Difference between revisions of "Changelog"

Line 3,188: Line 3,188:
 
'''22-07-12'''
 
'''22-07-12'''
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue with monster hunter points only accumulating
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue with monster hunter points only accumulating with one side of cannons and only with 2 out of the 8 directions of ship heading
with one side of cannons and only with 2 out of the 8 directions
+
of ship heading
+
  
*** CODE REBOOT ***
+
    CODE REBOOT
  
21-07-12
+
'''21-07-12'''
  
<span style="color: #cc00ff;">Codefix:</span> Further improved crash tracing code
+
*<span style="color: #cc00ff;">Codefix:</span> Further improved crash tracing code
  
20-07-12
+
'''20-07-12'''
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed two issues with the new world event
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed two issues with the new world event
  
*** CODE REBOOT ***
+
    CODE REBOOT
  
19-07-12
+
'''19-07-12'''
  
<span style="color: #cc00ff;">Codefix:</span> Improved crash tracing code in the core engine
+
*<span style="color: #cc00ff;">Codefix:</span> Improved crash tracing code in the core engine
<span style="color: #19c20b;">Feature:</span> Completed the rooms parameters for a new provincial area
+
*<span style="color: #19c20b;">Feature:</span> Completed the rooms parameters for a new provincial area
<span style="color: #19c20b;">Feature:</span> Added an NPC related to a new provincial area
+
*<span style="color: #19c20b;">Feature:</span> Added an NPC related to a new provincial area
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #19c20b;">Feature:</span> Added the links from existing rooms to a new provincial area
 +
*<span style="color: #1400ff;">Balance:</span> Increased the relation effects of killing the blind elven teacher
 +
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a display bug with an administrative command
  
 +
'''18-07-12'''
  
<span style="color: #19c20b;">Feature:</span> Added the links from existing rooms to a new provincial area
+
*<span style="color: #19c20b;">Feature:</span> Added an additional market good to an existing holiday festival
<span style="color: #1400ff;">Balance:</span> Increased the relation effects of killing the blind elven teacher
+
*<span style="color: #19c20b;">Feature:</span> Planning work for table furniture items
<span style="color: #ff0000;">Bug Fix: </span> Fixed a display bug with an administrative command
+
  
18-07-12
+
'''17-07-12'''
  
<span style="color: #19c20b;">Feature:</span> Added an additional market good to an existing holiday festival
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo in a room description
<span style="color: #19c20b;">Feature:</span> Planning work for table furniture items
+
*<span style="color: #19c20b;">Feature:</span> Added a chance for theft of foodstuffs from city stocks when citizens are dying of starvation - Based on the crime rate of the city
  
17-07-12
+
'''16-07-12'''
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo in a room description
+
    CODE REBOOT
<span style="color: #19c20b;">Feature:</span> Added a chance for theft of foodstuffs from city stocks when
+
citizens are dying of starvation - Based on the crime rate of the
+
city
+
 
+
16-07-12
+
 
+
*** CODE REBOOT ***
+
  
 
Code changes not included in above code reboot;
 
Code changes not included in above code reboot;
<span style="color: #cc00ff;">Codefix:</span> Added an administrative command to identify how many cities have
 
*** PRESS RETURN OR Q TO QUIT:
 
 
researched specific research topics
 
 
15-07-12
 
 
<span style="color: #ff0000;">Bug Fix: </span> Corrected a wrong exit which was causing people to get stuck
 
<span style="color: #ff0000;">Bug Fix: </span> Amended farsight to prevent travelling without first dismounting
 
<span style="color: #1400ff;">Balance:</span> Amended the flesh citadel creatures to not leave corpses
 
<span style="color: #ff0000;">Bug Fix: </span> Corrected some minor typos related to demonic research
 
<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
 
<span style="color: #19c20b;">Feature:</span> Added several new provincial rooms to the wilderness
 
 
14-07-12
 
 
<span style="color: #19c20b;">Feature:</span> Added an additional quest for one of the story quest NPCs
 
 
12-07-12
 
 
<span style="color: #ff0000;">Bug Fix: </span> Corrected two wrong exits which were preventing access to some rooms
 
  
*** CODE REBOOT ***
+
*<span style="color: #cc00ff;">Codefix:</span> Added an administrative command to identify how many cities have researched specific research topics
  
11-07-12
+
'''15-07-12'''
*** PRESS RETURN OR Q TO QUIT:
+
  
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a wrong exit which was causing people to get stuck
 +
*<span style="color: #ff0000;">Bug Fix: </span> Amended farsight to prevent travelling without first dismounting
 +
*<span style="color: #1400ff;">Balance:</span> Amended the flesh citadel creatures to not leave corpses
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected some minor typos related to demonic research
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
 +
*<span style="color: #19c20b;">Feature:</span> Added several new provincial rooms to the wilderness
  
<span style="color: #19c20b;">Feature:</span> Amended the pirate command to port/starboard instead of left/right
+
'''14-07-12'''
  
10-07-12
+
*<span style="color: #19c20b;">Feature:</span> Added an additional quest for one of the story quest NPCs
  
<span style="color: #ff0000;">Bug Fix: </span> Removed the stealproof flag from some weapons which should be
+
'''12-07-12'''
stealable
+
<span style="color: #19c20b;">Feature:</span> Added the main prizes for the next event
+
<span style="color: #19c20b;">Feature:</span> Developed the instructions for the next event
+
<span style="color: #19c20b;">Feature:</span> Added a new holiday to the time command
+
<span style="color: #19c20b;">Feature:</span> Added an additional market good to an existing holiday festival
+
  
09-07-12
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected two wrong exits which were preventing access to some rooms
  
<span style="color: #19c20b;">Feature:</span> Added some additional wilderness rooms
+
    CODE REBOOT
<span style="color: #19c20b;">Feature:</span> Added the administrative monitoring command for the next event
+
<span style="color: #19c20b;">Feature:</span> Coded the special effects for the main prizes for the next event
+
  
07-07-12
+
'''11-07-12'''
  
<span style="color: #19c20b;">Feature:</span> Added an additional court advisor quest
+
*<span style="color: #19c20b;">Feature:</span> Amended the pirate command to port/starboard instead of left/right
<span style="color: #19c20b;">Feature:</span> Setup the matrix for delivery of sub-prizes during the next event
+
*** PRESS RETURN OR Q TO QUIT:
+
  
 +
'''10-07-12'''
  
05-07-12
+
*<span style="color: #ff0000;">Bug Fix: </span> Removed the stealproof flag from some weapons which should be stealable
 +
*<span style="color: #19c20b;">Feature:</span> Added the main prizes for the next event
 +
*<span style="color: #19c20b;">Feature:</span> Developed the instructions for the next event
 +
*<span style="color: #19c20b;">Feature:</span> Added a new holiday to the time command
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional market good to an existing holiday festival
  
<span style="color: #19c20b;">Feature:</span> Coded the remaining sub-prizes for the event
+
'''09-07-12'''
<span style="color: #19c20b;">Feature:</span> Worked on some back story features for one of the sub-prizes
+
  
03-07-12
+
*<span style="color: #19c20b;">Feature:</span> Added some additional wilderness rooms
 +
*<span style="color: #19c20b;">Feature:</span> Added the administrative monitoring command for the next event
 +
*<span style="color: #19c20b;">Feature:</span> Coded the special effects for the main prizes for the next event
  
<span style="color: #19c20b;">Feature:</span> Coded more of the sub-prizes for the next event
+
'''07-07-12'''
  
01-07-12
+
*<span style="color: #19c20b;">Feature:</span> Added an additional court advisor quest
 +
*<span style="color: #19c20b;">Feature:</span> Setup the matrix for delivery of sub-prizes during the next event
  
<span style="color: #19c20b;">Feature:</span> Coded more of the sub-prizes for the next event
+
'''05-07-12'''
  
30-06-12
+
*<span style="color: #19c20b;">Feature:</span> Coded the remaining sub-prizes for the event
 +
*<span style="color: #19c20b;">Feature:</span> Worked on some back story features for one of the sub-prizes
  
<span style="color: #19c20b;">Feature:</span> Coded a third of the sub-prizes for the next event
+
'''03-07-12'''
  
29-06-12
+
*<span style="color: #19c20b;">Feature:</span> Coded more of the sub-prizes for the next event
  
<span style="color: #19c20b;">Feature:</span> Development work for back story of some sub-prizes
+
'''01-07-12'''
  
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #19c20b;">Feature:</span> Coded more of the sub-prizes for the next event
  
28-06-12
+
'''30-06-12'''
  
<span style="color: #19c20b;">Feature:</span> Completed the scoring mechanism for the next event
+
*<span style="color: #19c20b;">Feature:</span> Coded a third of the sub-prizes for the next event
<span style="color: #19c20b;">Feature:</span> Added an automated system relating to the next event
+
<span style="color: #19c20b;">Feature:</span> Began development of sub-prizes for the next event
+
  
25-06-12
+
'''29-06-12'''
  
*** CODE REBOOT ***
+
*<span style="color: #19c20b;">Feature:</span> Development work for back story of some sub-prizes
  
24-06-12
+
'''28-06-12'''
  
<span style="color: #19c20b;">Feature:</span> Added the event status for the next worldwide competitive event
+
*<span style="color: #19c20b;">Feature:</span> Completed the scoring mechanism for the next event
<span style="color: #19c20b;">Feature:</span> Added part of the scoring mechanism for the next event
+
*<span style="color: #19c20b;">Feature:</span> Added an automated system relating to the next event
 +
*<span style="color: #19c20b;">Feature:</span> Began development of sub-prizes for the next event
  
22-06-12
+
'''25-06-12'''
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected a demonic research mantra which was mispelt
+
    CODE REBOOT
<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue preventing the production of a researched item
+
<span style="color: #19c20b;">Feature:</span> Completed the framework for 'sub-prizes' for worldwide competitive
+
events
+
<span style="color: #19c20b;">Feature:</span> Added six additional city research topics
+
*** PRESS RETURN OR Q TO QUIT:
+
  
 +
'''24-06-12'''
  
21-06-12
+
*<span style="color: #19c20b;">Feature:</span> Added the event status for the next worldwide competitive event
 +
*<span style="color: #19c20b;">Feature:</span> Added part of the scoring mechanism for the next event
  
<span style="color: #19c20b;">Feature:</span> Completed the partial coded demonic research topic and added an
+
'''22-06-12'''
additional one
+
<span style="color: #19c20b;">Feature:</span> Started a framework to allow players to win 'sub-prizes' during
+
worldwide competitive events
+
  
20-06-12
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a demonic research mantra which was mispelt
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue preventing the production of a researched item
 +
*<span style="color: #19c20b;">Feature:</span> Completed the framework for 'sub-prizes' for worldwide competitive events
 +
*<span style="color: #19c20b;">Feature:</span> Added six additional city research topics
  
<span style="color: #19c20b;">Feature:</span> Partially coded a demonic research topic
+
'''21-06-12'''
  
17-06-12
+
*<span style="color: #19c20b;">Feature:</span> Completed the partial coded demonic research topic and added an additional one
 +
*<span style="color: #19c20b;">Feature:</span> Started a framework to allow players to win 'sub-prizes' during worldwide competitive events
  
<span style="color: #cc00ff;">Codefix:</span> Added more tracking to areas of potential crash/freezes
+
'''20-06-12'''
<span style="color: #ff0000;">Bug Fix: </span> Corrected the order of parameters in the text output when discussing
+
a food related achievement
+
  
14-06-12
+
*<span style="color: #19c20b;">Feature:</span> Partially coded a demonic research topic
  
*** CODE REBOOT ***
+
'''17-06-12'''
  
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #cc00ff;">Codefix:</span> Added more tracking to areas of potential crash/freezes
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected the order of parameters in the text output when discussing a food related achievement
  
13-06-12
+
'''14-06-12'''
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed an issue with sitting on the floor
+
    CODE REBOOT
<span style="color: #ff0000;">Bug Fix: </span> Correctly terminated the attempt to naildown or remove nails if you
+
lose your hammer, move location etc etc
+
<span style="color: #ff0000;">Bug Fix: </span> Fixed an issue with liquid consumption challenges not marking as
+
complete
+
<span style="color: #ff0000;">Bug Fix: </span> Fixed the end of event message for the Carrion Sparrows event to
+
display the winner of the saving sparrows challenge
+
<span style="color: #19c20b;">Feature:</span> Added the main framework for the next event
+
  
11-06-12
+
'''13-06-12'''
  
*** CODE REBOOT ***
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed an issue with sitting on the floor
 +
*<span style="color: #ff0000;">Bug Fix: </span> Correctly terminated the attempt to naildown or remove nails if you lose your hammer, move location etc etc
 +
*<span style="color: #ff0000;">Bug Fix: </span> Fixed an issue with liquid consumption challenges not marking as complete
 +
*<span style="color: #ff0000;">Bug Fix: </span> Fixed the end of event message for the Carrion Sparrows event to display the winner of the saving sparrows challenge
 +
*<span style="color: #19c20b;">Feature:</span> Added the main framework for the next event
  
10-06-12
+
'''11-06-12'''
  
<span style="color: #19c20b;">Feature:</span> Added a 'pirate' command which allows players to steal cargo from
+
    CODE REBOOT
ships they have grappled
+
  
09-06-12
+
'''10-06-12'''
  
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #19c20b;">Feature:</span> Added a 'pirate' command which allows players to steal cargo from ships they have grappled
  
<span style="color: #cc00ff;">Codefix:</span> Added tracking mechanisms into the reset process
+
'''09-06-12'''
  
06-06-12
+
*<span style="color: #cc00ff;">Codefix:</span> Added tracking mechanisms into the reset process
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue with clothiers displaying garbage text
+
'''06-06-12'''
  
05-06-12
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue with clothiers displaying garbage text
  
<span style="color: #19c20b;">Feature:</span> Added an achievement for the number of mundane job shifts you've
+
'''05-06-12'''
completed
+
<span style="color: #1400ff;">Balance:</span> Amended imps to be affected by theftshell
+
<span style="color: #ff0000;">Bug Fix: </span> Added a check for when players are no longer in the same room as the
+
bed or seat that they are using
+
  
04-06-12
+
*<span style="color: #19c20b;">Feature:</span> Added an achievement for the number of mundane job shifts you've completed
 +
*<span style="color: #1400ff;">Balance:</span> Amended imps to be affected by theftshell
 +
*<span style="color: #ff0000;">Bug Fix: </span> Added a check for when players are no longer in the same room as the bed or seat that they are using
  
<span style="color: #ff0000;">Bug Fix: </span> Properly initiated some variables in an administrative command
+
'''04-06-12'''
<span style="color: #19c20b;">Feature:</span> Completed the addition of achievement discussion to the discuss
+
command
+
  
03-06-12
+
*<span style="color: #ff0000;">Bug Fix: </span> Properly initiated some variables in an administrative command
 +
*<span style="color: #19c20b;">Feature:</span> Completed the addition of achievement discussion to the discuss command
  
*** PRESS RETURN OR Q TO QUIT:
+
'''03-06-12'''
<span style="color: #ff0000;">Bug Fix: </span> Fixed an issue which was causing crashes
+
  
02-06-12
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed an issue which was causing crashes
  
<span style="color: #ff0000;">Bug Fix: </span> Prevented calling of additional laundry maids or kitchen boys if
+
'''02-06-12'''
the laundry mistress/head chef is marked as busy
+
<span style="color: #cc00ff;">Codefix:</span> Amended an administrative command to give info about following
+
<span style="color: #ff0000;">Bug Fix: </span> Various minor tweaks and fixes
+
  
*** CODE REBOOT ***
+
*<span style="color: #ff0000;">Bug Fix: </span> Prevented calling of additional laundry maids or kitchen boys if the laundry mistress/head chef is marked as busy
 +
*<span style="color: #cc00ff;">Codefix:</span> Amended an administrative command to give info about following
 +
*<span style="color: #ff0000;">Bug Fix: </span> Various minor tweaks and fixes
  
01-06-12
+
    CODE REBOOT
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue where sparrows could be fed repeatedly
+
'''01-06-12'''
<span style="color: #ff0000;">Bug Fix: </span> Added in a kickstarter to the events cycle to prevent it stopping
+
prematurely
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected a variable overflow
+
  
*** CODE REBOOT ***
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue where sparrows could be fed repeatedly
 +
*<span style="color: #ff0000;">Bug Fix: </span> Added in a kickstarter to the events cycle to prevent it stopping prematurely
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a variable overflow
  
31-05-12
+
    CODE REBOOT
  
*** PRESS RETURN OR Q TO QUIT:
+
'''31-05-12'''
  
<span style="color: #19c20b;">Feature:</span> Partially added discussion of achievements to the discuss command
+
*<span style="color: #19c20b;">Feature:</span> Partially added discussion of achievements to the discuss command
  
29-05-12
+
'''29-05-12'''
  
<span style="color: #19c20b;">Feature:</span> Added a discuss command which allows players to compare some basic
+
*<span style="color: #19c20b;">Feature:</span> Added a discuss command which allows players to compare some basic aspects of their characters (initially max health, max mana and age)
aspects of their characters (initially max health, max mana and age)
+
  
27-05-12
+
'''27-05-12'''
  
*** CODE REBOOT ***
+
    CODE REBOOT
  
 
Code changes not included in above code reboot;
 
Code changes not included in above code reboot;
<span style="color: #ff0000;">Bug Fix: </span> Correctly marked a coded demonic research topic as researchable
 
<span style="color: #ff0000;">Bug Fix: </span> Fixed a minor typo in a demon research event
 
<span style="color: #ff0000;">Bug Fix: </span> Amended some masculine references to a feminine demon
 
<span style="color: #19c20b;">Feature:</span> Partially coded a new demonic research topic
 
<span style="color: #ff0000;">Bug Fix: </span> Corrected a minor issue with a codework reporting tool
 
  
26-05-12
+
*<span style="color: #ff0000;">Bug Fix: </span> Correctly marked a coded demonic research topic as researchable
 +
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a minor typo in a demon research event
 +
*<span style="color: #ff0000;">Bug Fix: </span> Amended some masculine references to a feminine demon
 +
*<span style="color: #19c20b;">Feature:</span> Partially coded a new demonic research topic
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a minor issue with a codework reporting tool
  
<span style="color: #19c20b;">Feature:</span> Added an achievement for how many college courses you have
+
'''26-05-12'''
completed (degrees plus research courses)
+
*** PRESS RETURN OR Q TO QUIT:
+
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug repeating the room name when you graduate from the
+
*<span style="color: #19c20b;">Feature:</span> Added an achievement for how many college courses you have completed (degrees plus research courses)
channeling magic degree
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug repeating the room name when you graduate from the channeling magic degree
<span style="color: #ff0000;">Bug Fix: </span> Fixed a minor typo in the cannon maintenance exam room
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a minor typo in the cannon maintenance exam room
<span style="color: #19c20b;">Feature:</span> Added an additional city research topic
+
*<span style="color: #19c20b;">Feature:</span> Added an additional city research topic
<span style="color: #19c20b;">Feature:</span> Added some new provincial land rooms
+
*<span style="color: #19c20b;">Feature:</span> Added some new provincial land rooms
  
25-05-12
+
'''25-05-12'''
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug with the red crystal eye
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug with the red crystal eye
<span style="color: #ff0000;">Bug Fix: </span> Amended the red crystal eyes description to remove a misleading
+
*<span style="color: #ff0000;">Bug Fix: </span> Amended the red crystal eyes description to remove a misleading limitation on its usage
limitation on its usage
+
*<span style="color: #19c20b;">Feature:</span> Completed the remaining elements of the 'Carrion Sparrows' event
<span style="color: #19c20b;">Feature:</span> Completed the remaining elements of the 'Carrion Sparrows' event
+
*<span style="color: #ff0000;">Bug Fix: </span> Amended a god command which was causing a crash
<span style="color: #ff0000;">Bug Fix: </span> Amended a god command which was causing a crash
+
  
24-05-12
+
'''24-05-12'''
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug which may have caused some global flags to fail to load
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug which may have caused some global flags to fail to load
<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug which prevented wild mushroom levels being correctly
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug which prevented wild mushroom levels being correctly saved/loaded
saved/loaded
+
*<span style="color: #19c20b;">Feature:</span> Added the framework for a more robust & flexible world event system
<span style="color: #19c20b;">Feature:</span> Added the framework for a more robust & flexible world event system
+
*<span style="color: #19c20b;">Feature:</span> Coded some of the core elements of the first world event to use the new system, 'Carrion Sparrows'
<span style="color: #19c20b;">Feature:</span> Coded some of the core elements of the first world event to use
+
the new system, 'Carrion Sparrows'
+
*** PRESS RETURN OR Q TO QUIT:
+
  
 +
'''23-05-12'''
  
23-05-12
+
*<span style="color: #19c20b;">Feature:</span> Prepatory work for potential new features
 +
*<span style="color: #19c20b;">Feature:</span> Added some new provincial land rooms
  
<span style="color: #19c20b;">Feature:</span> Prepatory work for potential new features
+
'''22-05-12'''
<span style="color: #19c20b;">Feature:</span> Added some new provincial land rooms
+
  
22-05-12
+
*<span style="color: #19c20b;">Feature:</span> Added an additional city research topic
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional good at one of the festival markets
 +
*<span style="color: #19c20b;">Feature:</span> Added birthday presents for 82nd birthdays
  
<span style="color: #19c20b;">Feature:</span> Added an additional city research topic
+
'''21-05-12'''
<span style="color: #19c20b;">Feature:</span> Added an additional good at one of the festival markets
+
<span style="color: #19c20b;">Feature:</span> Added birthday presents for 82nd birthdays
+
  
21-05-12
+
*<span style="color: #ff0000;">Bug Fix: </span> Prevented beds being marked as occupied if players too awake to sleep try to sleep on them
 +
*<span style="color: #ff0000;">Bug Fix: </span> Prevented picking up of objects that are currently being slept on
 +
*<span style="color: #19c20b;">Feature:</span> Added the ability for items to be considered seats, and for players to 'sit on <seat>' like they can sleep on beds
 +
*<span style="color: #19c20b;">Feature:</span> Added six types of seat produceable in industries
  
<span style="color: #ff0000;">Bug Fix: </span> Prevented beds being marked as occupied if players too awake to
+
'''20-05-12'''
sleep try to sleep on them
+
<span style="color: #ff0000;">Bug Fix: </span> Prevented picking up of objects that are currently being slept on
+
<span style="color: #19c20b;">Feature:</span> Added the ability for items to be considered seats, and for
+
players to 'sit on <seat>' like they can sleep on beds
+
<span style="color: #19c20b;">Feature:</span> Added six types of seat produceable in industries
+
  
20-05-12
+
*<span style="color: #19c20b;">Feature:</span> Completed the partially coded demonic research topic
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
  
 +
'''19-05-12'''
  
<span style="color: #19c20b;">Feature:</span> Completed the partially coded demonic research topic
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected some typos in some college rooms
<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
+
*<span style="color: #19c20b;">Feature:</span> Completed an additional college course
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected an incorrect return from the commands function
  
19-05-12
+
    CODE REBOOT
 
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected some typos in some college rooms
+
<span style="color: #19c20b;">Feature:</span> Completed an additional college course
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected an incorrect return from the commands function
+
 
+
*** CODE REBOOT ***
+
  
 
Code changes not included in above code reboot;
 
Code changes not included in above code reboot;
<span style="color: #ff0000;">Bug Fix: </span> Marked one of the newly coded demon topics as researchable
 
<span style="color: #ff0000;">Bug Fix: </span> Fixed the 'check research' display in the war college study room
 
<span style="color: #ff0000;">Bug Fix: </span> Corrected one of the research course commands
 
 
18-05-12
 
 
<span style="color: #19c20b;">Feature:</span> Added research courses to all three colleges, including their
 
effects on challenging for the chancellorship
 
<span style="color: #19c20b;">Feature:</span> Partially coded an additional college course
 
*** PRESS RETURN OR Q TO QUIT:
 
 
<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo in a college exam question
 
<span style="color: #ff0000;">Bug Fix: </span> Corrected the fact that failed exams may take more money
 
than they should
 
  
17-05-12
+
*<span style="color: #ff0000;">Bug Fix: </span> Marked one of the newly coded demon topics as researchable
 +
*<span style="color: #ff0000;">Bug Fix: </span> Fixed the 'check research' display in the war college study room
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected one of the research course commands
  
<span style="color: #19c20b;">Feature:</span> Prepatory work for potential new features
+
'''18-05-12'''
<span style="color: #ff0000;">Bug Fix: </span> Added the Channeling Magic Degree to the 'listdegrees'
+
command in the Magic College Chancellor's office
+
  
16-05-12
+
*<span style="color: #19c20b;">Feature:</span> Added research courses to all three colleges, including their effects on challenging for the chancellorship
 +
*<span style="color: #19c20b;">Feature:</span> Partially coded an additional college course
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo in a college exam question
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected the fact that failed exams may take more money than they should
  
<span style="color: #19c20b;">Feature:</span> Partially added an additional demonic research topic
+
'''17-05-12'''
  
12-05-12
+
*<span style="color: #19c20b;">Feature:</span> Prepatory work for potential new features
 +
*<span style="color: #ff0000;">Bug Fix: </span> Added the Channeling Magic Degree to the 'listdegrees' command in the Magic College Chancellor's office
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected incorrect terrain assignments for a number of rooms
+
'''16-05-12'''
  
07-05-12
+
*<span style="color: #19c20b;">Feature:</span> Partially added an additional demonic research topic
  
<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
+
'''12-05-12'''
  
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected incorrect terrain assignments for a number of rooms
  
06-05-12
+
'''07-05-12'''
  
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
  
<span style="color: #ff0000;">Bug Fix: </span> Amending of remaining variables which are reaching invalid
+
'''06-05-12'''
levels
+
<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
+
  
02-05-12
+
*<span style="color: #ff0000;">Bug Fix: </span> Amending of remaining variables which are reaching invalid levels
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo in a feature area
+
'''02-05-12'''
<span style="color: #ff0000;">Bug Fix: </span> Corrected a feature which wouldn't stop when it ran out of
+
'fuel'
+
<span style="color: #ff0000;">Bug Fix: </span> Amending of several variables which are reaching invalid
+
levels and causing crashes when loaded under the current
+
code build
+
  
28-04-12
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo in a feature area
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a feature which wouldn't stop when it ran out of 'fuel'
 +
*<span style="color: #ff0000;">Bug Fix: </span> Amending of several variables which are reaching invalid levels and causing crashes when loaded under the current code build
  
<span style="color: #cc00ff;">Codefix:</span> Addition of debugging messages to trace a compilation issue
+
'''28-04-12'''
  
22-04-12
+
*<span style="color: #cc00ff;">Codefix:</span> Addition of debugging messages to trace a compilation issue
  
<span style="color: #19c20b;">Feature:</span> Added an additional 'level' for secret project 'TQ'
+
'''22-04-12'''
*** PRESS RETURN OR Q TO QUIT:
+
  
21-04-12
+
*<span style="color: #19c20b;">Feature:</span> Added an additional 'level' for secret project 'TQ'
  
<span style="color: #cc00ff;">Codefix:</span> Modified some code relating to secret project 'TQ' to make
+
'''21-04-12'''
it easier to expand/amend
+
<span style="color: #19c20b;">Feature:</span> Added the remainder of an additional 'level' for secret
+
project 'TQ'
+
<span style="color: #19c20b;">Feature:</span> Allowed rolling eyes while sitting
+
<span style="color: #1400ff;">Balance:</span> Changed mounts to shy away based on real name (rather than
+
disguised name)
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected skill recognition when using nicknames and trying to
+
mount a creature using riding rather than taming
+
<span style="color: #ff0000;">Bug Fix: </span> Prevented the wielding of unfinished weapons
+
  
20-04-12
+
*<span style="color: #cc00ff;">Codefix:</span> Modified some code relating to secret project 'TQ' to make it easier to expand/amend
 +
*<span style="color: #19c20b;">Feature:</span> Added the remainder of an additional 'level' for secret project 'TQ'
 +
*<span style="color: #19c20b;">Feature:</span> Allowed rolling eyes while sitting
 +
*<span style="color: #1400ff;">Balance:</span> Changed mounts to shy away based on real name (rather than disguised name)
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected skill recognition when using nicknames and trying to mount a creature using riding rather than taming
 +
*<span style="color: #ff0000;">Bug Fix: </span> Prevented the wielding of unfinished weapons
  
<span style="color: #19c20b;">Feature:</span> Added part of an additional 'level' for secret project 'TQ'
+
'''20-04-12'''
  
19-04-12
+
*<span style="color: #19c20b;">Feature:</span> Added part of an additional 'level' for secret project 'TQ'
  
<span style="color: #19c20b;">Feature:</span> Added part of an additional 'level' for secret project 'TQ'
+
'''19-04-12'''
<span style="color: #19c20b;">Feature:</span> Amended mushroom guide 'you can't use' messages to be
+
*** PRESS RETURN OR Q TO QUIT:
+
  
gradiated based on how close you are to being able to use
+
*<span style="color: #19c20b;">Feature:</span> Added part of an additional 'level' for secret project 'TQ'
the guide, and make it clearer what the situation is
+
*<span style="color: #19c20b;">Feature:</span> Amended mushroom guide 'you can't use' messages to be gradiated based on how close you are to being able to use the guide, and make it clearer what the situation is
<span style="color: #ff0000;">Bug Fix: </span> Ensured that warning messages when trying to pour milk
+
*<span style="color: #ff0000;">Bug Fix: </span> Ensured that warning messages when trying to pour milk or health tonic into containers containing other liquids display correctly
or health tonic into containers containing other liquids
+
*<span style="color: #ff0000;">Bug Fix: </span> Amended some rooms which should have been roadland but had been added as streetland
display correctly
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug relating to research and baguette production
<span style="color: #ff0000;">Bug Fix: </span> Amended some rooms which should have been roadland but had
+
been added as streetland
+
<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug relating to research and baguette production
+
  
18-04-12
+
'''18-04-12'''
  
<span style="color: #19c20b;">Feature:</span> Added 25% of an additional 'level' for secret project 'TQ'
+
*<span style="color: #19c20b;">Feature:</span> Added 25% of an additional 'level' for secret project 'TQ'
<span style="color: #1400ff;">Balance:</span> Added an upper limit to bets on the goblet game
+
*<span style="color: #1400ff;">Balance:</span> Added an upper limit to bets on the goblet game
<span style="color: #ff0000;">Bug Fix: </span> Corrected a link from a Crystal Gate which was going to
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a link from a Crystal Gate which was going to the wrong location
the wrong location
+
  
 
17-04-12
 
17-04-12
  
<span style="color: #1400ff;">Balance:</span> Amended the 'size' of some caps and shawls so more can
+
*<span style="color: #1400ff;">Balance:</span> Amended the 'size' of some caps and shawls so more can fit in containers
fit in containers
+
*<span style="color: #19c20b;">Feature:</span> Added 25% of an additional 'level' for secret project 'TQ'
<span style="color: #19c20b;">Feature:</span> Added 25% of an additional 'level' for secret project 'TQ'
+
  
*** PRESS RETURN OR Q TO QUIT:
+
'''16-04-12'''
  
16-04-12
+
*<span style="color: #cc00ff;">Codefix:</span> Amended some code relating to secret project 'TQ' to make it easier to expand
 +
*<span style="color: #19c20b;">Feature:</span> Added 25% of an additional 'level' for secret project 'TQ'
  
 +
'''15-04-12'''
  
<span style="color: #cc00ff;">Codefix:</span> Amended some code relating to secret project 'TQ' to make
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a link in the City of Peace
it easier to expand
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed an issue with a device used via demonic research
<span style="color: #19c20b;">Feature:</span> Added 25% of an additional 'level' for secret project 'TQ'
+
*<span style="color: #ff0000;">Bug Fix: </span> Added a correct success return from the discgaze function
 +
*<span style="color: #ff0000;">Bug Fix: </span> Fixed an issue with two soul globes in the Place of Shadows
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected an error which stopped groupheal working
 +
*<span style="color: #19c20b;">Feature:</span> Improved the variety of player's children's speech
 +
*<span style="color: #19c20b;">Feature:</span> Increased the variety of treasure items which can be found
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected the message advising guild members when their patron has been removed
 +
*<span style="color: #19c20b;">Feature:</span> Added 25% of an additional 'level' for secret project 'TQ'
 +
*<span style="color: #cc00ff;">Codefix:</span> Amended a debugging message to only show when in debugging mode
  
15-04-12
+
'''14-04-12'''
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected a link in the City of Peace
+
*<span style="color: #19c20b;">Feature:</span> Added the code for a City of Peace barrier which had been incorrectly marked as researchable
<span style="color: #ff0000;">Bug Fix: </span> Fixed an issue with a device used via demonic research
+
<span style="color: #ff0000;">Bug Fix: </span> Added a correct success return from the discgaze function
+
<span style="color: #ff0000;">Bug Fix: </span> Fixed an issue with two soul globes in the Place of Shadows
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected an error which stopped groupheal working
+
<span style="color: #19c20b;">Feature:</span> Improved the variety of player's children's speech
+
<span style="color: #19c20b;">Feature:</span> Increased the variety of treasure items which can be found
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected the message advising guild members when their
+
patron has been removed
+
<span style="color: #19c20b;">Feature:</span> Added 25% of an additional 'level' for secret project 'TQ'
+
<span style="color: #cc00ff;">Codefix:</span> Amended a debugging message to only show when in debugging
+
mode
+
  
14-04-12
+
'''13-04-12'''
*** PRESS RETURN OR Q TO QUIT:
+
  
 +
*<span style="color: #19c20b;">Feature:</span> Added four additional challenges
  
<span style="color: #19c20b;">Feature:</span> Added the code for a City of Peace barrier which had been
+
'''11-04-12'''
incorrectly marked as researchable
+
  
13-04-12
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a bug with eight player children which was preventing use of the apprenticeship command
  
<span style="color: #19c20b;">Feature:</span> Added four additional challenges
+
'''24-03-12'''
  
11-04-12
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug allowing negative money to be removed from a container
 +
*<span style="color: #ff0000;">Bug Fix: </span> Added an error message when you try to take coins without specifying an amount from a container which has no money in
 +
*<span style="color: #19c20b;">Feature:</span> Added 50% of an additional 'level' for secret project 'TQ'
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected a bug with eight player children which was
+
'''20-03-12'''
preventing use of the apprenticeship command
+
  
24-03-12
+
*<span style="color: #ff0000;">Bug Fix: </span> Amended the check for whether an item is nailed down to correct errors where an item is incorrectly considered immobile
 +
*<span style="color: #19c20b;">Feature:</span> Added a search command which works in all rooms
 +
*<span style="color: #ff0000;">Bug Fix: </span> Amended singing to stop if you fall asleep
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug allowing negative money to be removed from a
+
'''14-03-12'''
container
+
<span style="color: #ff0000;">Bug Fix: </span> Added an error message when you try to take coins without
+
specifying an amount from a container which has no money in
+
<span style="color: #19c20b;">Feature:</span> Added 50% of an additional 'level' for secret project 'TQ'
+
  
20-03-12
+
*<span style="color: #19c20b;">Feature:</span> Added 75% of an additional 'level' for secret projet 'TQ'
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #cc00ff;">Codefix:</span> Extensively re-organised secret project 'TQ' code to reduce repetative code
  
 +
'''13-03-12'''
  
<span style="color: #ff0000;">Bug Fix: </span> Amended the check for whether an item is nailed down to
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a feature in the Place of Shadows that caused spam
correct errors where an item is incorrectly considered
+
*<span style="color: #19c20b;">Feature:</span> Amended stoves to allow them to be nailed down
immobile
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue with production designs
<span style="color: #19c20b;">Feature:</span> Added a search command which works in all rooms
+
*<span style="color: #19c20b;">Feature:</span> Added 25% of an additional 'level' for secret project 'TQ'
<span style="color: #ff0000;">Bug Fix: </span> Amended singing to stop if you fall asleep
+
  
14-03-12
+
'''10-03-12'''
  
<span style="color: #19c20b;">Feature:</span> Added 75% of an additional 'level' for secret projet 'TQ'
+
*<span style="color: #19c20b;">Feature:</span> Added a new command relating to secret project 'TQ'
<span style="color: #cc00ff;">Codefix:</span> Extensively re-organised secret project 'TQ' code to reduce
+
*<span style="color: #19c20b;">Feature:</span> Added 50% of an additional 'level' for secret project 'TQ'
repetative code
+
*<span style="color: #19c20b;">Feature:</span> Streamlined some code for secret project 'TQ'
 +
*<span style="color: #19c20b;">Feature:</span> Added two additional city research topics
  
13-03-12
+
'''09-03-12'''
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed a feature in the Place of Shadows that caused spam
+
*<span style="color: #19c20b;">Feature:</span> Significantly modified some existing code relating to secret project 'TQ'
<span style="color: #19c20b;">Feature:</span> Amended stoves to allow them to be nailed down
+
*<span style="color: #19c20b;">Feature:</span> Expanded secret project 'TQ' with approximately 30% additional coding, completing the core coding
<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue with production designs
+
<span style="color: #19c20b;">Feature:</span> Added 25% of an additional 'level' for secret project 'TQ'
+
  
10-03-12
+
'''08-03-12'''
  
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #19c20b;">Feature:</span> Added a mechanism for secret project 'TQ'
 +
*<span style="color: #19c20b;">Feature:</span> Expanded secret project 'TQ' increasing related code by 50%
  
<span style="color: #19c20b;">Feature:</span> Added a new command relating to secret project 'TQ'
+
'''07-03-12'''
<span style="color: #19c20b;">Feature:</span> Added 50% of an additional 'level' for secret project 'TQ'
+
<span style="color: #19c20b;">Feature:</span> Streamlined some code for secret project 'TQ'
+
  
<span style="color: #19c20b;">Feature:</span> Added two additional city research topics
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo in challenges status
 +
*<span style="color: #19c20b;">Feature:</span> Expanded secret project 'TQ', doubling the related code
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo in a research topic description
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional city research topic
 +
*<span style="color: #ff0000;">Bug Fix: </span> Changed some unique items from stealable to nostealable
  
09-03-12
+
'''06-03-12'''
  
<span style="color: #19c20b;">Feature:</span> Significantly modified some existing code relating
+
*<span style="color: #19c20b;">Feature:</span> Added an administrative command to monitor flag values
to secret project 'TQ'
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed two messages with court advisor quests which referenced the wrong item names
<span style="color: #19c20b;">Feature:</span> Expanded secret project 'TQ' with approximately 30%
+
*<span style="color: #19c20b;">Feature:</span> Added an additional court advisor quest
additional coding, completing the core coding
+
*<span style="color: #ff0000;">Bug Fix: </span> Added an error message for 'nailscheck' if there is no nailable furniture in the room
  
08-03-12
+
'''05-03-12'''
  
<span style="color: #19c20b;">Feature:</span> Added a mechanism for secret project 'TQ'
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a room which linked to itself
<span style="color: #19c20b;">Feature:</span> Expanded secret project 'TQ' increasing related code by 50%
+
*<span style="color: #19c20b;">Feature:</span> Added the skeleton of a new system for secret project 'TQ'
  
07-03-12
+
'''04-03-12'''
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo in challenges status
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a number of concoctions at chem works which were not consuming their ingredients
<span style="color: #19c20b;">Feature:</span> Expanded secret project 'TQ', doubling the related code
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a bug preventing a chemical from being concocted
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug with a Gralnakia research topic which didn't reset correctly
<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo in a research topic description
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a Gralnakia research topic which was available before its pre-requisites had been researched
<span style="color: #19c20b;">Feature:</span> Added an additional city research topic
+
<span style="color: #ff0000;">Bug Fix: </span> Changed some unique items from stealable to nostealable
+
  
