Difference between revisions of "Changelog"

m
Line 4: Line 4:
 
Items in the changelog will be categorised as one of four types of change;
 
Items in the changelog will be categorised as one of four types of change;
  
<span style="color: #ff0000;">Bug Fix:</span>Correcting a code mistake or unexpected consequence.
+
<span style="color: #ff0000;">Bug Fix:</span> Correcting a code mistake or unexpected consequence.
  
 
<span style="color: #1400ff;">Balance:</span> Changing the effect of a system to make it fairer.
 
<span style="color: #1400ff;">Balance:</span> Changing the effect of a system to make it fairer.
Line 548: Line 548:
 
'''03-04-15'''
 
'''03-04-15'''
  
<span style="color: #cc00ff;">Codefix:</span> Added integration for a separate program which
+
*<span style="color: #cc00ff;">Codefix:</span> Added integration for a separate program which monitor's Elysium's status and brings it back up if it has crashed or frozen up
monitor's Elysium's status and brings it back up
+
if it has crashed or frozen up
+
*** PRESS RETURN OR Q TO QUIT:
+
<span style="color: #ff0000;">Bug Fix: </span> Fixed a broken link in a wilderness room
+
  
*** CODE REBOOT ***
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a broken link in a wilderness room
 +
 
 +
    CODE REBOOT
  
 
Code changes not included in above code reboot;
 
Code changes not included in above code reboot;
  
<span style="color: #19c20b;">Feature:</span> Changed sugar refineries to allow refering to
+
*<span style="color: #19c20b;">Feature:</span> Changed sugar refineries to allow refering to pure sugar as refined sugar when retrieving
pure sugar as refined sugar when retrieving
+
  
31-03-15
+
'''31-03-15'''
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected the lesson cost of the 85 in Pyromagica
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected the lesson cost of the 85 in Pyromagica
<span style="color: #ff0000;">Bug Fix: </span> Fixed the calculation for working out the relative
+
 
strength of a potion based on the quantity drank
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed the calculation for working out the relative strength of a potion based on the quantity drank
 +
 
 +
    CODE REBOOT
  
*** CODE REBOOT ***
 
 
Code changes not included in above code reboot;
 
Code changes not included in above code reboot;
  
<span style="color: #ff0000;">Bug Fix: </span> Amended the industry where you can make an item
+
*<span style="color: #ff0000;">Bug Fix: </span> Amended the industry where you can make an item unlocked by research
unlocked by research
+
  
30-03-15
+
'''30-03-15'''
  
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug with forcefeeding containers not setting the amount of sips to be fed correctly
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed a bug with forcefeeding containers not
+
'''29-03-15'''
setting the amount of sips to be fed correctly
+
  
29-03-15
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed an erroneous message when lockpicking
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed an erroneous message when lockpicking
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a typo in a lockpicking message
<span style="color: #ff0000;">Bug Fix: </span> Fixed a typo in a lockpicking message
+
<span style="color: #19c20b;">Feature:</span> Continued coding a room for Baron Eskvan's Dungeon
+
<span style="color: #19c20b;">Feature:</span> Added skill mastery for forging armours
+
<span style="color: #19c20b;">Feature:</span> Added six NPCs for the Shamen's Circle project
+
<span style="color: #ff0000;">Bug Fix: </span> Fixed an issue allowing a player child to be
+
controlled by people other than its parents
+
<span style="color: #ff0000;">Bug Fix: </span> Fixed an order item which was incorreclty marked
+
as makeable at industries
+
<span style="color: #ff0000;">Bug Fix: </span> Updated some old code with keepsake which prevented
+
you getting the created item
+
  
28-03-15
+
*<span style="color: #19c20b;">Feature:</span> Continued coding a room for Baron Eskvan's Dungeon
  
<span style="color: #19c20b;">Feature:</span> Coded four rooms for Haven
+
*<span style="color: #19c20b;">Feature:</span> Added skill mastery for forging armours
<span style="color: #19c20b;">Feature:</span> Enabled three city of peace barriers
+
  
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #19c20b;">Feature:</span> Added six NPCs for the Shamen's Circle project
  
27-03-15
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed an issue allowing a player child to be controlled by people other than its parents
  
<span style="color: #19c20b;">Feature:</span> Amended 'group members' to be clearer about who
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed an order item which was incorreclty marked as makeable at industries
the group leader is
+
 
<span style="color: #19c20b;">Feature:</span> Added a mechanism for storing and viewing a
+
*<span style="color: #ff0000;">Bug Fix: </span> Updated some old code with keepsake which prevented you getting the created item
history of the recent chats on the OOC channel
+
 
<span style="color: #19c20b;">Feature:</span> Added an NPC for the Shamen's Circle project
+
'''28-03-15'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Coded four rooms for Haven
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Enabled three city of peace barriers
 +
 
 +
'''27-03-15'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Amended 'group members' to be clearer about who the group leader is
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added a mechanism for storing and viewing a history of the recent chats on the OOC channel
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added an NPC for the Shamen's Circle project
 +
 
 +
    CODE REBOOT
  
*** CODE REBOOT ***
 
 
Code changes not included in above code reboot;
 
Code changes not included in above code reboot;
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed the OOC chat history not working for the
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed the OOC chat history not working for the first twenty chats following a reboot
first twenty chats following a reboot
+
<span style="color: #19c20b;">Feature:</span> Enabled a city of peace barrier
+
  
26-03-15
+
*<span style="color: #19c20b;">Feature:</span> Enabled a city of peace barrier
  
<span style="color: #19c20b;">Feature:</span> Added door options to automatically lock and
+
'''26-03-15'''
relock doors when walking through them
+
<span style="color: #ff0000;">Bug Fix: </span> Fixed an error with one of Drokthein's attacks
+
<span style="color: #ff0000;">Bug Fix: </span> Fixed a balance issue with flare
+
  
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #19c20b;">Feature:</span> Added door options to automatically lock and relock doors when walking through them
25-03-15
+
  
<span style="color: #ff0000;">Bug Fix: </span> Modified inferno to ensure it also affects NPCs
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed an error with one of Drokthein's attacks
  
<span style="color: #1400ff;">Balance:</span> Made bloodboil expire during the death sequence
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a balance issue with flare
<span style="color: #ff0000;">Bug Fix: </span> Fixed a typo with a message in an ability
+
<span style="color: #19c20b;">Feature:</span> Continued coding a room for Baron Eskvan's Dungeon
+
<span style="color: #19c20b;">Feature:</span> Added an NPC for the Shamen's Circle project
+
  
24-03-15
+
'''25-03-15'''
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue where big meals would be
+
*<span style="color: #ff0000;">Bug Fix: </span> Modified inferno to ensure it also affects NPCs
classed as expensive or not based on the price
+
of good meals
+
<span style="color: #ff0000;">Bug Fix: </span> Amended the function for calculating lesson costs
+
of learning from NPC tutors to return a float
+
instead of an int
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue where expensiveness of food
+
was being incorrectly calculated
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue preventing the volume of food
+
sold in stores being reflected properly
+
<span style="color: #19c20b;">Feature:</span> Added an NPC for the Shamen's Circle project
+
  
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #1400ff;">Balance:</span> Made bloodboil expire during the death sequence
  
23-03-15
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a typo with a message in an ability
  
<span style="color: #19c20b;">Feature:</span> Partially coded a room for Baron Eskvan's Dungeon
+
*<span style="color: #19c20b;">Feature:</span> Continued coding a room for Baron Eskvan's Dungeon
<span style="color: #19c20b;">Feature:</span> Coded two rooms for Haven
+
  
22-03-15
+
*<span style="color: #19c20b;">Feature:</span> Added an NPC for the Shamen's Circle project
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected an inventory check in a demonic
+
'''24-03-15'''
research ritual
+
<span style="color: #ff0000;">Bug Fix: </span> Added the command for a demonic research ritual
+
which could be unlocked but not used
+
<span style="color: #19c20b;">Feature:</span> Added two rooms for the Shamen's Circle project
+
<span style="color: #19c20b;">Feature:</span> Added an NPC for the Shamen's Circle project
+
<span style="color: #19c20b;">Feature:</span> Added seven additional affluence items
+
  
21-03-15
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue where big meals would be classed as expensive or not based on the price of good meals
  
<span style="color: #cc00ff;">Codefix:</span> Added a function to make it easier to determine a
+
*<span style="color: #ff0000;">Bug Fix: </span> Amended the function for calculating lesson costs of learning from NPC tutors to return a float instead of an int
group leader when a group member carries out
+
actions
+
<span style="color: #19c20b;">Feature:</span> Amended Astaria and the areas reachable after it
+
to consider the group leader responsible for the
+
*** PRESS RETURN OR Q TO QUIT:
+
  
kill rather than the individual who struck the
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue where expensiveness of food was being incorrectly calculated
killing blow
+
 
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue preventing the volume of food sold in stores being reflected properly
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added an NPC for the Shamen's Circle project
 +
 
 +
'''23-03-15'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Partially coded a room for Baron Eskvan's Dungeon
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Coded two rooms for Haven
 +
 
 +
'''22-03-15'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected an inventory check in a demonic research ritual
 +
 
 +
*<span style="color: #ff0000;">Bug Fix: </span> Added the command for a demonic research ritual which could be unlocked but not used
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added two rooms for the Shamen's Circle project
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added an NPC for the Shamen's Circle project
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added seven additional affluence items
 +
 
 +
'''21-03-15'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Added a function to make it easier to determine a group leader when a group member carries out actions
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Amended Astaria and the areas reachable after it to consider the group leader responsible for the kill rather than the individual who struck the killing blow
 +
 
 +
    CODE REBOOT
  
*** CODE REBOOT ***
 
 
Code changes not included in above code reboot;
 
Code changes not included in above code reboot;
  
<span style="color: #19c20b;">Feature:</span> Added forty two rooms for a new provincial
+
*<span style="color: #19c20b;">Feature:</span> Added forty two rooms for a new provincial wilderness area
wilderness area
+
<span style="color: #ff0000;">Bug Fix: </span> Fixed an issue with Discipline and Pyromagica
+
not working correctly together
+
<span style="color: #19c20b;">Feature:</span> Enabled eight city of peace barriers
+
<span style="color: #cc00ff;">Codefix:</span> Amended how one of the new research topics works
+
  
20-03-15
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed an issue with Discipline and Pyromagica not working correctly together
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed an item which was makeable with the wrong
+
*<span style="color: #19c20b;">Feature:</span> Enabled eight city of peace barriers
production design
+
<span style="color: #19c20b;">Feature:</span> Added four additional affluence items
+
<span style="color: #19c20b;">Feature:</span> Added two new family members to the elven
+
geneology research system
+
<span style="color: #19c20b;">Feature:</span> Added two shadow place research topics
+
<span style="color: #19c20b;">Feature:</span> Added six Gralnakia Expansion topics
+
*** PRESS RETURN OR Q TO QUIT:
+
  
<span style="color: #19c20b;">Feature:</span> Enabled two city of peace barriers
+
*<span style="color: #cc00ff;">Codefix:</span> Amended how one of the new research topics works
<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue preventing chemical workshops
+
as registering as tertiary industries for research
+
purposes
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected the research topic required to unlock
+
royal purple dye
+
<span style="color: #19c20b;">Feature:</span> Added seven additional city research topics
+
<span style="color: #ff0000;">Bug Fix: </span> Moved a couple of demonic research briefings into
+
the correct categories
+
<span style="color: #19c20b;">Feature:</span> Added two additional demonic research topics
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected the short name of a Centaur excavation
+
site room
+
<span style="color: #ff0000;">Bug Fix: </span> Added excavation and research difficulty to two
+
Centaur excavation items which were missing it
+
<span style="color: #19c20b;">Feature:</span> Added an additional area to the Centaur excavation
+
site
+
<span style="color: #19c20b;">Feature:</span> Added four rooms for a new provincial wilderness
+
area
+
  
19-03-15
+
'''20-03-15'''
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue when trying to discard all
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed an item which was makeable with the wrong production design
*** PRESS RETURN OR Q TO QUIT:
+
while carrying discardable containers with
+
contents
+
<span style="color: #19c20b;">Feature:</span> Added additional reset warnings 10 and 20
+
minutes before the reset
+
<span style="color: #cc00ff;">Codefix:</span> Added a command to reset some features which aren't
+
persisting correctly
+
<span style="color: #19c20b;">Feature:</span> Added a very small chance of finding planted
+
herbs using the search command
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected a reference to an incorrect herb in two
+
research topics
+
<span style="color: #19c20b;">Feature:</span> Added two additional demonic research topics
+
<span style="color: #19c20b;">Feature:</span> Added four additional city research topics
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected the result of a demonic ritual which uses
+
the wrong demon name
+
<span style="color: #cc00ff;">Codefix:</span> Totally rewrote the demonic ritual results code to
+
make it easier to expand in future
+
<span style="color: #ff0000;">Bug Fix: </span> Restored a large amount of demonic ritual code
+
which had been lost somewhere in the last six
+
months
+
  
18-03-15
+
*<span style="color: #19c20b;">Feature:</span> Added four additional affluence items
  
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #19c20b;">Feature:</span> Added two new family members to the elven geneology research system
  
<span style="color: #ff0000;">Bug Fix: </span> Amended a liquid container check to make it more
+
*<span style="color: #19c20b;">Feature:</span> Added two shadow place research topics
robust
+
  
<span style="color: #ff0000;">Bug Fix: </span> Amended liquid displays to show containers with
+
*<span style="color: #19c20b;">Feature:</span> Added six Gralnakia Expansion topics
negative contents as empty
+
<span style="color: #ff0000;">Bug Fix: </span> Modified pour to zero the contents of containers
+
with negative contents
+
<span style="color: #ff0000;">Bug Fix: </span> Modified wells to zero the contents of containers
+
with negative contents
+
<span style="color: #ff0000;">Bug Fix: </span> Attempted to resolve an issue with the fill
+
command
+
<span style="color: #19c20b;">Feature:</span> Added birthday presents for 97th birthdays
+
<span style="color: #1400ff;">Balance:</span> Made city of peace mana requirements scale up
+
at much higher level barriers - Only affecting
+
barriers which haven't been enabled previously
+
<span style="color: #19c20b;">Feature:</span> Enabled three city of peace barriers
+
<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue with Gralnakian condensors
+
<span style="color: #19c20b;">Feature:</span> Added two Gralnakia Expansion topics
+
  
17-03-15
+
*<span style="color: #19c20b;">Feature:</span> Enabled two city of peace barriers
  
<span style="color: #19c20b;">Feature:</span> Renamed the Bludgeons ability 'demolish' to
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue preventing chemical workshops as registering as tertiary industries for research purposes
*** PRESS RETURN OR Q TO QUIT:
+
  
'demolition' to allow for a new command
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected the research topic required to unlock royal purple dye
<span style="color: #1400ff;">Balance:</span> Gave cities with high morale a reduction on
+
crime rates
+
<span style="color: #19c20b;">Feature:</span> Added a 'demolish housing' option for ministers
+
of state
+
<span style="color: #19c20b;">Feature:</span> Enabled four city of peace barriers
+
<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
+
<span style="color: #19c20b;">Feature:</span> Added ten additional city research topics
+
  
16-03-15
+
*<span style="color: #19c20b;">Feature:</span> Added seven additional city research topics
  
<span style="color: #1400ff;">Balance:</span> Reduced the swimming skill bonus given by
+
*<span style="color: #ff0000;">Bug Fix: </span> Moved a couple of demonic research briefings into the correct categories
Runesmithing
+
<span style="color: #1400ff;">Balance:</span> Gave a swimming skill bonus for Bludgeons,
+
Herding, Archery, Healing, Riding, Survival,
+
Stoicism and Tracking
+
  
13-03-15
+
*<span style="color: #19c20b;">Feature:</span> Added two additional demonic research topics
  
<span style="color: #19c20b;">Feature:</span> Implimented an in-city player construction
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected the short name of a Centaur excavation site room
<span style="color: #ff0000;">Bug Fix: </span> Fixed a birthday message which said the wrong age
+
<span style="color: #cc00ff;">Codefix:</span> Amended various items to have variables assigned
+
*** PRESS RETURN OR Q TO QUIT:
+
during creation rather than every second after
+
  
11-03-15
+
*<span style="color: #ff0000;">Bug Fix: </span> Added excavation and research difficulty to two Centaur excavation items which were missing it
  
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional area to the Centaur excavation site
  
*** CODE REBOOT ***
+
*<span style="color: #19c20b;">Feature:</span> Added four rooms for a new provincial wilderness area
  
09-03-15
+
'''19-03-15'''
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected issues with two pyromagica abilities
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue when trying to discard all while carrying discardable containers with contents
which caused them to expire much faster than
+
intended and prevented side effects occurring
+
  
07-03-15
+
*<span style="color: #19c20b;">Feature:</span> Added additional reset warnings 10 and 20 minutes before the reset
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Added a command to reset some features which aren't persisting correctly
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added a very small chance of finding planted herbs using the search command
 +
 
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a reference to an incorrect herb in two research topics
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added two additional demonic research topics
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added four additional city research topics
 +
 
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected the result of a demonic ritual which uses the wrong demon name
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Totally rewrote the demonic ritual results code to make it easier to expand in future
 +
 
 +
*<span style="color: #ff0000;">Bug Fix: </span> Restored a large amount of demonic ritual code which had been lost somewhere in the last six months
 +
 
 +
'''18-03-15'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix: </span> Amended a liquid container check to make it more robust
 +
 
 +
*<span style="color: #ff0000;">Bug Fix: </span> Amended liquid displays to show containers with negative contents as empty
 +
 
 +
*<span style="color: #ff0000;">Bug Fix: </span> Modified pour to zero the contents of containers with negative contents
 +
 
 +
*<span style="color: #ff0000;">Bug Fix: </span> Modified wells to zero the contents of containers with negative contents
 +
 
 +
*<span style="color: #ff0000;">Bug Fix: </span> Attempted to resolve an issue with the fill command
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added birthday presents for 97th birthdays
 +
 
 +
*<span style="color: #1400ff;">Balance:</span> Made city of peace mana requirements scale up at much higher level barriers - Only affecting barriers which haven't been enabled previously
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Enabled three city of peace barriers
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
 +
 
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue with Gralnakian condensors
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added two Gralnakia Expansion topics
 +
 
 +
'''17-03-15'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Renamed the Bludgeons ability 'demolish' to 'demolition' to allow for a new command
 +
 
 +
*<span style="color: #1400ff;">Balance:</span> Gave cities with high morale a reduction on crime rates
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added a 'demolish housing' option for ministers of state
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Enabled four city of peace barriers
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added ten additional city research topics
 +
 
 +
'''16-03-15'''
 +
 
 +
*<span style="color: #1400ff;">Balance:</span> Reduced the swimming skill bonus given by Runesmithing
 +
 
 +
*<span style="color: #1400ff;">Balance:</span> Gave a swimming skill bonus for Bludgeons, Herding, Archery, Healing, Riding, Survival, Stoicism and Tracking
 +
 
 +
'''13-03-15'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Implimented an in-city player construction
 +
 
 +
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a birthday message which said the wrong age
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Amended various items to have variables assigned during creation rather than every second after
 +
 
 +
'''11-03-15'''
 +
 
 +
 
 +
    CODE REBOOT
 +
 
 +
'''09-03-15'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected issues with two pyromagica abilities which caused them to expire much faster than intended and prevented side effects occurring
 +
 
 +
'''07-03-15'''
 +
 
 +
    CODE REBOOT
  
*** CODE REBOOT ***
 
 
Code changes not included in above code reboot;
 
Code changes not included in above code reboot;
<span style="color: #ff0000;">Bug Fix: </span> Updated the outdated ability help line for the
 
incineration ability
 
<span style="color: #ff0000;">Bug Fix: </span> Removed some extra punctuation from the warehouses
 
description lines
 
  
06-03-15
+
*<span style="color: #ff0000;">Bug Fix: </span> Updated the outdated ability help line for the incineration ability
*** PRESS RETURN OR Q TO QUIT:
+
  
 +
*<span style="color: #ff0000;">Bug Fix: </span> Removed some extra punctuation from the warehouses description lines
  
<span style="color: #19c20b;">Feature:</span> Coded the tutors for Pyromagica
+
'''06-03-15'''
<span style="color: #19c20b;">Feature:</span> Renamed the Gralnak order ability 'inferno' to
+
'chaosinferno' to prevent a clash with Pyromagica
+
  
05-03-15
+
*<span style="color: #19c20b;">Feature:</span> Coded the tutors for Pyromagica
  
<span style="color: #19c20b;">Feature:</span> Finished the partially coded Pyromagica ability
+
*<span style="color: #19c20b;">Feature:</span> Renamed the Gralnak order ability 'inferno' to 'chaosinferno' to prevent a clash with Pyromagica
<span style="color: #19c20b;">Feature:</span> Coded two abilities for Pyromagica
+
  
04-03-15
+
'''05-03-15'''
  
<span style="color: #19c20b;">Feature:</span> Coded four abilities for Pyromagica
+
*<span style="color: #19c20b;">Feature:</span> Finished the partially coded Pyromagica ability
<span style="color: #19c20b;">Feature:</span> Partially coded a further ability for Pyromagica
+
<span style="color: #19c20b;">Feature:</span> Renamed the 'incinerate' ability from discipline to
+
'incineration' to prevent a clash with a Pyromagica
+
ability, amended the discipline ability to work
+
with some Pyromagica abilities
+
<span style="color: #cc00ff;">Codefix:</span> Added a structure for room variables to make it
+
easier to impliment room effects in future
+
  
03-03-15
+
*<span style="color: #19c20b;">Feature:</span> Coded two abilities for Pyromagica
*** PRESS RETURN OR Q TO QUIT:
+
  
<span style="color: #19c20b;">Feature:</span> Coded four abilities for Pyromagica
+
'''04-03-15'''
<span style="color: #19c20b;">Feature:</span> Enabled a city of peace barrier
+
<span style="color: #ff0000;">Bug Fix: </span> Fixed a broken room link
+
<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
+
  
02-03-15
+
*<span style="color: #19c20b;">Feature:</span> Coded four abilities for Pyromagica
  
<span style="color: #19c20b;">Feature:</span> Coded an ability for Pyromagica
+
*<span style="color: #19c20b;">Feature:</span> Partially coded a further ability for Pyromagica
<span style="color: #ff0000;">Bug Fix: </span> Fixed a typo on a birthday present item
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue preventing discard counter,
+
street cleaner and room capacity code working on
+
the majority of items
+
  
