11/2010Reduced lesson gain to 25% of normal whilst 1% or more soul corrupt Bug Fix: Modified books to prevent them losing their title from their display names (visible in player/room inventory listings) during reboots Balance: Stopped soul corruption healing while on the holy isle 22/11/2010Reduced lesson gain to 25% of normal whilst 1% or more soul corrupt Balance: Made two more abilities vulnerable to dispellation, reaper and witchtouch Balance: Stopped soul corruption healing while on the holy isle Balance: Reduced lesson gain to 25% of normal whilst 1% or more soul corrupt Balance: Made two more abilities vulnerable to dispellation, reaper and witchtouch Feature: Reduced the predictability of reaper and witchtouch abilities by making the selection of affected abilities more random Feature: Added sliced items for new recipes (Complete) 20/11/2010Updated cookery command for future new recipe book (Complete) 29/11/2010Added sliced items for new recipes (In Progress) Feature: Added sliced items for new recipes (Complete) Feature: Updated cookery command for future new recipe book (Complete) 29/11/2010Added sliced items for new recipes (In Progress) 18/11/2010Updated cookery command for future new recipe book (In Progress) Feature: Updated cookery command for future new recipe book (Complete) Feature: Added sliced items for new recipes (In Progress) Feature: Updated cookery command for future new recipe book (In Progress) 18/11/2010Added the code for an additional player's child's object 17/11/2010Added testing tool for secret project 'NP' Feature: Updated cookery command for future new recipe book (In Progress) Feature: Added the code for an additional player's child's object 17/11/2010Added testing tool for secret project 'NP' 16/11/2010Updated cookery command for future new recipe book (In Progress) Feature: Added the code for an additional player's child's object Feature: Added testing tool for secret project 'NP' 16/11/2010Updated cookery command for future new recipe book (In Progress) 15/11/2010Renamed a player's child's object Feature: Added testing tool for secret project 'NP' Feature: Updated cookery command for future new recipe book (In Progress) Bug Fix: Renamed a player's child's object 15/11/2010Prevented race quest items from spawning in Gralnakia Bug Fix: Prevented erroneous 'bad idea' messages when recovering with a blunt marble spear Bug Fix: Renamed a player's child's object Balance: Prevented race quest items from spawning in Gralnakia Bug Fix: Prevented erroneous 'bad idea' messages when recovering with a blunt marble spear Bug Fix: Altered skill display messages for 'forgotten' skills to distinguish between corruption and forgetting pre-requisites for higher skills Bug Fix: Amended the pre-requisites for one city research topic Feature: Added 5 new city research topics Codefix: Lag optimisation of food type assignment for edible items (Complete) 14/11/2010Lag optimisation of food type assignment for edible items (In Progress) 13/11/2010 Codefix: Lag optimisation of food type assignment for edible items (Complete) Codefix: Lag optimisation of food type assignment for edible items (In Progress) 13/11/2010 Codefix: Lag optimisation of food type assignment for edible items (In Progress)