06-03-12
+
    CODE REBOOT
  
<span style="color: #19c20b;">Feature:</span> Added an administrative command to monitor flag values
+
'''03-03-12'''
<span style="color: #ff0000;">Bug Fix: </span> Fixed two messages with court advisor quests which referenced
+
the wrong item names
+
<span style="color: #19c20b;">Feature:</span> Added an additional court advisor quest
+
<span style="color: #ff0000;">Bug Fix: </span> Added an error message for 'nailscheck' if there is no
+
nailable furniture in the room
+
  
05-03-12
+
*<span style="color: #19c20b;">Feature:</span> Added a number of rooms related to demonic research
 +
*<span style="color: #19c20b;">Feature:</span> Added links to a new provincial area from existing rooms
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected a room which linked to itself
+
'''02-03-12'''
<span style="color: #19c20b;">Feature:</span> Added the skeleton of a new system for secret project 'TQ'
+
  
04-03-12
+
*<span style="color: #ff0000;">Bug Fix: </span> Amended a message which had not been updated correctly
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected a number of concoctions at chem works which were
+
'''01-03-12'''
not consuming their ingredients
+
*** PRESS RETURN OR Q TO QUIT:
+
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected a bug preventing a chemical from being concocted
+
*<span style="color: #ff0000;">Bug Fix: </span> Refined the corruption cleaning code for schooling
<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug with a Gralnakia research topic which didn't
+
*<span style="color: #19c20b;">Feature:</span> Added a number of rooms related to demonic research
reset correctly
+
<span style="color: #ff0000;">Bug Fix: </span> Fixed a Gralnakia research topic which was available before
+
its pre-requisites had been researched
+
  
*** CODE REBOOT ***
+
'''29-02-12'''
  
03-03-12
+
*<span style="color: #19c20b;">Feature:</span> Added commands for hammering nails into certain furniture items and removing them again, and for checking a room for nailed items
  
<span style="color: #19c20b;">Feature:</span> Added a number of rooms related to demonic research
+
'''28-02-12'''
<span style="color: #19c20b;">Feature:</span> Added links to a new provincial area from existing rooms
+
  
02-03-12
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a minor typo related to schooling reports
 +
*<span style="color: #ff0000;">Bug Fix: </span> Added some corruption cleaning code to the schooling loading code
 +
*<span style="color: #19c20b;">Feature:</span> Created a flag and attached it to some items to mark whether items can be nailed down or not (Future feature) and a flag to show whether nails have been pulled up
  
<span style="color: #ff0000;">Bug Fix: </span> Amended a message which had not been updated correctly
+
'''27-02-12'''
  
01-03-12
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug with an administrative command for monitoring challenges
 +
*<span style="color: #19c20b;">Feature:</span> Added a packet of nails and a claw hammer item for future feature
 +
*<span style="color: #19c20b;">Feature:</span> Prepartory work for a future feature
  
Big Fix: Refined the corruption cleaning code for schooling
+
'''26-02-12'''
<span style="color: #19c20b;">Feature:</span> Added a number of rooms related to demonic research
+
  
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue with the cloning of one NPC
 +
*<span style="color: #cc00ff;">Codefix:</span> Amended checks on whether an item can be picked up to facilitate coding of new features
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected some minor typos in demonic research descriptions
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
  
29-02-12
+
'''25-02-12'''
  
<span style="color: #19c20b;">Feature:</span> Added commands for hammering nails into certain furniture
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo in a room description
items and removing them again, and for checking a room for
+
*<span style="color: #19c20b;">Feature:</span> Amended the access to two existing player children
nailed items
+
*<span style="color: #19c20b;">Feature:</span> Added the cloning, blocks and relation effects of NPCs in a player out of city construction, and linked the rooms for that construction
  
28-02-12
+
    CODE REBOOT
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed a minor typo related to schooling reports
+
'''24-02-12'''
<span style="color: #ff0000;">Bug Fix: </span> Added some corruption cleaning code to the schooling
+
loading code
+
<span style="color: #19c20b;">Feature:</span> Created a flag and attached it to some items to mark
+
whether items can be nailed down or not (Future feature)
+
and a flag to show whether nails have been pulled up
+
  
27-02-12
+
*<span style="color: #cc00ff;">Codefix:</span> Amended checks on whether an item/player/NPC can move to facilitate coding of new features
 +
*<span style="color: #cc00ff;">Codefix:</span> Added an administrative command to monitor challenges
 +
*<span style="color: #19c20b;">Feature:</span> Added additional festival goods to two of the holiday markets
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug with an administrative command for monitoring
+
'''23-02-12'''
challenges
+
<span style="color: #19c20b;">Feature:</span> Added a packet of nails and a claw hammer item for future
+
feature
+
<span style="color: #19c20b;">Feature:</span> Prepartory work for a future feature
+
*** PRESS RETURN OR Q TO QUIT:
+
  
 +
*<span style="color: #1400ff;">Balance:</span> Added a light check to reading books and using the ID command
 +
*<span style="color: #19c20b;">Feature:</span> Added three new players children NPCs
  
26-02-12
+
'''22-02-12'''
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue with the cloning of one NPC
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a bug preventing different challenges being offered after completion of the first challenge
<span style="color: #cc00ff;">Codefix:</span> Amended checks on whether an item can be picked up to
+
*<span style="color: #1400ff;">Balance:</span> Adjusted one type of challenge to be more achievable
facilitate coding of new features
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a bug preventing a demonic research topic being researched
<span style="color: #ff0000;">Bug Fix: </span> Corrected some minor typos in demonic research descriptions
+
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
+
  
25-02-12
+
'''21-02-12'''
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo in a room description
+
*<span style="color: #ff0000;">Bug Fix: </span> Further correction work on master ID system
<span style="color: #19c20b;">Feature:</span> Amended the access to two existing player children
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a bug with the challenge timer
<span style="color: #19c20b;">Feature:</span> Added the cloning, blocks and relation effects of NPCs in a player
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a bug with the issuing of challenges other than the one selected
out of city construction, and linked the rooms for that construction
+
  
*** CODE REBOOT ***
+
'''20-02-12'''
  
24-02-12
+
*<span style="color: #ff0000;">Bug Fix: </span> Correct a number of research topics which asked for the wrong volume of supply items
 +
*<span style="color: #19c20b;">Feature:</span> Added ten new city research topics
 +
*<span style="color: #ff0000;">Bug Fix: </span> Amended the 'administrative who' command to show roleplay characters
 +
*<span style="color: #19c20b;">Feature:</span> Added over forty new player variables relating to upcoming feature Challenges
 +
*<span style="color: #19c20b;">Feature:</span> Added effects of having a challenge bonus and timers related to Challenges
 +
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a minor typo in the syntax of the challenge command
 +
*<span style="color: #19c20b;">Feature:</span> Added a 'challenges' command for the new challenge feature
 +
*<span style="color: #19c20b;">Feature:</span> Added the code behind assigning/selecting challenges
 +
*<span style="color: #cc00ff;">Codefix:</span> Added an administrative command to check some earlier coding
 +
*<span style="color: #19c20b;">Feature:</span> Coded twenty challenges for the new challenge feature
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a master ID system that reset when an item was loaded
  
<span style="color: #cc00ff;">Codefix:</span> Amended checks on whether an item/player/NPC can move to facilitate
+
'''17-02-12'''
coding of new features
+
*** PRESS RETURN OR Q TO QUIT:
+
  
<span style="color: #cc00ff;">Codefix:</span> Added an administrative command to monitor challenges
+
*<span style="color: #19c20b;">Feature:</span> Updated a player's child's descriptions
<span style="color: #19c20b;">Feature:</span> Added additional festival goods to two of the holiday markets
+
*<span style="color: #19c20b;">Feature:</span> Added an additional player's child NPC
  
23-02-12
+
'''16-02-12'''
  
<span style="color: #1400ff;">Balance:</span> Added a light check to reading books and using the ID command
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected the error return code for an object command in the wrong syntax
<span style="color: #19c20b;">Feature:</span> Added three new players children NPCs
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed an issue with a number of demonic research topics
 +
*<span style="color: #19c20b;">Feature:</span> Added a new administrative command
  
22-02-12
+
'''14-02-12'''
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected a bug preventing different challenges being offered after
+
*<span style="color: #19c20b;">Feature:</span> Overhauled one core administrative command
completion of the first challenge
+
*<span style="color: #19c20b;">Feature:</span> Amended access levels to some administrative commands
<span style="color: #1400ff;">Balance:</span> Adjusted one type of challenge to be more achievable
+
*<span style="color: #19c20b;">Feature:</span> Added the final Christmas 2011 quiz winner's prize
<span style="color: #ff0000;">Bug Fix: </span> Corrected a bug preventing a demonic research topic being researched
+
<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
+
  
21-02-12
+
'''13-02-12'''
  
<span style="color: #ff0000;">Bug Fix: </span> Further correction work on master ID system
+
*<span style="color: #ff0000;">Bug Fix: </span> Modified the way roleplay characters are affected by some racequests
<span style="color: #ff0000;">Bug Fix: </span> Corrected a bug with the challenge timer
+
*<span style="color: #1400ff;">Balance:</span> Added a slight random element to the human racequest
<span style="color: #ff0000;">Bug Fix: </span> Corrected a bug with the issuing of challenges other than the one
+
*<span style="color: #ff0000;">Bug Fix: </span> Further coding to prevent baby text broadcasting during logins
selected
+
*<span style="color: #19c20b;">Feature:</span> Vastly increased the range of commands which can be used while sitting
*** PRESS RETURN OR Q TO QUIT:
+
  
 +
'''10-02-12'''
  
20-02-12
+
*<span style="color: #19c20b;">Feature:</span> Coded the clothing prizes for the Christmas 2011 quiz winners
  
 
+
    CODE REBOOT
<span style="color: #ff0000;">Bug Fix: </span> Correct a number of research topics which asked for the wrong volume of supply items
+
<span style="color: #19c20b;">Feature:</span> Added ten new city research topics
+
<span style="color: #ff0000;">Bug Fix: </span> Amended the 'administrative who' command to show roleplay characters
+
<span style="color: #19c20b;">Feature:</span> Added over forty new player variables relating to upcoming feature Challenges
+
<span style="color: #19c20b;">Feature:</span> Added effects of having a challenge bonus and timers related to Challenges
+
<span style="color: #ff0000;">Bug Fix: </span> Fixed a minor typo in the syntax of the challenge command
+
<span style="color: #19c20b;">Feature:</span> Added a 'challenges' command for the new challenge feature
+
<span style="color: #19c20b;">Feature:</span> Added the code behind assigning/selecting challenges
+
<span style="color: #cc00ff;">Codefix:</span> Added an administrative command to check some earlier coding
+
<span style="color: #19c20b;">Feature:</span> Coded twenty challenges for the new challenge feature
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected a master ID system that reset when an item was loaded
+
 
+
17-02-12
+
 
+
<span style="color: #19c20b;">Feature:</span> Updated a player's child's descriptions
+
<span style="color: #19c20b;">Feature:</span> Added an additional player's child NPC
+
*** PRESS RETURN OR Q TO QUIT:
+
 
+
 
+
16-02-12
+
 
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected the error return code for an object command in the wrong syntax
+
<span style="color: #ff0000;">Bug Fix: </span> Fixed an issue with a number of demonic research topics
+
<span style="color: #19c20b;">Feature:</span> Added a new administrative command
+
 
+
14-02-12
+
 
+
<span style="color: #19c20b;">Feature:</span> Overhauled one core administrative command
+
<span style="color: #19c20b;">Feature:</span> Amended access levels to some administrative commands
+
<span style="color: #19c20b;">Feature:</span> Added the final Christmas 2011 quiz winner's prize
+
 
+
13-02-12
+
 
+
<span style="color: #ff0000;">Bug Fix: </span> Modified the way roleplay characters are affected by some racequests
+
<span style="color: #1400ff;">Balance:</span> Added a slight random element to the human racequest
+
<span style="color: #ff0000;">Bug Fix: </span> Further coding to prevent baby text broadcasting during logins
+
<span style="color: #19c20b;">Feature:</span> Vastly increased the range of commands which can be used while sitting
+
 
+
*** PRESS RETURN OR Q TO QUIT:
+
 
+
10-02-12
+
 
+
<span style="color: #19c20b;">Feature:</span> Coded the clothing prizes for the Christmas 2011 quiz winners
+
 
+
*** CODE REBOOT ***
+
  
 
Code changes not included in above code reboot;
 
Code changes not included in above code reboot;
<span style="color: #ff0000;">Bug Fix: </span> Added a location check to the 'groupheal' ability
 
  
06-02-12
+
*<span style="color: #ff0000;">Bug Fix: </span> Added a location check to the 'groupheal' ability
  
<span style="color: #19c20b;">Feature:</span> Added crash email warning functionality (Currently inactive due to issues with server)
+
'''06-02-12'''
<span style="color: #cc00ff;">Codefix:</span> Increased the number of variable slots available for player files
+
  
05-02-12
+
*<span style="color: #19c20b;">Feature:</span> Added crash email warning functionality (Currently inactive due to issues with server)
 +
*<span style="color: #cc00ff;">Codefix:</span> Increased the number of variable slots available for player files
  
<span style="color: #19c20b;">Feature:</span> Added birthday presents for 81st birthdays
+
'''05-02-12'''
  
04-02-12
+
*<span style="color: #19c20b;">Feature:</span> Added birthday presents for 81st birthdays
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected an error which caused baby text to play globally during logins
+
'''04-02-12'''
*** PRESS RETURN OR Q TO QUIT:
+
  
<span style="color: #ff0000;">Bug Fix: </span> Changed baby attacks so that the baby isn't considered the attacker, as this
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected an error which caused baby text to play globally during logins
could result in the baby being killed and this causing crashes
+
*<span style="color: #ff0000;">Bug Fix: </span> Changed baby attacks so that the baby isn't considered the attacker, as this could result in the baby being killed and this causing crashes
  
02-02-12
+
'''02-02-12'''
  
<span style="color: #19c20b;">Feature:</span> Coded the base object for a player's child NPC
+
*<span style="color: #19c20b;">Feature:</span> Coded the base object for a player's child NPC
<span style="color: #19c20b;">Feature:</span> Coded two player children's variables
+
*<span style="color: #19c20b;">Feature:</span> Coded two player children's variables
  
30-01-12
+
'''30-01-12'''
  
<span style="color: #19c20b;">Feature:</span> Planning work for new Challenges feature
+
*<span style="color: #19c20b;">Feature:</span> Planning work for new Challenges feature
  
29-01-12
+
'''29-01-12'''
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue with a an administrative tool
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue with a an administrative tool
<span style="color: #19c20b;">Feature:</span> Planning work for new Challenges feature
+
*<span style="color: #19c20b;">Feature:</span> Planning work for new Challenges feature
  
28-01-12
+
'''28-01-12'''
  
<span style="color: #19c20b;">Feature:</span> Updated the Elysium Games medals for the 1609 games
+
*<span style="color: #19c20b;">Feature:</span> Updated the Elysium Games medals for the 1609 games
  
*** PRESS RETURN OR Q TO QUIT:
+
'''22-01-12'''
  
22-01-12
+
*<span style="color: #19c20b;">Feature:</span> Coded the base object for a player's child NPC
  
<span style="color: #19c20b;">Feature:</span> Coded the base object for a player's child NPC
+
'''19-01-12'''
  
19-01-12
+
*<span style="color: #cc00ff;">Codefix:</span> Added an administrative command to change world flag values
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected ~40 flags related to secret project 'NP' which were not resetting correctly
 +
*<span style="color: #19c20b;">Feature:</span> Coded two new NPCs for an upcoming construction
  
<span style="color: #cc00ff;">Codefix:</span> Added an administrative command to change world flag values
+
'''01-01-12'''
<span style="color: #ff0000;">Bug Fix: </span> Corrected ~40 flags related to secret project 'NP' which were
+
not resetting correctly
+
<span style="color: #19c20b;">Feature:</span> Coded two new NPCs for an upcoming construction
+
  
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a description in the place of shadows
  
01-01-12
+
'''28-12-11'''
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected a description in the place of shadows
+
*<span style="color: #19c20b;">Feature:</span> Coded two new NPCs for an upcoming construction
  
28-12-11
+
'''24-12-11'''
  
<span style="color: #19c20b;">Feature:</span> Coded two new NPCs for an upcoming construction
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixing various issues with the Christmas 2011 event
  
24-12-11
+
    CODE REBOOT
  
*** PRESS RETURN OR Q TO QUIT:
+
'''22-12-11'''
<span style="color: #ff0000;">Bug Fix: </span> Fixing various issues with the Christmas 2011 event
+
  
*** CODE REBOOT ***
+
*<span style="color: #19c20b;">Feature:</span> Implementing a player construction (Currently unlinked)
 +
*<span style="color: #19c20b;">Feature:</span> Coded two new NPCs for an upcoming construction
 +
*<span style="color: #19c20b;">Feature:</span> Added two additional city research topics
  
22-12-11
+
    CODE REBOOT
  
<span style="color: #19c20b;">Feature:</span> Implementing a player construction (Currently unlinked)
+
'''21-12-11'''
<span style="color: #19c20b;">Feature:</span> Coded two new NPCs for an upcoming construction
+
<span style="color: #19c20b;">Feature:</span> Added two additional city research topics
+
  
*** CODE REBOOT ***
+
*<span style="color: #19c20b;">Feature:</span> Writing descriptions for player children's jobs (In progress)
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional quest for one of the story quest NPCs
  
21-12-11
+
'''20-12-11'''
  
<span style="color: #19c20b;">Feature:</span> Writing descriptions for player children's jobs (In progress)
+
*<span style="color: #cc00ff;">Codefix:</span> Prepatory work relating to room additions
<span style="color: #19c20b;">Feature:</span> Added an additional quest for one of the story quest NPCs
+
*<span style="color: #19c20b;">Feature:</span> Added two additional city research topics
  
20-12-11
+
'''19-12-11'''
  
<span style="color: #cc00ff;">Codefix:</span> Prepatory work relating to room additions
+
*<span style="color: #19c20b;">Feature:</span> Writing descriptions for player children's jobs (In progress)
<span style="color: #19c20b;">Feature:</span> Added two additional city research topics
+
  
*** PRESS RETURN OR Q TO QUIT:
+
'''18-12-11'''
  
19-12-11
+
*<span style="color: #19c20b;">Feature:</span> Added an additional Court Advisor quest
  
<span style="color: #19c20b;">Feature:</span> Writing descriptions for player children's jobs (In progress)
+
'''14-12-11'''
  
18-12-11
+
*<span style="color: #19c20b;">Feature:</span> Added some new NPCs for secret project 'NP'
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo in an NPC description
  
<span style="color: #19c20b;">Feature:</span> Added an additional Court Advisor quest
+
'''13-12-11'''
  
14-12-11
+
*<span style="color: #19c20b;">Feature:</span> Coding the details for the Christmas 2011 event (Complete)
  
<span style="color: #19c20b;">Feature:</span> Added some new NPCs for secret project 'NP'
+
'''11-12-11'''
<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo in an NPC description
+
  
13-12-11
+
*<span style="color: #19c20b;">Feature:</span> Coding the details for the Christmas 2011 event (In progress)
  
<span style="color: #19c20b;">Feature:</span> Coding the details for the Christmas 2011 event (Complete)
+
'''10-12-11'''
  
11-12-11
+
*<span style="color: #19c20b;">Feature:</span> Coding the details for the Christmas 2011 event (In progress)
  
<span style="color: #19c20b;">Feature:</span> Coding the details for the Christmas 2011 event (In progress)
+
'''08-12-11'''
  
10-12-11
+
*<span style="color: #19c20b;">Feature:</span> Coding the details for the Christmas 2011 event (In progress)
*** PRESS RETURN OR Q TO QUIT:
+
  
 +
'''06-12-11'''
  
<span style="color: #19c20b;">Feature:</span> Coding the details for the Christmas 2011 event (In progress)
+
*<span style="color: #19c20b;">Feature:</span> Coding the details for the Christmas 2011 event (In progress)
  
08-12-11
+
'''05-12-11'''
  
<span style="color: #19c20b;">Feature:</span> Coding the details for the Christmas 2011 event (In progress)
+
*<span style="color: #cc00ff;">Codefix:</span> Added more crash tracking to the events cycle
 +
*<span style="color: #19c20b;">Feature:</span> Added another target to the Red Clover list
 +
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug which caused crashes when using unaimed songs in the same room as unattackable NPCs
  
06-12-11
+
    CODE REBOOT
  
<span style="color: #19c20b;">Feature:</span> Coding the details for the Christmas 2011 event (In progress)
+
'''01-12-11'''
  
05-12-11
+
*<span style="color: #19c20b;">Feature:</span> Coding the details for the Christmas 2011 event (In progress)
  
<span style="color: #cc00ff;">Codefix:</span> Added more crash tracking to the events cycle
+
'''29-11-11'''
<span style="color: #19c20b;">Feature:</span> Added another target to the Red Clover list
+
<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug which caused crashes when using unaimed songs in the
+
same room as unattackable NPCs
+
  
*** CODE REBOOT ***
+
*<span style="color: #19c20b;">Feature:</span> Coding the details for the Christmas 2011 event (In progress)
  
01-12-11
+
'''28-11-11'''
  
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #19c20b;">Feature:</span> Coding the framework for the Christmas 2011 event (Complete)
  
<span style="color: #19c20b;">Feature:</span> Coding the details for the Christmas 2011 event (In progress)
+
'''24-11-11'''
  
29-11-11
+
*<span style="color: #19c20b;">Feature:</span> Coding the framework for the Christmas 2011 event (In progress)
  
<span style="color: #19c20b;">Feature:</span> Coding the details for the Christmas 2011 event (In progress)
+
'''20-11-11'''
  
28-11-11
+
*<span style="color: #ff0000;">Bug Fix: </span> Added an error message when you type 'ooc' with no arguments
 +
*<span style="color: #19c20b;">Feature:</span> Added a room & associated item for secret project 'NP'
  
<span style="color: #19c20b;">Feature:</span> Coding the framework for the Christmas 2011 event (Complete)
+
'''16-11-11'''
  
24-11-11
+
*<span style="color: #19c20b;">Feature:</span> Added two quests for secret project 'NP'
  
<span style="color: #19c20b;">Feature:</span> Coding the framework for the Christmas 2011 event (In progress)
+
'''14-11-11'''
  
20-11-11
+
*<span style="color: #19c20b;">Feature:</span> Added a number of NPCs for secret project 'NP'
 +
*<span style="color: #ff0000;">Bug Fix: </span> Added a greet text for an NPC who was meant to have one but didn't
  
<span style="color: #ff0000;">Bug Fix: </span> Added an error message when you type 'ooc' with no arguments
+
'''10-11-11'''
<span style="color: #19c20b;">Feature:</span> Added a room & associated item for secret project 'NP'
+
  
16-11-11
+
*<span style="color: #19c20b;">Feature:</span> Added a number of rooms for secret project 'NP'
  
<span style="color: #19c20b;">Feature:</span> Added two quests for secret project 'NP'
+
'''04-11-11'''
*** PRESS RETURN OR Q TO QUIT:
+
  
 +
*<span style="color: #cc00ff;">Codefix:</span> Improvement/Streamlining of existing skill related code
  
14-11-11
+
'''29-10-11'''
  
<span style="color: #19c20b;">Feature:</span> Added a number of NPCs for secret project 'NP'
+
*<span style="color: #19c20b;">Feature:</span> Added four city research topics
<span style="color: #ff0000;">Bug Fix: </span> Added a greet text for an NPC who was meant to have one but didn't
+
*<span style="color: #19c20b;">Feature:</span> Increased the variety of phrases used by citizens for people who are well liked in their city
  
10-11-11
+
'''24-10-11'''
  
<span style="color: #19c20b;">Feature:</span> Added a number of rooms for secret project 'NP'
+
*<span style="color: #19c20b;">Feature:</span> Added birthday gifts for 80th birthdays
  
04-11-11
+
'''18-10-11'''
  
<span style="color: #cc00ff;">Codefix:</span> Improvement/Streamlining of existing skill related code
+
    CODE REBOOT
  
29-10-11
+
'''17-10-11'''
  
<span style="color: #19c20b;">Feature:</span> Added four city research topics
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a number of typos in room descriptions
<span style="color: #19c20b;">Feature:</span> Increased the variety of phrases used by citizens for people who
+
are well liked in their city
+
  
24-10-11
+
'''27-09-11'''
  
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #19c20b;">Feature:</span> Altered a previously coded feature for secret project 'NP'
 +
*<span style="color: #19c20b;">Feature:</span> Added a quest for secret project 'NP'
  
<span style="color: #19c20b;">Feature:</span> Added birthday gifts for 80th birthdays
+
'''26-09-11'''
  
18-10-11
+
*<span style="color: #19c20b;">Feature:</span> Added a number of rooms and NPCs for secret project 'NP'
  
*** CODE REBOOT ***
+
'''25-09-11'''
  
17-10-11
+
*<span style="color: #1400ff;">Balance:</span> Stopped lesson gain inside the Tome of Communication if you spend a significant percentage of your time in there
 +
*<span style="color: #19c20b;">Feature:</span> Added a new room for secret project 'NP'
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected a number of typos in room descriptions
+
'''23-09-11'''
  
27-09-11
+
*<span style="color: #19c20b;">Feature:</span> Added a quest for secret project 'NP'
  
<span style="color: #19c20b;">Feature:</span> Altered a previously coded feature for secret project 'NP'
+
'''22-09-11'''
<span style="color: #19c20b;">Feature:</span> Added a quest for secret project 'NP'
+
  
26-09-11
+
*<span style="color: #19c20b;">Feature:</span> Added an NPC for secret project 'NP'
 +
*<span style="color: #19c20b;">Feature:</span> Added a quest for secret project 'NP'
  
<span style="color: #19c20b;">Feature:</span> Added a number of rooms and NPCs for secret project 'NP'
+
'''21-09-11'''
  
25-09-11
+
*<span style="color: #19c20b;">Feature:</span> Added a couple of NPCs for secret project 'NP'
  
<span style="color: #1400ff;">Balance:</span> Stopped lesson gain inside the Tome of Communication if you spend
+
'''19-09-11'''
*** PRESS RETURN OR Q TO QUIT:
+
  
a significant percentage of your time in there
+
*<span style="color: #1400ff;">Balance:</span> Added a damage component to alock and llock
<span style="color: #19c20b;">Feature:</span> Added a new room for secret project 'NP'
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue which used the wrong instrument type for the second person in a duet
 +
*<span style="color: #19c20b;">Feature:</span> Adapted the music code to allow for an additional musical instrument
 +
*<span style="color: #19c20b;">Feature:</span> Added some rooms and items for secret project 'NP'
  
23-09-11
+
'''17-09-11'''
  
<span style="color: #19c20b;">Feature:</span> Added a quest for secret project 'NP'
+
*<span style="color: #ff0000;">Bug Fix: </span> Changed the function for destroying certain objects in the City of Peace to use the inventory removing function rather than the simple object removing function
 +
*<span style="color: #19c20b;">Feature:</span> Added a new quest for secret project 'NP'
  
22-09-11
+
    CODE REBOOT
 
+
<span style="color: #19c20b;">Feature:</span> Added an NPC for secret project 'NP'
+
<span style="color: #19c20b;">Feature:</span> Added a quest for secret project 'NP'
+
 
+
21-09-11
+
 
+
<span style="color: #19c20b;">Feature:</span> Added a couple of NPCs for secret project 'NP'
+
 
+
19-09-11
+
 
+
<span style="color: #1400ff;">Balance:</span> Added a damage component to alock and llock
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue which used the wrong instrument type for the second
+
person in a duet
+
*** PRESS RETURN OR Q TO QUIT:
+
 
+
<span style="color: #19c20b;">Feature:</span> Adapted the music code to allow for an additional musical instrument
+
<span style="color: #19c20b;">Feature:</span> Added some rooms and items for secret project 'NP'
+
 
+
17-09-11
+
 
+
<span style="color: #ff0000;">Bug Fix: </span> Changed the function for destroying certain objects in the City of
+
Peace to use the inventory removing function rather than the simple
+
object removing function
+
<span style="color: #19c20b;">Feature:</span> Added a new quest for secret project 'NP'
+
 
+
*** CODE REBOOT ***
+
  
 
Code changes not included in above code reboot;
 
Code changes not included in above code reboot;
<span style="color: #19c20b;">Feature:</span> Added several new provincial land rooms
 
  
16-09-11
+
*<span style="color: #19c20b;">Feature:</span> Added several new provincial land rooms
  
<span style="color: #19c20b;">Feature:</span> Added some new rooms and NPCs for secret project 'NP'
+
'''16-09-11'''
  
15-09-11
+
*<span style="color: #19c20b;">Feature:</span> Added some new rooms and NPCs for secret project 'NP'
  
<span style="color: #19c20b;">Feature:</span> Added a new quest for secret project 'NP'
+
'''15-09-11'''
*** PRESS RETURN OR Q TO QUIT:
+
  
 +
*<span style="color: #19c20b;">Feature:</span> Added a new quest for secret project 'NP'
  
13-09-11
+
'''13-09-11'''
  
<span style="color: #19c20b;">Feature:</span> Slightly improved one of the NPCs for secret project 'NP'
+
*<span style="color: #19c20b;">Feature:</span> Slightly improved one of the NPCs for secret project 'NP'
<span style="color: #19c20b;">Feature:</span> Added some new rooms and NPCs for secret project 'NP'
+
*<span style="color: #19c20b;">Feature:</span> Added some new rooms and NPCs for secret project 'NP'
  
12-09-11
+
'''12-09-11'''
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug preventing the opening of a gate in the Place of Shadows
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug preventing the opening of a gate in the Place of Shadows
<span style="color: #ff0000;">Bug Fix: </span> Enabled a shadow place topic for research which had previously been
+
*<span style="color: #ff0000;">Bug Fix: </span> Enabled a shadow place topic for research which had previously been coded
coded
+
*<span style="color: #19c20b;">Feature:</span> Added two shadow place research topics
<span style="color: #19c20b;">Feature:</span> Added two shadow place research topics
+
  
10-09-11
+
'''10-09-11'''
  
<span style="color: #cc00ff;">Codefix:</span> Amended references to iron spades to use a generic function instead,
+
*<span style="color: #cc00ff;">Codefix:</span> Amended references to iron spades to use a generic function instead, to allow addition of other types of spade item
to allow addition of other types of spade item
+
*<span style="color: #19c20b;">Feature:</span> Added some new rooms and NPCs for secret project 'NP'
<span style="color: #19c20b;">Feature:</span> Added some new rooms and NPCs for secret project 'NP'
+
  
09-09-11
+
'''09-09-11'''
  
<span style="color: #19c20b;">Feature:</span> Completed two new barriers in the City of Peace
+
*<span style="color: #19c20b;">Feature:</span> Completed two new barriers in the City of Peace
*** PRESS RETURN OR Q TO QUIT:
+
  
 +
'''06-09-11'''
  
06-09-11
+
*<span style="color: #19c20b;">Feature:</span> Added several rooms for secret project 'NP'
 +
*<span style="color: #19c20b;">Feature:</span> Added the market for an additional city festival
  
<span style="color: #19c20b;">Feature:</span> Added several rooms for secret project 'NP'
+
'''05-09-11'''
<span style="color: #19c20b;">Feature:</span> Added the market for an additional city festival
+
  
05-09-11
+
*<span style="color: #19c20b;">Feature:</span> Slightly improved one of the NPCs for secret project 'NP'
 +
*<span style="color: #19c20b;">Feature:</span> Added several rooms for secret project 'NP'
 +
*<span style="color: #19c20b;">Feature:</span> Coded the crowd for an additional city festival
  
<span style="color: #19c20b;">Feature:</span> Slightly improved one of the NPCs for secret project 'NP'
+
'''04-09-11'''
<span style="color: #19c20b;">Feature:</span> Added several rooms for secret project 'NP'
+
<span style="color: #19c20b;">Feature:</span> Coded the crowd for an additional city festival
+
  
04-09-11
+
*<span style="color: #ff0000;">Bug Fix: </span> Prevented calling of a function which would try (and fail) to destroy envenomed weapons when the effects of the venom are applied
 +
*<span style="color: #19c20b;">Feature:</span> Added seven new city research topics
  
<span style="color: #ff0000;">Bug Fix: </span> Prevented calling of a function which would try (and fail) to destroy
+
'''03-09-11'''
envenomed weapons when the effects of the venom are applied
+
<span style="color: #19c20b;">Feature:</span> Added seven new city research topics
+
  
03-09-11
+
*<span style="color: #19c20b;">Feature:</span> Added several rooms for secret project 'NP'
  
<span style="color: #19c20b;">Feature:</span> Added several rooms for secret project 'NP'
+
'''02-09-11'''
  
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #19c20b;">Feature:</span> Added several rooms for secret project 'NP'
  
02-09-11
+
'''01-09-11'''
  
<span style="color: #19c20b;">Feature:</span> Added several rooms for secret project 'NP'
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected an incorrect terrain type for a room in secret project 'NP'
 +
*<span style="color: #19c20b;">Feature:</span> Added a new room & associated item/action for secret project 'NP'
  
01-09-11
+
'''31-08-11'''
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected an incorrect terrain type for a room in secret project 'NP'
+
*<span style="color: #19c20b;">Feature:</span> Added a new quest for secret project 'NP'
<span style="color: #19c20b;">Feature:</span> Added a new room & associated item/action for secret project 'NP'
+
  
31-08-11
+
'''30-08-11'''
  
<span style="color: #19c20b;">Feature:</span> Added a new quest for secret project 'NP'
+
    CODE REBOOT
  
30-08-11
+
*<span style="color: #19c20b;">Feature:</span> Added a number of NPCs and a new NPC template for secret project 'NP'
 +
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a minor bug with tells
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected the swimming weight calculations which were kicking in with half the required inventory weight than intended
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a crashing bug related to tells
 +
*<span style="color: #ff0000;">Bug Fix: </span> Prevented taking negative amounts of money from containers
 +
*<span style="color: #cc00ff;">Codefix:</span> Added more crash tracking to the events cycle
  
*** CODE REBOOT ***
+
'''29-08-11'''
  
<span style="color: #19c20b;">Feature:</span> Added a number of NPCs and a new NPC template for secret project 'NP'
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a minor typo with a demonic research NPCs room text
<span style="color: #ff0000;">Bug Fix: </span> Fixed a minor bug with tells
+
*<span style="color: #19c20b;">Feature:</span> Coded an additional demonic research topic
<span style="color: #ff0000;">Bug Fix: </span> Corrected the swimming weight calculations which were kicking in with
+
*<span style="color: #19c20b;">Feature:</span> Coded a number of new wilderness rooms
half the required inventory weight than intended
+
*<span style="color: #19c20b;">Feature:</span> Added several additional items to the treasure room
<span style="color: #ff0000;">Bug Fix: </span> Corrected a crashing bug related to tells
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a minor typo with an affluence prize description
*** PRESS RETURN OR Q TO QUIT:
+
  
<span style="color: #ff0000;">Bug Fix: </span> Prevented taking negative amounts of money from containers
+
'''28-08-11'''
<span style="color: #cc00ff;">Codefix:</span> Added more crash tracking to the events cycle
+
  
29-08-11
+
*<span style="color: #1400ff;">Balance:</span> Altered swimming skill calculations based on the weight of items in your inventory (Including worn items) - If you are carrying 75% or more of your maximum inventory weight your swimming skill is halved for the purposes of balance & breathing. If you are carrying 50% or more of your maximum inventory weight it is reduced to three quarters of its normal level
 +
*<span style="color: #19c20b;">Feature:</span> Completed two new barriers in the City of Peace
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a bug with the effects of ringing the academy bell after you've graduated
 +
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a minor typo when using peanut spicing powder
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional court advisor quest
 +
*<span style="color: #ff0000;">Bug Fix: </span> Made a shadow research topic which had previously been coded available for research
 +
*<span style="color: #19c20b;">Feature:</span> Added a shadow place research topic
 +
*<span style="color: #19c20b;">Feature:</span> Coded a number of new wilderness rooms
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected a minor typo with a demonic research NPCs room text
+
'''27-08-11'''
<span style="color: #19c20b;">Feature:</span> Coded an additional demonic research topic
+
<span style="color: #19c20b;">Feature:</span> Coded a number of new wilderness rooms
+
<span style="color: #19c20b;">Feature:</span> Added several additional items to the treasure room
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected a minor typo with an affluence prize description
+
  
28-08-11
+
*<span style="color: #19c20b;">Feature:</span> Added two extra goods for sale to holiday festivals
  
<span style="color: #1400ff;">Balance:</span> Altered swimming skill calculations based on the weight of items in
+
'''26-08-11'''
your inventory (Including worn items) - If you are carrying 75% or
+
more of your maximum inventory weight your swimming skill is halved
+
for the purposes of balance & breathing. If you are carrying 50% or
+
more of your maximum inventory weight it is reduced to three quarters
+
of its normal level
+
<span style="color: #19c20b;">Feature:</span> Completed two new barriers in the City of Peace
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected a bug with the effects of ringing the academy bell after
+
you've graduated
+
*** PRESS RETURN OR Q TO QUIT:
+
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed a minor typo when using peanut spicing powder
+
*<span style="color: #ff0000;">Bug Fix: </span> Further fixed the function which determines if additional industries can be built within city walls or not
<span style="color: #19c20b;">Feature:</span> Added an additional court advisor quest
+
*<span style="color: #ff0000;">Bug Fix: </span> Amended the rounding in the functions determining whether storage capacity of industries is affected by research topics
<span style="color: #ff0000;">Bug Fix: </span> Made a shadow research topic which had previously been coded available
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected two mislink in areas on Occid
for research
+
<span style="color: #19c20b;">Feature:</span> Added a shadow place research topic
+
<span style="color: #19c20b;">Feature:</span> Coded a number of new wilderness rooms
+
  
27-08-11
+
'''23-08-11'''
  
<span style="color: #19c20b;">Feature:</span> Added two extra goods for sale to holiday festivals
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected the room in which a new item in the City of Peace appears and corrected another bug related to this item
 +
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a minor bug with the tell command
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo in a research topics description
 +
*<span style="color: #ff0000;">Bug Fix: </span> Removed erroneous error messages when breaching doors in Ketarin
 +
*<span style="color: #ff0000;">Bug Fix: </span> Overhauled the code preventing couriering of some items, making the checks on whether an item can be couriered more accurate and making the messages which appear when you cannot courier an item more specific
  
26-08-11
+
'''21-08-11'''
  
<span style="color: #ff0000;">Bug Fix: </span> Further fixed the function which determines if additional industries
+
    CODE REBOOT
can be built within city walls or not
+
<span style="color: #ff0000;">Bug Fix: </span> Amended the rounding in the functions determining whether storage
+
capacity of industries is affected by research topics
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected two mislink in areas on Occid
+
 
+
23-08-11
+
 
+
*** PRESS RETURN OR Q TO QUIT:
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected the room in which a new item in the City of Peace appears
+
and corrected another bug related to this item
+
<span style="color: #ff0000;">Bug Fix: </span> Fixed a minor bug with the tell command
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo in a research topics description
+
<span style="color: #ff0000;">Bug Fix: </span> Removed erroneous error messages when breaching doors in Ketarin
+
<span style="color: #ff0000;">Bug Fix: </span> Overhauled the code preventing couriering of some items, making the
+
checks on whether an item can be couriered more accurate and making
+
the messages which appear when you cannot courier an item more
+
specific
+
 