01-03-15
+
*<span style="color: #19c20b;">Feature:</span> Renamed the 'incinerate' ability from discipline to 'incineration' to prevent a clash with a Pyromagica ability, amended the discipline ability to work with some Pyromagica abilities
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue where an effect which was meant
+
*<span style="color: #cc00ff;">Codefix:</span> Added a structure for room variables to make it easier to impliment room effects in future
to make you warmer was actually making you colder
+
<span style="color: #19c20b;">Feature:</span> Coded four abilities for Pyromagica
+
<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
+
<span style="color: #19c20b;">Feature:</span> Enabled a city of peace barrier
+
  
*** PRESS RETURN OR Q TO QUIT:
+
'''03-03-15'''
  
28-02-15
+
*<span style="color: #19c20b;">Feature:</span> Coded four abilities for Pyromagica
  
<span style="color: #cc00ff;">Codefix:</span> Added some crash tracing into groups
+
*<span style="color: #19c20b;">Feature:</span> Enabled a city of peace barrier
<span style="color: #19c20b;">Feature:</span> Enabled two city of peace barriers
+
  
27-02-15
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a broken room link
  
<span style="color: #ff0000;">Bug Fix: </span> Correct an issue with two distinct wildlife
+
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
creatures sharing an animal number
+
<span style="color: #19c20b;">Feature:</span> Added a new wilderness creature unique to one zone in Elysium
+
  
26-02-15
+
'''02-03-15'''
  
*** CODE REBOOT ***
+
*<span style="color: #19c20b;">Feature:</span> Coded an ability for Pyromagica
  
25-02-15
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed a typo on a birthday present item
  
<span style="color: #cc00ff;">Codefix:</span> Amended various items to have variables assigned
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue preventing discard counter, street cleaner and room capacity code working on the majority of items
during creation rather than every second after
+
  
24-02-15
+
'''01-03-15'''
  
*** PRESS RETURN OR Q TO QUIT:
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue where an effect which was meant to make you warmer was actually making you colder
  
 +
*<span style="color: #19c20b;">Feature:</span> Coded four abilities for Pyromagica
  
<span style="color: #19c20b;">Feature:</span> Created the index for higher skills, mana effect,
+
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
  
light/dark magic balance etc for Pyromagica
+
*<span style="color: #19c20b;">Feature:</span> Enabled a city of peace barrier
<span style="color: #19c20b;">Feature:</span> Added the teaching text for Pyromagica
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected a formatting issue with some teaching
+
texts
+
<span style="color: #19c20b;">Feature:</span> Wrote the ability help text for Pyromagica
+
<span style="color: #19c20b;">Feature:</span> Enabled five city of peace barriers
+
  
23-02-15
+
'''28-02-15'''
  
<span style="color: #19c20b;">Feature:</span> Created the skill skeleton for Pyromagica
+
*<span style="color: #cc00ff;">Codefix:</span> Added some crash tracing into groups
  
22-02-15
+
*<span style="color: #19c20b;">Feature:</span> Enabled two city of peace barriers
  
<span style="color: #19c20b;">Feature:</span> Prepatory work for Pyromagica
+
'''27-02-15'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix: </span> Correct an issue with two distinct wildlife creatures sharing an animal number
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added a new wilderness creature unique to one zone in Elysium
 +
 
 +
'''26-02-15'''
 +
 
 +
    CODE REBOOT
 +
 
 +
'''25-02-15'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Amended various items to have variables assigned during creation rather than every second after
 +
 
 +
'''24-02-15'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Created the index for higher skills, mana effect, light/dark magic balance etc for Pyromagica
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added the teaching text for Pyromagica
 +
 
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a formatting issue with some teaching texts
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Wrote the ability help text for Pyromagica
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Enabled five city of peace barriers
 +
 
 +
'''23-02-15'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Created the skill skeleton for Pyromagica
 +
 
 +
'''22-02-15'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Prepatory work for Pyromagica
 +
 
 +
'''19-02-15'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue with 'fill' treating the two liquid containers the wrong way around
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added an option to buy a tea brewing recipe book from the skill's NPC tutor
 +
 
 +
'''17-02-15'''
 +
 
 +
    CODE REBOOT
  
19-02-15
+
'''15-02-15'''
  
<span style="color: #ff0000;">Bug Fix: </span> Corrected an issue with 'fill' treating the two
+
*<span style="color: #19c20b;">Feature:</span> Added the option to 'fill' liquid containers from each other as an alternative to 'pour' to allow more flexibility
liquid containers the wrong way around
+
<span style="color: #19c20b;">Feature:</span> Added an option to buy a tea brewing recipe book
+
from the skill's NPC tutor
+
*** PRESS RETURN OR Q TO QUIT:
+
  
17-02-15
+
*<span style="color: #19c20b;">Feature:</span> Marked kettles and cauldrons as produceable at metalsmith industries
  
*** CODE REBOOT ***
+
*<span style="color: #19c20b;">Feature:</span> Coded a tutor for the tea brewing common skill
  
15-02-15
+
'''14-02-15'''
  
<span style="color: #19c20b;">Feature:</span> Added the option to 'fill' liquid containers from
+
*<span style="color: #ff0000;">Bug Fix: </span> Fixed an issue with hammer-punch rings which prevented their magical effects being applied
each other as an alternative to 'pour' to allow
+
more flexibility
+
<span style="color: #19c20b;">Feature:</span> Marked kettles and cauldrons as produceable at
+
metalsmith industries
+
<span style="color: #19c20b;">Feature:</span> Coded a tutor for the tea brewing common skill
+
  
14-02-15
+
*<span style="color: #ff0000;">Bug Fix: </span> Corrected a few messages for an item which referred to the wrong colour
  
<span style="color: #ff0000;">Bug Fix: </span> Fixed an issue with hammer-punch rings which
+
*<span style="color: #19c20b;">Feature:</span> Marked several more existing items as findable through searching
prevented their magical effects being applied
+
<span style="color: #ff0000;">Bug Fix: </span> Corrected a few messages for an item which referred
+
to the wrong colour
+
<span style="color: #19c20b;">Feature:</span> Marked several more existing items as findable
+
through searching
+
*** PRESS RETURN OR Q TO QUIT:
+
  
<span style="color: #19c20b;">Feature:</span> Added a couple more tea flavours
+
*<span style="color: #19c20b;">Feature:</span> Added a couple more tea flavours
  
12-02-15
+
'''12-02-15'''
  
 
<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo in a herb description
 
<span style="color: #ff0000;">Bug Fix: </span> Corrected a typo in a herb description

Revision as of 16:29, 3 June 2018

All changes listed will take effect on the following reboot. Reboots will be listed in the changelog.

Items in the changelog will be categorised as one of four types of change;

Bug Fix: Correcting a code mistake or unexpected consequence.

Balance: Changing the effect of a system to make it fairer.

Feature: Adding something new to make Elysium more interesting.

Codefix: Code optimisation without visible change.

14-06-15

   CODE REBOOT

12-06-15

  • Feature: Added a function to take salary payments from profits or industry coffers for industrial agents
  • Balance: Allowed players to skip the mage child quest, as it can be very difficult to acquire a replacement quest item
  • Balance: Adjusted the requirements to make weapon harnesses to 2 leather instead of 1
  • Feature: Added some text to show the teacher the progress of teaching skills between players

10-06-15

  • Feature: Added the skeleton of an NPC 'industrial agent' for a future feature, including some functions which will be used in that feature
  • Codefix: Added some definitions to make it easier to code features relating to industries

08-06-15

  • Feature: Added a description of how injured a sea monster is when you view it from close enough range with the telescope command

06-06-15

  • Feature: Add the cloning/recloning functions for a number of NPCs related to the shamanic circle area
  • Feature: Added a command for use in a room in the shamanic circle area
  • Feature: Added a new wilderness creature specific to one zone
  • Feature: Added a toggle to innatescan to allow you to turn on a brief/weaker tracking scan automatically fired when moving locations or using look
  • Feature: Added an option for gods to give cookie items to players as a small reward
  • Feature: Added some new effects for the hallucination status

03-06-15

  • Feature: Added an option to 'stall supply <service> all' to supply all food items present to a chef stall instead of just the first suitable item
  • Bug Fix: Amended the 'following' element of the order command to not detect unmountable NPCs as being mounted which was preventing the NPC being ordered to follow
  • Feature: Added an exploration option to the discuss command
  • Codefix: Added a function to more easily extract the name of a liquid held in a container to make liquid based coding easier in the future
  • Feature: Amended breaking glass and pottery items to show the liquids splashing onto the floor if the items being broken contain liquids

01-06-15

  • Bug Fix: Corrected the code determining the name of faces skinned from players and fixed a bug with displaying the description of faces
  • Bug Fix: Added two missing children to the family command for their parents
  • Feature: Added a child NPC for a players grandchild
  • Feature: Added a list of emote-say options if you use an invalid one
  • Feature: Added limited support for emote-says when using a racial language
  • Feature: Added variables for a project aimed to replace doors with more memory/lag efficient replacements, including load and save functions

31-05-15

   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Amended NPC teaching instructions to show lesson costs in a 'cleaner' format without trailing zeros
  • Bug Fix: Corrected the new change to sleeping with weapons wielded to only take effect when you actually typed the sleep command, as originally intended
  • Bug Fix: Made a further attempt to fix the 'fill' command
  • Feature: Amended the wood cutting messages to be clearer about why your current weapon setup is unsuitable to chop trees, and added an additional check to prevent chopping if dual wielding two woodcutters axes

30-05-15

  • Feature: Added relations effects for killing an NPC related to Haven
  • Feature: Added a command to use with a Haven related NPC and some related room features
  • Feature: Added red deer creatures with the same animal code as stags, to allow them to breed together like horses rather than separately. Modified riding and taming code to only allow taming/riding of the male versions of this animal.
  • Feature: Marked corpses created from players as such, and amended the 'skin' ability to create a temporary face item from the corpse if used on a player corpse - This item will not rot and can be used for claiming bounties but is not permanent and will not persist over resets
  • Balance: Amended the outguild command so that guildheads can only outguild members if the guild leadership is not rated as poor, and outguilding members lowers the guild leadership rating
  • Feature: Added a ship maintenance system where players can carry out tasks such as swabbing the decks while sailing to help reduce the future maintenance cost of their ship
  • Balance: Increased how long ships survive before unpaid sailors start to damage them

29-05-15

  • Feature: Added a newly declared holiday in Szagan to the time command
  • Bug Fix: Added descriptive words for gender neutral NPCs in examine, to fix odd messages for NPCs without a gender wielding weapons

28-05-15

  • Feature: Worked on a room for Baron Eskvan's Dungeon
  • Bug Fix: Fixed an issue with blank tells to gods
  • Bug Fix: Fixed the fact that the minor challenge related to food consumption was offered instead of the equivalent major challenge at high challenge scores
  • Feature: Added a new jewellery item makeable at industries
  • Bug Fix: Fixed some bad english in messages relating to changing door options
  • Bug Fix: Amended automatic door options to close doors which you opened while using the 'relock' option even if the door was not locked, but not to lock them
  • Bug Fix: Amended flamebounce to be an anonymous damage attack, to avoid the defender being marked as an aggressor
  • Feature: Added relations effects for killing NPCs related to the shamanic circle area

27-05-15

  • Bug Fix: Fixed a broken link in the City of Peace

26-05-15

  • Balance: Added a block in to stop people eating meals at stalls if they are already very full
  • Feature: Amended burning things on a campfire to add fuel to the fire so it burns longer
  • Bug Fix: Amended music preparation to give you the correct syntax for the command you used rather than assuming you used 'musicprepare'
  • Balance: Changed a myda-terl to mean 1/80th of a terl (Instead of approx 1/165th) so that you only now need 240 myda-terl of river fish to make a unit of fish commodity instead of 500 myda-terl
  • Feature: Amended iron machines to display the 'shop access' and 'shop windup' commands in their description when examined by someone on the access list
  • Bug Fix: Made a further attempt to fix the 'fill' command
  • Bug Fix: Corrected a number of syntax descriptions for casting mentalism spells which were either wrong or unhelpful
  • Balance: Changed telepathy so once envisaged, you can project as many times as you want until you envisage a different mentalism spell, and removed the balance requirement for projecting telepathy
  • Bug Fix: Corrected an issue where sea monsters would display as having flags, sails etc through telescopes
  • Balance: Change sleep to require you to unwield weapons before (manually) going to sleep
  • Bug Fix: Amended starheal to be correctly modified as magical healing by factors which affect that
  • Bug Fix: Amended the healing skillgroup to be correctly modified as magical healing by factors which affect that

25-05-15

  CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Fixed an issue with a command in a room

24-05-15

  • Feature: Added an 'enhance none' option with the discipline enhance ability
  • Balance: Changed 'release' in discipline to only fire if you use it in isolation, so 'release animals' etc would not cause it to fire unintentionally
  • Bug Fix: Amended the code in a city of peace exit which had opened as the result of unlocking the wrong barrier
  • Bug Fix: Fixed a one way link in the shipwreck isle
  • Feature: Amended levitation to slightly reduce tracking traces when moving quickly
  • Bug Fix: Changed butchers syntax to work more in line with other industries and more consistently with itself, so now you can 'butchers retrieve 5 meat' or 'butchers retrieve meat'
  • Bug Fix: Amended spinehail to check if an exit is blocked
  • Bug Fix: Amended speaking in a racial language to use various features previously only in effect when talking in common, including activity ratings
  • Bug Fix: Corrected an issue with an error message when checking administrative mails
  • Feature: Added two NPCs for the Shamanic Circle area

23-05-15

  • Bug Fix: Fixed some typos which prevent phosphorus chunks being used when making two items
  • Bug Fix: Added an error message to an administrative command when using incorrect parameters
  • Feature: Prepatory work on variable based door item replacements
  • Feature: Added variables related to destruction of breakable items
  • Feature: Added 'break' and 'burn' commands which will be used in the future when items are marked as breakable
  • Feature: Added a damage effect to bare feet in rooms where glass or pottery items have recently been broken
  • Feature: Added an option to mark items as 'rottable' which will cause them to rot away if left in a terrain room (i.e. not in a city or building) for longer than two weeks
  • Feature: Added an option to mark items as 'rustable' which will cause them to rust away if left on the floor for longer than two months - made unfinished forging items be automatically marked as rustable when created, then marked as not rustable when they are completed
  • Feature: Added the 'buff' command which allows you to remove rust from a rusted item, made forge item finishing require you to do this before finishing an item if it has developed a significant amount of rust
  • Feature: Marked numerous items as breakable in the various new ways

22-05-15

  • Feature: Worked on a room for Baron Eskvan's Dungeon

21-05-15

  • Feature: Amended an NPC for the Shamanic Circle area

19-05-15

  • Feature: Added an NPC for Haven

15-05-15

  • Bug Fix: Corrected an issue where the dwarven racequest sometimes did nothing when it was meant to cause damage

14-05-15

  • Codefix: Added a number of new commands to the external register that were missing
  • Feature: Added alternatives to 'musicprepare' of 'prepare music' and 'music prepare', added alternatives to 'musicplay' of 'music play'
  • Feature: Amended 'combo' to select the weapon with the best slashing damage as the 'slash' weapon and the other as the 'chop' weapon rather than always having the right wielded weapon as the 'slash' weapon
  • Feature: Added brown and grey shirts
  • Bug Fix: Added a special command to a room whose description mentioned one which didn't actually exist
  • Bug Fix: Corrected OOC logging so that it no longer logs the OOC chats which are gagged after people swear

13-05-15

  • Bug Fix: Fixed an issue where you could send tells while sitting, kneeling or dead if you used the 'tell' command, but not if you used the shortcut of just entering the players name
  • Bug Fix: Fixed an issue where interacting with an industry only counted as an activity if you didn't own the industry being interacted with
  • Codefix: Added a test command to try and identify a solution for a formatting bug
  • Feature: Changed fruit picking to create a single batch of fruit of the correct quantity rather than multiple batches of 1 unit of fruit
  • Feature: Added a 'status' option for prepare colourmagica

12-05-15

  • Bug Fix: Corrected an issue with novice players learning General skills during initial login
  • Bug Fix: Corrected a typo in melt
  • Bug Fix: Corrected a bug where melt would destroy items it was meant to have damaged
  • Bug Fix: Corrected a bug where melt would damage unique items
  • Bug Fix: Added a type of demon to firelord which was missing
  • Balance: Added a mana gain for learning colourmagica abilities
  • Bug Fix: Fixed the display of success messages for stall supply
  • Bug Fix: Fixed an issue where red tokens would fire without using the correct command if you're in the right location, and added a prompt when examining red tokens to remind of the correct command if you've previously learned what it is
  • Codefix: Removed some old redundant code which was possibly causing crashes
  • Bug Fix: Fixed a city of peace barrier that was linked to the wrong room
  • Feature: Added a Gralnakia Expansion topic

10-05-15

  • Bug Fix: Fixed an issue with befriending at the first rank
   CODE REBOOT

09-05-15

  • Bug Fix: Made race quest items self destruct/recreate if they are stuck as 'held' without a holding item
   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added twenty four rooms for a new provincial wilderness area
  • Bug Fix: Corrected the ability check for confirming if you have unlocked a colour in colourmagica
  • Bug Fix: Corrected an issue with colourmagica not working properly with pyromagica

08-05-15

  • Feature: Added skill checks to the effects of the colourmagica active abilities
  • Feature: Created a command for use in colourmagica
  • Feature: Created a tutor and help file for Colourmagica
  • Feature: Added eight Gralnakia Expansion topics

07-05-15

  • Feature: Modified the examine text for players to accommodate a feature of colourmagica
  • Feature: Added timer effects for some colourmagica effects
  • Feature: Added three active abilities for colourmagica
  • Feature: Enabled seven city of peace barriers
  • Bug Fix: Amended guild tutors to treat empty guildhead positions the same as dormant guildheads for joining guilds or befriending at the first rank

06-05-15

  • Feature: Modified two abilities in preparation for colourmagica
  • Feature: Created the skill skeleton for Colourmagica
  • Feature: Added teaching texts for Colourmagica
  • Feature: Wrote the ability help text for Colourmagica
  • Feature: Added a Gralnakia Expansion topic
  • Feature: Enabled a city of peace barrier

05-05-15

  • Bug Fix: Fixed a crash causing issue with Drokthein
  • Feature: Modified six abilities in preparation for colourmagica
  • Bug Fix: Fixed a message with a pyromagica ability which wasn't displaying to onlookers

03-05-15

  • Feature: Modified ten abilities in preparation for colourmagica
  • Bug Fix: Fixed a room message for energy funnel which wasn't displaying
  • Balance: Amended teledestroy to not be able to destroy items which are no-steal or immune to clothing damage
  • Feature: Added an additional city research topic
  • Feature: Enabled five city of peace barriers

02-05-15

  • Feature: Modified eight abilities in preparation for colourmagica

01-05-15

  • Feature: Enabled two city of peace barriers

30-04-15

  • Feature: Modified three abilities in preparation for colourmagica
  • Feature: Enabled three city of peace barriers
  • Feature: Added two additional city research topics

29-04-15

  • Bug Fix: Fixed an issue where get was ignoring the weight of the item you were trying to pick up

26-04-15

  • Feature: Added some new effects for the hallucination status
  • Codefix: Improved an administrative command which locates items
   CODE REBOOT

23-04-15

  • Balance: Amended ships to put down their anchor when loading following a crash or reboot - previously they stopped moving but didn't lower anchor so could start moving again on their own

22-04-15

  • Bug Fix: Added handling for herbs and food rotting when held so that appropriate messages are displayed
  • Feature: Worked on a room for Baron Eskvan's Dungeon
  • Balance: Amended the liquid drinking challenges to count tea flavours as separate liquids
  • Feature: Added an additional city research topic
  • Bug Fix: Fixed an issue with Discipline and Pyromagica

20-04-15

  • Codefix: Removed some redundant code related to crash alerts
  • Codefix: Added some debugging text to a function checking the weight of objects being picked up, as well as amending the structure of the code slightly to try to identify and/or fix a bug

19-04-15

  • Codefix: Amended references to 'colourmancy' to 'colourmagica'
  • Codefix: Renamed a new object which had the same name as an existing one
   CODE REBOOT

18-04-15

  • Feature: Added some variables and functions and modified one ability in preparation for a future common skill colourmancy
  • Bug Fix: Fixed a missing room exit in the city of peace

15-04-15

  • Feature: Added some new effects for the hallucination status
  • Feature: Added the ability to 'retrain' away special abilities at a very high lesson cost
  • Bug Fix: Fixed a typo in a province room

14-04-15

  • Feature: Did some work on already coded rooms for Haven
  • Bug Fix: Modified the 'give' command to correctly process the syntax 'give coins to <player>' instead of requiring an amount of coins to be specified
  • Codefix: Added an administrative command to scan for street rooms which are not linked to a city network
  • Bug Fix: Corrected the error message when you try to sleep on something which doesn't exist
  • Bug Fix: Corrected a message relating to an unreleased feature
  • Bug Fix: Added a missing variable to the code resetting sleep status, and made it more stable by also resetting the status manually when a player is woken/wakes

13-04-15

  • Feature: Finished coding presents for 100th birthdays
  • Feature: Added birthday presents for 101st birthdays
  • Feature: Enabled two city of peace barriers

12-04-15

  • Bug Fix: Corrected an issue which meant criminal thugs could spawn outside of the target city
  • Codefix: Amended the reset function to use a more stable function for destroying temporary items
  • Feature: Partially coded presents for 100th birthdays
  • Bug Fix: Fixed a broken room

11-04-15

  • Codefix: Added some bug tracing code into a core object manipulation function
  • Feature: Added birthday presents for 98th and 99th birthdays
  • Bug Fix: Changed the death code so that permanent items will fall to the floor if no corpse is created - This was already the case for temporary items

10-04-15

  • Bug Fix: Corrected an issue preventing birthday wishes working
  • Bug Fix: Fixed an issue where the 'all' option with discard would attempt to discard items which were formerly discardable
  • Bug Fix: Corrected an issue with Gralnakia study bench loading and saving routines scrambling values
  • Bug Fix: Corrected the effects of condensors on a Gralnakia research topic
  • Feature: Added three Gralnakia Expansion topics

09-04-15

   CODE REBOOT

07-04-15

  • Feature: Added two additional city research topics

06-04-15

  • Bug Fix: Located and fixed a bug which meant rubbish dumps were only clearing up items which players couldn't pick up, as opposed to the intended which was the opposite behaviour
  • Codefix: Created a function to cleanly empty out the contents of a container and integrated this into the rubbish dump
  • Bug Fix: Added a check to teledestroy to see if the item being destroyed was a container and use the new empty out function if so
  • Feature: Modified the 'empty' command so that if you use it on a non-spread/liquid item it will call the new empty out function instead of giving an error
  • Feature: Enabled two city of peace barriers
  • Balance: Amended the push command to require two working arms to use
  • Bug Fix: Fixed the fact that when getting items the weight of the inventory of containers was ignored when calculating if you could pick them up
  • Balance: Modified the get command so you can pick things up if you have a working left arm even if your right arm isn't working properly, but items will now be twice as difficult to pick up if you only have a working right arm and three times as difficult if you only have a working left arm

