Difference between revisions of "Heavyweaponry"

(In Game Description)
 
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effectively two handed, using your free hand to enhance both the power
 
effectively two handed, using your free hand to enhance both the power
 
and utility of your main hand's weapon.
 
and utility of your main hand's weapon.
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== Learning ==
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Heavyweaponry is taught by *** in Olbaron.
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== Abilities ==
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{| class="wikitable sortable"
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|-
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! style="background-color:#9aff99;"| Ability Name  !! style="background-color:#9aff99;"| Description !! style="background-color:#9aff99;"| Cost !! style="background-color:#9aff99;"| Notes
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|-
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| Twohanded || Slightly increase the effect of attacks when your second hand is empty. || 0
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|-
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| Antiparry || Deflect parries from light weapons and attack regardless. || *
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|-
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| Thrust || Jab a polearm at your foe. || 0
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|-
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| Knockdown || Use a polearm to knock someone from their mount. || *
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|-
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| Firmhanded || Increase the effect of heavy weapon strikes when your second hand is empty. || *
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|-
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| Clash || Use your weapon to disarm lighter weapons from your foes. || *
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|-
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| Lance || A thrusting attack for use when mounted. || *
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|-
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| Offhand || Use fend, control, knockdown or lowsweep with your left hand weapon. || *
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|-
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| Impale || A two handed polearm thrusting attack. || *
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|-
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| Fend || Block an exit with your polearm, preventing entry of your foes. || *
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|-
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| Firmgrip || Use your empty left hand to resist disarm attacks. || *
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|-
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| Lowsweep || Swing your polearm low to force others back or to the floor. || *
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|-
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| Control || Control your foes movement with your long weapon to keep them in place. || *
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|-
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| Sweep || Slash all around with your polearm, doing damage to anyone too close. || *
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|-
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| Headstove || Add a chance to break skulls while using other strikes. || 54
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|-
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| Deathcrush || Put all your power into one crushing strike. || 85
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|}
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== Prerequisites ==
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Heavyweaponry is physical in the magical/physical balance.
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Heavyweaponry qualifies for the [[Physical]] higher skill.
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== Special Notes ==
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While the skill is designed for use with [[polearms]], other weapon types may be used as well.
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Weapon weight plays a strong part of damage calculation, while most of the abilities are intended for [[polearm]] type weapons many also affect various attacks in Swordplay as well as [[Bludgeons]]

Revision as of 01:41, 14 June 2021

In Game Description

Heavy Weaponry allows you to use long or heavy weapons more effectively, enhancing other skill groups.

As a master of this skill you will be able to effectively use polearms to both damage and control your foes, as well as dishing out extra damage when using heavy weapons.

As you learn this skill group you will also learn how to fight more effectively two handed, using your free hand to enhance both the power and utility of your main hand's weapon.

Learning

Heavyweaponry is taught by *** in Olbaron.

Abilities

Ability Name Description Cost Notes
Twohanded Slightly increase the effect of attacks when your second hand is empty. 0
Antiparry Deflect parries from light weapons and attack regardless. *
Thrust Jab a polearm at your foe. 0
Knockdown Use a polearm to knock someone from their mount. *
Firmhanded Increase the effect of heavy weapon strikes when your second hand is empty. *
Clash Use your weapon to disarm lighter weapons from your foes. *
Lance A thrusting attack for use when mounted. *
Offhand Use fend, control, knockdown or lowsweep with your left hand weapon. *
Impale A two handed polearm thrusting attack. *
Fend Block an exit with your polearm, preventing entry of your foes. *
Firmgrip Use your empty left hand to resist disarm attacks. *
Lowsweep Swing your polearm low to force others back or to the floor. *
Control Control your foes movement with your long weapon to keep them in place. *
Sweep Slash all around with your polearm, doing damage to anyone too close. *
Headstove Add a chance to break skulls while using other strikes. 54
Deathcrush Put all your power into one crushing strike. 85

Prerequisites

Heavyweaponry is physical in the magical/physical balance.

Heavyweaponry qualifies for the Physical higher skill.

Special Notes

While the skill is designed for use with polearms, other weapon types may be used as well. Weapon weight plays a strong part of damage calculation, while most of the abilities are intended for polearm type weapons many also affect various attacks in Swordplay as well as Bludgeons