+
21-08-11
+
 
+
*** CODE REBOOT ***
+
  
 
Code changes not included in above code reboot;
 
Code changes not included in above code reboot;
<span style="color: #ff0000;">Bug Fix: </span> Prevented people from calling guardians on themselves
 
<span style="color: #ff0000;">Bug Fix: </span> Further amended a corruption fix command which wasn't working
 
 
20-08-11
 
 
<span style="color: #ff0000;">Bug Fix: </span> Added an alternative way to re-distribute NPCs who were causing
 
crashes when they moved around cities
 
*** PRESS RETURN OR Q TO QUIT:
 
 
<span style="color: #cc00ff;">Codefix:</span> Added more crash tracking variables
 
 
<span style="color: #ff0000;">Bug Fix: </span> Amended a corruption fix command for the city of peace which wasn't
 
working
 
 
17-08-11
 
 
<span style="color: #ff0000;">Bug Fix: </span> Reverted path finding code changes following testing which led to
 
crashes
 
  
16-08-11
+
*<span style="color: #ff0000;">Bug Fix: </span> Prevented people from calling guardians on themselves
 +
*<span style="color: #ff0000;">Bug Fix: </span> Further amended a corruption fix command which wasn't working
  
<span style="color: #ff0000;">Bug Fix: </span> Amended path finding code to fix a potential memory leak
+
'''20-08-11'''
  
12-08-11
+
*<span style="color: #ff0000;">Bug Fix: </span> Added an alternative way to re-distribute NPCs who were causing crashes when they moved around cities
 +
*<span style="color: #cc00ff;">Codefix:</span> Added more crash tracking variables
 +
*<span style="color: #ff0000;">Bug Fix: </span> Amended a corruption fix command for the city of peace which wasn't working
  
*** CODE REBOOT ***
+
'''17-08-11'''
  
11-08-11
+
*<span style="color: #ff0000;">Bug Fix: </span> Reverted path finding code changes following testing which led to crashes
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected some incorrect newline characters in some affluence prize
+
'''16-08-11'''
descriptions
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected the function which determines if additional industries can
+
*** PRESS RETURN OR Q TO QUIT:
+
  
be built within city walls or not
+
*<span style="color: #ff0000;">Bug Fix: </span> Amended path finding code to fix a potential memory leak
  
<span style="color: #ff0000;">Bug Fix: </span> Amended the list of available concoctions at a chemical works to show
+
'''12-08-11'''
the same products both ways of generating the list
+
<span style="color: #1400ff;">Balance:</span> Changed sleeping so that you cannot voluntarily go to sleep whilst
+
wearing too much armour
+
<span style="color: #1400ff;">Balance:</span> Changed how effective sleep is for health and tiredness recovery
+
depending on how much armour you are wearing; Increased armour reduces
+
the effectiveness
+
  
05-08-11
+
    CODE REBOOT
  
<span style="color: #ff0000;">Bug Fix: </span> Amended the stop lock command to correctly lock the door when a
+
'''11-08-11'''
stop lock is fitted
+
<span style="color: #19c20b;">Feature:</span> Implimented a player construction
+
<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug which displays the birthdate of a child born on the first
+
day of the week incorrectly
+
  
04-08-11
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected some incorrect newline characters in some affluence prize descriptions
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected the function which determines if additional industries can be built within city walls or not
 +
*<span style="color: #ff0000;">Bug Fix: </span> Amended the list of available concoctions at a chemical works to show the same products both ways of generating the list
 +
*<span style="color: #1400ff;">Balance:</span> Changed sleeping so that you cannot voluntarily go to sleep whilst wearing too much armour
 +
*<span style="color: #1400ff;">Balance:</span> Changed how effective sleep is for health and tiredness recovery depending on how much armour you are wearing; Increased armour reduces the effectiveness
  
<span style="color: #19c20b;">Feature:</span> Allowed use of the drop command whilst swimming, added a minimum
+
'''05-08-11'''
swimming skill requirement to get items whilst swimming
+
*** PRESS RETURN OR Q TO QUIT:
+
  
30-07-11
+
*<span style="color: #ff0000;">Bug Fix: </span> Amended the stop lock command to correctly lock the door when a stop lock is fitted
 +
*<span style="color: #19c20b;">Feature:</span> Implimented a player construction
 +
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug which displays the birthdate of a child born on the first day of the week incorrectly
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug with a quest relating to secret project 'NP'
+
'''04-08-11'''
<span style="color: #19c20b;">Feature:</span> Guild tutors will switch to auto-inguilding if their guild leadership
+
rating is 'terrible' (Caused by an inactive guildhead or guildhead's
+
assistant) - Except for hidden guilds
+
<span style="color: #19c20b;">Feature:</span> Rank 1 guildmembers can now befriend/request nomination from the
+
guild tutor if the guildhead is dormant - But they require twice as
+
many befriends to secure a nomination and cannot be nominated by rank
+
4 guildmembers - Only one promotion election victory is required to
+
gain promotion
+
<span style="color: #19c20b;">Feature:</span> Rank 2 guildmembers can now vote in guild promotion elections if the
+
guildhead is dormant - Rank 1 guildmembers can vote in these elections
+
if the guildhead is very dormant and they have been nominated by the
+
tutor
+
<span style="color: #19c20b;">Feature:</span> More skilled players can now use tutor inguilding if the guildhead of
+
the relevant guild is dormant
+
<span style="color: #cc00ff;">Codefix:</span> Added better crash tracking to NPC path finding
+
  
*** CODE REBOOT ***
+
*<span style="color: #19c20b;">Feature:</span> Allowed use of the drop command whilst swimming, added a minimum swimming skill requirement to get items whilst swimming
*** PRESS RETURN OR Q TO QUIT:
+
  
 +
'''30-07-11'''
  
29-07-11
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug with a quest relating to secret project 'NP'
 +
*<span style="color: #19c20b;">Feature:</span> Guild tutors will switch to auto-inguilding if their guild leadership rating is 'terrible' (Caused by an inactive guildhead or guildhead's assistant) - Except for hidden guilds
 +
*<span style="color: #19c20b;">Feature:</span> Rank 1 guildmembers can now befriend/request nomination from the guild tutor if the guildhead is dormant - But they require twice as many befriends to secure a nomination and cannot be nominated by rank 4 guildmembers - Only one promotion election victory is required to gain promotion
 +
*<span style="color: #19c20b;">Feature:</span> Rank 2 guildmembers can now vote in guild promotion elections if the guildhead is dormant - Rank 1 guildmembers can vote in these elections if the guildhead is very dormant and they have been nominated by the tutor
 +
*<span style="color: #19c20b;">Feature:</span> More skilled players can now use tutor inguilding if the guildhead of the relevant guild is dormant
 +
*<span style="color: #cc00ff;">Codefix:</span> Added better crash tracking to NPC path finding
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed a number of mislinks in Gralnakia
+
    CODE REBOOT
<span style="color: #ff0000;">Bug Fix: </span> Fixed a mislink near Ruk'tan
+
<span style="color: #19c20b;">Feature:</span> Allowed commanding of troops whilst swimming (Requires a higher level
+
of swimming skill than ordering already loyal troops)
+
<span style="color: #ff0000;">Bug Fix: </span> Stoicism fasting now only kicks in if you are not already starving,
+
preventing continual hunger damage if you are already starving but
+
haven't reached the limits of fasting
+
<span style="color: #ff0000;">Bug Fix: </span> Fixed a minor bug with the tell command
+
  
27-07-11
+
'''29-07-11'''
  
<span style="color: #19c20b;">Feature:</span> Completed a demonic research topic
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a number of mislinks in Gralnakia
<span style="color: #19c20b;">Feature:</span> Added an additional item for sale at one of the festivals
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a mislink near Ruk'tan
 +
*<span style="color: #19c20b;">Feature:</span> Allowed commanding of troops whilst swimming (Requires a higher level of swimming skill than ordering already loyal troops)
 +
*<span style="color: #ff0000;">Bug Fix: </span> Stoicism fasting now only kicks in if you are not already starving, preventing continual hunger damage if you are already starving but haven't reached the limits of fasting
 +
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a minor bug with the tell command
  
26-07-11
+
'''27-07-11'''
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue with painsong
+
*<span style="color: #19c20b;">Feature:</span> Completed a demonic research topic
<span style="color: #19c20b;">Feature:</span> Added a newly declared holiday to the time command
+
*<span style="color: #19c20b;">Feature:</span> Added an additional item for sale at one of the festivals
<span style="color: #19c20b;">Feature:</span> Change the way groups work; You no longer are removed from a group
+
*** PRESS RETURN OR Q TO QUIT:
+
  
if you leave the location of the group leader; However no fame is
+
'''26-07-11'''
gained by group members not in the location of the group leader, nor
+
from kills made by group members not in the location of the group
+
leader
+
<span style="color: #19c20b;">Feature:</span> Completed the effects of a shadow place research topic
+
<span style="color: #ff0000;">Bug Fix: </span> Amended bank interest code to accommodate research topics increasing
+
account size limits
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo in a city research topics name
+
<span style="color: #19c20b;">Feature:</span> Added several new city research topics
+
  
25-07-11
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue with painsong
 +
*<span style="color: #19c20b;">Feature:</span> Added a newly declared holiday to the time command
 +
*<span style="color: #19c20b;">Feature:</span> Change the way groups work; You no longer are removed from a group if you leave the location of the group leader; However no fame is gained by group members not in the location of the group leader, nor from kills made by group members not in the location of the group leader
 +
*<span style="color: #19c20b;">Feature:</span> Completed the effects of a shadow place research topic
 +
*<span style="color: #ff0000;">Bug Fix: </span> Amended bank interest code to accommodate research topics increasing account size limits
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo in a city research topics name
 +
*<span style="color: #19c20b;">Feature:</span> Added several new city research topics
  
<span style="color: #19c20b;">Feature:</span> Amended the shadow research history command to allow exclusion of
+
'''25-07-11'''
earlier topics from the results
+
<span style="color: #19c20b;">Feature:</span> Completed a demonic research topic
+
<span style="color: #ff0000;">Bug Fix: </span> Added a full stop to the beard text in generic player descriptions
+
<span style="color: #19c20b;">Feature:</span> Added the framework for temporary beard stylings, in the same way as
+
hair styles (hair pastes, hair bands etc)
+
<span style="color: #19c20b;">Feature:</span> Added an additional item for sale at one of the festivals
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected the smells associated with some newer liquids
+
<span style="color: #19c20b;">Feature:</span> Added birthday gifts for 79th birthdays
+
  
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #19c20b;">Feature:</span> Amended the shadow research history command to allow exclusion of earlier topics from the results
 +
*<span style="color: #19c20b;">Feature:</span> Completed a demonic research topic
 +
*<span style="color: #ff0000;">Bug Fix: </span> Added a full stop to the beard text in generic player descriptions
 +
*<span style="color: #19c20b;">Feature:</span> Added the framework for temporary beard stylings, in the same way as hair styles (hair pastes, hair bands etc)
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional item for sale at one of the festivals
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected the smells associated with some newer liquids
 +
*<span style="color: #19c20b;">Feature:</span> Added birthday gifts for 79th birthdays
  
 
24-07-11
 
24-07-11
  
*** CODE REBOOT ***
+
    CODE REBOOT
  
 
Code changes not included in above code reboot;
 
Code changes not included in above code reboot;
<span style="color: #19c20b;">Feature:</span> Completed a new provincial region in the wilderness
 
<span style="color: #19c20b;">Feature:</span> Added an additional item for sale at one of the festivals
 
  
23-07-11
+
*<span style="color: #19c20b;">Feature:</span> Completed a new provincial region in the wilderness
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional item for sale at one of the festivals
  
<span style="color: #19c20b;">Feature:</span> Added birthday gifts for 78th birthdays
+
'''23-07-11'''
<span style="color: #ff0000;">Bug Fix: </span> Corrected the age in the message for a number of birthday greetings
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected some incorrect exits in Gralnakia
+
<span style="color: #ff0000;">Bug Fix: </span> Fixed the fourth map table in Gralnakia
+
<span style="color: #ff0000;">Bug Fix: </span> Fixed an erroneous message in the Dead Fish Inn
+
<span style="color: #ff0000;">Bug Fix: </span> Fixed a typo in the spawn village womans description
+
<span style="color: #19c20b;">Feature:</span> Added a quest to one of the 'story quest' NPCs
+
<span style="color: #19c20b;">Feature:</span> Coded a number of additional wilderness rooms
+
  
22-07-11
+
*<span style="color: #19c20b;">Feature:</span> Added birthday gifts for 78th birthdays
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected the age in the message for a number of birthday greetings
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected some incorrect exits in Gralnakia
 +
*<span style="color: #ff0000;">Bug Fix: </span> Fixed the fourth map table in Gralnakia
 +
*<span style="color: #ff0000;">Bug Fix: </span> Fixed an erroneous message in the Dead Fish Inn
 +
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a typo in the spawn village womans description
 +
*<span style="color: #19c20b;">Feature:</span> Added a quest to one of the 'story quest' NPCs
 +
*<span style="color: #19c20b;">Feature:</span> Coded a number of additional wilderness rooms
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected some incorrect messages in chemical concoctions
+
'''22-07-11'''
*** PRESS RETURN OR Q TO QUIT:
+
  
<span style="color: #19c20b;">Feature:</span> Added several new city research topics
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected some incorrect messages in chemical concoctions
<span style="color: #19c20b;">Feature:</span> Added a new festival game to one of the festivals
+
*<span style="color: #19c20b;">Feature:</span> Added several new city research topics
<span style="color: #ff0000;">Bug Fix: </span> Fixed a mislink the in Place of Shadows
+
*<span style="color: #19c20b;">Feature:</span> Added a new festival game to one of the festivals
<span style="color: #ff0000;">Bug Fix: </span> Fixed an erroneous message when you find an item in Ketarin
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a mislink the in Place of Shadows
 +
*<span style="color: #ff0000;">Bug Fix: </span> Fixed an erroneous message when you find an item in Ketarin
  
21-07-11
+
'''21-07-11'''
  
<span style="color: #ff0000;">Bug Fix: </span> Coded a corruption fix command to correct Ruk'tan's in-city lordships
+
*<span style="color: #ff0000;">Bug Fix: </span> Coded a corruption fix command to correct Ruk'tan's in-city lordships
<span style="color: #19c20b;">Feature:</span> Added eight new items for the treasure room
+
*<span style="color: #19c20b;">Feature:</span> Added eight new items for the treasure room
  
20-07-11
+
'''20-07-11'''
  
<span style="color: #ff0000;">Bug Fix: </span> Amended NPC affecting songs to not affect unkillable NPCs
+
*<span style="color: #ff0000;">Bug Fix: </span> Amended NPC affecting songs to not affect unkillable NPCs
<span style="color: #ff0000;">Bug Fix: </span> Amended NPC affecting songs to allow targetting of NPCs
+
*<span style="color: #ff0000;">Bug Fix: </span> Amended NPC affecting songs to allow targetting of NPCs
<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug with speedsing which reduced singing time to 1 second
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug with speedsing which reduced singing time to 1 second rather than halving singing time
rather than halving singing time
+
*<span style="color: #ff0000;">Bug Fix: </span> Added a fix to a player's child to prevent it vanishing
<span style="color: #ff0000;">Bug Fix: </span> Added a fix to a player's child to prevent it vanishing
+
*<span style="color: #ff0000;">Bug Fix: </span> Coded a corruption fix command to repair two city of peace barriers
<span style="color: #ff0000;">Bug Fix: </span> Coded a corruption fix command to repair two city of peace barriers
+
*<span style="color: #19c20b;">Feature:</span> Completed the partially coded City of Peace Barrier
<span style="color: #19c20b;">Feature:</span> Completed the partially coded City of Peace Barrier
+
*<span style="color: #19c20b;">Feature:</span> Coded an additional demonic research topic
<span style="color: #19c20b;">Feature:</span> Coded an additional demonic research topic
+
  
18-07-11
+
'''18-07-11'''
*** PRESS RETURN OR Q TO QUIT:
+
  
 +
*<span style="color: #19c20b;">Feature:</span> Coded a number of additional wilderness rooms
 +
*<span style="color: #19c20b;">Feature:</span> Added an extra good for sale to a holiday festival
 +
*<span style="color: #19c20b;">Feature:</span> Partially coded an extra City of Peace barrier
  
<span style="color: #19c20b;">Feature:</span> Coded a number of additional wilderness rooms
+
'''17-07-11'''
<span style="color: #19c20b;">Feature:</span> Added an extra good for sale to a holiday festival
+
<span style="color: #19c20b;">Feature:</span> Partially coded an extra City of Peace barrier
+
  
17-07-11
+
    CODE REBOOT
  
*** CODE REBOOT ***
+
'''16-07-11'''
  
16-07-11
+
*<span style="color: #19c20b;">Feature:</span> Added a new option for 'marriagestatus' of 'separated' which removes the line about marriage from your status if your spouse has been absent for at least six OOC months - This does not allow you to marry anyone else
 +
*<span style="color: #ff0000;">Bug Fix: </span> Fixed the 'mark' command used in the Map House in Gralnakia
 +
*<span style="color: #ff0000;">Bug Fix: </span> Correct two mislinks in Gralnakia
 +
*<span style="color: #19c20b;">Feature:</span> Added an extra City of Peace barrier
 +
*<span style="color: #ff0000;">Bug Fix: </span> Amended the 'Festival of Carnage' to show as a holiday for Szagan rather than Vagla
  
<span style="color: #19c20b;">Feature:</span> Added a new option for 'marriagestatus' of 'separated' which removes
+
'''14-07-11'''
the line about marriage from your status if your spouse has been
+
absent for at least six OOC months - This does not allow you to marry
+
anyone else
+
<span style="color: #ff0000;">Bug Fix: </span> Fixed the 'mark' command used in the Map House in Gralnakia
+
<span style="color: #ff0000;">Bug Fix: </span> Correct two mislinks in Gralnakia
+
<span style="color: #19c20b;">Feature:</span> Added an extra City of Peace barrier
+
<span style="color: #ff0000;">Bug Fix: </span> Amended the 'Festival of Carnage' to show as a holiday for Szagan
+
rather than Vagla
+
  
14-07-11
+
*<span style="color: #19c20b;">Feature:</span> Added seven new city research topics
*** PRESS RETURN OR Q TO QUIT:
+
  
 +
'''10-07-11'''
  
<span style="color: #19c20b;">Feature:</span> Added seven new city research topics
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected two missing room links in the City of Peace
 +
*<span style="color: #ff0000;">Bug Fix: </span> Increased the scope of city enemy check breakouts to avoid potential freezing issues in future
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a reference to a non-existant object in industry retrieval code
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected some parameters which would have caused garbage output
 +
*<span style="color: #cc00ff;">Codefix:</span> Finished correcting code which compiles but causes compilation warnings
 +
*<span style="color: #1400ff;">Balance:</span> Added a cost to fitting a stoplock
 +
*<span style="color: #1400ff;">Balance:</span> Barging a door open now destroys stoplocks (But barging a stoplocked door is more likely to break your arm)
 +
*<span style="color: #1400ff;">Balance:</span> Lockpicking a door open now removes stoplocks (But lockpicking a stoplocked door takes longer and is more likely to break lockpicks)
  
10-07-11
+
'''04-07-11'''
  
 +
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a major bug relating to songs affecting NPCs
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected two missing room links in the City of Peace
+
    CODE REBOOT
<span style="color: #ff0000;">Bug Fix: </span> Increased the scope of city enemy check breakouts to avoid potential
+
freezing issues in future
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected a reference to a non-existant object in industry retrieval
+
code
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected some parameters which would have caused garbage output
+
<span style="color: #cc00ff;">Codefix:</span> Finished correcting code which compiles but causes compilation warnings
+
<span style="color: #1400ff;">Balance:</span> Added a cost to fitting a stoplock
+
<span style="color: #1400ff;">Balance:</span> Barging a door open now destroys stoplocks (But barging a stoplocked
+
door is more likely to break your arm)
+
<span style="color: #1400ff;">Balance:</span> Lockpicking a door open now removes stoplocks (But lockpicking a
+
stoplocked door takes longer and is more likely to break lockpicks)
+
  
04-07-11
+
'''03-07-11'''
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed a major bug relating to songs affecting NPCs
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixes to prevent problems while loading particular players achievements and added indicators to clarify what is happening when achievements are loaded
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #cc00ff;">Codefix:</span> Amended the main crash tracking tools to allow for deeper tracking with future modifications
 +
*<span style="color: #ff0000;">Bug Fix: </span> Added an emergency breakout from city enemy checks to prevent freezes
 +
   
 +
    CODE REBOOT
  
*** CODE REBOOT ***
+
'''02-07-11'''
  
03-07-11
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected some parameters which would have caused garbage output
 +
*<span style="color: #cc00ff;">Codefix:</span> Correcting code which compiles but causes compilation warnings
  
<span style="color: #ff0000;">Bug Fix: </span> Fixes to prevent problems while loading particular players achievements
+
'''01-07-11'''
and added indicators to clarify what is happening when achievements are
+
loaded
+
<span style="color: #cc00ff;">Codefix:</span> Amended the main crash tracking tools to allow for deeper tracking with
+
future modifications
+
<span style="color: #ff0000;">Bug Fix: </span> Added an emergency breakout from city enemy checks to prevent freezes
+
  
*** CODE REBOOT ***
+
*<span style="color: #19c20b;">Feature:</span> Added some new rooms for secret project 'NP'
  
02-07-11
+
'''30-06-11'''
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected some parameters which would have caused garbage output
+
*<span style="color: #19c20b;">Feature:</span> Added a new quest for secret project 'NP'
<span style="color: #cc00ff;">Codefix:</span> Correcting code which compiles but causes compilation warnings
+
  
*** PRESS RETURN OR Q TO QUIT:
+
'''27-06-11'''
  
01-07-11
+
*<span style="color: #19c20b;">Feature:</span> Added a number of NPCs and a new NPC template for secret project 'NP'
  
<span style="color: #19c20b;">Feature:</span> Added some new rooms for secret project 'NP'
+
'''26-06-11'''
  
30-06-11
+
*<span style="color: #19c20b;">Feature:</span> Added some new rooms for secret project 'NP'
  
<span style="color: #19c20b;">Feature:</span> Added a new quest for secret project 'NP'
+
'''25-06-11'''
  
27-06-11
+
*<span style="color: #19c20b;">Feature:</span> Added a new NPC for secret project 'NP'
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected some parameters which would have caused garbage output
 +
*<span style="color: #cc00ff;">Codefix:</span> Correcting code which compiles but causes compilation warnings
  
<span style="color: #19c20b;">Feature:</span> Added a number of NPCs and a new NPC template for secret project 'NP'
+
'''24-06-11'''
  
26-06-11
+
*<span style="color: #19c20b;">Feature:</span> Added a newly declared holiday to the time command and help holidays
 +
*<span style="color: #cc00ff;">Codefix:</span> Correcting code which compiles but causes compilation warnings
  
<span style="color: #19c20b;">Feature:</span> Added some new rooms for secret project 'NP'
+
'''23-06-11'''
  
25-06-11
+
*<span style="color: #19c20b;">Feature:</span> Added a new NPC template and quest for secret project 'NP'
 +
*<span style="color: #cc00ff;">Codefix:</span> Correcting code which compiles but causes compilation warnings
  
<span style="color: #19c20b;">Feature:</span> Added a new NPC for secret project 'NP'
+
'''22-06-11'''
<span style="color: #ff0000;">Bug Fix: </span> Corrected some parameters which would have caused garbage output
+
<span style="color: #cc00ff;">Codefix:</span> Correcting code which compiles but causes compilation warnings
+
  
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected some parameters which would have caused garbage output
 +
*<span style="color: #cc00ff;">Codefix:</span> Correcting code which compiles but causes compilation warnings
  
 +
'''21-06-11'''
  
 +
*<span style="color: #ff0000;">Bug Fix: </span> Correcting a message for 'determine' which widens the use of the ability and was not previously displaying correctly
 +
*<span style="color: #cc00ff;">Codefix:</span> Correcting code which compiles but causes compilation warnings
  
24-06-11
+
'''20-06-11'''
  
<span style="color: #19c20b;">Feature:</span> Added a newly declared holiday to the time command and help holidays
+
*<span style="color: #ff0000;">Bug Fix: </span> Correcting several incorrect parameters which would have caused garbage output for some messages
<span style="color: #cc00ff;">Codefix:</span> Correcting code which compiles but causes compilation warnings
+
*<span style="color: #cc00ff;">Codefix:</span> Correcting code which compiles but causes compilation warnings
  
23-06-11
+
'''19-06-11'''
  
<span style="color: #19c20b;">Feature:</span> Added a new NPC template and quest for secret project 'NP'
+
*<span style="color: #1400ff;">Balance:</span> Allowed players to 'look', 'who' and check inventory whilst in awe, debating, singing, farsighting, empowering, shattering, taming, using the mortician ability, attuning fellblades, engraving, charging, lock picking and forging - Also allowed inventory and who when swimming or in an energysheath
<span style="color: #cc00ff;">Codefix:</span> Correcting code which compiles but causes compilation warnings
+
*<span style="color: #cc00ff;">Codefix:</span> Correcting code which compiles but causes compilation warnings
  
22-06-11
+
'''18-06-11'''
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected some parameters which would have caused garbage output
+
*<span style="color: #1400ff;">Balance:</span> Amended warcry to affect NPCs (Excluding undead or demons controlled by the singer)
<span style="color: #cc00ff;">Codefix:</span> Correcting code which compiles but causes compilation warnings
+
*<span style="color: #1400ff;">Balance:</span> Amended recuperation and painsong to affect NPCs
 +
*<span style="color: #cc00ff;">Codefix:</span> Correcting code which compiles but causes compilation warnings
  
21-06-11
+
'''17-06-11'''
  
<span style="color: #ff0000;">Bug Fix: </span> Correcting a message for 'determine' which widens the use of the
+
*<span style="color: #19c20b;">Feature:</span> Added the code for an additional player's child's object
ability and was not previously displaying correctly
+
*<span style="color: #cc00ff;">Codefix:</span> Correcting code which compiles but causes compilation warnings
<span style="color: #cc00ff;">Codefix:</span> Correcting code which compiles but causes compilation warnings
+
  
20-06-11
+
'''16-06-11'''
*** PRESS RETURN OR Q TO QUIT:
+
  
 +
*<span style="color: #cc00ff;">Codefix:</span> Updating code to compile on other servers (Complete)
 +
*<span style="color: #ff0000;">Bug Fix: </span> Correcting several incorrect parameters which would have caused garbage output for some messages
 +
*<span style="color: #cc00ff;">Codefix:</span> Correcting code which compiles but causes compilation warnings
  
 +
'''15-06-11'''
  
 +
*<span style="color: #cc00ff;">Codefix:</span> Updating code to compile on other servers (In Progress)
  
<span style="color: #ff0000;">Bug Fix: </span> Correcting several incorrect parameters which would have caused garbage
+
'''14-06-11'''
output for some messages
+
<span style="color: #cc00ff;">Codefix:</span> Correcting code which compiles but causes compilation warnings
+
  
19-06-11
+
*<span style="color: #cc00ff;">Codefix:</span> Updating code to compile on other servers (In Progress)
  
<span style="color: #1400ff;">Balance:</span> Allowed players to 'look', 'who' and check inventory whilst in awe,
+
'''13-06-11'''
debating, singing, farsighting, empowering, shattering, taming,
+
using the mortician ability, attuning fellblades, engraving, charging,
+
lock picking and forging - Also allowed inventory and who when
+
swimming or in an energysheath
+
<span style="color: #cc00ff;">Codefix:</span> Correcting code which compiles but causes compilation warnings
+
  
18-06-11
+
*<span style="color: #cc00ff;">Codefix:</span> Updating code to compile on other servers (In Progress)
  
<span style="color: #1400ff;">Balance:</span> Amended warcry to affect NPCs (Excluding undead or demons controlled
+
'''12-06-11'''
by the singer)
+
<span style="color: #1400ff;">Balance:</span> Amended recuperation and painsong to affect NPCs
+
<span style="color: #cc00ff;">Codefix:</span> Correcting code which compiles but causes compilation warnings
+
*** PRESS RETURN OR Q TO QUIT:
+
  
 +
*<span style="color: #cc00ff;">Codefix:</span> Updating code to compile on other servers (In Progress)
  
 +
'''28-05-11'''
  
17-06-11
+
*<span style="color: #19c20b;">Feature:</span> Changed animal pen placement code to prevent placement in rooms related to secret project 'NP'
 +
*<span style="color: #19c20b;">Feature:</span> Added some new rooms for secret project 'NP'
 +
*<span style="color: #19c20b;">Feature:</span> Added three new city research topics
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional court advisor quest
  
<span style="color: #19c20b;">Feature:</span> Added the code for an additional player's child's object
+
'''24-05-11'''
<span style="color: #cc00ff;">Codefix:</span> Correcting code which compiles but causes compilation warnings
+
  
16-06-11
+
    CODE REBOOT
 
+
<span style="color: #cc00ff;">Codefix:</span> Updating code to compile on other servers (Complete)
+
<span style="color: #ff0000;">Bug Fix: </span> Correcting several incorrect parameters which would have caused garbage
+
output for some messages
+
<span style="color: #cc00ff;">Codefix:</span> Correcting code which compiles but causes compilation warnings
+
 
+
15-06-11
+
 
+
<span style="color: #cc00ff;">Codefix:</span> Updating code to compile on other servers (In Progress)
+
 
+
14-06-11
+
 
+
<span style="color: #cc00ff;">Codefix:</span> Updating code to compile on other servers (In Progress)
+
 
+
*** PRESS RETURN OR Q TO QUIT:
+
13-06-11
+
 
+
<span style="color: #cc00ff;">Codefix:</span> Updating code to compile on other servers (In Progress)
+
 
+
12-06-11
+
 
+
<span style="color: #cc00ff;">Codefix:</span> Updating code to compile on other servers (In Progress)
+
 
+
28-05-11
+
 
+
<span style="color: #19c20b;">Feature:</span> Changed animal pen placement code to prevent placement in rooms
+
related to secret project 'NP'
+
<span style="color: #19c20b;">Feature:</span> Added some new rooms for secret project 'NP'
+
<span style="color: #19c20b;">Feature:</span> Added three new city research topics
+
<span style="color: #19c20b;">Feature:</span> Added an additional court advisor quest
+
 
+
24-05-11
+
 
+
*** CODE REBOOT ***
+
  
 
Code changes not included in above code reboot;
 
Code changes not included in above code reboot;
<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo in a god notification
 
*** PRESS RETURN OR Q TO QUIT:
 
<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo in the patron command instructions
 
<span style="color: #ff0000;">Bug Fix: </span> Added newline indicators to two room descriptions in Ketarin
 
 
19-05-11
 
 
<span style="color: #19c20b;">Feature:</span> Added an additional quest for secret project 'NP'
 
<span style="color: #19c20b;">Feature:</span> Added a new clover quest
 
<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
 
 
15-05-11
 
 
<span style="color: #ff0000;">Bug Fix: </span> Corrected a mislink in the City of Peace
 
 
*** CODE REBOOT ***
 
 
14-05-11
 
 
<span style="color: #19c20b;">Feature:</span> Added two additional quests for secret project 'NP'
 
<span style="color: #19c20b;">Feature:</span> Added two new city research topics
 
 
13-05-11
 
 
*** PRESS RETURN OR Q TO QUIT:
 
  
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo in a god notification
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo in the patron command instructions
 +
*<span style="color: #ff0000;">Bug Fix: </span> Added newline indicators to two room descriptions in Ketarin
  
 +
'''19-05-11'''
  
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional quest for secret project 'NP'
 +
*<span style="color: #19c20b;">Feature:</span> Added a new clover quest
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
  
<span style="color: #19c20b;">Feature:</span> Modified the remaining race quests to show different messages in
+
'''15-05-11'''
  
different parts of the world
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a mislink in the City of Peace
  
12-05-11
+
    CODE REBOOT
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed several double prompt errors in secret project 'NP'
+
'''14-05-11'''
<span style="color: #19c20b;">Feature:</span> Modified the Polaris race quests to show different messages in
+
different parts of the world
+
<span style="color: #19c20b;">Feature:</span> Added a new city research topic
+
  
11-05-11
+
*<span style="color: #19c20b;">Feature:</span> Added two additional quests for secret project 'NP'
 +
*<span style="color: #19c20b;">Feature:</span> Added two new city research topics
  
<span style="color: #19c20b;">Feature:</span> Added a new NPC and several new rooms for secret project 'NP'
+
'''13-05-11'''
  
10-05-11
+
*<span style="color: #19c20b;">Feature:</span> Modified the remaining race quests to show different messages in different parts of the world
  
<span style="color: #19c20b;">Feature:</span> Added some new rooms for secret project 'NP'
+
'''12-05-11'''
  
06-05-11
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed several double prompt errors in secret project 'NP'
 +
*<span style="color: #19c20b;">Feature:</span> Modified the Polaris race quests to show different messages in different parts of the world
 +
*<span style="color: #19c20b;">Feature:</span> Added a new city research topic
  
<span style="color: #cc00ff;">Codefix:</span> Amended city research loading routines to normalise corrupt research
+
'''11-05-11'''
values
+
*** PRESS RETURN OR Q TO QUIT:
+
<span style="color: #1400ff;">Balance:</span> Modified ship repair to allow ministers of war to 'borrow' the docks
+
of cities they are not at war with and not enemied in to repair ships
+
<span style="color: #cc00ff;">Codefix:</span> Amended the 'alternate' religions for Gralthar to remove an incorrectly
+
assigned religion and balance the religions in relation to other
+
cities (Part of an unreleased feature)
+
  
01-05-11
+
*<span style="color: #19c20b;">Feature:</span> Added a new NPC and several new rooms for secret project 'NP'
  
<span style="color: #cc00ff;">Codefix:</span> Added an administrative command to remove corrupt guild patron statuses
+
'''10-05-11'''
  
*** CODE REBOOT ***
+
*<span style="color: #19c20b;">Feature:</span> Added some new rooms for secret project 'NP'
  
30-04-11
+
'''06-05-11'''
  
<span style="color: #19c20b;">Feature:</span> Added a number of new rooms for secret project 'NP'
+
*<span style="color: #cc00ff;">Codefix:</span> Amended city research loading routines to normalise corrupt research values
<span style="color: #19c20b;">Feature:</span> Added a message warning people on ships if the wind changes direction
+
*<span style="color: #1400ff;">Balance:</span> Modified ship repair to allow ministers of war to 'borrow' the docks of cities they are not at war with and not enemied in to repair ships
 +
*<span style="color: #cc00ff;">Codefix:</span> Amended the 'alternate' religions for Gralthar to remove an incorrectly assigned religion and balance the religions in relation to other cities (Part of an unreleased feature)
  
29-04-11
+
'''01-05-11'''
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected two broken room links in the City of Peace
+
*<span style="color: #cc00ff;">Codefix:</span> Added an administrative command to remove corrupt guild patron statuses
*** PRESS RETURN OR Q TO QUIT:
+
  
<span style="color: #ff0000;">Bug Fix: </span> Amended an instant death event to nullify relentless
+
    CODE REBOOT
<span style="color: #ff0000;">Bug Fix: </span> Corrected some elements of a quest in secret project 'NP'
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo with a demon research message
+
<span style="color: #19c20b;">Feature:</span> Completed an additional demonic research topic
+
  
20-04-11
+
'''30-04-11'''
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug which may have incorrectly reported whether food was burnt
+
*<span style="color: #19c20b;">Feature:</span> Added a number of new rooms for secret project 'NP'
when using 'ovencheck' in a restaurent kitchen, also fixed a potential
+
*<span style="color: #19c20b;">Feature:</span> Added a message warning people on ships if the wind changes direction
variable overflow relating to burnt food
+
  
18-04-11
+
'''29-04-11'''
  
<span style="color: #ff0000;">Bug Fix: </span> Modified the formula for working out the religious breakdown of
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected two broken room links in the City of Peace
NPC citizens (Part of an unreleased feature)
+
*<span style="color: #ff0000;">Bug Fix: </span> Amended an instant death event to nullify relentless
<span style="color: #ff0000;">Bug Fix: </span> Fixed an 'Alas, but you cannot' generated by a command related to
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected some elements of a quest in secret project 'NP'
secret project 'NP'
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo with a demon research message
 +
*<span style="color: #19c20b;">Feature:</span> Completed an additional demonic research topic
  
17-04-11
+
'''20-04-11'''
  
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug which may have incorrectly reported whether food was burnt when using 'ovencheck' in a restaurent kitchen, also fixed a potential variable overflow relating to burnt food
  
<span style="color: #19c20b;">Feature:</span> Added three new industry produceable items, iron, bronze and silver
+
'''18-04-11'''
tankards
+
<span style="color: #19c20b;">Feature:</span> Added a new NPC, new rooms and a new feature for secret project 'NP'
+
<span style="color: #19c20b;">Feature:</span> Partially coded the results of a demonic research topic
+
<span style="color: #cc00ff;">Codefix:</span> Modified some tracking debug messages to only show to code
+
administrators in extra debugging mode
+
  
16-04-11
+
*<span style="color: #ff0000;">Bug Fix: </span> Modified the formula for working out the religious breakdown of NPC citizens (Part of an unreleased feature)
 +
*<span style="color: #ff0000;">Bug Fix: </span> Fixed an 'Alas, but you cannot' generated by a command related to secret project 'NP'
  
*** CODE REBOOT ***
+
'''17-04-11'''
  
10-04-11
+
*<span style="color: #19c20b;">Feature:</span> Added three new industry produceable items, iron, bronze and silver tankards
 +
*<span style="color: #19c20b;">Feature:</span> Added a new NPC, new rooms and a new feature for secret project 'NP'
 +
*<span style="color: #19c20b;">Feature:</span> Partially coded the results of a demonic research topic
 +
*<span style="color: #cc00ff;">Codefix:</span> Modified some tracking debug messages to only show to code administrators in extra debugging mode
  
<span style="color: #ff0000;">Bug Fix: </span> Amended tracking code to correctly record the direction of movement
+
'''16-04-11'''
<span style="color: #ff0000;">Bug Fix: </span> Modified tracking to correctly overwrite older tracks rather than
+
trying to record tracks in non-existant slots
+
<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug which prevented a quest in secret project 'NP' being
+
completed
+
  
09-04-11
+
    CODE REBOOT
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed a typo with iron machines
+
'''10-04-11'''
*** PRESS RETURN OR Q TO QUIT:
+
  
<span style="color: #cc00ff;">Codefix:</span> Added several new debugging measures to tracking
+
*<span style="color: #ff0000;">Bug Fix: </span> Amended tracking code to correctly record the direction of movement
 +
*<span style="color: #ff0000;">Bug Fix: </span> Modified tracking to correctly overwrite older tracks rather than trying to record tracks in non-existant slots
 +
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug which prevented a quest in secret project 'NP' being completed
  
07-04-11
+
'''09-04-11'''
  
<span style="color: #19c20b;">Feature:</span> Added a command to allow easier bulk mailing of administrative
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a typo with iron machines
messages
+
*<span style="color: #cc00ff;">Codefix:</span> Added several new debugging measures to tracking
  