05-04-15

  • Codefix: Rewrote a function related to a governance ordinance which was causing a crash because it took too long to execute
   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Corrected an issue where citizens would not buy from a stall if there was a merchant present, whether or not the merchant had food for sale
  • Codefix: Prevented looking for food to sell to citizens when they are trying to buy from merchants whose stock room is empty
  • Bug Fix: Fixed an issue making discardable status last 60 times longer than intended
  • Bug Fix: Fixed an issue meaning street sweepers took 60 times as long to remove items to rubbish dumps
  • Bug Fix: Fixed an issue meaning crystals lasted 60 times longer than originally intended
  • Balance: Made the intended time before crystals self destruct more than six times as long to compensate for the effects of the bug fix, meaning they now expire ten times faster than when bugged

04-04-15

  • Codefix: Removed some crash tracing which was clogging the tracing logs, added some new tracing on a section of code which was crashing
  • Codefix: Removed some redundant archiving of item files which was causing an excessive pause during restarts
  • Balance: Added a limit for items in a store room, due to so many items being for sale that it was causing instability
  • Bug Fix: Fixed a bug preventing citizens buying food from stalls
  • Bug Fix: Corrected some typos
  • Balance: Tripled the speed rubbish dumps will dispose of items
  • Bug Fix: Corrected an issue with food cost calculations for some reports
   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Changed the way rubbish dump checks are determined and moved the code location where they are carried out in an attempt to correct the fact they don't seem to happen

03-04-15

  • Codefix: Added integration for a separate program which monitor's Elysium's status and brings it back up if it has crashed or frozen up
  • Bug Fix: Fixed a broken link in a wilderness room
   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Changed sugar refineries to allow refering to pure sugar as refined sugar when retrieving

31-03-15

  • Bug Fix: Corrected the lesson cost of the 85 in Pyromagica
  • Bug Fix: Fixed the calculation for working out the relative strength of a potion based on the quantity drank
   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Amended the industry where you can make an item unlocked by research

30-03-15

  • Bug Fix: Fixed a bug with forcefeeding containers not setting the amount of sips to be fed correctly

29-03-15

  • Bug Fix: Fixed an erroneous message when lockpicking
  • Bug Fix: Fixed a typo in a lockpicking message
  • Feature: Continued coding a room for Baron Eskvan's Dungeon
  • Feature: Added skill mastery for forging armours
  • Feature: Added six NPCs for the Shamen's Circle project
  • Bug Fix: Fixed an issue allowing a player child to be controlled by people other than its parents
  • Bug Fix: Fixed an order item which was incorreclty marked as makeable at industries
  • Bug Fix: Updated some old code with keepsake which prevented you getting the created item

28-03-15

  • Feature: Coded four rooms for Haven
  • Feature: Enabled three city of peace barriers

27-03-15

  • Feature: Amended 'group members' to be clearer about who the group leader is
  • Feature: Added a mechanism for storing and viewing a history of the recent chats on the OOC channel
  • Feature: Added an NPC for the Shamen's Circle project
   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Fixed the OOC chat history not working for the first twenty chats following a reboot
  • Feature: Enabled a city of peace barrier

26-03-15

  • Feature: Added door options to automatically lock and relock doors when walking through them
  • Bug Fix: Fixed an error with one of Drokthein's attacks
  • Bug Fix: Fixed a balance issue with flare

25-03-15

  • Bug Fix: Modified inferno to ensure it also affects NPCs
  • Balance: Made bloodboil expire during the death sequence
  • Bug Fix: Fixed a typo with a message in an ability
  • Feature: Continued coding a room for Baron Eskvan's Dungeon
  • Feature: Added an NPC for the Shamen's Circle project

24-03-15

  • Bug Fix: Corrected an issue where big meals would be classed as expensive or not based on the price of good meals
  • Bug Fix: Amended the function for calculating lesson costs of learning from NPC tutors to return a float instead of an int
  • Bug Fix: Corrected an issue where expensiveness of food was being incorrectly calculated
  • Bug Fix: Corrected an issue preventing the volume of food sold in stores being reflected properly
  • Feature: Added an NPC for the Shamen's Circle project

23-03-15

  • Feature: Partially coded a room for Baron Eskvan's Dungeon
  • Feature: Coded two rooms for Haven

22-03-15

  • Bug Fix: Corrected an inventory check in a demonic research ritual
  • Bug Fix: Added the command for a demonic research ritual which could be unlocked but not used
  • Feature: Added two rooms for the Shamen's Circle project
  • Feature: Added an NPC for the Shamen's Circle project
  • Feature: Added seven additional affluence items

21-03-15

  • Codefix: Added a function to make it easier to determine a group leader when a group member carries out actions
  • Feature: Amended Astaria and the areas reachable after it to consider the group leader responsible for the kill rather than the individual who struck the killing blow
   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added forty two rooms for a new provincial wilderness area
  • Bug Fix: Fixed an issue with Discipline and Pyromagica not working correctly together
  • Feature: Enabled eight city of peace barriers
  • Codefix: Amended how one of the new research topics works

20-03-15

  • Bug Fix: Fixed an item which was makeable with the wrong production design
  • Feature: Added four additional affluence items
  • Feature: Added two new family members to the elven geneology research system
  • Feature: Added two shadow place research topics
  • Feature: Added six Gralnakia Expansion topics
  • Feature: Enabled two city of peace barriers
  • Bug Fix: Corrected an issue preventing chemical workshops as registering as tertiary industries for research purposes
  • Bug Fix: Corrected the research topic required to unlock royal purple dye
  • Feature: Added seven additional city research topics
  • Bug Fix: Moved a couple of demonic research briefings into the correct categories
  • Feature: Added two additional demonic research topics
  • Bug Fix: Corrected the short name of a Centaur excavation site room
  • Bug Fix: Added excavation and research difficulty to two Centaur excavation items which were missing it
  • Feature: Added an additional area to the Centaur excavation site
  • Feature: Added four rooms for a new provincial wilderness area

19-03-15

  • Bug Fix: Corrected an issue when trying to discard all while carrying discardable containers with contents
  • Feature: Added additional reset warnings 10 and 20 minutes before the reset
  • Codefix: Added a command to reset some features which aren't persisting correctly
  • Feature: Added a very small chance of finding planted herbs using the search command
  • Bug Fix: Corrected a reference to an incorrect herb in two research topics
  • Feature: Added two additional demonic research topics
  • Feature: Added four additional city research topics
  • Bug Fix: Corrected the result of a demonic ritual which uses the wrong demon name
  • Codefix: Totally rewrote the demonic ritual results code to make it easier to expand in future
  • Bug Fix: Restored a large amount of demonic ritual code which had been lost somewhere in the last six months

18-03-15

  • Bug Fix: Amended a liquid container check to make it more robust
  • Bug Fix: Amended liquid displays to show containers with negative contents as empty
  • Bug Fix: Modified pour to zero the contents of containers with negative contents
  • Bug Fix: Modified wells to zero the contents of containers with negative contents
  • Bug Fix: Attempted to resolve an issue with the fill command
  • Feature: Added birthday presents for 97th birthdays
  • Balance: Made city of peace mana requirements scale up at much higher level barriers - Only affecting barriers which haven't been enabled previously
  • Feature: Enabled three city of peace barriers
  • Feature: Added an additional demonic research topic
  • Bug Fix: Corrected an issue with Gralnakian condensors
  • Feature: Added two Gralnakia Expansion topics

17-03-15

  • Feature: Renamed the Bludgeons ability 'demolish' to 'demolition' to allow for a new command
  • Balance: Gave cities with high morale a reduction on crime rates
  • Feature: Added a 'demolish housing' option for ministers of state
  • Feature: Enabled four city of peace barriers
  • Feature: Added an additional demonic research topic
  • Feature: Added ten additional city research topics

16-03-15

  • Balance: Reduced the swimming skill bonus given by Runesmithing
  • Balance: Gave a swimming skill bonus for Bludgeons, Herding, Archery, Healing, Riding, Survival, Stoicism and Tracking

13-03-15

  • Feature: Implimented an in-city player construction
  • Bug Fix: Fixed a birthday message which said the wrong age
  • Codefix: Amended various items to have variables assigned during creation rather than every second after

11-03-15


   CODE REBOOT

09-03-15

  • Bug Fix: Corrected issues with two pyromagica abilities which caused them to expire much faster than intended and prevented side effects occurring

07-03-15

   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Updated the outdated ability help line for the incineration ability
  • Bug Fix: Removed some extra punctuation from the warehouses description lines

06-03-15

  • Feature: Coded the tutors for Pyromagica
  • Feature: Renamed the Gralnak order ability 'inferno' to 'chaosinferno' to prevent a clash with Pyromagica

05-03-15

  • Feature: Finished the partially coded Pyromagica ability
  • Feature: Coded two abilities for Pyromagica

04-03-15

  • Feature: Coded four abilities for Pyromagica
  • Feature: Partially coded a further ability for Pyromagica
  • Feature: Renamed the 'incinerate' ability from discipline to 'incineration' to prevent a clash with a Pyromagica ability, amended the discipline ability to work with some Pyromagica abilities
  • Codefix: Added a structure for room variables to make it easier to impliment room effects in future

03-03-15

  • Feature: Coded four abilities for Pyromagica
  • Feature: Enabled a city of peace barrier
  • Bug Fix: Fixed a broken room link
  • Feature: Added an additional demonic research topic

02-03-15

  • Feature: Coded an ability for Pyromagica
  • Bug Fix: Fixed a typo on a birthday present item
  • Bug Fix: Corrected an issue preventing discard counter, street cleaner and room capacity code working on the majority of items

01-03-15

  • Bug Fix: Corrected an issue where an effect which was meant to make you warmer was actually making you colder
  • Feature: Coded four abilities for Pyromagica
  • Feature: Added an additional demonic research topic
  • Feature: Enabled a city of peace barrier

28-02-15

  • Codefix: Added some crash tracing into groups
  • Feature: Enabled two city of peace barriers

27-02-15

  • Bug Fix: Correct an issue with two distinct wildlife creatures sharing an animal number
  • Feature: Added a new wilderness creature unique to one zone in Elysium

26-02-15

   CODE REBOOT

25-02-15

  • Codefix: Amended various items to have variables assigned during creation rather than every second after

24-02-15

  • Feature: Created the index for higher skills, mana effect, light/dark magic balance etc for Pyromagica
  • Feature: Added the teaching text for Pyromagica
  • Bug Fix: Corrected a formatting issue with some teaching texts
  • Feature: Wrote the ability help text for Pyromagica
  • Feature: Enabled five city of peace barriers

23-02-15

  • Feature: Created the skill skeleton for Pyromagica

22-02-15

  • Feature: Prepatory work for Pyromagica

19-02-15

  • Bug Fix: Corrected an issue with 'fill' treating the two liquid containers the wrong way around
  • Feature: Added an option to buy a tea brewing recipe book from the skill's NPC tutor

17-02-15

   CODE REBOOT

15-02-15

  • Feature: Added the option to 'fill' liquid containers from each other as an alternative to 'pour' to allow more flexibility
  • Feature: Marked kettles and cauldrons as produceable at metalsmith industries
  • Feature: Coded a tutor for the tea brewing common skill

14-02-15

  • Bug Fix: Fixed an issue with hammer-punch rings which prevented their magical effects being applied
  • Bug Fix: Corrected a few messages for an item which referred to the wrong colour
  • Feature: Marked several more existing items as findable through searching
  • Feature: Added a couple more tea flavours

12-02-15

Bug Fix: Corrected a typo in a herb description Feature: Finished the coding for an ability in tea brewing Feature: Added an item only findable through searching Feature: Marked some existing items as findable through searching

10-02-15

Feature: Added an additional tea flavour

08-02-15

Bug Fix: Rectified some erroneous error messages while brewing tea Bug Fix: Fixed a crash halfway through the brewing command Bug Fix: Fixed the balance assignment when searching Feature: Added an additional tea flavour

      • PRESS RETURN OR Q TO QUIT:

07-02-15

      • CODE REBOOT ***

Code changes not included in above code reboot; Feature: Added a couple of additional tea flavours

06-02-15

Feature: Partially coded a 'count' command for players

05-02-15

Feature: Added a couple of additional tea flavours

04-02-15

Codefix: Added an administrative command to link books to titles for testing purposes Feature: Added three additional tea flavours Bug Fix: Fixed an incorrect label in breweries Bug Fix: Corrected an incorrect return from a room command

      • PRESS RETURN OR Q TO QUIT:

29-01-15

Feature: Completed the addition of a number of tea flavours Feature: Added four new clothing items

28-01-15

Bug Fix: Corrected an error with search cooldowns

27-01-15

Feature: Partially added a number of additional tea flavours

25-01-15

Feature: Enabled three city of peace barriers Feature: Added birthday presents for 96th birthdays

24-01-15

Feature: Completed the command for brewing teas

      • PRESS RETURN OR Q TO QUIT:


22-01-15

Feature: Added two items related to tea brewing Feature: Added an additional tea flavour Feature: Partially coded a command for brewing teas

18-01-15

Feature: Added the skill skeleton for tea brewing Feature: Started work on a recipe book for tea brewing Feature: Added an additional tea flavour Bug Fix: Corrected an issue with balance and searching Balance: Reduced the balance time for gathering to match the balance time for searching

17-01-15

Feature: Modified the pour command to ensure that the flavour and quality of teas poured between containers is either retained or modified appropriately

15-01-15

      • PRESS RETURN OR Q TO QUIT:


Feature: Added flavoured teas as a liquid type in preparation for a future common skill

14-01-15

Bug Fix: Amended the 'owner' code of an NPC associated with a player construction to allow it to interact with the construction properly Feature: Changed discard to not allow discarding worn items; Changed 'discard all' to continue through the rest of the inventory after it warns about an undiscardable item, rather than just aborting Bug Fix: Fixed a broken exit in Lakebank Village Feature: Added a new wilderness creature unique to one zone in Elysium

13-01-15

      • CODE REBOOT ***

11-01-15

      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Moved the 'contains item' check from the drop function to the discard function as was originally intended Feature: Enabled the ability to find random loot by searching streets, or with a lower rate of success, searching buildings Balance: Increased the natural lifespan of common herbs dramatically, but made them decompose even when on the floor rather than waiting for someone to pick them up, reduced the anti-decomposing effect of harvesting corros leaf during an eclipse Bug Fix: Fixed an error with a city of Peace barrier Feature: Enabled three city of peace barriers

10-01-15

      • CODE REBOOT ***

Code changes not included in above code reboot; Codefix: Reverted some code which was added specifically for converting a save file on reboot Bug Fix: Added a message when you fail to hold an item found through the random loot system Codefix: Amended around thirty items to have their additional clothing attributes set by their master item, improving processing times

      • PRESS RETURN OR Q TO QUIT:

and allowing them to be selectable in a specific category for random loot assignment Feature: Added five new items for the random loot system

09-01-15

Feature: Added a dozen random items for the random loot system

08-01-15

Feature: Created a function for assigning randomly selected loot for use in a future search command Feature: Marked numerous items as available as selection by the random loot selection function Codefix: Added a log to track how the random loot system is working Codefix: Added an administrative test command to simulate the proposed searching system

06-01-15

Feature: Planning work for a future feature Feature: Implimented an in-city player construction

      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Corrected a broken room link in a wilderness area Feature: Added a system whereby gettable items left in the street in player cities are automatically collected and moved to the junk yard after a certain time period (Around a real life day or two) Feature: Added a command ('discard <item>' and 'discard all') which allows you to instantly destroy an item marked as discardable Feature: Made items found through random events discarble for an hour after finding them Feature: Made hampers given as part of birthday presents discardable for an hour after being given them (Must empty the hamper before you can discard it)

04-01-15

Codefix: Increased the number of general variables available for items by 25% Codefix: Overhauled liquids code to allow for implimentation of sipping and smaller volumes of liquids Feature: Amended the special effects of some liquids to vary based on quantity of liquid consumed at once Feature: Added two new commands, 'sip' which only drinks a small amount

      • PRESS RETURN OR Q TO QUIT:


from a container, and 'quaff' which drinks the whole of a container

Feature: Amended the 'drink' command to take up to a unit of liquid but to drink whatever is in a container if there's less than a unit

03-01-15

Feature: Added a missing message relating to an event

31-12-14

Bug Fix: Corrected two issues preventing new wilderness creatures from seeding Bug Fix: Rewrote the ecological reseeding code and amended the creature birthing code to improve the spread of wilderness creatures Feature: Changed the numbers behind ecological reseeding to increase the variety and quantity of wilderness creatures

27-12-14

      • CODE REBOOT ***

Code changes not included in above code reboot;

      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Corrected a number of typos

26-12-14

Bug Fix: Corrected an issue with a Christmas present

24-12-14

Feature: Expanded the bonus time feature to allow different types of bonus time to be activated for more versatility Feature: Added a variation of skeletons which can be summoned randomly

21-12-14

Bug Fix: Corrected the material type of two unique pieces of clothing Feature: Added three new jewellery items produceable in metalsmiths Feature: Made the 'search' command sometimes return the results of gathering common herbs if nothing else useful was found Bug Fix: Fixed a capitalisation issue with speaking in racial languages

20-12-14

      • PRESS RETURN OR Q TO QUIT:
      • CODE REBOOT ***

Code changes not included in above code reboot; Feature: Enabled an extra city of peace barrier

19-12-14

Feature: Prepatory work for a future feature

18-12-14

Feature: Prepatory work on a future common skill

16-12-14

Feature: Worked on the Christmas 2014 event

15-12-14

Feature: Worked on the Christmas 2014 event

14-12-14

      • PRESS RETURN OR Q TO QUIT:


Feature: Worked on the Christmas 2014 event Bug Fix: Corrected an issue preventing orcs from gaining intended bonuses when making use of their race quest Feature: Made corpses satisfy some hunger when eaten by an orc affected by their race quest

13-12-14

Feature: Worked on the Christmas 2014 event

11-12-14

Feature: Worked on the Christmas 2014 event Feature: Added support for a new class of clothing/jewellery of brooch

10-12-14

Feature: Worked on the Christmas 2014 event

09-12-14

      • PRESS RETURN OR Q TO QUIT:

Feature: Worked on the Christmas 2014 event Bug Fix: Corrected an issue preventing forge repairs of ornate bejewelled helms Bug Fix: Fixed a broken exit in the City of Peace

08-12-14

Feature: Worked on the Christmas 2014 event

07-12-14

Feature: Worked on the Christmas 2014 event

06-12-14

Feature: Worked on the Christmas 2014 event Bug Fix: Fixed a typo in a previous Christmas event prize

05-12-14

Feature: Worked on the Christmas 2014 event

      • PRESS RETURN OR Q TO QUIT:

04-12-14

Feature: Worked on the Christmas 2014 event

03-12-14

Feature: Worked on the Christmas 2014 event

02-12-14

Feature: Worked on the Christmas 2014 event

01-12-14

Feature: Worked on the Christmas 2014 event

30-11-14

Feature: Worked on the Christmas 2014 event

26-11-14

      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Added some code to output some missing text from an administrative command Bug Fix: Corrected a problem with the city ordinance for checking food stocks in shops which was causing it to ignore food stocks in market stalls Codefix: Added some debugging messages to virtual citizen food selection Feature: Enabled an extra city of peace barrier

24-11-14

Feature: Added an additional demonic research topic

23-11-14

Bug Fix: Prevented criminal thugs from respawning incorrectly Bug Fix: Fixed an issue with applying hair styles purchased from barbers Feature: Enabled three extra city of peace barriers Bug Fix: Added the master item for an object which was missing

      • CODE REBOOT ***

22-11-14

      • PRESS RETURN OR Q TO QUIT:


Feature: Amended the wield command to allow automatic selection of an empty hand when not specifying which hand to wield in Bug Fix: Fixed a typo in bounty hunter mages

      • CODE REBOOT ***

18-11-14

Feature: Finished implementation of built in bed functionality (This is in a test phase with no player accessible built in beds active yet) Feature: Enabled two extra city of peace barriers

15-11-14

Feature: Continued working on the built in bed items functionality

13-11-14

Feature: Partially added functionality for sleeping on built in bed items in rooms

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12-11-14

Feature: Completed the partially coded adventurers guild quest

09-11-14

Bug Fix: Corrected a couple of issues with bed making in furnituremaking Bug Fix: Fixed an issue with some items which were not properly producable at industries Bug Fix: Corrected a broken exit in the City of Peace Bug Fix: Fixed that the moderate and major 'eat x types of food' challenges were listed as minor challenges Bug Fix: Fixed a typo in a room name

08-11-14

Feature: Continued the partially coded adventurers guild quest

04-11-14

Feature: Partially coded an additional adventurers guild quest

      • PRESS RETURN OR Q TO QUIT:


02-11-14

Feature: Amended the time command to be less accurate when used inside Feature: Added a quest for secret project 'NP'

01-11-14

Bug Fix: Corrected two wrong exits in Gralnakia Bug Fix: Fixed an issue with listing styles at a barbers stall

31-10-14

Feature: Added some NPCs and rooms for secret project 'NP'

29-10-14

Feature: Added a quest for secret project 'NP'

27-10-14

Bug Fix: Fixed some checks on a city of peace item which were causing it

      • PRESS RETURN OR Q TO QUIT:

to behave as if it were in a different state Codefix: Added some debugging code to the shop stock checking function Feature: Slightly amended the inbuilt aliases Bug Fix: Added a balance check to an action which leaves you off balance Codefix: Fixed an array overflow related to the NPC ecosystem

23-10-14

Bug Fix: Amended the order command syntax to make it clearer which options require a target and which are not targetted Bug Fix: Corrected a number of missing exits in a newer area Feature: Added an additional affluence item

22-10-14

Codefix: Added some additional crash tracing relating to a recent crash Bug Fix: Added newline breaks to some room descriptions missing them Bug Fix: Amended the demonic research cooldown period to only trigger when you finish working on some notes, not when you try to work again before submitting your notes

21-10-14

      • PRESS RETURN OR Q TO QUIT:


Bug Fix: Corrected an issue where 'change ship list' would give the wrong

message Bug Fix: Amended industrial warehouses to display a different message when trying to check stock of a warehouse you don't have access than trying to check stock of a non-existant warehouse

20-10-14

Feature: Prepatory work for a lighting code overhaul

19-10-14

Feature: Added over thirty rooms for secret project 'NP'

18-10-14

Feature: Added twenty one rooms for secret project 'NP'

17-10-14

Feature: Added nine rooms for secret project 'NP'

      • PRESS RETURN OR Q TO QUIT:


16-10-14

Bug Fix: Corrected a broken 'search' related message Feature: Added a feature to a room for secret project 'NP' Feature: Added thirteen rooms for secret project 'NP'

