Difference between revisions of "Thievery"

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Revision as of 18:30, 14 December 2018

In Game Description

Thievery is a very useful, and despised, skill. Consistent use can either make you very rich, very unpopular, or in most cases, both.

By diligently learning thievery abilities, you can find yourself able to take every possession an unsuspecting victim has, as well as disable them and murder them in cold blood, before returning to their house and robbing it.

But remember - If you are caught in the act, life might get a little difficult.

Learning

Thievery is taught by The Thieves Guild and The Rogue's Guild.

Abilities

Ability Name Description Cost Notes
Summarise -= examine the inventory of another =- 2
Observe -= consider the qualities of someone else =- 3
Cashcheck -= count the gold in others pockets =- 0
Steal -= borrow any desirable items =- 2
Cutpurse -= help yourself to anothers wealth =- 0
Unbuckle -= relieve your foes of their clothing =- 54
Secrete -= plant items on others =- 3
Picklock -= open doors without keys =- 26
Tie -= entangle another in a rope =- 7
Trip -= consign your opponents to the floor =- 2
Sand -= blind people with a handful of sand =- 26
Earslap -= damage anothers ears with a slap =- 7
Wind -= knock the breath from your enemies =- 3
Spy -= peek behind closed doors =- 14
Garrote -= strangle your foes=- 14
Thiefseye -= better notice the mannerisms of a thief =- 85

Prerequisites

Thievery is physical in the magical/physical balance.

Thievery qualifies for the Arts&Crafts and Physical higher skills.

Special Notes