05-04-11
+
'''07-04-11'''
  
<span style="color: #ff0000;">Bug Fix: </span> Amended remaining god comets to stop them affecting players during the
+
*<span style="color: #19c20b;">Feature:</span> Added a command to allow easier bulk mailing of administrative messages
login process
+
<span style="color: #cc00ff;">Codefix:</span> Amended the industry access function to automatically assume code
+
administrators have access to all industries, for testing purposes
+
<span style="color: #19c20b;">Feature:</span> Added an achievement for hammer throwing
+
  
04-04-11
+
'''05-04-11'''
  
<span style="color: #1400ff;">Balance:</span> Added a code administrator command to set city stocks
+
*<span style="color: #ff0000;">Bug Fix: </span> Amended remaining god comets to stop them affecting players during the login process
<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo in a message where citizens greet their own Emperor
+
*<span style="color: #cc00ff;">Codefix:</span> Amended the industry access function to automatically assume code administrators have access to all industries, for testing purposes
<span style="color: #19c20b;">Feature:</span> Added a code administrator command to manipulate general variables
+
*<span style="color: #19c20b;">Feature:</span> Added an achievement for hammer throwing
<span style="color: #ff0000;">Bug Fix: </span> Added extra safeguards to existing command to manipulate object flags
+
*** PRESS RETURN OR Q TO QUIT:
+
  
 +
'''04-04-11'''
  
03-04-11
+
*<span style="color: #1400ff;">Balance:</span> Added a code administrator command to set city stocks
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo in a message where citizens greet their own Emperor
 +
*<span style="color: #19c20b;">Feature:</span> Added a code administrator command to manipulate general variables
 +
*<span style="color: #ff0000;">Bug Fix: </span> Added extra safeguards to existing command to manipulate object flags
  
 +
'''03-04-11'''
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo in the production code for candle making kits
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo in the production code for candle making kits
  
02-04-11
+
'''02-04-11'''
  
*** CODE REBOOT ***
+
    CODE REBOOT
  
 
Code changes not included in above code reboot;
 
Code changes not included in above code reboot;
<span style="color: #19c20b;">Feature:</span> Added a new court advisor quest
 
  
26-03-11
+
*<span style="color: #19c20b;">Feature:</span> Added a new court advisor quest
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected the production code for dark purple silk gloves
+
'''26-03-11'''
<span style="color: #1400ff;">Balance:</span> Amended 'scout' so that you don't need light if you can see in the dark
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected the item name for 'simple wooden cup' for merchant dealer
+
trades
+
<span style="color: #ff0000;">Bug Fix: </span> Amended a god comet to stop it affecting players during the login
+
process
+
  
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected the production code for dark purple silk gloves
24-03-11
+
*<span style="color: #1400ff;">Balance:</span> Amended 'scout' so that you don't need light if you can see in the dark
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected the item name for 'simple wooden cup' for merchant dealer trades
 +
*<span style="color: #ff0000;">Bug Fix: </span> Amended a god comet to stop it affecting players during the login process
  
<span style="color: #cc00ff;">Codefix:</span> Added an administrative command to identify shadow topic anomolies
+
'''24-03-11'''
<span style="color: #1400ff;">Balance:</span> Added a requirement to be awake before you can be saved by stoicism
+
relentless
+
  
22-03-11
+
*<span style="color: #cc00ff;">Codefix:</span> Added an administrative command to identify shadow topic anomolies
 +
*<span style="color: #1400ff;">Balance:</span> Added a requirement to be awake before you can be saved by stoicism relentless
  
<span style="color: #ff0000;">Bug Fix: </span> Amended treasuredive so that successful dive locations match the
+
'''22-03-11'''
co-ordinates given by the salty old seadogs
+
<span style="color: #ff0000;">Bug Fix: </span> Coded the results for a demonic research topic which had been marked
+
as researchable but had no results
+
<span style="color: #ff0000;">Bug Fix: </span> Amended the outguilding log to use the correct name field for the
+
player using the command and also made a change to prevent using the
+
command on yourself
+
  
20-03-11
+
*<span style="color: #ff0000;">Bug Fix: </span> Amended treasuredive so that successful dive locations match the co-ordinates given by the salty old seadogs
 +
*<span style="color: #ff0000;">Bug Fix: </span> Coded the results for a demonic research topic which had been marked as researchable but had no results
 +
*<span style="color: #ff0000;">Bug Fix: </span> Amended the outguilding log to use the correct name field for the player using the command and also made a change to prevent using the command on yourself
  
<span style="color: #cc00ff;">Codefix:</span> Amended the tracking code disabling to be toggled on or off with an
+
'''20-03-11'''
administrative command
+
  
18-03-11
+
*<span style="color: #cc00ff;">Codefix:</span> Amended the tracking code disabling to be toggled on or off with an administrative command
*** PRESS RETURN OR Q TO QUIT:
+
  
 +
'''18-03-11'''
  
<span style="color: #cc00ff;">Codefix:</span> Added further crash tracking to a section of crashing code
+
*<span style="color: #cc00ff;">Codefix:</span> Added further crash tracking to a section of crashing code
  
 +
    CODE REBOOT
  
*** CODE REBOOT ***
+
'''17-03-11'''
  
17-03-11
+
*<span style="color: #cc00ff;">Codefix:</span> Added an abort condition for a section of crashing code
  
<span style="color: #cc00ff;">Codefix:</span> Added an abort condition for a section of crashing code
+
    CODE REBOOT
  
*** CODE REBOOT ***
+
'''16-03-11'''
  
16-03-11
+
*<span style="color: #cc00ff;">Codefix:</span> Further refinement to a section of crashing code
  
<span style="color: #cc00ff;">Codefix:</span> Further refinement to a section of crashing code
+
    CODE REBOOT
 
+
*** CODE REBOOT ***
+
  
 
Code changes not included in above code reboot;
 
Code changes not included in above code reboot;
<span style="color: #ff0000;">Bug Fix: </span> Added an instructional message to the plant command when the wrong
 
values are entered
 
  
15-03-11
+
*<span style="color: #ff0000;">Bug Fix: </span> Added an instructional message to the plant command when the wrong values are entered
*** PRESS RETURN OR Q TO QUIT:
+
  
 +
'''15-03-11'''
  
<span style="color: #ff0000;">Bug Fix: </span> Disabled tracking in events and entrance checks
+
*<span style="color: #ff0000;">Bug Fix: </span> Disabled tracking in events and entrance checks
  
*** CODE REBOOT ***
+
    CODE REBOOT
  
14-03-11
+
'''14-03-11'''
  
<span style="color: #cc00ff;">Codefix:</span> Further refinement/crash tracking added to a section of crashing code
+
*<span style="color: #cc00ff;">Codefix:</span> Further refinement/crash tracking added to a section of crashing code
<span style="color: #cc00ff;">Codefix:</span> Amended the decorruption command to reflect guildhead changes
+
*<span style="color: #cc00ff;">Codefix:</span> Amended the decorruption command to reflect guildhead changes
<span style="color: #cc00ff;">Codefix:</span> Amended the maximum values for tracking trace variables
+
*<span style="color: #cc00ff;">Codefix:</span> Amended the maximum values for tracking trace variables
<span style="color: #cc00ff;">Codefix:</span> Added constraints to avoid tracking trace strength going too high
+
*<span style="color: #cc00ff;">Codefix:</span> Added constraints to avoid tracking trace strength going too high or too low
or too low
+
*<span style="color: #cc00ff;">Codefix:</span> Added an administrative command to review city research topics
<span style="color: #cc00ff;">Codefix:</span> Added an administrative command to review city research topics
+
*<span style="color: #cc00ff;">Codefix:</span> Added an administrative command to add/remove city research topics
<span style="color: #cc00ff;">Codefix:</span> Added an administrative command to add/remove city research topics
+
  
*** CODE REBOOT ***
+
    CODE REBOOT
  
13-03-11
+
'''13-03-11'''
  
<span style="color: #cc00ff;">Codefix:</span> Modified the data type of one tracking variable and amended tracking
+
*<span style="color: #cc00ff;">Codefix:</span> Modified the data type of one tracking variable and amended tracking code accordingly
code accordingly
+
*<span style="color: #cc00ff;">Codefix:</span> Removed the research component of the decorruption command
<span style="color: #cc00ff;">Codefix:</span> Removed the research component of the decorruption command
+
*** PRESS RETURN OR Q TO QUIT:
+
  
*** CODE REBOOT ***
+
    CODE REBOOT
  
 
Code changes not included in above code reboot;
 
Code changes not included in above code reboot;
<span style="color: #19c20b;">Feature:</span> Added a quest to one of the 'story quest' NPCs
 
 
12-03-11
 
  
*** CODE REBOOT ***
+
*<span style="color: #19c20b;">Feature:</span> Added a quest to one of the 'story quest' NPCs
  
11-03-11
+
'''12-03-11'''
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected an error allowing door reinforcement without sufficient funds
+
    CODE REBOOT
<span style="color: #cc00ff;">Codefix:</span> Corrected one additional NPC without 'NPC Class Type' indicators
+
  
10-03-11
+
'''11-03-11'''
  
<span style="color: #ff0000;">Bug Fix: </span> Removed an unintentional condition from the effects of naturepeace
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected an error allowing door reinforcement without sufficient funds
<span style="color: #ff0000;">Bug Fix: </span> Corrected a mistake in the command to manually amend guildhead names
+
*<span style="color: #cc00ff;">Codefix:</span> Corrected one additional NPC without 'NPC Class Type' indicators
<span style="color: #cc00ff;">Codefix:</span> Added a decorruption command with the following effects;
+
Re-open incorrectly closed city of peace barriers
+
*** PRESS RETURN OR Q TO QUIT:
+
  
Restore guildnames/guildheads to correct values as of 10/03/11
+
'''10-03-11'''
Set the Emperor of Vagla to Relhel
+
Normalise the learned flag of corrupt but complete research topics
+
Set all cities populations to their recorded values from 27/02/11
+
Set all cities housing levels to or slightly above the population
+
  
07-03-11
+
*<span style="color: #ff0000;">Bug Fix: </span> Removed an unintentional condition from the effects of naturepeace
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a mistake in the command to manually amend guildhead names
 +
*<span style="color: #cc00ff;">Codefix:</span> Added a decorruption command with the following effects; Re-open incorrectly closed city of peace barriers Restore guildnames/guildheads to correct values as of 10/03/11 Set the Emperor of Vagla to Relhel Normalise the learned flag of corrupt but complete research topics Set all cities populations to their recorded values from 27/02/11 Set all cities housing levels to or slightly above the population
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed bugs with tracking trace fading and variable limits
+
'''07-03-11'''
  
06-03-11
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed bugs with tracking trace fading and variable limits
  
<span style="color: #cc00ff;">Codefix:</span> Added administrative commands to allow guild names/guildhead names to
+
'''06-03-11'''
be amended without rebooting when repairing corrupt data
+
  
05-03-11
+
*<span style="color: #cc00ff;">Codefix:</span> Added administrative commands to allow guild names/guildhead names to be amended without rebooting when repairing corrupt data
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug with track trace loading
+
'''05-03-11'''
  
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug with track trace loading
  
*** CODE REBOOT ***
+
    CODE REBOOT
  
 
Code changes not included in above code reboot;
 
Code changes not included in above code reboot;
  
<span style="color: #cc00ff;">Codefix:</span> Added a fix to repair corrupt city of peace data
+
*<span style="color: #cc00ff;">Codefix:</span> Added a fix to repair corrupt city of peace data
<span style="color: #ff0000;">Bug Fix: </span> Added proper initialisation for track trace ID variable
+
*<span style="color: #ff0000;">Bug Fix: </span> Added proper initialisation for track trace ID variable
  
04-03-11
+
'''04-03-11'''
  
<span style="color: #cc00ff;">Codefix:</span> Adding extra safeguards and crash tracking into a section of suspected
+
*<span style="color: #cc00ff;">Codefix:</span> Adding extra safeguards and crash tracking into a section of suspected crashing code
crashing code
+
  
03-03-11
+
'''03-03-11'''
  
<span style="color: #cc00ff;">Codefix:</span> Added an administrative command allowing lesson removal (As idling
+
*<span style="color: #cc00ff;">Codefix:</span> Added an administrative command allowing lesson removal (As idling punishment) without requiring the target to be offline
punishment) without requiring the target to be offline
+
*<span style="color: #19c20b;">Feature:</span> Amended spear throwing to give players with the 'hammertoss' ability a bonus when throwing warhammers and maces
<span style="color: #19c20b;">Feature:</span> Amended spear throwing to give players with the 'hammertoss' ability a
+
bonus when throwing warhammers and maces
+
  
01-03-11
+
'''01-03-11'''
  
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed an issue which was preventing tracking traces from being created
<span style="color: #ff0000;">Bug Fix: </span> Fixed an issue which was preventing tracking traces from being created
+
  
24-02-11
+
'''24-02-11'''
  
*** CODE REBOOT ***
+
    CODE REBOOT
  
 
Code changes not included in above code reboot;
 
Code changes not included in above code reboot;
<span style="color: #19c20b;">Feature:</span> Added an admin command to monitor the games endurance chamber status
 
<span style="color: #19c20b;">Feature:</span> Added a new room for secret project 'NP'
 
  
21-02-11
+
*<span style="color: #19c20b;">Feature:</span> Added an admin command to monitor the games endurance chamber status
 +
*<span style="color: #19c20b;">Feature:</span> Added a new room for secret project 'NP'
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed the broken balance check on two tracking abilities
+
'''21-02-11'''
<span style="color: #cc00ff;">Codefix:</span> Added testing indicators to the track command
+
<span style="color: #ff0000;">Bug Fix: </span> Enabled repairing of winged steel and winged black steel helms
+
  
18-02-11
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed the broken balance check on two tracking abilities
 +
*<span style="color: #cc00ff;">Codefix:</span> Added testing indicators to the track command
 +
*<span style="color: #ff0000;">Bug Fix: </span> Enabled repairing of winged steel and winged black steel helms
  
<span style="color: #ff0000;">Bug Fix: </span> Repaired a command relating to a magic ring
+
'''18-02-11'''
<span style="color: #ff0000;">Bug Fix: </span> Fixed a one-way link in a section of Hades
+
<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug allowing Naval officers to assemble Army troops
+
*** PRESS RETURN OR Q TO QUIT:
+
  
<span style="color: #19c20b;">Feature:</span> Added a new feature to a room for secret project 'NP'
+
*<span style="color: #ff0000;">Bug Fix: </span> Repaired a command relating to a magic ring
 +
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a one-way link in a section of Hades
 +
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug allowing Naval officers to assemble Army troops
 +
*<span style="color: #19c20b;">Feature:</span> Added a new feature to a room for secret project 'NP'
  
17-02-11
+
'''17-02-11'''
  
*** CODE REBOOT ***
+
    CODE REBOOT
  
14-02-11
+
'''14-02-11'''
  
<span style="color: #ff0000;">Bug Fix: </span> Modified track detection to prevent people locating their own tracks
+
*<span style="color: #ff0000;">Bug Fix: </span> Modified track detection to prevent people locating their own tracks or 'phantom' tracks in empty tracking trace slots
or 'phantom' tracks in empty tracking trace slots
+
*<span style="color: #19c20b;">Feature:</span> Coded three tutors for the tracking skill
<span style="color: #19c20b;">Feature:</span> Coded three tutors for the tracking skill
+
  
13-02-11
+
'''13-02-11'''
  
*** CODE REBOOT ***
+
    CODE REBOOT
  
12-02-11
+
'''12-02-11'''
  
<span style="color: #ff0000;">Bug Fix: </span> Amended tracking traces to prevent multiple traces by the same person
+
*<span style="color: #ff0000;">Bug Fix: </span> Amended tracking traces to prevent multiple traces by the same person in a single room
in a single room
+
*<span style="color: #1400ff;">Balance:</span> Altered tracking traces so that hidden players traces accumulate slower
<span style="color: #1400ff;">Balance:</span> Altered tracking traces so that hidden players traces accumulate
+
*<span style="color: #1400ff;">Balance:</span> Altered tracking traces so that stalking players traces are harder to spot
slower
+
*<span style="color: #19c20b;">Feature:</span> Added the commands to use the tracking skill
*** PRESS RETURN OR Q TO QUIT:
+
  
 +
'''11-02-11'''
  
<span style="color: #1400ff;">Balance:</span> Altered tracking traces so that stalking players traces are harder to
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug in the calculation of industrial worktime required when concocting liquids in chemworks
spot
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug which meant the wrong warnings were required to complete certain citizenry quests
<span style="color: #19c20b;">Feature:</span> Added the commands to use the tracking skill
+
*<span style="color: #19c20b;">Feature:</span> Amended the games medals to add medals for the 250 Pace Swim
  
11-02-11
+
'''10-02-11'''
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug in the calculation of industrial worktime required when
+
*<span style="color: #19c20b;">Feature:</span> Added a new NPC and a new quest for secret project 'NP'
concocting liquids in chemworks
+
<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug which meant the wrong warnings were required to complete
+
certain citizenry quests
+
<span style="color: #19c20b;">Feature:</span> Amended the games medals to add medals for the 250 Pace Swim
+
  
10-02-11
+
'''08-02-11'''
  
<span style="color: #19c20b;">Feature:</span> Added a new NPC and a new quest for secret project 'NP'
+
*<span style="color: #19c20b;">Feature:</span> Added an effect for sanctity rings and banishment rings when used on non-horde npcs of the relevant type
 +
*<span style="color: #19c20b;">Feature:</span> Amended holyhagal to affect non-horde npcs of the relevant types
 +
*<span style="color: #19c20b;">Feature:</span> Amended holythur to work against non-horde npcs of the relevant types
  
08-02-11
+
'''07-02-11'''
  
<span style="color: #19c20b;">Feature:</span> Added an effect for sanctity rings and banishment rings when used on
+
*<span style="color: #19c20b;">Feature:</span> Added 3 new city research topics
non-horde npcs of the relevant type
+
<span style="color: #19c20b;">Feature:</span> Amended holyhagal to affect non-horde npcs of the relevant types
+
<span style="color: #19c20b;">Feature:</span> Amended holythur to work against non-horde npcs of the relevant types
+
*** PRESS RETURN OR Q TO QUIT:
+
  
 +
'''06-02-11'''
  
07-02-11
+
    CODE REBOOT
  
<span style="color: #19c20b;">Feature:</span> Added 3 new city research topics
+
'''05-02-11'''
  
06-02-11
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a typo & changed a gender specific note in the reap ability description for the skills command
 +
*<span style="color: #ff0000;">Bug Fix: </span> Fixed an error with an order rank assignment command used by gods
  
*** CODE REBOOT ***
+
'''02-02-11'''
  
05-02-11
+
*<span style="color: #cc00ff;">Codefix:</span> Added new variables for secret project 'NP' and amended associated functions
 +
*<span style="color: #19c20b;">Feature:</span> Added a new quest for secret project 'NP'
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed a typo & changed a gender specific note in the reap ability
+
'''01-02-11'''
description for the skills command
+
<span style="color: #ff0000;">Bug Fix: </span> Fixed an error with an order rank assignment command used by gods
+
  
02-02-11
+
*<span style="color: #ff0000;">Bug Fix: </span> Added gender flags to female NPCs for secret project 'NP'
 +
*<span style="color: #19c20b;">Feature:</span> Coded a new NPC template for secret project 'NP'
 +
*<span style="color: #19c20b;">Feature:</span> Coded two new NPCs for secret project 'NP'
  
<span style="color: #cc00ff;">Codefix:</span> Added new variables for secret project 'NP' and amended associated
+
'''31-01-11'''
functions
+
<span style="color: #19c20b;">Feature:</span> Added a new quest for secret project 'NP'
+
  
01-02-11
+
*<span style="color: #19c20b;">Feature:</span> Added a means to reset the studyoffline counter without a reboot, and an automated warning for administrators when the counter is getting too high
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed an administrative command listing treasure type variety
 +
*<span style="color: #19c20b;">Feature:</span> Coded a new NPC template for secret project 'NP'
 +
*<span style="color: #19c20b;">Feature:</span> Added two new NPCs for secret project 'NP'
  
 +
'''30-01-11'''
  
<span style="color: #ff0000;">Bug Fix: </span> Added gender flags to female NPCs for secret project 'NP'
+
*<span style="color: #19c20b;">Feature:</span> Added some more rooms for secret project 'NP'
<span style="color: #19c20b;">Feature:</span> Coded a new NPC template for secret project 'NP'
+
<span style="color: #19c20b;">Feature:</span> Coded two new NPCs for secret project 'NP'
+
  
31-01-11
+
'''29-01-11'''
  
<span style="color: #19c20b;">Feature:</span> Added a means to reset the studyoffline counter without a reboot, and
+
    CODE REBOOT
an automated warning for administrators when the counter is getting
+
too high
+
<span style="color: #ff0000;">Bug Fix: </span> Fixed an administrative command listing treasure type variety
+
<span style="color: #19c20b;">Feature:</span> Coded a new NPC template for secret project 'NP'
+
<span style="color: #19c20b;">Feature:</span> Added two new NPCs for secret project 'NP'
+
  
30-01-11
+
'''28-01-11'''
  
<span style="color: #19c20b;">Feature:</span> Added some more rooms for secret project 'NP'
+
*<span style="color: #19c20b;">Feature:</span> Coded a new quest for secret project 'NP'
  
29-01-11
+
'''27-01-11'''
  
*** CODE REBOOT ***
+
*<span style="color: #19c20b;">Feature:</span> Added a new NPC for secret project 'NP'
  
28-01-11
+
'''25-01-11'''
  
<span style="color: #19c20b;">Feature:</span> Coded a new quest for secret project 'NP'
+
*<span style="color: #19c20b;">Feature:</span> Completed learning text and skill descriptions for tracking
  
27-01-11
+
'''24-01-11'''
  
<span style="color: #19c20b;">Feature:</span> Added a new NPC for secret project 'NP'
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a minor bug with a quest in secret project 'NP'
 +
*<span style="color: #19c20b;">Feature:</span> Added the basic skill group skeleton for tracking
  
25-01-11
+
'''23-01-11'''
  
<span style="color: #19c20b;">Feature:</span> Completed learning text and skill descriptions for tracking
+
*<span style="color: #19c20b;">Feature:</span> Added birthday presents for 76th and 77th birthdays
  
24-01-11
+
'''22-01-11'''
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed a minor bug with a quest in secret project 'NP'
+
    CODE REBOOT
<span style="color: #19c20b;">Feature:</span> Added the basic skill group skeleton for tracking
+
  
23-01-11
+
'''21-01-11'''
  
<span style="color: #19c20b;">Feature:</span> Added birthday presents for 76th and 77th birthdays
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed the assignment of citizenry warning quests
 +
*<span style="color: #19c20b;">Feature:</span> Increased the range of rooms merchant dealers can appear in and the variety of goods they ask for
  
22-01-11
+
'''20-01-11'''
*** PRESS RETURN OR Q TO QUIT:
+
  
*** CODE REBOOT ***
+
*<span style="color: #ff0000;">Bug Fix: </span> Prevented whispers emotes from appearing to the people telling each other
 +
*<span style="color: #19c20b;">Feature:</span> Added code to load/save tracking traces
 +
*<span style="color: #ff0000;">Bug Fix: </span> Repaired some incomplete tracking code
 +
*<span style="color: #19c20b;">Feature:</span> Added a function to calculate the strength of a tracking trace
  
21-01-11
+
'''19-01-11'''
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed the assignment of citizenry warning quests
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed the 'achievements ratings' percentages following the effect of the new achievements on this system
<span style="color: #19c20b;">Feature:</span> Increased the range of rooms merchant dealers can appear in and the
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed the bug when buying hooked bronze knives at the Natrok camp
variety of goods they ask for
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed the 'join' command for spherical yellow gems
 +
*<span style="color: #ff0000;">Bug Fix: </span> Fixed an erroneous message relating to Marbarukus
 +
*<span style="color: #ff0000;">Bug Fix: </span> Added additional safeguards against summoning duplicates of unique demons
  
20-01-11
+
'''17-01-11'''
  
<span style="color: #ff0000;">Bug Fix: </span> Prevented whispers emotes from appearing to the people telling each
+
*<span style="color: #19c20b;">Feature:</span> Added room parameters for the new rooms for secret project 'NP'
other
+
*<span style="color: #ff0000;">Bug Fix: </span> Repaired some tracking code previously added
<span style="color: #19c20b;">Feature:</span> Added code to load/save tracking traces
+
*<span style="color: #19c20b;">Feature:</span> Added code to update tracking traces as time passes
<span style="color: #ff0000;">Bug Fix: </span> Repaired some incomplete tracking code
+
<span style="color: #19c20b;">Feature:</span> Added a function to calculate the strength of a tracking trace
+
  
19-01-11
+
'''15-01-11'''
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed the 'achievements ratings' percentages following the effect of
+
*<span style="color: #ff0000;">Bug Fix: </span> Testing and bug fixing work for secret project 'NP'
the new achievements on this system
+
*<span style="color: #19c20b;">Feature:</span> Added a newly declared holiday to the time command and help holidays
<span style="color: #ff0000;">Bug Fix: </span> Fixed the bug when buying hooked bronze knives at the Natrok camp
+
*<span style="color: #ff0000;">Bug Fix: </span> Added more tracking variables which became neccessary
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #19c20b;">Feature:</span> Updated tracking traces to detect direction of movement
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed the 'join' command for spherical yellow gems
+
'''14-01-11'''
<span style="color: #ff0000;">Bug Fix: </span> Fixed an erroneous message relating to Marbarukus
+
<span style="color: #ff0000;">Bug Fix: </span> Added additional safeguards against summoning duplicates of unique
+
demons
+
  
17-01-11
+
*<span style="color: #19c20b;">Feature:</span> Modified existing quests in secret project 'NP' to generate entries in the administrative quest log
 +
*<span style="color: #ff0000;">Bug Fix: </span> Testing and bug fixing work for secret project 'NP'
  
<span style="color: #19c20b;">Feature:</span> Added room parameters for the new rooms for secret project 'NP'
+
'''13-01-11'''
<span style="color: #ff0000;">Bug Fix: </span> Repaired some tracking code previously added
+
<span style="color: #19c20b;">Feature:</span> Added code to update tracking traces as time passes
+
  
15-01-11
+
*<span style="color: #19c20b;">Feature:</span> Added several new rooms for secret project 'NP'
  
<span style="color: #ff0000;">Bug Fix: </span> Testing and bug fixing work for secret project 'NP'
+
'''12-01-11'''
<span style="color: #19c20b;">Feature:</span> Added a newly declared holiday to the time command and help holidays
+
<span style="color: #ff0000;">Bug Fix: </span> Added more tracking variables which became neccessary
+
<span style="color: #19c20b;">Feature:</span> Updated tracking traces to detect direction of movement
+
  
14-01-11
+
*<span style="color: #19c20b;">Feature:</span> Added about a dozen new rooms for secret project 'NP'
  
<span style="color: #19c20b;">Feature:</span> Modified existing quests in secret project 'NP' to generate entries in
+
'''11-01-11'''
*** PRESS RETURN OR Q TO QUIT:
+
  
the administrative quest log
+
*<span style="color: #19c20b;">Feature:</span> Added a couple of new rooms for secret project 'NP'
<span style="color: #ff0000;">Bug Fix: </span> Testing and bug fixing work for secret project 'NP'
+
  
13-01-11
+
'''10-01-11'''
  
<span style="color: #19c20b;">Feature:</span> Added several new rooms for secret project 'NP'
+
*<span style="color: #19c20b;">Feature:</span> Added a dozen new rooms for secret project 'NP'
  
12-01-11
+
'''09-01-11'''
  
<span style="color: #19c20b;">Feature:</span> Added about a dozen new rooms for secret project 'NP'
+
*<span style="color: #19c20b;">Feature:</span> Added several new rooms for secret project 'NP'
  
11-01-11
+
'''08-01-11'''
  
<span style="color: #19c20b;">Feature:</span> Added a couple of new rooms for secret project 'NP'
+
    CODE REBOOT
 
+
10-01-11
+
 
+
<span style="color: #19c20b;">Feature:</span> Added a dozen new rooms for secret project 'NP'
+
 
+
09-01-11
+
 
+
<span style="color: #19c20b;">Feature:</span> Added several new rooms for secret project 'NP'
+
*** PRESS RETURN OR Q TO QUIT:
+
 
+
 
+
08-01-11
+
 
+
*** CODE REBOOT ***
+
  
 
Code changes not included in above code reboot;
 
Code changes not included in above code reboot;
<span style="color: #19c20b;">Feature:</span> Added a number of new rooms for secret project 'NP'
 
<span style="color: #19c20b;">Feature:</span> Added 5 new city research topics
 
  
06-01-11
+
*<span style="color: #19c20b;">Feature:</span> Added a number of new rooms for secret project 'NP'
 +
*<span style="color: #19c20b;">Feature:</span> Added 5 new city research topics
  
<span style="color: #19c20b;">Feature:</span> Added several new rooms for secret project 'NP'
+
'''06-01-11'''
  
04-01-11
+
*<span style="color: #19c20b;">Feature:</span> Added several new rooms for secret project 'NP'
  
<span style="color: #ff0000;">Bug Fix: </span> Amended some item production which requires full potion bottles to
+
'''04-01-11'''
leave the empty bottle behind rather than destroying it
+
<span style="color: #ff0000;">Bug Fix: </span> Amended the name of ordinance 7 to 'Steak Distribution' and corrected
+
new line issues in a number of ordinances descriptions
+
<span style="color: #ff0000;">Bug Fix: </span> Fixed a new line issue for new divine notifications
+
<span style="color: #19c20b;">Feature:</span> Amended the divine notifications warning to advise of the view command
+
*** PRESS RETURN OR Q TO QUIT:
+
  
<span style="color: #19c20b;">Feature:</span> Added a whisper emote when two players are using tells when in the
+
*<span style="color: #ff0000;">Bug Fix: </span> Amended some item production which requires full potion bottles to leave the empty bottle behind rather than destroying it
same room as each other
+
*<span style="color: #ff0000;">Bug Fix: </span> Amended the name of ordinance 7 to 'Steak Distribution' and corrected new line issues in a number of ordinances descriptions
<span style="color: #ff0000;">Bug Fix: </span> Added more tracking variables which had previously been overlooked
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a new line issue for new divine notifications
<span style="color: #19c20b;">Feature:</span> Added a function to create new traces for tracking when players move
+
*<span style="color: #19c20b;">Feature:</span> Amended the divine notifications warning to advise of the view command
around
+
*<span style="color: #19c20b;">Feature:</span> Added a whisper emote when two players are using tells when in the same room as each other
<span style="color: #19c20b;">Feature:</span> Added 3 new city research topics
+
*<span style="color: #ff0000;">Bug Fix: </span> Added more tracking variables which had previously been overlooked
 +
*<span style="color: #19c20b;">Feature:</span> Added a function to create new traces for tracking when players move around
 +
*<span style="color: #19c20b;">Feature:</span> Added 3 new city research topics
  
03-01-11
+
'''03-01-11'''
  
<span style="color: #19c20b;">Feature:</span> Added three new achievements for secret project 'GC'
+
*<span style="color: #19c20b;">Feature:</span> Added three new achievements for secret project 'GC'
<span style="color: #19c20b;">Feature:</span> Changed 'tell' so you can't send tells when yours are turned off, and
+
*<span style="color: #19c20b;">Feature:</span> Changed 'tell' so you can't send tells when yours are turned off, and you can't send tells to people you're tell ignoring
you can't send tells to people you're tell ignoring
+
  
02-01-11
+
'''02-01-11'''
  
<span style="color: #ff0000;">Bug Fix: </span> Testing and bug fixing work for secret project 'NP'
+
*<span style="color: #ff0000;">Bug Fix: </span> Testing and bug fixing work for secret project 'NP'
  
28-12-10
+
'''28-12-10'''
  
<span style="color: #cc00ff;">Codefix:</span> Corrected additional NPCs without 'NPC Class Type' indicators
+
*<span style="color: #cc00ff;">Codefix:</span> Corrected additional NPCs without 'NPC Class Type' indicators
<span style="color: #19c20b;">Feature:</span> Added birthday/age information to the 'family report' command
+
*<span style="color: #19c20b;">Feature:</span> Added birthday/age information to the 'family report' command
<span style="color: #cc00ff;">Codefix:</span> Streamlined code relating to player's children
+
*<span style="color: #cc00ff;">Codefix:</span> Streamlined code relating to player's children
*** PRESS RETURN OR Q TO QUIT:
+
  
 +
'''24-12-10'''
  
24-12-10
+
*<span style="color: #ff0000;">Bug Fix: </span> Testing and bug fixing work for secret projects 'GC' and 'NP'
  
<span style="color: #ff0000;">Bug Fix: </span> Testing and bug fixing work for secret projects 'GC' and 'NP'
+
'''23-12-10'''
  
23-12-10
+
    CODE REBOOT
  
*** CODE REBOOT ***
+
'''21-12-10'''
  
21-12-10
+
*<span style="color: #19c20b;">Feature:</span> Added tracking/trace variables for future Tracking skill
  
<span style="color: #19c20b;">Feature:</span> Added tracking/trace variables for future Tracking skill
+
'''19-12-10'''
  
19-12-10
+
    CODE REBOOT
 
+
*** CODE REBOOT ***
+
  
 
Code changes not included in above code reboot;
 
Code changes not included in above code reboot;
<span style="color: #19c20b;">Feature:</span> Coded a special event for Christmas 2010
 
<span style="color: #19c20b;">Feature:</span> Added a new court advisor quest
 
  
18-12-10
+
*<span style="color: #19c20b;">Feature:</span> Coded a special event for Christmas 2010
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #19c20b;">Feature:</span> Added a new court advisor quest
  
 +
'''18-12-10'''
  
<span style="color: #ff0000;">Bug Fix: </span> Testing and bug fixing work for secret project 'NP'
+
*<span style="color: #ff0000;">Bug Fix: </span> Testing and bug fixing work for secret project 'NP'
  
16-12-10
+
'''16-12-10'''
  
<span style="color: #19c20b;">Feature:</span> Added a baby sling item to allow parents to carry baby objects in a
+
*<span style="color: #19c20b;">Feature:</span> Added a baby sling item to allow parents to carry baby objects in a worn container
worn container
+
  
15-12-10
+
'''15-12-10'''
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug where sometimes you would get a double 'Alas, but you
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug where sometimes you would get a double 'Alas, but you cannot' when sending tells to an offline player
cannot' when sending tells to an offline player
+
  
14-12-10
+
'''14-12-10'''
  
<span style="color: #cc00ff;">Codefix:</span> Corrected the majority of NPCs which didn't get 'NPC Class Type'
+
*<span style="color: #cc00ff;">Codefix:</span> Corrected the majority of NPCs which didn't get 'NPC Class Type' indicators when the system was originally added
indicators when the system was originally added
+
  
11-12-10
+
'''11-12-10'''
  
<span style="color: #19c20b;">Feature:</span> Increased the variety of greetings messages for npc citizens
+
*<span style="color: #19c20b;">Feature:</span> Increased the variety of greetings messages for npc citizens
<span style="color: #ff0000;">Bug Fix: </span> Repaired an informational command about treasure distribution
+
*<span style="color: #ff0000;">Bug Fix: </span> Repaired an informational command about treasure distribution
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #19c20b;">Feature:</span> Added five new treasure items
  
<span style="color: #19c20b;">Feature:</span> Added five new treasure items
+
'''10-12-10'''
  
10-12-10
+
*<span style="color: #ff0000;">Bug Fix: </span> Testing and various bug fixes for secret project 'GC'
  
<span style="color: #ff0000;">Bug Fix: </span> Testing and various bug fixes for secret project 'GC'
+
'''09-12-10'''
  
09-12-10
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed an issue with telescope displaying 'close details' of ships not within telescope range.
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed an issue with telescope displaying 'close details' of ships
+
'''08-12-10'''
not within telescope range.
+
  
08-12-10
+
*<span style="color: #ff0000;">Bug Fix: </span> Altered city growth rates, slowing them for happy cities and making population more likely to drop in very unhappy cities, as this makes it easier to recover city morale
 +
*<span style="color: #19c20b;">Feature:</span> Increased the variety of topics NPC children will discuss when asked about work
  
<span style="color: #ff0000;">Bug Fix: </span> Altered city growth rates, slowing them for happy cities and making
+
'''07-12-10'''
population more likely to drop in very unhappy cities, as this makes
+
it easier to recover city morale
+
<span style="color: #19c20b;">Feature:</span> Increased the variety of topics NPC children will discuss when asked
+
about work
+
  
07-12-10
+
*<span style="color: #cc00ff;">Codefix:</span> Amended backup scripts to resolve issue
  
<span style="color: #cc00ff;">Codefix:</span> Amended backup scripts to resolve issue
+
'''06-12-10'''
*** PRESS RETURN OR Q TO QUIT:
+
  
06-12-10
+
*<span style="color: #ff0000;">Bug Fix: </span> Investigatory work/test code for bugged religious statistics code
 +
*<span style="color: #19c20b;">Feature:</span> Doubled the number of items available in citizenry delivery quests and added a new citizenry warning quest to increase the variety
  
 +
'''05-12-10'''
  
<span style="color: #ff0000;">Bug Fix: </span> Investigatory work/test code for bugged religious statistics code
+
    CODE REBOOT
<span style="color: #19c20b;">Feature:</span> Doubled the number of items available in citizenry delivery quests
+
and added a new citizenry warning quest to increase the variety
+
 
+
05-12-10
+
 
+
*** CODE REBOOT ***
+
  
 
Code changes not included in above code reboot;
 
Code changes not included in above code reboot;
<span style="color: #ff0000;">Bug Fix: </span> Fixed a display issue with bone rattle shaking
 
<span style="color: #19c20b;">Feature:</span> Added a new clover quest
 
 
04-12-10
 
 
<span style="color: #ff0000;">Bug Fix: </span> Stopped soul droplet items vanishing if left on the floor
 
<span style="color: #19c20b;">Feature:</span> Modified 'telescope' to show more details about other ships as they
 
get closer to yours
 
<span style="color: #ff0000;">Bug Fix: </span> Fixed a display issue with hamakei figureheads on ships
 
 
*** PRESS RETURN OR Q TO QUIT:
 
 
03-12-10
 
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed the lower lag threshold for studyoffline gain
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a display issue with bone rattle shaking
<span style="color: #19c20b;">Feature:</span> Added 5 new city research topics
+
*<span style="color: #19c20b;">Feature:</span> Added a new clover quest
  
02-12-10
+
'''04-12-10'''
  
<span style="color: #19c20b;">Feature:</span> Added more inventory to the shop for secret project 'GC'
+
*<span style="color: #ff0000;">Bug Fix: </span> Stopped soul droplet items vanishing if left on the floor
 +
*<span style="color: #19c20b;">Feature:</span> Modified 'telescope' to show more details about other ships as they get closer to yours
 +
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a display issue with hamakei figureheads on ships
  
01-12-10
+
'''03-12-10'''
  
<span style="color: #19c20b;">Feature:</span> Coded NPCs for secret project 'GC' (Complete)
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed the lower lag threshold for studyoffline gain
<span style="color: #19c20b;">Feature:</span> Added controls & rewards for secret project 'GC'
+
*<span style="color: #19c20b;">Feature:</span> Added 5 new city research topics
  
30-11-10
+
'''02-12-10'''
  