15-10-14

Feature: Added nine rooms for secret project 'NP'

10-10-14

Feature: Added eight rooms for secret project 'NP'

07-10-14

Feature: Added nine rooms for secret project 'NP' Feature: Improved a couple of NPCs for secret project 'NP'

06-10-14

      • PRESS RETURN OR Q TO QUIT:

Feature: Added criminal thugs which spawn in cities with high crime and can attack people (not novices) - Killing these thugs reduces the chances of criminal theft Feature: Added two Gralnakia Expansion topics

05-10-14

Feature: Added four rooms for a new provincial wilderness area Codefix: Amended a coding indicator which hadn't been updated properly Bug Fix: Corrected a number of bugs with some new NPCs

      • CODE REBOOT ***

Code changes not included in above code reboot; Feature: Added forty eight rooms for a new provincial wilderness area, finishing the area Bug Fix: Corrected an issue with an NPC which was respawning constantly Bug Fix: Added a description to a room which was missing one Bug Fix: Fixed doors closing after you when using the relevant option Bug Fix: Corrected an incorrect 'Alas but you cannot' Codefix: Added an administrative command to reverse something which should not have happened yet

      • PRESS RETURN OR Q TO QUIT:

Feature: Made a slight tweak to a command output format

04-10-14

Feature: Added an ordinance to add statistics about food for sale in the city to the governance status information when active Feature: Added thirteen additional city research topics

03-10-14

Bug Fix: Added some missing functionality to the new furnituremaking ability Feature: Added an option to change how you respond to closed doors when you attempt to walk through them, allowing automatic opening and closing of the door depending on your settings Feature: Added details of an additional family member to the Illembrin family tree

02-10-14

Feature: Added a new ability for furnituremaking, including new items Feature: Added some items to be used with the new furnituremaking ability Balance: Made a successful moritican cancel out relentless

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Bug Fix: Set a player's child's age to be automatically corrected

01-10-14

Bug Fix: Corrected an issue with three unreleased NPCs Feature: Added some NPCs for secret project 'NP' Bug Fix: Fixed some missing room links in the City of Peace Feature: Enabled two extra city of peace barriers

30-09-14

Feature: Added a quest and some rooms for secret project 'NP'

29-09-14

Balance: Changed the demonology summon horde ability to make the demons follow the summoner automatically Bug Fix: Fixed an out of place error message when planting trees Feature: Added two Gralnakia Expansion topics Feature: Added two shadow place research topics Feature: Added sixteen rooms for a new provincial wilderness area

      • PRESS RETURN OR Q TO QUIT:

28-09-14

Feature: Added an indicator when assessing trawlers to show how full the fishing nets are Feature: Added an option at barber stalls to have your hair styled in one of nine different styles Bug Fix: Amended a divine reward command so that it instantly takes affect rather than waiting for another change to the target Bug Fix: Corrected an issue where a particular challenge would output part of the challenge description twice Balance: Amended three challenge descriptions to make it clear drinks from stalls do not count towards the drinking liquids challenges Feature: Added indicators to 'who' showing how many unique characters have logged in during the current and previous Elysium weeks Feature: Added a new area to the Centaur excavation area Feature: Added some more affluence prizes

27-09-14

Bug Fix: Fixed a typo in a skills instructions Bug Fix: Changed mana and max mana to use int data types instead of short Codefix: Changed the way industries identify valid items to make to improve

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efficiency/speed of the function Feature: Changed the way industries list items to make to a comma separated list rather than one item per line Bug Fix: Added briefings for two demonic research topics which were missing them Bug Fix: Corrected an issue where production designs weren't passing on advanced properties to the produced item Feature: Added a shadow place research topic Feature: Added details of an additional family member to the Illembrin family tree Feature: Added eight rooms for a new provincial wilderness area Feature: Completed two additional demonic research topics

26-09-14

Bug Fix: Fixed a quest which would assume you were typing a command even if you weren't Feature: Added a cooldown period to the 'forget' command to avoid characters using it rashly without proper consideration Feature: Added three Gralnakia Expansion topics

25-09-14

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Feature: Added two NPCs for an out of city construction Feature: Finished off the final touches for an out of city construction Feature: Added nine rooms for a new provincial wilderness area

23-09-14

Bug Fix: Corrected a typo in a room description Feature: Added a couple of rooms for a new provincial wilderness area

22-09-14

Feature: Added two Gralnakia Expansion topics

21-09-14

      • CODE REBOOT ***

Code changes not included in above code reboot; Codefix: Amended a coding indicator which hadn't been updated properly Bug Fix: Corrected an issue where racial speaking would cut off the first word of the speech

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Feature: Added a new provincial wilderness area

20-09-14

Feature: Added three NPCs for an out of city construction Feature: Enabled three extra city of peace barriers

19-09-14

Feature: Added four NPCs for an out of city construction

18-09-14

Feature: Added an NPC for an out of city construction Feature: Added birthday presents for 95th birthdays

17-09-14

Feature: Added an NPC for an out of city construction

16-09-14

      • PRESS RETURN OR Q TO QUIT:


Feature: Added details of an additional family member to the Illembrin

family tree Bug Fix: Amended the description of an item which had some redundant text

15-09-14

Feature: Added an NPC for an out of city construction Feature: Added a new provincial wilderness area

14-09-14

Feature: Added five Gralnakia Expansion topics

13-09-14

Feature: Enabled four extra city of peace barriers Feature: Added three shadow place research topics

12-09-14

Feature: Added some NPCs for an out of city construction Feature: Added some more affluence prizes

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Bug Fix: Fixed sunlight snuffers, which weren't working Feature: Added twenty additional city research topics

11-09-14

Feature: Made some adjustments to rooms for an out of city construction Feature: Added an NPC for an out of city construction Feature: Completed four partially coded demonic research topics Feature: Added a new monthly market Bug Fix: Corrected an issue preventing the later levels of Muradin consortium tasks becoming available

10-09-14

Feature: Partially coded the results of a number of demonic research topics

09-09-14

Feature: Partially coded the results of a demonic research topic

08-09-14

      • PRESS RETURN OR Q TO QUIT:

Codefix: Removed an unreleased system and re-coded an associated item to be more consistent with existing items Feature: Added 16 additional rooms for an out of city construction Feature: Added an additional market good to an existing festival market Feature: Enabled two extra city of peace barriers Feature: Added a shadow place research topic Bug Fix: Corrected an issue with demon summoning relating to the demonic research area

07-09-14

Feature: Added an additional room for an out of city construction Feature: Finished coded the results of a demonic research topic Feature: Completed an additional demonic research topic Feature: Enabled two extra city of peace barriers Feature: Added six additional city research topics

06-09-14

Bug Fix: Reversed a function which was causing 'high impact' wake up calls to be less likely to wake people up than normal ones Bug Fix: Added a missing room link in the City of Peace

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Bug Fix: Updated a skill check which was using the old skill structure Feature: Added a new clothing type for non-necklace/amulet neckwear, and added a piece of clothing to use this type Feature: Enabled an extra city of peace barrier

03-09-14

Feature: Added ten rooms for an out of city construction

01-09-14

Feature: Created a number of template rooms for an out of city construction Feature: Added five rooms for an out of city construction

31-08-14

Feature: Added birthday presents for 94th birthdays

30-08-14

Feature: Amended production rights and production design descriptions to indicate which industry an item can be made at

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      • CODE REBOOT ***

Code changes not included in above code reboot; Bug Fix: Changed the way speech is translated to fix an issue with NPCs using racial languages Bug Fix: Corrected a bug preventing an item being created at the City of Peace

28-08-14

Bug Fix: Corrected an issue which wasn't recognising when people were on beds and you tried to push them over Bug Fix: Corrected some messages when pushing people on chairs which were going to the wrong people

27-08-14

Codefix: Added divine notifications for some events

24-08-14

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Balance: Removed the telescope distance penalty for night time for people who can see in the dark Bug Fix: Fixed the activity modifier for using 'say' with another person present

23-08-14

Feature: Enabled an extra city of peace barrier Bug Fix: Fixed an issue which prevented a previously coded city of peace barrier from being broken Feature: Partially coded the results of a demonic research topic Feature: Unlocked a previously coded demonic research topic Feature: Added an additional market good to an existing festival market Feature: Added four additional city research topics

22-08-14

Feature: Amended targetted emotes to allow a full stop, comma or exclaimation point immediately after the targets name Feature: Coded the NPC and family commands for a players child

20-08-14

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Bug Fix: Corrected the command syntax for mixed pepper kebabs, and made all kebab type cookery work using either 'kebab' or 'kebabs' in the command

18-08-14

Feature: Added a new 'vitals' command which shows current/max health and stamina in a brief format Feature: Updated the 'stam' and 'mana' commands to show maximums as well as current levels Feature: Added alternative ways to access the stam/mana/vitals commands via 'status vitals' etc Bug Fix: Amended the flags of an item which is made with production designs but which wasn't linked to the design properly Bug Fix: Fixed a number of broken links in a new area Bug Fix: Amended the way shopkeepers look for commands to ignore the 'list' command if it is followed by the word 'abilities' Bug Fix: Amended a temporary item associated with a spell to prevent it showing up in shop listings

16-08-14

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Feature: Added some rooms and NPCs for secret project 'NP' Feature: Enabled two extra city of peace barriers

      • CODE REBOOT ***

Code changes not included in above code reboot; Feature: Added an additional market good to an existing festival market

15-08-14

Feature: Added a 'mana' command to match the existing 'stam'

13-08-14

Feature: Finished coding a new religious item

12-08-14

Feature: Partially coded a new religious item

11-08-14

      • PRESS RETURN OR Q TO QUIT:


Feature: Finished coded the results of a demonic research topic Feature: Added some more affluence prizes Feature: Added birthday presents for 93rd birthdays

10-08-14

Bug Fix: Corrected an issue with a festival market trade item Feature: Added an additional market good to an existing festival market Feature: Partially coded the results of a demonic research topic

09-08-14

Feature: Added an additional market good to an existing festival market Feature: Completed a new wilderness provincial area

07-08-14

Feature: Coded twenty new wilderness rooms for an upcoming provincial area Balance: Gave the guild tutors a vote in guild rank elections - They will automatically cast a vote for a candidate that they have nominated Feature: Added an additional market good to an existing festival market

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06-08-14

Feature: Completed two additional demonic research topics Bug Fix: Added some safeguards against potential crashes relating to grappling

      • CODE REBOOT ***

03-08-14

Bug Fix: Corrected a type in one room description, amended two item descriptions Feature: Enabled two extra city of peace barriers

28-07-14

Bug Fix: Amended the supplies reason text for three research topics Feature: Added eleven additional city research topics Feature: Amended movement so that gods do not hurt their feet if walking barefoot

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24-07-14

Feature: Added an additional city research topic

19-07-14

Feature: Added an additional city research topic

06-07-14

Feature: Coded six new wilderness rooms for an upcoming provincial area

01-07-14

      • CODE REBOOT ***

Code changes not included in above code reboot; Feature: Added an additional city research topic

27-06-14

Bug Fix: Corrected an issue with incorrectly displaying errors with special containers

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Bug Fix: Corrected an issue where lamp and candle stands aren't correctly considered as containers (older stands will need to be replaced) Bug Fix: Corrected an issue causing ships to accelerate at unintented speeds

22-06-14

      • CODE REBOOT ***

18-06-14

Feature: Added three additional city research topics

12-06-14

Bug Fix: Corrected an error message relating to building ships which referred to the wrong ministry Bug Fix: Allowed Emperors who are also Admirals to build ships without seizing power from a minister Codefix: Added some infrastructure including a command skeleton to allow for future addition of new ship modification options

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09-06-14

      • CODE REBOOT ***

Code changes not included in above code reboot; Feature: Added ability descriptions for furnituremaking Bug Fix: Corrected a couple of crafting commands which made the wrong items Bug Fix: Amended a crafting message which was incorrectly displaying to the crafter Bug Fix: Corrected a reversal on the check for available commodities for crafting Bug Fix: Fixed a spacing issue in a crafting message Bug Fix: Corrected an issue with comma placement in a crafting message

06-06-14

Feature: Partially coded a new demonic research topic

03-06-14

Feature: Partially coded a new demonic research topic

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29-05-14

Codefix: Made alterations to the function handling racial languages to make it easier to use for NPC talking Feature: Enabled an extra city of peace barrier

26-05-14

Feature: Added a wandering tutor for the furnituremaking skill

22-05-14

Feature: Added a number of storage furniture items which can only be made with the furnituremaking skill Feature: Added a number of items to the 'craft' command

17-05-14

Feature: Added a number of items to the 'craft' command Feature: Added instructions for another ability in furnituremaking

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Feature: Added a storage furniture item which can only be made with the furnituremaking skill

12-05-14

Feature: Added a number of items to the 'craft' command

11-05-14

Feature: Added ten display furniture items which can only be made with the furnituremaking skill

07-05-14

Balance: Adjusted the commodity cost of some table items Codefix: Completely overhauled the craft commands commodity requirements function to make it easier to add different commodities Bug Fix: Corrected the commodity requirements for some high level chair items made with

      • PRESS RETURN OR Q TO QUIT:

the craft command

03-05-14

      • CODE REBOOT ***

01-05-14

Feature: Added birthday presents for 91st and 92nd birthdays

29-04-14

Feature: Added two table items which can only be made with the furnituremaking skill Feature: Added a number of items to the 'craft' command Feature: Added instructions for another ability in furnituremaking Feature: Updated the crafts command to allow for an additional crafting component

28-04-14

Feature: Added two table items which can only be made with the furnituremaking skill

      • PRESS RETURN OR Q TO QUIT:


25-04-14

Feature: Completed the addition of instructions for an ability in furnituremaking Feature: Added six table items which can only be made with the furnituremaking skill

21-04-14

Feature: Added several items to the 'craft' command Feature: Mostly added instructions for another ability in furnituremaking

16-04-14

Feature: Added several items to the 'craft' command

15-04-14

Feature: Added nine more furniture seating items which can only be made with the furnituremaking skill

      • PRESS RETURN OR Q TO QUIT:


11-04-14

Feature: Added nine furniture seating items which can only be made with the furnituremaking skill

07-04-14

Feature: Added a new achievement Feature: Completed the addition of instructions for an ability in furnituremaking

03-04-14

Feature: Continued the addition of instructions for an ability in furnituremaking

31-03-14

Feature: Mostly added instructions for another ability in furnituremaking

27-03-14

      • PRESS RETURN OR Q TO QUIT:


Feature: Added instructions for another ability in furnituremaking Feature: Added four more furniture lighting items which can only be made with the furnituremaking skill Feature: Added the lampstand items to the craft command

24-03-14

Feature: Completed the first item to be craftable with the 'craft' command and modified the command code to make it easier to add more items, then added several other items Feature: Added two furniture lighting items which can only be made with the furnituremaking skill

22-03-14

Feature: Added some intructions for the first ability in furnituremaking Feature: Added four new foot stool items which can only be made with the furnituremaking skill Feature: Change the command to create crystal balls to 'create' rather than 'craft' to free up the craft command for newer features Feature: Added a new 'craft' command for use with new skill groups. Added the

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facility to automatically redirect commands to the crystal ball function if using the old syntax for crystal balls - Partially added the first item to be craftable with this command

19-03-14

Bug Fix: Set the gender of armed bodyguards to prevent an error with examining armed people/creatures Feature: Added the basic skill group skeleton for furnituremaking Codefix: Added a function to calculate crafting abilities, which will be useable in multiple future skill groups

15-03-14

Feature: Coded ten new wilderness rooms for an upcoming provincial area

      • CODE REBOOT ***

Code changes not included in above code reboot; Bug Fix: Corrected a message with a festival purchase which referenced the wrong price

      • PRESS RETURN OR Q TO QUIT:

Feature: Added a new festival market Bug Fix: Corrected a research topic which was more effective than intended Feature: Added eleven additional city research topics Feature: Coded two new wilderness rooms for an upcoming provincial area

14-03-14

Feature: Added a fame bonus for killing a sea monster Feature: Coded five new wilderness rooms for an upcoming provincial area

13-03-14

Feature: Added functionality for making containers hold a single class of item, marked all candles with a new variable to indicate they count as one of these classes and marked all lanterns as belonging to another class Feature: Amended surface containers such as tables to light up locations if they contain a light source such as a lit candle Feature: Enabled an extra city of peace barrier Bug Fix: Corrected an issue relating to sheathing weapons while carrying multiple weapon

      • PRESS RETURN OR Q TO QUIT:


harnesses Feature: Added a new market good at an existing festival market

12-03-14

Feature: Increased the variety of begging messages used by NPC citizens

09-03-14

Feature: Amended the remaining citizen begging texts to target individuals as per previous changes

07-03-14

Feature: Amended child citizen money begging texts, pregnant citizen and male citizen begging texts to target individuals as per previous change to child food begging texts

04-03-14

      • PRESS RETURN OR Q TO QUIT:


Bug Fix: Corrected a potential issue with automatic wake ups

Feature: Added the ability to 'push over <player>' with special effects if you target someone on a seat or bed Feature: Amended child citizen food begging texts to target individuals instead of displaying to all present, and adjusted frequency of messages to increase if there are more people present

03-03-14

Feature: Added five additional city research topics

27-02-14

Bug Fix: Corrected a randomisation issue with shopkeeper announcements which could result in random text output Feature: Added the command 'sit relaxed' which mimics the 'relax' command - Added instruction when typing 'relax' if you have the voodoo ability with the

      • PRESS RETURN OR Q TO QUIT:

same name directing you to the new command Bug Fix: Corrected a message which displays to people using foot stools which should only have showed to others in the room Bug Fix: Added a message specifying you already have your feet up if you try to relax while already using a foot stool, rather than telling you there are no foot stools Feature: Enabled an extra city of peace barrier

25-02-14

      • CODE REBOOT ***

23-02-14

Feature: Added the 'relax' command which automatically selects a footstool to put your feet up on if you're seated - Enhanced the bonuses from seating with an additional bonus based on the quality of the footstool being used

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21-02-14

Balance: Prevented use of the sit command while wielding weapons Codefix: Added a way to affect hunger, thirst and sleepiness rates in a more granular way Codefix: Modified hunger endurance to use this new system rather than the crude method previously used Feature: Reduced the rate at which hunger, thirst and sleepiness accummulates if you are sitting, with increased bonuses if you are on seating, scaled up based on the quality of the seating Feature: Added a bonus effect when eating whilst seated - You will not accumulate further hunger for a period after eating if you remain seated

20-02-14

Feature: Added a foot stool object (Currently non-functional)

      • PRESS RETURN OR Q TO QUIT:


19-02-14

Feature: Implimented an in-city player construction Feature: Added a new wilderness NPC specific to one part of the world

18-02-14

Feature: Converted two player children from objects to NPCs Bug Fix: Added the 'stall setup list' instructions to stall instructions for Trade Ministers - Previously this had only shown for the minister of one of the cities Feature: Modified the stall setup command to accept the name of the stall type as well as the list ID number of the stall type Feature: Amended the descriptions of what another player is wearing or wielding when you examine them to use the object articles correctly, also replaced references to 'they' using a gender appropriate term such as he, she, his or her

16-02-14

      • PRESS RETURN OR Q TO QUIT:

Feature: Added the tell on/off options to the options command Feature: Made some minor tweaks to secret project 'FV' Bug Fix: Re-numbered a couple of rooms to prevent a clash and amended the room number used in a demonic research ritual Feature: Planning work on a potential future common skill

15-02-14

Balance: Increased the rate at which tracks are left when you stay in a location Feature: Slightly increased the variety of begging messages for starving citizens Bug Fix: Prevented the creation of certain items without the correct research being completed Feature: Coded the results of unlocking two demonic research topics

14-02-14

Bug Fix: Correctly quantized savable commodities when they load in user inventory to ensure weights etc are calculated correctly Feature: Added an alcoholic scent which can be applied by splashing someone with alcohol

      • PRESS RETURN OR Q TO QUIT:


Feature: Added the option to use 'nailscheck id' to see the ID of items being considered with the nailscheck command Feature: Coded thirteen new wilderness rooms for an upcoming provincial area Feature: Amended keyring coding to allow different items to function as keyrings Feature: Added a new market good to an existing festival market Feature: Added three new city research topics Feature: Enabled an extra city of peace barrier

13-02-14

Feature: Amended some item manipulation commands to include the container ID when using the relevant option Feature: Added an option to abandon a challenge, at the cost of 5 challenges worth of challenge score Feature: Coded a new wilderness room for an upcoming provincial area

12-02-14

Codefix: Removed some redundant debugging messages Bug Fix: Fixed an issue where NPCs would only consider market stalls if they were in the same room as a merchant

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Feature: Added two new city research topics

11-02-14

Codefix: Modified the shop structure to include object articles Feature: Amended shop keepers shouts to include object articles Feature: Increased the variety of shop keeper shouts

10-02-14

      • CODE REBOOT ***

07-02-14

Feature: Added the final stage for creating three additional player children Feature: Amended eating and drinking texts to use the object article correctly

03-02-14

Balance: Prevented a specific order privilege from being targetted at roleplay characters Feature: Added the final stage for creating two additional player children

      • PRESS RETURN OR Q TO QUIT:

Feature: Enabled two extra city of peace barriers

30-01-14

Balance: Allowed the use of the 'wash' command in coastal terrain Bug Fix: Corrected a number of places where sea terrain was not considered water

28-01-14

Bug Fix: Fixed a bug preventing NPCs purchasing from market stalls Feature: Coded the results of unlocking two demonic research topics Feature: Added the third stage for creating five additional player children

27-01-14

Bug Fix: Fixed some bad grammar in an object description Feature: Added an additional dimension to the demonic research system

26-01-14

      • CODE REBOOT ***
      • PRESS RETURN OR Q TO QUIT:


Code changes not included in above code reboot; Bug Fix: Corrected an issue with a birthday present which would prevent it being used Feature: Added birthday presents for 90th birthdays Bug Fix: Corrected a couple of issues with the City of Peace

24-01-14

Feature: Added the second stage for creating five additional player children Bug Fix: Corrected the short room name of a room Feature: Partially coded the results of a demonic research topic

17-01-14

Bug Fix: Adjusted demon summoning code to change the order of failure checks which were marking a success as a failed summon, and amended the failure message to make more sense & clarify the summoning result Codefix: Streamlined the code for NPCs buying food from market stalls and added tracing

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code to try and identify a possible bug

13-01-14

Bug Fix: Fixed the terrain type of a number of rooms Bug Fix: Added a missing newline to the outguild command instructions Feature: Added a newly declared holiday to the time command Feature: Added the first stage for creating five additional player children

12-01-13

      • CODE REBOOT ***

09-01-14

Feature: Added an options command including the first option, the ability to add ID numbers to the messages generated by some item manipulation commands Feature: Added three new options for activities - Felling a tree, landing a fish with a fishing rod, and finding some precious minerals in a sifting pan Bug Fix: Corrected an issue where the wrong crowd was being spawned for the Feast of Kisses

      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Corrected an issue preventing a demonic research topic being triggered

05-01-14

Feature: Amended some messages to include the correct description of the type of object instead of using 'the', i.e. 'an apple' instead of 'the apple' Feature: Amended the message when dropping a wielded weapon to tell you the object name as well as the fact that it's wielded

01-01-14

Feature: Enabled four extra City of Peace barriers

29-12-13

      • CODE REBOOT ***

Code changes not included in above code reboot; Bug Fix: Corrected the clothing class of one of the Christmas prizes and removed an

      • PRESS RETURN OR Q TO QUIT:

erroneous message from its description


28-12-13

Bug Fix: Corrected the clothing class of one of the Christmas prizes Balance: Removed the feature crediting wheat back for stolen flour Bug Fix: Fixed an issue with flour going into negatives from warehouse thefts Bug Fix: Fixed an incorrect exit in the City of Peace Feature: Added an additional prize for completing tasks for the bounty hunters Bug Fix: Corrected an issue with one of the Christmas prizes not resetting after use Codefix: Added an administrative command to remove items created via bug abuse

24-12-13

Feature: Partially coded a task relating to secret project 'FV'

23-12-13

Feature: Partially coded a task relating to secret project 'FV'

      • PRESS RETURN OR Q TO QUIT:

22-12-13

Bug Fix: Corrected an issue preventing some newer products being manufactured at brewery industries Feature: Added an administrative information command Balance: Amended the birthday present code to only check once every two hours to ensure players are not innundated with lots of presents immediately on logging in after time away Feature: Amended the messages relating to an administrative command Bug Fix: Added a clothing slot value to a piece of jewellery which didn't have one Feature: Added an additional demonic research topic

21-12-13

Bug Fix: Corrected an issue which caused NPC citizens to act as if a market stall was not selling food

19-12-13

      • PRESS RETURN OR Q TO QUIT:


Codefix: Amended the method used for memory allocation Feature: Allowed NPC citizens to purchase meals at market stalls if they are hungry enough to buy food

      • CODE REBOOT ***

18-12-13

Balance: Changed melt to cause a random amount of damage to armour instead of destroying it outright - Smaller or already damaged armour may still be destroyed in a single hit Balance: Allowed melt to damage, but not destroy, items which cannot be stolen - Previously these could not be touched by melt Balance: Marked some affluence armour items as not destroyable by melt Feature: Amended an item related to a special feature Feature: Added a large boost to the mastery increase chances of players who haven't had many mastery increases yet Feature: Added a small box of candles to the graduation prizes for novices

17-12-13

Bug Fix: Updated armour damaging to update a players armour rating instantly

      • PRESS RETURN OR Q TO QUIT:

rather than waiting for the armour to be re-equipped Balance: Changed energyfunnel and topaz gemstones to prevent portals Feature: Amended the messages given to novices earning a lesson for completing a quest Feature: Made street rooms in the cities naturally light, avoiding the need for separate streetlamp objects

16-12-13

Bug Fix: Amended the description of a research topic Bug Fix: Fixed a quest to greet an NPC which wasn't registering Codefix: Added some trace code to test a feature reported as potentially broken Bug Fix: Enabled disease modification effects for some advanced essences and potions which should have had a similar effect to the rawer versions Bug Fix: Amended the description of several research topics Bug Fix: Changed room lamps to only take one unit of oil when fuelling with an oil item containing more than one unit rather than consume the whole item

15-12-13

      • PRESS RETURN OR Q TO QUIT:


      • CODE REBOOT ***

Code changes not included in above code reboot; Feature: Amended labourers to be more explicit about why no tasks are listed in their reports Feature: Added several provincial wilderness rooms Feature: Enabled an extra City of Peace barrier Feature: Added a market good to an existing festival market

14-12-13

Bug Fix: Corrected a number of issues with labourers

12-12-13

      • CODE REBOOT ***

11-12-13

Bug Fix: Corrected a supplies issue with dozens of city research topics Feature: Added an additional demonic research topic

      • PRESS RETURN OR Q TO QUIT:

Feature: Enabled an extra City of Peace barrier Feature: Added ten provincial wilderness rooms Codefix: Amended the method used for memory allocation

10-12-13

Bug Fix: Corrected the terrain type of several rooms Feature: Enabled the use of labourers at one miscellaneous location Feature: Finalised the coding for three labourer NPCs Balance: Added a lesson reward for the first five novice academy quests

09-12-13

      • CODE REBOOT ***

Codefix: Added a safeguard for possible problematic results from a core function Codefix: Added crash tracing to two major core functions Codefix: Removed a redundant structure against objects which was added for a feature which never went live and which may have been responsible for crashes

      • PRESS RETURN OR Q TO QUIT:

07-12-13

Bug Fix: Corrected a typo in a disease message Feature: Amended all types of candle to allow lighting/dousing by id number Feature: Enabled the use of labourers at one miscellaneous location

06-12-13

Bug Fix: Corrected an erroneous message related to the Christmas 2013 event Bug Fix: Fixed an issue with a command related to the Christmas 2013 event Bug Fix: Fixed a bug with a challenge registering NPC kills against the wrong category

      • CODE REBOOT ***

04-12-13

Feature: Added more of the Christmas 2013 event

03-12-13

Feature: Added more of the Christmas 2013 event

      • PRESS RETURN OR Q TO QUIT:



Bug Fix: Corrected an incorrect failure message relating to archery Feature: Added some features for secret project 'KF'

02-12-13

Feature: Added more of the Christmas 2013 event Feature: Added some features for secret project 'KF'

01-12-13

Feature: Added more of the Christmas 2013 event Codefix: Added some tracing code to the demon summoning function Feature: Added some features for secret project 'KF' Bug Fix: Corrected an issue related to demonic research

30-11-13

Feature: Added more of the Christmas 2013 event

22-11-13

Feature: Added more of the Christmas 2013 event

      • PRESS RETURN OR Q TO QUIT:


20-11-13

Feature: Added more of the Christmas 2013 event Feature: Added the basis for some additional functionality to an existing ability Feature: Added nine new city research topics

19-11-13

Feature: Added more of the Christmas 2013 event Feature: Added a new market good to an existing festival market

18-11-13

Bug Fix: Correctly applied steal proofing to an older type of prize which was not correctly protected Feature: Added a large portion of the Christmas 2013 event

17-11-13

      • PRESS RETURN OR Q TO QUIT:
      • CODE REBOOT ***

Code changes not included in above code reboot; Bug Fix: Corrected an issue with 2 liquid types unlockable by research Feature: Added the basic skeleton of the Christmas 2013 event

16-11-13

Bug Fix: Corrected an issue with the hawker's stock levels updating Balance: Changed food theft from warehouses to take flour instead of wheat; Added a temporary refund of wheat equal to 10% of the stolen flour Balance: Reduced the amount of food stolen from warehouses by around half Balance: Added a balance check to the generic search command Feature: Added the possibility of finding wild plants to harvest for seeds when using search - Can find wheat, cotton or hemp in grasslands, and vegetables or sugar cane in swamp lands Feature: Added an additional demonic research topic

12-11-13

      • PRESS RETURN OR Q TO QUIT:

Feature: Added four additional affluence prizes

11-11-13

Feature: Added five new city research topics Feature: Added an additional demonic research topic

10-11-13

Feature: Added a weekly market to one of the settlements Feature: Enabled three extra City of Peace barriers Bug Fix: Corrected an issue with variable assignments Feature: Added an additional Red Clover task

09-11-13

Feature: Added birthday presents for 89th birthdays Feature: Added an additional court advisor quest Bug Fix: Corrected the text of the instructions for a game at an Olbaron festival which gave the player incorrect winning conditions Bug Fix: Corrected an issue with an event

      • PRESS RETURN OR Q TO QUIT:

Feature: Added a new festival game to one of the festivals

04-11-13

      • CODE REBOOT ***

01-11-13

Bug Fix: Corrected a bug causing some forms of advanced blood leeching to not work at full strength Feature: Added nine new city research topics

27-10-13

Bug Fix: Corrected a faulty room exit in a special area

26-09-13

Feature: Expanded the use of labourers to seven additional mining locations Feature: Enabled the use of labourers at one miscellaneous location

25-09-13

      • PRESS RETURN OR Q TO QUIT:



Bug Fix: Fixed a non-functioning feature which was meant to allow demolish users to use lighter weapons for bashing lodes (Fixed in eight locations) Feature: Enabled the use of labourers at one mining location

24-09-13

Feature: Continued work on labourer NPCs which can be hired to help with time consuming tasks Feature: Added a way to have some NPCs work out who their master is differently

23-09-13

Feature: Added an additional demonic research topic Feature: Added an extra City of Peace barrier

21-09-13

Feature: Continued work on labourer NPCs which can be hired to help with time consuming tasks

      • PRESS RETURN OR Q TO QUIT:

16-09-13

Bug Fix: Corrected an issue with an administrative command Feature: Added an additional quest for one of the story quest NPCs

      • CODE REBOOT ***

Code changes not included in above code reboot; Feature: Coded an additional festival good for an existing festival market

15-09-13

Feature: Added nine new city research topics Feature: Added an additional court advisor quest

14-09-13

Bug Fix: Corrected an issue which could cause some components to be used up despite not all components being available when attempting to make items at industries

      • PRESS RETURN OR Q TO QUIT:


Feature: Added some of the basis for a number of future city research topics

11-09-13

Feature: Added a new city research topic

08-09-13

Feature: Added an additional Red Clover task Feature: Added birthday presents for 88th birthdays

03-09-13

Feature: Added an additional court advisor quest

31-08-13

Bug Fix: Fixed a bug with a quest prize which caused crashes

      • CODE REBOOT ***

29-08-13

      • PRESS RETURN OR Q TO QUIT:


Feature: Added three provincial wilderness rooms Feature: Added the links for a new provincial area

21-08-13

Feature: Started work on labourer NPCs which can be hired to help with time consuming tasks

16-08-13

Feature: Added a new festival market good to an existing festival

11-08-13

Feature: Added nine provincial wilderness rooms

06-08-13

Feature: Added a prize for a future event Feature: Added the solution for a task related to secret project 'FV' Feature: Added a means to give up tasks related to secret project 'FV'

      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Corrected an issue with secret project 'FV' preventing resetting of completed tasks

02-08-13

Feature: Added functionality to allow for a description of jobs available to NPC children and added descriptions for a couple of jobs

22-07-13

Feature: Amended the reward for a task related to secret project 'FV' Feature: Added the solution for a task related to secret project 'FV'


18-07-13

Feature: Modified the chronometer code as part of the new chronometer project

14-07-13

Feature: Added the basis for a more easy to use Chronometer for the Elysium

      • PRESS RETURN OR Q TO QUIT:

Games

13-07-13

Bug Fix: Added safeguards against the possibility of negative convoys Bug Fix: Corrected an issue with the Chronometer at the Elysium Games

11-07-13

Bug Fix: Corrected an issue with a faulty exit Bug Fix: Fixed a typo in an NPCs special attack

09-07-13

      • CODE REBOOT ***

Code changes not included in above code reboot; Feature: Added two new provincial land rooms

06-07-13

Bug Fix: Corrected an incorrect exit in the City of Peace

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Bug Fix: Fixed a bug preventing completion of a court advisor quest

02-07-13

Feature: Converted a player child from an object to an NPC

27-06-13

Bug Fix: Amended several demon NPCs to not leave corpses Bug Fix: Corrected a typo in an NPC description Bug Fix: Changed three NPCs types from demon to living Feature: Amended an administrative information command

24-06-13

      • CODE REBOOT ***

23-06-13

      • CODE REBOOT ***

Code changes not included in above code reboot;

      • PRESS RETURN OR Q TO QUIT:

Codefix: Amended the array size of some variables used in clothier code Feature: Added birthday presents for 87th birthdays Feature: Added eight new city research topics

16-06-13

Feature: Added support for using 'list' instead of 'goods' when interacting with merchants - Also allowed the use of 'browse' instead of 'goods', with a specific instruction added when trying to use browse to view a specific item but not providing the ID number Codefix: Amended the text format of the description of a couple of rooms Balance: Allowed swimmers of a certain level of skill to use the push command whilst underwater Feature: Amended the descriptions when you splash yourself to be different to when you splash someone else

15-06-13

Feature: Added the cloning function for an out of city construction Feature: Added a system for NPCs stopping movement without requiring a 'open door' type interaction to prevent Feature: Added the link to access an out of city construction

      • PRESS RETURN OR Q TO QUIT:

Feature: Added an additional good to an existing festival market Feature: Added four new provincial land rooms

12-06-13

Feature: Added a couple of new provincial land rooms

11-06-13

Feature: Added three new provincial land rooms Feature: Added a number of NPCs for an out of city construction

08-06-13

Feature: Coded three rooms for an out of city construction Feature: Added the room parameters for an out of city construction Feature: Added an NPC for an out of city construction Feature: Added a new provincial land room

07-06-13

Feature: Coded ten rooms for an out of city construction

      • PRESS RETURN OR Q TO QUIT:


      • CODE REBOOT ***

Code changes not included in above code reboot; Codefix: Added more error tracing to the clothiers listing code Codefix: Amended the array size of a variable used in clothier code

06-06-13

Feature: Added an additional quest for one of the story quest NPCs Feature: Coded the reward for a previously coded quest

05-06-13

Feature: Coded eight rooms for an out of city construction Bug Fix: Corrected a typo in an existing quest Feature: Added an additional quest for one of the story quest NPCs Feature: Added two additional court advisor quests Feature: Added an additional Red Clover task

03-06-13

      • PRESS RETURN OR Q TO QUIT:

Feature: Coded over twenty rooms for an out of city construction

02-06-13

Feature: Coded ten rooms for an out of city construction

24-05-13

Bug Fix: Fixed an issue with the administrative command to remove incorrect top ten table entries which prevents its use on the first slot on the table Bug Fix: Corrected an issue preventing the correct use of a trapped soul charm Bug Fix: Added activation instructions to the description of trapped soul charms and attuned focus charms Codefix: Added error tracing code to clothiers to help troubleshoot a bug Feature: Added a room for an out of city construction

19-05-13

Feature: Added four additional city research topics

      • PRESS RETURN OR Q TO QUIT:

18-05-13

Feature: Added room features for an out of city construction Feature: Coded five rooms for an out of city construction

16-05-13

Feature: Prepatory work for an out of city construction Feature: Coded four rooms for an out of city construction

13-05-13

Bug Fix: Corrected an issue preventing exit from a special area in certain circumstances Bug Fix: Corrected a typo in the description of merchants Feature: Gave merchants a room chat advertising their goods and giving guidance on using them Bug Fix: Fixed an issue with six of the summonable demons not counting as demonic creatures for challenge purposes Balance: Prevented getting items from or putting items in containers on the floor when you are mounted

      • PRESS RETURN OR Q TO QUIT:


06-05-13

Bug Fix: Fixed an issue with two items listings in clothiers

05-05-13

Bug Fix: Corrected the research requirements for production of some items Bug Fix: Corrected an issue causing items to vanish in certain circumstances when using 'get all from <container>'

03-05-13

Feature: Added an administrative command to remove incorrect entries on the top ten rating table Bug Fix: Added a message to advise when a player is rated lower than the existing tenth rated player on the top ten rating tables Bug Fix: Correct an administrative command relating to events which was displaying data relating to previous events

01-05-13

      • PRESS RETURN OR Q TO QUIT:


Bug Fix: Amended activities so that harming yourself doesn't count as an activity Bug Fix: Prevented a player from discussing with themselves

29-04-13

Feature: Completed development of room features for rooms in secret project 'GTS' Feature: Added numerous items relating to secret project 'GTS' Feature: Added the means to access and return from secret project 'GTS'

      • CODE REBOOT ***

28-04-13

Feature: Added birthday presents for 86th birthdays Feature: Added two city research topics

22-04-13

Feature: Added some item and room effects relating to secret project 'GTS'

      • PRESS RETURN OR Q TO QUIT:



18-04-13

Feature: Added some items relating to secret project 'GTS' Feature: Added some item effects relating to secret project 'GTS'

15-04-13

Bug Fix: Fixed two issues with one of the notice board quests which would prevent its completion, also fixed a cosmetic error with its description Feature: Continued development of room features for rooms in secret project 'GTS'

11-04-13

Feature: Continued development of room features for rooms in secret project 'GTS' Codefix: Added an indicator to help highlight freeze crash events

08-04-13

      • PRESS RETURN OR Q TO QUIT:

Feature: Added six items related to secret project 'GTS' Feature: Continued development of room features for rooms in secret project 'GTS'

04-04-13

Feature: Continued development of room features for rooms in secret project 'GTS'

30-03-13

Feature: Developed some room features for rooms in secret project 'GTS'

26-03-13

Feature: Added a special feature for an NPC for secret project 'GTS' Feature: Added some variables relating to secret project 'GTS' Feature: Added scaled defences/healing to an NPC relating to secret project 'GTS'

22-03-13

      • PRESS RETURN OR Q TO QUIT:

Feature: Allowed examining items in non-locked standard containers, and in locked display cabinets Feature: Updated special features for an NPC for secret project 'GTS'

21-03-13

Bug Fix: Made the push command take account of an objects inventory when calculating its weight Feature: Made pushable items (Items which can't be picked up but can be pushed) reduce the weight for strength checks more than normal items when pushed Feature: Added an indicator about activities level to an administrative command Feature: Allowed examining items on surface containers (Such as tables) in the same way you can examine items worn or wielded by other players

15-03-13

      • CODE REBOOT ***

14-03-13

      • PRESS RETURN OR Q TO QUIT:


Feature: Added the room parameters for secret project 'GTS' Feature: Added some features for rooms in secret project 'GTS' Feature: Coded the basis for an NPC for secret project 'GTS'

13-03-13

Bug Fix: Corrected an issue preventing activities expiring unless you were using farsight

12-03-13

Feature: Added the basis of a dozen rooms relating to secret project 'GTS'

11-03-13

Feature: Added the room parameters for a new wilderness area Feature: Added some NPCs for a new wilderness area Feature: Enabled links to a new wilderness area

10-03-13

      • PRESS RETURN OR Q TO QUIT:
      • CODE REBOOT ***

Code changes not included in above code reboot; Bug Fix: Fixed an issue with a specific circumstance when discussing mana where one of the participants was receiving both players messages Bug Fix: Corrected an issue preventing the Muradin Consortium asking for one item Feature: Enabled a festival market for an additional holiday

09-03-13

Feature: Added another activity to the recording system Feature: Added two additional demonic research topics Bug Fix: Corrected a typo which was preventing an item from being created Bug Fix: Amended the fungal crusher to recognise specific types of fungi correctly

08-03-13

Feature: Enabled increased challenges lesson gain bonus based on activities

      • PRESS RETURN OR Q TO QUIT:

Feature: Added another activty to the recording system

06-03-13

Feature: Coded an activity recording system to be used in bonus coding

04-03-13

Feature: Added birthday presents for 85th birthdays

03-03-13

      • CODE REBOOT ***

02-03-13

Feature: Added six city research topics Feature: Replaced a nameless villager NPC with a named NPC Feature: Added an additional Red Clover task Feature: Added an additional court advisor quest

01-03-13

      • PRESS RETURN OR Q TO QUIT:


Bug Fix: Corrected a chemical concoction which wasn't removing some of the raw ingredients Feature: Planning work for secret project 'GTS' Bug Fix: Fixed a demonic research topic which was not triggering correctly Feature: Coded an additional demonic research topic

28-02-13

Feature: Allowed voluntary access to the oracle channel, amended the 'voice' of the different levels of oracle helpers, increased the competency level before 'ask' access to the oracle is removed and added a note advising players when the oracle stops listening to them, and how to turn the channel back on Bug Fix: Allowed selection of items to pour liquids into/onto in your inventory without having to specify by ID number Bug Fix: Added a different more relevant message when using enshadow on yourself

      • PRESS RETURN OR Q TO QUIT:

Balance: Increased the cost of enshadow when using it on yourself Feature: Added an additional court advisor quest

27-02-13

Feature: Added a cooldown period to demonic research preventing immediately researching another topic after completion Feature: Partially coded a task relating to secret project 'FV'

26-02-13

Feature: Completed coding a demonic research topic Bug Fix: Added the completion text for an existing demonic research topic

21-02-13

Feature: Added a new liquid type relating to secret project 'FV' Feature: Completed coding a task relating to secret project 'FV' Feature: Added a wheelbarrow item, which cannot be picked up but can be loaded with items (Including commodities) and pushed around

18-02-13

      • PRESS RETURN OR Q TO QUIT:


Bug Fix: Corrected the name of a chemical listed at chemworks industries

17-02-13

Feature: Partially coded a demonic research topic Bug Fix: Corrected a player construction which was incorrectly linked

14-02-13

Feature: Coded one demonic research topic and partially coded another

09-02-13

Feature: Partially coded a task relating to secret project 'FV' Bug Fix: Corrected the fact that pouring onto beds would only work for beds in your location if you identified the bed by ID number, also amended the code to allow pouring onto/into objects in the current location in all cases, not just for beds

      • CODE REBOOT ***
      • PRESS RETURN OR Q TO QUIT:

05-02-13

Feature: Partially coded some tasks relating to secret project 'FV' Bug Fix: Corrected an issue which was preventing an artifact relating to herding from working

01-02-13

Feature: Implimented an in-city player construction. Feature: Partially coded some tasks relating to secret project 'FV'

24-01-13

Feature: Partially coded some tasks relating to secret project 'FV'

20-01-13

      • CODE REBOOT ***

Code changes not included in above code reboot; Balance: Allowed pouring of certain liquids onto beds even when the bed is not being held

      • PRESS RETURN OR Q TO QUIT:

Feature: Added some background information and modified a room description relating to secret project 'FV'

16-01-13

Bug Fix: Corrected a typo in an affluence item description Balance: Added a buffer to stop city thieves targetting new or extremely low skilled players Bug Fix: Reclassified an elven NPC which was mistakenly registering as a demonic creature Bug Fix: Amended load/save functions to save the locked status of lockable containers

13-01-13

Feature: Added an indicator to the cloud glider to give an idea of how soon it will be ready for use again

      • CODE REBOOT ***

12-01-13

      • PRESS RETURN OR Q TO QUIT:
      • CODE REBOOT ***

Code changes not included in above code reboot; Bug Fix: Correct an issue allowing cloud gliders to be used instantly without waiting for their cooldown to expire Bug Fix: Corrected an issue preventing the unlocking of a demonic research topic

09-01-13

Bug Fix: Corrected an issue preventing issuing of one of the prizes in the current event Feature: Added a counter to record the number of players logging in over the course of an Elysium week, along with an administrative way to view this counter Feature: Associated a helpfile with the ratings table feature