<span style="color: #19c20b;">Feature:</span> Coded existing world interface for secret project 'GC'
+
*<span style="color: #19c20b;">Feature:</span> Added more inventory to the shop for secret project 'GC'
<span style="color: #19c20b;">Feature:</span> Coded NPCs for secret project 'GC' (In Progress)
+
<span style="color: #ff0000;">Bug Fix: </span> Added balance check & ghost check to starflow
+
  
29-11-10
+
'''01-12-10'''
  
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #19c20b;">Feature:</span> Coded NPCs for secret project 'GC' (Complete)
 +
*<span style="color: #19c20b;">Feature:</span> Added controls & rewards for secret project 'GC'
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected master function designations for some items
+
'''30-11-10'''
<span style="color: #19c20b;">Feature:</span> Coded a shop for secret project 'GC'
+
  
28-11-10
+
*<span style="color: #19c20b;">Feature:</span> Coded existing world interface for secret project 'GC'
 +
*<span style="color: #19c20b;">Feature:</span> Coded NPCs for secret project 'GC' (In Progress)
 +
*<span style="color: #ff0000;">Bug Fix: </span> Added balance check & ghost check to starflow
  
*** CODE REBOOT ***
+
'''29-11-10'''
  
27-11-10
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected master function designations for some items
 +
*<span style="color: #19c20b;">Feature:</span> Coded a shop for secret project 'GC'
  
<span style="color: #19c20b;">Feature:</span> Coded rooms for secret project 'GC'
+
'''28-11-10'''
  
26-11-10
+
    CODE REBOOT
  
<span style="color: #19c20b;">Feature:</span> Added a command to give gods more information about order activity
+
'''27-11-10'''
  
25-11-10
+
*<span style="color: #19c20b;">Feature:</span> Coded rooms for secret project 'GC'
  
<span style="color: #ff0000;">Bug Fix: </span> Modified 'ordertell' command to reference the correct 'High Priest'
+
'''26-11-10'''
title for each order
+
  
24-11-10
+
*<span style="color: #19c20b;">Feature:</span> Added a command to give gods more information about order activity
  
*** PRESS RETURN OR Q TO QUIT:
+
'''25-11-10'''
  
<span style="color: #cc00ff;">Codefix:</span> Added counters/saves for future commands giving gods more information
+
*<span style="color: #ff0000;">Bug Fix: </span> Modified 'ordertell' command to reference the correct 'High Priest' title for each order
about order activity
+
  
23-11-10
+
'''24-11-10'''
  
<span style="color: #ff0000;">Bug Fix: </span> Modified books to prevent them losing their title from their
+
*<span style="color: #cc00ff;">Codefix:</span> Added counters/saves for future commands giving gods more information about order activity
display names (visible in player/room inventory listings) during
+
reboots.
+
  
22-11-10
+
'''23-11-10'''
  
<span style="color: #1400ff;">Balance:</span> Stopped soul corruption healing while on the holy isle
+
*<span style="color: #ff0000;">Bug Fix: </span> Modified books to prevent them losing their title from their display names (visible in player/room inventory listings) during reboots.
<span style="color: #1400ff;">Balance:</span> Reduced lesson gain to 25% of normal whilst 1% or more soul corrupt
+
<span style="color: #1400ff;">Balance:</span> Made two more abilities vulnerable to dispellation, reaper and
+
witchtouch
+
<span style="color: #19c20b;">Feature:</span> Reduced the predictability of reaper and witchtouch abilities by
+
making the selection of affected abilities more random
+
  
21-11-10
+
'''22-11-10'''
  
*** CODE REBOOT ***
+
*<span style="color: #1400ff;">Balance:</span> Stopped soul corruption healing while on the holy isle
 +
*<span style="color: #1400ff;">Balance:</span> Reduced lesson gain to 25% of normal whilst 1% or more soul corrupt
 +
*<span style="color: #1400ff;">Balance:</span> Made two more abilities vulnerable to dispellation, reaper and witchtouch
 +
*<span style="color: #19c20b;">Feature:</span> Reduced the predictability of reaper and witchtouch abilities by making the selection of affected abilities more random
  
*** PRESS RETURN OR Q TO QUIT:
+
'''21-11-10'''
  
20-11-10
+
    CODE REBOOT
  
<span style="color: #19c20b;">Feature:</span> Added sliced items for new recipes (Complete)
+
'''20-11-10'''
  
19-11-10
+
*<span style="color: #19c20b;">Feature:</span> Added sliced items for new recipes (Complete)
  
<span style="color: #19c20b;">Feature:</span> Updated cookery command for future new recipe book (Complete)
+
'''19-11-10'''
<span style="color: #19c20b;">Feature:</span> Added sliced items for new recipes (In Progress)
+
  
18-11-10
+
*<span style="color: #19c20b;">Feature:</span> Updated cookery command for future new recipe book (Complete)
 +
*<span style="color: #19c20b;">Feature:</span> Added sliced items for new recipes (In Progress)
  
<span style="color: #19c20b;">Feature:</span> Updated cookery command for future new recipe book (In Progress)
+
'''18-11-10'''
  
17-11-10
+
*<span style="color: #19c20b;">Feature:</span> Updated cookery command for future new recipe book (In Progress)
  
<span style="color: #19c20b;">Feature:</span> Added the code for an additional player's child's object
+
'''17-11-10'''
  
16-11-10
+
*<span style="color: #19c20b;">Feature:</span> Added the code for an additional player's child's object
  
<span style="color: #19c20b;">Feature:</span> Added testing tool for secret project 'NP'
+
'''16-11-10'''
<span style="color: #19c20b;">Feature:</span> Updated cookery command for future new recipe book (In Progress)
+
  
15-11-10
+
*<span style="color: #19c20b;">Feature:</span> Added testing tool for secret project 'NP'
 +
*<span style="color: #19c20b;">Feature:</span> Updated cookery command for future new recipe book (In Progress)
  
<span style="color: #ff0000;">Bug Fix: </span> Renamed a player's child's object
+
'''15-11-10'''
  
<span style="color: #1400ff;">Balance:</span> Prevented race quest items from spawning in Gralnakia
+
*<span style="color: #ff0000;">Bug Fix: </span> Renamed a player's child's object
<span style="color: #ff0000;">Bug Fix: </span> Prevented erroneous 'bad idea' messages when recovering with a blunt
+
*<span style="color: #1400ff;">Balance:</span> Prevented race quest items from spawning in Gralnakia
marble spear
+
*<span style="color: #ff0000;">Bug Fix: </span> Prevented erroneous 'bad idea' messages when recovering with a blunt marble spear
<span style="color: #ff0000;">Bug Fix: </span> Altered skill display messages for 'forgotten' skills to distinguish
+
*<span style="color: #ff0000;">Bug Fix: </span> Altered skill display messages for 'forgotten' skills to distinguish between corruption and forgetting pre-requisites for higher skills
between corruption and forgetting pre-requisites for higher skills
+
*<span style="color: #ff0000;">Bug Fix: </span> Amended the pre-requisites for one city research topic
<span style="color: #ff0000;">Bug Fix: </span> Amended the pre-requisites for one city research topic
+
*<span style="color: #19c20b;">Feature:</span> Added 5 new city research topics
<span style="color: #19c20b;">Feature:</span> Added 5 new city research topics
+
  
14-11-10
+
'''14-11-10'''
  
<span style="color: #cc00ff;">Codefix:</span> Lag optimisation of food type assignment for edible items (Complete)
+
*<span style="color: #cc00ff;">Codefix:</span> Lag optimisation of food type assignment for edible items (Complete)
  
13-11-10
+
'''13-11-10'''
  
<span style="color: #cc00ff;">Codefix:</span> Lag optimisation of food type assignment for edible items (In Progress)
+
*<span style="color: #cc00ff;">Codefix:</span> Lag optimisation of food type assignment for edible items (In Progress)

Revision as of 23:11, 5 June 2018

All changes listed will take effect on the following reboot. Reboots will be listed in the changelog.

Items in the changelog will be categorised as one of four types of change;

Bug Fix: Correcting a code mistake or unexpected consequence.

Balance: Changing the effect of a system to make it fairer.

Feature: Adding something new to make Elysium more interesting.

Codefix: Code optimisation without visible change.

14-06-15

   CODE REBOOT

12-06-15

  • Feature: Added a function to take salary payments from profits or industry coffers for industrial agents
  • Balance: Allowed players to skip the mage child quest, as it can be very difficult to acquire a replacement quest item
  • Balance: Adjusted the requirements to make weapon harnesses to 2 leather instead of 1
  • Feature: Added some text to show the teacher the progress of teaching skills between players

10-06-15

  • Feature: Added the skeleton of an NPC 'industrial agent' for a future feature, including some functions which will be used in that feature
  • Codefix: Added some definitions to make it easier to code features relating to industries

08-06-15

  • Feature: Added a description of how injured a sea monster is when you view it from close enough range with the telescope command

06-06-15

  • Feature: Add the cloning/recloning functions for a number of NPCs related to the shamanic circle area
  • Feature: Added a command for use in a room in the shamanic circle area
  • Feature: Added a new wilderness creature specific to one zone
  • Feature: Added a toggle to innatescan to allow you to turn on a brief/weaker tracking scan automatically fired when moving locations or using look
  • Feature: Added an option for gods to give cookie items to players as a small reward
  • Feature: Added some new effects for the hallucination status

03-06-15

  • Feature: Added an option to 'stall supply <service> all' to supply all food items present to a chef stall instead of just the first suitable item
  • Bug Fix: Amended the 'following' element of the order command to not detect unmountable NPCs as being mounted which was preventing the NPC being ordered to follow
  • Feature: Added an exploration option to the discuss command
  • Codefix: Added a function to more easily extract the name of a liquid held in a container to make liquid based coding easier in the future
  • Feature: Amended breaking glass and pottery items to show the liquids splashing onto the floor if the items being broken contain liquids

01-06-15

  • Bug Fix: Corrected the code determining the name of faces skinned from players and fixed a bug with displaying the description of faces
  • Bug Fix: Added two missing children to the family command for their parents
  • Feature: Added a child NPC for a players grandchild
  • Feature: Added a list of emote-say options if you use an invalid one
  • Feature: Added limited support for emote-says when using a racial language
  • Feature: Added variables for a project aimed to replace doors with more memory/lag efficient replacements, including load and save functions

31-05-15

   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Amended NPC teaching instructions to show lesson costs in a 'cleaner' format without trailing zeros
  • Bug Fix: Corrected the new change to sleeping with weapons wielded to only take effect when you actually typed the sleep command, as originally intended
  • Bug Fix: Made a further attempt to fix the 'fill' command
  • Feature: Amended the wood cutting messages to be clearer about why your current weapon setup is unsuitable to chop trees, and added an additional check to prevent chopping if dual wielding two woodcutters axes

30-05-15

  • Feature: Added relations effects for killing an NPC related to Haven
  • Feature: Added a command to use with a Haven related NPC and some related room features
  • Feature: Added red deer creatures with the same animal code as stags, to allow them to breed together like horses rather than separately. Modified riding and taming code to only allow taming/riding of the male versions of this animal.
  • Feature: Marked corpses created from players as such, and amended the 'skin' ability to create a temporary face item from the corpse if used on a player corpse - This item will not rot and can be used for claiming bounties but is not permanent and will not persist over resets
  • Balance: Amended the outguild command so that guildheads can only outguild members if the guild leadership is not rated as poor, and outguilding members lowers the guild leadership rating
  • Feature: Added a ship maintenance system where players can carry out tasks such as swabbing the decks while sailing to help reduce the future maintenance cost of their ship
  • Balance: Increased how long ships survive before unpaid sailors start to damage them

29-05-15

  • Feature: Added a newly declared holiday in Szagan to the time command
  • Bug Fix: Added descriptive words for gender neutral NPCs in examine, to fix odd messages for NPCs without a gender wielding weapons

28-05-15

  • Feature: Worked on a room for Baron Eskvan's Dungeon
  • Bug Fix: Fixed an issue with blank tells to gods
  • Bug Fix: Fixed the fact that the minor challenge related to food consumption was offered instead of the equivalent major challenge at high challenge scores
  • Feature: Added a new jewellery item makeable at industries
  • Bug Fix: Fixed some bad english in messages relating to changing door options
  • Bug Fix: Amended automatic door options to close doors which you opened while using the 'relock' option even if the door was not locked, but not to lock them
  • Bug Fix: Amended flamebounce to be an anonymous damage attack, to avoid the defender being marked as an aggressor
  • Feature: Added relations effects for killing NPCs related to the shamanic circle area

27-05-15

  • Bug Fix: Fixed a broken link in the City of Peace

26-05-15

  • Balance: Added a block in to stop people eating meals at stalls if they are already very full
  • Feature: Amended burning things on a campfire to add fuel to the fire so it burns longer
  • Bug Fix: Amended music preparation to give you the correct syntax for the command you used rather than assuming you used 'musicprepare'
  • Balance: Changed a myda-terl to mean 1/80th of a terl (Instead of approx 1/165th) so that you only now need 240 myda-terl of river fish to make a unit of fish commodity instead of 500 myda-terl
  • Feature: Amended iron machines to display the 'shop access' and 'shop windup' commands in their description when examined by someone on the access list
  • Bug Fix: Made a further attempt to fix the 'fill' command
  • Bug Fix: Corrected a number of syntax descriptions for casting mentalism spells which were either wrong or unhelpful
  • Balance: Changed telepathy so once envisaged, you can project as many times as you want until you envisage a different mentalism spell, and removed the balance requirement for projecting telepathy
  • Bug Fix: Corrected an issue where sea monsters would display as having flags, sails etc through telescopes
  • Balance: Change sleep to require you to unwield weapons before (manually) going to sleep
  • Bug Fix: Amended starheal to be correctly modified as magical healing by factors which affect that
  • Bug Fix: Amended the healing skillgroup to be correctly modified as magical healing by factors which affect that

25-05-15

  CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Fixed an issue with a command in a room

24-05-15

  • Feature: Added an 'enhance none' option with the discipline enhance ability
  • Balance: Changed 'release' in discipline to only fire if you use it in isolation, so 'release animals' etc would not cause it to fire unintentionally
  • Bug Fix: Amended the code in a city of peace exit which had opened as the result of unlocking the wrong barrier
  • Bug Fix: Fixed a one way link in the shipwreck isle
  • Feature: Amended levitation to slightly reduce tracking traces when moving quickly
  • Bug Fix: Changed butchers syntax to work more in line with other industries and more consistently with itself, so now you can 'butchers retrieve 5 meat' or 'butchers retrieve meat'
  • Bug Fix: Amended spinehail to check if an exit is blocked
  • Bug Fix: Amended speaking in a racial language to use various features previously only in effect when talking in common, including activity ratings
  • Bug Fix: Corrected an issue with an error message when checking administrative mails
  • Feature: Added two NPCs for the Shamanic Circle area

23-05-15

  • Bug Fix: Fixed some typos which prevent phosphorus chunks being used when making two items
  • Bug Fix: Added an error message to an administrative command when using incorrect parameters
  • Feature: Prepatory work on variable based door item replacements
  • Feature: Added variables related to destruction of breakable items
  • Feature: Added 'break' and 'burn' commands which will be used in the future when items are marked as breakable
  • Feature: Added a damage effect to bare feet in rooms where glass or pottery items have recently been broken
  • Feature: Added an option to mark items as 'rottable' which will cause them to rot away if left in a terrain room (i.e. not in a city or building) for longer than two weeks
  • Feature: Added an option to mark items as 'rustable' which will cause them to rust away if left on the floor for longer than two months - made unfinished forging items be automatically marked as rustable when created, then marked as not rustable when they are completed
  • Feature: Added the 'buff' command which allows you to remove rust from a rusted item, made forge item finishing require you to do this before finishing an item if it has developed a significant amount of rust
  • Feature: Marked numerous items as breakable in the various new ways

22-05-15

  • Feature: Worked on a room for Baron Eskvan's Dungeon

21-05-15

  • Feature: Amended an NPC for the Shamanic Circle area

19-05-15

  • Feature: Added an NPC for Haven

15-05-15

  • Bug Fix: Corrected an issue where the dwarven racequest sometimes did nothing when it was meant to cause damage

14-05-15

  • Codefix: Added a number of new commands to the external register that were missing
  • Feature: Added alternatives to 'musicprepare' of 'prepare music' and 'music prepare', added alternatives to 'musicplay' of 'music play'
  • Feature: Amended 'combo' to select the weapon with the best slashing damage as the 'slash' weapon and the other as the 'chop' weapon rather than always having the right wielded weapon as the 'slash' weapon
  • Feature: Added brown and grey shirts
  • Bug Fix: Added a special command to a room whose description mentioned one which didn't actually exist
  • Bug Fix: Corrected OOC logging so that it no longer logs the OOC chats which are gagged after people swear

13-05-15

  • Bug Fix: Fixed an issue where you could send tells while sitting, kneeling or dead if you used the 'tell' command, but not if you used the shortcut of just entering the players name
  • Bug Fix: Fixed an issue where interacting with an industry only counted as an activity if you didn't own the industry being interacted with
  • Codefix: Added a test command to try and identify a solution for a formatting bug
  • Feature: Changed fruit picking to create a single batch of fruit of the correct quantity rather than multiple batches of 1 unit of fruit
  • Feature: Added a 'status' option for prepare colourmagica

12-05-15

  • Bug Fix: Corrected an issue with novice players learning General skills during initial login
  • Bug Fix: Corrected a typo in melt
  • Bug Fix: Corrected a bug where melt would destroy items it was meant to have damaged
  • Bug Fix: Corrected a bug where melt would damage unique items
  • Bug Fix: Added a type of demon to firelord which was missing
  • Balance: Added a mana gain for learning colourmagica abilities
  • Bug Fix: Fixed the display of success messages for stall supply
  • Bug Fix: Fixed an issue where red tokens would fire without using the correct command if you're in the right location, and added a prompt when examining red tokens to remind of the correct command if you've previously learned what it is
  • Codefix: Removed some old redundant code which was possibly causing crashes
  • Bug Fix: Fixed a city of peace barrier that was linked to the wrong room
  • Feature: Added a Gralnakia Expansion topic

10-05-15

  • Bug Fix: Fixed an issue with befriending at the first rank
   CODE REBOOT

09-05-15

  • Bug Fix: Made race quest items self destruct/recreate if they are stuck as 'held' without a holding item
   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added twenty four rooms for a new provincial wilderness area
  • Bug Fix: Corrected the ability check for confirming if you have unlocked a colour in colourmagica
  • Bug Fix: Corrected an issue with colourmagica not working properly with pyromagica

08-05-15

  • Feature: Added skill checks to the effects of the colourmagica active abilities
  • Feature: Created a command for use in colourmagica
  • Feature: Created a tutor and help file for Colourmagica
  • Feature: Added eight Gralnakia Expansion topics

07-05-15

  • Feature: Modified the examine text for players to accommodate a feature of colourmagica
  • Feature: Added timer effects for some colourmagica effects
  • Feature: Added three active abilities for colourmagica
  • Feature: Enabled seven city of peace barriers
  • Bug Fix: Amended guild tutors to treat empty guildhead positions the same as dormant guildheads for joining guilds or befriending at the first rank

06-05-15

  • Feature: Modified two abilities in preparation for colourmagica
  • Feature: Created the skill skeleton for Colourmagica
  • Feature: Added teaching texts for Colourmagica
  • Feature: Wrote the ability help text for Colourmagica
  • Feature: Added a Gralnakia Expansion topic
  • Feature: Enabled a city of peace barrier

05-05-15

  • Bug Fix: Fixed a crash causing issue with Drokthein
  • Feature: Modified six abilities in preparation for colourmagica
  • Bug Fix: Fixed a message with a pyromagica ability which wasn't displaying to onlookers

03-05-15

  • Feature: Modified ten abilities in preparation for colourmagica
  • Bug Fix: Fixed a room message for energy funnel which wasn't displaying
  • Balance: Amended teledestroy to not be able to destroy items which are no-steal or immune to clothing damage
  • Feature: Added an additional city research topic
  • Feature: Enabled five city of peace barriers

02-05-15

  • Feature: Modified eight abilities in preparation for colourmagica

01-05-15

  • Feature: Enabled two city of peace barriers

30-04-15

  • Feature: Modified three abilities in preparation for colourmagica
  • Feature: Enabled three city of peace barriers
  • Feature: Added two additional city research topics

29-04-15

  • Bug Fix: Fixed an issue where get was ignoring the weight of the item you were trying to pick up

26-04-15

  • Feature: Added some new effects for the hallucination status
  • Codefix: Improved an administrative command which locates items
   CODE REBOOT

23-04-15

  • Balance: Amended ships to put down their anchor when loading following a crash or reboot - previously they stopped moving but didn't lower anchor so could start moving again on their own

22-04-15

  • Bug Fix: Added handling for herbs and food rotting when held so that appropriate messages are displayed
  • Feature: Worked on a room for Baron Eskvan's Dungeon
  • Balance: Amended the liquid drinking challenges to count tea flavours as separate liquids
  • Feature: Added an additional city research topic
  • Bug Fix: Fixed an issue with Discipline and Pyromagica

20-04-15

  • Codefix: Removed some redundant code related to crash alerts
  • Codefix: Added some debugging text to a function checking the weight of objects being picked up, as well as amending the structure of the code slightly to try to identify and/or fix a bug

19-04-15

  • Codefix: Amended references to 'colourmancy' to 'colourmagica'
  • Codefix: Renamed a new object which had the same name as an existing one
   CODE REBOOT

18-04-15

  • Feature: Added some variables and functions and modified one ability in preparation for a future common skill colourmancy
  • Bug Fix: Fixed a missing room exit in the city of peace

15-04-15

  • Feature: Added some new effects for the hallucination status
  • Feature: Added the ability to 'retrain' away special abilities at a very high lesson cost
  • Bug Fix: Fixed a typo in a province room

14-04-15

  • Feature: Did some work on already coded rooms for Haven
  • Bug Fix: Modified the 'give' command to correctly process the syntax 'give coins to <player>' instead of requiring an amount of coins to be specified
  • Codefix: Added an administrative command to scan for street rooms which are not linked to a city network
  • Bug Fix: Corrected the error message when you try to sleep on something which doesn't exist
  • Bug Fix: Corrected a message relating to an unreleased feature
  • Bug Fix: Added a missing variable to the code resetting sleep status, and made it more stable by also resetting the status manually when a player is woken/wakes

13-04-15

  • Feature: Finished coding presents for 100th birthdays
  • Feature: Added birthday presents for 101st birthdays
  • Feature: Enabled two city of peace barriers

12-04-15

  • Bug Fix: Corrected an issue which meant criminal thugs could spawn outside of the target city
  • Codefix: Amended the reset function to use a more stable function for destroying temporary items
  • Feature: Partially coded presents for 100th birthdays
  • Bug Fix: Fixed a broken room

11-04-15

  • Codefix: Added some bug tracing code into a core object manipulation function
  • Feature: Added birthday presents for 98th and 99th birthdays
  • Bug Fix: Changed the death code so that permanent items will fall to the floor if no corpse is created - This was already the case for temporary items

10-04-15

  • Bug Fix: Corrected an issue preventing birthday wishes working
  • Bug Fix: Fixed an issue where the 'all' option with discard would attempt to discard items which were formerly discardable
  • Bug Fix: Corrected an issue with Gralnakia study bench loading and saving routines scrambling values
  • Bug Fix: Corrected the effects of condensors on a Gralnakia research topic
  • Feature: Added three Gralnakia Expansion topics

09-04-15

   CODE REBOOT

07-04-15

  • Feature: Added two additional city research topics

06-04-15

  • Bug Fix: Located and fixed a bug which meant rubbish dumps were only clearing up items which players couldn't pick up, as opposed to the intended which was the opposite behaviour
  • Codefix: Created a function to cleanly empty out the contents of a container and integrated this into the rubbish dump
  • Bug Fix: Added a check to teledestroy to see if the item being destroyed was a container and use the new empty out function if so
  • Feature: Modified the 'empty' command so that if you use it on a non-spread/liquid item it will call the new empty out function instead of giving an error
  • Feature: Enabled two city of peace barriers
  • Balance: Amended the push command to require two working arms to use
  • Bug Fix: Fixed the fact that when getting items the weight of the inventory of containers was ignored when calculating if you could pick them up
  • Balance: Modified the get command so you can pick things up if you have a working left arm even if your right arm isn't working properly, but items will now be twice as difficult to pick up if you only have a working right arm and three times as difficult if you only have a working left arm

05-04-15

  • Codefix: Rewrote a function related to a governance ordinance which was causing a crash because it took too long to execute
   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Corrected an issue where citizens would not buy from a stall if there was a merchant present, whether or not the merchant had food for sale
  • Codefix: Prevented looking for food to sell to citizens when they are trying to buy from merchants whose stock room is empty
  • Bug Fix: Fixed an issue making discardable status last 60 times longer than intended
  • Bug Fix: Fixed an issue meaning street sweepers took 60 times as long to remove items to rubbish dumps
  • Bug Fix: Fixed an issue meaning crystals lasted 60 times longer than originally intended
  • Balance: Made the intended time before crystals self destruct more than six times as long to compensate for the effects of the bug fix, meaning they now expire ten times faster than when bugged

04-04-15

  • Codefix: Removed some crash tracing which was clogging the tracing logs, added some new tracing on a section of code which was crashing
  • Codefix: Removed some redundant archiving of item files which was causing an excessive pause during restarts
  • Balance: Added a limit for items in a store room, due to so many items being for sale that it was causing instability
  • Bug Fix: Fixed a bug preventing citizens buying food from stalls
  • Bug Fix: Corrected some typos
  • Balance: Tripled the speed rubbish dumps will dispose of items
  • Bug Fix: Corrected an issue with food cost calculations for some reports
   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Changed the way rubbish dump checks are determined and moved the code location where they are carried out in an attempt to correct the fact they don't seem to happen

03-04-15

  • Codefix: Added integration for a separate program which monitor's Elysium's status and brings it back up if it has crashed or frozen up
  • Bug Fix: Fixed a broken link in a wilderness room
   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Changed sugar refineries to allow refering to pure sugar as refined sugar when retrieving

31-03-15

  • Bug Fix: Corrected the lesson cost of the 85 in Pyromagica
  • Bug Fix: Fixed the calculation for working out the relative strength of a potion based on the quantity drank
   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Amended the industry where you can make an item unlocked by research

30-03-15

  • Bug Fix: Fixed a bug with forcefeeding containers not setting the amount of sips to be fed correctly

29-03-15

  • Bug Fix: Fixed an erroneous message when lockpicking
  • Bug Fix: Fixed a typo in a lockpicking message
  • Feature: Continued coding a room for Baron Eskvan's Dungeon
  • Feature: Added skill mastery for forging armours
  • Feature: Added six NPCs for the Shamen's Circle project
  • Bug Fix: Fixed an issue allowing a player child to be controlled by people other than its parents
  • Bug Fix: Fixed an order item which was incorreclty marked as makeable at industries
  • Bug Fix: Updated some old code with keepsake which prevented you getting the created item

28-03-15

  • Feature: Coded four rooms for Haven
  • Feature: Enabled three city of peace barriers

27-03-15

  • Feature: Amended 'group members' to be clearer about who the group leader is
  • Feature: Added a mechanism for storing and viewing a history of the recent chats on the OOC channel
  • Feature: Added an NPC for the Shamen's Circle project
   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Fixed the OOC chat history not working for the first twenty chats following a reboot
  • Feature: Enabled a city of peace barrier

26-03-15

  • Feature: Added door options to automatically lock and relock doors when walking through them
  • Bug Fix: Fixed an error with one of Drokthein's attacks
  • Bug Fix: Fixed a balance issue with flare

25-03-15

  • Bug Fix: Modified inferno to ensure it also affects NPCs
  • Balance: Made bloodboil expire during the death sequence
  • Bug Fix: Fixed a typo with a message in an ability
  • Feature: Continued coding a room for Baron Eskvan's Dungeon
  • Feature: Added an NPC for the Shamen's Circle project

24-03-15

  • Bug Fix: Corrected an issue where big meals would be classed as expensive or not based on the price of good meals
  • Bug Fix: Amended the function for calculating lesson costs of learning from NPC tutors to return a float instead of an int
  • Bug Fix: Corrected an issue where expensiveness of food was being incorrectly calculated
  • Bug Fix: Corrected an issue preventing the volume of food sold in stores being reflected properly
  • Feature: Added an NPC for the Shamen's Circle project

23-03-15

  • Feature: Partially coded a room for Baron Eskvan's Dungeon
  • Feature: Coded two rooms for Haven

22-03-15

  • Bug Fix: Corrected an inventory check in a demonic research ritual
  • Bug Fix: Added the command for a demonic research ritual which could be unlocked but not used
  • Feature: Added two rooms for the Shamen's Circle project
  • Feature: Added an NPC for the Shamen's Circle project
  • Feature: Added seven additional affluence items

21-03-15

  • Codefix: Added a function to make it easier to determine a group leader when a group member carries out actions
  • Feature: Amended Astaria and the areas reachable after it to consider the group leader responsible for the kill rather than the individual who struck the killing blow
   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added forty two rooms for a new provincial wilderness area
  • Bug Fix: Fixed an issue with Discipline and Pyromagica not working correctly together
  • Feature: Enabled eight city of peace barriers
  • Codefix: Amended how one of the new research topics works

20-03-15

  • Bug Fix: Fixed an item which was makeable with the wrong production design
  • Feature: Added four additional affluence items
  • Feature: Added two new family members to the elven geneology research system
  • Feature: Added two shadow place research topics
  • Feature: Added six Gralnakia Expansion topics
  • Feature: Enabled two city of peace barriers
  • Bug Fix: Corrected an issue preventing chemical workshops as registering as tertiary industries for research purposes
  • Bug Fix: Corrected the research topic required to unlock royal purple dye
  • Feature: Added seven additional city research topics
  • Bug Fix: Moved a couple of demonic research briefings into the correct categories
  • Feature: Added two additional demonic research topics
  • Bug Fix: Corrected the short name of a Centaur excavation site room
  • Bug Fix: Added excavation and research difficulty to two Centaur excavation items which were missing it
  • Feature: Added an additional area to the Centaur excavation site
  • Feature: Added four rooms for a new provincial wilderness area

19-03-15

  • Bug Fix: Corrected an issue when trying to discard all while carrying discardable containers with contents
  • Feature: Added additional reset warnings 10 and 20 minutes before the reset
  • Codefix: Added a command to reset some features which aren't persisting correctly
  • Feature: Added a very small chance of finding planted herbs using the search command
  • Bug Fix: Corrected a reference to an incorrect herb in two research topics
  • Feature: Added two additional demonic research topics
  • Feature: Added four additional city research topics
  • Bug Fix: Corrected the result of a demonic ritual which uses the wrong demon name
  • Codefix: Totally rewrote the demonic ritual results code to make it easier to expand in future
  • Bug Fix: Restored a large amount of demonic ritual code which had been lost somewhere in the last six months

18-03-15

  • Bug Fix: Amended a liquid container check to make it more robust
  • Bug Fix: Amended liquid displays to show containers with negative contents as empty
  • Bug Fix: Modified pour to zero the contents of containers with negative contents
  • Bug Fix: Modified wells to zero the contents of containers with negative contents
  • Bug Fix: Attempted to resolve an issue with the fill command
  • Feature: Added birthday presents for 97th birthdays
  • Balance: Made city of peace mana requirements scale up at much higher level barriers - Only affecting barriers which haven't been enabled previously
  • Feature: Enabled three city of peace barriers
  • Feature: Added an additional demonic research topic
  • Bug Fix: Corrected an issue with Gralnakian condensors
  • Feature: Added two Gralnakia Expansion topics

17-03-15

  • Feature: Renamed the Bludgeons ability 'demolish' to 'demolition' to allow for a new command
  • Balance: Gave cities with high morale a reduction on crime rates
  • Feature: Added a 'demolish housing' option for ministers of state
  • Feature: Enabled four city of peace barriers
  • Feature: Added an additional demonic research topic
  • Feature: Added ten additional city research topics

16-03-15

  • Balance: Reduced the swimming skill bonus given by Runesmithing
  • Balance: Gave a swimming skill bonus for Bludgeons, Herding, Archery, Healing, Riding, Survival, Stoicism and Tracking

13-03-15

  • Feature: Implimented an in-city player construction
  • Bug Fix: Fixed a birthday message which said the wrong age
  • Codefix: Amended various items to have variables assigned during creation rather than every second after

11-03-15


   CODE REBOOT

09-03-15

  • Bug Fix: Corrected issues with two pyromagica abilities which caused them to expire much faster than intended and prevented side effects occurring

07-03-15

   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Updated the outdated ability help line for the incineration ability
  • Bug Fix: Removed some extra punctuation from the warehouses description lines

06-03-15

  • Feature: Coded the tutors for Pyromagica
  • Feature: Renamed the Gralnak order ability 'inferno' to 'chaosinferno' to prevent a clash with Pyromagica

05-03-15

  • Feature: Finished the partially coded Pyromagica ability
  • Feature: Coded two abilities for Pyromagica

04-03-15

  • Feature: Coded four abilities for Pyromagica
  • Feature: Partially coded a further ability for Pyromagica
  • Feature: Renamed the 'incinerate' ability from discipline to 'incineration' to prevent a clash with a Pyromagica ability, amended the discipline ability to work with some Pyromagica abilities
  • Codefix: Added a structure for room variables to make it easier to impliment room effects in future

03-03-15

  • Feature: Coded four abilities for Pyromagica
  • Feature: Enabled a city of peace barrier
  • Bug Fix: Fixed a broken room link
  • Feature: Added an additional demonic research topic

02-03-15

  • Feature: Coded an ability for Pyromagica
  • Bug Fix: Fixed a typo on a birthday present item
  • Bug Fix: Corrected an issue preventing discard counter, street cleaner and room capacity code working on the majority of items

01-03-15

  • Bug Fix: Corrected an issue where an effect which was meant to make you warmer was actually making you colder
  • Feature: Coded four abilities for Pyromagica
  • Feature: Added an additional demonic research topic
  • Feature: Enabled a city of peace barrier

28-02-15

  • Codefix: Added some crash tracing into groups
  • Feature: Enabled two city of peace barriers

27-02-15

  • Bug Fix: Correct an issue with two distinct wildlife creatures sharing an animal number
  • Feature: Added a new wilderness creature unique to one zone in Elysium

26-02-15

   CODE REBOOT

25-02-15

  • Codefix: Amended various items to have variables assigned during creation rather than every second after

24-02-15

  • Feature: Created the index for higher skills, mana effect, light/dark magic balance etc for Pyromagica
  • Feature: Added the teaching text for Pyromagica
  • Bug Fix: Corrected a formatting issue with some teaching texts
  • Feature: Wrote the ability help text for Pyromagica
  • Feature: Enabled five city of peace barriers

23-02-15

  • Feature: Created the skill skeleton for Pyromagica

22-02-15

  • Feature: Prepatory work for Pyromagica

19-02-15

  • Bug Fix: Corrected an issue with 'fill' treating the two liquid containers the wrong way around
  • Feature: Added an option to buy a tea brewing recipe book from the skill's NPC tutor

17-02-15

   CODE REBOOT

15-02-15

  • Feature: Added the option to 'fill' liquid containers from each other as an alternative to 'pour' to allow more flexibility
  • Feature: Marked kettles and cauldrons as produceable at metalsmith industries
  • Feature: Coded a tutor for the tea brewing common skill

14-02-15

  • Bug Fix: Fixed an issue with hammer-punch rings which prevented their magical effects being applied
  • Bug Fix: Corrected a few messages for an item which referred to the wrong colour
  • Feature: Marked several more existing items as findable through searching
  • Feature: Added a couple more tea flavours

12-02-15

  • Bug Fix: Corrected a typo in a herb description
  • Feature: Finished the coding for an ability in tea brewing
  • Feature: Added an item only findable through searching
  • Feature: Marked some existing items as findable through searching

10-02-15

  • Feature: Added an additional tea flavour

08-02-15

  • Bug Fix: Rectified some erroneous error messages while brewing tea
  • Bug Fix: Fixed a crash halfway through the brewing command
  • Bug Fix: Fixed the balance assignment when searching
  • Feature: Added an additional tea flavour

07-02-15

   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added a couple of additional tea flavours

06-02-15

  • Feature: Partially coded a 'count' command for players

05-02-15

  • Feature: Added a couple of additional tea flavours

04-02-15

  • Codefix: Added an administrative command to link books to titles for testing purposes
  • Feature: Added three additional tea flavours
  • Bug Fix: Fixed an incorrect label in breweries
  • Bug Fix: Corrected an incorrect return from a room command

29-01-15

  • Feature: Completed the addition of a number of tea flavours
  • Feature: Added four new clothing items

28-01-15

  • Bug Fix: Corrected an error with search cooldowns

27-01-15

  • Feature: Partially added a number of additional tea flavours

25-01-15

  • Feature: Enabled three city of peace barriers
  • Feature: Added birthday presents for 96th birthdays

24-01-15

  • Feature: Completed the command for brewing teas

22-01-15

  • Feature: Added two items related to tea brewing
  • Feature: Added an additional tea flavour
  • Feature: Partially coded a command for brewing teas

18-01-15

  • Feature: Added the skill skeleton for tea brewing
  • Feature: Started work on a recipe book for tea brewing
  • Feature: Added an additional tea flavour
  • Bug Fix: Corrected an issue with balance and searching
  • Balance: Reduced the balance time for gathering to match the balance time for searching

17-01-15

  • Feature: Modified the pour command to ensure that the flavour and quality of teas poured between containers is either retained or modified appropriately

15-01-15

  • Feature: Added flavoured teas as a liquid type in preparation for a future common skill

14-01-15

  • Bug Fix: Amended the 'owner' code of an NPC associated with a player construction to allow it to interact with the construction properly
  • Feature: Changed discard to not allow discarding worn items; Changed 'discard all' to continue through the rest of the inventory after it warns about an undiscardable item, rather than just aborting
  • Bug Fix: Fixed a broken exit in Lakebank Village
  • Feature: Added a new wilderness creature unique to one zone in Elysium

13-01-15

   CODE REBOOT

11-01-15

  • Bug Fix: Moved the 'contains item' check from the drop function to the discard function as was originally intended
  • Feature: Enabled the ability to find random loot by searching streets, or with a lower rate of success, searching buildings
  • Balance: Increased the natural lifespan of common herbs dramatically, but made them decompose even when on the floor rather than waiting for someone to pick them up, reduced the anti-decomposing effect of harvesting corros leaf during an eclipse
  • Bug Fix: Fixed an error with a city of Peace barrier
  • Feature: Enabled three city of peace barriers

10-01-15

   CODE REBOOT

Code changes not included in above code reboot;

  • Codefix: Reverted some code which was added specifically for converting a save file on reboot
  • Bug Fix: Added a message when you fail to hold an item found through the random loot system
  • Codefix: Amended around thirty items to have their additional clothing attributes set by their master item, improving processing times and allowing them to be selectable in a specific category for random loot assignment
  • Feature: Added five new items for the random loot system

09-01-15

  • Feature: Added a dozen random items for the random loot system

08-01-15

  • Feature: Created a function for assigning randomly selected loot for use in a future search command
  • Feature: Marked numerous items as available as selection by the random loot selection function
  • Codefix: Added a log to track how the random loot system is working
  • Codefix: Added an administrative test command to simulate the proposed searching system

06-01-15

  • Feature: Planning work for a future feature
  • Feature: Implimented an in-city player construction
  • Bug Fix: Corrected a broken room link in a wilderness area
  • Feature: Added a system whereby gettable items left in the street in player cities are automatically collected and moved to the junk yard after a certain time period (Around a real life day or two)
  • Feature: Added a command ('discard <item>' and 'discard all') which allows you to instantly destroy an item marked as discardable
  • Feature: Made items found through random events discarble for an hour after finding them
  • Feature: Made hampers given as part of birthday presents discardable for an hour after being given them (Must empty the hamper before you can discard it)

04-01-15

  • Codefix: Increased the number of general variables available for items by 25%
  • Codefix: Overhauled liquids code to allow for implimentation of sipping and smaller volumes of liquids
  • Feature: Amended the special effects of some liquids to vary based on quantity of liquid consumed at once
  • Feature: Added two new commands, 'sip' which only drinks a small amount from a container, and 'quaff' which drinks the whole of a container
  • Feature: Amended the 'drink' command to take up to a unit of liquid but to drink whatever is in a container if there's less than a unit

03-01-15

  • Feature: Added a missing message relating to an event

31-12-14

  • Bug Fix: Corrected two issues preventing new wilderness creatures from seeding
  • Bug Fix: Rewrote the ecological reseeding code and amended the creature birthing code to improve the spread of wilderness creatures
  • Feature: Changed the numbers behind ecological reseeding to increase the variety and quantity of wilderness creatures

27-12-14

   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Corrected a number of typos

26-12-14

  • Bug Fix: Corrected an issue with a Christmas present

24-12-14

  • Feature: Expanded the bonus time feature to allow different types of bonus time to be activated for more versatility
  • Feature: Added a variation of skeletons which can be summoned randomly

21-12-14

  • Bug Fix: Corrected the material type of two unique pieces of clothing
  • Feature: Added three new jewellery items produceable in metalsmiths
  • Feature: Made the 'search' command sometimes return the results of gathering common herbs if nothing else useful was found
  • Bug Fix: Fixed a capitalisation issue with speaking in racial languages

20-12-14

   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Enabled an extra city of peace barrier

19-12-14

  • Feature: Prepatory work for a future feature

18-12-14

  • Feature: Prepatory work on a future common skill

16-12-14

  • Feature: Worked on the Christmas 2014 event

15-12-14

  • Feature: Worked on the Christmas 2014 event

14-12-14

  • Feature: Worked on the Christmas 2014 event
  • Bug Fix: Corrected an issue preventing orcs from gaining intended bonuses when making use of their race quest
  • Feature: Made corpses satisfy some hunger when eaten by an orc affected by their race quest

13-12-14

  • Feature: Worked on the Christmas 2014 event

11-12-14

  • Feature: Worked on the Christmas 2014 event
  • Feature: Added support for a new class of clothing/jewellery of brooch

10-12-14

  • Feature: Worked on the Christmas 2014 event

09-12-14

  • Feature: Worked on the Christmas 2014 event
  • Bug Fix: Corrected an issue preventing forge repairs of ornate bejewelled helms
  • Bug Fix: Fixed a broken exit in the City of Peace

08-12-14

  • Feature: Worked on the Christmas 2014 event

07-12-14

  • Feature: Worked on the Christmas 2014 event

06-12-14

  • Feature: Worked on the Christmas 2014 event
  • Bug Fix: Fixed a typo in a previous Christmas event prize

05-12-14

  • Feature: Worked on the Christmas 2014 event

04-12-14

  • Feature: Worked on the Christmas 2014 event

03-12-14

  • Feature: Worked on the Christmas 2014 event

02-12-14

  • Feature: Worked on the Christmas 2014 event

01-12-14

  • Feature: Worked on the Christmas 2014 event

30-11-14

  • Feature: Worked on the Christmas 2014 event

26-11-14

  • Bug Fix: Added some code to output some missing text from an administrative command
  • Bug Fix: Corrected a problem with the city ordinance for checking food stocks in shops which was causing it to ignore food stocks in market stalls
  • Codefix: Added some debugging messages to virtual citizen food selection
  • Feature: Enabled an extra city of peace barrier

24-11-14

  • Feature: Added an additional demonic research topic

23-11-14

  • Bug Fix: Prevented criminal thugs from respawning incorrectly
  • Bug Fix: Fixed an issue with applying hair styles purchased from barbers
  • Feature: Enabled three extra city of peace barriers
  • Bug Fix: Added the master item for an object which was missing
   CODE REBOOT

22-11-14

  • Feature: Amended the wield command to allow automatic selection of an empty hand when not specifying which hand to wield in
  • Bug Fix: Fixed a typo in bounty hunter mages
   CODE REBOOT

18-11-14

  • Feature: Finished implementation of built in bed functionality (This is in a test phase with no player accessible built in beds active yet)
  • Feature: Enabled two extra city of peace barriers

15-11-14

  • Feature: Continued working on the built in bed items functionality

13-11-14

  • Feature: Partially added functionality for sleeping on built in bed items in rooms

12-11-14

  • Feature: Completed the partially coded adventurers guild quest

09-11-14

  • Bug Fix: Corrected a couple of issues with bed making in furnituremaking
  • Bug Fix: Fixed an issue with some items which were not properly producable at industries
  • Bug Fix: Corrected a broken exit in the City of Peace
  • Bug Fix: Fixed that the moderate and major 'eat x types of food' challenges were listed as minor challenges
  • Bug Fix: Fixed a typo in a room name

08-11-14

  • Feature: Continued the partially coded adventurers guild quest

04-11-14

  • Feature: Partially coded an additional adventurers guild quest

02-11-14

  • Feature: Amended the time command to be less accurate when used inside
  • Feature: Added a quest for secret project 'NP'

01-11-14

  • Bug Fix: Corrected two wrong exits in Gralnakia
  • Bug Fix: Fixed an issue with listing styles at a barbers stall

31-10-14

  • Feature: Added some NPCs and rooms for secret project 'NP'

29-10-14

  • Feature: Added a quest for secret project 'NP'

27-10-14

  • Bug Fix: Fixed some checks on a city of peace item which were causing it to behave as if it were in a different state
  • Codefix: Added some debugging code to the shop stock checking function
  • Feature: Slightly amended the inbuilt aliases
  • Bug Fix: Added a balance check to an action which leaves you off balance
  • Codefix: Fixed an array overflow related to the NPC ecosystem

23-10-14

  • Bug Fix: Amended the order command syntax to make it clearer which options require a target and which are not targetted
  • Bug Fix: Corrected a number of missing exits in a newer area
  • Feature: Added an additional affluence item

22-10-14

  • Codefix: Added some additional crash tracing relating to a recent crash
  • Bug Fix: Added newline breaks to some room descriptions missing them
  • Bug Fix: Amended the demonic research cooldown period to only trigger when you finish working on some notes, not when you try to work again before submitting your notes

21-10-14

  • Bug Fix: Corrected an issue where 'change ship list' would give the wrong message
  • Bug Fix: Amended industrial warehouses to display a different message when trying to check stock of a warehouse you don't have access than trying to check stock of a non-existant warehouse

20-10-14

  • Feature: Prepatory work for a lighting code overhaul

19-10-14

  • Feature: Added over thirty rooms for secret project 'NP'

18-10-14

  • Feature: Added twenty one rooms for secret project 'NP'

17-10-14

  • Feature: Added nine rooms for secret project 'NP'

16-10-14

  • Bug Fix: Corrected a broken 'search' related message
  • Feature: Added a feature to a room for secret project 'NP'
  • Feature: Added thirteen rooms for secret project 'NP'

15-10-14

  • Feature: Added nine rooms for secret project 'NP'

10-10-14

  • Feature: Added eight rooms for secret project 'NP'

07-10-14

  • Feature: Added nine rooms for secret project 'NP'
  • Feature: Improved a couple of NPCs for secret project 'NP'

06-10-14

  • Feature: Added criminal thugs which spawn in cities with high crime and can attack people (not novices) - Killing these thugs reduces the chances of criminal theft
  • Feature: Added two Gralnakia Expansion topics

05-10-14

  • Feature: Added four rooms for a new provincial wilderness area
  • Codefix: Amended a coding indicator which hadn't been updated properly
  • Bug Fix: Corrected a number of bugs with some new NPCs
   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added forty eight rooms for a new provincial wilderness area, finishing the area
  • Bug Fix: Corrected an issue with an NPC which was respawning constantly
  • Bug Fix: Added a description to a room which was missing one
  • Bug Fix: Fixed doors closing after you when using the relevant option
  • Bug Fix: Corrected an incorrect 'Alas but you cannot'
  • Codefix: Added an administrative command to reverse something which should not have happened yet
  • Feature: Made a slight tweak to a command output format

04-10-14

  • Feature: Added an ordinance to add statistics about food for sale in the city to the governance status information when active
  • Feature: Added thirteen additional city research topics

03-10-14

  • Bug Fix: Added some missing functionality to the new furnituremaking ability
  • Feature: Added an option to change how you respond to closed doors when you attempt to walk through them, allowing automatic opening and closing of the door depending on your settings
  • Feature: Added details of an additional family member to the Illembrin family tree

02-10-14

  • Feature: Added a new ability for furnituremaking, including new items
  • Feature: Added some items to be used with the new furnituremaking ability
  • Balance: Made a successful moritican cancel out relentless
  • Bug Fix: Set a player's child's age to be automatically corrected

01-10-14

  • Bug Fix: Corrected an issue with three unreleased NPCs
  • Feature: Added some NPCs for secret project 'NP'
  • Bug Fix: Fixed some missing room links in the City of Peace
  • Feature: Enabled two extra city of peace barriers

30-09-14

  • Feature: Added a quest and some rooms for secret project 'NP'

29-09-14

  • Balance: Changed the demonology summon horde ability to make the demons follow the summoner automatically
  • Bug Fix: Fixed an out of place error message when planting trees
  • Feature: Added two Gralnakia Expansion topics
  • Feature: Added two shadow place research topics
  • Feature: Added sixteen rooms for a new provincial wilderness area

28-09-14

  • Feature: Added an indicator when assessing trawlers to show how full the fishing nets are
  • Feature: Added an option at barber stalls to have your hair styled in one of nine different styles
  • Bug Fix: Amended a divine reward command so that it instantly takes affect rather than waiting for another change to the target
  • Bug Fix: Corrected an issue where a particular challenge would output part of the challenge description twice
  • Balance: Amended three challenge descriptions to make it clear drinks from stalls do not count towards the drinking liquids challenges
  • Feature: Added indicators to 'who' showing how many unique characters have logged in during the current and previous Elysium weeks
  • Feature: Added a new area to the Centaur excavation area
  • Feature: Added some more affluence prizes

27-09-14

  • Bug Fix: Fixed a typo in a skills instructions
  • Bug Fix: Changed mana and max mana to use int data types instead of short
  • Codefix: Changed the way industries identify valid items to make to improve efficiency/speed of the function
  • Feature: Changed the way industries list items to make to a comma separated list rather than one item per line
  • Bug Fix: Added briefings for two demonic research topics which were missing them
  • Bug Fix: Corrected an issue where production designs weren't passing on advanced properties to the produced item
  • Feature: Added a shadow place research topic
  • Feature: Added details of an additional family member to the Illembrin family tree
  • Feature: Added eight rooms for a new provincial wilderness area
  • Feature: Completed two additional demonic research topics

26-09-14

  • Bug Fix: Fixed a quest which would assume you were typing a command even if you weren't
  • Feature: Added a cooldown period to the 'forget' command to avoid characters using it rashly without proper consideration
  • Feature: Added three Gralnakia Expansion topics

25-09-14

  • Feature: Added two NPCs for an out of city construction
  • Feature: Finished off the final touches for an out of city construction
  • Feature: Added nine rooms for a new provincial wilderness area

23-09-14

  • Bug Fix: Corrected a typo in a room description
  • Feature: Added a couple of rooms for a new provincial wilderness area

22-09-14

  • Feature: Added two Gralnakia Expansion topics

21-09-14

   CODE REBOOT

Code changes not included in above code reboot;

  • Codefix: Amended a coding indicator which hadn't been updated properly
  • Bug Fix: Corrected an issue where racial speaking would cut off the first word of the speech
  • Feature: Added a new provincial wilderness area

20-09-14

  • Feature: Added three NPCs for an out of city construction
  • Feature: Enabled three extra city of peace barriers

19-09-14

  • Feature: Added four NPCs for an out of city construction

18-09-14

  • Feature: Added an NPC for an out of city construction
  • Feature: Added birthday presents for 95th birthdays

17-09-14

  • Feature: Added an NPC for an out of city construction

16-09-14

  • Feature: Added details of an additional family member to the Illembrin family tree
  • Bug Fix: Amended the description of an item which had some redundant text

15-09-14

  • Feature: Added an NPC for an out of city construction
  • Feature: Added a new provincial wilderness area

14-09-14

  • Feature: Added five Gralnakia Expansion topics

13-09-14

  • Feature: Enabled four extra city of peace barriers
  • Feature: Added three shadow place research topics

12-09-14

  • Feature: Added some NPCs for an out of city construction
  • Feature: Added some more affluence prizes
  • Bug Fix: Fixed sunlight snuffers, which weren't working
  • Feature: Added twenty additional city research topics

11-09-14

  • Feature: Made some adjustments to rooms for an out of city construction
  • Feature: Added an NPC for an out of city construction
  • Feature: Completed four partially coded demonic research topics
  • Feature: Added a new monthly market
  • Bug Fix: Corrected an issue preventing the later levels of Muradin consortium tasks becoming available

10-09-14

  • Feature: Partially coded the results of a number of demonic research topics

09-09-14

  • Feature: Partially coded the results of a demonic research topic

08-09-14

  • Codefix: Removed an unreleased system and re-coded an associated item to be more consistent with existing items
  • Feature: Added 16 additional rooms for an out of city construction
  • Feature: Added an additional market good to an existing festival market
  • Feature: Enabled two extra city of peace barriers
  • Feature: Added a shadow place research topic
  • Bug Fix: Corrected an issue with demon summoning relating to the demonic research area

07-09-14

  • Feature: Added an additional room for an out of city construction
  • Feature: Finished coded the results of a demonic research topic
  • Feature: Completed an additional demonic research topic
  • Feature: Enabled two extra city of peace barriers
  • Feature: Added six additional city research topics

06-09-14

  • Bug Fix: Reversed a function which was causing 'high impact' wake up calls to be less likely to wake people up than normal ones
  • Bug Fix: Added a missing room link in the City of Peace
  • Bug Fix: Updated a skill check which was using the old skill structure
  • Feature: Added a new clothing type for non-necklace/amulet neckwear, and added a piece of clothing to use this type
  • Feature: Enabled an extra city of peace barrier

03-09-14

  • Feature: Added ten rooms for an out of city construction

01-09-14

  • Feature: Created a number of template rooms for an out of city construction
  • Feature: Added five rooms for an out of city construction

31-08-14

  • Feature: Added birthday presents for 94th birthdays

30-08-14

  • Feature: Amended production rights and production design descriptions to indicate which industry an item can be made at
   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Changed the way speech is translated to fix an issue with NPCs using racial languages
  • Bug Fix: Corrected a bug preventing an item being created at the City of Peace

28-08-14

  • Bug Fix: Corrected an issue which wasn't recognising when people were on beds and you tried to push them over
  • Bug Fix: Corrected some messages when pushing people on chairs which were going to the wrong people

27-08-14

  • Codefix: Added divine notifications for some events

24-08-14

  • Balance: Removed the telescope distance penalty for night time for people who can see in the dark
  • Bug Fix: Fixed the activity modifier for using 'say' with another person present

23-08-14

  • Feature: Enabled an extra city of peace barrier
  • Bug Fix: Fixed an issue which prevented a previously coded city of peace barrier from being broken
  • Feature: Partially coded the results of a demonic research topic
  • Feature: Unlocked a previously coded demonic research topic
  • Feature: Added an additional market good to an existing festival market
  • Feature: Added four additional city research topics

22-08-14

  • Feature: Amended targetted emotes to allow a full stop, comma or exclaimation point immediately after the targets name
  • Feature: Coded the NPC and family commands for a players child

20-08-14

  • Bug Fix: Corrected the command syntax for mixed pepper kebabs, and made all kebab type cookery work using either 'kebab' or 'kebabs' in the command

18-08-14

  • Feature: Added a new 'vitals' command which shows current/max health and stamina in a brief format
  • Feature: Updated the 'stam' and 'mana' commands to show maximums as well as current levels
  • Feature: Added alternative ways to access the stam/mana/vitals commands via 'status vitals' etc
  • Bug Fix: Amended the flags of an item which is made with production designs but which wasn't linked to the design properly
  • Bug Fix: Fixed a number of broken links in a new area
  • Bug Fix: Amended the way shopkeepers look for commands to ignore the 'list' command if it is followed by the word 'abilities'
  • Bug Fix: Amended a temporary item associated with a spell to prevent it showing up in shop listings

16-08-14

  • Feature: Added some rooms and NPCs for secret project 'NP'
  • Feature: Enabled two extra city of peace barriers
   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added an additional market good to an existing festival market

15-08-14

  • Feature: Added a 'mana' command to match the existing 'stam'

13-08-14

  • Feature: Finished coding a new religious item

12-08-14

  • Feature: Partially coded a new religious item

11-08-14

  • Feature: Finished coded the results of a demonic research topic
  • Feature: Added some more affluence prizes
  • Feature: Added birthday presents for 93rd birthdays

10-08-14

  • Bug Fix: Corrected an issue with a festival market trade item
  • Feature: Added an additional market good to an existing festival market
  • Feature: Partially coded the results of a demonic research topic

09-08-14

  • Feature: Added an additional market good to an existing festival market
  • Feature: Completed a new wilderness provincial area

07-08-14

  • Feature: Coded twenty new wilderness rooms for an upcoming provincial area
  • Balance: Gave the guild tutors a vote in guild rank elections - They will automatically cast a vote for a candidate that they have nominated
  • Feature: Added an additional market good to an existing festival market

06-08-14

  • Feature: Completed two additional demonic research topics
  • Bug Fix: Added some safeguards against potential crashes relating to grappling
   CODE REBOOT

03-08-14

  • Bug Fix: Corrected a type in one room description, amended two item descriptions
  • Feature: Enabled two extra city of peace barriers

28-07-14

  • Bug Fix: Amended the supplies reason text for three research topics
  • Feature: Added eleven additional city research topics
  • Feature: Amended movement so that gods do not hurt their feet if walking barefoot

24-07-14

  • Feature: Added an additional city research topic

19-07-14

  • Feature: Added an additional city research topic

06-07-14

  • Feature: Coded six new wilderness rooms for an upcoming provincial area

01-07-14

   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added an additional city research topic

27-06-14

  • Bug Fix: Corrected an issue with incorrectly displaying errors with special containers
  • Bug Fix: Corrected an issue where lamp and candle stands aren't correctly considered as containers (older stands will need to be replaced)
  • Bug Fix: Corrected an issue causing ships to accelerate at unintented speeds

22-06-14

   CODE REBOOT

18-06-14

  • Feature: Added three additional city research topics

12-06-14

  • Bug Fix: Corrected an error message relating to building ships which referred to the wrong ministry
  • Bug Fix: Allowed Emperors who are also Admirals to build ships without seizing power from a minister
  • Codefix: Added some infrastructure including a command skeleton to allow for future addition of new ship modification options

09-06-14

   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added ability descriptions for furnituremaking
  • Bug Fix: Corrected a couple of crafting commands which made the wrong items
  • Bug Fix: Amended a crafting message which was incorrectly displaying to the crafter
  • Bug Fix: Corrected a reversal on the check for available commodities for crafting
  • Bug Fix: Fixed a spacing issue in a crafting message
  • Bug Fix: Corrected an issue with comma placement in a crafting message

06-06-14

  • Feature: Partially coded a new demonic research topic

03-06-14

  • Feature: Partially coded a new demonic research topic

29-05-14

  • Codefix: Made alterations to the function handling racial languages to make it easier to use for NPC talking
  • Feature: Enabled an extra city of peace barrier

26-05-14

  • Feature: Added a wandering tutor for the furnituremaking skill

22-05-14

  • Feature: Added a number of storage furniture items which can only be made with the furnituremaking skill
  • Feature: Added a number of items to the 'craft' command

17-05-14

  • Feature: Added a number of items to the 'craft' command
  • Feature: Added instructions for another ability in furnituremaking
  • Feature: Added a storage furniture item which can only be made with the furnituremaking skill

12-05-14

  • Feature: Added a number of items to the 'craft' command

11-05-14

  • Feature: Added ten display furniture items which can only be made with the furnituremaking skill

07-05-14

  • Balance: Adjusted the commodity cost of some table items
  • Codefix: Completely overhauled the craft commands commodity requirements function to make it easier to add different commodities
  • Bug Fix: Corrected the commodity requirements for some high level chair items made with the craft command

03-05-14

   CODE REBOOT

01-05-14

  • Feature: Added birthday presents for 91st and 92nd birthdays

29-04-14

  • Feature: Added two table items which can only be made with the furnituremaking skill
  • Feature: Added a number of items to the 'craft' command
  • Feature: Added instructions for another ability in furnituremaking
  • Feature: Updated the crafts command to allow for an additional crafting component

28-04-14

  • Feature: Added two table items which can only be made with the furnituremaking skill

25-04-14

  • Feature: Completed the addition of instructions for an ability in furnituremaking
  • Feature: Added six table items which can only be made with the furnituremaking skill

21-04-14

  • Feature: Added several items to the 'craft' command
  • Feature: Mostly added instructions for another ability in furnituremaking

16-04-14

  • Feature: Added several items to the 'craft' command

15-04-14

  • Feature: Added nine more furniture seating items which can only be made with the furnituremaking skill

11-04-14

  • Feature: Added nine furniture seating items which can only be made with the furnituremaking skill

07-04-14

  • Feature: Added a new achievement
  • Feature: Completed the addition of instructions for an ability in furnituremaking

03-04-14

  • Feature: Continued the addition of instructions for an ability in furnituremaking

31-03-14

  • Feature: Mostly added instructions for another ability in furnituremaking

27-03-14

  • Feature: Added instructions for another ability in furnituremaking
  • Feature: Added four more furniture lighting items which can only be made with the furnituremaking skill
  • Feature: Added the lampstand items to the craft command

24-03-14

  • Feature: Completed the first item to be craftable with the 'craft' command and modified the command code to make it easier to add more items, then added several other items
  • Feature: Added two furniture lighting items which can only be made with the furnituremaking skill

22-03-14

  • Feature: Added some intructions for the first ability in furnituremaking
  • Feature: Added four new foot stool items which can only be made with the furnituremaking skill
  • Feature: Change the command to create crystal balls to 'create' rather than 'craft' to free up the craft command for newer features
  • Feature: Added a new 'craft' command for use with new skill groups. Added the facility to automatically redirect commands to the crystal ball function if using the old syntax for crystal balls - Partially added the first item to be craftable with this command

19-03-14

  • Bug Fix: Set the gender of armed bodyguards to prevent an error with examining armed people/creatures
  • Feature: Added the basic skill group skeleton for furnituremaking
  • Codefix: Added a function to calculate crafting abilities, which will be useable in multiple future skill groups

15-03-14

  • Feature: Coded ten new wilderness rooms for an upcoming provincial area
   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Corrected a message with a festival purchase which referenced the wrong price
  • Feature: Added a new festival market
  • Bug Fix: Corrected a research topic which was more effective than intended
  • Feature: Added eleven additional city research topics
  • Feature: Coded two new wilderness rooms for an upcoming provincial area

14-03-14

  • Feature: Added a fame bonus for killing a sea monster
  • Feature: Coded five new wilderness rooms for an upcoming provincial area

13-03-14

  • Feature: Added functionality for making containers hold a single class of item, marked all candles with a new variable to indicate they count as one of these classes and marked all lanterns as belonging to another class
  • Feature: Amended surface containers such as tables to light up locations if they contain a light source such as a lit candle
  • Feature: Enabled an extra city of peace barrier
  • Bug Fix: Corrected an issue relating to sheathing weapons while carrying multiple weapon harnesses
  • Feature: Added a new market good at an existing festival market

12-03-14

  • Feature: Increased the variety of begging messages used by NPC citizens

09-03-14

  • Feature: Amended the remaining citizen begging texts to target individuals as per previous changes

07-03-14

  • Feature: Amended child citizen money begging texts, pregnant citizen and male citizen begging texts to target individuals as per previous change to child food begging texts

04-03-14

  • Bug Fix: Corrected a potential issue with automatic wake ups
  • Feature: Added the ability to 'push over <player>' with special effects if you target someone on a seat or bed
  • Feature: Amended child citizen food begging texts to target individuals instead of displaying to all present, and adjusted frequency of messages to increase if there are more people present

03-03-14

  • Feature: Added five additional city research topics

27-02-14

  • Bug Fix: Corrected a randomisation issue with shopkeeper announcements which could result in random text output
  • Feature: Added the command 'sit relaxed' which mimics the 'relax' command - Added instruction when typing 'relax' if you have the voodoo ability with the same name directing you to the new command
  • Bug Fix: Corrected a message which displays to people using foot stools which should only have showed to others in the room
  • Bug Fix: Added a message specifying you already have your feet up if you try to relax while already using a foot stool, rather than telling you there are no foot stools
  • Feature: Enabled an extra city of peace barrier

25-02-14

   CODE REBOOT

23-02-14

  • Feature: Added the 'relax' command which automatically selects a footstool to put your feet up on if you're seated - Enhanced the bonuses from seating with an additional bonus based on the quality of the footstool being used

21-02-14

  • Balance: Prevented use of the sit command while wielding weapons
  • Codefix: Added a way to affect hunger, thirst and sleepiness rates in a more granular way
  • Codefix: Modified hunger endurance to use this new system rather than the crude method previously used
  • Feature: Reduced the rate at which hunger, thirst and sleepiness accummulates if you are sitting, with increased bonuses if you are on seating, scaled up based on the quality of the seating
  • Feature: Added a bonus effect when eating whilst seated - You will not accumulate further hunger for a period after eating if you remain seated

20-02-14

  • Feature: Added a foot stool object (Currently non-functional)

19-02-14

  • Feature: Implimented an in-city player construction
  • Feature: Added a new wilderness NPC specific to one part of the world

18-02-14

  • Feature: Converted two player children from objects to NPCs
  • Bug Fix: Added the 'stall setup list' instructions to stall instructions for Trade Ministers - Previously this had only shown for the minister of one of the cities
  • Feature: Modified the stall setup command to accept the name of the stall type as well as the list ID number of the stall type
  • Feature: Amended the descriptions of what another player is wearing or wielding when you examine them to use the object articles correctly, also replaced references to 'they' using a gender appropriate term such as he, she, his or her

16-02-14

  • Feature: Added the tell on/off options to the options command
  • Feature: Made some minor tweaks to secret project 'FV'
  • Bug Fix: Re-numbered a couple of rooms to prevent a clash and amended the room number used in a demonic research ritual
  • Feature: Planning work on a potential future common skill

15-02-14

  • Balance: Increased the rate at which tracks are left when you stay in a location
  • Feature: Slightly increased the variety of begging messages for starving citizens
  • Bug Fix: Prevented the creation of certain items without the correct research being completed
  • Feature: Coded the results of unlocking two demonic research topics

14-02-14

  • Bug Fix: Correctly quantized savable commodities when they load in user inventory to ensure weights etc are calculated correctly
  • Feature: Added an alcoholic scent which can be applied by splashing someone with alcohol
  • Feature: Added the option to use 'nailscheck id' to see the ID of items being considered with the nailscheck command
  • Feature: Coded thirteen new wilderness rooms for an upcoming provincial area
  • Feature: Amended keyring coding to allow different items to function as keyrings
  • Feature: Added a new market good to an existing festival market
  • Feature: Added three new city research topics
  • Feature: Enabled an extra city of peace barrier

13-02-14

  • Feature: Amended some item manipulation commands to include the container ID when using the relevant option
  • Feature: Added an option to abandon a challenge, at the cost of 5 challenges worth of challenge score
  • Feature: Coded a new wilderness room for an upcoming provincial area

12-02-14

  • Codefix: Removed some redundant debugging messages
  • Bug Fix: Fixed an issue where NPCs would only consider market stalls if they were in the same room as a merchant
  • Feature: Added two new city research topics

11-02-14

  • Codefix: Modified the shop structure to include object articles
  • Feature: Amended shop keepers shouts to include object articles
  • Feature: Increased the variety of shop keeper shouts

10-02-14

   CODE REBOOT

07-02-14

  • Feature: Added the final stage for creating three additional player children
  • Feature: Amended eating and drinking texts to use the object article correctly

03-02-14

  • Balance: Prevented a specific order privilege from being targetted at roleplay characters
  • Feature: Added the final stage for creating two additional player children
  • Feature: Enabled two extra city of peace barriers

30-01-14

  • Balance: Allowed the use of the 'wash' command in coastal terrain
  • Bug Fix: Corrected a number of places where sea terrain was not considered water

28-01-14

  • Bug Fix: Fixed a bug preventing NPCs purchasing from market stalls
  • Feature: Coded the results of unlocking two demonic research topics
  • Feature: Added the third stage for creating five additional player children

27-01-14

  • Bug Fix: Fixed some bad grammar in an object description
  • Feature: Added an additional dimension to the demonic research system

26-01-14

   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Corrected an issue with a birthday present which would prevent it being used
  • Feature: Added birthday presents for 90th birthdays
  • Bug Fix: Corrected a couple of issues with the City of Peace

24-01-14

  • Feature: Added the second stage for creating five additional player children
  • Bug Fix: Corrected the short room name of a room
  • Feature: Partially coded the results of a demonic research topic

17-01-14

  • Bug Fix: Adjusted demon summoning code to change the order of failure checks which were marking a success as a failed summon, and amended the failure message to make more sense & clarify the summoning result
  • Codefix: Streamlined the code for NPCs buying food from market stalls and added tracing code to try and identify a possible bug

13-01-14

  • Bug Fix: Fixed the terrain type of a number of rooms
  • Bug Fix: Added a missing newline to the outguild command instructions
  • Feature: Added a newly declared holiday to the time command
  • Feature: Added the first stage for creating five additional player children

12-01-13

   CODE REBOOT

09-01-14

  • Feature: Added an options command including the first option, the ability to add ID numbers to the messages generated by some item manipulation commands
  • Feature: Added three new options for activities - Felling a tree, landing a fish with a fishing rod, and finding some precious minerals in a sifting pan
  • Bug Fix: Corrected an issue where the wrong crowd was being spawned for the Feast of Kisses
  • Bug Fix: Corrected an issue preventing a demonic research topic being triggered

05-01-14

  • Feature: Amended some messages to include the correct description of the type of object instead of using 'the', i.e. 'an apple' instead of 'the apple'
  • Feature: Amended the message when dropping a wielded weapon to tell you the object name as well as the fact that it's wielded

01-01-14

  • Feature: Enabled four extra City of Peace barriers

29-12-13

   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Corrected the clothing class of one of the Christmas prizes and removed an erroneous message from its description

28-12-13

  • Bug Fix: Corrected the clothing class of one of the Christmas prizes
  • Balance: Removed the feature crediting wheat back for stolen flour
  • Bug Fix: Fixed an issue with flour going into negatives from warehouse thefts
  • Bug Fix: Fixed an incorrect exit in the City of Peace
  • Feature: Added an additional prize for completing tasks for the bounty hunters
  • Bug Fix: Corrected an issue with one of the Christmas prizes not resetting after use
  • Codefix: Added an administrative command to remove items created via bug abuse

24-12-13

  • Feature: Partially coded a task relating to secret project 'FV'

23-12-13

  • Feature: Partially coded a task relating to secret project 'FV'

22-12-13

  • Bug Fix: Corrected an issue preventing some newer products being manufactured at brewery industries
  • Feature: Added an administrative information command
  • Balance: Amended the birthday present code to only check once every two hours to ensure players are not innundated with lots of presents immediately on logging in after time away
  • Feature: Amended the messages relating to an administrative command
  • Bug Fix: Added a clothing slot value to a piece of jewellery which didn't have one
  • Feature: Added an additional demonic research topic

21-12-13

  • Bug Fix: Corrected an issue which caused NPC citizens to act as if a market stall was not selling food

19-12-13

  • Codefix: Amended the method used for memory allocation
  • Feature: Allowed NPC citizens to purchase meals at market stalls if they are hungry enough to buy food
   CODE REBOOT

18-12-13

  • Balance: Changed melt to cause a random amount of damage to armour instead of destroying it outright - Smaller or already damaged armour may still be destroyed in a single hit
  • Balance: Allowed melt to damage, but not destroy, items which cannot be stolen - Previously these could not be touched by melt
  • Balance: Marked some affluence armour items as not destroyable by melt
  • Feature: Amended an item related to a special feature
  • Feature: Added a large boost to the mastery increase chances of players who haven't had many mastery increases yet
  • Feature: Added a small box of candles to the graduation prizes for novices

17-12-13

  • Bug Fix: Updated armour damaging to update a players armour rating instantly rather than waiting for the armour to be re-equipped
  • Balance: Changed energyfunnel and topaz gemstones to prevent portals
  • Feature: Amended the messages given to novices earning a lesson for completing a quest
  • Feature: Made street rooms in the cities naturally light, avoiding the need for separate streetlamp objects

16-12-13

  • Bug Fix: Amended the description of a research topic
  • Bug Fix: Fixed a quest to greet an NPC which wasn't registering
  • Codefix: Added some trace code to test a feature reported as potentially broken
  • Bug Fix: Enabled disease modification effects for some advanced essences and potions which should have had a similar effect to the rawer versions
  • Bug Fix: Amended the description of several research topics
  • Bug Fix: Changed room lamps to only take one unit of oil when fuelling with an oil item containing more than one unit rather than consume the whole item

15-12-13

   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Amended labourers to be more explicit about why no tasks are listed in their reports
  • Feature: Added several provincial wilderness rooms
  • Feature: Enabled an extra City of Peace barrier
  • Feature: Added a market good to an existing festival market

14-12-13

  • Bug Fix: Corrected a number of issues with labourers

12-12-13

   CODE REBOOT

11-12-13

  • Bug Fix: Corrected a supplies issue with dozens of city research topics
  • Feature: Added an additional demonic research topic
  • Feature: Enabled an extra City of Peace barrier
  • Feature: Added ten provincial wilderness rooms
  • Codefix: Amended the method used for memory allocation

10-12-13

  • Bug Fix: Corrected the terrain type of several rooms
  • Feature: Enabled the use of labourers at one miscellaneous location
  • Feature: Finalised the coding for three labourer NPCs
  • Balance: Added a lesson reward for the first five novice academy quests

09-12-13

   CODE REBOOT
  • Codefix: Added a safeguard for possible problematic results from a core function
  • Codefix: Added crash tracing to two major core functions
  • Codefix: Removed a redundant structure against objects which was added for a feature which never went live and which may have been responsible for crashes

07-12-13

  • Bug Fix: Corrected a typo in a disease message
  • Feature: Amended all types of candle to allow lighting/dousing by id number
  • Feature: Enabled the use of labourers at one miscellaneous location

06-12-13

  • Bug Fix: Corrected an erroneous message related to the Christmas 2013 event
  • Bug Fix: Fixed an issue with a command related to the Christmas 2013 event
  • Bug Fix: Fixed a bug with a challenge registering NPC kills against the wrong category
   CODE REBOOT

04-12-13

  • Feature: Added more of the Christmas 2013 event

03-12-13

  • Feature: Added more of the Christmas 2013 event
  • Bug Fix: Corrected an incorrect failure message relating to archery
  • Feature: Added some features for secret project 'KF'

02-12-13

  • Feature: Added more of the Christmas 2013 event
  • Feature: Added some features for secret project 'KF'

01-12-13

  • Feature: Added more of the Christmas 2013 event
  • Codefix: Added some tracing code to the demon summoning function
  • Feature: Added some features for secret project 'KF'
  • Bug Fix: Corrected an issue related to demonic research

30-11-13

  • Feature: Added more of the Christmas 2013 event

22-11-13

  • Feature: Added more of the Christmas 2013 event

20-11-13

  • Feature: Added more of the Christmas 2013 event
  • Feature: Added the basis for some additional functionality to an existing ability
  • Feature: Added nine new city research topics

19-11-13

  • Feature: Added more of the Christmas 2013 event
  • Feature: Added a new market good to an existing festival market

18-11-13

  • Bug Fix: Correctly applied steal proofing to an older type of prize which was not correctly protected
  • Feature: Added a large portion of the Christmas 2013 event

17-11-13

   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Corrected an issue with 2 liquid types unlockable by research
  • Feature: Added the basic skeleton of the Christmas 2013 event

16-11-13

  • Bug Fix: Corrected an issue with the hawker's stock levels updating
  • Balance: Changed food theft from warehouses to take flour instead of wheat; Added a temporary refund of wheat equal to 10% of the stolen flour
  • Balance: Reduced the amount of food stolen from warehouses by around half
  • Balance: Added a balance check to the generic search command
  • Feature: Added the possibility of finding wild plants to harvest for seeds when using search - Can find wheat, cotton or hemp in grasslands, and vegetables or sugar cane in swamp lands
  • Feature: Added an additional demonic research topic

12-11-13

  • Feature: Added four additional affluence prizes

11-11-13

  • Feature: Added five new city research topics
  • Feature: Added an additional demonic research topic

10-11-13

  • Feature: Added a weekly market to one of the settlements
  • Feature: Enabled three extra City of Peace barriers
  • Bug Fix: Corrected an issue with variable assignments
  • Feature: Added an additional Red Clover task

09-11-13

  • Feature: Added birthday presents for 89th birthdays
  • Feature: Added an additional court advisor quest
  • Bug Fix: Corrected the text of the instructions for a game at an Olbaron festival which gave the player incorrect winning conditions
  • Bug Fix: Corrected an issue with an event
  • Feature: Added a new festival game to one of the festivals

04-11-13

   CODE REBOOT

01-11-13

  • Bug Fix: Corrected a bug causing some forms of advanced blood leeching to not work at full strength
  • Feature: Added nine new city research topics

27-10-13

  • Bug Fix: Corrected a faulty room exit in a special area

26-09-13

  • Feature: Expanded the use of labourers to seven additional mining locations
  • Feature: Enabled the use of labourers at one miscellaneous location

25-09-13

  • Bug Fix: Fixed a non-functioning feature which was meant to allow demolish users to use lighter weapons for bashing lodes (Fixed in eight locations)
  • Feature: Enabled the use of labourers at one mining location

24-09-13

  • Feature: Continued work on labourer NPCs which can be hired to help with time consuming tasks
  • Feature: Added a way to have some NPCs work out who their master is differently

23-09-13

  • Feature: Added an additional demonic research topic
  • Feature: Added an extra City of Peace barrier

21-09-13

  • Feature: Continued work on labourer NPCs which can be hired to help with time consuming tasks

16-09-13

  • Bug Fix: Corrected an issue with an administrative command
  • Feature: Added an additional quest for one of the story quest NPCs
   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Coded an additional festival good for an existing festival market

15-09-13

  • Feature: Added nine new city research topics
  • Feature: Added an additional court advisor quest

14-09-13

  • Bug Fix: Corrected an issue which could cause some components to be used up despite not all components being available when attempting to make items at industries
  • Feature: Added some of the basis for a number of future city research topics

11-09-13

  • Feature: Added a new city research topic

08-09-13

  • Feature: Added an additional Red Clover task
  • Feature: Added birthday presents for 88th birthdays

03-09-13

  • Feature: Added an additional court advisor quest

31-08-13

  • Bug Fix: Fixed a bug with a quest prize which caused crashes
   CODE REBOOT

29-08-13

  • Feature: Added three provincial wilderness rooms
  • Feature: Added the links for a new provincial area