08-01-13

Feature: Added a number of NPCs including a cloning system in relation to secret project 'FV' Feature: Added hawker NPCs who seek out hungry/thirsty players in cities and

      • PRESS RETURN OR Q TO QUIT:

offer them overpriced poor quality food

07-01-13

Bug Fix: Corrected the entourage style commands which were allowing the targetting of invalid targets Bug Fix: Corrected an issue with the owls eye charm from the current event Feature: Increased the ecosystem to allow almost twice as many wilderness NPCs

06-01-13

      • CODE REBOOT ***

05-01-13

Bug Fix: Corrected an error preventing issuing of one of the prizes in the current event

04-01-13

Bug Fix: Corrected a typo relating to special event status Bug Fix: Corrected an issue preventing sparrow bait from working

      • PRESS RETURN OR Q TO QUIT:


02-01-13

Feature: Added some new definitions and variables, including load/save functions, relating to secret project 'FV' Feature: Added some miscellaneous functions relating to secret project 'FV'

30-12-12

Bug Fix: Corrected the terrain type of three rooms Feature: Reduced the frequency of room messages in an area

29-12-12

Feature: Added several rooms relating to secret project 'FV' Feature: Added some new definitions relating to secret project 'FV'

27-12-12

Bug Fix: Corrected an issue where the first set of nails added to a piece of furniture would not count

      • PRESS RETURN OR Q TO QUIT:

24-12-12

Bug Fix: Corrected a crash in the administrative citizenship bestow function

      • CODE REBOOT ***

Code changes not included in above code reboot; Feature: Added a number of rooms relating to secret project 'FV'

23-12-12

Feature: Added a number of rooms relating to secret project 'FV' Feature: Added an additional quest for one of the story quest NPCs

22-12-12

Bug Fix: Amended the Christmas 2012 event NPC to not vanish at resets

      • CODE REBOOT ***

Code changes not included in above code reboot; Bug Fix: Corrected an ability whose mastery was training a different ability

      • PRESS RETURN OR Q TO QUIT:


21-12-12

Bug Fix: Correct some issues with the Christmas 2012 event NPC

      • CODE REBOOT ***

20-12-12

Feature: Added an additional court advisor quest Feature: Planning work for secret project 'FV'

16-12-12

Bug Fix: Corrected an issue which would have prevented acquisition of eleven of the swap command prizes Bug Fix: Corrected an issue causing crashes when an NPC was created

      • CODE REBOOT ***

15-12-12

      • PRESS RETURN OR Q TO QUIT:
      • CODE REBOOT ***

12-12-12

Feature: Completed the special NPC for the Christmas 2012 event

10-12-12

Feature: Partially coded a special NPC for the Christmas 2012 event

08-12-12

Feature: Added a special bonus time mode increasing lesson gain and mastery improvement chances

04-12-12

Feature: Coded the two main prizes for the next event Feature: Slightly modified the eco system calculations to increase the chance of births in favourable terrains

01-12-12

      • PRESS RETURN OR Q TO QUIT:

Feature: Completed the sub-prize structure for the next event Feature: Added an effect for a yet to be coded main prize for the next event

29-11-12

Feature: Added a couple of sub-prizes for the next event Feature: Partially coded the sub-prize structure for the next event Codefix: Added a breakout to prevent crashes if the sub-prize structure contains errors

26-11-12

Feature: Completed the complex sub-prize for the next event Feature: Added a couple of sub-prizes for the next event

24-11-12

Feature: Added two sub-prizes for the next event Feature: Partially coded a very complex sub-prize for the next event

20-11-12

      • PRESS RETURN OR Q TO QUIT:


Feature: Added a number of sub-prizes for the next event

15-11-12


Feature: Linked the load/save functions for the forthcoming top ten ratings list to make the functions live Feature: Added a command to view the top ten ratings list and allow players to submit scores for the list

14-11-12

Feature: Added a function to calculate a rating for a player based loosely on consider, with extra factors added for mastery and different weighting of existing consider factors, designed for use in a top ten ratings list Feature: Added load/save functions for the forthcoming top ten ratings list

13-11-12

Codefix: Added additional crash tracing in an administrative function Bug Fix: Corrected a typo in one of dkick's messages

      • PRESS RETURN OR Q TO QUIT:

Feature: Added a structure for a future 'top ten' list

04-11-12

Feature: Enabled ability improving effects/checks for 11 more abilities Feature: Enabled skill mastery checks for players Feature: Enabled view of mastery levels for abilities when players check their skills

      • CODE REBOOT ***

03-11-12

Feature: Enabled ability improving effects/checks for 14 more abilities (Currently in playtesting & not widely active) Bug Fix: Prevented the player only effects of knockout being applied to NPC targets

02-11-12

Feature: Enabled ability improving effects/checks for 6 more abilities (Currently in playtesting & not widely active)

      • PRESS RETURN OR Q TO QUIT:


01-11-12

Balance: Rejigged the variables relating to ability mastery chances Bug Fix: Enabled ability mastery information to the administrative skills listing command Feature: Enabled ability improving effects/checks for 17 more abilities (Currently in playtesting & not widely active) Feature: Added another target to the Red Clover list

31-10-12

      • CODE REBOOT ***

30-10-12

Feature: Added a function to check if an ability improves when used (Currently in playtesting & not widely active) Feature: Added information about ability mastery to the skills command (Currently in playtesting & not widely active) Feature: Enabled ability improving effects/checks for 17 abilities (Currently in playtesting & not widely active)

      • PRESS RETURN OR Q TO QUIT:


29-10-12

Feature: Added a sub-prize for the next event

Feature: Amended the skills matrix to include a new flag 'mastery enabled' Feature: Amended player skill structures to store information about how much the skill has been trained/improved

28-10-12

Feature: Added a number of sub-prizes for the next event

27-10-12

Bug Fix: Amended the wording of an error message related to a food item Feature: Added a couple of sub-prizes for the next event, including a special effect for one

23-10-12

Feature: Added a number of sub-prize for the next event Feature: Added a special effect for a sub-prize for the next event

      • PRESS RETURN OR Q TO QUIT:


19-10-12

Codefix: Added additional crash tracing to the reset function Bug Fix: Added handling for potential unexpected events during the reset function Codefix: Added error indicators to memory allocation routines

15-10-12

Feature: Added a number of sub-prizes for the next event

11-10-12

Feature: Added a couple of sub-prizes for the next event

07-10-12

Feature: Added a new liquid as part of the sub-prizes for the next event Feature: Added a sub-prize for the next event Bug Fix: Added an existing liquid to the smelling function

      • PRESS RETURN OR Q TO QUIT:

06-10-12

      • CODE REBOOT ***

05-10-12

Feature: Coded a sub-prize for the next event Codefix: Added additional crash tracing to the inventory loading function Bug Fix: Added handling for a potential unexpected event during the inventory loading function

04-10-12

      • CODE REBOOT ***

03-10-12

Codefix: Added additional crash tracing to the object creation function

02-10-12

Bug Fix: Corrected an administrative indicator related to birthday presents

      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Corrected an issue with new capacity keyrings

      • CODE REBOOT ***

01-10-12

Codefix: Added crash tracing to the administrative citizenship command Codefix: Added additional crash tracing the inventory loading function

23-09-12

Bug Fix: Corrected some wrong room links

18-09-12

Codefix: Added additional crash tracing to the object creation function

11-09-12

Feature: Increased keyring capacity to thirty keys

09-09-12

      • PRESS RETURN OR Q TO QUIT:


      • CODE REBOOT ***

08-09-12

Feature: Partially coded the crowd for a new festival market

      • CODE REBOOT ***

Code changes not included in above code reboot; Bug Fix: Corrected a typo preventing industrial production of detatchable locks Bug Fix: Corrected a minor typo related to demonic research Feature: Completed the addition of a demonic research topic Feature: Added several provincial wilderness rooms Feature: Added an additional market good to an existing festival market Bug Fix: Corrected an issue with 83rd birthday presents Feature: Added birthday presents for 84th birthdays

07-09-12

Feature: Updated the commands list to include research commands learned by

      • PRESS RETURN OR Q TO QUIT:

all nine cities Feature: Partially coded a demonic research topic

06-09-12

Feature: Added a flag to allow certain lockable containers contents to be seen even if the container is locked Bug Fix: Amended the way the locked status of a container is displayed to remove a duplication of the display Feature: Added three types of display container items producable at industries

01-09-12

Feature: Added three lockable container items producable at industries

30-08-12

Feature: Added the ability to lockpick locked containers with the relevant skill

28-08-12

      • PRESS RETURN OR Q TO QUIT:

Feature: Modified an old container closed flag which was not in use to be used in lockable containers Feature: Modified the id command to not show contents of 'closed' containers Feature: Added a flag for whether locks can be fitted to an object Feature: Amended the lock/unlock commands to allow use on lockable objects Feature: Created the lock item which can be fitted to future lockable objects

27-08-12

Feature: Added an additional city research topic

26-08-12

Bug Fix: Corrected issues with two research related messages referring to the wrong items Feature: Added five additional city research topics Feature: Added birthday presents for 83rd birthdays Bug Fix: Corrected a couple of typos and incorrect messages related to court advisor quests Feature: Added an additional court advisor quest Feature: Added an additional market good to an existing festival market Bug Fix: Correct an issue with some city research topics which could not be

      • PRESS RETURN OR Q TO QUIT:

supplied Feature: Added several new affluence prizes Bug Fix: Enabled the ability to wear baby slings

25-08-12

Feature: Added four additional city research topics including the conclusion of adding a new city research related system Feature: Added an additional market good to an existing festival market

24-08-12

      • CODE REBOOT ***

Code changes not included in above code reboot; Feature: Added an NPC related to a new city research related system

23-08-12

Feature: Planning work for storage containers

22-08-12

      • PRESS RETURN OR Q TO QUIT:


Feature: Added the ability for Ministers of Unknown to withdraw a small amount of commodities from city warehouses if the stock limit is currently close to its maximum level Bug Fix: Corrected an issue where NPC shoppers would be treated as if disguised in the shop ledgers Feature: Partially added a new city research related system

21-08-12

Feature: Added an additional city research topic

18-08-12

Codefix: Added crash tracing to the player file loading function Bug Fix: Prevented the ordering of NPCs to treat themselves as enemies

14-08-12

Feature: Enabled two additional demonic research topics

09-08-12

      • PRESS RETURN OR Q TO QUIT:


Bug Fix: Corrected an issue where the destination of pirated goods was not transferred to the pirate ship Bug Fix: Added a check to stop hammering/pulling nails out when you asleep Feature: Implimented a player construction Feature: Added three more table items produceable in industries

06-08-12

Codefix: Added correcting code for various variables reaching unsuitable values

      • CODE REBOOT ***

05-08-12

Bug Fix: Corrected a bad link

04-08-12

Bug Fix: Corrected an issue with an industrial production item Feature: Added an indicator to an administrative command related to sea

      • PRESS RETURN OR Q TO QUIT:

monster spawning Codefix: Changed a crash tracing feature to use a separate text storage variable to the one used for player output generation

02-08-12

Codefix: Added additional crash tracing to the login function

01-08-12

      • CODE REBOOT ***

31-07-12

Feature: Completed the addition of two additional player children Bug Fix: Corrected some minor typos with the report formatting for some existing player children Codefix: Removed some non-functioning crash tracing

28-07-12

Feature: Added part of the structure for two additional player children

      • PRESS RETURN OR Q TO QUIT:


25-07-12

Codefix: Additional crash tracing added to the command structure

24-07-12

Codefix: Further crash tracing improvements in the core engine Feature: Added a flag to mark a container as a 'surface' Feature: Amended examine code to describe surface containers differently Bug Fix: Added a full stop to the end of the inventory list for empty containers Feature: Made 'on' and 'onto' valid join words for putting items in containers Feature: Amended the put command to show different messages when interacting with a surface container Feature: Amended the get command to show a different message if the container doesn't contain the item you are trying to get and is a surface container Feature: Added a type of table (surface container) produceable in industries

22-07-12

      • PRESS RETURN OR Q TO QUIT:


Bug Fix: Corrected an issue with monster hunter points only accumulating with one side of cannons and only with 2 out of the 8 directions of ship heading

      • CODE REBOOT ***

21-07-12

Codefix: Further improved crash tracing code

20-07-12

Bug Fix: Fixed two issues with the new world event

      • CODE REBOOT ***

19-07-12

Codefix: Improved crash tracing code in the core engine Feature: Completed the rooms parameters for a new provincial area Feature: Added an NPC related to a new provincial area

      • PRESS RETURN OR Q TO QUIT:


Feature: Added the links from existing rooms to a new provincial area Balance: Increased the relation effects of killing the blind elven teacher Bug Fix: Fixed a display bug with an administrative command

18-07-12

Feature: Added an additional market good to an existing holiday festival Feature: Planning work for table furniture items

17-07-12

Bug Fix: Corrected a typo in a room description Feature: Added a chance for theft of foodstuffs from city stocks when citizens are dying of starvation - Based on the crime rate of the city

16-07-12

      • CODE REBOOT ***

Code changes not included in above code reboot; Codefix: Added an administrative command to identify how many cities have

      • PRESS RETURN OR Q TO QUIT:

researched specific research topics

15-07-12

Bug Fix: Corrected a wrong exit which was causing people to get stuck Bug Fix: Amended farsight to prevent travelling without first dismounting Balance: Amended the flesh citadel creatures to not leave corpses Bug Fix: Corrected some minor typos related to demonic research Feature: Added an additional demonic research topic Feature: Added several new provincial rooms to the wilderness

14-07-12

Feature: Added an additional quest for one of the story quest NPCs

12-07-12

Bug Fix: Corrected two wrong exits which were preventing access to some rooms

      • CODE REBOOT ***

11-07-12

      • PRESS RETURN OR Q TO QUIT:


Feature: Amended the pirate command to port/starboard instead of left/right

10-07-12

Bug Fix: Removed the stealproof flag from some weapons which should be stealable Feature: Added the main prizes for the next event Feature: Developed the instructions for the next event Feature: Added a new holiday to the time command Feature: Added an additional market good to an existing holiday festival

09-07-12

Feature: Added some additional wilderness rooms Feature: Added the administrative monitoring command for the next event Feature: Coded the special effects for the main prizes for the next event

07-07-12

Feature: Added an additional court advisor quest Feature: Setup the matrix for delivery of sub-prizes during the next event

      • PRESS RETURN OR Q TO QUIT:


05-07-12

Feature: Coded the remaining sub-prizes for the event Feature: Worked on some back story features for one of the sub-prizes

03-07-12

Feature: Coded more of the sub-prizes for the next event

01-07-12

Feature: Coded more of the sub-prizes for the next event

30-06-12

Feature: Coded a third of the sub-prizes for the next event

29-06-12

Feature: Development work for back story of some sub-prizes

      • PRESS RETURN OR Q TO QUIT:

28-06-12

Feature: Completed the scoring mechanism for the next event Feature: Added an automated system relating to the next event Feature: Began development of sub-prizes for the next event

25-06-12

      • CODE REBOOT ***

24-06-12

Feature: Added the event status for the next worldwide competitive event Feature: Added part of the scoring mechanism for the next event

22-06-12

Bug Fix: Corrected a demonic research mantra which was mispelt Bug Fix: Corrected an issue preventing the production of a researched item Feature: Completed the framework for 'sub-prizes' for worldwide competitive events Feature: Added six additional city research topics

      • PRESS RETURN OR Q TO QUIT:


21-06-12

Feature: Completed the partial coded demonic research topic and added an additional one Feature: Started a framework to allow players to win 'sub-prizes' during worldwide competitive events

20-06-12

Feature: Partially coded a demonic research topic

17-06-12

Codefix: Added more tracking to areas of potential crash/freezes Bug Fix: Corrected the order of parameters in the text output when discussing a food related achievement

14-06-12

      • CODE REBOOT ***
      • PRESS RETURN OR Q TO QUIT:

13-06-12

Bug Fix: Fixed an issue with sitting on the floor Bug Fix: Correctly terminated the attempt to naildown or remove nails if you lose your hammer, move location etc etc Bug Fix: Fixed an issue with liquid consumption challenges not marking as complete Bug Fix: Fixed the end of event message for the Carrion Sparrows event to display the winner of the saving sparrows challenge Feature: Added the main framework for the next event

11-06-12

      • CODE REBOOT ***

10-06-12

Feature: Added a 'pirate' command which allows players to steal cargo from ships they have grappled

09-06-12

      • PRESS RETURN OR Q TO QUIT:

Codefix: Added tracking mechanisms into the reset process

06-06-12

Bug Fix: Corrected an issue with clothiers displaying garbage text

05-06-12

Feature: Added an achievement for the number of mundane job shifts you've completed Balance: Amended imps to be affected by theftshell Bug Fix: Added a check for when players are no longer in the same room as the bed or seat that they are using

04-06-12

Bug Fix: Properly initiated some variables in an administrative command Feature: Completed the addition of achievement discussion to the discuss command

03-06-12

      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Fixed an issue which was causing crashes

02-06-12

Bug Fix: Prevented calling of additional laundry maids or kitchen boys if the laundry mistress/head chef is marked as busy Codefix: Amended an administrative command to give info about following Bug Fix: Various minor tweaks and fixes

      • CODE REBOOT ***

01-06-12

Bug Fix: Corrected an issue where sparrows could be fed repeatedly Bug Fix: Added in a kickstarter to the events cycle to prevent it stopping prematurely Bug Fix: Corrected a variable overflow

      • CODE REBOOT ***

31-05-12

      • PRESS RETURN OR Q TO QUIT:

Feature: Partially added discussion of achievements to the discuss command

29-05-12

Feature: Added a discuss command which allows players to compare some basic aspects of their characters (initially max health, max mana and age)

27-05-12

      • CODE REBOOT ***

Code changes not included in above code reboot; Bug Fix: Correctly marked a coded demonic research topic as researchable Bug Fix: Fixed a minor typo in a demon research event Bug Fix: Amended some masculine references to a feminine demon Feature: Partially coded a new demonic research topic Bug Fix: Corrected a minor issue with a codework reporting tool

26-05-12

Feature: Added an achievement for how many college courses you have completed (degrees plus research courses)

      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Fixed a bug repeating the room name when you graduate from the channeling magic degree Bug Fix: Fixed a minor typo in the cannon maintenance exam room Feature: Added an additional city research topic Feature: Added some new provincial land rooms

25-05-12

Bug Fix: Fixed a bug with the red crystal eye Bug Fix: Amended the red crystal eyes description to remove a misleading limitation on its usage Feature: Completed the remaining elements of the 'Carrion Sparrows' event Bug Fix: Amended a god command which was causing a crash

24-05-12

Bug Fix: Fixed a bug which may have caused some global flags to fail to load Bug Fix: Fixed a bug which prevented wild mushroom levels being correctly saved/loaded Feature: Added the framework for a more robust & flexible world event system Feature: Coded some of the core elements of the first world event to use the new system, 'Carrion Sparrows'

      • PRESS RETURN OR Q TO QUIT:


23-05-12

Feature: Prepatory work for potential new features Feature: Added some new provincial land rooms

22-05-12

Feature: Added an additional city research topic Feature: Added an additional good at one of the festival markets Feature: Added birthday presents for 82nd birthdays

21-05-12

Bug Fix: Prevented beds being marked as occupied if players too awake to sleep try to sleep on them Bug Fix: Prevented picking up of objects that are currently being slept on Feature: Added the ability for items to be considered seats, and for players to 'sit on <seat>' like they can sleep on beds Feature: Added six types of seat produceable in industries

20-05-12

      • PRESS RETURN OR Q TO QUIT:


Feature: Completed the partially coded demonic research topic Feature: Added an additional demonic research topic

19-05-12

Bug Fix: Corrected some typos in some college rooms Feature: Completed an additional college course Bug Fix: Corrected an incorrect return from the commands function

      • CODE REBOOT ***

Code changes not included in above code reboot; Bug Fix: Marked one of the newly coded demon topics as researchable Bug Fix: Fixed the 'check research' display in the war college study room Bug Fix: Corrected one of the research course commands

18-05-12

Feature: Added research courses to all three colleges, including their effects on challenging for the chancellorship Feature: Partially coded an additional college course

      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Corrected a typo in a college exam question Bug Fix: Corrected the fact that failed exams may take more money than they should

17-05-12

Feature: Prepatory work for potential new features Bug Fix: Added the Channeling Magic Degree to the 'listdegrees' command in the Magic College Chancellor's office

16-05-12

Feature: Partially added an additional demonic research topic

12-05-12

Bug Fix: Corrected incorrect terrain assignments for a number of rooms

07-05-12

Feature: Added an additional demonic research topic

      • PRESS RETURN OR Q TO QUIT:

06-05-12


Bug Fix: Amending of remaining variables which are reaching invalid levels Feature: Added an additional demonic research topic

02-05-12

Bug Fix: Corrected a typo in a feature area Bug Fix: Corrected a feature which wouldn't stop when it ran out of 'fuel' Bug Fix: Amending of several variables which are reaching invalid levels and causing crashes when loaded under the current code build

28-04-12

Codefix: Addition of debugging messages to trace a compilation issue

22-04-12

Feature: Added an additional 'level' for secret project 'TQ'

      • PRESS RETURN OR Q TO QUIT:

21-04-12

Codefix: Modified some code relating to secret project 'TQ' to make it easier to expand/amend Feature: Added the remainder of an additional 'level' for secret project 'TQ' Feature: Allowed rolling eyes while sitting Balance: Changed mounts to shy away based on real name (rather than disguised name) Bug Fix: Corrected skill recognition when using nicknames and trying to mount a creature using riding rather than taming Bug Fix: Prevented the wielding of unfinished weapons

20-04-12

Feature: Added part of an additional 'level' for secret project 'TQ'

19-04-12

Feature: Added part of an additional 'level' for secret project 'TQ' Feature: Amended mushroom guide 'you can't use' messages to be

      • PRESS RETURN OR Q TO QUIT:

gradiated based on how close you are to being able to use the guide, and make it clearer what the situation is Bug Fix: Ensured that warning messages when trying to pour milk or health tonic into containers containing other liquids display correctly Bug Fix: Amended some rooms which should have been roadland but had been added as streetland Bug Fix: Fixed a bug relating to research and baguette production

18-04-12

Feature: Added 25% of an additional 'level' for secret project 'TQ' Balance: Added an upper limit to bets on the goblet game Bug Fix: Corrected a link from a Crystal Gate which was going to the wrong location

17-04-12

Balance: Amended the 'size' of some caps and shawls so more can fit in containers Feature: Added 25% of an additional 'level' for secret project 'TQ'

      • PRESS RETURN OR Q TO QUIT:

16-04-12


Codefix: Amended some code relating to secret project 'TQ' to make it easier to expand Feature: Added 25% of an additional 'level' for secret project 'TQ'