21-08-13

  • Feature: Started work on labourer NPCs which can be hired to help with time consuming tasks

16-08-13

  • Feature: Added a new festival market good to an existing festival

11-08-13

  • Feature: Added nine provincial wilderness rooms

06-08-13

  • Feature: Added a prize for a future event
  • Feature: Added the solution for a task related to secret project 'FV'
  • Feature: Added a means to give up tasks related to secret project 'FV'
  • Bug Fix: Corrected an issue with secret project 'FV' preventing resetting of completed tasks

02-08-13

  • Feature: Added functionality to allow for a description of jobs available to NPC children and added descriptions for a couple of jobs

22-07-13

  • Feature: Amended the reward for a task related to secret project 'FV'
  • Feature: Added the solution for a task related to secret project 'FV'

18-07-13

  • Feature: Modified the chronometer code as part of the new chronometer project

14-07-13

  • Feature: Added the basis for a more easy to use Chronometer for the Elysium Games

13-07-13

  • Bug Fix: Added safeguards against the possibility of negative convoys
  • Bug Fix: Corrected an issue with the Chronometer at the Elysium Games

11-07-13

  • Bug Fix: Corrected an issue with a faulty exit
  • Bug Fix: Fixed a typo in an NPCs special attack

09-07-13

   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added two new provincial land rooms

06-07-13

  • Bug Fix: Corrected an incorrect exit in the City of Peace
  • Bug Fix: Fixed a bug preventing completion of a court advisor quest

02-07-13

  • Feature: Converted a player child from an object to an NPC

27-06-13

  • Bug Fix: Amended several demon NPCs to not leave corpses
  • Bug Fix: Corrected a typo in an NPC description
  • Bug Fix: Changed three NPCs types from demon to living
  • Feature: Amended an administrative information command

24-06-13

   CODE REBOOT

23-06-13

   CODE REBOOT

Code changes not included in above code reboot;

  • Codefix: Amended the array size of some variables used in clothier code
  • Feature: Added birthday presents for 87th birthdays
  • Feature: Added eight new city research topics

16-06-13

  • Feature: Added support for using 'list' instead of 'goods' when interacting with merchants - Also allowed the use of 'browse' instead of 'goods', with a specific instruction added when trying to use browse to view a specific item but not providing the ID number
  • Codefix: Amended the text format of the description of a couple of rooms
  • Balance: Allowed swimmers of a certain level of skill to use the push command whilst underwater
  • Feature: Amended the descriptions when you splash yourself to be different to when you splash someone else

15-06-13

  • Feature: Added the cloning function for an out of city construction
  • Feature: Added a system for NPCs stopping movement without requiring a 'open door' type interaction to prevent
  • Feature: Added the link to access an out of city construction
  • Feature: Added an additional good to an existing festival market
  • Feature: Added four new provincial land rooms

12-06-13

  • Feature: Added a couple of new provincial land rooms

11-06-13

  • Feature: Added three new provincial land rooms
  • Feature: Added a number of NPCs for an out of city construction

08-06-13

  • Feature: Coded three rooms for an out of city construction
  • Feature: Added the room parameters for an out of city construction
  • Feature: Added an NPC for an out of city construction
  • Feature: Added a new provincial land room

07-06-13

  • Feature: Coded ten rooms for an out of city construction
   CODE REBOOT

Code changes not included in above code reboot;

  • Codefix: Added more error tracing to the clothiers listing code
  • Codefix: Amended the array size of a variable used in clothier code

06-06-13

  • Feature: Added an additional quest for one of the story quest NPCs
  • Feature: Coded the reward for a previously coded quest

05-06-13

  • Feature: Coded eight rooms for an out of city construction
  • Bug Fix: Corrected a typo in an existing quest
  • Feature: Added an additional quest for one of the story quest NPCs
  • Feature: Added two additional court advisor quests
  • Feature: Added an additional Red Clover task

03-06-13

  • Feature: Coded over twenty rooms for an out of city construction

02-06-13

  • Feature: Coded ten rooms for an out of city construction

24-05-13

  • Bug Fix: Fixed an issue with the administrative command to remove incorrect top ten table entries which prevents its use on the first slot on the table
  • Bug Fix: Corrected an issue preventing the correct use of a trapped soul charm
  • Bug Fix: Added activation instructions to the description of trapped soul charms and attuned focus charms
  • Codefix: Added error tracing code to clothiers to help troubleshoot a bug
  • Feature: Added a room for an out of city construction

19-05-13

  • Feature: Added four additional city research topics

18-05-13

  • Feature: Added room features for an out of city construction
  • Feature: Coded five rooms for an out of city construction

16-05-13

  • Feature: Prepatory work for an out of city construction
  • Feature: Coded four rooms for an out of city construction

13-05-13

  • Bug Fix: Corrected an issue preventing exit from a special area in certain circumstances
  • Bug Fix: Corrected a typo in the description of merchants
  • Feature: Gave merchants a room chat advertising their goods and giving guidance on using them
  • Bug Fix: Fixed an issue with six of the summonable demons not counting as demonic creatures for challenge purposes
  • Balance: Prevented getting items from or putting items in containers on the floor when you are mounted

06-05-13

  • Bug Fix: Fixed an issue with two items listings in clothiers

05-05-13

  • Bug Fix: Corrected the research requirements for production of some items
  • Bug Fix: Corrected an issue causing items to vanish in certain circumstances when using 'get all from <container>'

03-05-13

  • Feature: Added an administrative command to remove incorrect entries on the top ten rating table
  • Bug Fix: Added a message to advise when a player is rated lower than the existing tenth rated player on the top ten rating tables
  • Bug Fix: Correct an administrative command relating to events which was displaying data relating to previous events

01-05-13

  • Bug Fix: Amended activities so that harming yourself doesn't count as an activity
  • Bug Fix: Prevented a player from discussing with themselves

29-04-13

  • Feature: Completed development of room features for rooms in secret project 'GTS'
  • Feature: Added numerous items relating to secret project 'GTS'
  • Feature: Added the means to access and return from secret project 'GTS'
   CODE REBOOT

28-04-13

  • Feature: Added birthday presents for 86th birthdays
  • Feature: Added two city research topics

22-04-13

  • Feature: Added some item and room effects relating to secret project 'GTS'

18-04-13

  • Feature: Added some items relating to secret project 'GTS'
  • Feature: Added some item effects relating to secret project 'GTS'

15-04-13

  • Bug Fix: Fixed two issues with one of the notice board quests which would prevent its completion, also fixed a cosmetic error with its description
  • Feature: Continued development of room features for rooms in secret project 'GTS'

11-04-13

  • Feature: Continued development of room features for rooms in secret project 'GTS'
  • Codefix: Added an indicator to help highlight freeze crash events

08-04-13

  • Feature: Added six items related to secret project 'GTS'
  • Feature: Continued development of room features for rooms in secret project 'GTS'

04-04-13

  • Feature: Continued development of room features for rooms in secret project 'GTS'

30-03-13

  • Feature: Developed some room features for rooms in secret project 'GTS'

26-03-13

  • Feature: Added a special feature for an NPC for secret project 'GTS'
  • Feature: Added some variables relating to secret project 'GTS'
  • Feature: Added scaled defences/healing to an NPC relating to secret project 'GTS'

22-03-13

  • Feature: Allowed examining items in non-locked standard containers, and in locked display cabinets
  • Feature: Updated special features for an NPC for secret project 'GTS'

21-03-13

  • Bug Fix: Made the push command take account of an objects inventory when calculating its weight
  • Feature: Made pushable items (Items which can't be picked up but can be pushed) reduce the weight for strength checks more than normal items when pushed
  • Feature: Added an indicator about activities level to an administrative command
  • Feature: Allowed examining items on surface containers (Such as tables) in the same way you can examine items worn or wielded by other players

15-03-13

   CODE REBOOT

14-03-13

  • Feature: Added the room parameters for secret project 'GTS'
  • Feature: Added some features for rooms in secret project 'GTS'
  • Feature: Coded the basis for an NPC for secret project 'GTS'

13-03-13

  • Bug Fix: Corrected an issue preventing activities expiring unless you were using farsight

12-03-13

  • Feature: Added the basis of a dozen rooms relating to secret project 'GTS'

11-03-13

  • Feature: Added the room parameters for a new wilderness area
  • Feature: Added some NPCs for a new wilderness area
  • Feature: Enabled links to a new wilderness area

10-03-13

   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Fixed an issue with a specific circumstance when discussing mana where one of the participants was receiving both players messages
  • Bug Fix: Corrected an issue preventing the Muradin Consortium asking for one

item Feature: Enabled a festival market for an additional holiday

09-03-13

  • Feature: Added another activity to the recording system
  • Feature: Added two additional demonic research topics
  • Bug Fix: Corrected a typo which was preventing an item from being created
  • Bug Fix: Amended the fungal crusher to recognise specific types of fungi correctly

08-03-13

  • Feature: Enabled increased challenges lesson gain bonus based on activities
  • Feature: Added another activty to the recording system

06-03-13

  • Feature: Coded an activity recording system to be used in bonus coding

04-03-13

  • Feature: Added birthday presents for 85th birthdays

03-03-13

   CODE REBOOT

02-03-13

  • Feature: Added six city research topics
  • Feature: Replaced a nameless villager NPC with a named NPC
  • Feature: Added an additional Red Clover task
  • Feature: Added an additional court advisor quest

01-03-13

  • Bug Fix: Corrected a chemical concoction which wasn't removing some of the raw ingredients
  • Feature: Planning work for secret project 'GTS'
  • Bug Fix: Fixed a demonic research topic which was not triggering correctly
  • Feature: Coded an additional demonic research topic

28-02-13

  • Feature: Allowed voluntary access to the oracle channel, amended the 'voice' of the different levels of oracle helpers, increased the competency level before 'ask' access to the oracle is removed and added a note advising players when the oracle stops listening to them, and how to turn the channel back on
  • Bug Fix: Allowed selection of items to pour liquids into/onto in your inventory without having to specify by ID number
  • Bug Fix: Added a different more relevant message when using enshadow on yourself
  • Balance: Increased the cost of enshadow when using it on yourself
  • Feature: Added an additional court advisor quest

27-02-13

  • Feature: Added a cooldown period to demonic research preventing immediately researching another topic after completion
  • Feature: Partially coded a task relating to secret project 'FV'

26-02-13

  • Feature: Completed coding a demonic research topic
  • Bug Fix: Added the completion text for an existing demonic research topic

21-02-13

  • Feature: Added a new liquid type relating to secret project 'FV'
  • Feature: Completed coding a task relating to secret project 'FV'
  • Feature: Added a wheelbarrow item, which cannot be picked up but can be loaded with items (Including commodities) and pushed around

18-02-13

  • Bug Fix: Corrected the name of a chemical listed at chemworks industries

17-02-13

  • Feature: Partially coded a demonic research topic
  • Bug Fix: Corrected a player construction which was incorrectly linked

14-02-13

  • Feature: Coded one demonic research topic and partially coded another

09-02-13

  • Feature: Partially coded a task relating to secret project 'FV'
  • Bug Fix: Corrected the fact that pouring onto beds would only work for beds in your location if you identified the bed by ID number, also amended the code to allow pouring onto/into objects in the current location in all cases, not just for beds
   CODE REBOOT

05-02-13

  • Feature: Partially coded some tasks relating to secret project 'FV'
  • Bug Fix: Corrected an issue which was preventing an artifact relating to herding from working

01-02-13

  • Feature: Implimented an in-city player construction.
  • Feature: Partially coded some tasks relating to secret project 'FV'

24-01-13

  • Feature: Partially coded some tasks relating to secret project 'FV'

20-01-13

   CODE REBOOT

Code changes not included in above code reboot;

  • Balance: Allowed pouring of certain liquids onto beds even when the bed is not being held
  • Feature: Added some background information and modified a room description relating to secret project 'FV'

16-01-13

  • Bug Fix: Corrected a typo in an affluence item description
  • Balance: Added a buffer to stop city thieves targetting new or extremely low skilled players
  • Bug Fix: Reclassified an elven NPC which was mistakenly registering as a demonic creature
  • Bug Fix: Amended load/save functions to save the locked status of lockable containers

13-01-13

  • Feature: Added an indicator to the cloud glider to give an idea of how soon it will be ready for use again
   CODE REBOOT

12-01-13

   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Correct an issue allowing cloud gliders to be used instantly without waiting for their cooldown to expire
  • Bug Fix: Corrected an issue preventing the unlocking of a demonic research topic

09-01-13

  • Bug Fix: Corrected an issue preventing issuing of one of the prizes in the current event
  • Feature: Added a counter to record the number of players logging in over the course of an Elysium week, along with an administrative way to view this counter
  • Feature: Associated a helpfile with the ratings table feature

08-01-13

  • Feature: Added a number of NPCs including a cloning system in relation to secret project 'FV'
  • Feature: Added hawker NPCs who seek out hungry/thirsty players in cities and offer them overpriced poor quality food

07-01-13

  • Bug Fix: Corrected the entourage style commands which were allowing the targetting of invalid targets
  • Bug Fix: Corrected an issue with the owls eye charm from the current event
  • Feature: Increased the ecosystem to allow almost twice as many wilderness NPCs

06-01-13

   CODE REBOOT

05-01-13

  • Bug Fix: Corrected an error preventing issuing of one of the prizes in the current event

04-01-13

  • Bug Fix: Corrected a typo relating to special event status
  • Bug Fix: Corrected an issue preventing sparrow bait from working

02-01-13

  • Feature: Added some new definitions and variables, including load/save functions, relating to secret project 'FV'
  • Feature: Added some miscellaneous functions relating to secret project 'FV'

30-12-12

  • Bug Fix: Corrected the terrain type of three rooms
  • Feature: Reduced the frequency of room messages in an area

29-12-12

  • Feature: Added several rooms relating to secret project 'FV'
  • Feature: Added some new definitions relating to secret project 'FV'

27-12-12

  • Bug Fix: Corrected an issue where the first set of nails added to a piece of furniture would not count

24-12-12

  • Bug Fix: Corrected a crash in the administrative citizenship bestow function
   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added a number of rooms relating to secret project 'FV'

23-12-12

  • Feature: Added a number of rooms relating to secret project 'FV'
  • Feature: Added an additional quest for one of the story quest NPCs

22-12-12

  • Bug Fix: Amended the Christmas 2012 event NPC to not vanish at resets
   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Corrected an ability whose mastery was training a different ability

21-12-12

  • Bug Fix: Correct some issues with the Christmas 2012 event NPC
   CODE REBOOT

20-12-12

  • Feature: Added an additional court advisor quest
  • Feature: Planning work for secret project 'FV'

16-12-12

  • Bug Fix: Corrected an issue which would have prevented acquisition of eleven of the swap command prizes
  • Bug Fix: Corrected an issue causing crashes when an NPC was created
   CODE REBOOT

15-12-12

   CODE REBOOT

12-12-12

  • Feature: Completed the special NPC for the Christmas 2012 event

10-12-12

  • Feature: Partially coded a special NPC for the Christmas 2012 event

08-12-12

  • Feature: Added a special bonus time mode increasing lesson gain and mastery improvement chances

04-12-12

  • Feature: Coded the two main prizes for the next event
  • Feature: Slightly modified the eco system calculations to increase the chance of births in favourable terrains

01-12-12

  • Feature: Completed the sub-prize structure for the next event
  • Feature: Added an effect for a yet to be coded main prize for the next event

29-11-12

  • Feature: Added a couple of sub-prizes for the next event
  • Feature: Partially coded the sub-prize structure for the next event
  • Codefix: Added a breakout to prevent crashes if the sub-prize structure contains errors

26-11-12

  • Feature: Completed the complex sub-prize for the next event
  • Feature: Added a couple of sub-prizes for the next event

24-11-12

  • Feature: Added two sub-prizes for the next event
  • Feature: Partially coded a very complex sub-prize for the next event

20-11-12

  • Feature: Added a number of sub-prizes for the next event

15-11-12

  • Feature: Linked the load/save functions for the forthcoming top ten ratings list to make the functions live
  • Feature: Added a command to view the top ten ratings list and allow players to submit scores for the list

14-11-12

  • Feature: Added a function to calculate a rating for a player based loosely on consider, with extra factors added for mastery and different weighting of existing consider factors, designed for use in a top ten ratings list
  • Feature: Added load/save functions for the forthcoming top ten ratings list

13-11-12

  • Codefix: Added additional crash tracing in an administrative function
  • Bug Fix: Corrected a typo in one of dkick's messages
  • Feature: Added a structure for a future 'top ten' list

04-11-12

  • Feature: Enabled ability improving effects/checks for 11 more abilities
  • Feature: Enabled skill mastery checks for players
  • Feature: Enabled view of mastery levels for abilities when players check their skills
   CODE REBOOT

03-11-12

  • Feature: Enabled ability improving effects/checks for 14 more abilities (Currently in playtesting & not widely active)
  • Bug Fix: Prevented the player only effects of knockout being applied to NPC targets

02-11-12

  • Feature: Enabled ability improving effects/checks for 6 more abilities (Currently in playtesting & not widely active)

01-11-12

  • Balance: Rejigged the variables relating to ability mastery chances
  • Bug Fix: Enabled ability mastery information to the administrative skills listing command
  • Feature: Enabled ability improving effects/checks for 17 more abilities (Currently in playtesting & not widely active)
  • Feature: Added another target to the Red Clover list

31-10-12

   CODE REBOOT

30-10-12

  • Feature: Added a function to check if an ability improves when used (Currently in playtesting & not widely active)
  • Feature: Added information about ability mastery to the skills command (Currently in playtesting & not widely active)
  • Feature: Enabled ability improving effects/checks for 17 abilities (Currently in playtesting & not widely active)

29-10-12

  • Feature: Added a sub-prize for the next event
  • Feature: Amended the skills matrix to include a new flag 'mastery enabled'
  • Feature: Amended player skill structures to store information about how much the skill has been trained/improved

28-10-12

  • Feature: Added a number of sub-prizes for the next event

27-10-12

  • Bug Fix: Amended the wording of an error message related to a food item
  • Feature: Added a couple of sub-prizes for the next event, including a special effect for one

23-10-12

  • Feature: Added a number of sub-prize for the next event
  • Feature: Added a special effect for a sub-prize for the next event

19-10-12

  • Codefix: Added additional crash tracing to the reset function
  • Bug Fix: Added handling for potential unexpected events during the reset function
  • Codefix: Added error indicators to memory allocation routines

15-10-12

  • Feature: Added a number of sub-prizes for the next event

11-10-12

  • Feature: Added a couple of sub-prizes for the next event

07-10-12

  • Feature: Added a new liquid as part of the sub-prizes for the next event
  • Feature: Added a sub-prize for the next event
  • Bug Fix: Added an existing liquid to the smelling function

06-10-12

   CODE REBOOT

05-10-12

  • Feature: Coded a sub-prize for the next event
  • Codefix: Added additional crash tracing to the inventory loading function
  • Bug Fix: Added handling for a potential unexpected event during the inventory loading function

04-10-12

   CODE REBOOT

03-10-12

  • Codefix: Added additional crash tracing to the object creation function

02-10-12

  • Bug Fix: Corrected an administrative indicator related to birthday presents
  • Bug Fix: Corrected an issue with new capacity keyrings
   CODE REBOOT

01-10-12

  • Codefix: Added crash tracing to the administrative citizenship command
  • Codefix: Added additional crash tracing the inventory loading function

23-09-12

  • Bug Fix: Corrected some wrong room links

18-09-12

  • Codefix: Added additional crash tracing to the object creation function

11-09-12

  • Feature: Increased keyring capacity to thirty keys

09-09-12

   CODE REBOOT

08-09-12

  • Feature: Partially coded the crowd for a new festival market
   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Corrected a typo preventing industrial production of detatchable locks
  • Bug Fix: Corrected a minor typo related to demonic research
  • Feature: Completed the addition of a demonic research topic
  • Feature: Added several provincial wilderness rooms
  • Feature: Added an additional market good to an existing festival market
  • Bug Fix: Corrected an issue with 83rd birthday presents
  • Feature: Added birthday presents for 84th birthdays

07-09-12

  • Feature: Updated the commands list to include research commands learned by all nine cities
  • Feature: Partially coded a demonic research topic

06-09-12

  • Feature: Added a flag to allow certain lockable containers contents to be seen even if the container is locked
  • Bug Fix: Amended the way the locked status of a container is displayed to remove a duplication of the display
  • Feature: Added three types of display container items producable at industries

01-09-12

  • Feature: Added three lockable container items producable at industries

30-08-12

  • Feature: Added the ability to lockpick locked containers with the relevant skill

28-08-12

  • Feature: Modified an old container closed flag which was not in use to be used in lockable containers
  • Feature: Modified the id command to not show contents of 'closed' containers
  • Feature: Added a flag for whether locks can be fitted to an object
  • Feature: Amended the lock/unlock commands to allow use on lockable objects
  • Feature: Created the lock item which can be fitted to future lockable objects

27-08-12

  • Feature: Added an additional city research topic

26-08-12

  • Bug Fix: Corrected issues with two research related messages referring to the wrong items
  • Feature: Added five additional city research topics
  • Feature: Added birthday presents for 83rd birthdays
  • Bug Fix: Corrected a couple of typos and incorrect messages related to court advisor quests
  • Feature: Added an additional court advisor quest
  • Feature: Added an additional market good to an existing festival market
  • Bug Fix: Correct an issue with some city research topics which could not be supplied
  • Feature: Added several new affluence prizes
  • Bug Fix: Enabled the ability to wear baby slings

25-08-12

  • Feature: Added four additional city research topics including the conclusion of adding a new city research related system
  • Feature: Added an additional market good to an existing festival market

24-08-12

   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added an NPC related to a new city research related system

23-08-12

  • Feature: Planning work for storage containers

22-08-12

  • Feature: Added the ability for Ministers of Unknown to withdraw a small amount of commodities from city warehouses if the stock limit is currently close to its maximum level
  • Bug Fix: Corrected an issue where NPC shoppers would be treated as if disguised in the shop ledgers
  • Feature: Partially added a new city research related system

21-08-12

  • Feature: Added an additional city research topic

18-08-12

  • Codefix: Added crash tracing to the player file loading function
  • Bug Fix: Prevented the ordering of NPCs to treat themselves as enemies

14-08-12

  • Feature: Enabled two additional demonic research topics

09-08-12

  • Bug Fix: Corrected an issue where the destination of pirated goods was not transferred to the pirate ship
  • Bug Fix: Added a check to stop hammering/pulling nails out when you asleep
  • Feature: Implimented a player construction
  • Feature: Added three more table items produceable in industries

06-08-12

  • Codefix: Added correcting code for various variables reaching unsuitable values
   CODE REBOOT

05-08-12

  • Bug Fix: Corrected a bad link

04-08-12

  • Bug Fix: Corrected an issue with an industrial production item
  • Feature: Added an indicator to an administrative command related to sea monster spawning
  • Codefix: Changed a crash tracing feature to use a separate text storage variable to the one used for player output generation

02-08-12

  • Codefix: Added additional crash tracing to the login function

01-08-12

   CODE REBOOT

31-07-12

  • Feature: Completed the addition of two additional player children
  • Bug Fix: Corrected some minor typos with the report formatting for some existing player children
  • Codefix: Removed some non-functioning crash tracing

28-07-12

  • Feature: Added part of the structure for two additional player children

25-07-12

  • Codefix: Additional crash tracing added to the command structure

24-07-12

  • Codefix: Further crash tracing improvements in the core engine
  • Feature: Added a flag to mark a container as a 'surface'
  • Feature: Amended examine code to describe surface containers differently
  • Bug Fix: Added a full stop to the end of the inventory list for empty containers
  • Feature: Made 'on' and 'onto' valid join words for putting items in containers
  • Feature: Amended the put command to show different messages when interacting with a surface container
  • Feature: Amended the get command to show a different message if the container doesn't contain the item you are trying to get and is a surface container
  • Feature: Added a type of table (surface container) produceable in industries

22-07-12

  • Bug Fix: Corrected an issue with monster hunter points only accumulating with one side of cannons and only with 2 out of the 8 directions of ship heading
   CODE REBOOT

21-07-12

  • Codefix: Further improved crash tracing code

20-07-12

  • Bug Fix: Fixed two issues with the new world event
   CODE REBOOT

19-07-12

  • Codefix: Improved crash tracing code in the core engine
  • Feature: Completed the rooms parameters for a new provincial area
  • Feature: Added an NPC related to a new provincial area
  • Feature: Added the links from existing rooms to a new provincial area
  • Balance: Increased the relation effects of killing the blind elven teacher
  • Bug Fix: Fixed a display bug with an administrative command

18-07-12

  • Feature: Added an additional market good to an existing holiday festival
  • Feature: Planning work for table furniture items

17-07-12

  • Bug Fix: Corrected a typo in a room description
  • Feature: Added a chance for theft of foodstuffs from city stocks when citizens are dying of starvation - Based on the crime rate of the city

16-07-12

   CODE REBOOT

Code changes not included in above code reboot;

  • Codefix: Added an administrative command to identify how many cities have researched specific research topics

15-07-12

  • Bug Fix: Corrected a wrong exit which was causing people to get stuck
  • Bug Fix: Amended farsight to prevent travelling without first dismounting
  • Balance: Amended the flesh citadel creatures to not leave corpses
  • Bug Fix: Corrected some minor typos related to demonic research
  • Feature: Added an additional demonic research topic
  • Feature: Added several new provincial rooms to the wilderness

14-07-12

  • Feature: Added an additional quest for one of the story quest NPCs

12-07-12

  • Bug Fix: Corrected two wrong exits which were preventing access to some rooms
   CODE REBOOT

11-07-12

  • Feature: Amended the pirate command to port/starboard instead of left/right

10-07-12

  • Bug Fix: Removed the stealproof flag from some weapons which should be stealable
  • Feature: Added the main prizes for the next event
  • Feature: Developed the instructions for the next event
  • Feature: Added a new holiday to the time command
  • Feature: Added an additional market good to an existing holiday festival

09-07-12

  • Feature: Added some additional wilderness rooms
  • Feature: Added the administrative monitoring command for the next event
  • Feature: Coded the special effects for the main prizes for the next event

07-07-12

  • Feature: Added an additional court advisor quest
  • Feature: Setup the matrix for delivery of sub-prizes during the next event

05-07-12

  • Feature: Coded the remaining sub-prizes for the event
  • Feature: Worked on some back story features for one of the sub-prizes

03-07-12

  • Feature: Coded more of the sub-prizes for the next event

01-07-12

  • Feature: Coded more of the sub-prizes for the next event

30-06-12

  • Feature: Coded a third of the sub-prizes for the next event

29-06-12

  • Feature: Development work for back story of some sub-prizes

28-06-12

  • Feature: Completed the scoring mechanism for the next event
  • Feature: Added an automated system relating to the next event
  • Feature: Began development of sub-prizes for the next event

25-06-12

   CODE REBOOT

24-06-12

  • Feature: Added the event status for the next worldwide competitive event
  • Feature: Added part of the scoring mechanism for the next event

22-06-12

  • Bug Fix: Corrected a demonic research mantra which was mispelt
  • Bug Fix: Corrected an issue preventing the production of a researched item
  • Feature: Completed the framework for 'sub-prizes' for worldwide competitive events
  • Feature: Added six additional city research topics

21-06-12

  • Feature: Completed the partial coded demonic research topic and added an additional one
  • Feature: Started a framework to allow players to win 'sub-prizes' during worldwide competitive events

20-06-12

  • Feature: Partially coded a demonic research topic

17-06-12

  • Codefix: Added more tracking to areas of potential crash/freezes
  • Bug Fix: Corrected the order of parameters in the text output when discussing a food related achievement

14-06-12

   CODE REBOOT

13-06-12

  • Bug Fix: Fixed an issue with sitting on the floor
  • Bug Fix: Correctly terminated the attempt to naildown or remove nails if you lose your hammer, move location etc etc
  • Bug Fix: Fixed an issue with liquid consumption challenges not marking as complete
  • Bug Fix: Fixed the end of event message for the Carrion Sparrows event to display the winner of the saving sparrows challenge
  • Feature: Added the main framework for the next event

11-06-12

   CODE REBOOT

10-06-12

  • Feature: Added a 'pirate' command which allows players to steal cargo from ships they have grappled

09-06-12

  • Codefix: Added tracking mechanisms into the reset process

06-06-12

  • Bug Fix: Corrected an issue with clothiers displaying garbage text

05-06-12

  • Feature: Added an achievement for the number of mundane job shifts you've completed
  • Balance: Amended imps to be affected by theftshell
  • Bug Fix: Added a check for when players are no longer in the same room as the bed or seat that they are using

04-06-12

  • Bug Fix: Properly initiated some variables in an administrative command
  • Feature: Completed the addition of achievement discussion to the discuss command

03-06-12

  • Bug Fix: Fixed an issue which was causing crashes

02-06-12

  • Bug Fix: Prevented calling of additional laundry maids or kitchen boys if the laundry mistress/head chef is marked as busy
  • Codefix: Amended an administrative command to give info about following
  • Bug Fix: Various minor tweaks and fixes
   CODE REBOOT

01-06-12

  • Bug Fix: Corrected an issue where sparrows could be fed repeatedly
  • Bug Fix: Added in a kickstarter to the events cycle to prevent it stopping prematurely
  • Bug Fix: Corrected a variable overflow
   CODE REBOOT

31-05-12

  • Feature: Partially added discussion of achievements to the discuss command

29-05-12

  • Feature: Added a discuss command which allows players to compare some basic aspects of their characters (initially max health, max mana and age)

27-05-12

   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Correctly marked a coded demonic research topic as researchable
  • Bug Fix: Fixed a minor typo in a demon research event
  • Bug Fix: Amended some masculine references to a feminine demon
  • Feature: Partially coded a new demonic research topic
  • Bug Fix: Corrected a minor issue with a codework reporting tool

26-05-12

  • Feature: Added an achievement for how many college courses you have completed (degrees plus research courses)
  • Bug Fix: Fixed a bug repeating the room name when you graduate from the channeling magic degree
  • Bug Fix: Fixed a minor typo in the cannon maintenance exam room
  • Feature: Added an additional city research topic
  • Feature: Added some new provincial land rooms

25-05-12

  • Bug Fix: Fixed a bug with the red crystal eye
  • Bug Fix: Amended the red crystal eyes description to remove a misleading limitation on its usage
  • Feature: Completed the remaining elements of the 'Carrion Sparrows' event
  • Bug Fix: Amended a god command which was causing a crash

24-05-12

  • Bug Fix: Fixed a bug which may have caused some global flags to fail to load
  • Bug Fix: Fixed a bug which prevented wild mushroom levels being correctly saved/loaded
  • Feature: Added the framework for a more robust & flexible world event system
  • Feature: Coded some of the core elements of the first world event to use the new system, 'Carrion Sparrows'

23-05-12

  • Feature: Prepatory work for potential new features
  • Feature: Added some new provincial land rooms

22-05-12

  • Feature: Added an additional city research topic
  • Feature: Added an additional good at one of the festival markets
  • Feature: Added birthday presents for 82nd birthdays

21-05-12

  • Bug Fix: Prevented beds being marked as occupied if players too awake to sleep try to sleep on them
  • Bug Fix: Prevented picking up of objects that are currently being slept on
  • Feature: Added the ability for items to be considered seats, and for players to 'sit on <seat>' like they can sleep on beds
  • Feature: Added six types of seat produceable in industries

20-05-12

  • Feature: Completed the partially coded demonic research topic
  • Feature: Added an additional demonic research topic

19-05-12

  • Bug Fix: Corrected some typos in some college rooms
  • Feature: Completed an additional college course
  • Bug Fix: Corrected an incorrect return from the commands function
   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Marked one of the newly coded demon topics as researchable
  • Bug Fix: Fixed the 'check research' display in the war college study room
  • Bug Fix: Corrected one of the research course commands

18-05-12

  • Feature: Added research courses to all three colleges, including their effects on challenging for the chancellorship
  • Feature: Partially coded an additional college course
  • Bug Fix: Corrected a typo in a college exam question
  • Bug Fix: Corrected the fact that failed exams may take more money than they should

17-05-12

  • Feature: Prepatory work for potential new features
  • Bug Fix: Added the Channeling Magic Degree to the 'listdegrees' command in the Magic College Chancellor's office

16-05-12

  • Feature: Partially added an additional demonic research topic

12-05-12

  • Bug Fix: Corrected incorrect terrain assignments for a number of rooms

07-05-12

  • Feature: Added an additional demonic research topic

06-05-12

  • Bug Fix: Amending of remaining variables which are reaching invalid levels
  • Feature: Added an additional demonic research topic

02-05-12

  • Bug Fix: Corrected a typo in a feature area
  • Bug Fix: Corrected a feature which wouldn't stop when it ran out of 'fuel'
  • Bug Fix: Amending of several variables which are reaching invalid levels and causing crashes when loaded under the current code build

28-04-12

  • Codefix: Addition of debugging messages to trace a compilation issue

22-04-12

  • Feature: Added an additional 'level' for secret project 'TQ'

21-04-12

  • Codefix: Modified some code relating to secret project 'TQ' to make it easier to expand/amend
  • Feature: Added the remainder of an additional 'level' for secret project 'TQ'
  • Feature: Allowed rolling eyes while sitting
  • Balance: Changed mounts to shy away based on real name (rather than disguised name)
  • Bug Fix: Corrected skill recognition when using nicknames and trying to mount a creature using riding rather than taming
  • Bug Fix: Prevented the wielding of unfinished weapons

20-04-12

  • Feature: Added part of an additional 'level' for secret project 'TQ'

19-04-12

  • Feature: Added part of an additional 'level' for secret project 'TQ'
  • Feature: Amended mushroom guide 'you can't use' messages to be gradiated based on how close you are to being able to use the guide, and make it clearer what the situation is
  • Bug Fix: Ensured that warning messages when trying to pour milk or health tonic into containers containing other liquids display correctly
  • Bug Fix: Amended some rooms which should have been roadland but had been added as streetland
  • Bug Fix: Fixed a bug relating to research and baguette production

18-04-12

  • Feature: Added 25% of an additional 'level' for secret project 'TQ'
  • Balance: Added an upper limit to bets on the goblet game
  • Bug Fix: Corrected a link from a Crystal Gate which was going to the wrong location

17-04-12

  • Balance: Amended the 'size' of some caps and shawls so more can fit in containers
  • Feature: Added 25% of an additional 'level' for secret project 'TQ'

16-04-12

  • Codefix: Amended some code relating to secret project 'TQ' to make it easier to expand
  • Feature: Added 25% of an additional 'level' for secret project 'TQ'

15-04-12

  • Bug Fix: Corrected a link in the City of Peace
  • Bug Fix: Fixed an issue with a device used via demonic research
  • Bug Fix: Added a correct success return from the discgaze function
  • Bug Fix: Fixed an issue with two soul globes in the Place of Shadows
  • Bug Fix: Corrected an error which stopped groupheal working
  • Feature: Improved the variety of player's children's speech
  • Feature: Increased the variety of treasure items which can be found
  • Bug Fix: Corrected the message advising guild members when their patron has been removed
  • Feature: Added 25% of an additional 'level' for secret project 'TQ'
  • Codefix: Amended a debugging message to only show when in debugging mode

14-04-12

  • Feature: Added the code for a City of Peace barrier which had been incorrectly marked as researchable

13-04-12

  • Feature: Added four additional challenges

11-04-12

  • Bug Fix: Corrected a bug with eight player children which was preventing use of the apprenticeship command

24-03-12

  • Bug Fix: Fixed a bug allowing negative money to be removed from a container
  • Bug Fix: Added an error message when you try to take coins without specifying an amount from a container which has no money in
  • Feature: Added 50% of an additional 'level' for secret project 'TQ'

20-03-12

  • Bug Fix: Amended the check for whether an item is nailed down to correct errors where an item is incorrectly considered immobile
  • Feature: Added a search command which works in all rooms
  • Bug Fix: Amended singing to stop if you fall asleep

14-03-12

  • Feature: Added 75% of an additional 'level' for secret projet 'TQ'
  • Codefix: Extensively re-organised secret project 'TQ' code to reduce repetative code

13-03-12

  • Bug Fix: Fixed a feature in the Place of Shadows that caused spam
  • Feature: Amended stoves to allow them to be nailed down
  • Bug Fix: Corrected an issue with production designs
  • Feature: Added 25% of an additional 'level' for secret project 'TQ'

10-03-12

  • Feature: Added a new command relating to secret project 'TQ'
  • Feature: Added 50% of an additional 'level' for secret project 'TQ'
  • Feature: Streamlined some code for secret project 'TQ'
  • Feature: Added two additional city research topics

09-03-12

  • Feature: Significantly modified some existing code relating to secret project 'TQ'
  • Feature: Expanded secret project 'TQ' with approximately 30% additional coding, completing the core coding

08-03-12

  • Feature: Added a mechanism for secret project 'TQ'
  • Feature: Expanded secret project 'TQ' increasing related code by 50%

07-03-12

  • Bug Fix: Corrected a typo in challenges status
  • Feature: Expanded secret project 'TQ', doubling the related code
  • Bug Fix: Corrected a typo in a research topic description
  • Feature: Added an additional city research topic
  • Bug Fix: Changed some unique items from stealable to nostealable

06-03-12

  • Feature: Added an administrative command to monitor flag values
  • Bug Fix: Fixed two messages with court advisor quests which referenced the wrong item names
  • Feature: Added an additional court advisor quest
  • Bug Fix: Added an error message for 'nailscheck' if there is no nailable furniture in the room

05-03-12

  • Bug Fix: Corrected a room which linked to itself
  • Feature: Added the skeleton of a new system for secret project 'TQ'

04-03-12

  • Bug Fix: Corrected a number of concoctions at chem works which were not consuming their ingredients
  • Bug Fix: Corrected a bug preventing a chemical from being concocted
  • Bug Fix: Fixed a bug with a Gralnakia research topic which didn't reset correctly
  • Bug Fix: Fixed a Gralnakia research topic which was available before its pre-requisites had been researched
   CODE REBOOT

03-03-12

  • Feature: Added a number of rooms related to demonic research
  • Feature: Added links to a new provincial area from existing rooms

02-03-12

  • Bug Fix: Amended a message which had not been updated correctly

01-03-12

  • Bug Fix: Refined the corruption cleaning code for schooling
  • Feature: Added a number of rooms related to demonic research

29-02-12

  • Feature: Added commands for hammering nails into certain furniture items and removing them again, and for checking a room for nailed items

28-02-12

  • Bug Fix: Fixed a minor typo related to schooling reports
  • Bug Fix: Added some corruption cleaning code to the schooling loading code
  • Feature: Created a flag and attached it to some items to mark whether items can be nailed down or not (Future feature) and a flag to show whether nails have been pulled up

27-02-12

  • Bug Fix: Fixed a bug with an administrative command for monitoring challenges
  • Feature: Added a packet of nails and a claw hammer item for future feature
  • Feature: Prepartory work for a future feature

26-02-12

  • Bug Fix: Corrected an issue with the cloning of one NPC
  • Codefix: Amended checks on whether an item can be picked up to facilitate coding of new features
  • Bug Fix: Corrected some minor typos in demonic research descriptions
  • Feature: Added an additional demonic research topic

25-02-12

  • Bug Fix: Corrected a typo in a room description
  • Feature: Amended the access to two existing player children
  • Feature: Added the cloning, blocks and relation effects of NPCs in a player out of city construction, and linked the rooms for that construction
   CODE REBOOT

24-02-12

  • Codefix: Amended checks on whether an item/player/NPC can move to facilitate coding of new features
  • Codefix: Added an administrative command to monitor challenges
  • Feature: Added additional festival goods to two of the holiday markets