15-04-12

Bug Fix: Corrected a link in the City of Peace Bug Fix: Fixed an issue with a device used via demonic research Bug Fix: Added a correct success return from the discgaze function Bug Fix: Fixed an issue with two soul globes in the Place of Shadows Bug Fix: Corrected an error which stopped groupheal working Feature: Improved the variety of player's children's speech Feature: Increased the variety of treasure items which can be found Bug Fix: Corrected the message advising guild members when their patron has been removed Feature: Added 25% of an additional 'level' for secret project 'TQ' Codefix: Amended a debugging message to only show when in debugging mode

14-04-12

      • PRESS RETURN OR Q TO QUIT:


Feature: Added the code for a City of Peace barrier which had been incorrectly marked as researchable

13-04-12

Feature: Added four additional challenges

11-04-12

Bug Fix: Corrected a bug with eight player children which was preventing use of the apprenticeship command

24-03-12

Bug Fix: Fixed a bug allowing negative money to be removed from a container Bug Fix: Added an error message when you try to take coins without specifying an amount from a container which has no money in Feature: Added 50% of an additional 'level' for secret project 'TQ'

20-03-12

      • PRESS RETURN OR Q TO QUIT:


Bug Fix: Amended the check for whether an item is nailed down to correct errors where an item is incorrectly considered immobile Feature: Added a search command which works in all rooms Bug Fix: Amended singing to stop if you fall asleep

14-03-12

Feature: Added 75% of an additional 'level' for secret projet 'TQ' Codefix: Extensively re-organised secret project 'TQ' code to reduce repetative code

13-03-12

Bug Fix: Fixed a feature in the Place of Shadows that caused spam Feature: Amended stoves to allow them to be nailed down Bug Fix: Corrected an issue with production designs Feature: Added 25% of an additional 'level' for secret project 'TQ'

10-03-12

      • PRESS RETURN OR Q TO QUIT:

Feature: Added a new command relating to secret project 'TQ' Feature: Added 50% of an additional 'level' for secret project 'TQ' Feature: Streamlined some code for secret project 'TQ'

Feature: Added two additional city research topics

09-03-12

Feature: Significantly modified some existing code relating to secret project 'TQ' Feature: Expanded secret project 'TQ' with approximately 30% additional coding, completing the core coding

08-03-12

Feature: Added a mechanism for secret project 'TQ' Feature: Expanded secret project 'TQ' increasing related code by 50%

07-03-12

Bug Fix: Corrected a typo in challenges status Feature: Expanded secret project 'TQ', doubling the related code

      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Corrected a typo in a research topic description Feature: Added an additional city research topic Bug Fix: Changed some unique items from stealable to nostealable

06-03-12

Feature: Added an administrative command to monitor flag values Bug Fix: Fixed two messages with court advisor quests which referenced the wrong item names Feature: Added an additional court advisor quest Bug Fix: Added an error message for 'nailscheck' if there is no nailable furniture in the room

05-03-12

Bug Fix: Corrected a room which linked to itself Feature: Added the skeleton of a new system for secret project 'TQ'

04-03-12

Bug Fix: Corrected a number of concoctions at chem works which were not consuming their ingredients

      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Corrected a bug preventing a chemical from being concocted Bug Fix: Fixed a bug with a Gralnakia research topic which didn't reset correctly Bug Fix: Fixed a Gralnakia research topic which was available before its pre-requisites had been researched

      • CODE REBOOT ***

03-03-12

Feature: Added a number of rooms related to demonic research Feature: Added links to a new provincial area from existing rooms

02-03-12

Bug Fix: Amended a message which had not been updated correctly

01-03-12

Big Fix: Refined the corruption cleaning code for schooling Feature: Added a number of rooms related to demonic research

      • PRESS RETURN OR Q TO QUIT:

29-02-12

Feature: Added commands for hammering nails into certain furniture items and removing them again, and for checking a room for nailed items

28-02-12

Bug Fix: Fixed a minor typo related to schooling reports Bug Fix: Added some corruption cleaning code to the schooling loading code Feature: Created a flag and attached it to some items to mark whether items can be nailed down or not (Future feature) and a flag to show whether nails have been pulled up

27-02-12

Bug Fix: Fixed a bug with an administrative command for monitoring challenges Feature: Added a packet of nails and a claw hammer item for future feature Feature: Prepartory work for a future feature

      • PRESS RETURN OR Q TO QUIT:


26-02-12

Bug Fix: Corrected an issue with the cloning of one NPC Codefix: Amended checks on whether an item can be picked up to facilitate coding of new features Bug Fix: Corrected some minor typos in demonic research descriptions Feature: Added an additional demonic research topic

25-02-12

Bug Fix: Corrected a typo in a room description Feature: Amended the access to two existing player children Feature: Added the cloning, blocks and relation effects of NPCs in a player out of city construction, and linked the rooms for that construction

      • CODE REBOOT ***

24-02-12

Codefix: Amended checks on whether an item/player/NPC can move to facilitate coding of new features

      • PRESS RETURN OR Q TO QUIT:

Codefix: Added an administrative command to monitor challenges Feature: Added additional festival goods to two of the holiday markets

23-02-12

Balance: Added a light check to reading books and using the ID command Feature: Added three new players children NPCs

22-02-12

Bug Fix: Corrected a bug preventing different challenges being offered after completion of the first challenge Balance: Adjusted one type of challenge to be more achievable Bug Fix: Corrected a bug preventing a demonic research topic being researched Feature: Added an additional demonic research topic

21-02-12

Bug Fix: Further correction work on master ID system Bug Fix: Corrected a bug with the challenge timer Bug Fix: Corrected a bug with the issuing of challenges other than the one selected

      • PRESS RETURN OR Q TO QUIT:


20-02-12


Bug Fix: Correct a number of research topics which asked for the wrong volume of supply items Feature: Added ten new city research topics Bug Fix: Amended the 'administrative who' command to show roleplay characters Feature: Added over forty new player variables relating to upcoming feature Challenges Feature: Added effects of having a challenge bonus and timers related to Challenges Bug Fix: Fixed a minor typo in the syntax of the challenge command Feature: Added a 'challenges' command for the new challenge feature Feature: Added the code behind assigning/selecting challenges Codefix: Added an administrative command to check some earlier coding Feature: Coded twenty challenges for the new challenge feature Bug Fix: Corrected a master ID system that reset when an item was loaded

17-02-12

Feature: Updated a player's child's descriptions Feature: Added an additional player's child NPC

      • PRESS RETURN OR Q TO QUIT:


16-02-12

Bug Fix: Corrected the error return code for an object command in the wrong syntax Bug Fix: Fixed an issue with a number of demonic research topics Feature: Added a new administrative command

14-02-12

Feature: Overhauled one core administrative command Feature: Amended access levels to some administrative commands Feature: Added the final Christmas 2011 quiz winner's prize

13-02-12

Bug Fix: Modified the way roleplay characters are affected by some racequests Balance: Added a slight random element to the human racequest Bug Fix: Further coding to prevent baby text broadcasting during logins Feature: Vastly increased the range of commands which can be used while sitting

      • PRESS RETURN OR Q TO QUIT:

10-02-12

Feature: Coded the clothing prizes for the Christmas 2011 quiz winners

      • CODE REBOOT ***

Code changes not included in above code reboot; Bug Fix: Added a location check to the 'groupheal' ability

06-02-12

Feature: Added crash email warning functionality (Currently inactive due to issues with server) Codefix: Increased the number of variable slots available for player files

05-02-12

Feature: Added birthday presents for 81st birthdays

04-02-12

Bug Fix: Corrected an error which caused baby text to play globally during logins

      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Changed baby attacks so that the baby isn't considered the attacker, as this could result in the baby being killed and this causing crashes

02-02-12

Feature: Coded the base object for a player's child NPC Feature: Coded two player children's variables

30-01-12

Feature: Planning work for new Challenges feature

29-01-12

Bug Fix: Corrected an issue with a an administrative tool Feature: Planning work for new Challenges feature

28-01-12

Feature: Updated the Elysium Games medals for the 1609 games

      • PRESS RETURN OR Q TO QUIT:

22-01-12

Feature: Coded the base object for a player's child NPC

19-01-12

Codefix: Added an administrative command to change world flag values Bug Fix: Corrected ~40 flags related to secret project 'NP' which were not resetting correctly Feature: Coded two new NPCs for an upcoming construction


01-01-12

Bug Fix: Corrected a description in the place of shadows

28-12-11

Feature: Coded two new NPCs for an upcoming construction

24-12-11

      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Fixing various issues with the Christmas 2011 event

      • CODE REBOOT ***

22-12-11

Feature: Implementing a player construction (Currently unlinked) Feature: Coded two new NPCs for an upcoming construction Feature: Added two additional city research topics

      • CODE REBOOT ***

21-12-11

Feature: Writing descriptions for player children's jobs (In progress) Feature: Added an additional quest for one of the story quest NPCs

20-12-11

Codefix: Prepatory work relating to room additions Feature: Added two additional city research topics

      • PRESS RETURN OR Q TO QUIT:

19-12-11

Feature: Writing descriptions for player children's jobs (In progress)

18-12-11

Feature: Added an additional Court Advisor quest

14-12-11

Feature: Added some new NPCs for secret project 'NP' Bug Fix: Corrected a typo in an NPC description

13-12-11

Feature: Coding the details for the Christmas 2011 event (Complete)

11-12-11

Feature: Coding the details for the Christmas 2011 event (In progress)

10-12-11

      • PRESS RETURN OR Q TO QUIT:


Feature: Coding the details for the Christmas 2011 event (In progress)

08-12-11

Feature: Coding the details for the Christmas 2011 event (In progress)

06-12-11

Feature: Coding the details for the Christmas 2011 event (In progress)

05-12-11

Codefix: Added more crash tracking to the events cycle Feature: Added another target to the Red Clover list Bug Fix: Fixed a bug which caused crashes when using unaimed songs in the same room as unattackable NPCs

      • CODE REBOOT ***

01-12-11

      • PRESS RETURN OR Q TO QUIT:

Feature: Coding the details for the Christmas 2011 event (In progress)

29-11-11

Feature: Coding the details for the Christmas 2011 event (In progress)

28-11-11

Feature: Coding the framework for the Christmas 2011 event (Complete)

24-11-11

Feature: Coding the framework for the Christmas 2011 event (In progress)

20-11-11

Bug Fix: Added an error message when you type 'ooc' with no arguments Feature: Added a room & associated item for secret project 'NP'

16-11-11

Feature: Added two quests for secret project 'NP'

      • PRESS RETURN OR Q TO QUIT:


14-11-11

Feature: Added a number of NPCs for secret project 'NP' Bug Fix: Added a greet text for an NPC who was meant to have one but didn't

10-11-11

Feature: Added a number of rooms for secret project 'NP'

04-11-11

Codefix: Improvement/Streamlining of existing skill related code

29-10-11

Feature: Added four city research topics Feature: Increased the variety of phrases used by citizens for people who are well liked in their city

24-10-11

      • PRESS RETURN OR Q TO QUIT:

Feature: Added birthday gifts for 80th birthdays

18-10-11

      • CODE REBOOT ***

17-10-11

Bug Fix: Corrected a number of typos in room descriptions

27-09-11

Feature: Altered a previously coded feature for secret project 'NP' Feature: Added a quest for secret project 'NP'

26-09-11

Feature: Added a number of rooms and NPCs for secret project 'NP'

25-09-11

Balance: Stopped lesson gain inside the Tome of Communication if you spend

      • PRESS RETURN OR Q TO QUIT:

a significant percentage of your time in there Feature: Added a new room for secret project 'NP'

23-09-11

Feature: Added a quest for secret project 'NP'

22-09-11

Feature: Added an NPC for secret project 'NP' Feature: Added a quest for secret project 'NP'

21-09-11

Feature: Added a couple of NPCs for secret project 'NP'

19-09-11

Balance: Added a damage component to alock and llock Bug Fix: Corrected an issue which used the wrong instrument type for the second person in a duet

      • PRESS RETURN OR Q TO QUIT:

Feature: Adapted the music code to allow for an additional musical instrument Feature: Added some rooms and items for secret project 'NP'

17-09-11

Bug Fix: Changed the function for destroying certain objects in the City of Peace to use the inventory removing function rather than the simple object removing function Feature: Added a new quest for secret project 'NP'

      • CODE REBOOT ***

Code changes not included in above code reboot; Feature: Added several new provincial land rooms

16-09-11

Feature: Added some new rooms and NPCs for secret project 'NP'

15-09-11

Feature: Added a new quest for secret project 'NP'

      • PRESS RETURN OR Q TO QUIT:


13-09-11

Feature: Slightly improved one of the NPCs for secret project 'NP' Feature: Added some new rooms and NPCs for secret project 'NP'

12-09-11

Bug Fix: Fixed a bug preventing the opening of a gate in the Place of Shadows Bug Fix: Enabled a shadow place topic for research which had previously been coded Feature: Added two shadow place research topics

10-09-11

Codefix: Amended references to iron spades to use a generic function instead, to allow addition of other types of spade item Feature: Added some new rooms and NPCs for secret project 'NP'

09-09-11

Feature: Completed two new barriers in the City of Peace

      • PRESS RETURN OR Q TO QUIT:


06-09-11

Feature: Added several rooms for secret project 'NP' Feature: Added the market for an additional city festival

05-09-11

Feature: Slightly improved one of the NPCs for secret project 'NP' Feature: Added several rooms for secret project 'NP' Feature: Coded the crowd for an additional city festival

04-09-11

Bug Fix: Prevented calling of a function which would try (and fail) to destroy envenomed weapons when the effects of the venom are applied Feature: Added seven new city research topics

03-09-11

Feature: Added several rooms for secret project 'NP'

      • PRESS RETURN OR Q TO QUIT:

02-09-11

Feature: Added several rooms for secret project 'NP'

01-09-11

Bug Fix: Corrected an incorrect terrain type for a room in secret project 'NP' Feature: Added a new room & associated item/action for secret project 'NP'

31-08-11

Feature: Added a new quest for secret project 'NP'

30-08-11

      • CODE REBOOT ***

Feature: Added a number of NPCs and a new NPC template for secret project 'NP' Bug Fix: Fixed a minor bug with tells Bug Fix: Corrected the swimming weight calculations which were kicking in with half the required inventory weight than intended Bug Fix: Corrected a crashing bug related to tells

      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Prevented taking negative amounts of money from containers Codefix: Added more crash tracking to the events cycle

29-08-11

Bug Fix: Corrected a minor typo with a demonic research NPCs room text Feature: Coded an additional demonic research topic Feature: Coded a number of new wilderness rooms Feature: Added several additional items to the treasure room Bug Fix: Corrected a minor typo with an affluence prize description

28-08-11

Balance: Altered swimming skill calculations based on the weight of items in your inventory (Including worn items) - If you are carrying 75% or more of your maximum inventory weight your swimming skill is halved for the purposes of balance & breathing. If you are carrying 50% or more of your maximum inventory weight it is reduced to three quarters of its normal level Feature: Completed two new barriers in the City of Peace Bug Fix: Corrected a bug with the effects of ringing the academy bell after you've graduated

      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Fixed a minor typo when using peanut spicing powder Feature: Added an additional court advisor quest Bug Fix: Made a shadow research topic which had previously been coded available for research Feature: Added a shadow place research topic Feature: Coded a number of new wilderness rooms

27-08-11

Feature: Added two extra goods for sale to holiday festivals

26-08-11

Bug Fix: Further fixed the function which determines if additional industries can be built within city walls or not Bug Fix: Amended the rounding in the functions determining whether storage capacity of industries is affected by research topics Bug Fix: Corrected two mislink in areas on Occid

23-08-11

      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Corrected the room in which a new item in the City of Peace appears and corrected another bug related to this item Bug Fix: Fixed a minor bug with the tell command Bug Fix: Corrected a typo in a research topics description Bug Fix: Removed erroneous error messages when breaching doors in Ketarin Bug Fix: Overhauled the code preventing couriering of some items, making the checks on whether an item can be couriered more accurate and making the messages which appear when you cannot courier an item more specific

21-08-11

      • CODE REBOOT ***

Code changes not included in above code reboot; Bug Fix: Prevented people from calling guardians on themselves Bug Fix: Further amended a corruption fix command which wasn't working

20-08-11

Bug Fix: Added an alternative way to re-distribute NPCs who were causing crashes when they moved around cities

      • PRESS RETURN OR Q TO QUIT:

Codefix: Added more crash tracking variables

Bug Fix: Amended a corruption fix command for the city of peace which wasn't working

17-08-11

Bug Fix: Reverted path finding code changes following testing which led to crashes

16-08-11

Bug Fix: Amended path finding code to fix a potential memory leak

12-08-11

      • CODE REBOOT ***

11-08-11

Bug Fix: Corrected some incorrect newline characters in some affluence prize descriptions Bug Fix: Corrected the function which determines if additional industries can

      • PRESS RETURN OR Q TO QUIT:

be built within city walls or not

Bug Fix: Amended the list of available concoctions at a chemical works to show the same products both ways of generating the list Balance: Changed sleeping so that you cannot voluntarily go to sleep whilst wearing too much armour Balance: Changed how effective sleep is for health and tiredness recovery depending on how much armour you are wearing; Increased armour reduces the effectiveness

05-08-11

Bug Fix: Amended the stop lock command to correctly lock the door when a stop lock is fitted Feature: Implimented a player construction Bug Fix: Fixed a bug which displays the birthdate of a child born on the first day of the week incorrectly

04-08-11

Feature: Allowed use of the drop command whilst swimming, added a minimum swimming skill requirement to get items whilst swimming

      • PRESS RETURN OR Q TO QUIT:

30-07-11

Bug Fix: Fixed a bug with a quest relating to secret project 'NP' Feature: Guild tutors will switch to auto-inguilding if their guild leadership rating is 'terrible' (Caused by an inactive guildhead or guildhead's assistant) - Except for hidden guilds Feature: Rank 1 guildmembers can now befriend/request nomination from the guild tutor if the guildhead is dormant - But they require twice as many befriends to secure a nomination and cannot be nominated by rank 4 guildmembers - Only one promotion election victory is required to gain promotion Feature: Rank 2 guildmembers can now vote in guild promotion elections if the guildhead is dormant - Rank 1 guildmembers can vote in these elections if the guildhead is very dormant and they have been nominated by the tutor Feature: More skilled players can now use tutor inguilding if the guildhead of the relevant guild is dormant Codefix: Added better crash tracking to NPC path finding

      • CODE REBOOT ***
      • PRESS RETURN OR Q TO QUIT:


29-07-11

Bug Fix: Fixed a number of mislinks in Gralnakia Bug Fix: Fixed a mislink near Ruk'tan Feature: Allowed commanding of troops whilst swimming (Requires a higher level of swimming skill than ordering already loyal troops) Bug Fix: Stoicism fasting now only kicks in if you are not already starving, preventing continual hunger damage if you are already starving but haven't reached the limits of fasting Bug Fix: Fixed a minor bug with the tell command

27-07-11

Feature: Completed a demonic research topic Feature: Added an additional item for sale at one of the festivals

26-07-11

Bug Fix: Corrected an issue with painsong Feature: Added a newly declared holiday to the time command Feature: Change the way groups work; You no longer are removed from a group

      • PRESS RETURN OR Q TO QUIT:

if you leave the location of the group leader; However no fame is gained by group members not in the location of the group leader, nor from kills made by group members not in the location of the group leader Feature: Completed the effects of a shadow place research topic Bug Fix: Amended bank interest code to accommodate research topics increasing account size limits Bug Fix: Corrected a typo in a city research topics name Feature: Added several new city research topics

25-07-11

Feature: Amended the shadow research history command to allow exclusion of earlier topics from the results Feature: Completed a demonic research topic Bug Fix: Added a full stop to the beard text in generic player descriptions Feature: Added the framework for temporary beard stylings, in the same way as hair styles (hair pastes, hair bands etc) Feature: Added an additional item for sale at one of the festivals Bug Fix: Corrected the smells associated with some newer liquids Feature: Added birthday gifts for 79th birthdays

      • PRESS RETURN OR Q TO QUIT:

24-07-11

      • CODE REBOOT ***

Code changes not included in above code reboot; Feature: Completed a new provincial region in the wilderness Feature: Added an additional item for sale at one of the festivals

23-07-11

Feature: Added birthday gifts for 78th birthdays Bug Fix: Corrected the age in the message for a number of birthday greetings Bug Fix: Corrected some incorrect exits in Gralnakia Bug Fix: Fixed the fourth map table in Gralnakia Bug Fix: Fixed an erroneous message in the Dead Fish Inn Bug Fix: Fixed a typo in the spawn village womans description Feature: Added a quest to one of the 'story quest' NPCs Feature: Coded a number of additional wilderness rooms

22-07-11

Bug Fix: Corrected some incorrect messages in chemical concoctions

      • PRESS RETURN OR Q TO QUIT:

Feature: Added several new city research topics Feature: Added a new festival game to one of the festivals Bug Fix: Fixed a mislink the in Place of Shadows Bug Fix: Fixed an erroneous message when you find an item in Ketarin

21-07-11

Bug Fix: Coded a corruption fix command to correct Ruk'tan's in-city lordships Feature: Added eight new items for the treasure room

20-07-11

Bug Fix: Amended NPC affecting songs to not affect unkillable NPCs Bug Fix: Amended NPC affecting songs to allow targetting of NPCs Bug Fix: Fixed a bug with speedsing which reduced singing time to 1 second rather than halving singing time Bug Fix: Added a fix to a player's child to prevent it vanishing Bug Fix: Coded a corruption fix command to repair two city of peace barriers Feature: Completed the partially coded City of Peace Barrier Feature: Coded an additional demonic research topic

18-07-11

      • PRESS RETURN OR Q TO QUIT:


Feature: Coded a number of additional wilderness rooms Feature: Added an extra good for sale to a holiday festival Feature: Partially coded an extra City of Peace barrier

17-07-11

      • CODE REBOOT ***

16-07-11

Feature: Added a new option for 'marriagestatus' of 'separated' which removes the line about marriage from your status if your spouse has been absent for at least six OOC months - This does not allow you to marry anyone else Bug Fix: Fixed the 'mark' command used in the Map House in Gralnakia Bug Fix: Correct two mislinks in Gralnakia Feature: Added an extra City of Peace barrier Bug Fix: Amended the 'Festival of Carnage' to show as a holiday for Szagan rather than Vagla

14-07-11

      • PRESS RETURN OR Q TO QUIT:


Feature: Added seven new city research topics

10-07-11


Bug Fix: Corrected two missing room links in the City of Peace Bug Fix: Increased the scope of city enemy check breakouts to avoid potential freezing issues in future Bug Fix: Corrected a reference to a non-existant object in industry retrieval code Bug Fix: Corrected some parameters which would have caused garbage output Codefix: Finished correcting code which compiles but causes compilation warnings Balance: Added a cost to fitting a stoplock Balance: Barging a door open now destroys stoplocks (But barging a stoplocked door is more likely to break your arm) Balance: Lockpicking a door open now removes stoplocks (But lockpicking a stoplocked door takes longer and is more likely to break lockpicks)

04-07-11

Bug Fix: Fixed a major bug relating to songs affecting NPCs

      • PRESS RETURN OR Q TO QUIT:
      • CODE REBOOT ***

03-07-11

Bug Fix: Fixes to prevent problems while loading particular players achievements and added indicators to clarify what is happening when achievements are loaded Codefix: Amended the main crash tracking tools to allow for deeper tracking with future modifications Bug Fix: Added an emergency breakout from city enemy checks to prevent freezes

      • CODE REBOOT ***

02-07-11

Bug Fix: Corrected some parameters which would have caused garbage output Codefix: Correcting code which compiles but causes compilation warnings

      • PRESS RETURN OR Q TO QUIT:

01-07-11

Feature: Added some new rooms for secret project 'NP'

30-06-11

Feature: Added a new quest for secret project 'NP'

27-06-11

Feature: Added a number of NPCs and a new NPC template for secret project 'NP'

26-06-11

Feature: Added some new rooms for secret project 'NP'

25-06-11

Feature: Added a new NPC for secret project 'NP' Bug Fix: Corrected some parameters which would have caused garbage output Codefix: Correcting code which compiles but causes compilation warnings

      • PRESS RETURN OR Q TO QUIT:


24-06-11

Feature: Added a newly declared holiday to the time command and help holidays Codefix: Correcting code which compiles but causes compilation warnings

23-06-11

Feature: Added a new NPC template and quest for secret project 'NP' Codefix: Correcting code which compiles but causes compilation warnings

22-06-11

Bug Fix: Corrected some parameters which would have caused garbage output Codefix: Correcting code which compiles but causes compilation warnings

21-06-11

Bug Fix: Correcting a message for 'determine' which widens the use of the ability and was not previously displaying correctly Codefix: Correcting code which compiles but causes compilation warnings

20-06-11

      • PRESS RETURN OR Q TO QUIT:



Bug Fix: Correcting several incorrect parameters which would have caused garbage output for some messages Codefix: Correcting code which compiles but causes compilation warnings

19-06-11

Balance: Allowed players to 'look', 'who' and check inventory whilst in awe, debating, singing, farsighting, empowering, shattering, taming, using the mortician ability, attuning fellblades, engraving, charging, lock picking and forging - Also allowed inventory and who when swimming or in an energysheath Codefix: Correcting code which compiles but causes compilation warnings

18-06-11

Balance: Amended warcry to affect NPCs (Excluding undead or demons controlled by the singer) Balance: Amended recuperation and painsong to affect NPCs Codefix: Correcting code which compiles but causes compilation warnings

      • PRESS RETURN OR Q TO QUIT:


17-06-11

Feature: Added the code for an additional player's child's object Codefix: Correcting code which compiles but causes compilation warnings

16-06-11

Codefix: Updating code to compile on other servers (Complete) Bug Fix: Correcting several incorrect parameters which would have caused garbage output for some messages Codefix: Correcting code which compiles but causes compilation warnings

15-06-11

Codefix: Updating code to compile on other servers (In Progress)

14-06-11

Codefix: Updating code to compile on other servers (In Progress)

      • PRESS RETURN OR Q TO QUIT:

13-06-11

Codefix: Updating code to compile on other servers (In Progress)

12-06-11

Codefix: Updating code to compile on other servers (In Progress)

28-05-11

Feature: Changed animal pen placement code to prevent placement in rooms related to secret project 'NP' Feature: Added some new rooms for secret project 'NP' Feature: Added three new city research topics Feature: Added an additional court advisor quest

24-05-11

      • CODE REBOOT ***

Code changes not included in above code reboot; Bug Fix: Corrected a typo in a god notification

      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Corrected a typo in the patron command instructions Bug Fix: Added newline indicators to two room descriptions in Ketarin

19-05-11

Feature: Added an additional quest for secret project 'NP' Feature: Added a new clover quest Feature: Added an additional demonic research topic

15-05-11

Bug Fix: Corrected a mislink in the City of Peace

      • CODE REBOOT ***

14-05-11

Feature: Added two additional quests for secret project 'NP' Feature: Added two new city research topics

13-05-11

      • PRESS RETURN OR Q TO QUIT:



Feature: Modified the remaining race quests to show different messages in

different parts of the world

12-05-11

Bug Fix: Fixed several double prompt errors in secret project 'NP' Feature: Modified the Polaris race quests to show different messages in different parts of the world Feature: Added a new city research topic

11-05-11

Feature: Added a new NPC and several new rooms for secret project 'NP'

10-05-11

Feature: Added some new rooms for secret project 'NP'

06-05-11

Codefix: Amended city research loading routines to normalise corrupt research values

      • PRESS RETURN OR Q TO QUIT:

Balance: Modified ship repair to allow ministers of war to 'borrow' the docks of cities they are not at war with and not enemied in to repair ships Codefix: Amended the 'alternate' religions for Gralthar to remove an incorrectly assigned religion and balance the religions in relation to other cities (Part of an unreleased feature)

01-05-11

Codefix: Added an administrative command to remove corrupt guild patron statuses

      • CODE REBOOT ***

30-04-11

Feature: Added a number of new rooms for secret project 'NP' Feature: Added a message warning people on ships if the wind changes direction

29-04-11

Bug Fix: Corrected two broken room links in the City of Peace

      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Amended an instant death event to nullify relentless Bug Fix: Corrected some elements of a quest in secret project 'NP' Bug Fix: Corrected a typo with a demon research message Feature: Completed an additional demonic research topic

20-04-11

Bug Fix: Fixed a bug which may have incorrectly reported whether food was burnt when using 'ovencheck' in a restaurent kitchen, also fixed a potential variable overflow relating to burnt food

18-04-11

Bug Fix: Modified the formula for working out the religious breakdown of NPC citizens (Part of an unreleased feature) Bug Fix: Fixed an 'Alas, but you cannot' generated by a command related to secret project 'NP'

17-04-11

      • PRESS RETURN OR Q TO QUIT:

Feature: Added three new industry produceable items, iron, bronze and silver tankards Feature: Added a new NPC, new rooms and a new feature for secret project 'NP' Feature: Partially coded the results of a demonic research topic Codefix: Modified some tracking debug messages to only show to code administrators in extra debugging mode

16-04-11

      • CODE REBOOT ***

10-04-11

Bug Fix: Amended tracking code to correctly record the direction of movement Bug Fix: Modified tracking to correctly overwrite older tracks rather than trying to record tracks in non-existant slots Bug Fix: Fixed a bug which prevented a quest in secret project 'NP' being completed

09-04-11

Bug Fix: Fixed a typo with iron machines

      • PRESS RETURN OR Q TO QUIT:

Codefix: Added several new debugging measures to tracking

07-04-11

Feature: Added a command to allow easier bulk mailing of administrative messages

05-04-11

Bug Fix: Amended remaining god comets to stop them affecting players during the login process Codefix: Amended the industry access function to automatically assume code administrators have access to all industries, for testing purposes Feature: Added an achievement for hammer throwing

04-04-11

Balance: Added a code administrator command to set city stocks Bug Fix: Corrected a typo in a message where citizens greet their own Emperor Feature: Added a code administrator command to manipulate general variables Bug Fix: Added extra safeguards to existing command to manipulate object flags

      • PRESS RETURN OR Q TO QUIT:


03-04-11


Bug Fix: Corrected a typo in the production code for candle making kits

02-04-11

      • CODE REBOOT ***

Code changes not included in above code reboot; Feature: Added a new court advisor quest

26-03-11

Bug Fix: Corrected the production code for dark purple silk gloves Balance: Amended 'scout' so that you don't need light if you can see in the dark Bug Fix: Corrected the item name for 'simple wooden cup' for merchant dealer trades Bug Fix: Amended a god comet to stop it affecting players during the login process

      • PRESS RETURN OR Q TO QUIT:

24-03-11

Codefix: Added an administrative command to identify shadow topic anomolies Balance: Added a requirement to be awake before you can be saved by stoicism relentless

22-03-11

Bug Fix: Amended treasuredive so that successful dive locations match the co-ordinates given by the salty old seadogs Bug Fix: Coded the results for a demonic research topic which had been marked as researchable but had no results Bug Fix: Amended the outguilding log to use the correct name field for the player using the command and also made a change to prevent using the command on yourself

20-03-11

Codefix: Amended the tracking code disabling to be toggled on or off with an administrative command

18-03-11

      • PRESS RETURN OR Q TO QUIT:


Codefix: Added further crash tracking to a section of crashing code


      • CODE REBOOT ***

17-03-11

Codefix: Added an abort condition for a section of crashing code

      • CODE REBOOT ***

16-03-11

Codefix: Further refinement to a section of crashing code

      • CODE REBOOT ***

Code changes not included in above code reboot; Bug Fix: Added an instructional message to the plant command when the wrong values are entered

15-03-11

      • PRESS RETURN OR Q TO QUIT:


Bug Fix: Disabled tracking in events and entrance checks

      • CODE REBOOT ***

14-03-11

Codefix: Further refinement/crash tracking added to a section of crashing code Codefix: Amended the decorruption command to reflect guildhead changes Codefix: Amended the maximum values for tracking trace variables Codefix: Added constraints to avoid tracking trace strength going too high or too low Codefix: Added an administrative command to review city research topics Codefix: Added an administrative command to add/remove city research topics

      • CODE REBOOT ***

13-03-11

Codefix: Modified the data type of one tracking variable and amended tracking code accordingly Codefix: Removed the research component of the decorruption command

      • PRESS RETURN OR Q TO QUIT:
      • CODE REBOOT ***

Code changes not included in above code reboot; Feature: Added a quest to one of the 'story quest' NPCs

12-03-11

      • CODE REBOOT ***

11-03-11

Bug Fix: Corrected an error allowing door reinforcement without sufficient funds Codefix: Corrected one additional NPC without 'NPC Class Type' indicators

10-03-11

Bug Fix: Removed an unintentional condition from the effects of naturepeace Bug Fix: Corrected a mistake in the command to manually amend guildhead names Codefix: Added a decorruption command with the following effects; Re-open incorrectly closed city of peace barriers

      • PRESS RETURN OR Q TO QUIT:

Restore guildnames/guildheads to correct values as of 10/03/11 Set the Emperor of Vagla to Relhel Normalise the learned flag of corrupt but complete research topics Set all cities populations to their recorded values from 27/02/11 Set all cities housing levels to or slightly above the population

07-03-11

Bug Fix: Fixed bugs with tracking trace fading and variable limits

06-03-11

Codefix: Added administrative commands to allow guild names/guildhead names to be amended without rebooting when repairing corrupt data

05-03-11

Bug Fix: Fixed a bug with track trace loading

      • PRESS RETURN OR Q TO QUIT:
      • CODE REBOOT ***

Code changes not included in above code reboot;

Codefix: Added a fix to repair corrupt city of peace data Bug Fix: Added proper initialisation for track trace ID variable

04-03-11

Codefix: Adding extra safeguards and crash tracking into a section of suspected crashing code

03-03-11

Codefix: Added an administrative command allowing lesson removal (As idling punishment) without requiring the target to be offline Feature: Amended spear throwing to give players with the 'hammertoss' ability a bonus when throwing warhammers and maces

01-03-11

      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Fixed an issue which was preventing tracking traces from being created

24-02-11

      • CODE REBOOT ***

Code changes not included in above code reboot; Feature: Added an admin command to monitor the games endurance chamber status Feature: Added a new room for secret project 'NP'

21-02-11

Bug Fix: Fixed the broken balance check on two tracking abilities Codefix: Added testing indicators to the track command Bug Fix: Enabled repairing of winged steel and winged black steel helms

18-02-11

Bug Fix: Repaired a command relating to a magic ring Bug Fix: Fixed a one-way link in a section of Hades Bug Fix: Fixed a bug allowing Naval officers to assemble Army troops

      • PRESS RETURN OR Q TO QUIT:

Feature: Added a new feature to a room for secret project 'NP'

17-02-11

      • CODE REBOOT ***

14-02-11

Bug Fix: Modified track detection to prevent people locating their own tracks or 'phantom' tracks in empty tracking trace slots Feature: Coded three tutors for the tracking skill

13-02-11

      • CODE REBOOT ***

12-02-11

Bug Fix: Amended tracking traces to prevent multiple traces by the same person in a single room Balance: Altered tracking traces so that hidden players traces accumulate slower

      • PRESS RETURN OR Q TO QUIT:


Balance: Altered tracking traces so that stalking players traces are harder to spot Feature: Added the commands to use the tracking skill

11-02-11

Bug Fix: Fixed a bug in the calculation of industrial worktime required when concocting liquids in chemworks Bug Fix: Fixed a bug which meant the wrong warnings were required to complete certain citizenry quests Feature: Amended the games medals to add medals for the 250 Pace Swim

10-02-11

Feature: Added a new NPC and a new quest for secret project 'NP'

08-02-11

Feature: Added an effect for sanctity rings and banishment rings when used on non-horde npcs of the relevant type Feature: Amended holyhagal to affect non-horde npcs of the relevant types Feature: Amended holythur to work against non-horde npcs of the relevant types

      • PRESS RETURN OR Q TO QUIT:


07-02-11

Feature: Added 3 new city research topics

06-02-11

      • CODE REBOOT ***

05-02-11

Bug Fix: Fixed a typo & changed a gender specific note in the reap ability description for the skills command Bug Fix: Fixed an error with an order rank assignment command used by gods

02-02-11

Codefix: Added new variables for secret project 'NP' and amended associated functions Feature: Added a new quest for secret project 'NP'

01-02-11

      • PRESS RETURN OR Q TO QUIT:


Bug Fix: Added gender flags to female NPCs for secret project 'NP' Feature: Coded a new NPC template for secret project 'NP' Feature: Coded two new NPCs for secret project 'NP'

31-01-11

Feature: Added a means to reset the studyoffline counter without a reboot, and an automated warning for administrators when the counter is getting too high Bug Fix: Fixed an administrative command listing treasure type variety Feature: Coded a new NPC template for secret project 'NP' Feature: Added two new NPCs for secret project 'NP'

30-01-11

Feature: Added some more rooms for secret project 'NP'

29-01-11

      • CODE REBOOT ***

28-01-11

Feature: Coded a new quest for secret project 'NP'

27-01-11

Feature: Added a new NPC for secret project 'NP'

25-01-11

Feature: Completed learning text and skill descriptions for tracking

24-01-11

Bug Fix: Fixed a minor bug with a quest in secret project 'NP' Feature: Added the basic skill group skeleton for tracking

23-01-11

Feature: Added birthday presents for 76th and 77th birthdays

22-01-11

      • PRESS RETURN OR Q TO QUIT:
      • CODE REBOOT ***

21-01-11

Bug Fix: Fixed the assignment of citizenry warning quests Feature: Increased the range of rooms merchant dealers can appear in and the variety of goods they ask for

20-01-11

Bug Fix: Prevented whispers emotes from appearing to the people telling each other Feature: Added code to load/save tracking traces Bug Fix: Repaired some incomplete tracking code Feature: Added a function to calculate the strength of a tracking trace

19-01-11

Bug Fix: Fixed the 'achievements ratings' percentages following the effect of the new achievements on this system Bug Fix: Fixed the bug when buying hooked bronze knives at the Natrok camp

      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Fixed the 'join' command for spherical yellow gems Bug Fix: Fixed an erroneous message relating to Marbarukus Bug Fix: Added additional safeguards against summoning duplicates of unique demons

17-01-11

Feature: Added room parameters for the new rooms for secret project 'NP' Bug Fix: Repaired some tracking code previously added Feature: Added code to update tracking traces as time passes

15-01-11

Bug Fix: Testing and bug fixing work for secret project 'NP' Feature: Added a newly declared holiday to the time command and help holidays Bug Fix: Added more tracking variables which became neccessary Feature: Updated tracking traces to detect direction of movement

14-01-11

Feature: Modified existing quests in secret project 'NP' to generate entries in

      • PRESS RETURN OR Q TO QUIT:

the administrative quest log Bug Fix: Testing and bug fixing work for secret project 'NP'

13-01-11

Feature: Added several new rooms for secret project 'NP'

12-01-11

Feature: Added about a dozen new rooms for secret project 'NP'

11-01-11

Feature: Added a couple of new rooms for secret project 'NP'

10-01-11

Feature: Added a dozen new rooms for secret project 'NP'

09-01-11

Feature: Added several new rooms for secret project 'NP'

      • PRESS RETURN OR Q TO QUIT:


08-01-11

      • CODE REBOOT ***

Code changes not included in above code reboot; Feature: Added a number of new rooms for secret project 'NP' Feature: Added 5 new city research topics

06-01-11

Feature: Added several new rooms for secret project 'NP'

04-01-11

Bug Fix: Amended some item production which requires full potion bottles to leave the empty bottle behind rather than destroying it Bug Fix: Amended the name of ordinance 7 to 'Steak Distribution' and corrected new line issues in a number of ordinances descriptions Bug Fix: Fixed a new line issue for new divine notifications Feature: Amended the divine notifications warning to advise of the view command

      • PRESS RETURN OR Q TO QUIT:

Feature: Added a whisper emote when two players are using tells when in the same room as each other Bug Fix: Added more tracking variables which had previously been overlooked Feature: Added a function to create new traces for tracking when players move around Feature: Added 3 new city research topics

03-01-11

Feature: Added three new achievements for secret project 'GC' Feature: Changed 'tell' so you can't send tells when yours are turned off, and you can't send tells to people you're tell ignoring

02-01-11

Bug Fix: Testing and bug fixing work for secret project 'NP'

28-12-10

Codefix: Corrected additional NPCs without 'NPC Class Type' indicators Feature: Added birthday/age information to the 'family report' command Codefix: Streamlined code relating to player's children

      • PRESS RETURN OR Q TO QUIT:


24-12-10

Bug Fix: Testing and bug fixing work for secret projects 'GC' and 'NP'

23-12-10

      • CODE REBOOT ***

21-12-10

Feature: Added tracking/trace variables for future Tracking skill

19-12-10

      • CODE REBOOT ***

Code changes not included in above code reboot; Feature: Coded a special event for Christmas 2010 Feature: Added a new court advisor quest

18-12-10

      • PRESS RETURN OR Q TO QUIT:


Bug Fix: Testing and bug fixing work for secret project 'NP'

16-12-10

Feature: Added a baby sling item to allow parents to carry baby objects in a worn container

15-12-10

Bug Fix: Fixed a bug where sometimes you would get a double 'Alas, but you cannot' when sending tells to an offline player

14-12-10

Codefix: Corrected the majority of NPCs which didn't get 'NPC Class Type' indicators when the system was originally added

11-12-10

Feature: Increased the variety of greetings messages for npc citizens Bug Fix: Repaired an informational command about treasure distribution

      • PRESS RETURN OR Q TO QUIT:

Feature: Added five new treasure items

10-12-10

Bug Fix: Testing and various bug fixes for secret project 'GC'

09-12-10

Bug Fix: Fixed an issue with telescope displaying 'close details' of ships not within telescope range.

08-12-10

Bug Fix: Altered city growth rates, slowing them for happy cities and making population more likely to drop in very unhappy cities, as this makes it easier to recover city morale Feature: Increased the variety of topics NPC children will discuss when asked about work

07-12-10

Codefix: Amended backup scripts to resolve issue

      • PRESS RETURN OR Q TO QUIT:

06-12-10


Bug Fix: Investigatory work/test code for bugged religious statistics code Feature: Doubled the number of items available in citizenry delivery quests and added a new citizenry warning quest to increase the variety

05-12-10

      • CODE REBOOT ***

Code changes not included in above code reboot; Bug Fix: Fixed a display issue with bone rattle shaking Feature: Added a new clover quest

04-12-10

Bug Fix: Stopped soul droplet items vanishing if left on the floor Feature: Modified 'telescope' to show more details about other ships as they get closer to yours Bug Fix: Fixed a display issue with hamakei figureheads on ships

      • PRESS RETURN OR Q TO QUIT:

03-12-10

Bug Fix: Fixed the lower lag threshold for studyoffline gain Feature: Added 5 new city research topics

02-12-10

Feature: Added more inventory to the shop for secret project 'GC'

01-12-10

Feature: Coded NPCs for secret project 'GC' (Complete) Feature: Added controls & rewards for secret project 'GC'

30-11-10

Feature: Coded existing world interface for secret project 'GC' Feature: Coded NPCs for secret project 'GC' (In Progress) Bug Fix: Added balance check & ghost check to starflow

29-11-10

      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Corrected master function designations for some items Feature: Coded a shop for secret project 'GC'

28-11-10

      • CODE REBOOT ***

27-11-10

Feature: Coded rooms for secret project 'GC'

26-11-10

Feature: Added a command to give gods more information about order activity

25-11-10

Bug Fix: Modified 'ordertell' command to reference the correct 'High Priest' title for each order

24-11-10

      • PRESS RETURN OR Q TO QUIT:

Codefix: Added counters/saves for future commands giving gods more information about order activity

23-11-10

Bug Fix: Modified books to prevent them losing their title from their display names (visible in player/room inventory listings) during reboots.

22-11-10

Balance: Stopped soul corruption healing while on the holy isle Balance: Reduced lesson gain to 25% of normal whilst 1% or more soul corrupt Balance: Made two more abilities vulnerable to dispellation, reaper and witchtouch Feature: Reduced the predictability of reaper and witchtouch abilities by making the selection of affected abilities more random

21-11-10

      • CODE REBOOT ***
      • PRESS RETURN OR Q TO QUIT:

20-11-10

Feature: Added sliced items for new recipes (Complete)

19-11-10

Feature: Updated cookery command for future new recipe book (Complete) Feature: Added sliced items for new recipes (In Progress)

18-11-10

Feature: Updated cookery command for future new recipe book (In Progress)

17-11-10

Feature: Added the code for an additional player's child's object

16-11-10

Feature: Added testing tool for secret project 'NP' Feature: Updated cookery command for future new recipe book (In Progress)

15-11-10

Bug Fix: Renamed a player's child's object

Balance: Prevented race quest items from spawning in Gralnakia Bug Fix: Prevented erroneous 'bad idea' messages when recovering with a blunt marble spear Bug Fix: Altered skill display messages for 'forgotten' skills to distinguish between corruption and forgetting pre-requisites for higher skills Bug Fix: Amended the pre-requisites for one city research topic Feature: Added 5 new city research topics

14-11-10

Codefix: Lag optimisation of food type assignment for edible items (Complete)

13-11-10

Codefix: Lag optimisation of food type assignment for edible items (In Progress)