23-02-12

  • Balance: Added a light check to reading books and using the ID command
  • Feature: Added three new players children NPCs

22-02-12

  • Bug Fix: Corrected a bug preventing different challenges being offered after completion of the first challenge
  • Balance: Adjusted one type of challenge to be more achievable
  • Bug Fix: Corrected a bug preventing a demonic research topic being researched
  • Feature: Added an additional demonic research topic

21-02-12

  • Bug Fix: Further correction work on master ID system
  • Bug Fix: Corrected a bug with the challenge timer
  • Bug Fix: Corrected a bug with the issuing of challenges other than the one selected

20-02-12

  • Bug Fix: Correct a number of research topics which asked for the wrong volume of supply items
  • Feature: Added ten new city research topics
  • Bug Fix: Amended the 'administrative who' command to show roleplay characters
  • Feature: Added over forty new player variables relating to upcoming feature Challenges
  • Feature: Added effects of having a challenge bonus and timers related to Challenges
  • Bug Fix: Fixed a minor typo in the syntax of the challenge command
  • Feature: Added a 'challenges' command for the new challenge feature
  • Feature: Added the code behind assigning/selecting challenges
  • Codefix: Added an administrative command to check some earlier coding
  • Feature: Coded twenty challenges for the new challenge feature
  • Bug Fix: Corrected a master ID system that reset when an item was loaded

17-02-12

  • Feature: Updated a player's child's descriptions
  • Feature: Added an additional player's child NPC

16-02-12

  • Bug Fix: Corrected the error return code for an object command in the wrong syntax
  • Bug Fix: Fixed an issue with a number of demonic research topics
  • Feature: Added a new administrative command

14-02-12

  • Feature: Overhauled one core administrative command
  • Feature: Amended access levels to some administrative commands
  • Feature: Added the final Christmas 2011 quiz winner's prize

13-02-12

  • Bug Fix: Modified the way roleplay characters are affected by some racequests
  • Balance: Added a slight random element to the human racequest
  • Bug Fix: Further coding to prevent baby text broadcasting during logins
  • Feature: Vastly increased the range of commands which can be used while sitting

10-02-12

  • Feature: Coded the clothing prizes for the Christmas 2011 quiz winners
   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Added a location check to the 'groupheal' ability

06-02-12

  • Feature: Added crash email warning functionality (Currently inactive due to issues with server)
  • Codefix: Increased the number of variable slots available for player files

05-02-12

  • Feature: Added birthday presents for 81st birthdays

04-02-12

  • Bug Fix: Corrected an error which caused baby text to play globally during logins
  • Bug Fix: Changed baby attacks so that the baby isn't considered the attacker, as this could result in the baby being killed and this causing crashes

02-02-12

  • Feature: Coded the base object for a player's child NPC
  • Feature: Coded two player children's variables

30-01-12

  • Feature: Planning work for new Challenges feature

29-01-12

  • Bug Fix: Corrected an issue with a an administrative tool
  • Feature: Planning work for new Challenges feature

28-01-12

  • Feature: Updated the Elysium Games medals for the 1609 games

22-01-12

  • Feature: Coded the base object for a player's child NPC

19-01-12

  • Codefix: Added an administrative command to change world flag values
  • Bug Fix: Corrected ~40 flags related to secret project 'NP' which were not resetting correctly
  • Feature: Coded two new NPCs for an upcoming construction

01-01-12

  • Bug Fix: Corrected a description in the place of shadows

28-12-11

  • Feature: Coded two new NPCs for an upcoming construction

24-12-11

  • Bug Fix: Fixing various issues with the Christmas 2011 event
   CODE REBOOT

22-12-11

  • Feature: Implementing a player construction (Currently unlinked)
  • Feature: Coded two new NPCs for an upcoming construction
  • Feature: Added two additional city research topics
   CODE REBOOT

21-12-11

  • Feature: Writing descriptions for player children's jobs (In progress)
  • Feature: Added an additional quest for one of the story quest NPCs

20-12-11

  • Codefix: Prepatory work relating to room additions
  • Feature: Added two additional city research topics

19-12-11

  • Feature: Writing descriptions for player children's jobs (In progress)

18-12-11

  • Feature: Added an additional Court Advisor quest

14-12-11

  • Feature: Added some new NPCs for secret project 'NP'
  • Bug Fix: Corrected a typo in an NPC description

13-12-11

  • Feature: Coding the details for the Christmas 2011 event (Complete)

11-12-11

  • Feature: Coding the details for the Christmas 2011 event (In progress)

10-12-11

  • Feature: Coding the details for the Christmas 2011 event (In progress)

08-12-11

  • Feature: Coding the details for the Christmas 2011 event (In progress)

06-12-11

  • Feature: Coding the details for the Christmas 2011 event (In progress)

05-12-11

  • Codefix: Added more crash tracking to the events cycle
  • Feature: Added another target to the Red Clover list
  • Bug Fix: Fixed a bug which caused crashes when using unaimed songs in the same room as unattackable NPCs
   CODE REBOOT

01-12-11

  • Feature: Coding the details for the Christmas 2011 event (In progress)

29-11-11

  • Feature: Coding the details for the Christmas 2011 event (In progress)

28-11-11

  • Feature: Coding the framework for the Christmas 2011 event (Complete)

24-11-11

  • Feature: Coding the framework for the Christmas 2011 event (In progress)

20-11-11

  • Bug Fix: Added an error message when you type 'ooc' with no arguments
  • Feature: Added a room & associated item for secret project 'NP'

16-11-11

  • Feature: Added two quests for secret project 'NP'

14-11-11

  • Feature: Added a number of NPCs for secret project 'NP'
  • Bug Fix: Added a greet text for an NPC who was meant to have one but didn't

10-11-11

  • Feature: Added a number of rooms for secret project 'NP'

04-11-11

  • Codefix: Improvement/Streamlining of existing skill related code

29-10-11

  • Feature: Added four city research topics
  • Feature: Increased the variety of phrases used by citizens for people who are well liked in their city

24-10-11

  • Feature: Added birthday gifts for 80th birthdays

18-10-11

   CODE REBOOT

17-10-11

  • Bug Fix: Corrected a number of typos in room descriptions

27-09-11

  • Feature: Altered a previously coded feature for secret project 'NP'
  • Feature: Added a quest for secret project 'NP'

26-09-11

  • Feature: Added a number of rooms and NPCs for secret project 'NP'

25-09-11

  • Balance: Stopped lesson gain inside the Tome of Communication if you spend a significant percentage of your time in there
  • Feature: Added a new room for secret project 'NP'

23-09-11

  • Feature: Added a quest for secret project 'NP'

22-09-11

  • Feature: Added an NPC for secret project 'NP'
  • Feature: Added a quest for secret project 'NP'

21-09-11

  • Feature: Added a couple of NPCs for secret project 'NP'

19-09-11

  • Balance: Added a damage component to alock and llock
  • Bug Fix: Corrected an issue which used the wrong instrument type for the second person in a duet
  • Feature: Adapted the music code to allow for an additional musical instrument
  • Feature: Added some rooms and items for secret project 'NP'

17-09-11

  • Bug Fix: Changed the function for destroying certain objects in the City of Peace to use the inventory removing function rather than the simple object removing function
  • Feature: Added a new quest for secret project 'NP'
   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added several new provincial land rooms

16-09-11

  • Feature: Added some new rooms and NPCs for secret project 'NP'

15-09-11

  • Feature: Added a new quest for secret project 'NP'

13-09-11

  • Feature: Slightly improved one of the NPCs for secret project 'NP'
  • Feature: Added some new rooms and NPCs for secret project 'NP'

12-09-11

  • Bug Fix: Fixed a bug preventing the opening of a gate in the Place of Shadows
  • Bug Fix: Enabled a shadow place topic for research which had previously been coded
  • Feature: Added two shadow place research topics

10-09-11

  • Codefix: Amended references to iron spades to use a generic function instead, to allow addition of other types of spade item
  • Feature: Added some new rooms and NPCs for secret project 'NP'

09-09-11

  • Feature: Completed two new barriers in the City of Peace

06-09-11

  • Feature: Added several rooms for secret project 'NP'
  • Feature: Added the market for an additional city festival

05-09-11

  • Feature: Slightly improved one of the NPCs for secret project 'NP'
  • Feature: Added several rooms for secret project 'NP'
  • Feature: Coded the crowd for an additional city festival

04-09-11

  • Bug Fix: Prevented calling of a function which would try (and fail) to destroy envenomed weapons when the effects of the venom are applied
  • Feature: Added seven new city research topics

03-09-11

  • Feature: Added several rooms for secret project 'NP'

02-09-11

  • Feature: Added several rooms for secret project 'NP'

01-09-11

  • Bug Fix: Corrected an incorrect terrain type for a room in secret project 'NP'
  • Feature: Added a new room & associated item/action for secret project 'NP'

31-08-11

  • Feature: Added a new quest for secret project 'NP'

30-08-11

   CODE REBOOT
  • Feature: Added a number of NPCs and a new NPC template for secret project 'NP'
  • Bug Fix: Fixed a minor bug with tells
  • Bug Fix: Corrected the swimming weight calculations which were kicking in with half the required inventory weight than intended
  • Bug Fix: Corrected a crashing bug related to tells
  • Bug Fix: Prevented taking negative amounts of money from containers
  • Codefix: Added more crash tracking to the events cycle

29-08-11

  • Bug Fix: Corrected a minor typo with a demonic research NPCs room text
  • Feature: Coded an additional demonic research topic
  • Feature: Coded a number of new wilderness rooms
  • Feature: Added several additional items to the treasure room
  • Bug Fix: Corrected a minor typo with an affluence prize description

28-08-11

  • Balance: Altered swimming skill calculations based on the weight of items in your inventory (Including worn items) - If you are carrying 75% or more of your maximum inventory weight your swimming skill is halved for the purposes of balance & breathing. If you are carrying 50% or more of your maximum inventory weight it is reduced to three quarters of its normal level
  • Feature: Completed two new barriers in the City of Peace
  • Bug Fix: Corrected a bug with the effects of ringing the academy bell after you've graduated
  • Bug Fix: Fixed a minor typo when using peanut spicing powder
  • Feature: Added an additional court advisor quest
  • Bug Fix: Made a shadow research topic which had previously been coded available for research
  • Feature: Added a shadow place research topic
  • Feature: Coded a number of new wilderness rooms

27-08-11

  • Feature: Added two extra goods for sale to holiday festivals

26-08-11

  • Bug Fix: Further fixed the function which determines if additional industries can be built within city walls or not
  • Bug Fix: Amended the rounding in the functions determining whether storage capacity of industries is affected by research topics
  • Bug Fix: Corrected two mislink in areas on Occid

23-08-11

  • Bug Fix: Corrected the room in which a new item in the City of Peace appears and corrected another bug related to this item
  • Bug Fix: Fixed a minor bug with the tell command
  • Bug Fix: Corrected a typo in a research topics description
  • Bug Fix: Removed erroneous error messages when breaching doors in Ketarin
  • Bug Fix: Overhauled the code preventing couriering of some items, making the checks on whether an item can be couriered more accurate and making the messages which appear when you cannot courier an item more specific

21-08-11

   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Prevented people from calling guardians on themselves
  • Bug Fix: Further amended a corruption fix command which wasn't working

20-08-11

  • Bug Fix: Added an alternative way to re-distribute NPCs who were causing crashes when they moved around cities
  • Codefix: Added more crash tracking variables
  • Bug Fix: Amended a corruption fix command for the city of peace which wasn't working

17-08-11

  • Bug Fix: Reverted path finding code changes following testing which led to crashes

16-08-11

  • Bug Fix: Amended path finding code to fix a potential memory leak

12-08-11

   CODE REBOOT

11-08-11

  • Bug Fix: Corrected some incorrect newline characters in some affluence prize descriptions
  • Bug Fix: Corrected the function which determines if additional industries can be built within city walls or not
  • Bug Fix: Amended the list of available concoctions at a chemical works to show the same products both ways of generating the list
  • Balance: Changed sleeping so that you cannot voluntarily go to sleep whilst wearing too much armour
  • Balance: Changed how effective sleep is for health and tiredness recovery depending on how much armour you are wearing; Increased armour reduces the effectiveness

05-08-11

  • Bug Fix: Amended the stop lock command to correctly lock the door when a stop lock is fitted
  • Feature: Implimented a player construction
  • Bug Fix: Fixed a bug which displays the birthdate of a child born on the first day of the week incorrectly

04-08-11

  • Feature: Allowed use of the drop command whilst swimming, added a minimum swimming skill requirement to get items whilst swimming

30-07-11

  • Bug Fix: Fixed a bug with a quest relating to secret project 'NP'
  • Feature: Guild tutors will switch to auto-inguilding if their guild leadership rating is 'terrible' (Caused by an inactive guildhead or guildhead's assistant) - Except for hidden guilds
  • Feature: Rank 1 guildmembers can now befriend/request nomination from the guild tutor if the guildhead is dormant - But they require twice as many befriends to secure a nomination and cannot be nominated by rank 4 guildmembers - Only one promotion election victory is required to gain promotion
  • Feature: Rank 2 guildmembers can now vote in guild promotion elections if the guildhead is dormant - Rank 1 guildmembers can vote in these elections if the guildhead is very dormant and they have been nominated by the tutor
  • Feature: More skilled players can now use tutor inguilding if the guildhead of the relevant guild is dormant
  • Codefix: Added better crash tracking to NPC path finding
   CODE REBOOT

29-07-11

  • Bug Fix: Fixed a number of mislinks in Gralnakia
  • Bug Fix: Fixed a mislink near Ruk'tan
  • Feature: Allowed commanding of troops whilst swimming (Requires a higher level of swimming skill than ordering already loyal troops)
  • Bug Fix: Stoicism fasting now only kicks in if you are not already starving, preventing continual hunger damage if you are already starving but haven't reached the limits of fasting
  • Bug Fix: Fixed a minor bug with the tell command

27-07-11

  • Feature: Completed a demonic research topic
  • Feature: Added an additional item for sale at one of the festivals

26-07-11

  • Bug Fix: Corrected an issue with painsong
  • Feature: Added a newly declared holiday to the time command
  • Feature: Change the way groups work; You no longer are removed from a group if you leave the location of the group leader; However no fame is gained by group members not in the location of the group leader, nor from kills made by group members not in the location of the group leader
  • Feature: Completed the effects of a shadow place research topic
  • Bug Fix: Amended bank interest code to accommodate research topics increasing account size limits
  • Bug Fix: Corrected a typo in a city research topics name
  • Feature: Added several new city research topics

25-07-11

  • Feature: Amended the shadow research history command to allow exclusion of earlier topics from the results
  • Feature: Completed a demonic research topic
  • Bug Fix: Added a full stop to the beard text in generic player descriptions
  • Feature: Added the framework for temporary beard stylings, in the same way as hair styles (hair pastes, hair bands etc)
  • Feature: Added an additional item for sale at one of the festivals
  • Bug Fix: Corrected the smells associated with some newer liquids
  • Feature: Added birthday gifts for 79th birthdays

24-07-11

   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Completed a new provincial region in the wilderness
  • Feature: Added an additional item for sale at one of the festivals

23-07-11

  • Feature: Added birthday gifts for 78th birthdays
  • Bug Fix: Corrected the age in the message for a number of birthday greetings
  • Bug Fix: Corrected some incorrect exits in Gralnakia
  • Bug Fix: Fixed the fourth map table in Gralnakia
  • Bug Fix: Fixed an erroneous message in the Dead Fish Inn
  • Bug Fix: Fixed a typo in the spawn village womans description
  • Feature: Added a quest to one of the 'story quest' NPCs
  • Feature: Coded a number of additional wilderness rooms

22-07-11

  • Bug Fix: Corrected some incorrect messages in chemical concoctions
  • Feature: Added several new city research topics
  • Feature: Added a new festival game to one of the festivals
  • Bug Fix: Fixed a mislink the in Place of Shadows
  • Bug Fix: Fixed an erroneous message when you find an item in Ketarin

21-07-11

  • Bug Fix: Coded a corruption fix command to correct Ruk'tan's in-city lordships
  • Feature: Added eight new items for the treasure room

20-07-11

  • Bug Fix: Amended NPC affecting songs to not affect unkillable NPCs
  • Bug Fix: Amended NPC affecting songs to allow targetting of NPCs
  • Bug Fix: Fixed a bug with speedsing which reduced singing time to 1 second rather than halving singing time
  • Bug Fix: Added a fix to a player's child to prevent it vanishing
  • Bug Fix: Coded a corruption fix command to repair two city of peace barriers
  • Feature: Completed the partially coded City of Peace Barrier
  • Feature: Coded an additional demonic research topic

18-07-11

  • Feature: Coded a number of additional wilderness rooms
  • Feature: Added an extra good for sale to a holiday festival
  • Feature: Partially coded an extra City of Peace barrier

17-07-11

   CODE REBOOT

16-07-11

  • Feature: Added a new option for 'marriagestatus' of 'separated' which removes the line about marriage from your status if your spouse has been absent for at least six OOC months - This does not allow you to marry anyone else
  • Bug Fix: Fixed the 'mark' command used in the Map House in Gralnakia
  • Bug Fix: Correct two mislinks in Gralnakia
  • Feature: Added an extra City of Peace barrier
  • Bug Fix: Amended the 'Festival of Carnage' to show as a holiday for Szagan rather than Vagla

14-07-11

  • Feature: Added seven new city research topics

10-07-11

  • Bug Fix: Corrected two missing room links in the City of Peace
  • Bug Fix: Increased the scope of city enemy check breakouts to avoid potential freezing issues in future
  • Bug Fix: Corrected a reference to a non-existant object in industry retrieval code
  • Bug Fix: Corrected some parameters which would have caused garbage output
  • Codefix: Finished correcting code which compiles but causes compilation warnings
  • Balance: Added a cost to fitting a stoplock
  • Balance: Barging a door open now destroys stoplocks (But barging a stoplocked door is more likely to break your arm)
  • Balance: Lockpicking a door open now removes stoplocks (But lockpicking a stoplocked door takes longer and is more likely to break lockpicks)

04-07-11

  • Bug Fix: Fixed a major bug relating to songs affecting NPCs
   CODE REBOOT

03-07-11

  • Bug Fix: Fixes to prevent problems while loading particular players achievements and added indicators to clarify what is happening when achievements are loaded
  • Codefix: Amended the main crash tracking tools to allow for deeper tracking with future modifications
  • Bug Fix: Added an emergency breakout from city enemy checks to prevent freezes
   CODE REBOOT

02-07-11

  • Bug Fix: Corrected some parameters which would have caused garbage output
  • Codefix: Correcting code which compiles but causes compilation warnings

01-07-11

  • Feature: Added some new rooms for secret project 'NP'

30-06-11

  • Feature: Added a new quest for secret project 'NP'

27-06-11

  • Feature: Added a number of NPCs and a new NPC template for secret project 'NP'

26-06-11

  • Feature: Added some new rooms for secret project 'NP'

25-06-11

  • Feature: Added a new NPC for secret project 'NP'
  • Bug Fix: Corrected some parameters which would have caused garbage output
  • Codefix: Correcting code which compiles but causes compilation warnings

24-06-11

  • Feature: Added a newly declared holiday to the time command and help holidays
  • Codefix: Correcting code which compiles but causes compilation warnings

23-06-11

  • Feature: Added a new NPC template and quest for secret project 'NP'
  • Codefix: Correcting code which compiles but causes compilation warnings

22-06-11

  • Bug Fix: Corrected some parameters which would have caused garbage output
  • Codefix: Correcting code which compiles but causes compilation warnings

21-06-11

  • Bug Fix: Correcting a message for 'determine' which widens the use of the ability and was not previously displaying correctly
  • Codefix: Correcting code which compiles but causes compilation warnings

20-06-11

  • Bug Fix: Correcting several incorrect parameters which would have caused garbage output for some messages
  • Codefix: Correcting code which compiles but causes compilation warnings

19-06-11

  • Balance: Allowed players to 'look', 'who' and check inventory whilst in awe, debating, singing, farsighting, empowering, shattering, taming, using the mortician ability, attuning fellblades, engraving, charging, lock picking and forging - Also allowed inventory and who when swimming or in an energysheath
  • Codefix: Correcting code which compiles but causes compilation warnings

18-06-11

  • Balance: Amended warcry to affect NPCs (Excluding undead or demons controlled by the singer)
  • Balance: Amended recuperation and painsong to affect NPCs
  • Codefix: Correcting code which compiles but causes compilation warnings

17-06-11

  • Feature: Added the code for an additional player's child's object
  • Codefix: Correcting code which compiles but causes compilation warnings

16-06-11

  • Codefix: Updating code to compile on other servers (Complete)
  • Bug Fix: Correcting several incorrect parameters which would have caused garbage output for some messages
  • Codefix: Correcting code which compiles but causes compilation warnings

15-06-11

  • Codefix: Updating code to compile on other servers (In Progress)

14-06-11

  • Codefix: Updating code to compile on other servers (In Progress)

13-06-11

  • Codefix: Updating code to compile on other servers (In Progress)

12-06-11

  • Codefix: Updating code to compile on other servers (In Progress)

28-05-11

  • Feature: Changed animal pen placement code to prevent placement in rooms related to secret project 'NP'
  • Feature: Added some new rooms for secret project 'NP'
  • Feature: Added three new city research topics
  • Feature: Added an additional court advisor quest

24-05-11

   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Corrected a typo in a god notification
  • Bug Fix: Corrected a typo in the patron command instructions
  • Bug Fix: Added newline indicators to two room descriptions in Ketarin

19-05-11

  • Feature: Added an additional quest for secret project 'NP'
  • Feature: Added a new clover quest
  • Feature: Added an additional demonic research topic

15-05-11

  • Bug Fix: Corrected a mislink in the City of Peace
   CODE REBOOT

14-05-11

  • Feature: Added two additional quests for secret project 'NP'
  • Feature: Added two new city research topics

13-05-11

  • Feature: Modified the remaining race quests to show different messages in different parts of the world

12-05-11

  • Bug Fix: Fixed several double prompt errors in secret project 'NP'
  • Feature: Modified the Polaris race quests to show different messages in different parts of the world
  • Feature: Added a new city research topic

11-05-11

  • Feature: Added a new NPC and several new rooms for secret project 'NP'

10-05-11

  • Feature: Added some new rooms for secret project 'NP'

06-05-11

  • Codefix: Amended city research loading routines to normalise corrupt research values
  • Balance: Modified ship repair to allow ministers of war to 'borrow' the docks of cities they are not at war with and not enemied in to repair ships
  • Codefix: Amended the 'alternate' religions for Gralthar to remove an incorrectly assigned religion and balance the religions in relation to other cities (Part of an unreleased feature)

01-05-11

  • Codefix: Added an administrative command to remove corrupt guild patron statuses
   CODE REBOOT

30-04-11

  • Feature: Added a number of new rooms for secret project 'NP'
  • Feature: Added a message warning people on ships if the wind changes direction

29-04-11

  • Bug Fix: Corrected two broken room links in the City of Peace
  • Bug Fix: Amended an instant death event to nullify relentless
  • Bug Fix: Corrected some elements of a quest in secret project 'NP'
  • Bug Fix: Corrected a typo with a demon research message
  • Feature: Completed an additional demonic research topic

20-04-11

  • Bug Fix: Fixed a bug which may have incorrectly reported whether food was burnt when using 'ovencheck' in a restaurent kitchen, also fixed a potential variable overflow relating to burnt food

18-04-11

  • Bug Fix: Modified the formula for working out the religious breakdown of NPC citizens (Part of an unreleased feature)
  • Bug Fix: Fixed an 'Alas, but you cannot' generated by a command related to secret project 'NP'

17-04-11

  • Feature: Added three new industry produceable items, iron, bronze and silver tankards
  • Feature: Added a new NPC, new rooms and a new feature for secret project 'NP'
  • Feature: Partially coded the results of a demonic research topic
  • Codefix: Modified some tracking debug messages to only show to code administrators in extra debugging mode

16-04-11

   CODE REBOOT

10-04-11

  • Bug Fix: Amended tracking code to correctly record the direction of movement
  • Bug Fix: Modified tracking to correctly overwrite older tracks rather than trying to record tracks in non-existant slots
  • Bug Fix: Fixed a bug which prevented a quest in secret project 'NP' being completed

09-04-11

  • Bug Fix: Fixed a typo with iron machines
  • Codefix: Added several new debugging measures to tracking

07-04-11

  • Feature: Added a command to allow easier bulk mailing of administrative messages

05-04-11

  • Bug Fix: Amended remaining god comets to stop them affecting players during the login process
  • Codefix: Amended the industry access function to automatically assume code administrators have access to all industries, for testing purposes
  • Feature: Added an achievement for hammer throwing

04-04-11

  • Balance: Added a code administrator command to set city stocks
  • Bug Fix: Corrected a typo in a message where citizens greet their own Emperor
  • Feature: Added a code administrator command to manipulate general variables
  • Bug Fix: Added extra safeguards to existing command to manipulate object flags

03-04-11

  • Bug Fix: Corrected a typo in the production code for candle making kits

02-04-11

   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added a new court advisor quest

26-03-11

  • Bug Fix: Corrected the production code for dark purple silk gloves
  • Balance: Amended 'scout' so that you don't need light if you can see in the dark
  • Bug Fix: Corrected the item name for 'simple wooden cup' for merchant dealer trades
  • Bug Fix: Amended a god comet to stop it affecting players during the login process

24-03-11

  • Codefix: Added an administrative command to identify shadow topic anomolies
  • Balance: Added a requirement to be awake before you can be saved by stoicism relentless

22-03-11

  • Bug Fix: Amended treasuredive so that successful dive locations match the co-ordinates given by the salty old seadogs
  • Bug Fix: Coded the results for a demonic research topic which had been marked as researchable but had no results
  • Bug Fix: Amended the outguilding log to use the correct name field for the player using the command and also made a change to prevent using the command on yourself

20-03-11

  • Codefix: Amended the tracking code disabling to be toggled on or off with an administrative command

18-03-11

  • Codefix: Added further crash tracking to a section of crashing code
   CODE REBOOT

17-03-11

  • Codefix: Added an abort condition for a section of crashing code
   CODE REBOOT

16-03-11

  • Codefix: Further refinement to a section of crashing code
   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Added an instructional message to the plant command when the wrong values are entered

15-03-11

  • Bug Fix: Disabled tracking in events and entrance checks
   CODE REBOOT

14-03-11

  • Codefix: Further refinement/crash tracking added to a section of crashing code
  • Codefix: Amended the decorruption command to reflect guildhead changes
  • Codefix: Amended the maximum values for tracking trace variables
  • Codefix: Added constraints to avoid tracking trace strength going too high or too low
  • Codefix: Added an administrative command to review city research topics
  • Codefix: Added an administrative command to add/remove city research topics
   CODE REBOOT

13-03-11

  • Codefix: Modified the data type of one tracking variable and amended tracking code accordingly
  • Codefix: Removed the research component of the decorruption command
   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added a quest to one of the 'story quest' NPCs

12-03-11

   CODE REBOOT

11-03-11

  • Bug Fix: Corrected an error allowing door reinforcement without sufficient funds
  • Codefix: Corrected one additional NPC without 'NPC Class Type' indicators

10-03-11

  • Bug Fix: Removed an unintentional condition from the effects of naturepeace
  • Bug Fix: Corrected a mistake in the command to manually amend guildhead names
  • Codefix: Added a decorruption command with the following effects; Re-open incorrectly closed city of peace barriers Restore guildnames/guildheads to correct values as of 10/03/11 Set the Emperor of Vagla to Relhel Normalise the learned flag of corrupt but complete research topics Set all cities populations to their recorded values from 27/02/11 Set all cities housing levels to or slightly above the population

07-03-11

  • Bug Fix: Fixed bugs with tracking trace fading and variable limits

06-03-11

  • Codefix: Added administrative commands to allow guild names/guildhead names to be amended without rebooting when repairing corrupt data

05-03-11

  • Bug Fix: Fixed a bug with track trace loading
   CODE REBOOT

Code changes not included in above code reboot;

  • Codefix: Added a fix to repair corrupt city of peace data
  • Bug Fix: Added proper initialisation for track trace ID variable

04-03-11

  • Codefix: Adding extra safeguards and crash tracking into a section of suspected crashing code

03-03-11

  • Codefix: Added an administrative command allowing lesson removal (As idling punishment) without requiring the target to be offline
  • Feature: Amended spear throwing to give players with the 'hammertoss' ability a bonus when throwing warhammers and maces

01-03-11

  • Bug Fix: Fixed an issue which was preventing tracking traces from being created

24-02-11

   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added an admin command to monitor the games endurance chamber status
  • Feature: Added a new room for secret project 'NP'

21-02-11

  • Bug Fix: Fixed the broken balance check on two tracking abilities
  • Codefix: Added testing indicators to the track command
  • Bug Fix: Enabled repairing of winged steel and winged black steel helms

18-02-11

  • Bug Fix: Repaired a command relating to a magic ring
  • Bug Fix: Fixed a one-way link in a section of Hades
  • Bug Fix: Fixed a bug allowing Naval officers to assemble Army troops
  • Feature: Added a new feature to a room for secret project 'NP'

17-02-11

   CODE REBOOT

14-02-11

  • Bug Fix: Modified track detection to prevent people locating their own tracks or 'phantom' tracks in empty tracking trace slots
  • Feature: Coded three tutors for the tracking skill

13-02-11

   CODE REBOOT

12-02-11

  • Bug Fix: Amended tracking traces to prevent multiple traces by the same person in a single room
  • Balance: Altered tracking traces so that hidden players traces accumulate slower
  • Balance: Altered tracking traces so that stalking players traces are harder to spot
  • Feature: Added the commands to use the tracking skill

11-02-11

  • Bug Fix: Fixed a bug in the calculation of industrial worktime required when concocting liquids in chemworks
  • Bug Fix: Fixed a bug which meant the wrong warnings were required to complete certain citizenry quests
  • Feature: Amended the games medals to add medals for the 250 Pace Swim

10-02-11

  • Feature: Added a new NPC and a new quest for secret project 'NP'

08-02-11

  • Feature: Added an effect for sanctity rings and banishment rings when used on non-horde npcs of the relevant type
  • Feature: Amended holyhagal to affect non-horde npcs of the relevant types
  • Feature: Amended holythur to work against non-horde npcs of the relevant types

07-02-11

  • Feature: Added 3 new city research topics

06-02-11

   CODE REBOOT

05-02-11

  • Bug Fix: Fixed a typo & changed a gender specific note in the reap ability description for the skills command
  • Bug Fix: Fixed an error with an order rank assignment command used by gods

02-02-11

  • Codefix: Added new variables for secret project 'NP' and amended associated functions
  • Feature: Added a new quest for secret project 'NP'

01-02-11

  • Bug Fix: Added gender flags to female NPCs for secret project 'NP'
  • Feature: Coded a new NPC template for secret project 'NP'
  • Feature: Coded two new NPCs for secret project 'NP'

31-01-11

  • Feature: Added a means to reset the studyoffline counter without a reboot, and an automated warning for administrators when the counter is getting too high
  • Bug Fix: Fixed an administrative command listing treasure type variety
  • Feature: Coded a new NPC template for secret project 'NP'
  • Feature: Added two new NPCs for secret project 'NP'

30-01-11

  • Feature: Added some more rooms for secret project 'NP'

29-01-11

   CODE REBOOT

28-01-11

  • Feature: Coded a new quest for secret project 'NP'

27-01-11

  • Feature: Added a new NPC for secret project 'NP'

25-01-11

  • Feature: Completed learning text and skill descriptions for tracking

24-01-11

  • Bug Fix: Fixed a minor bug with a quest in secret project 'NP'
  • Feature: Added the basic skill group skeleton for tracking

23-01-11

  • Feature: Added birthday presents for 76th and 77th birthdays

22-01-11

   CODE REBOOT

21-01-11

  • Bug Fix: Fixed the assignment of citizenry warning quests
  • Feature: Increased the range of rooms merchant dealers can appear in and the variety of goods they ask for

20-01-11

  • Bug Fix: Prevented whispers emotes from appearing to the people telling each other
  • Feature: Added code to load/save tracking traces
  • Bug Fix: Repaired some incomplete tracking code
  • Feature: Added a function to calculate the strength of a tracking trace

19-01-11

  • Bug Fix: Fixed the 'achievements ratings' percentages following the effect of the new achievements on this system
  • Bug Fix: Fixed the bug when buying hooked bronze knives at the Natrok camp
  • Bug Fix: Fixed the 'join' command for spherical yellow gems
  • Bug Fix: Fixed an erroneous message relating to Marbarukus
  • Bug Fix: Added additional safeguards against summoning duplicates of unique demons

17-01-11

  • Feature: Added room parameters for the new rooms for secret project 'NP'
  • Bug Fix: Repaired some tracking code previously added
  • Feature: Added code to update tracking traces as time passes

15-01-11

  • Bug Fix: Testing and bug fixing work for secret project 'NP'
  • Feature: Added a newly declared holiday to the time command and help holidays
  • Bug Fix: Added more tracking variables which became neccessary
  • Feature: Updated tracking traces to detect direction of movement

14-01-11

  • Feature: Modified existing quests in secret project 'NP' to generate entries in the administrative quest log
  • Bug Fix: Testing and bug fixing work for secret project 'NP'

13-01-11

  • Feature: Added several new rooms for secret project 'NP'

12-01-11

  • Feature: Added about a dozen new rooms for secret project 'NP'

11-01-11

  • Feature: Added a couple of new rooms for secret project 'NP'

10-01-11

  • Feature: Added a dozen new rooms for secret project 'NP'

09-01-11

  • Feature: Added several new rooms for secret project 'NP'

08-01-11

   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added a number of new rooms for secret project 'NP'
  • Feature: Added 5 new city research topics

06-01-11

  • Feature: Added several new rooms for secret project 'NP'

04-01-11

  • Bug Fix: Amended some item production which requires full potion bottles to leave the empty bottle behind rather than destroying it
  • Bug Fix: Amended the name of ordinance 7 to 'Steak Distribution' and corrected new line issues in a number of ordinances descriptions
  • Bug Fix: Fixed a new line issue for new divine notifications
  • Feature: Amended the divine notifications warning to advise of the view command
  • Feature: Added a whisper emote when two players are using tells when in the same room as each other
  • Bug Fix: Added more tracking variables which had previously been overlooked
  • Feature: Added a function to create new traces for tracking when players move around
  • Feature: Added 3 new city research topics

03-01-11

  • Feature: Added three new achievements for secret project 'GC'
  • Feature: Changed 'tell' so you can't send tells when yours are turned off, and you can't send tells to people you're tell ignoring

02-01-11

  • Bug Fix: Testing and bug fixing work for secret project 'NP'

28-12-10

  • Codefix: Corrected additional NPCs without 'NPC Class Type' indicators
  • Feature: Added birthday/age information to the 'family report' command
  • Codefix: Streamlined code relating to player's children

24-12-10

  • Bug Fix: Testing and bug fixing work for secret projects 'GC' and 'NP'

23-12-10

   CODE REBOOT

21-12-10

  • Feature: Added tracking/trace variables for future Tracking skill

19-12-10

   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Coded a special event for Christmas 2010
  • Feature: Added a new court advisor quest

18-12-10

  • Bug Fix: Testing and bug fixing work for secret project 'NP'

16-12-10

  • Feature: Added a baby sling item to allow parents to carry baby objects in a worn container

15-12-10

  • Bug Fix: Fixed a bug where sometimes you would get a double 'Alas, but you cannot' when sending tells to an offline player

14-12-10

  • Codefix: Corrected the majority of NPCs which didn't get 'NPC Class Type' indicators when the system was originally added

11-12-10

  • Feature: Increased the variety of greetings messages for npc citizens
  • Bug Fix: Repaired an informational command about treasure distribution
  • Feature: Added five new treasure items

10-12-10

  • Bug Fix: Testing and various bug fixes for secret project 'GC'

09-12-10

  • Bug Fix: Fixed an issue with telescope displaying 'close details' of ships not within telescope range.

08-12-10

  • Bug Fix: Altered city growth rates, slowing them for happy cities and making population more likely to drop in very unhappy cities, as this makes it easier to recover city morale
  • Feature: Increased the variety of topics NPC children will discuss when asked about work

07-12-10

  • Codefix: Amended backup scripts to resolve issue

06-12-10

  • Bug Fix: Investigatory work/test code for bugged religious statistics code
  • Feature: Doubled the number of items available in citizenry delivery quests and added a new citizenry warning quest to increase the variety

05-12-10

   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Fixed a display issue with bone rattle shaking
  • Feature: Added a new clover quest

04-12-10

  • Bug Fix: Stopped soul droplet items vanishing if left on the floor
  • Feature: Modified 'telescope' to show more details about other ships as they get closer to yours
  • Bug Fix: Fixed a display issue with hamakei figureheads on ships

03-12-10

  • Bug Fix: Fixed the lower lag threshold for studyoffline gain
  • Feature: Added 5 new city research topics

02-12-10

  • Feature: Added more inventory to the shop for secret project 'GC'

01-12-10

  • Feature: Coded NPCs for secret project 'GC' (Complete)
  • Feature: Added controls & rewards for secret project 'GC'

30-11-10

  • Feature: Coded existing world interface for secret project 'GC'
  • Feature: Coded NPCs for secret project 'GC' (In Progress)
  • Bug Fix: Added balance check & ghost check to starflow

29-11-10

  • Bug Fix: Corrected master function designations for some items
  • Feature: Coded a shop for secret project 'GC'

28-11-10

   CODE REBOOT

27-11-10

  • Feature: Coded rooms for secret project 'GC'

26-11-10

  • Feature: Added a command to give gods more information about order activity

25-11-10

  • Bug Fix: Modified 'ordertell' command to reference the correct 'High Priest' title for each order

24-11-10

  • Codefix: Added counters/saves for future commands giving gods more information about order activity

23-11-10

  • Bug Fix: Modified books to prevent them losing their title from their display names (visible in player/room inventory listings) during reboots.

22-11-10

  • Balance: Stopped soul corruption healing while on the holy isle
  • Balance: Reduced lesson gain to 25% of normal whilst 1% or more soul corrupt
  • Balance: Made two more abilities vulnerable to dispellation, reaper and witchtouch
  • Feature: Reduced the predictability of reaper and witchtouch abilities by making the selection of affected abilities more random

21-11-10

   CODE REBOOT

20-11-10

  • Feature: Added sliced items for new recipes (Complete)

19-11-10

  • Feature: Updated cookery command for future new recipe book (Complete)
  • Feature: Added sliced items for new recipes (In Progress)

18-11-10

  • Feature: Updated cookery command for future new recipe book (In Progress)

17-11-10

  • Feature: Added the code for an additional player's child's object

16-11-10

  • Feature: Added testing tool for secret project 'NP'
  • Feature: Updated cookery command for future new recipe book (In Progress)

15-11-10

  • Bug Fix: Renamed a player's child's object
  • Balance: Prevented race quest items from spawning in Gralnakia
  • Bug Fix: Prevented erroneous 'bad idea' messages when recovering with a blunt marble spear
  • Bug Fix: Altered skill display messages for 'forgotten' skills to distinguish between corruption and forgetting pre-requisites for higher skills
  • Bug Fix: Amended the pre-requisites for one city research topic
  • Feature: Added 5 new city research topics

14-11-10

  • Codefix: Lag optimisation of food type assignment for edible items (Complete)

13-11-10

  • Codefix: Lag optimisation of food type assignment for edible items (In Progress)